CT BEST Robotics Competition: History
CT BEST Robotics Competition: History
HISTORY
BEST is a non-profit, volunteer organization whose mission is to inspire students to pursue careers in
engineering, science, and technology through participation in a sports-like, science and engineering based
robotics competition. BEST is a grassroots effort that began in 1993 with only 14 schools. Annually, over 600
schools are participating with over 10,000 students involved. BEST has had continual growth since its founding.
With this enormous reach, we help build the pipeline of future engineers. 1 out of 2 students surveyed stated
their experience in BEST has influenced their plans after high school.
OUR MISSION
To inspire students to pursue careers in engineering, science, technology, and math through participation in a
sports-like science- and engineering-based robotics competition.
ORGANIZATIONAL GOALS
• Promote the growth of hubs across the U.S., thus maximizing the “pipeline” of future engineers, scientists, and
technical professionals.
• Increase participation of women and minority students in rural and inner city schools.
• Enlist more colleges/universities and corporations to become collaborative educational partners with BEST.
BENEFITS TO STUDENTS
Only one team per school can participate; the school determines student eligibility. There is no limit on the
number of students that can participate. Students who want to participate but don't want to do robotics can
handle publicity, design the team logo, design T-shirts, or perform an infinite number of other jobs.
Robotics - Each team designs and builds a radio-controlled machine to accomplish defined tasks in a game-type
format. Six weeks before the competition, the teams gather for Kick Off Day in early September at local hub
sites where they receive identical kits of equipment (motors, r/c unit, batteries, etc.) and raw materials from
which to build their machines, and a detailed set of game rules. The machines they build cannot weigh more
than 24 pounds, must fit within a 24-inch cube, and must be built only from the raw materials supplied to them
by the local hub.
The BEST Award - Teams that compete in this optional competition are judged on the following: a Project
Engineering Notebook; an oral presentation; an educational display or exhibit; a judges interview; spirit and
sportsmanship; and robot performance. Winning the BEST Award is considered the highest achievement any
team in the competition can accomplish.
Matches - In the robotics competition, four teams compete against each other in a series of 3-minute, round
robin matches in a preliminary round. Each team gets to compete in a minimum of five matches. In a match, the
robots "race" to determine which robot scores the most points performing certain tasks. The top scoring teams at
the end of the preliminary round advance to a championship round.
Kick Off Day occurs on a Saturday in August or September. The local hub brings together the teams signed up
to compete and unveils (in many cases, literally!) the playing field, game theme, and rules for the year. Up until
this day, the playing field and challenge have been kept secret from the teams. Teams are introduced to the
game, the rules are discussed, and the kits are distributed. The event usually lasts a couple of hours. A high
school gym or similar facility is typically used, with the playing field being set up on the court.
Mall Day takes place on the Saturday of the fifth week of the competition. The local hub sets up the playing
field at a local mall and teams are encouraged to sign-up for practice driving times throughout the day. The
purpose is to provide practice, but, typically, teams come to “borrow” (i.e., steal) ideas from other teams about
robot functionality (or lack thereof). It’s also a great way to generate interest in the upcoming game. Hubs
usually invite television and newspaper coverage to help promote the competition.
Game Day occurs six weeks after Kick Off Day. It is typically a one-day event that merges the excitement of a
high school basketball game with the strategy of a chess match and intellectual challenge of a science fair.
Bands, cheerleaders and family cheer their teams on in the competition. Many hubs host the game in local high
school gyms that can accommodate several hundred and upwards to a thousand guests. The gym floor is more
or less divided in half, with one half containing the playing field and the other half containing what is called
“the Pit”—sort of like the pit stop in a NASCAR race. Each team is provided a table on which to work on their
machine between matches.
HISTORICAL
BEST has been held for many years. Competitions from the past include:
2008 Just Plane Crazy
2007 - 2021-A Robot Odyssey Challenge
2006 Laundry Quandry
2005 Mission to Hubble
2004 BEST Fever
2003 Transfusion Confusion
2002 Warp X
2001 RAD to the CORE
2000 Pandemonium in the Smithsonian
1999 Rocket Race: The Alien Escape
1998 Toxic Troubles
1997 Dynamite Duel
1996 Block N' Load
1995 TOTALLY aweSUM
1994 Bumble Rumble
1993 PVC Insanity