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Script Martingala Freebitcoin Funcionando

The document defines variables and functions for an automated betting script. It loads betting patterns from an array, tracks the current bet, pattern, and sequence. Functions are defined to get balances, multiply bets after losses, and reset bets. Event bindings trigger clicks on win or lose to follow the pattern and update balances. The script stops after a set profit, loss streak, or pattern time is reached.
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0% found this document useful (0 votes)
141 views6 pages

Script Martingala Freebitcoin Funcionando

The document defines variables and functions for an automated betting script. It loads betting patterns from an array, tracks the current bet, pattern, and sequence. Functions are defined to get balances, multiply bets after losses, and reset bets. Event bindings trigger clicks on win or lose to follow the pattern and update balances. The script stops after a set profit, loss streak, or pattern time is reached.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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// Variable to change:

var baseBetAmount = 0.00000001; // The base amount that you want to bet.
var betMultiplier = 2; // the multiplier value used.
var supportedLoseSequenceBetsLength = 20; // After 20 consecutive loose the script
stops
var patternPlayPeriodInSeconds = 100; // The period of playing a single pattern.
var maxGain = 0.00001; // The scripts stop when a maximum number of satoshi have
benn earned.
var betsPatternsLengthInDecimal = [4];
var betPatternReversed = 1;
var binarySequenceOpposite = 1;
var satWagered = 0;

// First we load all bets sequences:


var betsPatterns = [];

function reverseString(str) {
return str.split('').reverse().join('');
}

function isNumberBetweenInterval(number, a, b, inclusive) {


var min = Math.min(a, b),
max = Math.max(a, b);
return inclusive ? number >= min && number <= max : number > min && number <
max;
}

function loadBetsPattern() {
betsPatternsLengthInDecimal.forEach(function (t) {

// Looking for regular binary:


if (isNumberBetweenInterval(binarySequenceOpposite, 0, 1, true)) {
current = [];
for (i = 0; i < Math.pow(2, t); i++) {
// It support only 9!
binary = ("00000000" + i.toString(2)).slice(-1 * t);
current.push(binary);
}
betsPatterns.push(current);
// Looking for reverse:
if (betPatternReversed === 1) {
current = [];
for (i = Math.pow(2, t) - 1; i >= 0; i--) {
// It support only 9!
binary = ("00000000" + i.toString(2)).slice(-1 * t);
current.push(binary);
}
betsPatterns.push(current);
}
}

// Looking for binary opposite:


if (isNumberBetweenInterval(binarySequenceOpposite, 1, 2, true)) {
current = [];
for (i = 0; i < Math.pow(2, t); i++) {
// It support only 9!
binary = ("00000000" + i.toString(2)).slice(-1 * t);
current.push(reverseString(binary));
}
betsPatterns.push(current);
// Looking for reverse:
if (betPatternReversed === 1) {
current = [];
for (i = Math.pow(2, t) - 1; i >= 0; i--) {
// It support only 9!
binary = ("00000000" + i.toString(2)).slice(-1 * t);
current.push(reverseString(binary));
}
betsPatterns.push(current);
}
}
});
}

loadBetsPattern();
console.log(betsPatterns);

var currentPattern = 0;
var currentPatternSequenceIndex = 0;
var currentInnerSequencePosition = 0;
var betsCounter = 0;
var currentLoseSequenceBetsCounter = 0;
var maxLoseSequenceBetsCounter = 0;
var maxBet = 0;
var betsButtons = [$('#double_your_btc_bet_hi_button'), $
('#double_your_btc_bet_lo_button')]; // We can reverse them here if needed.
var bets = ["h", "l"];
var currentBetIndex = parseInt(betsPatterns[currentPattern]
[currentPatternSequenceIndex].charAt(currentInnerSequencePosition));
var $betButton = betsButtons[currentBetIndex];
var gameStopped = false;
var patternStartingDateTime = new Date();
var startingBalance = parseFloat($('#balance').html());

function getSecondsBetweenDates(startDate, endDate) {


var diff = endDate.getTime() - startDate.getTime();
return (diff / 1000);
}

function setRandomClientSeed() {
var chaine_CLIENT =
"0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ";
var generate, i;
var CLIENT_SEED = "";
var CLIENT_SEED_size = 64;
for (i = 0; i < CLIENT_SEED_size; i++) {
if (!i) {
generate = Math.floor(Math.random() * chaine_CLIENT.length + 1);
} else {
generate = Math.floor(Math.random() * chaine_CLIENT.length);
}

CLIENT_SEED += chaine_CLIENT.charAt(generate);
}
$("#next_client_seed").val(CLIENT_SEED);
return CLIENT_SEED;
}
function setMultiply() {
var current = $('#double_your_btc_stake').val();
var nbr = parseInt(current * 100000000 * betMultiplier) / 100000000;
var multiply = nbr.toFixed(8);
$('#double_your_btc_stake').val(multiply);
return multiply;
}

function reset() {
satWagered += parseFloat(baseBetAmount);
$('#double_your_btc_stake').val(parseFloat(baseBetAmount).toFixed(8));
}

function stop() {
console.log('Game will stop soon! Let me finish.');
gameStopped = true;
}

function getCurrentBalance() {
return parseFloat($('#balance').html());
}

function getProfit() {
return (getCurrentBalance() - startingBalance).toFixed(8);
}

function start() {
console.log('Game started!');
// Change client seed, that have to be changed for every roll:
setRandomClientSeed();
// Return to base bet amount:
reset();
// We start betting:
$betButton.trigger('click');
}

// Unbind old shit:


$('#double_your_btc_bet_lose').unbind();
$('#double_your_btc_bet_win').unbind();

// LOSER
$('#double_your_btc_bet_lose').bind("DOMSubtreeModified", function (event) {
if ($(event.currentTarget).is(':contains("lose")')) {
// When losing, follow current sequence, when finished start the next
sequence
// save the old bet in current lose sequence and general bets counters.
// Index: local variable: will save the old value for a bit, till we update
them.
index = currentPatternSequenceIndex;

currentInnerSequencePosition++;
currentPatternSequenceIndex = (currentPatternSequenceIndex +
parseInt(currentInnerSequencePosition / betsPatterns[currentPattern]
[index].length)) % betsPatterns[currentPattern].length;
currentInnerSequencePosition = currentInnerSequencePosition %
betsPatterns[currentPattern][index].length;

currentLoseSequenceBetsCounter++;
if (currentLoseSequenceBetsCounter > maxLoseSequenceBetsCounter) {
maxLoseSequenceBetsCounter = currentLoseSequenceBetsCounter;
}

betsCounter++;

// Changing the loose pattern:


String.prototype.replaceAt = function (index, replacement) {
return this.substr(0, index) + replacement + this.substr(index +
replacement.length);
}
var change_old = betsPatterns[currentPattern][currentPatternSequenceIndex];
var change_new = '0000';

for (var i = 0; i < change_old.length; i++) {


if (change_old.charAt(i) == '0')
change_new = change_new.replaceAt(i, '1');
else
change_new = change_new.replaceAt(i, '0');
}
betsPatterns[currentPattern][currentPatternSequenceIndex] = change_new;

// Start working on the next bet.


// Change client seed, that have to be changed for every roll:
setRandomClientSeed();

// Multiply bet amount:


var multiply = setMultiply();

if (multiply > maxBet) {


maxBet = multiply;
}

console.log('Bets: ' + betsCounter + ' || Profit: ' + getProfit() + ' ||


Lose sequence: ' +
currentLoseSequenceBetsCounter + ' || Current bet: ' +
bets[currentBetIndex] +
' || Max lose consecutive: ' + maxLoseSequenceBetsCounter + ' || Max
satoshi bet: ' + maxBet + ' || Wagered: ' + satWagered.toFixed(8));

if (currentLoseSequenceBetsCounter < supportedLoseSequenceBetsLength) {


// We still can bet supporting another lose bet, so we build the next
bet.
// We load next bet index from betsPattern:
currentBetIndex = parseInt(betsPatterns[currentPattern]
[currentPatternSequenceIndex].charAt(currentInnerSequencePosition));
// We load the next bet button:
$betButton = betsButtons[currentBetIndex];
satWagered += parseFloat(multiply);
// We play another new bet:
$betButton.trigger('click');
} else {
// We can't support another bet! so we stop the game
// Nothing to do now, and the game will be stopped. but we need to make
sure, that browser didn't refresh automatically
console.log('Game stopped after losing. supported lose sequence
reached.');
}
}
});
// WINNER
$('#double_your_btc_bet_win').bind("DOMSubtreeModified", function (event) {
if ($(event.currentTarget).is(':contains("win")')) {
// When winning, stop current sequence and start the next sequence.
// The first character in the next looped sequence:
currentPatternSequenceIndex = ++currentPatternSequenceIndex %
betsPatterns[currentPattern].length;
currentInnerSequencePosition = 0;

// Save the old winning bet:


betsCounter++;
currentLoseSequenceBetsCounter = 0;

// Stop if gain tot. satoshi:


if (getProfit() > maxGain) {
gameStopped = true;
}

console.log('Bets: ' + betsCounter + ' || Profit: ' + getProfit() + ' ||


Lose sequence: ' +
currentLoseSequenceBetsCounter + ' || Current bet: ' +
bets[currentBetIndex] +
' || Max lose consecutive: ' + maxLoseSequenceBetsCounter + ' || Max
satoshi bet: ' + maxBet + ' || Wagered: ' + satWagered.toFixed(8));

// When winning, we check pattern validity. We change pattern every fixed


minutes only when we win!
if (getSecondsBetweenDates(patternStartingDateTime, new Date()) >=
patternPlayPeriodInSeconds) {
// We update the date:
patternStartingDateTime = new Date();
// We loop the next pattern and start fresh:
currentPattern = ++currentPattern % betsPatterns.length;
currentPatternSequenceIndex = 0;
currentInnerSequencePosition = 0;
console.log('Single Pattern Play Period Reached ==> Moving to the next
pattern!');
}

if (!gameStopped) {
// Start working on the next bet.
// Hange client seed, that have to be changed for every roll:
setRandomClientSeed();
// Return to base bet amount:
reset();
// We load next bet index from betsPattern:
currentBetIndex = parseInt(betsPatterns[currentPattern]
[currentPatternSequenceIndex].charAt(currentInnerSequencePosition));
// We load the next bet button:
$betButton = betsButtons[currentBetIndex];
$betButton.trigger('click');
} else {
console.log('Game Stopped.');
}
}
});

// Starting the script:


start();

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