P1-P5+G1 Curriculum & Simulations 2018 PDF

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The document outlines the curriculum and testing requirements for different levels in Krav Maga Global (KMG).

The goals of Practitioner Level 1 are to be proficient with basic attacks from different directions and to deal successfully with frontal assaults at the 'Operator Level'.

Straight Strikes covers palm-heel strike, forming a fist, straight left punch to the chin, and straight right punch to the chin.

Curriculum

& Simulations
P1-P5+G1
Practitioner Level 1
The Goals: be proficient with basic attacks in different directions; and be able to deal successfully with
frontal assaults: all at the "Operator Level"

A. History of Krav-Maga, its Founder - Imi Sde-Or (Lichtenfeld) and KMG


1. About the system and the founder - Imi Sde-Or (Lichtenfeld)
2. About the organization (KMG)
3. About KMG and Krav Maga in the country
B. Preliminaries
1. Safety in Training
2. Vulnerable Points
3. Principles of Attacks and Principles of Defenses
4. Tactical behavior
i. Pre-fight (prevent, avoid, de-escalate)
ii. Fight – technical and physical (self-defense) solutions
iii. Post-fight – process situation and proceed to the next task, i.e. - finishing modes
5. Finishing modes / post fight options: disengage; move away; scan the area; get equipped;
assist others; check for injuries; call for assistance; / command / warn others; others
The training session must be suitable for the trainee’s age, weight, physical condition and
mental capability.
C. Ready Stances and Movements
1. The meaning of starting positions and the ready stance (AKA "outlet stance")
2. Passive and semi-passive stances
3. The general ready stance
4. Techniques of moving in various directions from the ready stance
D. Straight Strikes
1. Palm-heel strike (first straight strike to be taught with left / right hand)
2. Forming a fist
3. Straight left punch (to chin)
4. Straight right punch (to chin)
Notes: strikes are first practiced from a semi-passive stance; later from a general ready stance.
Practitioner should understand principles of attacks and proper way to make a fist.
E. Elbow Strikes
1. Horizontal elbow strikes: 1) inward; 2) sideways; 3) backward

F. Hammer Strikes
1. Vertical: i) forward; ii) downward; iii) backward
2. Horizontal: i) sideways; ii) backward
G. Kicks
1. Knee strike - upward
2. Regular (front) kick with the ball of the foot / instep (to low or higher targets)
3. Stomp kick - downward
4. Stomp kick backward - at knee level (between a side and defensive back kick)
Note: Kicks should be taught first from the passive stance, later from other stances.

H. Combinations Using Learned Attacks


1. Short combinations (with simple 2-6 strikes / kicks)
General Note: Emphasize recoiling in all attacks (especially straight strikes and regular kicks).

© KMG – Krav Maga Global – 2014 P-Level 1 Page 1 of 3


I. Outside Defenses
1. 360 outside defenses - with simultaneous counter-attack from a passive stance (against
slaps and later against defined hand strikes)
2. 360 defenses as above, with finishing mode - multiple counter-attacks; move away, etc’
3. Defending against knife attacks - underhand hold (upwards / oriental) or overhand hold
(downwards / regular / icepick) holds; simultaneous defense and counter-attack/s, then
finishing mode

J. Inside Defenses against Straight Strikes/Punches, from a Semi-Passive Stance


1. Inside defense – with sending the palm diagonally forward (heel of hand is vertical)
2. Inside defense and counterattack – counter, forcing opponent's hand down (1.5 rhythm)

K. Leg Defenses against Regular Kick


1. Inside defenses (deflection) against a regular kick - using the shin of the front leg

L. Defending Against Front Chokes


1. Timeline (Distance; as in Section R: "Simulation and Tactics")
Avoidance – move away
De-escalating – verbal
Preventing I (don’t get grabbed) - kick and/or punch
Preventing II (don’t get grabbed) - educational block
Preventing III (don’t get grabbed) - defense and counter act
2. Release, pluck with 2 hooked palms and counterattack with knee/shin and/or strikes
2.1 Variation – pluck with one hand, simultaneous counter with the other

M. Dealing with Falls


1. Get up from the ground -
1.1 Forward, with attacks
1.2 Fast disengagement
1.3 Into a ready stance
2. Forward soft break-fall (towards a wall; from a standing position; if needed, from knees)
3. Forward roll - right shoulder for right-handed practitioners

N. Releases While on Ground


1. Release from a front choke; assailant kneeling by the defender's side - pluck, push and
insert knee; push and kick. Starting positions sitting and lying; prevention included.

O. Using Common Objects as Self-Defense Weapons


1. Identifying and categorizing the use of common objects for self-defense, such as:
shields, clubs, stones, sharp-edge and small objects. Additional rope and liquids
2. Using common objects of the shield type - such as a chair or bag, block and counter
2.1 Dealing with a circular knife attack
2.2 Dealing with a punch or a kick

P. Training - Watching, Awareness, Prevention


1. Observing attacks being initiated (from a realistic distance/starting position)
2. Same as above, but also foreseeing and imagining possible reactions

Q. Returning Attacker (defend – attack – defend)


1. Following the defender's initial defense (a choke release; 360 defenses) and counter-attack,
the opponent returns and attack again, launch an attack suitable for above defenses.

R. Simulation and Tactics – P1


Timeline (Distance) – against an attacker attempting a front choke.
The guidelines are in section L above.

© KMG – Krav Maga Global – 2014 P-Level 1 Page 2 of 3


Additional Material (Country-Specific)

Additional P-1 Curriculum for the Country of (this is an integral part of the test)
1. - _ _ _ _ _ _ _ _ _ _ _ _ _ _
2. - _ _ _ _ _ _ ______
3. - _ _ _ _ _ _ ______

Notes & Extra Curriculum – For Training Only

1. Reaction Games / Fighting Games


Snatching a coin from open palm; touching/hitting games; pushing games; "rooster
fighting"; etc.

2. Attacks and Defenses


Starting Position - Attacks are first done from a passive or semi-passive stance, later
from a general outlet stance / ready stance; and then attacking to various directions.
Later, practice to various heights, in retreat or while advancing, as well as from other
positions, such as sitting or lying down.
Outside Defenses – Against straight punches sent from the front or off-center when
defender's hands are "crossed".
Shadow Sparring – Footwork and positioning with basic attacks, defenses,
counterattacks and combinations.

3. Four against One –


Push with 2 hands or grab to choke (1 attack every 2 seconds)
Note: One can start with the "zombie" game, hands are straight and at neck level.

4. Training - Watching, Awareness, Prevention


By lecturing, simulating and training, the students will get to know various problems that
can arise in real life and which may lead to physical conflict. The student will learn ways
to de-escalate and avoid conflict; e.g. move away; keep distance; ignore verbal
assault utilize correct language. (See "Simulation & Tactics - P1" herein above).

General Remarks and Recommendations

In the earlier levels (P1-P3), students must emphasize the preparation and building of
mental and physical abilities, to prepare the spirit, the mindset and the body to deal with
Krav Maga training. Body strength must be emphasized, including power exercises,
especially around joints that tend to get hurt and for the neck. With time, students should
also exercise the ability to absorb a strike or a fall.
Emphasize stretching muscles and limbering of joints (use principles of short version PNF).
One must practice the various attacks while punching pads/bag, in order to: get used
to contact; be accurate in the attack; improve technique, series and combinations of attacks.
Level of impact must be low in the beginning and should be increased slowly.
Emphasis should be put on the basic attacks; GRADUALLY - with time and enhanced
abilities - improving the technique, power and speed to maximum, and beyond.
Improve strength of “anatomical-chain” for moments of impact using different strikes & kicks.
Practice short punches when the hand is 2.5-10 cm. (1-4 inches) from the target.

© KMG – Krav Maga Global – 2014 P-Level 1 Page 3 of 3


Practitioner Level 2
The Goals: Dealing with side and rear attacks; be proficient in performing series of attacks in all directions;
familiarity with application of pre-fight, fight and post-fight concepts.
Required Achievement: Operator Level and improving the Fighter's attitude and mentality

A. Circular Strikes - Hooks (Roundhouses) & Uppercuts


1. Hook strike/punch (palm heel and fist)
2. Uppercut
Notes: for the hook strikes, while in ready stance the front-hand strike has two variations.
B. Elbow Strikes
1. Vertical elbow strikes: a) upward; b) downward; c) straight backward; d) back and upward
C. Various Striking Methods
1. Straight strike with the fingers
2. Palm strike to groin
3. Back of hand (and fingers) whip strike to groin
4. Straight strike while advancing (simultaneous attack and step) - right (rear) / left (front)
5. Straight left punch in retreat
D. Kicks
1. Knee kick - roundhouse
2. Defensive front kick; striking surfaces: heel, ball of the foot, whole foot (in testing,
demonstrate one of the above)
3. Defensive backward kick
4. Sidekick (with the heel)
5. Roundhouse kick - two methods: horizontal or diagonal (demonstrate one method in
testing); possible striking surfaces: ball of the foot, instep or shin
Note: for A-D above, first train striking / kicking from a semi-passive stance; later from a ready
stance (regular outlet stance) and other starting positions.
E. Series of Attacks – to the front, side and rear; with different targets, heights and angles
1. From long to short distances
2. From short to the long distances
F. Inside Defenses (with palm or forearm) against Straight Strikes
0. Ready stance and starting positions for inside defenses
1. Inside defense with the palm:
1.1 Simultaneous counterattack (with the other hand)
1,2 1.5 rhythm - defend, counterattack forcing the opponent's hand down (as in P-1)
1,3 While leaning backward; kick (with the front leg)
2. Forearm defense against attacks to different targets and heights; and counterattack
3. Left against left – palm (or forearm) sweeping defense with a horizontal counter
Notes: incorporate head and body defense into these techniques. Defend with the left hand
against right hand attacks and vice-versa, unless otherwise stated.
G. Outside Defenses against Strikes
0. Ready stance and passive stance (diagonal) as starting positions for outside defenses
1. Forearm defense against a hook punch - diagonal outward and back (avoiding the elbow;
clenched fist; use fleshy part of the forearm; head tucked between shoulders)
2. Outside defenses #1, #2, #3 against straight strike, with simultaneous counterattack (in
test to demonstrate one of the learned defenses - nos. 1, 2 or 3)
3. Outside defense, upward and forward (no. 4, forearm at a diagonal)
Note: In the above outside defenses, only the close (front) hand defends against straight strikes
from either hands of the aggressor.

© KMG – Krav Maga Global – 2014 P-Level-2 Page 1 of 3


H. Body Defense
1. Ducking under a strike (straight or circular) – from passive or ready stance; with a
counter-attack (to the groin or solar plexus).
I. Defending Against an Opponent Attacking from Different Angles
1. Inside or outside defenses against strikes (circular or straight) coming from various
directions. Defender is looking forward, attacker is moving in a half-circle in the front.
2. Against a strike from behind – move away diagonally forward while turning and reacting.
J. Leg Defenses against Kicks (from passive and ready stances)
1. Stop kicks vs. regular kicks:
1.1. With the front leg, heel directed outward.
1.2. With the back leg, heel directed inward
2. Inside / outside blocking defense with the shin against a low roundhouse kick, coming from
the same side (possibly using the front leg against either kicking leg)
3. General outside defense with the shin and forearm together – against a high / low
roundhouse kick (the hand defense is as in section G.1 above)
4. General inside defense with the shin and forearm together – against a high or low regular
kick (the hand defense is as in section F.2 above)
Notes: Technique no.1 is first learned / applied against regular kicks, later against roundhouse
and sidekicks. Techniques 3 and 4 are used against an attack delivered to an unknown height.
Use the forearm as previously learned, bony or muscular parts for inside or outside defenses.
K. Choke Releases (including preventions as in Distance-Timeline)
1. Vs. a choke from the side - pluck and counterattack
2. Vs. a choke from the rear - pluck with a step diagonally backward
3. Vs. a choke from the rear - one / two-hand pluck, turn & attack
Note: when lack of force, use two hands to remove one of attacker's chocking hands.
L. Defenses Against an Impending Knife Threat (including Distance-Timeline)
1. From the front - at long range - deflect and kick, while leaning away from the knife
2. From the side or back - attacker is at long range - deflect and kick
3. From the back – knife touching - deflect and kick
4. From the front - at close range - deflect with a C grip.
M. Dealing with Falls
1. Backward break-fall
2. Backward roll - left shoulder (for right-handed practitioners)

N. Choke Releases while on the Ground


1. Attacker sitting on the defender - pluck and bridge - one hand remains holding
2. Attacker between the legs of the defender – pluck with one hand and insert knee
O. Using Common Objects – Small Objects to Distract
1. Throwing; using distraction to create an opening or opportunity
Note: This is used primarily in a situation before an actual attack is made, mainly during the
threat stage or in the very early stages of an attack.
P. Fighting Games
1. 4 against 1
1.1. Push with 2 hands or grab to choke (1 attack every 2 seconds)
Note: This can start with the "zombie" game.
1.2. Defending 360 – against 2 attacks every 2 seconds
2. Slow fighting – including the process and stages of learning
Q. Returning Attacker
1. Following the defender's initial defense and counter-attack, the hit opponent is able to
return, cover the distance and launches another attack (from the above subjects).

© KMG – Krav Maga Global – 2014 P-Level-2 Page 2 of 3


R. Simulation and Tactics – P2
Timeline (Aggression) – escalation of attacks: verbal quarrel; and a push; and two strikes;
and a kick

Additional Material (Country-Specific)

Additional P-2 Curriculum for the Country of ( this is an integral part of the test)
1. -
2. -
3. -

Extra Curriculum – NOT for P2 Testing

1. Attacks
Observing Attacks - Reacting to Movements - Watching an opponent perform one
attack at a time and then a short series of attacks. The attacker should repeat the
sequence of attacks several times. Partners / trainees should visualize defenses.
Roundhouse kick – additional methods:
a. Diagonal
b. From vertical to horizontal

2. Defenses
1. Outside stabbing defenses (#1,2 and 3; same hand positions as described in P3)

3. Releases
1. Against different grabs, with the element of surprise

4. Ground Fighting
1. Defending against a “shoot to the legs”
2. Sticky hands game (1. mounted; 2. guard)
3. Attacking from all positions
4. Defending against a person sitting on the defender (mounted) and punching

© KMG – Krav Maga Global – 2014 P-Level-2 Page 3 of 3


Practitioner Level 3
The Goals: Deal with strikes and grabs from the front, side and rear; better the series of attacks in all
directions; be proficient with break-falls and rolls; improve pre-fight, fight and post-fight concepts.
Required Achievement: Improving the Fighter's attitude and mentality

A. Strikes
1. Straight low punches – to the body (attacking)
2. Striking combinations – attacks to all angles, directions, heights and distances.
Hitting targets and marking on a partner; including two attacks with the same hand
B. Kicks
1. As preparation for kicks while advancing: skipping (stomping) advances, back-crossing;
front-crossing;
2. All kicks from levels P1-P2, apply with the front and the back legs:
2.1 In retreat
2.2 In place
2.3 Advancing – skipping advance; including forward and backward crossing (and proper
stepping for slippery surfaces)

C. Outside "Stabbing" Defenses (from relevant stances, ready or passive)


1. Outside stabbing defenses #1, #2 and #3.

D. Hand Defenses against Regular (Front) Kicks


1. Against a kick to the groin:
1.1 Inside defense - using the palm heel; from a passive stance; when performing from a
ready (outlet) stance, use only the front hand.
1.2 Outside scooping defense - from a passive stance (hands in an "x" position); when
performing from a ready stance, use only the back hand.
2. Against a high defensive kick forward or a high regular kick - inside forearm defense
Notes: Advanced training includes defending against a front kick and a follow-on straight strike;
Techniques #1.1 and #2 combined together are effectively against a kick of unknown height.

E. Escaping Headlocks (Distance Timeline)


1. Side headlock
1.1. Distance Timeline – de-escalation, prevention, preemptive attack, avoid and escape
1.2. Attack to the groin; pull/push a sensitive point on the opponent's head.
2. Headlock from the rear:
2.1. Arm-bar to the front of throat (air-choke)
2.2. Forearms and upper-arm strangulation, carotid artery restrains (blood-choke)
3. Low headlock from the front (guillotine)

F. Defending against a Tackle, 'Shoot to the Legs' (or to the lower Body)
1. Long distance – kick
2. Middle distance - stop with hands or strikes; punch or a knee strike
3. Short distance – forearm defense
4. Move backward and slam with both forearms (sprawl)
5. Defender is caught – stabilize; counterattack (neck; head; eyes; groin, ribs, back's
vulnerable points)

G. Dealing with Falls


1. Sideways break-fall
2. Forward roll - using the left shoulder (for right-handed students)
3. Backward roll - using the right shoulder (for right-handed students)
4. Fall backward, turn and soft break-fall forward
5. Forward high rolls - for distance and/or height
Note: For adults, this subject may be tested in full at higher levels (until G1).

© KMG – Krav Maga Global – 2014 P-Level-3 Page 1 of 3


H. Escaping Side Headlocks on the Ground
1. When both hands are under - pull sensitive points with both hands; roll sideways
2. When one hand is free - pull back sensitive point and wrap one leg around neck
3. When low attacker - counter-attack while climbing onto attacker back;
I. Common Knife Holds and Uses (recognition and basic practice)
1. Overhand stab - regular / ice pick grip
2. Underhand - upward / Oriental grip
3. Straight stab
4. Slashing attack

J. General Kick Defenses - against all 4 Knife Attacks / Holds, from Long Range
1. Regular kick to solar plexus or chin
2. Sidekick to lower ribs or solar plexus
3. Bailing out and side-kick or roundhouse kick to solar plexus (or groin)
Note: Attacker starts from a long-range position (over 2 meters).
K. Use of Common Objects - Stick Type
1. Basic attacks – swings and stabs; five major directions
2. Basic defenses - 360º with the stick held in two hands; counter with leg or stick

L. Fighting Games, 4 Against 1


1. Attacking 1 Vs. 4 - moving targets held by opponents who try to close distance. Rhythm of
one approach every 2 seconds.
2. 360° vs circular attacks, attackers have 2-3 knives (two attacks every 2 seconds).
3. Same as no. 2, unarmed attackers can strike straight.
M. Returning Attacker
Following the defender's technique, the attacker returns with a relevant attack, with/out a weapon

N. Slow Fighting - Emphasis on Continuous Motion and Self-Control

O. Simulation and Tactics – P3 (Timeline from/on the Ground)


1. Picnic simulation: timeline from a sitting position - against a choke; against a strike

Additional Material (Country-Specific)

Additional P-3 Curriculum for the Country of ( this is an integral part of the test)
1. _ _ _ _ _ _ _ _ _ _ _ _ _ _
2. _ _ _ _ _ _ ______
3. _ _ _ _ _ _ ______

© KMG – Krav Maga Global – 2014 P-Level-3 Page 2 of 3


Training Notes and Extra Training Curriculum

I. Punches
1. Straight low punches in defense - left or right - bending sideways

II. Defenses
1. Against a kick to groin - inside defense with the heel of the hand; three variations /
rhythms of counter-attacks - one with the front hand, two with the back hand

III. Observing and Changing Behavior According to the Opponent's Actions


1. Observe attacker delivering (marking) a series of attacks (relevant to this and previous
levels), repeating several times. The observer visualizes defenses and counters.

IV. Series of Attacks and Combinations


1. Hitting targets at various distances, heights, directions and angles. Use previous and new
learnt strikes/kicks.

V. Against an Attacker that Grabs/Pulls Hair or Shirt


1. Prevention
2. Counter-attacking as necessary, depending on the situation and position

VI. Basics of Concentration and self-control exercises.


1. Relaxation and focusing - controlled breathing; standing with no movement –
Recommended minimum of 10 minutes

VII. Ground Fighting


Attention: Address safety in training.
1. Changing position – from cross-mount (low) to mount (high)
2. Applying an arm-bar from different positions
3. Applying a carotid artery restraint (headlock strangulation), from different positions

© KMG – Krav Maga Global – 2014 P-Level-3 Page 3 of 3


Practitioner Level 4
The Goals: Improving trainees abilities to prevent and release from different grabs, at the medium height;
dealing with stick attacks; progressing with fighting skills
Required Achievement: Fighter Level. Emphasizing on finishing modes and continuation when a problem
occurred or mistake is made.

A. Rolls and Break-Falls


1. Break-fall backward and sideways - from height.
2. Forward roll and remain on the ground.
Note: For adults, this subject may be considered to be tested in full at higher levels (until G1).
B. Kicks
1. Regular (vertical) kick backward - to three main distances
2. Regular scissors kick
C. Defenses against Low Straight Punches
1. Inside defense - with forearm (emphasis is on the elbow movement)
2. Outside scooping defense
Note: Use either the forward or rear hand and counterattack as soon as possible.
D. Inside Forearm Defenses against Punches – Raised Elbow, Low Palm
Attacker approaches diagonally from the side
1. Medium height - defense (from passive stance) against a straight punch to the ribs
2. High - against a straight punch towards the head or chest, elbow circles inward
Note: The first counterattack is a horizontal hammer strike sideways with the defending hand.
E. Defenses against Straight Punch Combination - Left/Right
1. Two inside defenses with the palms and counterattack
2. Hand defenses while leaning back, kicking with the front leg (regular or side kick)
F. Defenses against Punch Combinations (Outside and Inside Defenses)
1. Defending against any combination of two punches - one straight and one circular
1.1. Two defenses with one hand
1.2. Two defenses with two hands
2. Defending against any combination of two circular punches
Note: Counterattack as early as possible.
G. Releases from Chokes
1. Choke from the front - body turn and upper arm release (“wiping face”)
2. Choke from behind - body turn and upper arm release (brought to temple)
3. Choke from behind – turn and execute a wrist lock (relevant to P-level-2, section K3).
4. Against a Hand Covering Mouth (snatch) - defender's is caught from behind
Note: Techniques #1 & 2 above are done especially when assailant is pushing; #3 when pulling.
H. Releases from Bear Hugs - Arms Free
1. Release from bear hug from the front – Push to nose or eyes.
2. Release from bear hug from behind:
2.1 Elbow strikes to head
2.2 With lock on finger
I. Releases from Bear Hugs - Arms Caught
1. Release from bear hug from the front – counterattack and take hand out
2. Release from bear hug from behind - counterattack and take hand out
2.1 When bear hug is high, counter, lift elbows and escape under the arms
Note: Train on the use of a shout and a bite against a bear hug from the front.
J. Releases from Bear Hugs from the Side - Variations on the Above Sections H & I
Release from bear hugs whether arm/s caught or free – attacker grabs from the side. Use
learnt techniques and principles.

© KMG – Krav Maga Global – 2014 P-Level-4 Page 1 of 3


K. Dealing with Attempts to Grab and with Dangerous Arm / Wrist Grabs
1. Prevention: removing the target; defending the target
2. Attacker grabs and pulls/drags – advance and apply relevant counter attacks
3. Attacker grabs and strikes with other hand (or applies other attacks) – relevant defenses
and counterattacks
L. Releases from Various Hand / Wrist Grabs
1. One hand grabbing one hand (low), diagonally or across - Low hold (underhand)
2. One hand grabbing one hand (high), diagonally or across - High hold (overhand)
3. Two hands grabbing one hand, low or high holds - two kinds of assistance:
3.1. Assist by strengthening – grabbing fist of caught hand
3.2. Assist by separation - removing one grabbing hand
4. Two hands grabbing two hands, low or high hold
5. Two hands grabbing two hands, from behind
6. Release from a strong handshake
Note: Be familiar with the application of the principles: axis and leverage (not pulling); escaping by
way of the opening between the fingers and thumb, or towards the thumb; circular movements; and
using the other hand in two manners of assistance.
M. Defending against Stick Attacks - Defending Overhead and Side Swings
1. Against one hand overhead attack – “stabbing” defense to the in side
2. Against two hands overhead attack (or attacker is off center) - defense to the out side
3. Horizontal (baseball) Swings –
3.1 From passive stance – Burst forward, front hand down and the back hand up.
3.2 From ready stance – Defend with two high forearms.
N. Fighting Games - 4 Against 1
1. Against straight and circular strikes; against a combination of a regular kick and a strike,
circular or straight. Two attacks every two seconds.
O. Striking Targets - With Combinations, Using All Attacks and Variations, including the
new learnt strikes/kicks.

P. Returning Attacker
Following the defender's technique, the attacker returns with a relevant attack, with/out a weapon

Q. Fighting Skills
1. Emphasizing on changes of distance
2. Using the principles of
2.1 Bursting forward and circling after
2.2 Circling around and bursting forward
3. Determination drills
3.1 Attacker – Disturber – Target
3.2 Attacker – Target – Holder (from behind)
4. Slow fighting
5. Light fighting with minimal protective gear (light contact)
R. Simulation and Tactics – P4 – Two Attackers Approaching from Different Directions
1. Two assailants approach from the front; One from the front the other from the side
2. Against one that bear hugs from behind and other attacks from the front
Description: This is a trap made by two attackers. Later first attacks with a headlock.

© KMG – Krav Maga Global – 2014 P-Level-4 Page 2 of 3


Additional Material (Country-Specific)
Additional P4 Curriculum for the Country of ( this is an integral part of the test)
1. _ _ _ _ _ _ _ _ _ _ _ _ _ _
2. _ _ _ _ _ _ ______
3. _ _ _ _ _ _ ______

Extra Training Curriculum (NOT for the Test)


I. Releases from Upper Arm Grab
1. Assailant grabs the upper-arm - circle the arm in the direction of the thumb.

II. Reaction to Opponent's Response


1. Trainee attacks with front kick to the groin and opponent retreats in various directions.
Trainee continues with a sliding kick or another step and kick.
2. As in no. 1 above, but the opponent can move diagonally or straight forward. Trainee may
use short-range kicks and/or attacks with the hands.

III. Against Straight Two Strike Combinations (Left/Right)


1. Lean back to avoid first attack, hook downwards on the wrist against the second attack,
counter with a straight punch
2. Inside defense and outside defense with the same hand - outside defense can be stabbing
(long) no. 1 or no. 3, or no. 4; counterattack simultaneously with the second defense

IV. Defenses Against Low Straight Punches


1. Outside defense – chopping downwards

© KMG – Krav Maga Global – 2014 P-Level-4 Page 3 of 3


Practitioner Level 5
rd
The Goals: Upgrading self-defense skills; Familiarity with defending 3 party.
Required Achievement: Fighter Level

A. Rolls and Break-Falls


1. Combination of rolls (forward/backward) and break-falls (all types)
Note: For adults, this subject may be considered to be tested in full at higher level (G1).
B. Defenses against Regular (Front) Kicks
1. Stabbing defense with rear forearm (from a general ready stance)
2. Low inside forearm defenses, high elbow / low palm (from a diagonal passive stance)

C. Defenses against a High Roundhouse Kick


1. Outside forearm defense (outside fleshy part), simultaneous kick
2. Outside forearm defense, step diagonally forward with rear leg, kick with the other leg
3. Using both forearms (inside fleshy part) - body turn, advance diagonally forward
4. In all the above – use both hands, outside with forearm, inside with palm
Note: Techniques to be taught from a general ready (outlet) stance. Later practice from any
passive or ready stances; attacker can kick with either leg.
D. Escaping Bear Hugs
1. Low bear hug from the front, arms are free - get good base and counterattack (elbow
strikes, hooks, and / or kick to the groin) – see P-level-3, section F5
2. Lifted in a bear hug from the front, arms free / trapped - wrap one leg and counter
3. Lifted in a bear hug from the rear, arms free / trapped - wrap one leg and counter

E. Releases from Hair Grabs or Pulls


1. Prevention – according to the regular timeline of distance and readiness
2. One-handed hair grab from the front - apply leverage on wrist
3. Pulled forward and down - burst forward, block knee or punch; first counter to the groin
4. Pulled from the side - burst in the direction of the pull, defend and counterattack
5. Pulled from behind – spin back, burst in the direction of the pull, defend and counterattack
F. Escaping Chokes on the Ground
1. Attacker sitting on the defender - applying a very close, low choke
2. Attacker sitting on the defender - choking with straight elbows
G. Ground - Opponent Standing or Sitting on Top and Punching
1. A standing opponent tries to strike – hand and body defense, counter with kicks (counter
strike if assailant is at close range).
2. Attacker punching from a mount position - defend, counterattack, trap, bridge.

H. Defending against an Impending Knife threat


1. From the front at mid-range – with a C grip on opponent’s wrist:
With variations on position of the knife and attitude of attacker (based on P-lavel-2, L4)
I. Defending Against Unexpected/Unfamiliar Attacks
1. Escaping all types of grabs, chokes, bear hugs, headlocks, etc., from all angles and in
multiple variations
2. Same as no. 1 above - with the elements of surprise and stress
3. Defending against varieties of punches and kicks, coming from different angles and
aimed at various targets; starting from different stances.

J. Returning Attacker
1. Following defender's technique, the attacker returns and attacks, with or without a weapon

© KMG – Krav Maga Global – 2014 P-Level-5 Page 1 of 2


K. Protecting a Third Party
1. Principles and techniques of:
a) Screening
b) Warning verbally
c) Removing 3rd party from area, approach from the front and turn and lead: with pull
and push with two hands; with grab of upper arm (by one hand).
2. Attack the attacker - rescuer may approach the attacker from any direction
3. Take down with a Knee-stomp from behind – to separate attacker from victim
L. Fighting Games, 4 Against 1
1. Two hand strikes every two seconds
2. Two strikes or kicks every two seconds
M. Fighting Skills
1. Slow fighting
2. Light fighting with protective gear (groin protection, boxing gloves, shin pads, mouthpiece;
headgear is recommended)
N. Simulation and Tactics – P5 - Two Attackers against an Accompanied Defender
Description: Two strolling people are approached by two attackers. First, the attackers
approach from the front, at the next stage, they may take a divided approach.

Additional Material (Country-Specific)


Additional P-5 Curriculum for the Country of (this is an integral part of the test)
1. _ _ _ _ _ _ _ _ _ _ _ _ _ _
2. _ _ _ _ _ _ ______
3. _ _ _ _ _ _ ______

Extra Training Curriculum (NOT for the Test)


I. Breathing and Focusing
1. The 3 levels of breathing, separately and in full breathing
2. Standing with mind control
3. Very slow-motion technique. Use a basic technique, recommended with defense and
counter, moving the center of gravity (shifting of body weight)
II. Escaping Two-Person Wrist Grabs
1. When possible, use leverage by circling and lowering elbows
2. Kick one attacker then the other - with one or both legs
3. When a third, dangerous attacker approaches - kick this attacker first
III. Escaping Chokes on the Ground
1. Attacker at your side – technique as in P1 but apply arm bar (elbow lock).
a) Variation - attacker shifts weight forward; use leverage to force attacker to your side
(assailant will end on own stomach or side)
IV. Escaping Front Bear Hugs
1. Arms free – grab hair or head; apply leverage on the neck and separate attacker
2. Against low grabs – strike attacker's face; pull hair or head; apply leverage on the neck.
Notes: Do not put leverage on the training partner's spine. Take care to avoid injuries;
perform slowly and with care.

© KMG – Krav Maga Global – 2014 P-Level-5 Page 2 of 2


Graduate Level 1
Required Achievement: Fighter Level. Emphasizing finishing modes and not stopping if failure happens.

A. Dealing with Falls


1. Hard break-fall forward (when needed, trainee will be tested falling from the knees)
2. Sideways roll

B. Attacks
1. Head-butt – forward, backward & sideways
2. Elbow strike against a group of attackers

C. Kicks
1. Sliding kicks – using a sliding advance for: regular front, defensive front, side, round-
house and defensive back kicks. From any chosen stance, kick with front or back leg

D. Takedowns and Throws


1. Big sweep - from the outside
2. Machine gun takedown - from the side (head to back of the opponent)

E. Defenses against Medium and High Side Kicks


Note: Stop kicks can be used effectively against sidekicks (as done in P-Level-2)
1. Retreat and lift the front leg, defend with front hand (does low scooping outside defense)
2. Low sweeping outside defense (with forearm), against sidekicks of medium height
2.1. With the front hand, advance diagonally forward with the back leg
2.2. With the back hand, advance diagonally forward with the front leg
3. Against a high side kick - sweeping inside defense with the front forearm
4. Against a high side kick from the side - outside defense upward leaning the upper body
away, countering with a low side kick

F. Releases from Wrist Grabs While on the Ground (attacker has mounted the defender)
1. Slide /circle one hand, bridge and counterattack
2. Grab one hand overhead, bridge to the grabbed side and counterattack

G. Escaping from Headlocks and Chokes While on the Ground


1. Escape from choke (or head slam) while attacker is sitting on faced-down defender –
1.1. Use a pluck and turn
1.2. Use the upper arm and turn
2. Escaping a headlock from behind - starting from a sitting position - free a leg and turn
3. Escaping a headlock from behind while the face-down attacker is sitting on defender

H. Defending against a Standing Opponent when the Defender is on the Ground


1. Attacker delivers a regular kick to the head / upper body – outside forearm defense
2. Attacker delivers a stomping kick to the upper body – inside forearm defense
3. Attacker jumps high on the defender and stomps with one or two legs - clam-like
4. "Free work" - against combinations of attacks – includes relevant tactical moves.

I. Defenses against Overhand (Regular) Stab


0. Kick defenses, as in previous P-level-3 section J.
1. 360° defense - hook and catch the attacking arm to prevent further stabs. Option to end
with disarming the assailant
2. When attacked from the side (left/right) –
2.1 Defend (block) and counterattack, control (grab) as early as possible or move away
2.2 Defend lean away and kick

© KMG – Krav Maga Global – 2014 G-Level-1 Page 1 of 3


J. Defenses against Underhand (Oriental) Stab
1. For medium range attacks - defend with diagonal forearm, end with disarm.
2. For close range attacks - use 360° defense with multiple counterattacks. Deal with: strong
upwards attack; repeated attacks; retreating attacker and groggy (wrap attacker's forearm).
3. Against attacks from the side, in-front of the arm - defend with the closest forearm while
moving to the live side; switch hands and counterattack - against attack with same hand.
4. Against attacks from the side, behind the arm – defend with the closest forearm and
switch hands, while moving to the blind (dead) side - against attack with same hand
Note: wrapping of the attacker's forearm is part of a finishing mode, after counterattacks and
should not be done automatically

K. Defense against a Handgun Threat from the Front


1. Defense against a pistol threat from the front
2. Variations - gun held at various heights, angles and distances, in either or both hands.

L. Defenses against Previously Unknown Attacks from a Variety of Angles


1. Defend against an attack previously unknown to the defender. The trainee is encouraged
to use a technique as close as possible to what has been practiced

M. Dealing with a Continuing Attacker – Whilst releasing from previously learnt Chokes
and/or Headlocks
Attacker launches a second attack (as a grab, strike or kick) during the counteraction that
the defender is doing against the first one

N. Simulations of Real Life Situations/Scenarios (G1)


Simulation near an ATM. Different situations and ranges

O. KM Sparring, Fighting Games and Determination Drills


1. Attacking targets - both stationary and moving - at different angles, distances, heights and
positions. Beginning from various positions and stances, the student should practice an
explosive series of attacks and reach maximum speed and power.
2. Determination and perseverance drills
2.1. Passing through crowd – circle drills
2.2. Chasing games
3. Four-Against-One fighting games
4. KM Sparring - Students will be tested on one round of 2 min. fighting
4.1. Slow fighting
4.2. Light fighting with protective safety gear

Note: Protective safety gear includes: groin protector, mouth guard, boxing/MMA gloves and leg
protection. Helmet and hand bandages (wraps) are also strongly recommended.
MMA gloves - should be leather and adequately padded. One should practice with care with
such gloves; Boxing gloves - should be of leather and adequately padded. Type of gloves
needed is determined by person’s weight: less than 50 kg - 10 oz boxing gloves; 50 kg up to 65
kg - 12 oz gloves; 65 kg up to 80 kg - 14 oz; over 80 kg - 16 oz. The instructor is responsible for
ensuring that these safety guidelines are followed

© KMG – Krav Maga Global – 2014 G-Level-1 Page 2 of 3


Additional Material (Country-Specific)
Additional G1 Curriculum for the Country of (this is an integral part of the test)
1.
2.
3.

Extra Training Curriculum (NOT for the Test)

a. Attacking while on the ground – from every position mount, guard, cross-mount
Trainee will practice attacks while on or under the assailant. Finish standing.
b. Defending Horizontal (Swing) Stick Attack to the Legs -
b.1. Burst forward
b.2. Defend with the shin
b.3. Defend with a stop kick to the stick/palm
c. Defending an overhead knife attack – kick to the groin at initial stage of lifting the arm

© KMG 2012 3/3


Simulations
Practitioner Levels 1-5
Graduate Levels 1

Through the simulation we present, teach and


practice different tactics and elements of self-
defense; self-protection; fighting skills;
3rd party consideration and protection; and more.

© All rights reserved, KMG 2014


P1: Front Choke - All Distance Timelines
Description: Defender notices the attacker (ability, tools and intention) approaching from the front.
Attacker's action starts at a distance of about 3-5 meters, displaying an intention to grab.

Essence: distance-related timeline

Pre-fight
Retreat and avoidance
Prevention using verbal communication;
Preemptive attack
Inside defense or double outside defenses followed by counterattacks
Soft preventions: educational block

Fight – Choke has been applied


Strong and determined attacks even after being caught (no defensive reaction)
Releasing the front choke: - with one hand
Releases with two hands

Post-fight
Re-positioning;
Scanning;
Escape
Dealing with a returning attacker – circular attacks (suitable for 360 defenses)

P2: Quarrel and Violent Escalation – Aggression's Timeline

Description: Defender is involved in a verbal argument that escalates to violent action; from a simple
attack (push) to punches and kicks and getting a weapon.

Essence: escalating aggression timeline

Pre-fight
When attacker shows intention and aggressive behavior, defender should respond with:
De-escalation: true or fake compliance; re-positioning or escape; educational block
Threat – different ways of threatening:
o verbal
o with equipment
o in a fighting stance with or without simulated attacks
Acquiring a common object (chair, stick, stone-like objects) - to use for self-defense purposes or
threaten with positioning
Strong push: performed with both hands against the chest or chin. Followed by: a threat; acquiring a
common object; escape, etc.

© KMG 2014 Page 2 of 5


(P2 cont.)

Fight
Attacker performing a sequence of escalating actions:
1. Shouting; swearing, shouting, using aggressive body language, then -
2. Pushing, usually 2 hands push at the chest of face; then -
3. Two strikes, straight or circular (a correct defense against the first attack should prevent the
second); then -
4. Kicking

The defender must handle each element of the scenario, from the initial stage until the whole
sequence is completed - verbal attack, push, followed by two strikes and then a kick.

Post-fight
Positioning; scanning; acquiring and appropriately using a common object; dealing with a third
party who requires attention; escape

Additional possibility: a second attacker is active at the scene of the confrontation

P3: Front Choke or Knife Attack against a Seated Defender – Timeline and Optional Tactics

Description: Defender is sitting on the ground (or on a chair or bench), reading or having a picnic.
Attacker approaches from a distance (from the front). Defender manages to identify and react at different
distances (distance-related timeline).

Essence: distance-related timeline with ground techniques

Pre-fight
Prevention and de-escalation - escape; get up, approach, greet, check intentions
Get up followed by preemptive attacks (kick first)
Preemptive attacks from the ground, then get up (and move away or launch additional attacks)

Fight
Against a choke from the side – prevent and counter; release and counterattack
Against a knife attack – hand defense while moving sideways and counterattack with kicks; last
moment defense - moving backward and counterattack with kicks

Post-fight
As usual, escape, collect personal items (if possible), assist any companions
Perform a self-examination for injuries
Additional possibility: the defender has a partner present at the scene of the confrontation.
Defender cannot move away and abandon the friend

© KMG 2014 Page 3 of 5


P4: 2 Vs. 1 – A Grab from Behind and an Attack from the Front

Description: A trap made by two attackers. One (#1) approaches and grabs from behind, the other (#2)
attacks from the front.

Essence: Composed threat, timeline and assessment of changing threats

Pre-fight
Prevention: recognize the intentions of the two individuals approaching from the front, circling, or
coming from behind and in front
Escape; avoid; deal with the attackers as in a standard two-against-one scenario, with preemptive
attacks and defenses

Fight
Timeline and timing – either front or rear attacker can act first.
Attacker from the front approaches and strikes with a hand strike (1st problem); later should utilize
different attacks or threats as a kick, a circular knife attack, a knife threat
Attacker from behind can apply:
1. A bear hug (arms free or trapped), the first one to practice;
2. or a choke from the rear; or a rear headlock; or a side headlock.

The response by the defender – depends on timing, moment of appearance and nature of problems
Appropriate response to the hold from behind, followed by an attack against the front opponent.
Against the rear hold - maneuver until the rear opponent is blocking the front assailant; escape,
then deal with the second opponent.
Alternate scenario: kick the front opponent, then escape from rear hold.
Options to consider
1. Escape from the rear hold, deal with front opponent, and then again attack the rear
opponent.
2. As above, but after escaping the hold the rear attacker brings a knife into the scenario -
employ the standard solutions.

Post-fight

Scan, escape, get equipment, check for injuries, and develop the skill to report maximum number of
details about the appearances of the attackers to police.
As above, but in close quarters after the attacks or after breaking any hold, prevent attacker/s from
recovering by continuously counterattacking, and then continue to the next stage/incident.

© KMG 2014 Page 4 of 5


P5: Two Attackers against an Accompanied Defender
Description: Two strolling people are approached by two attackers. First, the attackers approach from
the front, at the next stage, they take a divided/flanking approach.

Essence: Composed threat timeline, including defending oneself, considering and defending a 3rd party

Pre-fight
Early escape
Screen (with one's body) the third party from the attackers, including verbal communication and
movement in the necessary direction
Preemptive attacks against the attackers, including communication with the third party ("watch
my back", "go to the door", etc.)

Fight
Options
Screen the third party and defend against the first attacker, maneuvering so the first attacker is
in front of the second, preventing action by the second attacker. Neutralizing the second
opponent, follow through with post-fight and remove the third party from the danger zone.
One / first of the attackers’ grabs hold of the third party. Attack the first attacker, and then push
him toward the second attacker. Escape with 3rd party or continue dealing with second attacker.
Attacker #1 attacks 3rd party, attacker #2 attacks the defender. Deal with #2 attacker first in order
to be free to deal with the attacker #1 (who has grabbed the third party).

Post-fight
As usual, taking the third party into account.

© KMG – Krav Maga Global – 2014 G-Level-Simulations Page 5 of 7


G-1 Simulation

ATM – Directions and Timelines

Description:
Defender is approaching, processing and withdrawing money from an ATM machine.
Defender notices the attacker (ability, tool and intention) at different times, distances and
directions. Attacker's action starts at a distance of about 3-5 meters, and ends up close
from sides or rear
Problems include different level of confrontations and threats. Knife threat included.

Essence:
Direction and distance-related timeline.
Dealing with knife threats from side and rear.
Evaluation of types of intentions and levels of dangers.

Pre-fight
Body language, posture and scanning
Retreat and avoidance; prevention using verbal communication;
Strong and determined preemptive attack should be used at the appropriate situation

Fight (assuming the defender failed in performing the pre-fight options/solutions)


Dealing with minor problem (not dangerous)
Early phase - Turn to attacker and do frontal techniques of defend and counter attack at long
or middle range
Dealing with mid-level problems as choke from behind and push of head to the wall
Neutralize knife threats at long or middle ranges from the side - Deflect and counter
attack. Neutralize knife threats at long or middle ranges from the rear - Deflect and
counter attack

Post-fight
Dealing with a returning attacker – kicking or striking with circular attacks (suitable for
360
defenses)
Positioning; scanning; getting belongings, escape
Verbal continuation
Body scan and injury check
Recruiting assistance

Upgrade - for higher grades/levels


The attacker can have a pistol
More than one assailant
Accompanied defender to exercise 3rd part consideration and protection

© KMG – Krav Maga Global – 2014 G-Level-Simulations Page 6 of 7


GENERAL TESTING REQUIREMENTS
1. Practitioner Levels
Level Time Span(1) Min. score Specials
Practitioner – 1 4-5 months 70%
Practitioner – 2 6 months 70% Min. score for previous levels: 80%
Practitioner – 3 6 months 70% Min. score for previous levels: 80%
Practitioner – 4 6 months 70% Min. score for previous levels: 80%
Practitioner – 5 6 months 70% Min. score for previous levels: 80%

In certain cases, the trainee may test as early as 4 months after the previous test. This can only be done if the trainee has
participated in min. 2 national events and a P-camp. This will need written authorization by country Director(RR).
In any case when testing not in country of Nationality/Citizenship a Country Director(RR) & HQ written approval is mandatory.

2. Graduate Levels
Level Time Span(1) Min. score Specials
Graduate – 1 8 months 80%
Graduate – 2 8 months 80%
Graduate – 3 8 months 80%
Graduate – 4 8 months 80%
Graduate – 5 8 months 80%

In certain cases, the trainee may test as early as 6 months after the previous test. This can only be done if the trainee has
participated in min. 3 national events and a G-camp.
For instructors, the general rules for re-certification stand.
Instructors who have just completed the GIC and who “jumped” two (2) levels or more during the GIC will be barred from grading
in a twelve (12) month period after the completion of GIC.
Ex.: The instructor entered the GIC as P-3 and receives G-1 at the end of the course. The jump is three levels and the new
instructor is now barred from testing in twelve months.
This will need written authorization by country Director(RR) & HQ .
In any case when testing not in country of Nationality/Citizenship a Country Director(RR) & HQ written approval is mandatory

© KMG – Krav Maga Global – 2014 G-Level-Simulations Page 7 of 7

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