Gravity Manual PDF
Gravity Manual PDF
Gravity Manual PDF
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1 Welcome to GRAVITY!
Thank you for purchasing GRAVITY!
GRAVITY is not just another virtual instrument; it's like having an award-winning sound design
team at your fingertips. Heavyocity has assembled the most dynamic collection of Modern
Scoring Tools available to date.
Crafted by the team defining the iconic sound of today's blockbuster films, GRAVITY covers the
gamut of intangible scoring elements; complex Pads, evocative Risers, other-worldly Stings,
and earth-shattering Hits. GRAVITY delivers over 10GB of unprecedented quality in easy-to-use
formats and interfaces. Get pulled in and make the Heavyocity sound your own.
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2 About GRAVITY
The GRAVITY Library is divided into three main categories:
• Hits
• Pads
• Risers
• Stings
These are then further broken down into a number of sub-categories, although these can be
grouped into 4 main instrument types:
• Complex Pads – pads with three layered sound elements. The interface includes a mixer
and per-channel controls for filters, EQ, and even pitch bend options.
• Menus – these are instruments with a different sound on each key.
• Breakouts – similar to the menus, but with an additional selector keys that allow you to
layer and combine elements into new sounds.
• Elements – instruments with a single sound stretched across a large playable key-range.
• Most of the rest of the Keyboard (the area marked in blue) is the playable key range.
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2.1.4 Hits Breakout
• C0 – B0 (orange): selector keys. These are keys that contained layered sounds based on the
elements available in the other keys.
• C1 – B4 (blue/cyan): each octave contains a different type of sound element:
◦ Octave 1 – Subs
◦ Octave 2 – Impacts
◦ Octave 3 – Tails
◦ Octave 4 – Whooshes
• C0 – B0 (orange): selector keys. These are keys that contained layered sounds based on the
elements available in the other keys.
• C1 – B3 (blue/cyan): each octave contains a different type of sound element. These can be
changed, but by default they are:
◦ Octave 1 – Organic
◦ Octave 2 – Synthetic
◦ Octave 3 – FX
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3 Common Interface Controls
Every instrument in the GRAVITY library shares a similar interface layout.
3.1 Navigation
The controls are spread across 4-5 pages, each dealing with different aspects of the
instrument. These pages are:
1 MAIN – contains the main controls for the most commonly used parts of the instrument,
like the volume envelopes, master effects and mixer.
2 EQ/FILT – contains a collection of equalizer and filter options for the instrument.
3 TFX – gives you access to the parameters of the Trigger Effects.
4 MOTION – contains the controls for the motion sequencer.
5 DESIGNER – this page is only available on the Riser and Hits Breakouts, it contains options
for layering samples to create your own sounds.
The tabs for accessing these pages are located at the bottom of the interface.
► You can navigate through the pages by clicking on their respective tabs.
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3.2 The Main Page
3.2.1 Volume Envelopes
All instruments have an ADSR volume envelope, located to the right of the Main Page.
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3.2.2 Twist and Punish FX
All instruments have a central area in the Main Page that is divided into three to four tabs. The
exact tabs differ depending on which instrument type you have loaded, but all instruments
include the PUNISH and TWIST effects.
► You can navigate to these effects by clicking on the respective tab.
Punish
The Punish effect is a combination of compression and saturation controlled from a single
knob. Turn the knob to punish the sound.
The effect can be toggled on or off using the button below the large knob.
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Twist
The twist effect is an animated, tone-altering effect that twists the audio. You can use it as a
stationary effect to quickly alter the tone of the instrument, or you can use the animation
controls to give the tone movement.
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3.2.3 Master Effects
Every instrument has 4 master effects, located to the left side of the Main page. Each effect
has 4 parameter controls and an on/off switch.
The on/off button is located beside the effect name. The effect is active when the button is
glowing.
The following is a list of the available effects and their parameters:
Reverb
A reverb effect is an artificial space simulator. The reverb effect used in GRAVITY is based on
a technique called convolution, in which an impulse response of a real (or not) space is used
to produce a faithful imitation of the space. An impulse response can be thought of as an
acoustic fingerprint, and are capable of producing the most realistic reverb effects, or crazy
sounds.
The available controls are:
• Impulse Response Menu – you can use the drop down menu to select one of the 23 provided
impulse responses.
• PRE DLY (Pre-Delay) – controls the amount of delay before the reverb signal, adding time
between the input signal and the reverb signal.
• SIZE – sets the pitch shift amount of the impulse response, which changes the perceived
size of the space.
• MIX – controls the dry/wet mix of the clean (dry) signal and the reverb (wet) signal.
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Chorus
The Chorus effect is a modulated delay; it can be used to thicken the sound and give a sense
of movement to the instrument timbre.
The available controls are:
• RATE – controls the rate of modulation (or movement) in the effect.
• DEPTH – controls the intensity of the modulation.
• PHASE – adjusts the LFO phase between the left and right channels, effectively working
as a stereo width control.
• AMT (amount) – controls the output level of the modulated signal.
Delay
A delay effect produces a version of the signal that is delayed in time. When mixed with the
original signal, this can produce an echo effect. Additional echoes can be created by feeding
the delay output back into the effect input.
The available controls are:
• TIME – the time between the original signal and the delayed signal (i.e. the time between
echoes).
• FBK (feedback) – controls how much of the delayed signal is fed back into the effect's
input. In other words, this controls the strength of the repeating echoes.
• WIDTH – controls the stereo width of the echoes.
• AMT (amount) – controls the output level of the delayed signal.
Distortion
The distortion effect emulates the sound of an overdriven analogue circuit. This makes the
sound "heavier" by adding overtones and compressing the dynamics.
The available controls are:
• DRIVE – controls the amount the signal is overdriven, i.e. the distortion amount.
• TONE – controls the tone of the output. Lowering the value of this control will lower the
amount of high frequencies present in the output signal.
• BASS – controls the level of the bass frequencies.
• TREB (treble) – controls the level of the high (treble) frequencies.
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3.2.4 Performance Controls
The performance controls are located below the envelope.
• VEL (velocity) – offsets the note velocity values, effectively altering the dynamic range of
your playing. Moving the knob to the left will soften the MIDI velocity values, and moving it
to the right will increase them.
• GLIDE – sets a pitch glide time between notes. This control is not available in all
instruments.
• UNISON – creates detuned multiples of the played note, creating a thicker sound. Moving
the knob to the right increases the detune amount.
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3.3 Trigger FX
The Trigger FX are effects that are triggered with MIDI Keys F6-A6. They allow you to
temporarily alter or completely mangle a sound quickly and with ease.
There are five Trigger FX available:
1 Distortion (F6) - similar to the distortion in the Master Effects section.
2 LoFi (F#6) - a digital quality reduction effect. The results can range from retro and gritty, to
extreme decimation.
3 Filter (G6) - a choice of low pass or high pass filters to alter the timbre of the instrument.
4 Panner (G#6) - modulates the stereo field to move the sound between the left and right
channels.
5 Delay (A6) - a delay/echo effect.
The following controls have the same function, regardless of the effect:
• On/Off Switch - this is located to the right of the effect's name. It can be used to toggle the
effect on or off, if you do not wish to use MIDI keys to trigger the effect.
• Seq. - toggles the modulation sequences on or off.
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• Advanced - opens the advanced controls for the effect.
As well as these controls, all of the effects have two parameters that you can edit. These alter
the sound of the effect in some way:
• Distortion
◦ Drive - controls the overdrive amount.
◦ Damp - controls a lowpass filter that can be used to soften the harsh overtones
produceed by the distortion.
• LoFi
◦ Bits - controls the bit-depth of the output. A lower bit-depth means more digital
distortion.
◦ S. Rate - controls the sample rate of the output. Lowering the sample rate will produce
aliasing - a digital artefact that is usually undesired, but can also be used creatively.
• Filter
◦ Cutoff - controls the cutoff frequency of the filter.
◦ Reso. - controls the resonant peak at the cutoff frequency.
• Panner
◦ Width - controls the stereo width (how far a sound can be positioned in the panoramic
field).
◦ Pan - controls the stereo position of the sound.
• Delay
◦ Feedback - controls how much of the delayed signal is fed back into the effect's input.
In other words, this controls the strength of the repeating echoes.
◦ Width. - controls the frequency (rate) of the LFO.
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3.3.2 Advanced Controls
Every effect in the Trigger FX has the same advanced control layout.
► The advanced page for a specific effect is accessed by clicking on the ADVANCED button
at the bottom of the effect's column.
With the advanced page now open, you will see the effect control column has moved to the far
left position, with the advanced controls filling the rest of the page.
You can navigate between effects by using the arrow buttons to the bottom left of the page.
► To return to the main Trigger FX page, click on the BACK button between the navigation
arrows to the bottom left.
Step Sequencers
Each of the main parameter controls is linked to a step sequencer.
► You can draw in a sequence by simply clicking and dragging with the mouse.
The master rate for both of the sequences is controlled by the RATE knob located between the
two step sequences.
The additional controls are the same for each of the sequences, but control them individually.
• RANGE – sets the modulation amount applied from the sequence to the parameter, i.e.
the intensity of the modulation.
• SMOOTH – sets the smoothing amount between steps. When set all the way to the left, no
smoothing will occur, and when set all the way to the right, smoothing will happen
constantly so no stepping will be heard.
• 16/32 – sets the number of steps for the sequence. You can select 16 or 32 steps.
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Below each of the sequences is a row of 5 buttons which populate the sequences with preset
shapes. These are (from left to right):
• Ramp Up
• Ramp Down
• Triangle
• Comb
• Sine
1. Clicking on one of these buttons will open a menu, asking you how many cycles of the
preset shape you would like in the sequence.
2. Clicking on a number will then load that many cycles into the sequence.
The Comb shape is an exception, as the number specifies the length of each comb column,
rather than the number of columns.
Below the sequences and to the far right are the Edit functions.
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Effect Envelope
Between the step sequencers you will also find the effect envelope. This is a simple
Attack/Decay envelope that sets the fade-in and fade-out times for the effect when it is
triggered. The controls are:
• ATT (attack) – sets the fade in time for the effect, i.e. the amount of time it takes for the
effect to go from neutral to full effect after the effect is triggered.
• DEC (decay) – sets the fade out time for the effect, i.e. the amount of time it takes for the
effect to go from full to neutral after the effect is deactivated.
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3.4 Motion
All instruments include the new MOTION page, which contains a modulation sequencer that
changes the volume, pan, and pitch of the sound over time.
The Motion page comes in two flavors:
• Single Channel – this version is found on most instruments and features a single
modulation channel for the instrument.
• Multi-Channel – the version is found in the Complex Pads and the Riser Breakouts. It
features a full set of volume, pan, and pitch modulation sequences for each channel.
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3.4.1 Triggering Motion Playback
The Motion sequences can be activated and deactivated in three ways:
• By using MIDI keys A#6 to C7.
• By clicking on the play button to the left of the sequence.
• By clicking on the global play button located to the bottom right of all pages.
To the top right of the Motion page are three buttons that influence how the Motion sequencer
reacts in incoming MIDI:
• KEY LOCK – when active, the three trigger keys (A#6 to C7) are linked together and act as
one. This only affects the Multi-Channel version of the Motion Sequencer.
• LATCH – when active, the MIDI triggering of the Motion Sequencer only responds to notes
pressed. The first press starts the sequence and the second press stops it. When inactive, a
note pressed will start the sequence, and the sequence will stop when the key is lifted.
• RETRIG. – when active, the sequence will restart from the beginning when a non-legato
note is played. Legato (overlapping) notes will not restart the sequence.
The slider above the boxes defines the length of the Pattern Chain, and can be set to any value
from 1 to 8.
The boxes are where you can define the order of the patterns. Clicking and dragging on each
box will select the pattern for that slot in the chain.
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3.4.3 Master Controls
To the right of the Pattern Chain are the Master Controls.
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You can also quickly edit the sequences by using the controls below.
This is the Channel Link button. Whenever you activate it, all channels will slave to the
channel in which you activated the link button. This means that the settings of the link
activated channel will be the settings used for all channels, and the individual settings for the
other channels will be ignored.
Deactivating the link button will return all channels to using their own settings.
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3.4.6 Three Channel Motion Controls
The 3 channel variation of the Motion Page has a few extra controls, not just the Link button.
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3.4.7 Presets
The entire state of the Motion page can be saved and loaded as presets.
To save a preset:
1. Click on the SAVE button.
2. A window will open asking where you want to save the preset. It is suggested you save your
presets in the following locations:
◦ …/<Gravity Library Directory>/Presets/Complex/User/ - for 3 channel
presets.
◦ …/<Gravity Library Directory>/Presets/Single/User/ - for single
channel presets.
3. When you have located where you wish to save the preset, click the Save button.
You can load a preset by clicking the LOAD button and manually locating a preset *.nka file.
Alternatively you can browse for presets in the built-in file browser.
► Click on the BROWSE button to open the file browser.
With the file browser you can quickly and easily navigate through the Presets folder to find a
Motion preset.
► Double-click on a file in the browser to load it.
When a preset is loaded you will be returned to the main Motion page.
After loading a preset from the file browse in this manner, you can use the arrows beside the
BROWSE button to cycle through the presets from the same folder as the one you just loaded.
The MOTION LOCK button can be used to disconnect the Motion presets from the main
Kontakt snapshots:
• When Motion Lock is active, the Motion settings will remain fixed when a snapshot is
loaded.
• When Motion Lock is deactivated, the Motion settings will be overwritten with whatever
settings were stored with the loaded snapshot.
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3.5 EQs and Filters
3.5.1 Sample/Channel EQ
An Equalizer (commonly known as an EQ) is an effect designed to control the levels of
different parts of a signal’s spectrum. The effect can be used in a subtle manner to
compensate for imperfections in recordings, or help fit sounds in a mix; or it can be used in an
extreme way to creatively alter the timbre of an instrument.
The exact routing of the EQ differs for each instrument type:
• Hits Breakouts – each sample has its own EQ (note that the selector keys do not have their
own EQ, but use the EQ from the samples).
• Riser Breakouts and Complex Pads – each channel has its own EQ.
• Menus – each sample/key has its own EQ.
• Elements – a single EQ for the sound.
16 The Sample/Channel EQ
All three bands of the channel/sample EQ are identical, each with the same three controls:
• Level - the gain level of the band.
• Freq - controls the central frequency of the band.
• Q - controls the Quality (Q) of the band. This alters the width of the band. A higher Q
setting gives a narrower band-width.
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3.5.2 Filters
A filter is also used to alter the timbre of a sound, but in more extreme ways than an equalizer.
As such, modulation options are offered to increase the sonic possibilities.
All of the instruments in GRAVITY have similar filter controls.
The exact routing of the filters differs for each instrument type:
• Hits Breakouts – each sample has its own filter (note that the selector keys do not have
their own filters, but use the filters from the samples).
• Riser Breakouts and Complex Pads – each channel has its own filter.
• Menus – each sample/key has its own filter.
• Elements – a single filter for the sound.
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Main Controls
You can select one of five filter modes by clicking and dragging on the filter type or by clicking
on the arrows to the right of the filter type. The filter modes available are:
• LOWPASS – a 4-pole Lowpass. This removes all of the frequencies above the cutoff
frequency.
• BANDPASS – a 4-pole Bandpass. This removes all of the frequencies except for those in a
narrow band around the cutoff frequency.
• HIGHPASS – a 4-pole Highpass. This removes all of the frequencies below the cutoff
frequency.
• VOWEL – the vowel filter uses a simple double-peak system to mimic an unspecified
vowel sound.
• FORMANT – a formant filter. This is a more advanced alternative to the vowel filter and
more accurately models the frequency response of the human vocal tract as it forms
different vowels.
To the right of the filter mode selector are the main controls:
• CUTOFF – controls the cutoff frequency of the filter. This means different things to the
different filter modes.
• RES – For the LP, HP, and BP filter modes, this controls the resonant peak at the cutoff
frequency. For the Vowel and Formant filters, this controls the intensity (or sharpness) of
the filter.
Modulation Controls
The section labelled MOD contains 4 controls for settings the modulation amounts:
• ENV – sets the amount of modulation applied from the envelope to the filter cutoff.
• LFO – sets the amount of modulation applied from the LFO to the filter cutoff.
• KEY – sets the MIDI key tracking of the filter cutoff, i.e. how much the cutoff frequency
will follow the notes played.
• VEL – sets the amount of modulation applied from the MIDI keyboard velocity to the filter
cutoff.
All of these controls are bipolar, and thus are neutral (have zero affect) at the middle position,
apply the modulation negatively when moved to the left, and apply the modulation positively
when moved to the right.
Envelope Controls
The next section, labelled ENV, contains controls that are for the filter envelope:
• ATT – controls the attack time (or fade in time) of the envelope.
• DEC – controls the decay time of the envelope - the time it takes for the envelope value to
reach the sustain level after the attack phase is finished.
• SUS – controls the sustain level of the envelope - the level at which the envelope will
sustain after the decay phase, and while the MIDI note is held.
• REL – controls the release time of the envelope - the time it takes for the envelope value to
return to zero after the MIDI note is released.
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Filter LFO
The lowest area of the Filter section is the FILTER LFO. An LFO is a Low Frequency Oscillator,
used to modulate parameters.
The two controls to the right define the rate of the LFO:
• RATE – is the main LFO rate control.
• SYNC – when this button is active, the LFO rate will sync to the host tempo; when it is
inactive, the LFO rate is set freely in hertz.
To the left of this section is the LFO shape selector. There are four shapes to choose from:
• SINE
• TRIANGLE
• SQUARE
• RAMP + (upwards ramp)
• RAMP - (downwards ramp)
• RANDOM
You can select an LFO shape by clicking and dragging on this area, or by clicking on the arrow
buttons to the right.
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3.5.3 Copy, Paste, and Link
For all instruments apart from the Elements, the settings of the EQs and Filters can be copied
and pasted.
Clicking the copy button will store all of the filter/EQ parameter settings that are currently
displayed into temporary memory.
Clicking on the paste button will apply these settings to the currently selected EQ/filter.
When a link button is activated, the EQ/filter settings of the current filter are copied to the
other filters and all changes to the filter parameters are applied to all filters at once, effectively
turning the filter area into a single master filter.
For the 3 channel instruments, this slaves the other filters to the channel you have selected.
The Link button links channels, and so links both the EQ and the filters.
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3.5.4 Master EQ
Each instrument may have different Channel/Sample EQ options available, but all instruments
include a Master EQ. This can be used to fit the instrument in a mix, or as a creative effect for
altering the tonality of the instrument.
If the instrument is a 3 channel instrument, the Master EQ is accessed by clicking on the
MASTER tab in the EQ/FILT Page. If not, then the Master EQ is located on the left side of the
EQ/FILT Page.
20 The Master EQ
The Master EQ is a 4 band EQ with high shelf and low shelf bands, as well as two mid
frequency bell-shaped bands.
All four of the bands contain the following controls:
• Level – the slider controls the gain level of the band.
• Frequency – for the high and low shelves, this controls this starting frequency of the shelf.
For the mid-frequency bands this controls the central frequency of the band.
The mid-frequency bands also contain an additional control:
• Q – controls the Quality (Q) of the band. This alters the width of the band. A higher Q
setting gives a narrower band-width.
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4 The Complex Pads Interface
The Complex Pad instruments use the 3 channel variations of the Volume Envelopes, the
Motion Page, and the EQ/Filter Page.
On the Main Page, the central area has four tabs. The Punish and Twist tabs are already
documented in section 4.2.2 Twist and Punish FX. The other two tabs are documented
below…
4.1 Mixer
► Clicking on the MIX button opens the Mixer tab.
The Complex Pads feature three different sounds. As such, a mixer is provided to allow you to
blend these sounds together.
However, this mixer features a special Volume Mod feature, which is an LFO, phase offset
between the channels in such a way as to allow undulating between the sounds.
Each channel has the following controls:
• Pan – sets the stereo position of the channel.
• Volume – sets the volume level of the channel.
• MOD (volume mod amount) – controls the amount of volume modulation.
• S (solo) – solos the channel, muting the audio of all other channels.
• M (mute) – mutes the channel.
Beside each channel are controls for the sample start offset of each channel:
• start – sets the sample start offset.
• rand (random) – sets the sample start randomization amount.
Below the mixer are controls for the Volume Mod:
• VOL MOD RATE – sets the rate of the Volume Mod LFO.
• On/Off – the button below the VOL MOD RATE knob toggles the modulation on or off.
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4.2 Pitch
► Clicking on the PITCH button opens the Pitch tab.
The Pitch tab is where you can set individual pitch bend amounts for each channel, as well as
the general tuning of the channel.
• You can set the positive and negative pitch bend amounts using the sliders.
• The INV button inverts the pitch bend control for the channel, so moving the pitch bend
control down will transpose the channel up, and vice versa.
• Below the sliders are the TUNE knobs, which set the main tuning of the channel.
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5 Menus and Elements
The Menu and Elements instruments, which share similar layouts, function differently:
• Menus – these are a collection of different sounds (one per key)
• Elements – these are single samples stretched over the keyboard as a playable instrument.
The Menus offer Volume Envelopes, EQ, and Filters per key. The Elements, being a single
sound, have only one of each.
Both instrument types have a single channel version of the Motion Page.
Hit Menus
The Menus in the Hits folder use the same control set as the Pad and Sting Menus, but
without the transposition keys.
Although contained in the Hits folder, the Whooshes Menu uses the same features as the Riser Menus. This
means that you can define the length of the whooshes for use in your projects.
Riser Menus
The Riser Menus are similar to the Pad and Sting Menus, but without the transposition keys,
and with a Length tab in place of the Sample tab.
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5.1 Sample Controls
The Sample Controls are featured in the Hits, Pads, and Stings.
► Clicking on the SAMPLE tab on the Main Page displays a waveform, and 5 controls for
altering the sounds available in the instrument.
When you press a key the corresponding sample waveform and its controls will be displayed in
this area.
For each sample you have access to:
• TUNE - controls the tuning of the sample (+/- 12 semi-tones).
• PAN - controls the position of the sample in the stereo field.
• LEVEL - controls the volume level of the sample.
• START – sets the sample start offset.
• RANDOM – sets the sample start randomization amount.
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5.2 Length Controls
The Length Controls allow you to define the length of the riser in either beats or seconds.
► Clicking on the LENGTH button on the Main Page will display the Length Controls.
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6 Hits Breakouts
The Hits Breakouts allow you to combine elements into your own custom impact sounds.
The Keyboard is divided so that the lowest octave contains your custom sounds (on Selector
Keys). The 4 octaves above that contain the different elements of the hit. The exact layout is
as follows:
• C0-B0: Selector Keys – your custom sounds.
• C1-B1: Subs – the low bass part of the hit.
• C2-B2: Impacts – the main body of the hit.
• C3-B3: Tail – an ambient trailing sound.
• C4-B4: Whoosh – a short rise (2 seconds / 1 bar) before the hit.
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If the last played key was a Whoosh, then you will also have access to the length controls.
The Selector Keys take their Sample settings from the main sample sources, so they do not
have their own Tune, Pan, and Level controls.
The timing controls are a duplicate of the timing controls for the whoosh that is selected for
the Selector key. Therefore, changing a whoosh length here will also update the whoosh length
for the relative whoosh key.
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Below the timing controls is a WHOOSH on/off switch. This selects whether or not the
Selector key will play a whoosh sound before the rest of the hit.
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6.2.2 Designing a Hit
There are three main ways to design a hit on the Designer Page.
The first is to click on the keys on the interface:
1. Select a Selector a key by clicking on a key in the octave at the bottom of the interface.
2. Select one of each of the different elements by clicking on the relative keys.
3. Turn the whoosh on or off by clicking on the WHOOSH button.
The second is by using the Learn function:
1. Activate the LEARN button, which is located to the bottom right of the interface.
2. With Learn active, any key you press will be selected as part of the sound you are currently
designing.
3. When you are finished, just click on the LEARN button again to deactivate Learn mode.
The final way is to just randomize it:
► Click the RANDOM button beside the LEARN button to randomize the Selector Key
settings.
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7 Riser Breakouts
The Riser Breakouts allow you to combine elements into your own custom riser sounds.
The Keyboard is divided so that the lowest octave contains your custom sounds (on Selector
Keys). The 3 octaves above that contain the different individual riser layers.
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7.2 Length Controls
► Clicking on the LENGTH tab on the Main Page displays the Length Controls.
The exact look of the Length Controls depends on the last played key.
If the last played key was an element key then you will see the following controls:
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If the last played Key was a Selector key, then you will be given the following controls:
The Selector Keys take their Sample settings from the main sample sources, so they do not
have their own Pan, and Level controls.
The timing controls, however, are unique to the Selector Key.
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7.3 Designer Page
The Designer Page is where you define the samples used in the selector keys.
► To open the Designer Page, click on the DESIGNER tab at the bottom of the interface.
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7.3.2 Designing a Riser
There are three main ways to design a hit on the Designer Page.
The first is to click on the keys on the interface:
1. Select a Selector a key by clicking on a key in the octave at the bottom of the interface.
2. Select one of each of the different elements by clicking on the relative keys.
The second is by using the Learn function:
1. Activate the LEARN button, which is located to the bottom right of the interface.
2. With Learn active, any key you press will be selected as part of the sound you are currently
designing.
3. When you are finished, just click on the LEARN button again to deactivate Learn mode.
The final way is to just randomize it:
► Click the RANDOM button beside the LEARN button to randomize the Selector Key
settings.
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8 Credits
Product Concept and Design: Heavyocity Media - Dave Fraser, Ari Winters, Neil Goldberg, George
Valavanis
Content Creation: Heavyocity Media - Neil Goldberg, Dave Fraser, Ari Winters, George Valavanis,
Ryan Mallen, Luis D’elias, Alejandro Zorrilla
Kontakt Scripting: Adam Hanley
Recording Studios:
◦ Heavyocity Studios - Engineers: Neil Goldberg, Dave Fraser, Ari Winters
◦ Brick Hill - Engineer: Jon Evans
◦ The Bunker Studio - Engineer: Aaron Nevezie
Performers: Heavyocity Media
Additional Performers:
◦ Carla Kihlstedt - Violin, Viola
◦ Raluco Dumitrache - Violin
◦ Michael Czitrom - Vello
◦ Samuel Brisson - Cello
◦ Abby R Swidler - Viola
◦ Rosemary Clancy - Violin
◦ Lilit Muradyan - Violin
◦ Dara Bloom - Double Bass
◦ Lawrence Chaplan - Violin
◦ Heather Swanson - Violin
◦ Diana Mellin - Violin
Editing: Heavyocity Media
Strategic Planning: Evan Goldberg - Garrison Street Partners
Marketing: Heavyocity Media - CJ Aquilino
Artwork:
◦ Interface - Perception NYC
◦ Marketing - Alex Zhukov
Content Licensing:
◦ Reverb Impulse Response Content: www.ImpulseRecord.com - Tom Gauger
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