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Project Management and Work Breakdown Structure

The document discusses project management and work breakdown structures. It defines key terms like project, project plan, and project agreement. It describes a software project management plan as specifying the technical and managerial approaches to develop software. The plan includes sections on project organization, managerial processes, technical processes, and work packages. It also discusses defining a work breakdown structure that hierarchically breaks down a project into activities and tasks.

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0% found this document useful (0 votes)
117 views27 pages

Project Management and Work Breakdown Structure

The document discusses project management and work breakdown structures. It defines key terms like project, project plan, and project agreement. It describes a software project management plan as specifying the technical and managerial approaches to develop software. The plan includes sections on project organization, managerial processes, technical processes, and work packages. It also discusses defining a work breakdown structure that hierarchically breaks down a project into activities and tasks.

Uploaded by

nm
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Project Management and Work breakdown structure

 Basic definitions: Project, Project Plan,


Project Agreement
 Software Project Management Plan
 Project Organization
 Managerial Processes
 Technical Processes
 Work Packages

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 2
 Software Project:
 All technical and managerial activities required to deliver
the deliverables to the client.
 Management categories to complete a software project:
▪ Tasks, Activities, Functions
 Software Project Management Plan:
 The controlling document for a software project.
 Specifies the technical and managerial approaches to
develop the software product.
 Companion document to requirements analysis
document:
▪ Changes in either document may imply changes in the
other document.

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 3
Project

Work Product Schedule Task Participant

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 4
GoAhead ScopeDefined
Conception Start
do/FormulateIdea
do/Cost-BenefitAnalysis do/Infrastructure Setup
Definition do/Skill Identification
do/FeasibilityStudy
do/Problem Statement do/Team Formation
do/Review do/Project Kickoff
do/Software Architecture
do/Software Plan
Termination
do/Client Acceptance New Need Infrastructure Setup
New Technology Steady State
do/Delivery Completed
do/Post Mortem do/Develop System && Teams
do/Controlling Assembled
do/Risk Management
System Done do/Replanning

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 5
 Document written for a client that defines:
 the scope, duration, cost and deliverables for the project.
 the exact items, quantities, delivery dates, delivery location.
 Client: Individual or organization that specifies the requirements
and accepts the project deliverables.
 Can be a contract, a statement of work, a business plan, or a
project charter.
 Deliverables (= Work Products that will be delivered to the client:
 Documents
 Demonstrations of function
 Demonstration of nonfunctional requirements
 Demonstrations of subsystems

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 6
 What it does:
 Specifies the format and contents of software project
management plans.
 It provides a standard set of abstractions for a project
manager or a whole organization to build its set of
practices and procedures for developing software
project management plans
 Abstractions: Project, Function, Activities, Tasks
 What it does not do:
 It does not specify the procedures or techniques to be
used in the development of the plan
 It does not provide examples .
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 7
Client Manager Project Team
(Sponsor)

Problem
Statement Software Project
Management Plan
Project
Agreement

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 8
 0. Front Matter
 1. Introduction
 2. Project Organization
 3. Managerial Process
 4. Technical Process
 5. Work Elements, Schedule, Budget
 Optional Inclusions

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 9
 Title Page
 Revision sheet (update history)
 Preface: Scope and purpose
 Tables of contents, figures, tables

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 10
 1.1 Project Overview
 Executive summary: description of project, product
summary
 1.2 Project Deliverables
 All items to be delivered, including delivery dates and
location
 1.3 Evolution of the SPMP
 Plans for anticipated and unanticipated change
 1.4 Reference Materials
 Complete list of materials referenced in SPMP
 1.5 Definitions and Acronyms

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 11
 2.1 Process Model
 Relationships among project elements
 2.2 Organizational Structure
 Internal management, organization chart
 2.3 Organizational Interfaces
 Relations with other entities (subcontractors,
commercial software)
 2.4 Project Responsibilities
 Major functions and activities; nature of each; who’s
in charge
 Matrix of project functions/activities vs responsible
individuals
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 12
Client Client Liaison Management Consultants

Cross Functional Teams Development Teams

Architecture Client Teams Server Teams

Documentation
Subsystem 1 Subsystem 4
User Interface
Subsystem 2 Subsystem 5

Subsystem 3 Subsystem 6

Subsystem 7

Infrastructure Team

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 13
 3.1 Management Objectives and Priorities
 Describes management philosophy, priorities among
requirements, schedule and budget
 3.2 Assumptions, Dependencies and Constraints
 External events the project depends on, constraints under
which the project is to be conducted
 3.3 Risk Management
 Identification and assessment of risk factors, mechanism for
tracking risks
 3.5 Monitoring and Controlling Mechanisms
 Frequency and mechanisms for reporting
 3.4 Staffing Plan
 Numbers and types of personnel required to conduct the
project

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 14
 2.1 Methods, Tools and Techniques
 Specify the methods, tools and techniques to be used on the
project
 2.2 Software Documentation
 Describe the documentation plan
 2.3 Project Support Functions
 Plans for (at least) the following project support
functions.
▪ Plan to ensure quality assurance
▪ Configuration management plan (IEEE Std 1042)
▪ Verification and validation plan
 The plans can be included in this section or there is a
reference to a separate document

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 15
 Work Breakdown Structure (WBS) (Section
5.1)
 Hierarchical decomposition of the project into
activities and tasks

 Dependencies between tasks (Section 5.2)


 An important temporal relation: “must be
preceded by”
 Dependency graphs show temporal
dependencies of the activities:
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 16
 The hierarchical representation of all the tasks in a project is called the
work breakdown structure (WBS). First Version of a UML Model

Work Breakdown Structure Task


*

 But Tasks are Parts of Activities. What would be a better model?

Work Breakdown Structure Work


* *

Task Activity

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 17
 Two major philosophies
 Activity-oriented decomposition („Functional decomposition“)
▪ Write the book
▪ Get it reviewed
▪ Do the suggested changes
▪ Get it published
 Result-oriented („Object-oriented decomposition“)
▪ Chapter 1
▪ Chapter 2
▪ Chapter 3
 Which one is best for managing? Depends on project type:
 Development of a prototype
 Development of a product
 Project team consist of many unexperienced beginners
 Project team has many experienced developers

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 18
 What are the activities that
are needed to build a house?

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 19
 Surveying  Install Wallboard
 Excavation  Paint Interior
 Request Permits  Install Interior Doors
 Buy Material  Install Floor
 Lay foundation  Install Roof
 Build Outside Wall  Install Exterior Doors
 Install Exterior Plumbing  Paint Exterior
 Install Exterior Electrical  Install Exterior Siding
 Install Interior Plumbing  Buy Pizza
 Install Interior Electrical

Finding these activities is a brainstorming activity.


It is requires similar activities used during analysis (use case modeling)

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 20
 Building the house consists of
 Prepare the building site
 Building the Exterior
 Building the Interior

 Preparing the building site consists of


 Surveying
 Excavation
 Buying of material
 Laying of the foundation
 Requesting permits
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 21
Build Foundation

Build Structure Build Walls

Build Roof

Install Sewer Pipes

Install Cold & Hot


Build House:WBS Install Plumbing Water Pipes

Install Tubs & Sinks


Install Heating

Install Electric

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 22
 The work breakdown structure does not show any
temporal dependence among the activities/tasks
 Can we excavate before getting the permit?
 How much time does the whole project need if I know the
individual times?
▪ What can be done in parallel?
 Are there any critical actitivites, that can slow down the
project significantly?
 Temporal dependencies are shown in the
dependency graph
 Nodes are activities
 Lines represent temporal dependencies
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 23
Install Install Install
Interior Interior Wallboard
The activity Plumbing Electrical

„Buy Material“ must


Paint
Precede the activity Interior

„Lay foundation“
Install
Interior
Install Doors
Flooring

Lay Build
START Survey Excava Buy FINISH
Founda Outside
ing tion Material
tion Wall Install
Roofing
Install
Exterior
Doors

Request
Paint
Exterior

Install Install Install


Exterior Exterior Exterior
Plumbing Electrical Siding

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 24
 Resource Requirements (5.3)
 Estimates of the total resource (Personnel, Computer
Time, Support Software) required to complete the project
 Numbers and types of personnel
 Computer time
 Office and laboratory facilities
 Travel
 Maintenance and training requirements
 Budget (5.4)
 Schedule (Section 5.5)
 Estimate the duration of each task
 Label dependency graph with the estimates

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 25
Work
*

Task Activity

Çinv ariantÈ
Project Function duration = project.duration

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 26
 Bernd Bruegge & Alllen H. Dutoit- Object
Oriented Software Engineering- Using UML,
Patterns and Java

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 27

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