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CS6303 Computer Architecture Regulation 2013 BE-Computer Science and Engineering III Semester 2 Marks Unit-I Overview & Instructions

The document provides information about computer architecture concepts including instructions, components, performance metrics, and processor design. It contains definitions and explanations of 14 key concepts: 1. The eight great ideas in computer architecture that have driven performance. 2. The five classic components of a computer: input, output, memory, datapath, and control. 3. The instruction set architecture (ISA) that defines the interface between hardware and software. 4. The application binary interface (ABI) that encapsulates low-level system functions for application programmers. 5. Advantages of networked computers like communication, resource sharing, and nonlocal access. 6. Response time and throughput as measures of computer performance.

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0% found this document useful (0 votes)
43 views18 pages

CS6303 Computer Architecture Regulation 2013 BE-Computer Science and Engineering III Semester 2 Marks Unit-I Overview & Instructions

The document provides information about computer architecture concepts including instructions, components, performance metrics, and processor design. It contains definitions and explanations of 14 key concepts: 1. The eight great ideas in computer architecture that have driven performance. 2. The five classic components of a computer: input, output, memory, datapath, and control. 3. The instruction set architecture (ISA) that defines the interface between hardware and software. 4. The application binary interface (ABI) that encapsulates low-level system functions for application programmers. 5. Advantages of networked computers like communication, resource sharing, and nonlocal access. 6. Response time and throughput as measures of computer performance.

Uploaded by

sathish
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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CS6303 Computer Architecture

Regulation 2013
BE-Computer Science and Engineering
III semester
2 MARKS

UNIT-I OVERVIEW & INSTRUCTIONS


1. What are the eight great ideas in computer architecture? The eight
great ideas in computer architecture are:
Design for Moore’s Law
Use Abstraction to Simplify Design
Make the Common Case Fast
Performance via Parallelism
Performance via Pipelining
Performance via Prediction
Hierarchy of Memories
Dependability via Redundancy

2. What are the five classic components of a computer?


The five classic components of a computer are input, output, memory, datapath, and
control, with the last two sometimes combined and called the processor.

3. Define ISA
The instruction set architecture, or simply architecture of a computer is the interface
between the hardware and the lowest-level software. It includes anything programmers need
to know to make a binary machine language program work correctly, including instructions,
I/O devices, and so on.

4. Define ABI
Typically, the operating system will encapsulate the details of doing I/O, allocating
memory, and other low-level system functions so that application programmers do not need to
worry about such details. The combination of the basic instruction set and the operating
system interface provided for application programmers is called the application binary
interface (ABI).

5. What are the advantages of network computers?


Networked computers have several major advantages:
Communication: Information is exchanged between computers at high speeds.
Resource sharing: Rather than each computer having its own I/O devices,
computers on the network can share I/O devices.
Nonlocal access: By connecting computers over long distances, users need
not be near the computer they are using.
6. Define Response Time
Response time is also called execution time. The total time required for the computer to
complete a task, including disk accesses, memory accesses, I/O activities, operating system
overhead, CPU execution time, and so on is called response time.

7. Define Throughput
Throughput or bandwidth is the total amount of work done in a given time.

8. Write the CPU performance equation.


The Classic CPU Performance Equation in terms of instruction count (the number of
instructions executed by the program), CPI, and clock cycle time:

9.If computer A runs a program in 10 seconds, and computer B runs the same program in 15 seconds, how
much faster is A over B.
10. What are the basic components of performance?

The basic components of performance and how each is measured are:

Components of Performance Units of measure


CPU execution time for a program Seconds for the program
Instruction count Instruction executed for the
program
Clock cycles per instruction(CPI) Average number of clock cycles per
instruction
Clock cycle time Seconds per clock cycle

11. Define MIPS


Million Instructions Per Second (MIPS) is a measurement of program execution speed
based on the number of millions of instructions. MIPS is computed as:

12. Define AddressingModes

The different ways in which the operands of an instruction are specified are called as
addressing modes. The MIPS addressing modes are the following:
1. Immediate addressing 2. Register addressing 3. Base or displacement addressing
4. PC-relative addressing 5. Pseudo direct addressing
UNIT-II ARITHMETIC OPERATIONS

1. Define Moore’s Law


Moore’s Law has provided so much more in resources that hardware
designers can now build much faster multiplication and division hardware.
Whether the multiplicand is to be added or not is known at the beginning of the
multiplication by looking at each of the 32 multiplier bits.

2. What are the floating point instructions in MIPS?

MIPS supports the IEEE 754 single precision and double precision formats
with these instructions:
 Floating-point addition
 Floating-point subtraction
 Floating-point multiplication
 Floating-point division
 Floating-point comparison
 Floating-point branch

3. Define Guard and Round


Guard is the first of two extra bits kept on the right during intermediate
calculations of floating point numbers. It is used to improve rounding accuracy
Round is a method to make the intermediate floating-point result fit the floating-point
format; the goal is typically to find the nearest number that can be represented in the
format. IEEE 754, therefore, always keeps two extra bits on the right during intermediate
additions, called guard and round, respectively.

4. Define ULP
Units in the Last Place is defined as the number of bits in error in the least
significant bits of the significant between the actual number and the number that can
be represented
5. What is meant by sub-word parallelism?
Given that the parallelism occurs within a wide word, the extensions are classified as
sub-word parallelism. It is also classified under the more general name of data level
parallelism. They have been also called vector or SIMD, for single instruction, multiple
data . The rising popularity of multimedia applications led to arithmetic instructions that
support narrower operations that can easily operate in parallel.

7. Multiply 100010 *100110.


8. Divide 1,001,010 10 by 1000 10.

9. What are the steps in the floating-point addition? The


steps in the floating-point addition are
1. Align the decimal point of the number that has the smaller exponent.
2. Addition of the significands.
3. Normalize the sum.
4. Round the result.
10. Write the IEEE 754 floating point format.

The IEEE 754 standard floating point representation is almost always an approximation
of the real number.
UNIT-III PROCESSOR AND CONTROL UNIT
1. What is meant by data path element?
A data path element is a unit used to operate on or hold data within a processor. In
the MIPS implementation, the data path elements include the instruction and data memories,
the register file, the ALU, and adders.
2. What is the use of PC register?
Program Counter (PC) is the register containing the address of the instruction in the
program being executed.
3. What is meant by register file?
The processor’s 32 general
purpose registers are stored in a structure called a register file. A register file is a collection
of registers in which any register can be read or written by specifying the number of the
register in the file. The register file contains the register state of the computer.

4. What are the two state elements needed to store and access an instruction?

5. Draw the diagram of portion of datapath used for fetching instruction.


6.Define SignExtend
Sign-extend is used to increase the size of a data item by replicating the high- order sign bit
of the original data item in the high order bits of the larger, destination data item.
7. What is meant by branch target address?
Branch target address is the address specified in a branch, which becomes the new
program counter (PC) if the branch is taken. In the MIPS architecture the branch target is
given by the sum of the off set field of the instruction and the address of the instruction
following the branch.

8.Differentiate branch taken frombranch not taken.


Branch taken is a branch where the branch condition is satisfied and the program counter
(PC) becomes the branch target. All unconditional jumps are taken branches. Branch not
taken or (untaken branch) is a branch where the branch condition is false and the program
counter (PC) becomes the address of the instruction that sequentially follows the branch.

9.What is meant by delayed branch?


Delayed branch is a type of branch where the instruction immediately following the branch is
always executed, independent of whether the branch condition is true or false

10.What are the three instruction classes and their instruction formats?

The three instruction classes (R-type, load and store, and branch) use two different
instruction formats.
11.Write the instruction format for the jump instruction.
The destination address for a jump instruction is formed by concatenating the upper 4 bits of
the current PC + 4 to the 26-bit address field in the jump instruction and adding 00 as the 2
low-order bits.

12.What is meant by pipelining?


Pipelining is an implementation technique in which multiple instructions are overlapped in
execution. Pipelining improves performance by increasing instruction throughput, as opposed
to decreasing the execution time of an individual instruction.
13.What is meant by forwarding?
Forwarding, also called bypassing, is a method of resolving a data hazard by retrieving the
missing data element from internal buffers rather than waiting for it to arrive from
programmer visible registers or memory.
14. What is pipeline stall?
Pipeline stall, also called bubble, is a stall initiated in order to resolve a hazard. They can be
seen elsewhere in the pipeline.
15. What is meant by branch prediction?
Branch prediction is a method of resolving a branch hazard that assumes a given outcome for
the branch and proceeds from that assumption rather than waiting to ascertain the actual
outcome.
UNIT-IV PARALLELISM

1. What is meant by ILP?


Pipelining exploits the potential parallelism among instructions. This parallelism is
called instruction-level parallelism (ILP). There are two primary methods for increasing the
potential amount of instruction-level parallelism. 1. Increasing the depth of the pipeline to
overlap more instructions. 2. Multiple issue.

2. What is multiple issue? Write any two approaches.


Multiple issue is a scheme whereby multiple instructions are launched in one clock
cycle. It is a method for increasing the potential amount of instruction-level parallelism. It
is done by replicating the internal components of the computer so that it can launch
multiple instructions in every pipeline stage.
The two approaches are: 1. Static multiple issue (at compile time) 2. Dynamic multiple issue
(at run time)

3. What is meant by speculation?


One of the most important methods for finding and exploiting more ILP is speculation. It
is an approach whereby the compiler or processor guesses the outcome of an instruction to
remove it as dependence in executing other instructions. For example, we might speculate on
the outcome of a branch, so that instructions after the branch could be executed earlier.

4. Define Static Multiple Issue


Static multiple issue is an approach to implement a multiple-issue processor where many
decisions are made by the compiler before execution.

5. Define Issue Slots and Issue Packet


Issue slots are the positions from which instructions could be issued in a given clock
cycle. By analogy, these correspond to positions at the starting blocks for a sprint. Issue
packet is the set of instructions that issues together in one clock cycle; the packet may be
determined statically by the compiler or dynamically by the processor.

6. Define VLIW
Very Long Instruction Word (VLIW) is a style of instruction set architecture that
launches many operations that are defined to be independent in a single wide instruction,
typically with many separate opcode fields.

7. Define SuperscalarProcessor
Superscalar is an advanced pipelining technique that enables the processor to
execute more than one instruction per clock cycle by selecting them during execution.
Dynamic multiple-issue processors are also known as superscalar processors, or simply
superscalars.

8. What is meant by loop unrolling?


An important compiler technique to get more performance from loops is loop unrolling,
where multiple copies of the loop body are made. After unrolling, there is more ILP available
by overlapping instructions from different iterations.

9. What is meant by anti-dependence? How is it removed?


Anti-dependence is an ordering forced by the reuse of a name, typically a register, rather
than by a true dependence that carries a value between two instructions. It is also called as
name dependence. Register renaming is the technique used to remove anti-dependence in
which the registers are renamed by the compiler or hardware.

10. What is the use of reservation station and reorder buffer?


Reservation station is a buffer within a functional unit that holds the operands and the
operation. Reorder buffer is the buffer that holds results in a dynamically scheduled
processor until it is safe to store the results to memory or a register.

11. Differentiate in-order execution from out-of-order execution.


Out-of-order execution is a situation in pipelined execution when an instruction is blocked
from executing does not cause the following instructions to wait. It preserves the data flow
order of the program. In-order execution requires the instruction fetch and decode unit to issue
instructions in order, which allows dependences to be tracked, and requires the commit unit to
write results to registers and memory in program fetch order. This conservative mode is called
in-order commit.

12. What is meant by hardware multithreading?


Hardware multithreading allows multiple threads to share the functional units of a
single processor in an overlapping fashion to try to utilize the hardware resources efficiently.
To permit this sharing, the processor must duplicate the independent state of each thread. It
Increases the utilization of a processor.

13. What are the two main approaches to hardware multithreading?


There are two main approaches to hardware multithreading. Fine-grained
multithreading switches between threads on each instruction, resulting in interleaved
execution of multiple threads. This interleaving is often done in a round-robin fashion,
skipping any threads that are stalled at that clock cycle.
Coarse-grained multithreading is an alternative to fine-grained multithreading. It switches
threads only on costly stalls, such as last-level cache misses.
UNIT-VMEMORY AND I/O SYSTEMS

1. What are the temporal and spatial localities of references?


Temporal locality (locality in time): if an item is referenced, it will tend to be
referenced again soon.
Spatial locality (locality in space): if an item is referenced, items whose addresses are
close by will tend to be referenced soon.

2.Write the structure of memory hierarchy.

3. What are the various memory technologies?


The various memory technologies are: 1. SRAM semiconductor memory 2.
DRAM semiconductor memory 3. Flash semiconductor memory 4. Magnetic disk

4.Differentiate SRAM from DRAM.


SRAMs are simply integrated circuits that are memory arrays with a single access
port that can provide either a read or a write. SRAMs have a fixed access time to any
datum.SRAMs don’t need to refresh and so the access time is very close to the cycle time.
SRAMs typically use six to eight transistors per bit to prevent the information from being
disturbed when read. SRAM needs only minimal power to retain the charge in standby
mode.
In a dynamic RAM (DRAM), the value kept in a cell is stored as a charge in a
capacitor. A single transistor is then used to access this stored charge, either to read the value
or to overwrite the charge stored there. Because DRAMs use only a single transistor per bit of
storage, they are much denser and cheaper per bit than SRAM.

6. Define − Rotational Latency


Rotational latency, also called rotational delay, is the time required for the desired sector
of a disk to rotate under the read/write head, usually assumed to be half the rotation time.

7. What is direct-mapped cache?


Direct-mapped cache is a cache structure in which each memory location is mapped to
exactly one location in the cache. For example, almost all direct- mapped caches use this
mapping to find a block, (Block address) modulo (Number of blocks in the cache)
8. Consider a cache with 64 blocks and a block size of 16 bytes. To what block number does byte
address 1200 map?

10. What are the writing strategies in cache memory?


Write-through is a scheme in which writes always update both the cache and the next
lower level of the memory hierarchy, ensuring that data is always consistent between the
two. Write-back is a scheme that handles writes by updating values only to the block in the
cache, then writing the modified block to the lower level of the hierarchy when the block is
replaced.

11. What are the steps to be taken in an instruction cache miss?


The steps to be taken on an instruction cache miss are
 Send the original PC value to the memory.
 Instruct main memory to perform a read and wait for the memory to
complete its access

12. What is meant by virtual memory?


Virtual memory is a technique that uses main memory as a “cache” for secondary
storage. Two major motivations for virtual memory: to allow efficient and safe sharing of
memory among multiple programs, and to remove the programming burdens of a small,
limited amount of main memory.

13. Differentiate physical address from logical address.


Physical address is an address in main memory. Logical address (or) virtual address is
the CPU generated addresses that corresponds to a location in virtual space and is translated
by address mapping to a physical address when memory is accessed.

14.Define PageFault
Page fault is an event that occurs when an accessed page is not present in main memory.

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