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IO Aula Prática 03 SIMPLEX

The document provides a series of linear programming models to solve using the simplex method, including maximizing profits or revenues subject to various constraints. Students are asked to solve the models and interpret the economic meaning of the optimal solutions. They are also given examples to solve using the M-Grand method and by introducing an auxiliary objective function. Links to video solutions for each simplex method problem are provided.

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0% found this document useful (0 votes)
76 views3 pages

IO Aula Prática 03 SIMPLEX

The document provides a series of linear programming models to solve using the simplex method, including maximizing profits or revenues subject to various constraints. Students are asked to solve the models and interpret the economic meaning of the optimal solutions. They are also given examples to solve using the M-Grand method and by introducing an auxiliary objective function. Links to video solutions for each simplex method problem are provided.

Uploaded by

Faquira Antonio
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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AP 03 de IO - USTM Cursos de C&A/2020/S2 TURMAS: 2LALCA2 e 2L4LCA3

INVESTIGAÇÃO OPERACIONAL

Aula Prática 03 (AP 03)


RESOLUÇÃO PELO MÉTODO SIMPLEX

1. Resolver os modelos de programação linear, usando o MÉTODO DO SIMPLEX (Exercícios


resolvidos pelo professor Matusalém).

a) 𝑀𝑎𝑥. Receita = 10𝑥1 + 12𝑥2 b) 𝑀𝑎𝑥. Lucro = 2𝑥1 + 3𝑥2 + 4𝑥3


𝑥1 + 𝑥2 ≤ 100 𝑥1 + 𝑥2 + 𝑥3 ≤ 100
𝑥1 + 3𝑥2 ≤ 270 2𝑥1 + 𝑥2 ≤ 210
𝑠. 𝑎 {
𝑥1 ≥ 0 𝑠. 𝑎 𝑥1 ≥ 0
𝑥2 ≥ 0 𝑥2 ≥ 0
{ 𝑥3 ≥ 0

c) 𝑀𝑎𝑥. Z = 0,2𝑥1 + 2𝑥2 + 4𝑥3 e) 𝑀𝑎𝑥. Z = 2𝑥1 + 4𝑥3


𝑥1 + 2𝑥2 ≤ 20 𝑥1 + 2𝑥2 + 𝑥3 ≤ 8000
3𝑥1 + 𝑥3 ≤ 50 2𝑥1 ≤ 600
𝑥1 + 𝑥2 − 𝑥3 ≤ 15 𝑥1 + 𝑥3 ≤ 620
𝑠. 𝑎 𝑠. 𝑎
𝑥1 ≥ 0 𝑥1 ≥ 0
𝑥2 ≥ 0 𝑥2 ≥ 0
{ 𝑥3 ≥ 0 { 𝑥3 ≥ 0

d) 𝑀𝑎𝑥. Z = 5𝑥1 − 3𝑥2 + 4𝑥3 − 𝑥4 f) 𝑀𝑎𝑥. Z = 2𝑥1 + 4𝑥2 + 6𝑥3


𝑥1 + 𝑥2 + 𝑥3 + 𝑥4 ≤ 600 𝑥1 + 2𝑥2 + 𝑥3 ≤ 100
2𝑥1 + 𝑥3 ≤ 280 2𝑥1 − 𝑥2 + 5𝑥3 ≤ 50
𝑥1 + 3𝑥4 ≤ 15 3𝑥1 + 𝑥2 ≤ 200
𝑠. 𝑎
𝑠. 𝑎 𝑥1 ≥ 0 𝑥1 ≥ 0
𝑥2 ≥ 0 𝑥2 ≥ 0
𝑥3 ≥ 0 { 𝑥3 ≥ 0
{ 𝑥4 ≥ 0

g) 𝑀𝑎𝑥. lucro = 5𝑥1 + 2𝑥2 h) 𝑀𝑎𝑥. Lucro = 100𝑥1 + 150𝑥2


10𝑥1 + 12𝑥2 ≤ 60 2𝑥1 + 3𝑥2 ≤ 120
2𝑥1 + 1𝑥2 ≤ 6 𝑥1 ≤ 40
𝑠. 𝑎 {
𝑥1 ≥ 0 𝑠. 𝑎 𝑥2 ≤ 200
𝑥2 ≥ 0 𝑥1 ≥ 0
{ 𝑥2 ≥ 0

Veja as correcções! c) https://www.youtube.com/watch?v=PQQ2qOq-


a) https://www.youtube.com/watch?v=uendv1Khpcw mJY&list=PLVWA23fHCKz-
&list=PLVWA23fHCKz-XEuEVhTTzc15GiT2- XEuEVhTTzc15GiT2-KLTX&index=36
KLTX&index=34 d) https://www.youtube.com/watch?v=Rs2lzo9RDjc&l
b) https://www.youtube.com/watch?v=0joAFaJZHdY ist=PLVWA23fHCKz-XEuEVhTTzc15GiT2-
&list=PLVWA23fHCKz-XEuEVhTTzc15GiT2- KLTX&index=37
KLTX&index=35 e) https://www.youtube.com/watch?v=KZhDWsTlRo
M&list=PLVWA23fHCKz-XEuEVhTTzc15GiT2-
KLTX&index=38

IO - AP 03 1/3
AP 03 de IO - USTM Cursos de C&A/2020/S2 TURMAS: 2LALCA2 e 2L4LCA3

f) https://www.youtube.com/watch?v=P8O7mjAmgW
k&list=PLVWA23fHCKz-XEuEVhTTzc15GiT2- a) 𝑀𝑎𝑥 𝑧 = 7𝑥1 + 3𝑥2 + 2𝑥3
𝑠𝑢𝑗𝑒𝑖𝑡𝑜 𝑎
KLTX&index=39
5𝑥1 + 2𝑥2 + 2𝑥3 ≤ 19
g) https://www.youtube.com/watch?v=n8OwjVZ60js& 2𝑥1 + 𝑥2 + 2𝑥3 ≤ 8
list=PLVWA23fHCKz-XEuEVhTTzc15GiT2- 𝑥1 , 𝑥2 , 𝑥3 ≥ 0
KLTX&index=40
b) 𝑀𝑎𝑥 𝑧 = (27𝑥1 + 295𝑥2 + 275𝑥3 + 500) ∙ 102
h) https://www.youtube.com/watch?v=ryyOkGvW0vU 𝑠𝑢𝑗𝑒𝑖𝑡𝑜 𝑎
&list=PLVWA23fHCKz-XEuEVhTTzc15GiT2- 2𝑥1 + 3𝑥2 + 𝑥3 ≤ 6900
3𝑥1 + 2𝑥3 ≤ 9000
KLTX&index=41
4𝑥2 + 4𝑥3 ≤ 8000
𝑥1 , 𝑥2 , 𝑥3 ≥ 0
2. Resolver os modelos de programação
linear, usando o MÉTODO DO SIMPLEX.

c) 𝑀𝑎𝑥 𝑧 = 3𝑥1 + 2𝑥2 d) 𝑀𝑎𝑥 𝑧 = 3𝑥1 + 2𝑥2


𝑠𝑢𝑗𝑒𝑖𝑡𝑜 𝑎 𝑠𝑢𝑗𝑒𝑖𝑡𝑜 𝑎
𝑥2 ≤ 2 3𝑥1 + 2𝑥2 ≤ 12
−𝑥1 + 𝑥2 ≤ 6 𝑥1 + 2𝑥2 ≤ 7
𝑥1 , 𝑥2 ≥ 0 𝑥1 , 𝑥2 ≥ 0

e) 𝑀𝑎𝑥 𝑧 = 30𝑥1 + 50𝑥2 f) Max 𝑧 = 𝑥1 + 3𝑥2 + 2𝑥3


𝑠𝑢𝑗𝑒𝑖𝑡𝑜 𝑎 𝑠𝑢𝑗𝑒𝑖𝑡𝑜 𝑎
2𝑥1 + 𝑥2 ≤ 16 3𝑥1 + 𝑥2 + 𝑥3 ≤ 15
𝑥1 + 2𝑥2 ≤ 11 2𝑥1 + 𝑥2 ≤8
𝑥1 + 3𝑥2 ≤ 15 𝑥2 + 2𝑥3 ≤ 10
𝑥1 , 𝑥2 ≥ 0 𝑥1 , 𝑥2 , 𝑥3 ≥ 0

g) 𝑀𝑎𝑥 𝑧 = 𝑥1 + 𝑥2 h) Max 𝑧 = 3𝑥1 + 2𝑥2 + 𝑥3


𝑠𝑢𝑗𝑒𝑖𝑡𝑜 𝑎 sujeito a
−𝑥1 + 𝑥2 ≤ 7 2𝑥1 + 𝑥2 + 𝑥3 = 10
𝑥2 ≤ 5 𝑥1 + 2𝑥2 ≤ 16
2𝑥1 − 3𝑥2 ≥ 0 𝑥1 + 𝑥2 ≤ 12
𝑥1 , 𝑥2 ≥ 0 𝑥1 , 𝑥2 , 𝑥3 ≥ 0

3. Resolver os modelos de programação linear, usando o método M-Grande.


a) Um vendedor de frutas pode transportar 800 caixas de frutas para a sua região de vendas. Ele necessita
transportar 200 caixas de laranjas a 20 u.m. de lucro, pelo menos 100 caixas de pêssegos a 10 u.m. de
lucro por caixa, e no máximo 200 caixas de tangerinas a 30 u.m. de lucro por caixa. De que forma deverá
ele carregar o camião para obter o lucro máximo?
O modelo:
Max. 𝑧 = 4000 + 10𝑥1 + 30𝑥2
s. a:
𝑥1 + 𝑥2 ≤ 600
𝑥1 ≥ 100
{
𝑥2 ≤ 200
𝑥1 , 𝑥2 ≥ 0

i. Determine a solução óptima pelo M-Grande.


ii. Faça a interpretação económica dos resultados do último quadro do Simplex.

IO - AP 03 2/3
AP 03 de IO - USTM Cursos de C&A/2020/S2 TURMAS: 2LALCA2 e 2L4LCA3

b) 𝑀𝑎𝑥 𝑧 = 2𝑥1 + 𝑥2 c) 𝑀𝑎𝑥 𝑧 = 10𝑥1 + 5𝑥2


𝑠. 𝑎. 𝑠. 𝑎.
8𝑥1 + 12𝑥2 ≤ 48 5𝑥1 + 10𝑥2 ≤ 40
𝑥1 ≤4 25𝑥1 + 10𝑥2 ≥ 50
14𝑥1 + 10𝑥2 ≥ 28 𝑥2 ≥ 3
𝑥2 ≥ 1 𝑥1 ≤5
𝑥1 , 𝑥2 ≥ 0 𝑥1 , 𝑥2 ≥ 0

d) 𝑀𝑖𝑛 𝑧 = 𝑥1 + 2𝑥2 e) 𝑀𝑖𝑛 𝑧 = 10𝑥1 + 5𝑥2


𝑠. 𝑎. s. a.
𝑥1 + 𝑥2 ≥ 3 20𝑥1 + 50𝑥2 ≥ 200
5𝑥1 + 8𝑥2 ≤ 40 50𝑥1 + 10𝑥2 ≥ 150
−𝑥1 + 𝑥2 ≤ 0 30𝑥1 + 30𝑥2 ≥ 210
𝑥2 ≥ 1 𝑥1 , 𝑥2 ≥ 0
𝑥1 , 𝑥2 ≥ 0

4. Resolver os modelos de programação linear, usando o método Função objectivo auxiliar.

a) 𝑀𝑎𝑥 𝑧 = 𝑥1 + 𝑥2 + 𝑥3 b) 𝑀𝑎𝑥 𝑧 = 𝑥1 + 2𝑥2


2𝑥1 + 𝑥2 − 𝑥3 ≤ 10
𝑥1 + 𝑥2 ≥ 20
𝑥1 + 𝑥2 + 2𝑥3 ≥ 20
2𝑥1 + 𝑥2 ≤ 26
2𝑥1 + 𝑥2 + 3𝑥3 = 60 𝑠. 𝑎 {
𝑠. 𝑎 𝑥1 ≥ 0
𝑥1 ≥ 0
𝑥2 ≥ 0
𝑥2 ≥ 0
{ 𝑥3 ≥ 0

c) 𝑀𝑎𝑥 𝑧 = 2𝑥1 + 𝑥2 d) 𝑀𝑎𝑥 𝑧 = 10𝑥1 + 5𝑥2

𝑠. 𝑎. 𝑠. 𝑎.
8𝑥1 + 12𝑥2 ≤ 48 5𝑥1 + 10𝑥2 ≤ 40
𝑥1 ≤4 25𝑥1 + 10𝑥2 ≥ 50
14𝑥1 + 10𝑥2 ≥ 28 𝑥2 ≥ 3
𝑥2 ≥ 1 𝑥1 ≤5
𝑥1 , 𝑥2 ≥ 0 𝑥1 , 𝑥2 ≥ 0

e) 𝑀𝑖𝑛 𝑧 = 𝑥1 + 2𝑥2
f) Min 𝑧 = 10𝑥1 + 5𝑥2
𝑠. 𝑎.
s. a.
𝑥1 + 𝑥2 ≥ 3
20𝑥1 + 50𝑥2 ≥ 200
5𝑥1 + 8𝑥2 ≤ 40
50𝑥1 + 10𝑥2 ≥ 150
−𝑥1 + 𝑥2 ≤ 0
30𝑥1 + 30𝑥2 ≥ 210
𝑥2 ≥ 1
𝑥1 , 𝑥2 ≥ 0
𝑥1 , 𝑥2 ≥ 0

MSc. Faquira António

IO - AP 03 3/3

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