GF - AI Rules v2.1
GF - AI Rules v2.1
GF - AI Rules v2.1
AI Rules: These rules were created to Unit Types: Before the game begins you 1. Are there any objectives not under the
give players a way to play solo against an need to classify each unit into one of 3 AI’s control?
AI controlled opponent. unit types so that things flow smoothly
once you actually start playing. • Yes - Go to step 2
Multiple Choices: Whenever there are
different choices that seem to be equally Hybrid Units: Units that have melee • No - Go to step 3
correct, roll a die to randomly determine weapons which are better than their
2. If you Advance will any enemies be in
which one is going to be the chosen one. ranged weapons count as hybrid units.
shooting range?
Preparation Shooting Units: Units that have ranged
weapons which are better than their • Yes - Advance toward objective and
AI Armies: When using AI rules you can melee weapons count as shooting units. shoot if possible
either create the AI’s army yourself or
generate it randomly. To do this first Melee Units: Units that don’t have any • No - Rush toward objective
randomly select 1 hero unit, 3 core units ranged weapons count as melee units.
3. If you Advance will any enemies be in
and 1 special unit from the army (with
Decision Tree - Hybrid shooting range?
duplicates possible), where special units
are units that cost 50% or more than the 1. Are there any objectives not under the • Yes - Advance toward enemy and shoot
army’s standard infantry unit. Then build AI’s control? if possible
a battle force of the same size as the
game’s recommended points value,
• Yes - Go to step 2 • No - Rush toward enemy
making sure to equip each unit with
• No - Go to step 5 Decision Tree - Melee
either an anti-infantry or an anti-tank
weapon upgrade. Repeat this process 2. Are there any enemies in the way? 1. Are there any objectives not under the
for as many battle forces necessary in AI’s control?
order to reach the total desired points
• Yes - Charge enemy if possible, else
value you want to play with. Advance toward objective and • Yes - Go to step 2
shoot if possible, else Rush
Objectives Set Up: When setting up toward objective • No - Go to step 3
objectives first divide the area of the
• No - Go to step 3 2. Are there any enemies in the way?
table where you are allowed to place
objectives into 6 equal squares. When
3. Is the objective in Rush range but not • Yes - Charge enemy if possible, else
it’s the AI’s turn to place an objective Rush toward objective
in Advance range?
first roll for a random square, and then
place the objective in the center of the • Yes - Rush toward objective • No - Rush toward objective
square. If that’s not possible roll for
• No - Go to step 4 3. Are any enemies in Charge range?
another random square and move the
objective toward it just enough to be in a
4. If you Advance will any enemies be in • Yes - Charge enemy
valid position, whilst keeping in mind the
shooting range?
objective set up rules. • No - Rush toward enemy
AI Deployment: When deploying armies
• Yes - Advance toward objective and
first divide the table into 3 sections on shoot if possible
the long table edge and number them 1,
• No - Rush toward objective
2 and 3. When it’s the AI’s turn to deploy
a unit first roll a D3 to see which section 5. Are any enemies in Charge range?
it will deploy a unit in. Then deploy a
random unit as close as possible to the
• Yes - Charge enemy
nearest objective, outside of difficult and
• No - Go to step 6
dangerous terrain (unless the unit has
strider or flying). Note that if the AI army 6. If you Advance will any enemies be in
won the deployment roll-off you must shooting range?
determine which long table edge it picks
as its deployment zone randomly.
• Yes - Advance toward enemy and shoot
if possible