Game Playing - Min Max Alg PDF
Game Playing - Min Max Alg PDF
◦ Min-Max algorithm is mostly used for game playing in AI. Such as Chess, Checkers, tic-
tac-toe, go, and various tow-players game. This Algorithm computes the minimax
decision for the current state.
◦ In this algorithm two players play the game, one is called MAX and other is called MIN.
◦ Both the players fight it as the opponent player gets the minimum benefit while they get
the maximum benefit.
◦ Both Players of the game are opponent of each other, where MAX will select the
maximized value and MIN will select the minimized value.
◦ The minimax algorithm performs a depth-first search algorithm for the exploration of the
complete game tree.
◦ The minimax algorithm proceeds all the way down to the terminal node of the tree, then
backtrack the tree as the recursion.
Initial call:
Minimax(node, 3, true)
◦ In this example, there are two players one is called Maximizer and other is called
Minimizer.
◦ Maximizer will try to get the Maximum possible score, and Minimizer will try to get the
minimum possible score.
◦ This algorithm applies DFS, so in this game-tree, we have to go all the way through the
leaves to reach the terminal nodes.
◦ At the terminal node, the terminal values are given so we will compare those value and
backtrack the tree until the initial state occurs. Following are the main steps involved in
solving the two-player game tree:
Step-1: In the first step, the algorithm generates the entire game-tree and apply the utility
function to get the utility values for the terminal states. In the below tree diagram, let's take A
is the initial state of the tree. Suppose maximizer takes first turn which has worst-case initial
value =- infinity, and minimizer will take next turn which has worst-case initial value = +infinity.
Step 2: Now, first we find the utilities value for the Maximizer, its initial value is -∞, so we will
compare each value in terminal state with initial value of Maximizer and determines the higher
nodes values. It will find the maximum among the all.
Step 3: Now it's a turn for Maximizer, and it will again choose the maximum of all nodes value
and find the maximum value for the root node. In this game tree, there are only 4 layers, hence
we reach immediately to the root node, but in real games, there will be more than 4 layers.
◦ Time complexity- As it performs DFS for the game-tree, so the time complexity of Min-
Max algorithm is O(bm), where b is branching factor of the game-tree, and m is the
maximum depth of the tree.
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