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Soft Computing - Introduction

Soft computing is a branch of computing that builds intelligent machines by using techniques like fuzzy logic, neural networks, evolutionary computation and machine learning. It aims to model human-like intelligence through approaches that are tolerant of imprecision and uncertainty. The key components of soft computing include fuzzy logic, neural networks, genetic algorithms, swarm intelligence and machine learning. Soft computing differs from hard computing in that it can handle partial truths and approximations, and is well-suited for solving real-world problems where ideal models are not available.

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Dereje Chinkl
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0% found this document useful (0 votes)
56 views

Soft Computing - Introduction

Soft computing is a branch of computing that builds intelligent machines by using techniques like fuzzy logic, neural networks, evolutionary computation and machine learning. It aims to model human-like intelligence through approaches that are tolerant of imprecision and uncertainty. The key components of soft computing include fuzzy logic, neural networks, genetic algorithms, swarm intelligence and machine learning. Soft computing differs from hard computing in that it can handle partial truths and approximations, and is well-suited for solving real-world problems where ideal models are not available.

Uploaded by

Dereje Chinkl
Copyright
© © All Rights Reserved
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Soft Computing

1.1 Introduction

1.1.1 What is Soft Computing?

The idea behind soft computing is to model cognitive behavior of human mind. Soft computing
is foundation of conceptual intelligence in machines. Unlike hard computing, soft computing is
tolerant of imprecision, uncertainty, partial truth, and approximation.

Soft computing (SC) is a branch, in which, it is tried to build intelligent and wiser machines.
Intelligence provides the power to derive the answer and not simply arrive to the answer. Purity
of thinking, machine intelligence, freedom to work, dimensions, complexity and fuzziness
handling capability increase, as we go higher and higher in the hierarchy as shown in Fig. 1.1.
The final aim is to develop a computer or a machine which will work in a similar way as human
beings can do, i.e. the wisdom of human beings can be replicated in computers in some artificial
manner.

Intuitive consciousness/wisdom is also one of the important area in the soft computing, which is
always cultivated by meditation. This is indeed, an extraordinary challenge and virtually a new
phenomenon, to include consciousness into the computers.

Soft computing is an emerging collection of methodologies, which aim to exploit tolerance for
imprecision, uncertainty, and partial truth to achieve robustness, tractability and total low cost.
Soft computing methodologies have been advantageous in many applications. In contrast to
analytical methods, soft computing methodologies mimic consciousness and cognition in several
important respects: they can learn from experience; they can universalize into domains where
direct experience is absent; and, through parallel computer architectures that simulate biological
processes, they can perform mapping from inputs to the outputs faster than inherently serial
analytical representations. The trade off, however, is a decrease in accuracy. If a tendency
towards imprecision could be tolerated, then it should be possible to extend the scope of the
applications even to those problems where the analytical and mathematical representations are
readily available. The motivation for such an extension is the expected decrease in computational
load and consequent increase of computation speeds that permit more robust system.

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Fig 1.1. Soft Computing Development

Soft Computing differs from conventional (hard) computing in many ways. For example, soft
computing exploits tolerance of imprecision, uncertainty, partial truth and human mind.

“In effect the role model of soft computing is human mind.”

Soft-computing is defined as a collection of techniques spanning many fields that fall under
various categories in computational intelligence. Soft computing has three main branches: fuzzy
Systems, evolutionary computation, artificial neural computing, machine learning (ML),
Probablistic Reasoning (PR), belief networks, chaos theory, parts of learning theory and Wisdom
based Expert System (WES), etc.

1.1.2 Hard Vs Soft Computing Paradigms

Hard computing

 Based on the concept of precise modeling and analyzing to yield accurate results.
 Works well for simple problems, but is bound by the NP-Complete set.

Soft computing

 Aims to surmount NP-complete problems.


 Uses inexact methods to give useful but inexact answers to intractable problems.
 Represents a significant paradigm shift in the aims of computing - a shift which reflects
the human mind.

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 Tolerant to imprecision, uncertainty, partial truth, and approximation.
 Well suited for real world problems where ideal models are not available.

1.1.3 Difference b /w Soft and Hard Computing

Hard Computing Soft Computing


Conventional computing requires a precisely Soft computing is tolerant of imprecision.
stated analytical model.

Often requires a lot of computation time. Can solve some real world problems in
reasonably less time.

Not suited for real world problems for which Suitable for real world problems.
ideal model is not present.

It requires full truth Can work with partial truth


It is precise and accurate Imprecise.
High cost for solution Low cost for solution

1.1.4 Unique Features of Soft Computing

Soft Computing is an approach for constructing systems which are computationally intelligent,
possess human like expertise in particular domain, can adapt to the changing environment and
can learn to do better can explain their decisions

1.1.5 Components of Soft Computing

Components of soft computing include:

Fuzzy Logic (FL)

Evolutionary Computation (EC) - based on the origin of the species

Genetic Algorithm

Swarm Intelligence

Ant Colony Optimizations

Neural Network (NN)

Machine Learning (ML)

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1.2 IMPORTANCE OF SOFT COMPUTING

The complementarily of FL, NC, GC, and PR has an important consequence: in many cases a
problem can be solved most effectively by using FL, NC, GC and PR in combination rather than
exclusively.

A striking example of a particularly effective combination is what has come to be known as


“neuro-fuzzy systems.” Such systems are becoming increasingly visible as consumer products
ranging from air conditioners and washing machines to photocopiers and camcorders. Less
visible but perhaps even more important are neuro-fuzzy systems in industrial applications. What
is particularly significant is that in both consumer products and industrial systems, the
employment of soft computing techniques leads to systems which have high MIQ (Machine
Intelligence Quotient). In large measure, it is the high MIQ of SC- based systems that accounts
for the rapid growth in the number and variety of applications of soft computing.

— Fuzzy Logic (FL), Neural Networks (NN), Support Vector Machines (SVM), Evolutionary
Computation (EC), and

— Machine Learning (ML) and Probabilistic Reasoning (PR)

It is widely accepted that the main components of Soft Computing are Fuzzy Logic, Probabilistic
Reasoning, Neural Computing and Genetic Algorithms. This four constituents share common
features and they are considered complementary instead of competitive. The mentioned
technologies can be combined in models which exploit their best characteristics. As an important
consequence, some real problems can be solved most effectively by using hybrid systems what is
increasing the interest on them. The first and probably the most successful hybrid approach till
now are the so-called neuro-fuzzy systems, although some other hybridations are being
developed with great success as, for instance, the genetic fuzzy systems.

Soft computing replaces the traditional time-consuming and complex techniques of hard
computing with more intelligent processing techniques. The key aspect for moving from hard to
soft computing is the observation that the computational effort required by conventional
approaches which makes in many cases the problem almost infeasible, is a cost paid to gain a
precision that in many applications is not really needed or, at least, can be relaxed without a
significant effect on the solution. A basic difference between perceptions and measurements is
that, in general, measurements are crisp whereas perceptions are fuzzy.

1.2.1 TECHNIQUES IN SOFT COMPUTING

(Note: Details are found in later Units)

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1.2.1.1 Neural Networks

An Artificial Neural Network (ANN) is an information processing paradigm that is inspired by


the way biological nervous systems. Such as the brain, process information. The key element of
this paradigm is the novel structure of the information processing system. It is composed of a
large number of highly interconnected processing elements (neurons) working in unison to solve
specific problems. ANNs, like people, learn by example. An ANN is configured for a specific
application, such as pattern recognition or data classification, through a learning process.
Learning in biological systems involves adjustments to the synaptic connections that exist
between the neurons. This is true for ANNs as well.

1.2.1.2 Fuzzy Logic (FL)

FL is a problem-solving control system methodology that lends itself to implementation in


systems ranging from simple, small, embedded micro-controllers to large, networked,
multichannel PC or workstation- based data acquisition and control systems. It can be
implemented in hardware, software, or a combination of both. FL provides a simple way to
arrive at a definite conclusion based upon vague, ambiguous, imprecise, noisy, or missing input
information. FL’s approach to control problems mimics how a person would make decisions,
only much faster.

1.2.1.3 Genetic Algorithms in Evolutionary Computation

A genetic or evolutionary algorithm applies the principles of evolution found in nature to the
problem of finding an optimal solution to a Solver problem. in a "genetic algorithm.” the
problem is encoded in a series of bit strings that are manipulated by the algorithm: in an
“evolutionary algorithm,” the decision variables and problem functions are used directly. Most
commercial Solver products are based on evolutionary algorithms. An evolutionary algorithm for
optimization is different from “classical” optimization methods in several ways:

 Random Versus Deterministic Operation


o Population Versus Single Best Solution
o Creating New Solutions Through Mutation
o Combining Solutions Through Crossover
o Selecting Solutions Via “Survival of the Fittest”

Randomness. First, it relies in part on random sampling. This makes it a


nondeterministic method, which may yield somewhat different solutions on
different runs -- even if you haven't changed your model. In contrast, the linear,
nonlinear and integer Solvers also included in the Premium Solver are
deterministic methods -- they always yield the same solution if you start with the
same values in the decision variable cells.

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Population. Second, where most classical optimization methods maintain a single
best solution found so far, an evolutionary algorithm maintains a population of
candidate solutions. Only one (or a few, with equivalent objectives) of these is
“best," but the other members of the population are “sample points" in other
regions of the search space, where a better solution may later be found. The use of
a population of solutions helps the evolutionary algorithm avoid becoming
“trapped" at a local optimum, when an even better optimum may be found outside
the vicinity of the current solution.

Mutation. Third -- inspired by the role of mutation of an organism's DNA in


natural evolution ..- an evolutionary algorithm periodically makes random
changes or mutations in one or more members of the current population, yielding
a new candidate solution (which may be better or worse than existing population
members).

There are many possible ways to perform a “mutation," and the Evolutionary
Solver actually employs three different mutation strategies. The result of a
mutation may be an infeasible solution, and the Evolutionary Solver attempts to
“repair" such a solution to make it feasible: this is sometimes, but not always,
successful.

Crossover. Fourth -- inspired by the role of sexual reproduction in the evolution


of living things -o- an evolutionary algorithm attempts to combine elements of
existing solutions in order to create a new solution with some of the features of
each “parent." The elements (e.g. decision variable values) of existing solutions
are combined in a "crossover” operation, inspired by the crossover of DNA
strands that occurs in reproduction of biological organisms. As with mutation,
there are many possible ways to perform a crossover operation -l- some much
better than others and the Evolutionary Solver actually employs multiple
variations of two different crossover strategies.

Selection. Fifth -- inspired by the role of natural selection in evolution -. an


evolutionary algorithm performs a selection process in which the “most fit"
members of the population survive, and the “least fit" members are eliminated. In
a constrained optimization problem, the notion of “fitness" depends partly on
whether a solution is feasible (i.e. whether it satisfies all of the constraints), and
partly on its objective function value. The selection process is the step that guides
the evolutionary algorithm towards ever-better solutions.

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1.3 Applications of Soft Computing

 Handwriting Recognition
 Image Processing and Data Compression
 Automotive Systems and Manufacturing
 Soft Computing to Architecture
 Decision-support Systems
 Soft Computing to Power Systems
 Neuro Fuzzy systems
 Fuzzy Logic Control
 Machine Learning Applications
 Speech and Vision Recognition Systems
 Process Control and So On

1.4 FUTURE OF SOFT COMPUTING

Soft computing is likely to play an especially important role in science and engineering, but
eventually its influence may extend much farther.

Soft computing represents a significant paradigm shift in the aims of computing. A shift which
reflects the fact that the human mind, unlike present day computers, possesses a remarkable
ability to store and process information which is pervasively imprecise, uncertain and lacking in
categoricity.

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