Meghan Mutants and Masterminds

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LEGAL INFORMATION

Mutants & Masterminds, M&M Superlink, the M&M Superlink logo, and Green Ronin are trademarks of Green
Ronin Publishing (www.http://www.greenronin.com/) and are used with permission.

Power points and Hero points are Product Identity of Green Ronin Publishing and are used with permission.

All content of this Character Builder is considered Open Content.

OPEN GAMING LICENSE


Mutants and Masterminds falls under the OGL (Open Gaming License) as set forth by Wizards of the Coast. The
text of the OGL is as follows:

OPEN GAME LICENSE Version 1.0a

The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc
("Wizards"). All Rights Reserved.
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CHARACTER BACKGROUND
Character Name NAME
Concept
Real Name
Identity

Hero/Villain 0

Origin
Allegiance
Motivation

Gender
Age
Height 4-8 ft. (based on size)

Weight 60-500 lbs. (based on size)

Hair
Eyes

Size Medium 0 Mod

Quote ###

Occupation
1st Appearance
Nationality
Ethnicity

Player
Campaign
GM
Player email

PL & PP
PL 10
PP 100 150 recommended (based on PL)

Adjustment Max
Max Attack 10 = + 10
Max Defense 10 = + 10
Max Save DC Modifier 10 = + 10
Max Toughness 10 = + 10
Max Save/Ability Bonus 15 = + 15
Max Ability Score 40 = + 40
Max Skill Rank 15 = + 15

0 POINTS
Starting 0 Points 1
Bonus 0 Points
Luck Points 0
Total 0 Points 1

PERSONALITY
Personality

Physical Appearance

Battle Tactics

Question 1 What kind of distinctive features do you have?


Question 2 What motivates you?  What are your ambitions?

TEAM
Team name Team Name
City
Base

Other Members

Team Notes

NPCs & LOCATIONS


Relationship
Name
Description
Name
Description
Name
Description
Name
Description
Name
Description
Name
Description
Name
Description
Name
Description

BACKGROUND STORY
Dan (2020-11-
12 19:38:08)
Select Standard
PC or Construct.
If you are
building a
Construct PC, ======
you can buy up
ID#AAAAKxAUs
XP:0
CHARACTER TYPE Toughnessw0
any other save.
like
Dan (2020-11-
If any Abilities
12 19:38:08) ======
start at 0, be Enter ID#AAAAKxAUs ======
Standard PC ======
sure to enter
====== miscellaneous
"0" w4 ID#AAAAKxAUs
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in the relevant
ID#AAAAKxAUs enhancements Dan (2020-11-wg
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base ability.
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Dan (2020-11-
Dan (2020-11

ABILITIES
Also, don't
Dan (2020-11-
as
forget
non-auto-
Enter ability12 19:38:08)
XP:0 12 19:38:08)
to add
12 19:38:08)
yourdetected powers.
modifiers that
Auto-calculated
do
Auto-calculated
Construct
Enter your Add
basethese not affect yourEnhanced Ability
no-skill strength
immunities
attribute invalues
this
in the in this
skills. STRScores.
from Do not
score from
Abilities Cost: 20 Ability Total Base Powers
column.
Misc Tab.
column.
No Skill Most
Density Control
Enhanced enter anything in
Density
Density Control
0 STR 10 (0) 10 + + ability + should 0 +be auto-
this
0 area.
=
6 DEX 16 (+3) 16 + + enhancements + calculated.
0 + =
should auto-
10 CON 20 (+5) 20 + + + 0 + =
detect and enter
2 INT 12 (+1) 12 + + in the Enhanced
+ 0 + =
4 WIS 14 (+2) 14 + + column. + 0 + =
-2 CHA 8 (-1) 8 + + + 0 + =
======
ID#AAAAKxAUs
If you are building a construct character and you want to zero out an ability, xk
(for example, Constructs do not have Constitution),======replace the Base Ability with "NA" Dan (2020-11-
ID#AAAAKxAUs
12 19:38:08)
xo

SAVES
Enter
====== any
XP:0 Dan (2020-11-
miscellaneous
ID#AAAAKxAUs
12 19:38:08)
====== save bonuses
w8
Enter your base
ID#AAAAKxAUs here.
Dan Values
(2020-11-
save values here
Saves Cost: 12 Save Total Base xU Ability Mod Misc listed here are
12 19:38:08)
4 FORT +9 4 + Dan+5 (2020-11-
ï CON + not
Entercalculated
any
4 REF +7 4 + +312 19:38:08)
ï DEX + into the PP cost.
miscellaneous
4 WILL +6 4 + Enter
+2 base ï WIS + Toughness
====== Toughness save bonuses here.
ID#AAAAKxAUs
here for Values listed
Toughness Save Total Base Ability Mod Misc Def Roll Protection
wQ Constructs only! here are not
0 TOUGH +6 +5
Dan (2020-11- ï CON + + calculated
1 + into
Flat Footed +5 12 19:38:08) the PP cost.
Enter your
Knockback Modifier Total 1/2common
Tough Immov. Imperv.
Knockback +3 Defense
3 + Types
0 0
here. The
Flat Footed +1 1 + 0
Powers tab
automatically
sources in
common
Defense Types defenses, such
Rank Sheet Output
as Protection ====== ======
and Force Field. ID#AAAAKxAUs ID#AAAAKxAU
You can override yg wI
======
this by entering Dan (2020-11- SM (2020-11-
ID#AAAAKxAUs
your own values 12 19:38:08) 12 19:38:08)
yU
in these cells. Enter any Enter any

COMBAT
Dan (2020-11- miscellaneous
====== miscellaneous
XP:0 12 19:38:08) values that apply values that app
ID#AAAAKxAUs
Enter
====== your base to
wc your Defense, to your Defense
Defense
ID#AAAAKxAUs value and are Dodge
Dan (2020-11- and are NOT
======
here bonuses, here. Dodge bonuses
ww
ID#AAAAKxAUs 12 19:38:08)
Dan (2020-11- This
Enter isany
not here. This is no
x8 calculated into calculated into
12
Dan19:38:08)
(2020-11- miscellaneous
Enter your base the PP cost.
values that apply the PP cost.
12 19:38:08)
Attack
Enter values to your Attack
here
miscellaneous here. This is not
calculated into
====== Dan (2020-11- SM (2020-11-
ID#AAAAKxAUs 12 19:38:08) 12 19:38:08)
yU Enter any Enter any
Dan (2020-11- miscellaneous
====== miscellaneous
12 19:38:08) values that
ID#AAAAKxAUs apply values that app
Enter
====== your base to
wc your Defense, to your Defense
Defense value
ID#AAAAKxAUs and are Dodge
Dan (2020-11- and are NOT
Combat Cost: 24 Total Base
======
here
Size Misc bonuses,
Dodge here.
Other Dodge bonuses
ww
ID#AAAAKxAUs 12 19:38:08)
Dan (2020-11- This
Enterisany
not here. This is no
10 Defense Bonus 5 = 5 + x8 0 + + calculated
0 + into + calculated into
12
Dan19:38:08)
(2020-11- miscellaneous
Flat Footed 3 Enter your base the PP that
values cost.apply the PP cost.
12 19:38:08)
Attack
Enter values to your Attack
Total Base here
Size
miscellaneousMisc here. This is not
14 Base Attack +7 = 7 + bonuses
0 + to calculated into
====== grappling here. the PP cost.
Total ID#AAAAKxAUs
Base This
Size is not
Melee Attack STR Mod Super STR
Grappling +7 = x4 + calculated
0 + +7 +in the 0 + 0
Dan (2020-11-
PP cost.
12 19:38:08)
Total Base Feat
Enter your
Adj (Melee) +7 +7
common attack 0
Adj (Ranged) +7 +7 here. 0
types
Unarmed is
Attack Type auto-calculated
Rank Att Bonus Sheet Output
based on your Unarmed +0
STR.

INITIATIVE
Total Dex Misc Imp. Init Superspeed
Initiative +3 = +3 + 0 + 0 + 0
======
ID#AAAAKxAUs ======
======
====== wk ID#AAAAKxAUs
ID#AAAAKxAUs
ID#AAAAKxAUs Dan (2020-11-yE
wg
yc 12 19:38:08) Dan (2020-11-
Dan (2020-11-
Dan (2020-11- Add any extra12 19:38:08)
12 19:38:08)
12 19:38:08) Super Strength
This cell will
Auto-calculated
Auto-calculated not calculated
auto-detect
in any
Enhanced Ability
no-skill strength here. This instances
is of
Scores. Do not
score from Super Strength
Super-Strength
enter anything
Total in Super STR Auto S. STR
Density Control. that's not added
on the powers
this area. 10
to0your base tab.
16 Grappling stat.
20 Lifting
12
Light: 33 lbs, Med: 66 lbs, Heavy: 100
14 lbs, Max: 200 lbs, Push: 500 lbs
8
======
ID#AAAAKxAUs
xk
Dan (2020-11-
12 19:38:08)
Enter
====== any
miscellaneous
ID#AAAAKxAUs
save bonuses
w8
here.
Dan Values
(2020-11-
listed here are
12 19:38:08)
not
Entercalculated
any
into the PP cost.
miscellaneous
Toughness
bonuses here.
Values listed
Protection Force Field
here are not
0
calculated into + 0
the PP cost.

Sheet Output
======
ID#AAAAKxAUs
wI
SM (2020-11-
12 19:38:08)
Enter any
miscellaneous
values that apply
to your Defense,
and are NOT
Dodge bonuses,
here. This is not
calculated into
the PP cost.
SM (2020-11-
12 19:38:08)
Enter any
miscellaneous
values that apply
to your Defense,
and are NOT
Dodge bonuses,
Shield Uncanny Dodge
here. This is not
0
calculated into
FALSE

the PP cost.

Sheet Output
Unarmed +0
XP:0
SKILLS
Skills Cost: 13 Total Ranks Misc Ability Mod Sheet output
1 Acrobatics * +7 = 4 + + 3 ï DEX Acrobatics*
2 Bluff +7 = 8 + + -1 ï CHA Bluff
0.5 Climb +2 = 2 + + 0 ï STR Climb
0 Computers * = + + 1 ï INT Computers*
0.5 Concentration +4 = 2 + + 2 ï WIS Concentration
0 Craft * Craft*
0 = + + 1 ï INT
0 = + + 1 ï INT
0 = + + 1 ï INT
0 = + + 1 ï INT
0 = + + 1 ï INT
0 Diplomacy -1 = + + -1 ï CHA Diplomacy
0 Disable Device * = + + 1 ï INT Disable Device*
0 Disguise -1 = + + -1 ï CHA Disguise
0 Drive * = + + 3 ï DEX Drive*
0 Escape Artist +3 = + + 3 ï DEX Escape Artist
0 Gather Info -1 = + + -1 ï CHA Gather Info
0 Handle Animal -1 = + + -1 ï CHA Handle Animal
3 Intimidate +11 = 12 + + -1 ï CHA Intimidate
0 Investigate * = + + 1 ï INT Investigate*
0 Knowledge * Knowledge*
0.5 Arcane Lore * +3 = 2 + + 1 ï INT Arcane Lore*
0.5 Theology and Philosophy * +3 = 2 + + 1 ï INT Theology and Philosophy*

0 = + + 1 ï INT
0 = + + 1 ï INT
0 = + + 1 ï INT
0 = + + 1 ï INT
0 = + + 1 ï INT
0 = + + 1 ï INT
0 = + + 1 ï INT
0 = + + 1 ï INT
0 = + + 1 ï INT
0 = + + 1 ï INT
0 = + + 1 ï INT
0 = + + 1 ï INT
0 = + + 1 ï INT
0 Medicine * = + + 2 ï WIS Medicine*
0 Notice +2 = + + 2 ï WIS Notice
0 Perform * Perform*
0 = + + -1 ï CHA
0 = + + -1 ï CHA
0 = + + -1 ï CHA
0 = + + -1 ï CHA
0 = + + -1 ï CHA
0 = + + -1 ï CHA
0 = + + -1 ï CHA
0 = + + -1 ï CHA
0 = + + -1 ï CHA
0 Pilot * = + + 3 ï DEX Pilot*
0 Profession * Profession*
0 = + + 2 ï WIS
0 = + + 2 ï WIS
0 = + + 2 ï WIS
0 = + + 2 ï WIS
0 = + + 2 ï WIS
0 = + + 2 ï WIS
0 = + + 2 ï WIS
0 = + + 2 ï WIS
0 = + + 2 ï WIS
0 Ride * = + + 3 ï DEX Ride*
0.5 Search +3 = 2 + + 1 ï INT Search
1 Sense Motive +6 = 4 + + 2 ï WIS Sense Motive
0 Sleight of Hand * = + + 3 ï DEX Sleight of Hand*
1.5 Stealth +9 = 6 + + 3 ï DEX Stealth
1 Survival +6 = 4 + + 2 ï WIS Survival
0 Swim = + + 0 ï STR Swim
0 = + + 1 ï INT
English, Infernal,
Abyssal, Latin,
Primordial.
1 Language * +4 = 4 +
52
+5 Languages
1 English
2 Infernal
3 Abyssal Abyssal,
4 Latin Latin,
5 Primordial Primordial,
6
7
8
9
10
Sheet output
4 (+7)
8 (+7)
2 (+2)

2 (+4)
15

(-1)

(-1)

(+3)
(-1)
(-1)
12 (+11)

2 (+3)
2 (+3)

(+2)
2 (+3)
4 (+6)

6 (+9) [*][b]Survival[/b] - 4 (+6)


4 (+6)

nglish, Infernal,
byssal, Latin,
rimordial.
======
ID#AAAAKxAUs
xc
Dan (2020-11-
XP:0
FEATS ======
ID#AAAAKxAUs
12 19:38:08)
Select your feat
here. The feat
xM
description Detected Feats
Dan (2020-11-
should Defensive Roll 1
12 19:38:08)
automatically fill
If a feat can be
in the description
ranked, noted by
based on the
"(+)", enter the
feat and the
number of ranks
Feat Cost: 4 Ranks Feat Name ranks of the Featfeat.
Auto Description
in this column.
1 2 2 Rage (+) +6 Str,If +4
you want
Fort to -2 Defense
& Will,
Default is 1.
1 1 1 Luck (+) change
+1 hero point the
1 1 1 Defensive Roll (+) description, use
+1 Toughness save bonus
the "Edit Feat
0
Description
0
cells".
0

0
======
ID#AAAAKxAUs
xE
Dan (2020-11-
12 19:38:08)
The feats
detected
====== here
are auto-
ID#AAAAKxAUs
calculated
yY in the
ed Feats Abilities Tab.
Daniel Simpson
ve Roll 1 Verify that the
(2020-11-12
feats selected
19:38:08)
are calculated
If you want to
appropriately.
change the Feat
Edit Feat Description
Auto Description,
Sheet Output
enter a new
Rage (2)
description here.
Luck (1)
Defensive Roll (1)
[list][*][b]Rage (2):[/b] +6 Str, +4 Fort & Wi
[*][b]Luck (1):[/b] +1 hero point
[*][b]Defensive
Feat List Roll (1):[/b] +1 Toughness s
Feats
Sheet Output [/list]
[*][b]Rage (2):[/b] +6 Str, +4 Fort & Will, -2 Defense

+6 Str, +4 Fort & Will, -2 Defense [*][b]Luck (1):[/b] +1 hero point


[*][b]Defensive Roll (1):[/b] +1 Toughness save bonus
[*][b]Rage (2):[/b] +6 Str, +4 Fort & Will, -2 Defense

[*][b]Luck (1):[/b] +1 hero point


+1 hero point
[*][b]Luck (1):[/b] +1 hero point
[*][b]Defensive Roll (1):[/b] +1 Toughness save bonus

+1 Toughness save bonus [*][b]Defensive Roll (1):[/b] +1 Toughness save bonus [*][b]Defensive Roll (1):[/b] +1 Toughness save bonus
Improved Initiative
Jack of all Trades

Defensive Roll
Dodge Focus

Luck
(2):[/b] +6 Str, +4 Fort & Will, -2 Defense
/b] +1 hero point Defensive Roll 1
Roll (1):[/b] +1 Toughness save bonus rank rank rank rank
0 0 0 0 1 1 0 0 0
Rage (2), #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
Luck (1), #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
Defensive Roll (1), #VALUE! #VALUE! 1 1 #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
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#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
Rage (2), Luck (1), Defensive Roll (1),

Rage (2), Luck (1), Defensive Roll (1),


Rage (2), Luck (1), Defensive Roll (1)
Attack Focus (Ranged)
Attack Focus (Melee)

Grappling Finesse
Uncanny Dodge

Equipment
Evasion

rank rank rank rank rank rank rank


0 0 0 0 0 0 0 0 0 0 0 0 0
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
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#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
5PP/rank
Container (like a
====== Device) and
ID#AAAAKxAUs Array for the
xw base power of
Format (2020- an Array of
11-12 19:38:08) Alternate
A (B/C) [D/E] Powers.

POWERS
[F/G]
XP:0 ======
A: PP cost of the Use Sub for a
ID#AAAAKxAUs ======
power Sub-Power of a
yI ID#AAAAKxAUs
B: PP used in Container and
Owner (2020- ys
that alternate Alt# for the #th Detected Powers
11-12 19:38:08) Jeff Head
power seperate power Flight 1
Put in the +1/-1 (2020-11-12
configuration of grouping in an
total gained from 19:38:08)
an array Array. Use Alt0
Power Feats and This is the name
C: Total PP or just Alt for the
Drawbacks for of the power, ex:
available for an base power of
this power. DO Blast, not what
array an Array power.
NOT put Type
in you call the
37 configuration
Cost/Rank PF/DB Ranks Power Name
Extras/Flaws! power, ex:
25 NA D:5 PP used5 in a 4 Array DEMONIf you have FORM an
Do those on Energy Beam
0 Container array Line
Cutting withinofaFire
NA Cost/Rank Cannon
21 (21/20) E:3 Total PP 7 Alt5 Blastcontainer
(Fire) or a
NA instead.
0 available in a container within
NA Form of Fire
container an array, use
15 (23/20) NA
F:3 Equipment 5 Alt4 Insubstantial
SubArray or(Energy Form)
8 (23/20) NA 2
points used 4 Alt4 Strike
AltCont (Fire) for its
0 NA G: Total Extinguish
base power. the Flame
If
24 (24/20) NA equipment
2 8points 8 Alt3 Suffocate
you have a
0 NA available Container
Spirit Channel as the
8 (24/20) NA 1 8 Alt2 Mind Reading of
base power
16 (24/20) 2 8 Alt2 an Array, use
Telepathy
NA
ConArray.
0 NA Breath of Fire
12 (25/20) NA 1 4 8 Alt1 Damage/Cone
Equip is for the
13 (25/20) NA 1 5 8 Alt1 Drainpowers (Toughness)/Cone
from a
0 NA piece ofDimensional, Incurable, Reversible, Selective
Affect Insubstantial,

0 NA Equipment.
0 NA
Leave blank for
0 NA
all other powers.
0 NA
0 NA
0 NA
0 NA
0 NA
0 NA
0 NA
0 NA DEMON HERITAGE
5 NA 1 5 Base Immunity (Fire)
2 NA 2 1 Base Flight (Wings)
5 NA 1 5 Base Super Senses (See Magic, Infravision, Darkvision, Scent)

0 NA
0 NA
0 NA EQUIPMENT
0 NA
0 NA
0 NA
0 NA
0 NA
0 NA
0 NA
0 NA

XP:0
POWERS LOOKUP
Select Power -> Absorption

Effect Trait/Defense
Action Reaction
Range Personal
Duration Continuous
Save -
Cost 4

feats Energy conversion, Slow fade


extras Both types (1), Power magnet (1)
flaws
page number

XP:0
PROGRESSION CHART
Rank Value Time Extended Range
1 1 3 seconds 10 ft
2 2 6 seconds 100 ft
3 5 1 minute 1,000 ft
4 10 5 minutes 1 mile
5 25 20 minutes 5 miles
6 50 1 hour 20 miles
7 100 5 hours 200 miles
8 250 1 day 2,000 miles
9 500 1 week 20,000 miles
10 1,000 1 month 200,000 miles
11 2,500 3 months 2 million miles
12 5,000 1 year 20 million miles
13 10,000 5 years 200======
million miles
======
14 25,000 10 years ID#AAAAKxAUs
2 billion miles
ID#AAAAKxAUs
15 50,000 50 years xg
anywhere
yM in solar system
16 100,000 Dan
Danstar(2020-11-
100 years Nearby (2020-11-
systems
250,000
12 19:38:08)
12 19:38:08)
500 years Distant star systems
17
Using this
This section
18 500,000 1,000 years Anywhere in Galaxy
column,
doesn't you can
actually
19 1,000,000 5,000 years Nearby
add Galaxies
up different
do anything to
20 2,500,000 10,000 years Anywhere
values inthat
Universe
make
the powers you
up a device.
have purchased

SCRATCHPAD
Enter
in the your
Power ranks
in device
Section. This in this
cell. In the cells
area is strictly for
below,
keepingenter tabsthe
on
Ranks in Device: costs for
your math. Just Hard to Take Device:
each
item in aarea
use this device.
to
It
try different the
will display
total
ranks, device
combos, cost
and
etc. the rank that
you need to
afford your
device items.
values
the powers that make
you
up
havea device.
purchased
Enter
in the your
Power ranks
in device
Section. This in this
cell. In the cells
area is strictly for
below,
keepingenter tabsthe
on
costs for each
your math. Just
PP in Device: 0 item in aarea
use this device.
to Easy to Take Device:
It
try different the
will display Equipment:
total
ranks, device
combos,cost
Alternate Form:
and
etc. the rank that
Rank Required: 0 you need to Shapeshift:
Total Device Cost: 0 afford your
Device costs: device items.
======
ID#AAAAKxAUs
yA
Dan (2020-11-
12 19:38:08)
Any powers
listed here are
auto-calculated
in the "Abilities"
====== and "Movement"
ID#AAAAKxAUs tabs. Look for
ected Powers ys the listed powers
light 1 Jeff Head in the
(2020-11-12 Abilities/Moveme
19:38:08) nt tabs to make
This is the name sure they are
of the power, ex: calculated
Blast, not what appropriately.
you call Extras
the Flaws Power Feats Drawbacks
power, ex:
Energy Beam
Cannon
Penetrating

Immune to Physical and Energy


Aura Fort: 14 Mighty

(Area/Selective)

Full-Action
Full-Action
Cost Ranks
4 x 5 = 20
3 x 3 = 9
1 x 2 = 2
5 x 5 = 25
8 x 5 = 40
======
ID#AAAAKxAUs Abilities & Saves
yQ STR: 10 (0) DEX: 16 (+3) CO
Jeff Head INT: 12 (+1) WIS: 14 (+2)
(2020-11-12
19:38:08) FORT: 9 REF: 7 WILL: 6 T
If this is a piece
of equipment
Descriptor
(ex: pistol), put Description Sheet output
the name of the
4
equipment here.

Tough 7

5
Tough 4

Fort 8

Will 8
Will 8

Ref 8
Fort 8

5
1
5
[b]Breath
[b]Alternateof Power
Fire[/b]
[i]Description:[/i]
[b]Telepathy[/b]
[i]Description:[/i]
[b]Mind Reading[/b] Will
{} {}
2-{}
Will Pow
of --[i
[b]Damage/Cone[/b]
[b]Alternate
[b]Breath Power 1 {}
of [i-
[i]Description:[/i] Will -[i
[b]Alternateof Fire[/b]
[i]Description:[/i]
[b]Telepathy[/b]
Power Will
{} 2- {}
Pow
of
[i]Description:[/i]
[b]Damage/Cone[/b]
[b]Alternate
[b]Breath of Power Ref
Fire[/b]
[i]Description:[/i]
[b]Telepathy[/b]
[b]Alternate Power {} 1 {}
of
2- {}
Will Pow
of [i-
-[i
[i]Flaws:[/i] Full-Action
[i]Description:[/i]
[b]Damage/Cone[/b] Ref {}
[b]Alternate
[b]Breath of Power
Fire[/b]
[i]Description:[/i]
[b]Telepathy[/b]
[b]Alternate Power 1
Will of
{}
{} 2- of
Pow -[i-
[i
[i]Flaws:[/i] Full-Action
[i]Description:[/i]
[b]Damage/Cone[/b] Ref {}
[b]Alternate
[b]Breath of Power
Fire[/b]
[i]Description:[/i]
[b]Telepathy[/b]
[b]Alternate Power 1
Will
{} of
{}
2- of
Pow -[i-
[i
[b]Alternate
[i]Flaws:[/i] Power
[b]Damage/Cone[/b]
[b]Alternate Power
[b]Breath of Fire[/b] 1
Full-Action
[i]Description:[/i] Ref
1 of
{}
of -[i
[i-
[i]Description:[/i]
[b]Telepathy[/b] {} - {}
Will Pow
[b]Drain (Toughness)/Con
[b]Alternate
[i]Flaws:[/i] Power 1
Full-Action
[i]Description:[/i]
[b]Damage/Cone[/b] Ref of [i
[b]Alternate Power
[b]Breath of Fire[/b]
[i]Description:[/i] Will{} -[i-
1 {}
of
[i]Description:[/i]
[b]Drain
[b]Alternate
[i]Flaws:[/i] Power Fort
(Toughness)/Con
1
Full-Action
[i]Description:[/i]
[b]Damage/Cone[/b]
[b]Alternate Ref of
of -[i
{} [i-
[b]Breath of Power
Fire[/b]1 {}
[i]Flaws:[/i]
[b]Drain
[i]Flaws:[/i] Full-Action
[i]Description:[/i] Fort
(Toughness)/Con
[b]Alternate Power 1
Full-Action
[i]Description:[/i]
[b]Damage/Cone[/b] Ref of
{} -[i
[b]Alternate
[b]Breath of Power
Fire[/b]1 {}of [i-
[i]Flaws:[/i]
[b]Drain
[i]Flaws:[/i] Full-Action
[i]Description:[/i] Fort
(Toughness)/Con
[b]Alternate Power 1
Full-Action
[i]Description:[/i]
[b]Damage/Cone[/b] Ref of
{} -[i
[b]Alternate
[b]Breath of Power
Fire[/b] 1 {}
of [i-
[b]Affect Insubstantial,
[i]Flaws:[/i] Full-Action
[i]Description:[/i] D
[b]Drain
[i]Flaws:[/i] PowerFort
(Toughness)/Con
[b]Alternate Power 1
1 of
Full-Action
[i]Description:[/i]
[b]Damage/Cone[/b]
[b]Alternate Ref {} [i
of [i-
Abilities & Saves [b]Affect
[b]Drain Insubstantial,
[i]Flaws:[/i] Full-Action
[i]Description:[/i]
PowerFort
(Toughness)/Con
[b]Alternate
[i]Flaws:[/i] 1 of
Full-Action
[i]Description:[/i] Ref of D[i
[b]Damage/Cone[/b]
[b]Alternate Power 1 {} [i -
STR: 10 (0) DEX: 16 (+3) CON: 20 (+5) [b]DEMON
[b]Affect HERITAGE[/b]
Insubstantial,
[i]Flaws:[/i] Full-Action
[i]Description:[/i]
[b]Alternate PowerFort
[b]Drain (Toughness)/Con1 of
of D[i
[i]Flaws:[/i]
[b]Alternate Full-Action
[i]Description:[/i]
[b]Damage/Cone[/b]
Power Ref
1 {} [i -
INT: 12 (+1) WIS: 14 (+2) CHA: 8 (-1) [b]DEMON
[b]Affect
[i]Flaws:[/i]HERITAGE[/b]
Insubstantial,
Full-Action
[i]Description:[/i]
[b]Drain
[b]Alternate Power Fort
(Toughness)/Con
1 of D[i
[i]Flaws:[/i] Full-Action
[i]Description:[/i]
[b]Damage/Cone[/b] Ref
[b]Immunity
[b]DEMON
[b]Affect (Fire)[/b]{}{}
HERITAGE[/b]
Insubstantial,
-
FORT: 9 REF: 7 WILL: 6 TOUGH: 6
[i]Flaws:[/i]
[i]Description:[/i]
[b]Drain PowerFort1 of D[i
Full-Action
(Toughness)/Con
[b]Alternate
[i]Flaws:[/i] Full-Action
[i]Description:[/i] Ref
[b]Immunity
[b]DEMON
[b]Affect (Fire)[/b] {}
HERITAGE[/b]
Insubstantial,
[i]Flaws:[/i]
[b]Drain 1 of D[i
Full-Action
[i]Description:[/i]
PowerFort
(Toughness)/Con
[b]Alternate
[i]Flaws:[/i] Full-Action
[b]Flight
[b]DEMON (Wings)[/b]
[b]Immunity (Fire)[/b]
HERITAGE[/b]
[b]Affect (Toughness)/Con
Insubstantial, {}{}-
[i]Flaws:[/i]
[i]Description:[/i]
[b]Drain
[b]Alternate PowerFort1 of D[i
Full-Action
[b]Flight
Power (Wings)[/b]
List
[b]Immunity
[b]DEMON
[b]Affect (Fire)[/b]
HERITAGE[/b]
Insubstantial, {}{}-
[i]Flaws:[/i]
[b]Drain 1{}of- D[i
Full-Action
[i]Description:[/i]
PowerFort
(Toughness)/Con
[b]Alternate
[b]EQUIPMENT[/b] P-
Sheet output DC TYPE [b]Flight (Wings)[/b]
[b]Immunity
[b]DEMON
[b]Affect (Fire)[/b]
HERITAGE[/b]
Insubstantial, {}{}
[Array] DEMON FORM 14 0
[i]Flaws:[/i]
[i]Description:[/i]
[b]Alternate PowerFort
[b]Drain (Toughness)/Con
[b]EQUIPMENT[/b] 1{}of- D[i
Full-Action
P
[b]Flight (Wings)[/b]
[b]Immunity (Fire)[/b] {} D-
[b]DEMON
[b]Affect
[i]Flaws:[/i] Fort {}
HERITAGE[/b]
Insubstantial,
Full-Action
[i]Description:[/i]
[b]Drain (Toughness)/Con
Cutting Line of Fire #VALUE! 0 [b]EQUIPMENT[/b]
[b]Flight (Wings)[/b] {}{}- P
[b]Immunity
[b]DEMON
[b]Affect
[i]Flaws:[/i] (Fire)[/b]
Fort {}
HERITAGE[/b]
Insubstantial,
Full-Action
[i]Description:[/i] D-
22 Tough [b]EQUIPMENT[/b]
[b]Flight {} - P
[b]Affect (Wings)[/b]
(Fire)[/b]{}{} D-
[Alt5] Blast (Fire) [Ex: Penetrating] Tough: 22 [b]Immunity
[b]DEMON HERITAGE[/b]
Insubstantial,
[i]Flaws:[/i] Full-Action
#VALUE! 0 [b]EQUIPMENT[/b]
[b]Flight {} - P
[b]Affect (Wings)[/b]
(Fire)[/b]{}{} D-
Form of Fire [b]Immunity
[b]DEMON HERITAGE[/b]
Insubstantial,
15 0 [b]EQUIPMENT[/b] {}{}-{}
[b]Flight (Wings)[/b] DP-
[Alt4] Insubstantial (Energy Form) [Ex: Immune to Physical and Energy] [b]Immunity (Fire)[/b]
[b]DEMON
[b]Affect HERITAGE[/b]
Insubstantial,
19 Tough [b]EQUIPMENT[/b] {} -
[b]Flight (Wings)[/b] {} DP-
[Alt4] Strike (Fire) [Ex: Aura Fort: 14] [Fl: Mighty] Tough: 19 [b]Immunity (Fire)[/b] {}
[b]DEMON
[b]Affect HERITAGE[/b]
Insubstantial,
Extinguish the Flame #VALUE! 0 [b]EQUIPMENT[/b]
[b]Flight (Wings)[/b]
[b]Immunity
[b]DEMON {}{}
(Fire)[/b] {}
HERITAGE[/b] - P-
[Alt3] Suffocate [Ex: (Area/Selective)] Fort: 18 18 Fort [b]EQUIPMENT[/b]
[b]Flight (Wings)[/b]
[b]Immunity
[b]DEMON {} -
(Fire)[/b]{}{}
HERITAGE[/b] P-
Spirit Channel #VALUE! 0 [b]EQUIPMENT[/b]
[b]Flight (Wings)[/b]
[b]Immunity
[b]DEMON {} -
(Fire)[/b]{}{}
HERITAGE[/b] P-
[Alt2] Mind Reading Will: 18 18 Will [b]EQUIPMENT[/b]
[b]Flight
[b]DEMON (Wings)[/b]
[b]Immunity {}{}-{}
(Fire)[/b]
HERITAGE[/b] P-
[Alt2] Telepathy Will: 18 18 Will [b]EQUIPMENT[/b]
[b]Flight (Wings)[/b]
[b]Immunity {}
(Fire)[/b]
[b]DEMON HERITAGE[/b] {}-{} P-
Breath of Fire #VALUE! 0 [b]EQUIPMENT[/b]
[b]Flight (Wings)[/b]
[b]Immunity
[b]DEMON {}{}
(Fire)[/b] {}
HERITAGE[/b] - P-
[Alt1] Damage/Cone [Fl: Full-Action] Ref: 18 18 Ref [b]EQUIPMENT[/b]
[b]Flight (Wings)[/b]
[b]Immunity
[b]DEMON {}{}
(Fire)[/b] {}
HERITAGE[/b] - P-
[Alt1] Drain (Toughness)/Cone [Fl: Full-Action] Fort: 18 18 Fort [b]EQUIPMENT[/b]
[b]Flight (Wings)[/b]
[b]Immunity
[b]DEMON {} -
(Fire)[/b]{}{}
HERITAGE[/b] P-
Affect Insubstantial, Dimensional, Incurable, Reversible, Selective #VALUE! 0 [b]EQUIPMENT[/b]
[b]Flight (Wings)[/b]
[b]Immunity
[b]DEMON {} -
(Fire)[/b]{}{}
HERITAGE[/b] P-
#VALUE! 0 [b]EQUIPMENT[/b]
[b]Flight
[b]DEMON (Wings)[/b]
[b]Immunity {}{}-{}
(Fire)[/b]
HERITAGE[/b] P-
#VALUE! 0 [b]EQUIPMENT[/b]
[b]Flight (Wings)[/b]
[b]Immunity {}
(Fire)[/b]
[b]DEMON HERITAGE[/b] {}-{} P-
#VALUE! 0 [b]EQUIPMENT[/b]
[b]Flight
[b]DEMON (Wings)[/b]
[b]Immunity {}{}
(Fire)[/b] {}
HERITAGE[/b] - P-
#VALUE! 0 [b]EQUIPMENT[/b]
[b]Flight (Wings)[/b]
[b]Immunity
[b]DEMON {} -
(Fire)[/b]{}{}
HERITAGE[/b] P-
#VALUE! 0 [b]EQUIPMENT[/b]
[b]Flight (Wings)[/b]
[b]Immunity {} -
(Fire)[/b]{}{} P-
#VALUE! 0 [b]EQUIPMENT[/b]
[b]Flight (Wings)[/b]
[b]Immunity {}{}-{}
(Fire)[/b] P-
#VALUE! 0 [b]EQUIPMENT[/b]
[b]Flight (Wings)[/b]
[b]Immunity {}{}-{}
(Fire)[/b] P-
#VALUE! 0 [b]EQUIPMENT[/b]
[b]Flight (Wings)[/b]{}{}- P-
#VALUE! 0 [b]EQUIPMENT[/b]
[b]Flight (Wings)[/b]{}{}- P-
#VALUE! 0 [b]EQUIPMENT[/b]
[b]Flight (Wings)[/b]{}{}- P-
DEMON HERITAGE #VALUE! 0 [b]EQUIPMENT[/b] {} - P
[Base] Immunity (Fire) 15 0 [b]EQUIPMENT[/b] {} - P
[Base] Flight (Wings) 11 0 [b]Super Senses (See Ma
[Base] Super Senses (See Magic, Infravision, Darkvision, Scent) 15 0
#VALUE! 0
#VALUE! 0 [b]EQUIPMENT[/b] {} - P
EQUIPMENT #VALUE! 0
#VALUE! 0
#VALUE! 0
#VALUE! 0
#VALUE! 0
#VALUE! 0
#VALUE! 0
#VALUE! 0
#VALUE! 0
[b]Alternate Power 5 of [i]DEMON FORM[/i] (21/20)[/b]
[b]DEMON
[b]Blast FORM[/b]
Name{} -{}
Fin (Fire)[/b] - Power
Power CostRank Rank 4
7 -Desc - Cost
Cost 21 (3 25 *(5
Ex7)* 4 + 5)Flaw Feat Draw Array
[b]Cutting [b]DEMON
Line
[i]Description:[/i]of Fire[/b]
Tough FO
25 (5
{} *
- 4 +
Power
[b]Alternate Power 4 of [i]DEMON FORM[/i] (23/20)[/b]Rank - Cost 0 (0 * )
[i]Extras:[/i]
[b]Alternate [b]Cutting
Penetrating
Power
[b]Strike (Fire)[/b] 4 of
{} -L0Power
(0 * )RankFORM[/i]
[i]DEMON 4 - Cost 8(23/20)[/b]
(2 * 4) [b]Alternate Power 5 of [i]DEMON
[b]Form of [b]Blast
Fire[/b]
[b]Insubstantial (Fi
{}
(Energy
[i]Description:[/i] Tough - 21 (3
Power *
Form)[/b]7)
Rank[i]Description:[/i]
{}- -Cost 0
Power [i]Extras:[/i]
(0 *
Rank ) Tough
5 - CostPenetrating
15 (3 * 5)
[b]Alternate[b]Form
[i]Extras:[/i] Immune 3ofof
Aura Fort:
Power toF014 (0 * ) and
Physical
[i]DEMON Energy (24/20)[/b]
FORM[/i] [b]Alternate Power 4 of [i]DEMON
[i]Flaws:[/i][b]Insubsta15
Mighty
[b]Suffocate[/b] {} - Power (3Rank
* 5) 8 - Cost 24 (2 [i]Extras:[/i]
* 8 + 8) Immune to Physical and Energy [b]Alternate Power 4 of [i]DEMON
[b]Extinguish [b]Strike
Fort(F8 (2 *{}4)- Power
the Flame[/b]
[i]Description:[/i] [i]Description:[/i]
Rank [i]Extras:[/i]
- Cost Tough
0 (0 *[i]Flaws:[/i]
Aura
) Fort: 14
Mighty
[i]Extras:[/i][b]Extinguis0
[b]Alternate (Area/Selective)
Power (0 * )
2 of [i]DEMON FORM[/i] (24/20)[/b] [b]Alternate Power 3 of [i]DEMON
[b]Spirit
[b]Mind [b]Suffocat
Channel[/b]
Reading[/b] {}
{} 24-
- (2
Power
Power* 8 + [i]Description:[/i]
Rank
Rank
[b]Alternate Power 2 of [i]DEMON FORM[/i] (24/20)[/b]8 - -Cost
Cost 0[i]Extras:[/i]
8(0
(1 **Fort
) 8) (Area/Selective)
[b]Alternate [b]Spirit
[i]Description:[/i]
[b]Telepathy[/b]
Power {} 1-Ch0
Will Power
of (0 *Rank
[i]DEMON ) 8FORM[/i]
- Cost 16(25/20)[/b]
(2 * 8) [b]Alternate Power 2 of [i]DEMON
[b]Mind
[i]Description:[/i]
PowerWill
[b]Damage/Cone[/b]
[b]Alternate Rea
1 of 8 (1
{} [i]DEMON* 8)
- Power Rank [i]Description:[/i]
8 - Cost
FORM[/i] Will
12 (1 * 8 + 4)
(25/20)[/b] [b]Alternate Power 2 of [i]DEMON
of[b]Telepath16
[b]Breath(Toughness)/Cone[/b]
Fire[/b]
[i]Description:[/i]
[b]Drain Ref{} - Power (2 * 8){} [i]Description:[/i]
Rank - Cost
- Power Will 13 (1 * 8 + 5)
0 (08*- )Cost
Rank
[i]Flaws:[/i][b]Breath
[i]Description:[/i] Fortof0 (0 * )
Full-Action [b]Alternate Power 1 of [i]DEMON
[i]Flaws:[/i][b]Damage/C
Full-Action 12 (1 * 8 +[i]Description:[/i] Ref [i]Flaws:[/i] Full-Action [b]Alternate Power 1 of [i]DEMON
[b]Drain (T 13
[b]Affect Insubstantial, (1 * 8 +[i]Description:[/i]
Dimensional, Fort [i]Flaws:[/i]
Incurable, Reversible, Full-Action
Selective[/b] {} - Power Rank - Cost 0 (0 * )
[b]Affect In0 (0 * )
[b][/b] {} - 0 (0 * )
[b][/b] {} - 0 (0 * )
[b][/b] {} - 0 (0 * )
[b][/b] {} - 0 (0 * )
[b][/b] {} - 0 (0 * )
[b][/b] {} - 0 (0 * )
[b][/b] {} - 0 (0 * )
[b][/b] {} - 0 (0 * )
[b][/b] {} - 0 (0 * )
[b][/b] {} - 0 (0{}* -) Power Rank - Cost 0 (0 * )
[b]DEMON HERITAGE[/b]
[b]Immunity[b]DEMON
(Fire)[/b] HE 0{}(0- Power
*) Rank 5 - Cost 5 (1 * 5)
[b]Immunity
[b]Flight (Wings)[/b] {}5 -(1 * 5) Rank 1 - Cost 2 (2 * 1)
Power
[b]Flight
[b]Super Senses (See(W 2 (2 * Infravision,
Magic, 1) Darkvision, Scent)[/b] {} - Power Rank 5 - Cost 5 (1 * 5)
[b]Super Sen 5 (1 * 5)
[b][/b] {} - 0 (0 * )
[b][/b] {}
[b]EQUIPMENT[/b] {}--0Power (0 * ) Rank - Cost 0 (0 * )
[b]EQUIPMEN 0 (0 * )
[b][/b] {} - 0 (0 * )
[b][/b] {} - 0 (0 * )
[b][/b] {} - 0 (0 * )
[b][/b] {} - 0 (0 * )
[b][/b] {} - 0 (0 * )
[b][/b] {} - 0 (0 * )
[b][/b] {} - 0 (0 * )
[b][/b] {} - 0 (0 * )
Equip List
Container Indent Start Indent End Fin Name
1 [b] {DEMON
2 [b] {Cutting
3 [b] {Blast (
4 [b] {Form of
5 [b] {Insubst
6 [b] {Strike
7 [b] {Extingu
8 [b] {Suffoca
9 [b] {Spirit
10 [b] {Mind R
11 [b] {Telepat
12 [b] {Breath
13 [b] {Damage
14 [b] {Drain
15 [b] {Affect
16 [b] {}[/b] -
17 [b] {}[/b] -
18 [b] {}[/b] -
19 [b] {}[/b] -
20 [b] {}[/b] -
21 [b] {}[/b] -
22 [b] {}[/b] -
23 [b] {}[/b] -
24 [b] {}[/b] -
25 [b] {}[/b] -
26 [b] {DEMON
27 [b] {Immunit
28 [b] {Flight
29 [b] {Super S
30 [b] {}[/b] -
31 [b] {}[/b] -
32 [b] {EQUIPM
33 [b] {}[/b] -
34 [b] {}[/b] -
35 [b] {}[/b] -
36 [b] {}[/b] -
37 [b] {}[/b] -
38 [b] {}[/b] -
39 [b] {}[/b] -
40 [b] {}[/b] -
Equip Equip Pool Container
Desc 0
[i]Description:[/i] Tough 25 0 0 0
[i]Extras:[/i] Penetrating 0 0 0 0
[i]Description:[/i] Tough 21 0 0 0
[i]Extras:[/i] Immune
Aura Fort:to14
Physical and Energy 0 0 0 0
[i]Flaws:[/i] Mighty 15 0 0 0
[i]Description:[/i] Fort 8 0 0 0
[i]Extras:[/i] (Area/Selective) 0 0 0 0
24 0 0 0
[i]Description:[/i] Will 0 0 0 0
[i]Description:[/i] Will 8 0 0 0
[i]Description:[/i] Ref 16 0 0 0
[i]Flaws:[/i] Full-Action
[i]Description:[/i] Fort 0 0 0 0
[i]Flaws:[/i] Full-Action 12 0 0 0
13 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
5 0 0 0
2 0 0 0
5 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
Sub Array Alt Power

0 0 0 25 0 0 5 20 0
0 0 0 0 0 0 5 20 0
0 0 0 0 5 21 5 20 21
0 0 0 0 0 0 4 20 0
0 0 0 0 4 15 4 20 23
0 0 0 0 4 23 4 20 23
0 0 0 0 0 0 3 20 0
0 0 0 0 3 24 3 20 24
0 0 0 0 0 0 2 20 0
0 0 0 0 28 2 20 24
0 0 0 0 2 24 2 20 24
0 0 0 0 0 0 1 20 0
0 0 0 0 1 12 1 20 25
0 0 0 0 1 25 1 20 25
0 0 0 0 0 0 0 20 0
0 0 0 0 0 0 0 20 0
0 0 0 0 0 0 0 20 0
0 0 0 0 0 0 0 20 0
0 0 0 0 0 0 0 20 0
0 0 0 0 0 0 0 20 0
0 0 0 0 0 0 0 20 0
0 0 0 0 0 0 0 20 0
0 0 0 0 0 0 0 20 0
0 0 0 0 0 0 0 20 0
0 0 0 0 0 0 0 20 0
0 0 0 0 0 0 0 20 0
0 0 0 0 0 0 0 20 0
0 0 0 0 0 0 0 20 0
0 0 0 0 0 0 0 20 0
0 0 0 0 0 0 0 20 0
0 0 0 0 0 0 0 20 0
0 0 0 0 0 0 0 20 0
0 0 0 0 0 0 0 20 0
0 0 0 0 0 0 0 20 0
0 0 0 0 0 0 0 20 0
0 0 0 0 0 0 0 20 0
0 0 0 0 0 0 0 20 0
0 0 0 0 0 0 0 20 0
0 0 0 0 0 0 0 20 0
0 0 0 0 0 0 0 20 0
25 DEMON FO 0 1/5 4
0 DEMON FO 0 1/4 0
0 (21/20) DEMON FO 0 1/3 7
0 DEMON FO 0 1/2 0
0 (23/20) DEMON FO 0 1 5
0 (23/20) DEMON FO 0 2 4
0 DEMON FO 0 3 0
0 (24/20) DEMON FO 0 4 8
0 DEMON FO 0 5 0
0 (24/20) DEMON FO 0 6 8
0 (24/20) DEMON FO 0 7 8
0 DEMON FO 0 8 0
0 (25/20) DEMON FO 0 9 8
0 (25/20) DEMON FO 0 10 8
0 DEMON FO 0 0
0 DEMON FO 0 0
0 DEMON FO 0 0
0 DEMON FO 0 0
0 DEMON FO 0 0
0 DEMON FO 0 0
0 DEMON FO 0 0
0 DEMON FO 0 0
0 DEMON FO 0 0
0 DEMON FO 0 0
0 DEMON FO 0 0
0 DEMON FO 0 0
5 DEMON FO 0 5
2 DEMON FO 0 1
5 DEMON FO 0 5
0 DEMON FO 0 0
0 DEMON FO 0 0
0 DEMON FO 0 0
0 DEMON FO 0 0
0 DEMON FO 0 0
0 DEMON FO 0 0
0 DEMON FO 0 0
0 DEMON FO 0 0
0 DEMON FO 0 0
0 DEMON FO 0 0
0 DEMON FO 0 0
Flight 1
0 0 0 0 0 0 1 1
power? ranks: power? ranks: power? ranks: power? ranks:
0 0 0 0 0 0 1 1

Immovable Impervious Burrowing Flight


0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 1 1
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
power? ranks: power? ranks: power? ranks: power? ranks:
0 0 0 0 0 0 0 0

Leaping Spatial Control Speed Super-Speed


0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
power? ranks: power? ranks: power? ranks: power? ranks:
0 0 0 0 0 0 0 0

Swimming Teleport Time Control Protection


0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0
power? ranks: power? ranks: power? ranks: power? ranks:
0 0 0 0 0 0 0 0

Force Field Mind Shield Sensory Shield Device


0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
power? ranks: power? ranks: power? ranks: power? ranks: power?
0 0 0 0 0 0 0 0 0

Shield Super-Strength Enhanced Strength Enhanced Dexterity Enhanced Constitution


0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
ranks: power? ranks: power? ranks: power? ranks: power? ranks:
0 0 0 0 0 0 0 0 0
Strength Increase
hanced Constitution Enhanced Intelligence Enhanced Wisdom Enhanced Charisma Density
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
power? ranks: power? ranks: power? ranks: power? ranks: power?
0 0 0 0 0 0 0 0 0
Strength Increase Impervious Protection Immovable & Super-Strength Strength Increase
from Density from Density from Density Growth from Growth
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
ranks: power? ranks: power? ranks: power? ranks: power? ranks:
0 0 0 0 0 0 0 0 0
Strength Increase Constitution Increase Size Category Increase Strength Decrease Size Category Decrease
from Growth from Growth Shrinking from Shrinking from Shrinking
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0
power? ranks: power? ranks:
0 0 0 0
Size Category Decrease
from Shrinking Regrowth
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
======
ID#AAAAKxAUs
====== wU
ID#AAAAKxAUs Dan (2020-11-
xA 12 19:38:08)
Dan (2020-11- Use this cell to
XP:0
MOVEMENT 12 19:38:08) increase your
Leap is based on base movment.
STR. The For example,
Leaping power is Growth can
Base Misc Normal
automatically increaseAccel
your All======
Out
Base 30 +
detected on the = 30 60
base movement 120
ID#AAAAKxAUs
Powers tab and rate. ws
is calculated
Power Running Standing Dan (2020-11-
High
Leap +10 x
here. Update = +10 5 12
2 19:38:08)
the Leaping fpr=feet per
Power on the round
mph: fpr:
powers tab to
Burrowing 0 0
change its value
Flight here. 10 100
Spatial Control 0 0
Speed 0 0
Super-Speed 0 0
Swimming 0 0
Teleport 0 0
Time Control 0 0
======
ID#AAAAKxAUs
wo
Dan
====== (2020-11-
12 19:38:08)
ID#AAAAKxAUs
You
wM can override
the
Dan auto-
(2020-11-
======
calculated
12 19:38:08)
ID#AAAAKxAUs
movement
You
xI canbyoverride
values
the
Dan auto-
(2020-11-
entering
calculated new
Base speed 12 19:38:08)
values here. Sheet Output
====== movement
YouBase
Don't can override
forget to ft/r
ID#AAAAKxAUs values Speed:
by 30 / 60 / 120
the auto-
enter thenewname
ws entering
Leap: 10 /5/2 ft
calculated
of the movement
Dan (2020-11-Leaping values here.0m/h, 0f/r
Burrowing: [b]Base Speed:[/b] 30 ft/r / 60
movement
power.
12 19:38:08) Don't forget
Flight:by
10m/h,to 100f/r [b]Leap:[/b] 10 ft / 5 ft / 2 ft
values
fpr=feet per enter the name [b]Flight:[/b]10
100
entering new0
Spatial Ctrl: [b]Leap:[/b] ft ft/r
/ 5 ft / 2 ft
round of the movement
Movement Powers values
Speed:here.
0m/h, 0f/r [b]Flight:[/b] 100 ft/r
power.
Don't forget to 0m/h, 0f/r
Super-Speed: [b]Flight:[/b] 100 ft/r
enter the name
Swimming: 0m/h, 0f/r [b]Flight:[/b] 100 ft/r
of the movement
Teleport: 0
power.
Time Control: 0m/h, 0f/r
30 / 60 / 120

10 / 5 / 2
[b]Base Speed:[/b] 30 ft/r / 60 ft/r / 120 ft/r
[b]Leap:[/b] 10 ft / 5 ft / 2 ft
Burrowing: 0m/h, 0f/r 0 0
[b]Flight:[/b]
Flight:
10010m/h,
ft/r 100f/r 10 100
Spatial Ctrl: 0 0
Speed: 0m/h, 0f/r 0 0
Super-Speed: 0m/h, 0f/r 0 0
Swimming: 0m/h, 0f/r 0 0
Teleport: 0 0
Time Control: 0m/h, 0f/r 0 0
XP:0
DRAWBACKS
Drawbacks Cost: -10 Name Description Frequency Severity
-4 Weakness any Divine +10 Freq DC 10 Sev DC 15
-3 Involuntary Transform Lose self to RAGE Freq DC 10 Sev DC 10
-3 Noticeable outsider to society Freq DC 10 Sev DC 10
0

XP:0
COMPLICATIONS
Complication

Enemy Losemyself when S.O.U.L is involved

Addiction to the drug "X"

Losemyself when S.O.U.L is involvedto the drug "X"


Losemyself when S.O.U.L is involvedto the drug "
Override Cost Override Sheet Output
Weakness -any Divine +10 [Freq DC 10] [Sev DC 15]
Involuntary Transform -Lose self to RAGE [Freq DC 10] [Sev DC 10]
Noticeable -outsider to society [Freq DC 10] [Sev DC 10]
[b]Weakness[/b] - Points -4
[i]Description:[/i] any Divine +10 - Freq DC 10 - Sev DC 15

[b]Weakness[/b] - Points -4
FREQ INTENS Draw List Fin Name any Divine
[i]Description:[/i] Desc +10 - Freq DC 10 - Sev D
-2 -2 Weakness -a [b]Weakness
[i]Description:[/i] any Divine +1
-2 -1 Involuntary
-2 -1 Noticeable -
0 0
Weakness -any Divine +10 [Freq DC 10] [Sev DC 15], Involuntary Transform -Lose self to R
Weakness -any Divine +10 [Freq DC 10] [Sev DC 15], Involuntary Transform -Lose self to R

[b]Enemy[/b]
[i]Description:[/i] Losemyself when S.O.U.L is involved
Fin Name Desc
[b]Addiction[/b] [b]Enemy[/b]
[i]Description:[/i] to the drug
[i]Description:[/i]
"X" Losemyself when S.O.U.L is involved
[b]Enemy[/[i]Description:[/i] Losemyself w
[b]Addiction[/b]
[i]Description:[/i] to the drug "X"
[b]Addiction[i]Description:[/i] to the drug "X
[i]Description:[/i] any Divine +10 - Freq DC 10 - Sev DC 15

luntary Transform -Lose self to RAGE [Freq DC 10] [Sev DC 10], Noticeable -outsider to society [Freq DC 10] [Sev DC 10],
luntary Transform -Lose self to RAGE [Freq DC 10] [Sev DC 10], Noticeable -outsider to society [Freq DC 10] [Sev DC 10]

[i]Description:[/i] Losemyself when S.O.U.L is involved

[i]Description:[/i] to the drug "X"


10] [Sev DC 10],
10] [Sev DC 10]
Real Name Height
Gender Weight
Age Hair
Size Medium Eyes

PL 10 PP 100 DEF 15 (Flat: 3)

STR 10 +0 FORT +9
ATT M/R +7 / +7
DEX 16 +3 REF +7 Unarmed +0

CON 20 +5 WILL +6
INT 12 +1 TOUGH +6 (Flat: 5)
INIT +3
WIS 14 +2
HERO 1
CHA
Defensive Roll: 1
8 -1 Knockback: 3 / Flat: 1 Losemyself when S.O.U.L is involvedto the drug "

ROLL DAMAGE TRACK Stunned Winded Notes


FAIL 4- HURT Staggered Fatigued
FAIL 5+ STUNNED + HURT Disabled Exhausted Fatigue +15 +14 +13 +12 +11 +10 +9 +8 +7
FAIL 10+ STAGGERED +DISABLED+HURT INJURIES +10 +9 +9 +8 +7 +6 +5 +4 +3 +2 +1 +0 -1 -2 -3 -4
FAIL 15+ UNCONSCIOUS BRUISES +10 +9 +9 +8 +7 +6 +5 +4 +3 +2 +1 +0 -1 -2 -3 -4

POWERS & EQUIPMENT FEATS SKILLS


4 [Array] DEMON FORM Rage (2) +6 Str, +4 Fort & Will, -2 Defense Acrobatics 4 (+7)
Bluff 8 (+7)
Cutting Line of Fire Luck (1) +1 hero point Climb 2 (+2)
7 [Alt5] Blast (Fire) [Ex: Penetrating] Tough: 22 Defensive Roll (1) +1 Toughness save bonus
Concentration 2 (+4)
Form of Fire ----Craft----
5 [Alt4] Insubstantial (Energy Form) [Ex: Immune to Physical and Energy]
Diplomacy (-1)
4 [Alt4] Strike (Fire) [Ex: Aura Fort: 14] [Fl: Mighty] Tough: 19
Extinguish the Flame Disguise (-1)
8 [Alt3] Suffocate [Ex: (Area/Selective)] Fort: 18 Escape Artist (+3)
Spirit Channel Gather Info (-1)
8 [Alt2] Mind Reading Will: 18 Handle Animal (-1)
Intimidate 12 (+11)
8 [Alt2] Telepathy Will: 18
Breath of Fire ----Knowledge----
Arcane Lore 2 (+3)
8 [Alt1] Damage/Cone [Fl: Full-Action] Ref: 18 Theology and Philosophy 2 (+3)
8 [Alt1] Drain (Toughness)/Cone [Fl: Full-Action] Fort: 18
Notice (+2)
Affect Insubstantial, Dimensional, Incurable, Reversible, Selective ----Perform----

----Profession----

Search 2 (+3)
Sense Motive 4 (+6)

Stealth 6 (+9)
Survival 4 (+6)

DEMON HERITAGE
5 [Base] Immunity (Fire)
1 [Base] Flight (Wings)
5 [Base] Super Senses (See Magic, Infravision, Darkvision, Scent)

EQUIPMENT

MOVEMENT
Base 30 / 60 / 120 Leap 10 / 5 / 2
Flight: 10m/h, 100f/r

DRAWBACKS
Weakness -any Divine +10 [Freq DC 10] [Sev DC 15] Languages +5
Involuntary Transform -Lose self to RAGE [Freq DC 10] [Sev DC 10] LIFTING English, Infernal, Abyssal, Latin,
Primordial.
Noticeable -outsider to society [Freq DC 10] [Sev DC 10] Light: 33 lbs, Med: 66 lbs, Heavy: 100 lbs
Max: 200 lbs, Push: 500 lbs

Abilities 20 + Skills 13 (0 ranks) + Feats 4 + Powers 37 + Combat 24 + Saves 12 – Drawbacks -10 = 100 / 100
MnM 2nd Edition, Issue #2.0
PL:10 PP:100
BACKGROUND
TEAM NAME real name
base origin
city allegiance
ASPECTS occupation
1st appearance
nationality
ethnicity
gender
age
height
weight
hair
team notes eyes
motivation

PERSONALITY

NPCS
PHYSICAL APPEARANCE

What kind of distinctive features do you have?

BATTLE TACTICS
What motivates you?  What are your ambitions?

Rank Time Value Extended Range


1 3 seconds 1 10 ft
2 6 seconds 2 100 ft
3 1 minute 5 1,000 ft
4 5 minutes 10 1 mile
5 20 minutes 25 5 miles
6 1 hour 50 20 miles
7 5 hours 100 200 miles
8 1 day 250 2,000 miles
9 1 week 500 20,000 miles
10 1 month 1,000 200,000 miles
11 3 months 2,500 2 million miles
12 1 year 5,000 20 million miles
13 5 years 10,000 200 million miles
14 10 years 25,000 2 billion miles
15 50 years 50,000 anywhere in solar system
16 100 years 100,000 Nearby star systems
17 500 years 250,000 Distant star systems
18 1,000 years 500,000 Anywhere in Galaxy
19 5,000 years 1,000,000 Nearby Galaxies
20 10,000 years 2,500,000 Anywhere in Universe
MnM 2nd Edition, Issue #2.0
QUICK STASTICS
STR: 10 (0) | DEX: 16 (+3) | CON: 20 (+5) | INT: 12 (+1) | WIS: 14 (+2) | CHA: 8 (-1)
TOUGH: 6 (5 flat-footed) | FORT: 9 | REF: 7 | WILL 6
ATT: +7 [Unarmed +0] | GRAP: +7 | DEF +5 (+3 flat-footed) | INIT: +3
Rage (2), Luck (1), Defensive Roll (1)

COMBAT TRACKER
Bruises Non-Lethal
Injuries SAVING THROW… EFFECT
Conditions ### Succeeds No Effect
Result 1 Fails Bruised
5 Fails by 5 or more Stunned + Bruised
### Fails by 10 or more Staggered + Stunned
### Fails by 15 or more Unconscious

Damage DC Lethal
Lethal/Nonlethal Non-Lethal SAVING THROW… EFFECT
Penetrating ### Succeeds No Effect
Toughness Roll 1 Fails Bruised + Injured
Toughness +6 5 Fails by 5 or more Stunned + Bruised + Injured
Impervious 0 ====== ### Fails by 10 or more Staggered + Disabled + Stunned
Result ID#AAAAKxAUs ### Fails by 15 or more Unconscious + Dying
yk
Jeff Head

ACTIVE POWERS
(2020-11-12
19:38:08)
Modifies the
number of ranks
used in the auto-
calculations.
======
ID#AAAAKxAUs
yk
Jeff Head
(2020-11-12
19:38:08)
Modifies the
number of ranks
Active Ranks used in the auto- Power
calculations.
[Array] [Rank 4] DEMON FORM
[Rank ] Cutting Line of Fire
[Alt5] [Rank 7] Blast (Fire) [Ex: Penetrating]
[Rank ] Form of Fire
[Alt4] [Rank 5] Insubstantial (Energy Form) [Ex: Immune to Physical and Energy]
[Alt4] [Rank 4] Strike (Fire) [Ex: Aura Fort: 14] [Fl: Mighty]
[Rank ] Extinguish the Flame
[Alt3] [Rank 8] Suffocate [Ex: (Area/Selective)]
[Rank ] Spirit Channel
[Alt2] [Rank 8] Mind Reading
[Alt2] [Rank 8] Telepathy
[Rank ] Breath of Fire
[Alt1] [Rank 8] Damage/Cone [Fl: Full-Action]
[Alt1] [Rank 8] Drain (Toughness)/Cone [Fl: Full-Action]
[Rank ] Affect Insubstantial, Dimensional, Incurable, Reversible, Selective

[Rank ] DEMON HERITAGE


[Base] [Rank 5] Immunity (Fire)
[Base] [Rank 1] Flight (Wings)
[Base] [Rank 5] Super Senses (See Magic, Infravision, Darkvision, Scent)

[Rank ] EQUIPMENT

TEMPORARY POWERS/ABILITIES
Ranks Power Name Descriptor
NOTES
+2) | CHA: 8 (-1)

INIT: +3

Non-Lethal
EFFECT 0
No Effect -50
Bruised 1
Stunned + Bruised 5
Staggered + Stunned 10
Unconscious 15

Lethal
EFFECT
No Effect -50
Bruised + Injured 1
Stunned + Bruised + Injured 5
Staggered + Disabled + Stunned 10
Unconscious + Dying 15
wer
Description/Notes
MEASUREMENTS
U.S.

PL CAP
10

PP
PL 10
TOTAL PP 100
ABILITIES 20
SAVES 12
COMBAT 24
SKILLS 13 0 Skill ranks
FEATS 4
POWERS 37
DRAWBACKS -10
SPENT PP 100
UNSPENT/XP 0
Abilities 20 + Skills 13 (0 ranks) + Feats 4 + Powers 37 + Combat 24 + Saves 12 – Drawbacks -10 = 100

0 PTS
0 PTS 1 o
1o
2 oo
3 ooo
4 oooo
5 ooooo
6 ooooo o
7 ooooo oo
8 ooooo ooo
9 ooooo oooo
10 ooooo ooooo
11 ooooo ooooo o
12 ooooo ooooo oo
13 ooooo ooooo ooo
14 ooooo ooooo oooo
15 ooooo ooooo ooooo
16 ooooo ooooo ooooo o
17 ooooo ooooo ooooo oo
18 ooooo ooooo ooooo ooo
19 ooooo ooooo ooooo oooo
20 ooooo ooooo ooooo ooooo
ABILITIES
STR 10 +0 10 0
DEX 16 +3
CON 20 +5
INT 12 +1
WIS 14 +2
CHA 8 -1

FORT +9
REF +7
WILL +6
TOUGH +6 +6/ +5
TOUGH FLA +5

ATTACK +7
ATTMEL +7
ATTRAN +7
DEFENSE 5
FLAT 3

INIT +3

SIZE MODIFIER Att/Def


Medium 0 0

Size Attack/ height weight height (US) height (metric) weight (US) weight (metric)
1 Miniscule 12 1 inch or less .06 lbs or less 1 inch or less 2.5 cm or less .06 lbs or less .02 kg or less
2 Fine 8 1 -6 inches .06-.13 lbs. 1 -6 inches 2.5 - 15 cm .06-.13 lbs. .02-.05 kg
3 Diminutive 4 6-12 inches .25-1 lbs. 6-12 inches 15-30 cm .25-1 lbs. .1-.4 kg
4 Tiny 2 1-2 ft. 1-8 lbs. 1-2 ft. .3-.5 m 1-8 lbs. .4-3.6 kg
5 Small 1 2-4 ft. 8-60 lbs. 2-4 ft. .5-1 m 8-60 lbs. 3-27 kg
6 Medium 0 4-8 ft. 60-500 lbs. 4-8 ft. 1-3 m 60-500 lbs. 27-225 kg
7 Large -1 8-16 ft. 500-4,000 lbs.8-16 ft. 3-7 m 500-4,000 lbs. 225-900 kg
8 Huge -2 16-32 ft. 4,000-32,000 l16-32 ft. 7-14 m 4,000-32,000 lbs.
900-14400 kg
9 Gargantuan -4 32-64 ft. 32,000-250,000
32-64 ft. 14-28 m 32,000-250,000 14400-11250
lbs. kg
10 Colossal -8 64-128 ft. 250,000-2,000,64-128 ft. 28-56 m 250,000-2,000,00011250-900000
lbs.
11 Awesome -12 128 ft.+ 2,000,000+ lbs128 ft.+ 56 m + 2,000,000+ lbs.900000 + kg

PROGRESSION Extended Range

00 0 0

1 3 seconds 1 10 ft

2 6 seconds 2 100 ft

3 1 minute 5 1,000 ft
4 5 minutes 10 1 mile

5 20 minutes 25 5 miles

6 1 hour 50 20 miles

7 5 hours 100 200 miles

8 1 day 250 2,000 miles

9 1 week 500 20,000 miles

10 1 month 1,000 200,000 miles

11 3 months 2,500 2 million miles

12 1 year 5,000 20 million miles

13 5 years 10,000 200 million miles

14 10 years 25,000 2 billion miles

15 50 years 50,000 anywhere in solar system

16 100 years 100,000 Nearby star systems

17 500 years 250,000 Distant star systems

18 1,000 years 500,000 Anywhere in Galaxy

19 5,000 years ### Nearby Galaxies

20 10,000 years ### Anywhere in Universe

21 50,000 years ### Anywhere in Universe

22 100,000 years ### Anywhere in Universe

23 500,000 years ### Anywhere in Universe

24 1,000,000 years ### Anywhere in Universe

25 5,000,000 years ### Anywhere in Universe

LIFTING
Strength: 10
Super Strength: 0
TOTAL STR 10
Effective STR Light Med Heavy Max Push/Drag
1 3 6 10 20 50
2 6 13 20 40 150
3 10 20 30 60 200
4 13 26 40 80 200
5 16 33 50 100 250 15 kg
6 20 40 60 120 300 30 kg
7 23 46 70 140 350 45 kg
8 26 53 80 160 400 91 kg
9 30 60 90 180 450 227 kg
10 33 66 100 200 500
11 38 76 115 230 575
12 43 86 130 260 650
13 50 100 150 300 750
14 58 116 175 350 875
15 66 133 200 400 1000
16 76 153 230 460 1150
17 86 173 260 520 1300
18 100 200 300 600 1500
19 116 233 350 700 1750
20 133 266 400 800 2000
21 153 306 460 920 2300
22 173 346 520 1040 2600
23 200 400 600 1200 3000
24 233 466 700 1400 3500
25 266 533 800 1600 4000
26 306 613 920 1840 4600
27 346 693 1040 2080 5200
28 400 800 1200 2400 6000
29 466 933 1400 2800 7000
30 532 1064 1600 3200 8000
31 612 1224 1840 3680 9200
32 692 1384 2080 4160 10400
33 800 1600 2400 4800 12000
34 932 1864 2800 5600 14000
35 1064 2132 3200 6400 16000
36 1224 2452 3680 7360 18400
37 1384 2772 4160 8320 20800
38 1600 3200 4800 9600 24000
39 1864 3732 5600 11200 28000
40 2128 4256 6400 12800 32000
41 2448 4896 7360 14720 36800
42 2768 5536 8320 16640 41600
43 3200 6400 9600 19200 48000
44 3728 7456 11200 22400 56000
45 4256 8528 12800 25600 64000
46 4896 9808 14720 29440 73600
47 5536 11088 16640 33280 83200
48 6400 12800 19200 38400 96000
49 7456 14928 22400 44800 112000
50 8512 17024 25600 51200 128000
51 9792 19584 29440 58880 147200
52 11072 22144 33280 66560 166400
53 12800 25600 38400 76800 192000
54 14912 29824 44800 89600 224000
55 17024 34112 51200 102400 256000
56 19584 39232 58880 117760 294400
57 22144 44352 66560 133120 332800
58 25600 51200 76800 153600 384000
59 29824 59712 89600 179200 448000
60 34048 68096 102400 204800 512000
61 39168 78336 117760 235520 588800
62 44288 88576 133120 266240 665600
63 51200 102400 153600 307200 768000
64 59648 119296 179200 358400 896000
65 68096 136448 204800 409600 1024000
66 78336 156928 235520 471040 1177600
67 88576 177408 266240 532480 1331200
68 102400 204800 307200 614400 1536000
69 119296 238848 358400 716800 1792000
70 136192 272384 409600 819200 2048000
71 156672 313344 471040 942080 2355200
72 177152 354304 532480 1064960 2662400
73 204800 409600 614400 1228800 3072000
74 238592 477184 716800 1433600 3584000
75 272384 545792 819200 1638400 4096000
76 313344 627712 942080 1884160 4710400
77 354304 709632 1064960 2129920 5324800
78 409600 819200 1228800 2457600 6144000
79 477184 955392 1433600 2867200 7168000
80 544768 1089536 1638400 3276800 8192000
81 626688 1253376 1884160 3768320 9420800
82 708608 1417216 2129920 4259840 10649600
83 819200 1638400 2457600 4915200 12288000
84 954368 1908736 2867200 5734400 14336000
85 1E+06 2183168 3276800 6553600 16384000
86 1E+06 2510848 3768320 7536640 18841600
87 1E+06 2838528 4259840 8519680 21299200
88 2E+06 3276800 4915200 9830400 24576000
89 2E+06 3821568 5734400 11468800 28672000
90 2E+06 4358144 6553600 13107200 32768000
91 3E+06 5013504 7536640 15073280 37683200
92 3E+06 5668864 8519680 17039360 42598400
93 3E+06 6553600 9830400 19660800 49152000
94 4E+06 7634944 11468800 22937600 57344000
95 4E+06 8732672 13107200 26214400 65536000
96 5E+06 10043392 15073280 30146560 75366400
97 6E+06 11354112 17039360 34078720 85196800
98 7E+06 13107200 19660800 39321600 98304000
99 8E+06 15286272 22937600 45875200 114688000
100 9E+06 17432576 26214400 52428800 131072000
101 1E+07 20054016 30146560 60293120 150732800
102 1E+07 22675456 34078720 68157440 170393600
103 1E+07 26214400 39321600 78643200 196608000
104 2E+07 30539776 45875200 91750400 229376000
105 2E+07 34930688 52428800 104857600 262144000
106 2E+07 40173568 60293120 120586240 301465600
107 2E+07 45416448 68157440 136314880 340787200
108 3E+07 52428800 78643200 157286400 393216000
109 3E+07 61145088 91750400 183500800 458752000
110 3E+07 69730304 104857600 209715200 524288000
111 4E+07 80216064 120586240 241172480 602931200
112 5E+07 90701824 136314880 272629760 681574400
113 5E+07 104857600 157286400 314572800 786432000
114 6E+07 122159104 183500800 367001600 917504000
115 7E+07 139722752 209715200 419430400 1048576000
116 8E+07 160694272 241172480 482344960 1205862400
117 9E+07 181665792 272629760 545259520 1363148800
118 1E+08 209715200 314572800 629145600 1572864000
119 1E+08 244580352 367001600 734003200 1835008000
120 1E+08 278921216 419430400 838860800 2097152000
121 2E+08 320864256 482344960 964689920 2411724800
122 2E+08 362807296 545259520 1090519040 2726297600
123 2E+08 419430400 629145600 1258291200 3145728000
124 2E+08 488636416 734003200 1468006400 3670016000
125 3E+08 558891008 838860800 1677721600 4194304000
126 3E+08 642777088 964689920 1929379840 4823449600
127 4E+08 726663168 1090519040 2181038080 5452595200
128 4E+08 838860800 1258291200 2516582400 6291456000
129 5E+08 978321408 1468006400 2936012800 7340032000
130 6E+08 1115684864 1677721600 3355443200 8388608000
131 6E+08 1283457024 1929379840 3858759680 9646899200
132 7E+08 1451229184 2181038080 4362076160 10905190400
133 8E+08 1677721600 2516582400 5033164800 12582912000
134 1E+09 1954545664 2936012800 5872025600 14680064000
135 1E+09 2235564032 3355443200 6710886400 16777216000
136 1E+09 2571108352 3858759680 7717519360 19293798400
137 1E+09 2906652672 4362076160 8724152320 21810380800
138 2E+09 3355443200 5033164800 10066329600 25165824000
139 2E+09 3913285632 5872025600 11744051200 29360128000
140 2E+09 4462739456 6710886400 13421772800 33554432000
141 3E+09 5133828096 7717519360 15435038720 38587596800
142 3E+09 5804916736 8724152320 17448304640 43620761600
143 3E+09 6710886400 10066329600 20132659200 50331648000
144 4E+09 7818182656 11744051200 23488102400 58720256000
145 4E+09 8942256128 13421772800 26843545600 67108864000
146 5E+09 10284433408 15435038720 30870077440 77175193600
147 6E+09 11626610688 17448304640 34896609280 87241523200
148 7E+09 13421772800 20132659200 40265318400 1.00663E+11
149 8E+09 15653142528 23488102400 46976204800 1.17441E+11
150 9E+09 17850957824 26843545600 53687091200 1.34218E+11

FEATS
---Combat Feats--- ---Combat Feats---

Accurate Attack Reduce dAccurate Attack [Reduce damage bonus to increase attack bonus]
All-out Attack Reduce dAll-out Attack [Reduce defense bonus to increase attack bonus]
0 Attack Focus (Melee) (+) +1 bonusAttack Focus (Melee) (+) [+1 bonus to melee attack rolls]
0 Attack Focus (Ranged) (+) +1 bonusAttack Focus (Ranged) (+) [+1 bonus to ranged attack rolls]
0 Attack Specialization (+) +2 bonusAttack Specialization (+) [+2 bonus to attack rolls with a specific attack]
Blind-Fight Re-roll Blind-Fight [Re-roll miss chances from concealment]
Chokehold Cause anChokehold [Cause an opponent you are grappling to suffocate]
Critical Strike Score cri Critical Strike [Score critical hits against targets normally immune to them]
Defensive Attack Reduce aDefensive Attack [Reduce attack bonus to increase defense bonus]
1 Defensive Roll (+) +1 ToughDefensive Roll (+) [+1 Toughness save bonus]
0 Dodge Focus (+) +1 dodgeDodge Focus (+) [+1 dodge bonus]
Elusive Target Double peElusive Target [Double penalties for ranged attacks against you in melee]
0 Evasion (+) Suffer le Evasion (+) [Suffer less damage from attacks allowing a Reflex save]
Fast Overrun Make mult Fast Overrun [Make multiple overrun attempts in a round]
0 Favored Environment (+) +1 attackFavored Environment (+) [+1 attack or dodge in a particular environment]
0 Favored Opponent (+) +1 damag Favored Opponent (+) [+1 damage bonus against a type of opponent]
Grappling Finesse Grapple Grappling Finesse [Grapple checks use Dex & retain dodge bonus]
Improved Aim Double nImproved Aim [Double normal aiming bonuses]
0 Improved Block (+) +2 bonusImproved Block (+) [+2 bonus on attack rolls to block]
0 Improved Critical (+) ThreatenImproved Critical (+) [Threaten a critical hit on 19 or 20 with specific attack]
0 Improved Defense (+) +6 dodgeImproved Defense (+) [+6 dodge bonus from the total defense action]
0 Improved Disarm (+) +2 bonusImproved Disarm (+) [+2 bonus on attack rolls to disarm]
Improved Grab Grapple aImproved Grab [Grapple as a free action after a successful attack]
Improved Grapple Make graImproved Grapple [Make grapple checks with only one hand]
0 Improved Initiative (+) +4 bonusImproved Initiative (+) [+4 bonus on initiative checks]
Improved Overrun +4 bonusImproved Overrun [+4 bonus on trip checks while overrunning]
Improved Pin -4 penaltImproved Pin [-4 penalty on grappling checks against you]
Improved Sunder +4 bonusImproved Sunder [+4 bonus on attack rolls to hit an object]
Improved Throw OpponentImproved Throw [Opponent uses lesser of Str or Dex against trip attacks]
Improved Trip +4 bonusImproved Trip [+4 bonus on trip checks, opponent can't trip you]
Move-by Action Move bothMove-by Action [Move both before and after a standard action]
Power Attack Reduce aPower Attack [Reduce attack bonus to increase damage bonus]
0 Precise Shot (+) No penaltPrecise Shot (+) [No penalty for shooting or throwing into melee]
Prone Fighting No penaltProne Fighting [No penalty for fighting while prone]
0 Quick Draw (+) Draw, reaQuick Draw (+) [Draw, ready, or reload a weapon as a free action]
0 Rage (+) Bonus to Rage (+) [Bonus to Str, Fort & Will saves, penalty to Defense]
Ranged Pin Make graRanged Pin [Make grapple attacks with ranged weapons]
Redirect Trick an Redirect [Trick an opponent into hitting someone else]
Set-Up Transfer Set-Up [Transfer the benefit of a combat bonus to an ally]
0 Sneak Attack (+) +2 damag Sneak Attack (+) [+2 damage when you surprise attack an opponent]
Stunning Attack Your unaStunning Attack [Your unarmed attack can stun an opponent]
0 Takedown Attack (+) Gain addTakedown Attack (+) [Gain addtl melee attack when you drop an opponent]
0 Throwing Mastery (+) +1 damag Throwing Mastery (+) [+1 damage with thrown weapons]
Uncanny Dodge Retain yoUncanny Dodge [Retain your dodge bonus while flat-footed]
Weapon Bind Follow a Weapon Bind [Follow a successful melee block with a free disarm attempt]
Weapon Break Follow a Weapon Break [Follow a successful melee block with a free sunder ]

---Fortune Feats--- ---Fortune Feats---

Beginner's Luck Spend a H Beginner's Luck [Spend a Hero Point to gain 5 temp skill ranks]
0 Inspire (+) Grant all Inspire (+) [Grant allies a bonus to attacks, saves, & checks]
Leadership Spend her Leadership [Spend hero point to remove adverse conditions from ally]
0 Luck (+) +1 hero Luck (+) [+1 hero point]
Seize Initiative Spend a hSeize Initiative [Spend a hero point to go first in combat]
0 Ultimate Effort (+) Spend her Ultimate Effort (+) [Spend hero point for a auto roll of 20]

---General Feats--- ---General Feats---

Ambidexterity EliminateAmbidexterity [Eliminate off-hand penalties]


Assessment Know a su Assessment [Know a subject's relative offensive and defensive ability]
0 Benefit (+) Gain some Benefit (+) [Gain some minor, but significant, benefit]
Diehard AutomaticDiehard [Automatically stabilize when dying]
Eidetic Memory Perfect r Eidetic Memory [Perfect recall of everything you've experienced]
0 Endurance (+) +4 bonusEndurance (+) [+4 bonus on checks requiring endurance or stamina]
Environmental Adaptation Suffer noEnvironmental Adaptation [Suffer no penalties from a particular environment]
0 Equipment (+) Acquire 5Equipment (+) [Acquire 5 points worth of equipment]
Fearless ImmunityFearless [Immunity to fear effects]
0 Fearsome Presence (+) Inspire f Fearsome Presence (+) [Inspire fear in others]
Instant Up Stand upInstant Up [Stand up as a free action]
Interpose Trade plaInterpose [Trade places with an adjacent ally subject to attack]
Master Plan Bonus in Master Plan [Bonus in situations when you have a chance to plan]
0 Minions (+) You haveMinions (+) [You have a follower or followers]
0 Quick Change (+) You can cQuick Change (+) [You can change clothes as a free action]
0 Second Chance (+) You get aSecond Chance (+) [You get a second check or save against a particular hazard]
0 Sidekick (+) You haveSidekick (+) [You have a sidekick]
0 Teamwork (+) +3 bonusTeamwork (+) [+3 bonus for aid actions]
Trance Go into aTrance [Go into a deathlike trance that slows breathing]

---Skill Feats--- ---Skill Feats---

Acrobatic Bluff Feint andAcrobatic Bluff [Feint and trick using Acrobatics rather than Bluff]
Animal Empathy Use Handl Animal Empathy [Use Handle Animal to affect the attitudes of animals]
Artificer Use Knowl Artificer [Use Knowledge (arcane lore) & Craft to create magical inventions]
0 Attractive (+) +4 bonusAttractive (+) [+4 bonus Bluff & Diplomacy people affected by your looks]
Connected Make a DiConnected [Make a Diplomacy check to call in favors or aid]
Contacts Make a GContacts [Make a Gather Information check in one minute]
0 Distract (+) Bluff or Distract (+) [Bluff or Intimidate check to daze an opponent for 1 round]
0 Fascinate (+) Hold a suFascinate (+) [Hold a subject's attention with an interaction skill]
Hide in Plain Sight You don'tHide in Plain Sight [You don't need cover or concealment to hide]
Improvised Tools No penaltImprovised Tools [No penalty for not having tools for a skill]
Inventor Can creaInventor [Can create temporary devices]
Jack-of-All-Trades Use any sJack-of-All-Trades [Use any skill untrained]
Ritualist Can creatRitualist [Can create and cast arcane rituals]
0 Skill Mastery (+) Choose foSkill Mastery (+) [Choose four skills you can take 10 with even under pressure]
Startle Feint usi Startle [Feint using intimidate rather than bluff]
Taunt DemoralizTaunt [Demoralize using Bluff rather than Intimidate]
Track Use SurviTrack [Use Survival to follow tracks]
Well-Informed Gather I Well-Informed [Gather Information check when meeting someone]

---Custom Feats--- Descripti ---Custom Feats---

POWERS Name Type Effect Action Range Duration Save Cost


Base
Alt Power Absorption Base Trait/Defense Reaction Personal Continuous - 4
Feat Adaption Base Alteration Full Personal Continuous - 6
Extra Additional Limbs Base Alteration Reaction Personal Permanent - 1
Flaw Alternate Form Base Alteration Free Personal Varies - 5
Anatomic Separation Base Alteration Move Personal Continuous - 2
Animal Control Base Mental Standard Perception Sustained Will 2
Animal Mimicry Base Trait Free Personal Continuous - 9
Animate Objects Base General Standard Ranged Sustained - 3
Astral Form Base Sensory Standard Extended Sustained - 5
Blast Base Attack Standard Ranged Instant Tough 2
Boost Base Trait Standard Touch Instant - 1-5
Burrowing Base Movement Move Personal Sustained - 1
Cold Control Base General Standard Ranged Sustained Fort 2
Communication Base Sensory Free Extended Sustained - 1
Comprehend Base Sensory Reaction Personal Continuous - 2
Concealment Base Sensory Free Personal Sustained - 2
Confuse Base Mental Standard Perception Instant (Lasting) Will 1
Corrosion Base Attack Standard Touch Instant Fort/Tough 2
Cosmic Energy Control Base Attack Standard Ranged Instant Tough 2
Create Object Base General Standard Ranged Sustained Reflex 2
Darkness Control Base Sensory Standard Ranged Sustained - 2
Datalink Base Sensory Free Extended Sustained - 1
Dazzle Base Sensory Standard Ranged Instant (Lasting) Ref/Fort 1-4
Deflect Base Defense Standard Touch Instant - 1-3
Density Base Alteration Free Personal Sustained - 3
Device Base General Reaction Personal Permanent - 3-4
Dimensional Pocket Base Movement Standard/Mov Touch Instant (Lasting) Ref/Will 2
Disintegration Base Attack Standard Ranged Instant Fort/Tough 4
Drain Base Trait Standard Touch Instant Fort 1-5
Duplication Base Alteration Standard Personal Sustained - 2
Electrical Control Base Attack Standard Ranged Instant - 2
Element Control Base General Standard Perception Sustained - 2
Elongation Base Alteration Move Personal Sustained - 1
Emotion Control Base Mental Standard Perception Sustained (Lasting) Will 2
Enhanced Ability Base Ability Reaction Personal Continuous - 1
Environmental Control Base General Standard Ranged Sustained Varies 1-2
ESP Base Sensory Move Extended Concentration - 1-4
Fatigue Base Attack Standard Touch Instant Fort 2
Flight Base Movement Move Personal Sustained - 2
Force Field Base Defensive Free Personal Sustained - 1
Friction Control Base Attack Standard Perception Instant Reflex 3
Gestalt Base Alteration Full Personal Continuous - 1
Gravity Control Base General Standard Ranged Sustained - 2
Growth Base Alteration Free Personal Sustained - 4
Healing Base Alteration Full Touch Instant - 2
Hellfire Control Base Attack Standard Ranged Instant Tough 2
Illusion Base Sensory Standard Perception Concentration Will 1-4
Immovable Base Defense Reaction Personal Permanent - 1
Immunity Base Defense Reaction Personal Permanent - 1
Insubstantial Base Alteration Free Personal Sustained - 5
Invisibility Base Sensory Free Personal Sustained - 4, 8
Kinetic Control Base Attack Standard Ranged Instant Tough 2
Leaping Base Movement Move Personal Instant - 1
Life Control Base General Standard Perception Instant (Lastin - 4
Light Control Base General Standard Ranged Sustained - 2
Luck Control Base General Reaction Perception Instant - 3
Magic Base General Standard Ranged Instant - 2
Magnetic Control Base General Standard Perception Sustained - 2
Mental Blast Base Attack Standard Perception Instant Will 4
Mimic Base Alteration Standard Touch Sustained - 1-5
Mind Control Base Mental Standard Perception Concentration( Will 2
Mind Reading Base Mental Standard/Full Perception Concentration( Will 1
Mind Shield Base Defense/MentaFree Personal Sustained - 1
Mind Switch Base Mental Standard Perception Sustained (Las Will 2
Morph Base Alteration Free Personal Sustained - 1-3
Nauseate Base Attack Standard Touch Instant (Lastin Fort 2
Nemesis Base Trait Free Perception Continuous - 8
Nullify Base Trait Standard Ranged Instant Will 1-3
Object Mimicry Base Trait Move Touch Sustained - 6
Obscure Base Sensory Standard Ranged Sustained - 1-4
Paralyze Base Attack Standard Touch Instant Will 2
Plant Control Base Attack Standard Ranged Instant Reflex 2
Plasma Control Base Attack Standard Ranged Instant Tough 2
Possession Base Mental Standard Perception Sustained (Las Will 4
Power Control Base Mental Standard Perception Sustained (Lo Will 2
Protection Base Defense Reaction Personal Permanent - 1
Quickness Base General Free Personal Continuous - 1
Radiation Control Base Attack Standard Ranged Instant Tough 2
Regeneration Base Alteration Reaction Personal Permanent - 1
Sensory Shield Base Defense Reaction Personal Permanent - 1-2
Shapeshift Base Alteration Move Personal Sustained - 8
Shield Base Defense Free Personal Sustained - 1
Shrinking Base Alteration Free Personal Sustained - 1
Snare Base Attack Standard Ranged Instant - 2
Sonic Control Base Attack Standard Ranged Instant Ref 2
Space Travel Base Movement Move Personal Sustained - 1
Spatial Control Base Movement Move Personal Instant - 2
Speed Base Movement Move Personal Sustained - 1
Spinning Base Defense Free Personal Sustained - 2
Strike Base Attack Standard Touch Instant Tough 1
Stun Base Attack Standard Touch Instant (Lasting) Fort 2
Suffocate Base Attack Standard Touch Concentrate Fort 2
Summon Minion Base General Standard Touch Sustained - 2
Super-Movement Base Movement Move Personal Sustained - 2
Super-Senses Base Sensory Free Personal Permanent - 1-5
Super-Speed Base Movement Move Personal Sustained - 5
Super-Strength Base General Reaction Personal Continuous - 2
Swimming Base Movement Move Personal Sustained - 1
Telekinesis Base General Standard Ranged Sustained - 2
Telepathy Base Mental/SensorStandard Perception/Ex
Concentration (Lasting) - 2
Teleport Base Movement Move Personal Instant - 2
Time Control Base Movement Move Ranged Sustained - 7
Transfer ( Drain Single Trait) Base Trait Standard Touch Instant Fort 1-5
Transform (One Item) Base Alteration Standard Ranged Sustained (Lasting) Fort 1-6
Trip Base Attack Standard Ranged Instant - 1
Vibration Control Base Attack Standard Instant Toughness - 2
Weather Control Base General Standard Ranged Sustained Fort 2

-----POWER FEATS-----

feat: Accurate Feat feat


feat: Affects Insubstantial Feat feat
feat: Alternate Power Feat feat
feat: Dimensional Feat feat
feat: Extended Reach Feat feat
feat: Homing Feat feat
feat: Improved Range Feat feat
feat: Incurable Feat feat
feat: Indirect Feat feat
feat: Innate Feat feat
feat: Precise Feat feat
feat: Progression Feat feat
feat: Reversible Feat feat
feat: Ricochet Feat feat
feat: Sedation Feat feat
feat: Selective Feat feat
feat: Slow Fade Feat feat
feat: Split Attack Feat feat
feat: Subtle Feat feat
feat: Triggered Feat feat

-----POWER EXTRAS-----

extra: Action Extra 1


extra: Affects Corporeal Extra 1
extra: Affects Others Extra 0-1
extra: Alternate Save Extra 0
extra: Area Extra 1
extra: Attack Extra 0
extra: Aura Extra 1
extra: Autofire Extra 1
extra: Contagious Extra 1
extra: Disease Extra 2
extra: Duration Extra 1
extra: Linked Extra 0
extra: Penetrating Extra 1
extra: Poison Extra 1
extra: Range Extra 1
extra: Selective Attack Extra 1
extra: Sleep Extra 0
extra: Total Fade Extra 1
extra: Vampiric Extra 1

-----POWER FLAWS-----

flaw: Action Flaw -1


flaw: Distracting Flaw -1
flaw: Duration Flaw -1
flaw: Fades Flaw -1
flaw: Feedback Flaw -1
flaw: Limited Flaw -1
flaw: Permanent Flaw -1
flaw: Range Flaw -1
flaw: Restorative Flaw -1
flaw: Sense-Dependent Flaw -1
flaw: Side-Effect Flaw -1
flaw: Tiring Flaw -1
flaw: Uncontrolled Flaw -1
flaw: Unreliable Flaw -1

---CUSTOM POWERS--- Type Effect Action Range Duration Save Cost

DRAWBACKS
Action
Disability
Full Power
Involuntary Transform
Normal Identity
Noticeable
One-Way Transform
Power Loss
Vulnerable
Weakness
Weak Point
---CUSTOM DRAWBACKS---

Freq DC 15 -1
Freq DC 10 -2
Freq DC 5 -3
Sev DC 5 0
Sev DC 10 -1
Sev DC 15 -2

BACKGROUND QUESTIONS
---
What motivates you?  What are your ambitions?
What kind of distinctive features do you have?
Do you have any compulsive mannerisms?
Are you plagued by a recurring dream, what is it?
How did you obtain your costume?
How do you feel about the laws of your country?
What emotions do you not reveal in public?
What are your turn-ons & turn-offs?
How do you get your laundry done?
What is your style of dress? 
What's your most valuable asset?
What was your life like growing up?
Who had the biggest impact in your life?  Why?
Do you have any hobbies or other interests?
What is your favorite kind of music?
What is your favorite book or movie?
Do you have tatoos, scars, or identifiable jewelry?
Do you have any religious/philosophical beliefs?
How do you spend your free time?
Do you have any pet peeves?
Have you had any traumatic experiences? 
Do you have any past experiences you regret?
How do you define a hero?
What does your room/house/apt look like?
What kinds of fans & followers do you have?
What would you do if you killed someone?
What guidance would you give a rookie hero?
How would your family describe you?
Describe your first super hero battle
How far would you go to protect your Secret ID?
How do you relax? Where do you go?
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MOTIVATION
Adventurer seeks to recapture a spirit of adventure
Animal Naturehas a savage side that must be kept in check
Demolisher causes destruction for destruction's sake
Exemplar symbolizes a group that needs greater visibility
Explorer devoted to the discovery of new ideas and environments
Gloryhound seeks publicity for personal accomplishments
Greed overwhelmed by desire for wealth
Guardian desires to protect beloved persons or places
Idealist stands for a specific cause for which they would gladly die
Investigator loves to unravel mysteries
Majesty leads a people and acts as the preserver of their interests
Mentor encourages responsibility & competence among students
Outcast is hated or feared for some reason
Peace of Mind seeks self-perfection or freedom from inner demons
Protector protects innocents from harm, regardless of who they are
Repentant acts to gain redemption for past sins
Responsibility burdened with undesired powers, but feels they must act selflessly
Soldier follows or gives orders unless it conflicts with their moral code
Thrill-seeker acts because of a hedonistic desire for danger and risk
Uncontrolled seeks to learn control of their powers
Vengeance seeks revenge against someone
Vestige of Hu envies the emotion & humanity of others
World Dominatwants dominion over as many people as possible
Youthful Exub pursues the life of a super-being with the joy of youth
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FEATS CRAZYLIST
Accurate Attack Reduce damage bonus to increase attack bonus
All-out Attack Reduce defense bonus to increase attack bonus
Attack Focus (Melee) (+) +1 bonus to melee attack rolls
1 1Attack Focus (Melee) (+) +1 bonus to melee attack rolls
2 2Attack Focus (Melee) (+) +2 bonus to melee attack rolls
3 3Attack Focus (Melee) (+) +3 bonus to melee attack rolls
4 4Attack Focus (Melee) (+) +4 bonus to melee attack rolls
5 5Attack Focus (Melee) (+) +5 bonus to melee attack rolls
6 6Attack Focus (Melee) (+) +6 bonus to melee attack rolls
7 7Attack Focus (Melee) (+) +7 bonus to melee attack rolls
8 8Attack Focus (Melee) (+) +8 bonus to melee attack rolls
9 9Attack Focus (Melee) (+) +9 bonus to melee attack rolls
10 10Attack Focus (Melee) (+) +10 bonus to melee attack rolls
Attack Focus (Ranged) (+) +1 bonus to ranged attack rolls
1 1Attack Focus (Ranged) (+) +1 bonus to ranged attack rolls
2 2Attack Focus (Ranged) (+) +2 bonus to ranged attack rolls
3 3Attack Focus (Ranged) (+) +3 bonus to ranged attack rolls
4 4Attack Focus (Ranged) (+) +4 bonus to ranged attack rolls
5 5Attack Focus (Ranged) (+) +5 bonus to ranged attack rolls
6 6Attack Focus (Ranged) (+) +6 bonus to ranged attack rolls
7 7Attack Focus (Ranged) (+) +7 bonus to ranged attack rolls
8 8Attack Focus (Ranged) (+) +8 bonus to ranged attack rolls
9 9Attack Focus (Ranged) (+) +9 bonus to ranged attack rolls
10 10Attack Focus (Ranged) (+) +10 bonus to ranged attack rolls
Attack Specialization (+) +2 bonus to attack rolls with 1 specific attack
1 1Attack Specialization (+) +2 bonus to attack rolls with 1 specific attack
2 2Attack Specialization (+) +2 bonus to attack rolls with 2 specific attacks
3 3Attack Specialization (+) +2 bonus to attack rolls with 3 specific attacks
4 4Attack Specialization (+) +2 bonus to attack rolls with 4 specific attacks
5 5Attack Specialization (+) +2 bonus to attack rolls with 5 specific attacks
6 6Attack Specialization (+) +2 bonus to attack rolls with 6 specific attacks
7 7Attack Specialization (+) +2 bonus to attack rolls with 7 specific attacks
8 8Attack Specialization (+) +2 bonus to attack rolls with 8 specific attacks
9 9Attack Specialization (+) +2 bonus to attack rolls with 9 specific attacks
10 10Attack Specialization (+) +2 bonus to attack rolls with 10 specific attacks
Blind-Fight Re-roll miss chances from concealment
Chokehold Cause an opponent you are grappling to suffocate
Critical Strike Score critical hits against targets normally immune to them
Defensive Attack Reduce attack bonus to increase defense bonus
Defensive Roll (+) +1 Toughness save bonus
1Defensive Roll (+) +1 Toughness save bonus
2Defensive Roll (+) +2 Toughness save bonus
3Defensive Roll (+) +3 Toughness save bonus
4Defensive Roll (+) +4 Toughness save bonus
5Defensive Roll (+) +5 Toughness save bonus
6Defensive Roll (+) +6 Toughness save bonus
7Defensive Roll (+) +7 Toughness save bonus
8Defensive Roll (+) +8 Toughness save bonus
9Defensive Roll (+) +9 Toughness save bonus
10Defensive Roll (+) +10 Toughness save bonus
Dodge Focus (+) +1 dodge bonus
1Dodge Focus (+) +1 dodge bonus
2Dodge Focus (+) +2 dodge bonus
3Dodge Focus (+) +3 dodge bonus
4Dodge Focus (+) +4 dodge bonus
5Dodge Focus (+) +5 dodge bonus
6Dodge Focus (+) +6 dodge bonus
7Dodge Focus (+) +7 dodge bonus
8Dodge Focus (+) +8 dodge bonus
9Dodge Focus (+) +9 dodge bonus
10Dodge Focus (+) +10 dodge bonus
Elusive Target Double penalties for ranged attacks against you in melee
Evasion (+) Suffer 1/2 damage from attacks allowing a Reflex save
1Evasion (+) Suffer 1/2 damage from attacks allowing a Reflex save
2Evasion (+) Suffer no damage from attacks allowing a Reflex save
Fast Overrun Make multiple overrun attempts in a round
Favored Environment (+) +1 attack or dodge in one particular environment
1 1Favored Environment (+) +1 attack or dodge in one particular environment
2 2Favored Environment (+) +1 attack or dodge in 2 environments
3 3Favored Environment (+) +1 attack or dodge in 3 environments
4 4Favored Environment (+) +1 attack or dodge in 4 environments
5 5Favored Environment (+) +1 attack or dodge in 5 environments
6 6Favored Environment (+) +1 attack or dodge in 6 environments
7 7Favored Environment (+) +1 attack or dodge in 7 environments
8 8Favored Environment (+) +1 attack or dodge in 8 environments
9 9Favored Environment (+) +1 attack or dodge in 9 environments
10 10Favored Environment (+) +1 attack or dodge in 10 environments
Favored Opponent (+) +1 damage bonus against a type of opponent
1 1Favored Opponent (+) +1 damage bonus against a type of opponent
2 2Favored Opponent (+) +1 damage bonus against 2 types of opponents
3 3Favored Opponent (+) +1 damage bonus against 3 types of opponents
4 4Favored Opponent (+) +1 damage bonus against 4 types of opponents
5 5Favored Opponent (+) +1 damage bonus against 5 types of opponents
6 6Favored Opponent (+) +1 damage bonus against 6 types of opponents
7 7Favored Opponent (+) +1 damage bonus against 7 types of opponents
8 8Favored Opponent (+) +1 damage bonus against 8 types of opponents
9 9Favored Opponent (+) +1 damage bonus against 9 types of opponents
10 10Favored Opponent (+) +1 damage bonus against 10 types of opponents
Grappling Finesse Grapple checks use Dex & retain dodge bonus
Improved Aim Double normal aiming bonuses
Improved Block (+) +2 bonus on attack rolls to block
1 1Improved Block (+) +2 bonus on attack rolls to block
2 2Improved Block (+) +4 bonus on attack rolls to block
3 3Improved Block (+) +6 bonus on attack rolls to block
4 4Improved Block (+) +8 bonus on attack rolls to block
5 5Improved Block (+) +10 bonus on attack rolls to block
6 6Improved Block (+) +12 bonus on attack rolls to block
7 7Improved Block (+) +14 bonus on attack rolls to block
8 8Improved Block (+) +16 bonus on attack rolls to block
9 9Improved Block (+) +18 bonus on attack rolls to block
10 10Improved Block (+) +20 bonus on attack rolls to block
Improved Critical (+) Critical hit on 19 or 20 with 1 attack
1 1Improved Critical (+) Critical hit on 19 or 20 with 1 attack
2 2Improved Critical (+) Critical hit on 19 or 20 with 2 attacks
3 3Improved Critical (+) Critical hit on 19 or 20 with 3 attacks
4 4Improved Critical (+) Critical hit on 19 or 20 with 4 attacks
5 5Improved Critical (+) Critical hit on 19 or 20 with 5 attacks
6 6Improved Critical (+) Critical hit on 19 or 20 with 6 attacks
7 7Improved Critical (+) Critical hit on 19 or 20 with 7 attacks
8 8Improved Critical (+) Critical hit on 19 or 20 with 8 attacks
9 9Improved Critical (+) Critical hit on 19 or 20 with 9 attacks
10 10Improved Critical (+) Critical hit on 19 or 20 with 10 attacks
Improved Defense (+) +6 dodge bonus from the total defense action
1 1Improved Defense (+) +6 dodge bonus from the total defense action
2 2Improved Defense (+) +8 dodge bonus from the total defense action
1 1Improved Disarm (+) +2 bonus on attack rolls to disarm
2 2Improved Disarm (+) +4 bonus on attack rolls to disarm
3 3Improved Disarm (+) +6 bonus on attack rolls to disarm
4 4Improved Disarm (+) +8 bonus on attack rolls to disarm
5 5Improved Disarm (+) +10 bonus on attack rolls to disarm
6 6Improved Disarm (+) +12 bonus on attack rolls to disarm
7 7Improved Disarm (+) +14 bonus on attack rolls to disarm
8 8Improved Disarm (+) +16 bonus on attack rolls to disarm
9 9Improved Disarm (+) +18 bonus on attack rolls to disarm
10 10Improved Disarm (+) +20 bonus on attack rolls to disarm
Improved Grab Grapple as a free action after a successful attack
Improved Grapple Make grapple checks with only one hand
Improved Initiative (+) +4 bonus on initiative checks
1 1Improved Initiative (+) +4 bonus on initiative checks
2 2Improved Initiative (+) +8 bonus on initiative checks
3 3Improved Initiative (+) +12 bonus on initiative checks
4 4Improved Initiative (+) +16 bonus on initiative checks
5 5Improved Initiative (+) +20 bonus on initiative checks
6 6Improved Initiative (+) +24 bonus on initiative checks
7 7Improved Initiative (+) +28 bonus on initiative checks
8 8Improved Initiative (+) +32 bonus on initiative checks
9 9Improved Initiative (+) +36 bonus on initiative checks
10 10Improved Initiative (+) +40 bonus on initiative checks
Improved Overrun +4 bonus on trip checks while overrunning
Improved Pin -4 penalty on grappling checks against you
Improved Sunder +4 bonus on attack rolls to hit an object
Improved Throw Opponent uses lesser of Str or Dex against trip attacks
Improved Trip +4 bonus on trip checks, opponent can't trip you
Move-by Action Move both before and after a standard action
Power Attack Reduce attack bonus to increase damage bonus
Precise Shot (+) No penalty for shooting or throwing into melee
1Precise Shot (+) No penalty for shooting or throwing into melee
2Precise Shot (+) Ignores concealment unless total cover
Prone Fighting No penalty for fighting while prone
Quick Draw (+) Draw & ready a weapon as a free action
1Quick Draw (+) Draw & ready a weapon as a free action
2Quick Draw (+) Draw, ready, & reload a weapon as a free action
Rage (+) +4 to Str, +2 Fort & Will, -2 Defense
1 1Rage (+) +4 Str, +3 Fort & Will, -2 Defense
2 2Rage (+) +6 Str, +4 Fort & Will, -2 Defense
3 3Rage (+) +8 Str, +5 Fort & Will, -2 Defense
4 4Rage (+) +10 Str, +6 Fort & Will, -2 Defense
5 5Rage (+) +12 Str, +7 Fort & Will, -2 Defense
6 6Rage (+) +14 Str, +8 Fort & Will, -2 Defense
7 7Rage (+) +16 Str, +9 Fort & Will, -2 Defense
8 8Rage (+) +18 Str, +10 Fort & Will, -2 Defense
9 9Rage (+) +20 Str, +11 Fort & Will, -2 Defense
10 10Rage (+) +22 Str, +12 Fort & Will, -2 Defense
Ranged Pin Make grapple attacks with ranged weapons
Redirect Trick an opponent into hitting someone else
Set-Up Transfer the benefit of a combat bonus to an ally
Sneak Attack (+) +2 damage when you surprise attack an opponent
1 1Sneak Attack (+) +2 damage when you surprise attack an opponent
2 2Sneak Attack (+) +3 damage when you surprise attack an opponent
3 3Sneak Attack (+) +4 damage when you surprise attack an opponent
4 4Sneak Attack (+) +5 damage when you surprise attack an opponent
Stunning Attack Your unarmed attack can stun an opponent
Takedown Attack (+) Gain addtl melee attack when you drop an opponent
1 1Takedown Attack (+) Gain addtl melee attack when you drop an opponent
2 2Takedown Attack (+) Gain addtl melee attack & 5 ft step when you drop an opponent
Throwing Mastery (+) +1 damage with thrown weapons
1 1Throwing Mastery (+) +1 damage with thrown weapons
2 2Throwing Mastery (+) +2 damage with thrown weapons
3 3Throwing Mastery (+) +3 damage with thrown weapons
4 4Throwing Mastery (+) +4 damage with thrown weapons
5 5Throwing Mastery (+) +5 damage with thrown weapons
6 6Throwing Mastery (+) +6 damage with thrown weapons
7 7Throwing Mastery (+) +7 damage with thrown weapons
8 8Throwing Mastery (+) +8 damage with thrown weapons
9 9Throwing Mastery (+) +9 damage with thrown weapons
10 10Throwing Mastery (+) +10 damage with thrown weapons
Uncanny Dodge Retain your dodge bonus while flat-footed
Weapon Bind Follow a successful melee block with a free disarm attempt
Weapon Break Follow a successful melee block with a free sunder
Beginner's Luck Spend a Hero Point to gain 5 temp skill ranks
Inspire (+) Grant allies +1 to attacks, saves, & checks
1 1Inspire (+) Grant allies +1 to attacks, saves, & checks
2 2Inspire (+) Grant allies +2 to attacks, saves, & checks
3 3Inspire (+) Grant allies +3 to attacks, saves, & checks
4 4Inspire (+) Grant allies +4 to attacks, saves, & checks
5 5Inspire (+) Grant allies +5 to attacks, saves, & checks
Leadership Spend hero point to remove adverse conditions from ally
Luck (+) +1 hero point
1 1Luck (+) +1 hero point
2 2Luck (+) +2 hero points
3 3Luck (+) +3 hero points
4 4Luck (+) +4 hero points
5 5Luck (+) +5 hero points
6 6Luck (+) +6 hero points
7 7Luck (+) +7 hero points
8 8Luck (+) +8 hero points
9 9Luck (+) +9 hero points
10 10Luck (+) +10 hero points
Seize Initiative Spend a hero point to go first in combat
Ultimate Effort (+) Spend hero point for auto 20 for 1 action
1 1Ultimate Effort (+) Spend hero point for auto 20 for 1 action
2 2Ultimate Effort (+) Spend hero point for auto 20 for 2 actions
3 3Ultimate Effort (+) Spend hero point for auto 20 for 3 actions
4 4Ultimate Effort (+) Spend hero point for auto 20 for 4 actions
5 5Ultimate Effort (+) Spend hero point for auto 20 for 5 actions
6 6Ultimate Effort (+) Spend hero point for auto 20 for 6 actions
7 7Ultimate Effort (+) Spend hero point for auto 20 for 7 actions
8 8Ultimate Effort (+) Spend hero point for auto 20 for 8 actions
9 9Ultimate Effort (+) Spend hero point for auto 20 for 9 actions
10 10Ultimate Effort (+) Spend hero point for auto 20 for 10 actions
Ambidexterity Eliminate off-hand penalties
Assessment Know a subject's relative offensive and defensive ability
Benefit (+) Gain 1 minor benefit
1 1Benefit (+) Gain 1 minor benefit
2 2Benefit (+) Gain 2 minor benefits
3 3Benefit (+) Gain 3 minor benefits
4 4Benefit (+) Gain 4 minor benefits
5 5Benefit (+) Gain 5 minor benefits
6 6Benefit (+) Gain 6 minor benefits
7 7Benefit (+) Gain 7 minor benefits
8 8Benefit (+) Gain 8 minor benefits
9 9Benefit (+) Gain 9 minor benefits
10 10Benefit (+) Gain 10 minor benefits
Diehard Automatically stabilize when dying
Eidetic Memory Perfect recall of everything you've experienced
Endurance (+) +4 bonus on checks requiring endurance or stamina
1 1Endurance (+) +4 bonus on checks requiring endurance or stamina
2 2Endurance (+) +8 bonus on checks requiring endurance or stamina
3 3Endurance (+) +12 bonus on checks requiring endurance or stamina
4 4Endurance (+) +16 bonus on checks requiring endurance or stamina
5 5Endurance (+) +20 bonus on checks requiring endurance or stamina
6 6Endurance (+) +24 bonus on checks requiring endurance or stamina
7 7Endurance (+) +28 bonus on checks requiring endurance or stamina
8 8Endurance (+) +32 bonus on checks requiring endurance or stamina
9 9Endurance (+) +36 bonus on checks requiring endurance or stamina
10 10Endurance (+) +40 bonus on checks requiring endurance or stamina
Environmental Adaptation Suffer no penalties from a particular environment
Equipment (+) Acquire 5 points worth of equipment
1 1Equipment (+) 5 points worth of equipment
2 2Equipment (+) 10 points worth of equipment
3 3Equipment (+) 15 points worth of equipment
4 4Equipment (+) 20 points worth of equipment
5 5Equipment (+) 25 points worth of equipment
6 6Equipment (+) 30 points worth of equipment
7 7Equipment (+) 35 points worth of equipment
8 8Equipment (+) 40 points worth of equipment
9 9Equipment (+) 45 points worth of equipment
10 10Equipment (+) 50 points worth of equipment
Fearless Immunity to fear effects
1 Fearsome Presence (+) Inspire fear in others, DC:11 range: 5
1 1Fearsome Presence (+) Inspire fear in others, DC:11 range: 5
2 2Fearsome Presence (+) Inspire fear in others, DC:12 range: 10
3 3Fearsome Presence (+) Inspire fear in others, DC:13 range: 15
4 4Fearsome Presence (+) Inspire fear in others, DC:14 range: 20
5 5Fearsome Presence (+) Inspire fear in others, DC:15 range: 25
6 6Fearsome Presence (+) Inspire fear in others, DC:16 range: 30
7 7Fearsome Presence (+) Inspire fear in others, DC:17 range: 35
8 8Fearsome Presence (+) Inspire fear in others, DC:18 range: 40
9 9Fearsome Presence (+) Inspire fear in others, DC:19 range: 45
10 10Fearsome Presence (+) Inspire fear in others, DC:20 range: 50
Instant Up Stand up as a free action
Interpose Trade places with an adjacent ally subject to attack
Master Plan Bonus in situations when you have a chance to plan
1 Minions (+) 15pp of followers
1 1Minions (+) 15pp of followers
2 2Minions (+) 30pp of followers
3 3Minions (+) 45pp of followers
4 4Minions (+) 60pp of followers
5 5Minions (+) 75pp of followers
6 6Minions (+) 90pp of followers
7 7Minions (+) 105pp of followers
8 8Minions (+) 120pp of followers
9 9Minions (+) 135pp of followers
10 10Minions (+) 150pp of followers
11 11Minions (+) 165pp of followers
12 12Minions (+) 180pp of followers
13 13Minions (+) 195pp of followers
14 14Minions (+) 210pp of followers
15 15Minions (+) 225pp of followers
16 16Minions (+) 240pp of followers
17 17Minions (+) 255pp of followers
18 18Minions (+) 270pp of followers
19 19Minions (+) 285pp of followers
20 20Minions (+) 300pp of followers
21 21Minions (+) 315pp of followers
Quick Change (+) You can change clothes as a free action
1 1Quick Change (+) You can change clothes as a free action
2 2Quick Change (+) Change into any outfit at will
Second Chance (+) You get a second check or save against 1 hazard type
1 1Second Chance (+) You get a second check or save against 1 hazard type
2 2Second Chance (+) You get a second check or save against 2 hazard types
3 3Second Chance (+) You get a second check or save against 3 hazard types
4 4Second Chance (+) You get a second check or save against 4 hazard types
5 5Second Chance (+) You get a second check or save against 5 hazard types
6 6Second Chance (+) You get a second check or save against 6 hazard types
7 7Second Chance (+) You get a second check or save against 7 hazard types
8 8Second Chance (+) You get a second check or save against 8 hazard types
9 9Second Chance (+) You get a second check or save against 9 hazard types
10 10Second Chance (+) You get a second check or save against 10 hazard types
Sidekick (+) 5pp Sidekick
1 1Sidekick (+) 5pp Sidekick
2 2Sidekick (+) 10pp Sidekick
3 3Sidekick (+) 15pp Sidekick
4 4Sidekick (+) 20pp Sidekick
5 5Sidekick (+) 25pp Sidekick
6 6Sidekick (+) 30pp Sidekick
7 7Sidekick (+) 35pp Sidekick
8 8Sidekick (+) 40pp Sidekick
9 9Sidekick (+) 45pp Sidekick
10 10Sidekick (+) 50pp Sidekick
11 11Sidekick (+) 55pp Sidekick
12 12Sidekick (+) 60pp Sidekick
13 13Sidekick (+) 65pp Sidekick
14 14Sidekick (+) 70pp Sidekick
15 15Sidekick (+) 75pp Sidekick
16 16Sidekick (+) 80pp Sidekick
17 17Sidekick (+) 85pp Sidekick
18 18Sidekick (+) 90pp Sidekick
19 19Sidekick (+) 95pp Sidekick
20 20Sidekick (+) 100pp Sidekick
Teamwork (+) Additional +1 bonus for aid actions
1 1Teamwork (+) Additional +1 bonus for aid actions
2 2Teamwork (+) Additional +2 bonus for aid actions
3 3Teamwork (+) Additional +3 bonus for aid actions
Trance Go into a deathlike trance that slows breathing
Acrobatic Bluff Feint and trick using Acrobatics rather than Bluff
Animal Empathy Use Handle Animal to affect the attitudes of animals
Artificer Use Knowledge (arcane lore) & Craft to create magical inventions
Attractive (+) +4 bonus Bluff & Diplomacy people affected by your looks
1 1Attractive (+) +4 bonus Bluff & Diplomacy people affected by your looks
2 2Attractive (+) +8 bonus Bluff & Diplomacy people affected by your looks
3 3Attractive (+) +12 bonus Bluff & Diplomacy people affected by your looks
4 4Attractive (+) +16 bonus Bluff & Diplomacy people affected by your looks
5 5Attractive (+) +20 bonus Bluff & Diplomacy people affected by your looks
6 6Attractive (+) +24 bonus Bluff & Diplomacy people affected by your looks
7 7Attractive (+) +28 bonus Bluff & Diplomacy people affected by your looks
8 8Attractive (+) +32 bonus Bluff & Diplomacy people affected by your looks
9 9Attractive (+) +36 bonus Bluff & Diplomacy people affected by your looks
10 10Attractive (+) +40 bonus Bluff & Diplomacy people affected by your looks
Connected Make a Diplomacy check to call in favors or aid
Contacts Make a Gather Information check in one minute
Distract (+) Bluff or Intimidate check to daze an opponent for 1 round
1 1Distract (+) Bluff or Intimidate check to daze an opponent for 1 round
2 2Distract (+) Use Bluff & Intimidate check to daze an opponent for 1 round
Fascinate (+) Hold a subject's attention with 1 interaction skill
1 1Fascinate (+) Hold a subject's attention with 1 interaction skill
2 2Fascinate (+) Hold a subject's attention with 2 interaction skills
3 3Fascinate (+) Hold a subject's attention with 3 interaction skills
4 4Fascinate (+) Hold a subject's attention with 4 interaction skills
Hide in Plain Sight You don't need cover or concealment to hide
Improvised Tools No penalty for not having tools for a skill
Inventor Can create temporary devices
Jack-of-All-Trades Use any skill untrained
Ritualist Can create and cast arcane rituals
Skill Mastery (+) Choose 4 skills you can take 10 with even under pressure
1 1Skill Mastery (+) Choose 4 skills you can take 10 with
2 2Skill Mastery (+) Choose 8 skills you can take 10 with
3 3Skill Mastery (+) Choose 12 skills you can take 10 with
4 4Skill Mastery (+) Choose 16 skills you can take 10 with
5 5Skill Mastery (+) Choose 20 skills you can take 10 with
6 6Skill Mastery (+) Choose 24 skills you can take 10 with
7 7Skill Mastery (+) Choose 28 skills you can take 10 with
8 8Skill Mastery (+) Choose 32 skills you can take 10 with
9 9Skill Mastery (+) Choose 36 skills you can take 10 with
10 10Skill Mastery (+) Choose 40 skills you can take 10 with
Startle Feint using intimidate rather than bluff
Taunt Demoralize using Bluff rather than Intimidate
Track Use Survival to follow tracks
Well-Informed Gather Information check when meeting someone
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0

Luck Check:

blinded blinded50% miss in combat, no dodge, -2 to def, -4 str & dex


dazed dazed: can take no actions, keeps dodge bonus
deafened deafenecannot hear, -4 init
disabled disable single action per round. strenuous actions = dying
dying dying: fort save dc:10 or die.+1 dc to save per hour
entangled entangl-2 att & def, -4 dex, move 1/2 speed unless anchored
exhausted exhaust1/2 speed, -6 str & dex, -3 att & def
fatigued fatigue no run or charge, -2 str & dex, -1 att & def
grappled grapplecan only make simple attack or break free of grapple
helpless helples+4 to be hit (melee), 5 defense
injured injured each injury incurs an additional -1 toughness save
invisible invisib +2 to hit defenders 50% chance miss to be hit
nauseated nauseatmove actions only, fort save DC 10+ power rank
paralyzed paralyz0 str & dex, 5 def, can take mental actions
pinned pinned:held immobile in grapple, no dodge, -4 def
prone prone: -4 melee attacks, +4 to be hit (melee), -4 (ranged)
shaken shaken:-2 to all saves and checks
sickened sickened-2 to all attack rolls and checks
slowed slowed:-1 attacks, defense, reflex.Move at half speed
staggered stagger1 move or standard action per round
stunned stunnedstunned for 1 round, lose dodge bonus, +2 to be hit
unconscious unconscknocked out & helpless
backs -10 = 100
weight (metric) 6
0
0
0
0
0
6
0
900-14400 kg 0
14400-11250 kg 0
11250-900000 0
0
33 lbs Light 33 Light: 33 lbs
66 lbs Med 66 Med: 66 lbs
100 lbs Heavy 100 Heavy: 100 lbs
200 lbs Max 200 Max: 200 lbs
500 lbs Push/Drag 500 Push: 500 lbs
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Accurate AttacReduce damage bonus to increase attack bonus 7
All-out Attack Reduce defense bonus to increase attack bonus 8
1Attack Focus +1 bonus to melee attack rolls
1Attack Focus +1 bonus to ranged attack rolls 9
1Attack Specia+2 bonus to attack rolls with a specific attack 10
Blind-Fight Re-roll miss chances from concealment
Chokehold Cause an opponent you are grappling to suffocate
Critical Strike Score critical hits against targets normally immune to them
Defensive AttaReduce attack bonus to increase defense bonus
Defensive Roll +1 Toughness save bonus
1Defensive Rol+1 Toughness save bonus
2Defensive Rol+2 Toughness save bonus
3Defensive Rol+3 Toughness save bonus
4Defensive Rol+4 Toughness save bonus
5Defensive Rol+5 Toughness save bonus
6Defensive Rol+6 Toughness save bonus
7Defensive Rol+7 Toughness save bonus
8Defensive Rol+8 Toughness save bonus
9Defensive Rol+9 Toughness save bonus
10Defensive Ro +10 Toughness save bonus
Dodge Focus (+1 dodge bonus
1Dodge Focus +1 dodge bonus
2Dodge Focus +2 dodge bonus
3Dodge Focus +3 dodge bonus
4Dodge Focus +4 dodge bonus
5Dodge Focus +5 dodge bonus
6Dodge Focus +6 dodge bonus
7Dodge Focus +7 dodge bonus
8Dodge Focus +8 dodge bonus
9Dodge Focus +9 dodge bonus
10Dodge Focus+10 dodge bonus
Elusive Target Double penalties for ranged attacks against you in melee
Evasion (+) Suffer 1/2 damage from attacks allowing a Reflex save
1Evasion (+) Suffer 1/2 damage from attacks allowing a Reflex save
2Evasion (+) Suffer no damage from attacks allowing a Reflex save
Fast Overrun Make multiple overrun attempts in a round
Favored Envir +1 attack or dodge in one particular environment
1 1Favored Envi +1 attack or dodge in one particular environment 1
2 2Favored Envi +1 attack or dodge in 2 environments 2
3 3Favored Envi +1 attack or dodge in 3 environments 3
4 4Favored Envi +1 attack or dodge in 4 environments 4
5 5Favored Envi +1 attack or dodge in 5 environments 5
6 6Favored Envi +1 attack or dodge in 6 environments 6
7 7Favored Envi +1 attack or dodge in 7 environments 7
8 8Favored Envi +1 attack or dodge in 8 environments 8
9 9Favored Envi +1 attack or dodge in 9 environments 9
10 10Favored Env+1 attack or dodge in 10 environments 10
Favored Oppon+1 damage bonus against a type of opponent
1 1Favored Oppo+1 damage bonus against a type of opponent 1
2 2Favored Oppo+1 damage bonus against 2 types of opponents 2
3 3Favored Oppo+1 damage bonus against 3 types of opponents 3
4 4Favored Oppo+1 damage bonus against 4 types of opponents 4
5 5Favored Oppo+1 damage bonus against 5 types of opponents 5
6 6Favored Oppo+1 damage bonus against 6 types of opponents 6
7 7Favored Oppo+1 damage bonus against 7 types of opponents 7
8 8Favored Oppo+1 damage bonus against 8 types of opponents 8
9 9Favored Oppo+1 damage bonus against 9 types of opponents 9
10 10Favored Opp+1 damage bonus against 10 types of opponents 10
Grappling FineGrapple checks use Dex & retain dodge bonus
Improved Aim Double normal aiming bonuses
Improved Bloc+2 bonus on attack rolls to block
1 1Improved Blo+2 bonus on attack rolls to block 1
2 2Improved Blo+4 bonus on attack rolls to block 2
3 3Improved Blo+6 bonus on attack rolls to block 3
4 4Improved Blo+8 bonus on attack rolls to block 4
5 5Improved Blo+10 bonus on attack rolls to block 5
6 6Improved Blo+12 bonus on attack rolls to block 6
7 7Improved Blo+14 bonus on attack rolls to block 7
8 8Improved Blo+16 bonus on attack rolls to block 8
9 9Improved Blo+18 bonus on attack rolls to block 9
10 10Improved Bl+20 bonus on attack rolls to block 10
Improved CritiCritical hit on 19 or 20 with 1 attack
1 1Improved CritCritical hit on 19 or 20 with 1 attack 1
2 2Improved CritCritical hit on 19 or 20 with 2 attacks 2
3 3Improved CritCritical hit on 19 or 20 with 3 attacks 3
4 4Improved CritCritical hit on 19 or 20 with 4 attacks 4
5 5Improved CritCritical hit on 19 or 20 with 5 attacks 5
6 6Improved CritCritical hit on 19 or 20 with 6 attacks 6
7 7Improved CritCritical hit on 19 or 20 with 7 attacks 7
8 8Improved CritCritical hit on 19 or 20 with 8 attacks 8
9 9Improved CritCritical hit on 19 or 20 with 9 attacks 9
10 10Improved CriCritical hit on 19 or 20 with 10 attacks 10
Improved Defe+6 dodge bonus from the total defense action
1 1Improved Def+6 dodge bonus from the total defense action 1
2 2Improved Def+8 dodge bonus from the total defense action 2
Improved Dis +2 bonus on attack rolls to disarm
Improved Gra Grapple as a free action after a successful attack
Improved GrapMake grapple checks with only one hand
Improved Initi+4 bonus on initiative checks
1 1Improved Init+4 bonus on initiative checks 1
2 2Improved Init+8 bonus on initiative checks 2
3 3Improved Init+12 bonus on initiative checks 3
4 4Improved Init+16 bonus on initiative checks 4
5 5Improved Init+20 bonus on initiative checks 5
6 6Improved Init+24 bonus on initiative checks 6
7 7Improved Init+28 bonus on initiative checks 7
8 8Improved Init+32 bonus on initiative checks 8
9 9Improved Init+36 bonus on initiative checks 9
10 10Improved Ini+40 bonus on initiative checks 10
Improved Ove+4 bonus on trip checks while overrunning
Improved Pin -4 penalty on grappling checks against you
Improved Sun +4 bonus on attack rolls to hit an object
Improved Thr Opponent uses lesser of Str or Dex against trip attacks
Improved Trip+4 bonus on trip checks, opponent can't trip you
Move-by Actio Move both before and after a standard action
Power Attack Reduce attack bonus to increase damage bonus

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feats extras flaws Page Number 4


5
Energy conversBoth types (1), Power magnet (1) 6
Reaction (4) 7
8
Additional power 9
10
Mental link Sensory link (1)
Extra subject (Subject required (-1)
Progression Additional typ Limited (-1)
Dimensional
1
Others only (-1), Personal (-1) 2
3
Alternate power 4
Selective, SubtArea (1)
Broad type (-1), Narrow type (-2)
1
2
Range (1)
Alternate powers 1
Innate, PreciseDuration (1), Movable (1) 2
Alternate powers 3
Machine control 4
5
Action (1), Automatic (1), Ranged (1), Reflection (1), Redirection (1) 6
Alternate power 7
Restricted 8
9
Reversible 10

Absorption heal
Heroic (1), HorFeedback (-1), Real (-1), Unconscious (-1)
Alternate powers
Alternate powers

Mind blank Limited - one emotion (-1), Sense-dependent (-1) 1


2
3
Medium (-1) 4
Reversible 5
Gliding (-1), Levitation (-1)
Selective, SubtImpervious (1 Ablative (-1), Limited (-1)
Alternate powers 1
Progression 2
Alternate power 3
Alternate power, Growth strike 4
Persistent, Re Energizing (1),Empathetic (-1) 5
Alternate power, Growth strike 6
7
Unstoppable 8
Limited (-1) 9
10

Alternate powers
1
Alternate powers 2
Alternate powers 3
4
Fog of forgetfulness, Light of truth, Mystic blast, Mystic binding, Mystic passage, Alternate powers 5
Alternate powers 6
Mental weapon (-2) 7
Continuous (1)Limited (-1), Overload (-1), Resisted (-1), Tainted (-1) 8
Mental link Conscious (1),One command (-1), Sense dependent (-1) 9
Sensory link ( Limited (-1) 10
Metamorph
Sicken (-1) 1
2
Duration (1), Nullifying field (0), Power resistance (1) 3
4
Selective Partial (-1) 5
Slow (-1) 6
Alternate powers, Photosynthesis 7
Alternate powers 8
9
10

One type (-1), One task (-2)


Alternate powers
Persistent, Regrowth Source (-1) 1
2
Limited (-1) 3
4
Alternate poweNormal Strength (1) 5
Alternate poweBacklash (1), Entangle (-1) 6
Alternate powers 7
8
Alternate powers 9
10

Might, ThrownRanged
Limited (-1) 1
2
Progression, Me
Fanatical (1), Attitude (-1) 3
4
5
Alternate power
Share speed (1) 6
Shockwave, Super-breath, Thunderclap 7
8
Alternate poweDamaging (1),Limited (-1) 9
Alternate Power 10
Change directiAccurate (1), PLong-range (-1), Medium (-1), Short-range (-1)
Alternate power 1
Tainted (-1) 1
Continuous (1 Touch (-1) 2
Knockback (1) 3
Alternate Power 4
Alternate Power 5
6
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Accurate Attack Reduce damage bonus to increase attack bonus
All-out Attack Reduce defense bonus to increase attack bonus
Attack Focus (+) +1 bonus to either melee or ranged attack rolls
1Attack Focus (+) +1 bonus to either melee or ranged attack rolls
2Attack Focus (+) +1 bonus to both melee or ranged attack rolls
Attack Specialization (+ +2 bonus to attack rolls with 1 specific attack
1Attack Specialization ( +2 bonus to attack rolls with 1 specific attack
2Attack Specialization ( +2 bonus to attack rolls with 2 specific attacks

3Attack Specialization ( +2 bonus to attack rolls with 3 specific attacks

4Attack Specialization ( +2 bonus to attack rolls with 4 specific attacks


5Attack Specialization ( +2 bonus to attack rolls with 5 specific attacks
6Attack Specialization ( +2 bonus to attack rolls with 6 specific attacks
7Attack Specialization ( +2 bonus to attack rolls with 7 specific attacks
8Attack Specialization ( +2 bonus to attack rolls with 8 specific attacks

9Attack Specialization ( +2 bonus to attack rolls with 9 specific attacks


10Attack Specialization +2 bonus to attack rolls with 10 specific attacks
Blind-Fight Re-roll miss chances from concealment
Chokehold Cause an opponent you are grappling to suffocate
Critical Strike Score critical hits against targets normally immune to them
Defensive Attack Reduce attack bonus to increase defense bonus
Defensive Roll (+) +1 Toughness save bonus
1Defensive Roll (+) +1 Toughness save bonus
2Defensive Roll (+) +2 Toughness save bonus
3Defensive Roll (+) +3 Toughness save bonus
4Defensive Roll (+) +4 Toughness save bonus
5Defensive Roll (+) +5 Toughness save bonus
6Defensive Roll (+) +6 Toughness save bonus
7Defensive Roll (+) +7 Toughness save bonus
8Defensive Roll (+) +8 Toughness save bonus
9Defensive Roll (+) +9 Toughness save bonus
10Defensive Roll (+) +10 Toughness save bonus
Dodge Focus (+) +1 dodge bonus
1Dodge Focus (+) +1 dodge bonus
2Dodge Focus (+) +2 dodge bonus
3Dodge Focus (+) +3 dodge bonus
4Dodge Focus (+) +4 dodge bonus
5Dodge Focus (+) +5 dodge bonus
6Dodge Focus (+) +6 dodge bonus
7Dodge Focus (+) +7 dodge bonus
8Dodge Focus (+) +8 dodge bonus
9Dodge Focus (+) +9 dodge bonus
10Dodge Focus (+) +10 dodge bonus
Elusive Target Double penalties for ranged attacks against you in melee
Evasion (+) Suffer 1/2 damage from attacks allowing a Reflex save
1Evasion (+) Suffer 1/2 damage from attacks allowing a Reflex save
2Evasion (+) Suffer no damage from attacks allowing a Reflex save
Fast Overrun Make multiple overrun attempts in a round
Favored Environment (++1 attack or dodge in one particular environment
1Favored Environment (+1 attack or dodge in one particular environment
2Favored Environment (+1 attack or dodge in 2 environments
3Favored Environment (+1 attack or dodge in 3 environments
4Favored Environment (+1 attack or dodge in 4 environments
5Favored Environment (+1 attack or dodge in 5 environments
6Favored Environment (+1 attack or dodge in 6 environments
7Favored Environment (+1 attack or dodge in 7 environments
8Favored Environment (+1 attack or dodge in 8 environments
9Favored Environment (+1 attack or dodge in 9 environments
10Favored Environment +1 attack or dodge in 10 environments
Favored Opponent (+) +1 damage bonus against a type of opponent
1Favored Opponent (+)+1 damage bonus against a type of opponent
2Favored Opponent (+)+1 damage bonus against 2 types of opponents
3Favored Opponent (+)+1 damage bonus against 3 types of opponents
4Favored Opponent (+)+1 damage bonus against 4 types of opponents
5Favored Opponent (+)+1 damage bonus against 5 types of opponents
6Favored Opponent (+)+1 damage bonus against 6 types of opponents
7Favored Opponent (+)+1 damage bonus against 7 types of opponents
8Favored Opponent (+)+1 damage bonus against 8 types of opponents
9Favored Opponent (+)+1 damage bonus against 9 types of opponents
10Favored Opponent (++1 damage bonus against 10 types of opponents
Grappling Finesse Grapple checks use Dex & retain dodge bonus
Improved Aim Double normal aiming bonuses
Improved Block (+) +2 bonus on attack rolls to block
1Improved Block (+) +2 bonus on attack rolls to block
2Improved Block (+) +4 bonus on attack rolls to block
3Improved Block (+) +6 bonus on attack rolls to block
4Improved Block (+) +8 bonus on attack rolls to block
5Improved Block (+) +10 bonus on attack rolls to block
6Improved Block (+) +12 bonus on attack rolls to block
7Improved Block (+) +14 bonus on attack rolls to block
8Improved Block (+) +16 bonus on attack rolls to block
9Improved Block (+) +18 bonus on attack rolls to block
10Improved Block (+) +20 bonus on attack rolls to block
Improved Critical (+) Critical hit on 19 or 20 with 1 attack
1Improved Critical (+) Critical hit on 19 or 20 with 1 attack
2Improved Critical (+) Critical hit on 19 or 20 with 2 attacks
3Improved Critical (+) Critical hit on 19 or 20 with 3 attacks
4Improved Critical (+) Critical hit on 19 or 20 with 4 attacks
5Improved Critical (+) Critical hit on 19 or 20 with 5 attacks
6Improved Critical (+) Critical hit on 19 or 20 with 6 attacks
7Improved Critical (+) Critical hit on 19 or 20 with 7 attacks
8Improved Critical (+) Critical hit on 19 or 20 with 8 attacks
9Improved Critical (+) Critical hit on 19 or 20 with 9 attacks
10Improved Critical (+) Critical hit on 19 or 20 with 10 attacks
Improved Defense (+) +6 dodge bonus from the total defense action
1Improved Defense (+) +6 dodge bonus from the total defense action
2Improved Defense (+) +8 dodge bonus from the total defense action
Improved Disarm +2 bonus on attack rolls to disarm
Improved Grab Grapple as a free action after a successful attack
Improved Grapple Make grapple checks with only one hand
Improved Initiative (+) +4 bonus on initiative checks
1Improved Initiative (+)+4 bonus on initiative checks
2Improved Initiative (+)+8 bonus on initiative checks
3Improved Initiative (+)+12 bonus on initiative checks
4Improved Initiative (+)+16 bonus on initiative checks
5Improved Initiative (+)+20 bonus on initiative checks
6Improved Initiative (+)+24 bonus on initiative checks
7Improved Initiative (+)+28 bonus on initiative checks
8Improved Initiative (+)+32 bonus on initiative checks
9Improved Initiative (+)+36 bonus on initiative checks
10Improved Initiative ( +40 bonus on initiative checks
Improved Overrun +4 bonus on trip checks while overrunning
Improved Pin -4 penalty on grappling checks against you
Improved Sunder +4 bonus on attack rolls to hit an object
Improved Throw Opponent uses lesser of Str or Dex against trip attacks
Improved Trip +4 bonus on trip checks, opponent can't trip you
Move-by Action Move both before and after a standard action
Power Attack Reduce attack bonus to increase damage bonus
Precise Shot (+) No penalty for shooting or throwing into melee
1Precise Shot (+) No penalty for shooting or throwing into melee
2Precise Shot (+) Ignores concealment unless total cover
Prone Fighting No penalty for fighting while prone
Quick Draw (+) Draw & ready a weapon as a free action
1Quick Draw (+) Draw & ready a weapon as a free action
2Quick Draw (+) Draw, ready, & reload a weapon as a free action
Rage (+) +2 to Str, +1 Fort & Will, -2 Defense
1Rage (+) +2 Str, +1 Fort & Will, -2 Defense
2Rage (+) +4 Str, +2 Fort & Will, -2 Defense

3Rage (+) +6 Str, +3 Fort & Will, -2 Defense


4Rage (+) +8 Str, +4 Fort & Will, -2 Defense
5Rage (+) +10 Str, +5 Fort & Will, -2 Defense
6Rage (+) +12 Str, +6 Fort & Will, -2 Defense
7Rage (+) +14 Str, +7 Fort & Will, -2 Defense
8Rage (+) +16 Str, +8 Fort & Will, -2 Defense
9Rage (+) +18 Str, +9 Fort & Will, -2 Defense
10Rage (+) +20 Str, +10 Fort & Will, -2 Defense
Ranged Pin Make grapple attacks with ranged weapons
Redirect Trick an opponent into hitting someone else
Set-Up Transfer the benefit of a combat bonus to an ally
Sneak Attack (+) +2 damage when you surprise attack an opponent
1Sneak Attack (+) +2 damage when you surprise attack an opponent
2Sneak Attack (+) +3 damage when you surprise attack an opponent
3Sneak Attack (+) +4 damage when you surprise attack an opponent
4Sneak Attack (+) +5 damage when you surprise attack an opponent
Stunning Attack Your unarmed attack can stun an opponent
Takedown Attack (+) Gain addtl melee attack when you drop an opponent
1Takedown Attack (+) Gain addtl melee attack when you drop an opponent
2Takedown Attack (+) Gain addtl melee attack & 5 ft step when you drop an opponent
Throwing Mastery (+) +1 damage with thrown weapons
1Throwing Mastery (+) +1 damage with thrown weapons
2Throwing Mastery (+) +2 damage with thrown weapons
3Throwing Mastery (+) +3 damage with thrown weapons
4Throwing Mastery (+) +4 damage with thrown weapons
5Throwing Mastery (+) +5 damage with thrown weapons
6Throwing Mastery (+) +6 damage with thrown weapons
7Throwing Mastery (+) +7 damage with thrown weapons
8Throwing Mastery (+) +8 damage with thrown weapons
9Throwing Mastery (+) +9 damage with thrown weapons
10Throwing Mastery (+)+10 damage with thrown weapons
Uncanny Dodge Retain your dodge bonus while flat-footed
Weapon Bind Follow a successful melee block with a free disarm attempt
Weapon Break Follow a successful melee block with a free sunder
Beginner's Luck Spend a Hero Point to gain 5 temp skill ranks
Inspire (+) Grant allies +1 to attacks, saves, & checks
1Inspire (+) Grant allies +1 to attacks, saves, & checks
2Inspire (+) Grant allies +2 to attacks, saves, & checks
3Inspire (+) Grant allies +3 to attacks, saves, & checks
4Inspire (+) Grant allies +4 to attacks, saves, & checks
5Inspire (+) Grant allies +5 to attacks, saves, & checks
Leadership Spend hero point to remove adverse conditions from ally
Luck (+) +1 hero point
1Luck (+) +1 hero point
2Luck (+) +2 hero points
3Luck (+) +3 hero points
4Luck (+) +4 hero points
5Luck (+) +5 hero points
6Luck (+) +6 hero points
7Luck (+) +7 hero points
8Luck (+) +8 hero points
9Luck (+) +9 hero points
10Luck (+) +10 hero points
Seize Initiative Spend a hero point to go first in combat
Ultimate Effort (+) Spend hero point for auto 20 for 1 action
1Ultimate Effort (+) Spend hero point for auto 20 for 1 action
2Ultimate Effort (+) Spend hero point for auto 20 for 2 actions
3Ultimate Effort (+) Spend hero point for auto 20 for 3 actions
4Ultimate Effort (+) Spend hero point for auto 20 for 4 actions
5Ultimate Effort (+) Spend hero point for auto 20 for 5 actions
6Ultimate Effort (+) Spend hero point for auto 20 for 6 actions
7Ultimate Effort (+) Spend hero point for auto 20 for 7 actions
8Ultimate Effort (+) Spend hero point for auto 20 for 8 actions
9Ultimate Effort (+) Spend hero point for auto 20 for 9 actions
10Ultimate Effort (+) Spend hero point for auto 20 for 10 actions
Ambidexterity Eliminate off-hand penalties
Assessment Know a subject's relative offensive and defensive ability
Benefit (+) Gain 1 minor benefit
1Benefit (+) Gain 1 minor benefit
2Benefit (+) Gain 2 minor benefits
3Benefit (+) Gain 3 minor benefits
4Benefit (+) Gain 4 minor benefits
5Benefit (+) Gain 5 minor benefits
6Benefit (+) Gain 6 minor benefits
7Benefit (+) Gain 7 minor benefits
8Benefit (+) Gain 8 minor benefits
9Benefit (+) Gain 9 minor benefits
10Benefit (+) Gain 10 minor benefits
Diehard Automatically stabilize when dying
Eidetic Memory Perfect recall of everything you've experienced
Endurance (+) +4 bonus on checks requiring endurance or stamina
1Endurance (+) +4 bonus on checks requiring endurance or stamina
2Endurance (+) +8 bonus on checks requiring endurance or stamina
3Endurance (+) +12 bonus on checks requiring endurance or stamina
4Endurance (+) +16 bonus on checks requiring endurance or stamina
5Endurance (+) +20 bonus on checks requiring endurance or stamina
6Endurance (+) +24 bonus on checks requiring endurance or stamina
7Endurance (+) +28 bonus on checks requiring endurance or stamina
8Endurance (+) +32 bonus on checks requiring endurance or stamina
9Endurance (+) +36 bonus on checks requiring endurance or stamina
10Endurance (+) +40 bonus on checks requiring endurance or stamina
Environmental Adaptati Suffer no penalties from a particular environment
Equipment (+) Acquire 5 points worth of equipment
1Equipment (+) 5 points worth of equipment
2Equipment (+) 10 points worth of equipment
3Equipment (+) 15 points worth of equipment
4Equipment (+) 20 points worth of equipment
5Equipment (+) 25 points worth of equipment
6Equipment (+) 30 points worth of equipment
7Equipment (+) 35 points worth of equipment
8Equipment (+) 40 points worth of equipment
9Equipment (+) 45 points worth of equipment
10Equipment (+) 50 points worth of equipment
Fearless Immunity to fear effects
Fearsome Presence (+) Inspire fear in others, DC:11 range: 5
1Fearsome Presence (+Inspire fear in others, DC:11 range: 5
2Fearsome Presence (+Inspire fear in others, DC:12 range: 10
3Fearsome Presence (+Inspire fear in others, DC:13 range: 15
4Fearsome Presence (+Inspire fear in others, DC:14 range: 20
5Fearsome Presence (+Inspire fear in others, DC:15 range: 25
6Fearsome Presence (+Inspire fear in others, DC:16 range: 30
7Fearsome Presence (+Inspire fear in others, DC:17 range: 35
8Fearsome Presence (+Inspire fear in others, DC:18 range: 40
9Fearsome Presence (+Inspire fear in others, DC:19 range: 45
10Fearsome Presence ( Inspire fear in others, DC:20 range: 50
Instant Up Stand up as a free action
Interpose Trade places with an adjacent ally subject to attack
Master Plan Bonus in situations when you have a chance to plan
Minions (+) 15pp of followers
1Minions (+) 15pp of followers
2Minions (+) 30pp of followers
3Minions (+) 45pp of followers
4Minions (+) 60pp of followers
5Minions (+) 75pp of followers
6Minions (+) 90pp of followers
7Minions (+) 105pp of followers
8Minions (+) 120pp of followers
9Minions (+) 135pp of followers
10Minions (+) 150pp of followers
11Minions (+) 165pp of followers
12Minions (+) 180pp of followers
13Minions (+) 195pp of followers
14Minions (+) 210pp of followers
15Minions (+) 225pp of followers
16Minions (+) 240pp of followers
17Minions (+) 255pp of followers
18Minions (+) 270pp of followers
19Minions (+) 285pp of followers
20Minions (+) 300pp of followers
21Minions (+) 315pp of followers
Quick Change (+) You can change clothes as a free action
1Quick Change (+) You can change clothes as a free action
2Quick Change (+) Change into any outfit at will
Second Chance (+) You get a second check or save against 1 hazard type
1Second Chance (+) You get a second check or save against 1 hazard type
2Second Chance (+) You get a second check or save against 2 hazard types
3Second Chance (+) You get a second check or save against 3 hazard types
4Second Chance (+) You get a second check or save against 4 hazard types
5Second Chance (+) You get a second check or save against 5 hazard types
6Second Chance (+) You get a second check or save against 6 hazard types
7Second Chance (+) You get a second check or save against 7 hazard types
8Second Chance (+) You get a second check or save against 8 hazard types
9Second Chance (+) You get a second check or save against 9 hazard types
10Second Chance (+) You get a second check or save against 10 hazard types
Sidekick (+) 5pp Sidekick
1Sidekick (+) 5pp Sidekick
2Sidekick (+) 10pp Sidekick
3Sidekick (+) 15pp Sidekick
4Sidekick (+) 20pp Sidekick
5Sidekick (+) 25pp Sidekick
6Sidekick (+) 30pp Sidekick
7Sidekick (+) 35pp Sidekick
8Sidekick (+) 40pp Sidekick
9Sidekick (+) 45pp Sidekick
10Sidekick (+) 50pp Sidekick
11Sidekick (+) 55pp Sidekick
12Sidekick (+) 60pp Sidekick
13Sidekick (+) 65pp Sidekick
14Sidekick (+) 70pp Sidekick
15Sidekick (+) 75pp Sidekick
16Sidekick (+) 80pp Sidekick
17Sidekick (+) 85pp Sidekick
18Sidekick (+) 90pp Sidekick
19Sidekick (+) 95pp Sidekick
20Sidekick (+) 100pp Sidekick
Teamwork (+) Additional +1 bonus for aid actions
1Teamwork (+) Additional +1 bonus for aid actions
2Teamwork (+) Additional +2 bonus for aid actions
3Teamwork (+) Additional +3 bonus for aid actions
Trance Go into a deathlike trance that slows breathing
Acrobatic Bluff Feint and trick using Acrobatics rather than Bluff
Animal Empathy Use Handle Animal to affect the attitudes of animals
Artificer Use Knowledge (arcane lore) & Craft to create magical inventions

Attractive (+) +4 bonus Bluff & Diplomacy people affected by your looks
1Attractive (+) +4 bonus Bluff & Diplomacy people affected by your looks
2Attractive (+) +8 bonus Bluff & Diplomacy people affected by your looks
3Attractive (+) +12 bonus Bluff & Diplomacy people affected by your looks
4Attractive (+) +16 bonus Bluff & Diplomacy people affected by your looks
5Attractive (+) +20 bonus Bluff & Diplomacy people affected by your looks
6Attractive (+) +24 bonus Bluff & Diplomacy people affected by your looks
7Attractive (+) +28 bonus Bluff & Diplomacy people affected by your looks
8Attractive (+) +32 bonus Bluff & Diplomacy people affected by your looks
9Attractive (+) +36 bonus Bluff & Diplomacy people affected by your looks
10Attractive (+) +40 bonus Bluff & Diplomacy people affected by your looks
Connected Make a Diplomacy check to call in favors or aid
Contacts Make a Gather Information check in one minute
Distract (+) Bluff or Intimidate check to daze an opponent for 1 round
1Distract (+) Bluff or Intimidate check to daze an opponent for 1 round
2Distract (+) Use Bluff & Intimidate check to daze an opponent for 1 round
Fascinate (+) Hold a subject's attention with 1 interaction skill
1Fascinate (+) Hold a subject's attention with 1 interaction skill
2Fascinate (+) Hold a subject's attention with 2 interaction skills
3Fascinate (+) Hold a subject's attention with 3 interaction skills
4Fascinate (+) Hold a subject's attention with 4 interaction skills
Hide in Plain Sight You don't need cover or concealment to hide
Improvised Tools No penalty for not having tools for a skill
Inventor Can create temporary devices
Jack-of-All-Trades Use any skill untrained
Ritualist Can create and cast arcane rituals
Skill Mastery (+) Choose 4 skills you can take 10 with even under pressure
1Skill Mastery (+) Choose 4 skills you can take 10 with
2Skill Mastery (+) Choose 8 skills you can take 10 with

3Skill Mastery (+) Choose 12 skills you can take 10 with


4Skill Mastery (+) Choose 16 skills you can take 10 with
5Skill Mastery (+) Choose 20 skills you can take 10 with
6Skill Mastery (+) Choose 24 skills you can take 10 with
7Skill Mastery (+) Choose 28 skills you can take 10 with
8Skill Mastery (+) Choose 32 skills you can take 10 with
9Skill Mastery (+) Choose 36 skills you can take 10 with
10Skill Mastery (+) Choose 40 skills you can take 10 with
Startle Feint using intimidate rather than bluff
Taunt Demoralize using Bluff rather than Intimidate
Track Use Survival to follow tracks
Well-Informed Gather Information check when meeting someone
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