Department of Mechanical Engineering: Machine Design & CAD-II Lab (MEEN-3238)
Department of Mechanical Engineering: Machine Design & CAD-II Lab (MEEN-3238)
Lab Report 7
Semester 6th
Table of Contents
1. Objective: ................................................................................................................................ 1
2. Theory: .................................................................................................................................... 1
2. Theory:
2.1. Sketch Fillets:
The Sketch Fillet tool trims away the corner at the intersection of two sketch entities to create a
tangent arc. This tool is available for both 2D and 3D sketches. The Fillet tool on the Features
toolbar fillets entities such as edges in parts.
The two corners of the rectangle are filleted with the same radius and with Keep constrained
corners selected.
1. In an open sketch, click Sketch Fillet on the Sketch toolbar, or Tools > Sketch
Tools > Fillet.
2. Set the properties in the Sketch Fillet Property Manager.
3. Select the sketch entities to fillet.
You can select non-intersecting entities. The entities are extended at a virtual intersection, and
the corner is filleted.
To select the sketch entities, you can select two sketch entities or select a corner.
Page 1 of 52
When you select a sketch entity, then hover over When you select the second sketch entity, the
another sketch entity, a preview appears. preview changes colors.
When you hover over a corner, a preview When you select the corner, the preview
appears. changes colors.
4. Drag the preview to adjust the fillet size if necessary.
Page 2 of 52
To create a sketch chamfer:
1. In an open sketch, click Sketch Chamfer on the Sketch toolbar, or click Tools > Sketch
Tools > Chamfer.
2. In the Property Manager, set the Chamfer Parameters as necessary.
3. In the graphics area, select the two sketch entities to chamfer. To select the sketch entities,
you can:
• Hold Ctrl and select two sketch entities.
• Select a vertex.
The chamfer is applied immediately.
4. Click to accept the chamfer, or click Undo to remove the chamfer. You can undo a
sequence of chamfers in reverse order.
Angle second.
Distance-distance
• Equal distance selected. Distance 1 is applied to both sketch entities.
Page 3 of 52
Angle-distance Distance-distance Equal distance
1. In an open sketch, click Linear Sketch Pattern (Sketch toolbar) or Tools > Sketch
Tools > Linear Pattern.
2. In the Property Manager, under Entities to Pattern, select the sketch entities to pattern .
3. Set values for Direction 1 (X-axis).
Change the distance and angle of the pattern by dragging the selection point .
4. Repeat for Direction 2 (Y-axis). You can also select Dimension angle between axes to
display the dimension for the angle between the pate runs.
If you select a model edge to define Direction 1, then Direction 2 is activated. Otherwise you must
manually select Direction 2 to activate it.
Page 4 of 52
5. Click .
1. In an open sketch, click Circular Sketch Pattern (Sketch toolbar) or Tools > Sketch
Tools > Circular Pattern.
2. In the Property Manager, under Entities to Pattern, select the sketch entities to pattern .
3. Under Parameters:
b) In the graphics area, drag the selection point to select a pattern center other
than the sketch origin.
Page 5 of 52
Point as the pattern center
c) Define Spacing to specify the total number of degrees in the pattern.
d) Select Equal spacing to pattern instances equidistant from each other.
e) Select Dimension radius to display the circular pattern radius.
f) Select Dimension angular spacing to display the dimension between pattern
instances.
j) Specify the Arc Angle that is measured from the center of the selected entities
to the center point or vertex of the pattern.
4. Click .
Page 6 of 52
2.5. Scale Command
Scale and make copies of entities by selecting a Base point , a Scale Factor , and optionally,
the number of copies.
To open this Property Manager:
Click Scale Entities (Sketch toolbar) or Tools > Sketch Tools > Scale.
Entities to Scale
Sketch items or annotations
Parameters
Scale about Sets a Base point as the point to scale about.
Scale Factor For example, specify 2 for double size, 0.5 for half size, and so on.
Copy cleared:
Number of Copies
Page 7 of 52
2.6. 3D Mirror Feature:
Creates a copy of a feature, (or multiple features), mirrored about a face or a plane. You can select
the feature or you can select the faces that comprise the feature.
Bodies to Mirror: Select a body in a single model or multibody part to create a mirror entity.
Multibody parts: Apply features to one or more multibody parts by selecting Geometry Pattern
and using Feature Scope to choose which bodies should include the feature.
• Sheet metal features. You can mirror these individual sheet metal features:
o Base-flange/tabs
o Closed corners
o Edge flanges
o Hems
o Mitered flanges
If you modify the original feature (seed feature ), the mirrored copy is updated to reflect the
changes.
To mirror a feature:
• To use features: Under Features to Mirror , click one or more features in the model
or use the flyout in the Feature Manager Design tree.
• To mirror the entire model: Under Bodies to Mirror , select a model in the graphics
area.
The mirrored model attaches to the face you select.
• To use faces: Under Faces to Mirror , in the graphics area click the faces that
comprise the feature you want to mirror. Faces to Mirror is useful with imported
parts where the import process included the faces of the feature, but not the feature
itself.
• To mirror a pattern on multibody parts:
Page 8 of 52
a. Under Features to Mirror , select the pattern from the Feature Manager Design
tree.
b. Under Options, select Geometry pattern.
c. Under Feature Scope, specify which bodies you want the feature to affect.
• To use bodies: Under Bodies to Mirror , in the graphics area select the body you
want to mirror.
3. If you select Bodies to Mirror, the following Options appear:
• Merge solids. When you select a face on a solid part, and clear the Merge solids check
box, you can create a mirrored body that is attached to the original body, but is a
separate entity. If you select Merge solids, the original part and the mirrored part
become a single entity.
• Knit surfaces. If you select to mirror a surface by attaching the mirror face to the
original face without intersections or gaps between the surfaces, you can select Knit
surfaces to knit the two surfaces together.
4. If you want to mirror only the geometry (faces and edges) of the features, rather than solving
the whole feature, select Geometry Pattern.
5. The geometry pattern is only available with Features to Mirror and Faces to Mirror.
6. To mirror the visual properties of the mirrored entities (SolidWorks colors, textures, and
cosmetic thread data), select Propagate Visual Properties.
7. Click OK .
Use the Mirror Feature Property Manager to mirror features. In parts, you can mirror faces,
features, and bodies. In assemblies, you can mirror assembly features.
To open this Property Manager:
• In a part, click Mirror (Features toolbar) or Insert > Pattern/Mirror > Mirror.
and click Mirror , or click Insert > Assembly Feature > Mirror.
Mirror Face/Plane
(Available in parts and assemblies.)
Page 9 of 52
Mirror Face/Plane Specifies the plane to mirror about.
Select a plane or planar face.
Features to Mirror
(Available in parts and assemblies.)
Features to Mirror Specifies the features to mirror.
Select one or more features.
Faces to Mirror
(Available only in parts.) Useful with imported models where only the faces that make up the
feature were imported, and not the feature itself.
Faces to Specifies the faces to mirror.
Mirror In the graphics area, select the faces that make up the feature you want to
mirror.
Bodies to Mirror
(Available only in parts.)
Solid/Surface Bodies to Mirror Specifies the solid bodies and surface bodies to mirror.
Select one or more bodies.
Options
Geometry Mirrors only the geometry (faces and edges) of the features, rather than
Pattern solving the whole feature.
You must select this option when, in a multibody part, you mirror features
of one body onto another body.
The geometry pattern option speeds up the creation and rebuilding of the
feature. However, you cannot create geometry patterns of features that
have faces merged with the rest of the part.
Merge solids (Available when mirroring solid bodies.) Merges the seed and mirrored
solid bodies into one solid body.
Knit surfaces (Available when mirroring surface bodies.) Merges the seed and mirrored
surface bodies into one surface body.
Page 10 of 52
Propagate Mirrors the visual properties (such as colors, textures, and cosmetic thread
visual data) of the seed item to the mirrored item.
properties
Full preview
Partial preview
Feature Scope
(Available when you mirror features in assemblies or multibody parts.) Specifies which bodies or
components you want the feature to affect.
2.7. 3D Fillet Feature:
Fillet/Round creates a rounded internal or external face on the part. You can fillet all edges of a
face, selected sets of faces, selected edges, or edge loops.
Types of Fillets
Page 11 of 52
• Add larger fillets before smaller ones. When several fillets converge at a vertex, create the
larger fillets first.
• Add drafts before fillets. If you are creating a molded or cast part with many filleted edges
and drafted surfaces, in most cases you should add the draft features before the fillets.
• Save cosmetic fillets for last. Try to add cosmetic fillets after most other geometry is in
place. If you add them earlier, it takes longer to rebuild the part.
• To enable a part to rebuild more rapidly, use a single Fillet operation to treat several edges
that require equal radius fillets. However, if you change the radius of that fillet, all the
fillets created in the same operation change.
To create fillets:
• Click Fillet on the Features toolbar, or click Insert, Features, and Fillet/Round.
• Set the Property Manager options. For constant radius fillets only, you can use the Fillet
pert to add or modify fillets and to manage fillet corners.
• Click OK .
The Fillet property Manager appears when you create a new fillet feature, or when you edit an
existing fillet feature. The property Manager displays the appropriate options based on the type of
fillet you create. The property Manager remembers its last used state.
Two Property Manager toggle buttons are available:
• Manual. You maintain control at the feature level.
• Fillet Xpert (Constant radius fillets only). The SolidWorks software manages the structure
of the underlying features.
When you edit a fillet using Edit Feature, the Fillet Property Manager appears with no toggle
buttons.
Fillet Type
Select a fillet type, then set the other Property Manager options:
Constant radius. Creates fillets that have a constant radius for the entire length of the fillet.
After you select Constant radius, you can set the Property Manager options to create these
fillet types:
Multiple radius fillets. Creates fillets that have different radius values.
Page 12 of 52
Round corner fillets. Creates a smooth transition where fillet edges meet.
Setback fillets. Defines a setback distance from a vertex at which the fillets start to blend.
• Variable radius. Creates a fillet with variable radii values. Use control points to help define
the fillet.
Page 13 of 52
• Face fillet. Blends non-adjacent, non-continuous faces.
• Full round fillet. Creates fillets that are tangent to three adjacent faces sets (with one or more
faces tangent).
Page 14 of 52
The Fillet Xpert manages, organizes, and reorders constant radius fillets for you so you can
concentrate on your design intent. See also Xperts Overview. The FilletXpert can:
• Create multiple fillets
• Automatically invoke the Feature Xpert
• Automatically reorder fillets when required
• Manage the desired type of fillet corner
Use the Fillet Xpert when you want the SolidWorks software to manage the structure of the
underlying features. Use the manual Fillet Property Manager when you want to maintain control
at the feature level.
Property Manager Tabs:
Use the Add tab to create new fillets or the Change tab to modify existing fillets.
Use the Corner tab to manage fillet corners:
• Choose alternative fillet corners and create fillet corner features. The pointer changes
to when you hover over a fillet corner.
Page 15 of 52
• Copy a fillet corner to other fillet corners.
The Corner tab modifies a fillet corner where exactly three filleted edges meet at one vertex. Each
face in the fillet corner must be adjacent to exactly three fillet faces.
If all three filleted edges are concave or convex, or have the same radius, only one fillet corner
type exists.
With the Property Manager closed, CTRL+drag a fillet corner to copy it to another compatible
corner.
Selecting Entities:
When adding or changing fillets, selecting an individual edge or fillet displays a pop-up toolbar to
help you select multiple edges or fillets.
Hover over a toolbar icon to highlight entities in the graphics area. Click the toolbar icon to select
the appropriate entities and populate the Property Manager.
In the toolbar tooltips:
• Right and Left = the right or left face of the entity.
• Start and End = the start or end vertex of the entity.
• Virtual = the adjacent tangent entities that the software treats as one entity.
FilletXpert Procedures
Page 16 of 52
To access the FilletXpert:
• Select items to fillet for Edges, Faces, Features and Loops . In this example you select
the two faces shown.
• Hover over another fillet in the Feature Manager design tree that is applied to multiple
edges. You want to remove the fillet from the circular edge only.
Page 18 of 52
• Click Remove.
The FilletXpert removes the fillet from the circular edge only.
• Click .
Page 19 of 52
.
Page 20 of 52
Box selecting the entire model selects all compatible fillet corners.
• Click Copy to.
• Click .
• Select an entity in the graphics area for Edges and Faces or Vertex .
• Select one of the following:
Angle distance
Distance distance.
Vertex
Page 21 of 52
• Choose Select through faces to enable selection of edges through faces that hide the
edges.
• Click OK .
Page 22 of 52
2.9. Linear Pattern Feature
Use linear patterns to create multiple instances of one or more features that you can space
uniformly along one or two linear paths.
Pattern instances inherit the visual properties of the original feature when you select Propagate
Visual Properties in the Property Manager.
To create a linear pattern:
• Create one or more features to replicate.
• Click Linear Pattern (Features toolbar) or Insert > Pattern/Mirror > Linear Pattern.
• Set the Property Manager options.
• Click .
The Linear Pattern Property Manager appears when you pattern one or more features along one or
two linear paths.
To access this Property Manager:
Click Linear Pattern (Features toolbar) or Insert > Pattern/Mirror > Linear Pattern.
Page 23 of 52
Some fields that accept numeric input allow you to create an equation by entering = (equal sign)
and selecting global variables, functions, and file properties from a drop-down list. See Direct
Input of Equations in Property Managers.
Direction 1
Sets the direction for the Direction 1 pattern. Select a linear edge, line, axis,
Pattern dimension, planar faces and surfaces, conical faces and surfaces, circular edges,
Direction and reference planes. If necessary, click Reverse Direction to reverse the
pattern direction.
Independently sets the instance number and spacing.
Sets the instance number and spacing based on selected reference geometry.
Geometry
Offset distance Sets the distance of the last pattern instance from the
reference geometry.
Reverse offset Reverses the direction that the pattern is offset from the
Up to
direction reference geometry.
reference
Centroid Calculates the offset distance from the reference
geometry to the centroid of the patterned feature.
Selected reference Calculates the offset distance from the reference
geometry to a selected seed feature geometry reference.
Direction 2
Creates a pattern in a second direction.
Page 24 of 52
Pattern Sets the direction for the Direction 2 pattern. Select a linear edge, line, axis,
Direction dimension, planar faces and surfaces, conical faces and surfaces, circular edges,
and reference planes.
Spacing and Independently sets the instance number and spacing.
instances Sets the spacing between pattern instances for Direction 1.
Spacing
Offset from Sets the instance number and spacing based on selected reference geometry.
reference Reference Sets the reference geometry that controls the pattern.
Geometry
Offset distance Sets the distance of the last pattern instance from the
reference geometry.
Reverse offset Reverses the direction that the pattern is offset from the
direction reference geometry.
Seed Reference Sets which seed feature geometry the offset distance is
calculated from.
Pattern seed Creates a linear pattern in Direction 2 using the seed features only, without
only replicating the pattern instances of Direction 1.
Page 25 of 52
Pattern seed only option selected. The Pattern seed only option cleared. The
seed feature only is replicated entire linear pattern is replicated
in Direction 2. in Direction 2.
Features to Pattern
Features to Pattern Creates the pattern using the feature you select as the seed feature.
Faces to Pattern
Faces to Creates the pattern using the faces that make up the feature. Select all the faces
Pattern of the feature in the graphics area. This is useful with models that import only
the faces that make up the feature, and not the feature itself.
When using Faces to Pattern, the pattern must remain within the same face or
boundary. It cannot cross boundaries. For example, a cut across the entire face
or different levels (such as a raised edge) would create a boundary and separate
faces, preventing the pattern from propagating.
Bodies to Pattern
Solid/Surface Bodies to Creates the pattern using the bodies you select in a multibody
Pattern part.
Page 26 of 52
Instances to Skip
Instances Skips the pattern instances that you select in the graphics area when you are
to Skip
creating the pattern. The pointer changes to when you hover over each
pattern instance. Click to select a pattern instance. The coordinates of the
pattern instance appear. To restore a pattern instance, click the instance
again.
Feature Scope
Apply features to one or more multibody parts by selecting Geometry pattern under Options, and
using Feature Scope to choose which bodies should include the feature.
You must create the model to which you want to add the features for multibody parts prior to
adding those features.
All bodies Applies the feature to all bodies every time the feature
regenerates. If you add new bodies to the model that are
intersected by the feature, these new bodies are also regenerated
to include the feature.
Page 27 of 52
Extrude and dome features applied to selected body
Auto-select (Available When you first create a model with multibody parts, the feature
if you click Selected automatically processes all the relevant intersecting parts. Auto-
bodies) select is faster than All bodies because it processes only the
bodies on the initial list and does not regenerate the entire model.
If you click Selected bodies and clear Auto-select, you must
select the bodies in the graphics area you want to include.
Bodies to Select the bodies to affect in the graphics area.
Affect (Available if
you clear Auto-select)
Options
Vary sketch Allows the pattern to change as it repeats.
Geometry Creates the pattern using only the geometry (faces and edges) of the features,
pattern rather than patterning and solving each instance of the feature. Geometry
pattern speeds up the creation and rebuilding of the pattern. You cannot create
geometry patterns of features that have faces merged with the rest of the part.
Propagate Propagates SOLIDWORKS colors, textures, and cosmetic thread data to all
Visual pattern instances.
Properties
Instances to Vary
This option is only available when you select a feature for the pattern instance.
Direction 1 Increments
Direction 1 Cumulatively increments the spacing between the centers of the
Spacing pattern instances in Direction 1.
Increments
Page 28 of 52
For example, if the spacing between rows in the pattern is 1.5mm, and
you enter .3mm for Space Increment, then the second row is
positioned 1.8mm from the first, the third row is positioned 2.1mm from
the second, the fourth row is positioned 2.4mm from the third, and so
forth.
Choose Feature Displays dimensions of the seed feature in a table. In the graphics
dimensions to vary area, click the dimensions of the seed feature to display the table.
in Direction 1 Add a value in the Increment column to increase or decrease the size
of the feature dimension for Direction 1.
The same fields apply to Direction 2 Increments.
Modified Instances
Lists the individual instances that have been modified. They are identified by their column
and row number in the pattern.
To modify an individual instance, left-click the instance marker in the graphics area,
select Modify Instance. You can enter values to override the spacing and dimensions in
the callout.
To remove a modified instance, right-click the instance in the box and select Delete. You
can remove all modified instances by right-clicking in the box and selecting Clear All.
• Click Circular Pattern (Features toolbar) or Insert > Pattern/Mirror > Circular Pattern.
Page 29 of 52
• Set the Property Manager options.
• Click .
The Circular Pattern Property Manager appears when you pattern one or more features around an
axis.
To open this Property Manager:
Click Circular Pattern (Features toolbar) or Insert > Pattern/Mirror > Circular Pattern.
Some fields that accept numeric input allow you to create an equation by entering = (equal sign)
and selecting global variables, functions, and file properties from a drop-down list. See Direct
Input of Equations in Property Managers.
Parameters
Features to Pattern
Features to Pattern Creates the pattern using the feature you select as the seed feature.
Page 30 of 52
Faces to Pattern
Faces to Creates the pattern using the faces that make up the feature. Select all the faces
Pattern of the feature in the graphics area. This is useful with models that import only
the faces that make up the feature, and not the feature itself.
When using Faces to Pattern, the pattern must remain within the same face or
boundary. It cannot cross boundaries. For example, a cut across the entire face
or different levels (such as a raised edge) would create a boundary and separate
faces, preventing the pattern from propagating.
Bodies to Pattern
Solid/Surface Bodies to Creates the pattern using the bodies you select in a
Pattern multibody part.
Instances to Skip
Instances Skips the pattern instances that you select in the graphics area when you are
to Skip
creating the pattern. The pointer changes to when you hover over each
pattern instance. Click to select a pattern instance. The coordinates of the
pattern instance appear. To restore a pattern instance, click the instance again.
Feature Scope
Apply features to one or more multibody parts by selecting Geometry pattern under Options, and
using Feature Scope to choose which bodies should include the feature.
You must create the model to which you want to add the features for multibody parts prior to
adding those features.
Page 31 of 52
Cut extrude feature applied Cut extrude feature using Cut extrude feature using
to all multibody parts circular pattern applied to single circular pattern applied to all
body bodies
All bodies Applies the feature to all bodies every time the feature regenerates.
If you add new bodies to the model that are intersected by the
feature, these new bodies are also regenerated to include the
feature.
Selected bodies Applies the feature to the bodies you select. If you add new bodies
to the model that are intersected by the feature, you need to use
Edit Feature to edit the pattern feature, select those bodies, and to
add them to the list of selected bodies. If you do not add the new
bodies to the list of selected bodies, they remain intact.
Auto- When you first create a model with multibody parts, the feature
select (Available if automatically processes all the relevant intersecting parts. Auto-
you click Selected select is faster than All bodies because it processes only the bodies
bodies) on the initial list and does not regenerate the entire model. If you
click Selected bodies and clear Auto-select, you must select the
bodies in the graphics area you want to include.
Bodies to Select the bodies to affect in the graphics area.
Affect (Available if
you clear Auto-
select)
Options
Vary sketch Allows the pattern to change as it repeats.
Geometry Creates the pattern using only the geometry (faces and edges) of the features,
pattern rather than patterning and solving each instance of the feature. Geometry
pattern speeds up the creation and rebuilding of the pattern. You cannot create
geometry patterns of features that have faces merged with the rest of the part.
Page 32 of 52
Propagate Propagates SOLIDWORKS colors, textures, and cosmetic thread data to all
Visual pattern instances.
Properties
Instances to Vary
This option is only available when you select a feature for the pattern instance.
Direction Increments
Spacing Cumulatively increments the spacing between the centers of the pattern
instances.
For example, if the spacing between instances in the pattern is 1.5mm,
and you enter .3mm for Space Increment, then the second instance is
positioned 1.8mm from the first, the third instance is
positioned 2.1mmfrom the second, the fourth instance is
positioned 2.4mm from the third, and so forth.
Choose Feature Displays dimensions of the seed feature in a table. In the graphics area,
dimensions to click the dimensions of the seed feature to display and populate the
vary table. Adding a value in the Increment column can increase or decrease
the size and shape of the feature dimension.
Modified Instances
Lists the individual instances that have been modified.
To modify an individual instance, left-click the instance marker in the graphics area,
select Modify Instance. You can enter values to override the spacing and dimensions in
the callout.
To remove a modified instance, right-click the instance in the box and select Delete. You
can remove all modified instances by right-clicking in the box and selecting Clear All.
Page 33 of 52
2.11. Curve Driven Patterns
The Curve Driven Pattern tool allows you to create patterns along a planar or 3D curve. To
define the pattern, you can use any sketch segment, or the edge of a face (solid or surface), that
lies along the plane. You can base your pattern on an open curve, or on a closed curve, such as a
circle.
Like other pattern types, such as linear or circular, you can skip pattern instances, and pattern in
one or two directions.
To create a curve driven pattern:
• Create a part that includes a feature you want to pattern along a curve.
• Click Curve Driven Pattern (Features toolbar) or Insert > Pattern/Mirror > Curve
Driven Pattern.
• In the Property Manager, set the options.
• Click .
The Curve Drive Pattern Property Manager appears when you create a new curve driven pattern
feature, or when you edit an existing curve driven pattern feature.
Click Curve Driven Pattern (Features toolbar) or Insert > Pattern/Mirror > Curve Driven
Pattern.
Some fields that accept numeric input allow you to create an equation by entering = (equal sign)
and selecting global variables, functions, and file properties from a drop-down list. See Direct
Input of Equations in Property Managers.
Direction 1
Pattern Direction Select a curve, edge, sketch entity, or select a sketch from the Feature
Manager to use as the path for the pattern. If necessary,
Page 34 of 52
Number of Set a value for the number of instances of the seed feature in the
Instances pattern.
Equal spacing Sets equal spacing between each pattern instance. The separation
between instances depends on the curve selected for Pattern
Direction and on the Curve method.
Page 35 of 52
Offset curve The normal distance from the origin of the selected
curve to the seed feature is maintained for each
instance.
Alignment method Select one of the following:
Tangent to Aligns each instance tangent to the curve selected
curve for Pattern Direction.
Page 36 of 52
Direction 2
Select to create the pattern in a second direction.
If you select the Direction 2 check box without selecting a sketch element or edge for Pattern
Direction in Direction 2, an implicit pattern is created, based on what you selected for Pattern
Direction for Direction 1.
Pattern Direction Select a curve, edge, sketch entity, or select a sketch from the
FeatureManager to use as the path for the second direction of the
Number of Instances Set a value for the number of instances of the seed feature in the
pattern.
Equal spacing Sets equal spacing between each pattern instance. The separation
between instances depends on the curve selected for Pattern
Direction and on the Curve method in Direction 1.
Page 37 of 52
Spacing (Available Set a value for the distance between pattern instances.
if you do not
select Equal
spacing)
Pattern seed only Replicates only the seed pattern, which creates a curve pattern
under Direction 2, without replicating the curve pattern created
under Direction 1.
Features to Pattern
Features to Creates the pattern using the feature you select as the seed feature.
Pattern If the feature to pattern includes fillets or other additions, use the flyout
FeatureManager design tree to select these features.
Faces to Pattern
Faces to Creates the pattern using the faces that make up the feature. Select all the faces
Pattern of the feature in the graphics area. This is useful with models that import only
the faces that make up the feature, and not the feature itself.
When using Faces to Pattern, the pattern must remain within the same face or
boundary. It cannot cross boundaries. For example, a cut across the entire face
or different levels (such as a raised edge) would create a boundary and separate
faces, preventing the pattern from propagating.
Page 38 of 52
Bodies to Pattern
Solid/Surface Bodies to Pattern Creates the pattern using the bodies you select
in a multibody part.
Bodies to Pattern
Instances to Skip
Instances Skips the pattern instances that you select in the graphics area when you are
to Skip
creating the pattern. The pointer changes to when you hover over each
pattern instance. Click to select a pattern instance. The coordinates of the
pattern instance appear. To restore a pattern instance, click the instance
again.
You cannot skip instances when you pattern bodies.
Feature Scope
Apply features to one or more multibody parts by selecting Geometry pattern under Options, and
using Feature Scope to choose which bodies should include the feature.
You must create the model to which you want to add the features for multibody parts prior to
adding those features.
All bodies Applies the feature to all bodies every time the feature
regenerates. If you add new bodies to the model that are
intersected by the feature, these new bodies are also regenerated
to include the feature.
Page 39 of 52
Selected bodies Applies the feature to the bodies you select. If you add new
bodies to the model that are intersected by the feature, you need
to use Edit Feature to edit the pattern feature, select those bodies,
and to add them to the list of selected bodies. If you do not add
the new bodies to the list of selected bodies, they remain intact.
Auto-select (Available When you first create a model with multibody parts, the feature
if you click Selected automatically processes all the relevant intersecting parts. Auto-
bodies) select is faster than All bodies because it processes only the
bodies on the initial list and does not regenerate the entire model.
If you click Selected bodies and clear Auto-select, you must
select the bodies in the graphics area you want to include.
Bodies to Select the bodies to affect in the graphics area.
Affect (Available if
you clear Auto-select)
Options
Vary sketch Allows the pattern to change as it repeats.
Geometry Creates the pattern using only the geometry (faces and edges) of the features,
pattern rather than patterning and solving each instance of the feature. Geometry
pattern speeds up the creation and rebuilding of the pattern. You cannot create
geometry patterns of features that have faces merged with the rest of the part.
Propagate Propagates SOLIDWORKS colors, textures, and cosmetic thread data to all
Visual pattern instances.
Properties
Page 40 of 52
3. 3D Sketching Practice Drawing 5:
Figure 2- Step 1
Page 41 of 52
Step 2
Using line command draw cross section A-A, and define all lengts and angles by using dimension
command, from practice drawing as shown below.
Figure 3- Step 2
Page 42 of 52
Step 3:
By using revolved boss feature make 3D shape about center line as shown in below.
Page 43 of 52
Step 4:
Now select top plane and by using circle, rectangle, trim and dimension commands draw following
shape and then extrude it according to given dimensions of practice drawing 5.
Page 44 of 52
Figure 8-Step 4 (C)
Step 5:
Again select top plan and now sketch circle and then generate other 7 circles by using circular
sketch pattern command as shown below and then using extrudes cut feature make 3D holes in the
drawing.
Page 45 of 52
Figure 10-Step 5 (B)
Step: 6
Now select front plane and draw a circle of given dimensions and then make a hole by using
extruded cut command. Then use 3D circular pattern to make 5 other holes as shown below;
Page 46 of 52
Figure 12-Step 6 (B)
Page 47 of 52
Step: 7
Now select front plane again and draw a line and then trim all unnecessary lines by using extruded
boss command. Then use 3D circular mirror and make the same entity on the other side as shown
below.
Page 48 of 52
Step: 8
Using 3D fillet command make fillet the required edges.
Figure 16-Step 8
Page 49 of 52
Reg. No. Lab Performance (10) Lab Report (10) Viva Voce (10) Signature
Page 50 of 52