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Monster Maker v1 3 Min

This document introduces Giffyglyph's Monster Maker, a supplement for creating new monsters and encounters for Dungeons & Dragons 5th edition. It provides templates, traits, and powers to build monsters quickly. Game Masters can mix and match components to improvise monsters on the fly that are balanced and fun. The supplement includes over 30 pages of stat blocks covering a wide range of monster levels to challenge parties of all tiers.

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0% found this document useful (0 votes)
295 views62 pages

Monster Maker v1 3 Min

This document introduces Giffyglyph's Monster Maker, a supplement for creating new monsters and encounters for Dungeons & Dragons 5th edition. It provides templates, traits, and powers to build monsters quickly. Game Masters can mix and match components to improvise monsters on the fly that are balanced and fun. The supplement includes over 30 pages of stat blocks covering a wide range of monster levels to challenge parties of all tiers.

Uploaded by

littlepuppy
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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GIFFYGLYPH'S

MONSTER MAKER

Create new monsters and exciting encounters in


just a few seconds with this D&D 5e supplement
• GIFFYGYLPH •
Giffyglyph's Monster Maker

M
onsters lie at the heart of every
adventure, causing trouble for Features
civilians and brave heroes alike. • 7 monster roles: create controllers, defenders,
Sometimes the adventure calls for lurkers, scouts, strikers, snipers, and supporters.
a brand new monster, or your • 4 monster types: create a range of monstrous
players go off-road and you need to minions, standards, elites, and solos.
prep an encounter fast. But how do • 30+ pages of complete monster stat templates.
you create fun, balanced monsters? Don't worry— • Includes 32 monster traits and 35 role powers.
Giffyglyph's Monster Maker is here to help. • Transform your boss monsters with solo phases.
This 5e supplement introduces guides, templates, and • Improvise new monster attacks easily with freeform
advice to help you build new, exciting monsters and attacks and freeform magic.
balanced encounters within minutes—perfect for the DM • Mix-and-match your existing monster collection with
on the go, and compatible with any D&D 5e game! challenge rating conversion tables.
• Build encounters in seconds with monster points.
~ Giffyglyph, December 2018 • And many more...

About Credits & Influences


Version 1.3 Page Icons: Game-icons.net
Created by Giffyglyph, December 2018 Monster Roles: D&D 4e
Monster Stats: Song of the Blade
If you like this project and want to see more in the Dice Statistics: anydice.com
future, you can help out by: Advice & Testing: Ben_Scerri, dark_james, Gargle_Fritz,
hajjiman, QuickTakeMyHand, Osmodius,
• Becoming a Patron: patreon.com/giffyglyph mulac_snotcloak, nigel037, Spilled Ale
• Buying a Coffee: ko-fi.com/giffyglyph Studios, Thunder_2414, Xheotris,
• Spreading the word: twitter.com/giffyglyph zeemeerman2

To keep up-to-date with my work, visit:


Sigil Patrons
• My website: www.giffyglyph.com
• Reddit: reddit.com/r/darkerdungeons5e
Supported By: Ady, Brady, J.M. Sunden

If you have any questions, contact me at:


• Discord: Giffyglyph#7632
• Email: [email protected] Become a Patron

giffyglyph's monster maker


1
Contents
Elite Encounters 21
Making Monsters 3 Solo Encounters 21
The Monster Profile 3 Horde Encounters 21
Building your Monster 4 Challenge Ratings 22
Step 1. Pick a Level 4 Modifying Monsters 22
Step 2. Apply a Role 4 Challenge Rating to Monster Level 22
Step 3. Add some Traits 4
Step 4. Choose some Powers 5
Step 5. Personalisation 5 Monster Templates 23
Step 6. Start Playing 5 Craven, the Kobold King 23
Monster Statistics by Level 6 Monster Templates 23
Monster Roles 6 Level -3 24
Monster Traits 7 Level -2 25
Monster Powers 8 Level -1 26
Level 0 27
Level 1 28
Minions, Elites, & Solos 9 Level 2 29
Minions 9 Level 3 30
Elites 9 Level 4 31
Solos 10 Level 5 32
Solo Phases 10 Level 6 33
Environmental Hazards 10 Level 7 34
Paragon Actions 11 Level 8 35
The Court of Bone 11 Level 9 36
The Necromancer Mortanius 11 Level 10 37
The Skeleton King 12 Level 11 38
Level 12 39
Level 13 40
Making Attacks 13 Level 14 41
Freeform Attacks 13 Level 15 42
Multiattacks 13 Level 16 43
Condition Attacks 14 Level 17 44
Ongoing Damage 15 Level 18 45
Area Attacks 15 Level 19 46
Using Magic 16 Level 20 47
Concentration 16 Level 21 48
Healing Magic 16 Level 22 49
Counterspell 17 Level 23 50
Overkill Attacks 17 Level 24 51
Level 25 52
Level 26 53
Randomising Damage 18 Level 27 54
Static to Random 18 Level 28 55
Step 1. Get the Static Damage 18 Level 29 56
Step 2. Choose an Attack Type 18 Level 30 57
Step 3. Randomise the Damage 18
Randomised Damage 19
Quick Reference 58
Building an Encounter 20
The Basic Encounter 20 FAQ 59
Step 1. Set the Difficulty 20
Step 2. Add Monsters 20
Step 3. Build your Monsters 21 What Next? 60
Encounter Outlines 21 Monster Maker Webapp 60
Basic Encounters 21 Darker Dungeons 60

contents
2
Chapter 1: Making Monsters

O
nce you have an idea for a monster—or
your players have done something
unexpected and triggered a surprise
The Monster Profile
encounter—it's time to start building A quickstart monster profile is more vague than a
monstrous creations for your adventure. standard monster profile, allowing you greater flexibility
Maybe you need to create a high level to improvise. These are the basic features of a profile:
goblin king and his elite entourage, or a
drunken giant and her tiefling friends, or a pack of fierce • Level: Quickstart monsters use monster levels, a one-
dire-wolves hungry for fresh flesh? to-one match for player character levels.
Whatever your need, this chapter will help you create • Role: Every monster has a combat role which
quickstart monster profiles in seconds to get your describes their particular focus on the battlefield.
combat encounters up and running fast. • Armor Class: This represents how hard the monster
is to hit, whether due to armor, agility, magic, training,
Dragonborn Warden or some other significant feature.
Level 5 Defender
• Hit Points: This is the amount of damage that the
Medium humanoid Standard (450 XP)
monster can endure before it dies.
Armor Class 18 Attack Bonus +5
• Speed: Your monster's movement speed.
Hit Points 60 (30) Damage 10
• Attack Bonus: This represents your monster's ability
Speed 20 ft Spell DCs 13, 10
to make successful attacks—melee, ranged, or magic.
• Damage: This is the amount of damage caused by a
Str Dex Con Int Wis Cha successful attack. For multi-attacks, split the total
+3 +0 +4 +1 +2 +1 damage across each of the targets.
• Spell DCs: This shows the primary and secondary
Saving Throws Con +8, Str/Wis +5, Cha/Int/Dex +2 DCs of any impromptu effects the monster might use.
Skills Initiative +2, Perception +5, Stealth +2 • Ability Modifiers: These are your monster's ability
modifiers—arrange them however you like. Unlike
Traits player characters, monster modifiers can go beyond 5.
• Saving Throws: These come in three grades—best,
Indominable: You are immune to any effects that ok, and bad. Use the highest bonus for your monster's
would alter your mind or will. best stat, the second bonus for it's 2nd and 3rd best
stats, and the worst bonus for the 3 worst stats.
You Can't Leave: Targets always provoke opportunity
• Initiative: Your monster's combat reaction speed.
attacks, even if they take the Disengage action before • Perception: Your monster's ability to notice things.
leaving your reach. In addition, when you hit with an • Stealth: Your monster's ability to hide.
opportunity attack, the target's speed becomes 0 for • Traits & Powers: These are special abilities and
the rest of the turn. passive perks that the monster has gained from their
race, class, faction, role, or some other feature.
chapter 1: making monsters
3
Quickstart Monsters • Controller: Controllers disorientate their enemies,
moving them around the battlefield and applying
Quickstart monsters are designed to be bare-bones conditions. Controllers deal little direct damage
templates useful for combat or improvised scenarios. For themselves, preferring to weaken their enemies and
that reason—to keep the process quick and simple—they allow their allies to attack with advantage.
don't obey the same rules as player characters when it comes • Defender: Defenders shield their allies and block
to calculating AC, HP, attack bonuses, damage, etc. enemy attacks. They are harder to hit thanks to their
thicker armor, but move slower as a result.
• Lurker: Lurkers hide out of sight until they see a
Building your Monster weak point, then attack for massive damage. They are
glass cannons, capable of dealing a lot of damage yet
Once you're ready to start building your monster, there easily defeated if cornered.
are five basic steps to consider: • Scout: Scouts like to move around, using their speed
and high perception to outmanouever their enemies.
1. Pick a Level: Decide how dangerous your monster They tend to be lightly armored and carry smaller
should be—the higher the level, the bigger the threat it weapons to keep their weight low.
will be to your players. • Sniper: Snipers stay out of harm's way, firing at
2. Assign a Role: Choose how your monster will enemies from a distance. They are good at ranged
function in combat—different roles confer different attacks, but fall quickly if attacked.
benefits, such as a higher AC or attack bonus. • Striker: Strikers forgo defence and focus on hitting
3. Add some Traits: Give your monster some quick the enemy hard. Strikers are easier to hit, but deal
racial or class-based flavour with a few basic traits. much more damage with their attacks.
4. Choose some Powers: Add some special combat • Supporter: Supporters provide aid to their allies,
powers to make your monster stand out in their role. keeping them in peak condition. Supporters deal little
5. Personalisation: Tweak the default monster stats if damage and are relatively frail—they need protection
necessary to better suit your group of players. to survive long on the battlefield.

Step 1. Pick a Level Each role changes the default monster statistics in
some fashion—granting more AC, or reducing damage,
Your first step is to assign a level to your new monster. or inflating health. Try to use a variety of roles to create
Quickstart monsters don't use Challenge Ratings— interesting encounters for your players.
instead, they use monster levels to determine their base Once you've picked a role, check the Monster Roles
strength. Monster levels are a one-to-one match for table to see how it affects your monsters attributes.
character levels—one 4th-level monster should be a
decent contest for one 4th-level character.
For a medium challenge, simply use the same level as With 3 bandits, the DM decides to have one striker
your PCs. Add +2 levels to make a more dangerous dealing heavy damage, one defender to shield the
encounter, or -2 levels for an easier time. striker, and one sniper to support them both.
Once you've decided on a level, check the Monster
Statistics by Level table to find your monster's basic • Defender: 16 AC, 33 HP, +3 attack, 5 damage
attributes—AC, hit points, attack bonuses, damage, etc. • Striker: 10 AC, 42 HP, +5 attack, 7 damage
• Sniper: 14 AC, 25 HP, +3 attack, 7 damage
Valiant, Clanda and Chansi have been unexpectedly
waylaid by some bandits and a combat begins. The PCs
are level 3, so the DM decides to create three 3rd-level Step 3. Add some Traits
bandits for a medium-challenge encounter. To give your monster some flavour, add one or two
From the table, the DM can see that each bandit has passive traits based on its race, class, or faction. Traits
(as a base) 14 AC, 33 HP, and deals 5 damage on a +3
help your monsters feel more unique, but try to keep
them simple—avoid complicated mechanics or using
attack roll (melee or ranged). more than two traits per monster.
See the Monster Traits table for a list of example
Step 2. Apply a Role traits you can apply to your monsters—make your own if
the examples don't fit your particular monster.
Monsters, like player characters, have roles to play. Some
charge in to fight in the front-line, some fire away from
the back, some devastate and destroy their enemies with Because the bandits often work together to overpower
wild abandon, and some lend support to their allies. their victims, the DM decides to give all three a
There are seven core roles that you can apply to your common trait:
quickstart monsters, each with its own strengths and ➤ Teamwork: You have advantage on attack rolls when
weaknesses: controller, defender, lurker, scout, sniper, your target is within 5ft of an unrestrained ally.
striker, and support.
chapter 1: making monsters
4
Step 4. Choose some Powers Bandit, Shield Level 3 Defender

Now it's time to add some combat powers to your Medium humanoid Standard (175 XP)

monster—special features they gain by virtue of their Armor Class 16 Attack Bonus +3
particular role. Powers are a good way to distinguish Hit Points 33 (17) Damage 5
monsters from each other and highlight their roles—they Speed 20 ft Spell DCs 11, 8
allow defenders to defend and strikers to strike.
See the Monster Powers table for a list of example Str Dex Con Int Wis Cha
powers you can apply to your monsters. +2 +0 +3 −1 +1 +1

Saving Throws Con +6, Str/Wis +4, Cha/Dex/Int +1


In addition to their normal melee and ranged attacks, Skills Initiative +1, Perception +3, Stealth +1
the DM allocates a power to each bandit according to
Traits
their combat role:
➤ Defender, Got your Back: When standing next to an Teamwork: You have advantage on attack rolls when
ally or an attacking target, you can use a reaction to your target is within 5ft of an unrestrained ally.
redirect the attack onto yourself.
Got Your Back: When standing next to an ally or
➤ Striker, Cleave: You can attack two targets that are
attacking target, you can spend your reaction to
within reach and adjacent to each other.
redirect the attack onto yourself.
➤ Sniper, Hold Still: You gain advantage on attack rolls
against any target that didn't move more than 10ft
Bandit, Greatsword Level 3 Striker
during their last turn. Medium humanoid Standard (175 XP)

Armor Class 10 Attack Bonus +5


Step 5. Personalisation Hit Points 42 (21) Damage 7
Finally, compare the monster template to your player Speed 30 ft Spell DCs 13, 10
characters and consider tweaking any values that seem a Str Dex Con Int Wis Cha
little over or under-powered. Lower the AC or HP if your +3 +0 +2 −1 +1 +1
players have trouble dealing damage, or reduce the
attack bonus or damage if their defences are a little low. Saving Throws Str +3, Con/Cha +1, Wis/Dex/Int −2
Skills Initiative +1, Perception +1, Stealth +1

Because Valiant and Chansi are low on hit points Traits


thanks to an earlier encounter, the DM considers
reducing the overall damage of each bandit by 2. Teamwork: You have advantage on attack rolls when
But as the party is fortunate enough to be carrying a your target is within 5ft of an unrestrained ally.
couple of healing potions, the DM decides to leave the Cleave: You can attack two adjacent targets that are
challenge unchanged. within reach, dealing full damage to each.

Step 6. Start Playing Bandit, Crossbow Level 3 Sniper


Medium humanoid Standard (175 XP)
Your quickstart monsters are now ready. Start your
encounter and improvise any extra details as you go. Armor Class 14 Attack Bonus +3
Hit Points 25 (13) Damage 7
Refining as you Play Speed 30 ft Spell DCs 11, 8
During an encounter, you might discover your monster is
too strong or too weak for your party. That's ok—it's hard Str Dex Con Int Wis Cha
to predict just how powerful some abilities can be. +1 +3 +0 +1 +2 −1
If you find you need to update a monster during live
play, try to do so naturally. Avoid telling players explicitly Saving Throws Dex +5, Wis/Int +3, Str/Con/Cha +0

what you're doing—instead, fold it into the fiction. Skills Initiative +1, Perception +1, Stealth +3

Traits
During an encounter, the DM notices that the party are
Teamwork: You have advantage on attack rolls when
having a hard time reliably hitting the defender's AC of
your target is within 5ft of an unrestrained ally.
16. On the next successful hit, the DM says:
"You hear a crack as the bandit's shield splits apart Hold Still: You have advantage on attack rolls when
from the force of your attack, and he throws it aside." your target moved less than 10ft during their last turn.

chapter 1: making monsters


5
Monster Statistics by Level

Monster Armor Hit Attack Damage Spell Percep., Prof. Saving Ability XP
Level Class Points Bonus per DCs Init. & Bonus Throws Modifiers
Action Stealth
-3 13 4 +1 1 10, 7 +1 +1 +3, +1, +0 +2, +1, +1, +0, +0, −1 2
-2 13 8 +1 1 10, 7 +1 +1 +3, +1, +0 +2, +1, +1, +0, +0, −1 6
-1 13 12 +1 1 10, 7 +1 +1 +3, +1, +0 +2, +1, +1, +0, +0, −1 12
0 14 16 +2 1 10, 7 +1 +1 +4, +2, +0 +3, +2, +1, +1, +0, −1 25
1 14 26 +3 2 11, 8 +1 +2 +5, +3, +0 +3, +2, +1, +1, +0, −1 50
2 14 30 +3 4 11, 8 +1 +2 +5, +3, +0 +3, +2, +1, +1, +0, −1 112
3 14 33 +3 5 11, 8 +1 +2 +5, +3, +0 +3, +2, +1, +1, +0, −1 175
4 15 36 +4 8 12, 9 +2 +2 +6, +3, +1 +4, +3, +2, +1, +1, +0 275
5 16 60 +5 10 13, 10 +2 +3 +7, +4, +1 +4, +3, +2, +1, +1, +0 450
6 16 64 +5 11 13, 10 +2 +3 +7, +4, +1 +4, +3, +2, +1, +1, +0 575
7 16 68 +5 13 13, 10 +2 +3 +7, +4, +1 +4, +3, +2, +1, +1, +0 725
8 17 72 +6 17 14, 11 +3 +3 +8, +5, +1 +5, +3, +2, +2, +1, +0 975
9 18 102 +7 19 15, 12 +3 +4 +9, +5, +2 +5, +3, +2, +2, +1, +0 1,250
10 18 107 +7 21 15, 12 +3 +4 +9, +5, +2 +5, +3, +2, +2, +1, +0 1,475
11 18 111 +7 23 15, 12 +3 +4 +9, +5, +2 +5, +3, +2, +2, +1, +0 1,800
12 18 115 +8 28 15, 12 +3 +4 +10, +6, +2 +6, +4, +3, +2, +1, +0 2,100
13 19 152 +9 30 16, 13 +3 +5 +11, +7, +2 +6, +4, +3, +2, +1, +0 2,500
14 19 157 +9 32 16, 13 +3 +5 +11, +7, +2 +6, +4, +3, +2, +1, +0 2,875
15 19 162 +9 35 16, 13 +3 +5 +11, +7, +2 +6, +4, +3, +2, +1, +0 3,250
16 20 167 +10 41 17, 14 +4 +5 +12, +7, +3 +7, +5, +3, +2, +2, +1 3,750
17 21 210 +11 43 18, 15 +4 +6 +13, +8, +3 +7, +5, +3, +2, +2, +1 4,500
18 21 216 +11 46 18, 15 +4 +6 +13, +8, +3 +7, +5, +3, +2, +2, +1 5,000
19 21 221 +11 48 18, 15 +4 +6 +13, +8, +3 +7, +5, +3, +2, +2, +1 5,500
20 22 226 +12 51 19, 16 +5 +6 +14, +9, +3 +8, +6, +4, +3, +2, +1 6,250
21 22 276 +13 53 20, 17 +5 +7 +15, +9, +4 +8, +6, +4, +3, +2, +1 8,250
22 22 282 +13 56 20, 17 +5 +7 +15, +9, +4 +8, +6, +4, +3, +2, +1 10,250
23 22 288 +13 58 20, 17 +5 +7 +15, +9, +4 +8, +6, +4, +3, +2, +1 12,500
24 23 294 +14 61 20, 17 +5 +7 +16, +10, +4 +9, +6, +4, +3, +2, +1 15,500
25 24 350 +15 63 21, 18 +5 +8 +17, +11, +4 +9, +6, +4, +3, +2, +1 18,750
26 24 357 +15 66 21, 18 +5 +8 +17, +11, +4 +9, +6, +4, +3, +2, +1 22,500
27 24 363 +15 68 21, 18 +5 +8 +17, +11, +4 +9, +6, +4, +3, +2, +1 26,250
28 25 369 +16 71 22, 19 +6 +8 +18, +11, +5 +10, +7, +5, +4, +3, +2 30,000

Monster Roles

Role Armor Saving Hit Attack Damage Speed Perception Stealth Initiative
Class Throws Points Bonus per Action
Controller −2 −1 — — — — — — Trained
Defender +2 +1 — — — −10 Trained — —
Lurker −4 −2 x0.5 +2 x1.5 — Trained Trained —
Scout −2 −1 — — x0.75 +10 Trained Trained Trained
Sniper — — x0.75 — x1.25 — — Trained —
Striker −4 −2 x1.25 +2 x1.25 — — — —
Supporter −2 −1 x0.75 — x0.75 — — — Trained

chapter 1: making monsters


6
Monster Traits
Name Description
Aggressive As a bonus action, you can move up to your speed towards an enemy you can see.
Antimagic Zone Any creature within 10ft of you has disadvantage when casting magical spells.
Arcane Protection You are resistant to all magical damage.
Aura: Damaging The space around you is dangerous. Creatures take damage equal to your level when they enter your aura or
begin their turn within it.
Aura: Stench The air is putrid around you. Creatures within 5ft have disadvantage on attack rolls—unless they also have the
Stench trait.
Blood Frenzy You have advantage on melee attack rolls against any bloodied target.
Charger If you moved more than 20ft in a straight line towards your target, make your melee attack roll with
advantage. On a hit, you knock your target prone in addition to any other effect.
Corrosive Body Any creature that touches you or makes a melee attack against you takes acid damage equal to your level. Any
weapon that hits you takes a permanent and cumulative −1 penalty to damage rolls—the weapon is
destroyed if the penalty reaches −5.
Dragonbreath You can breathe dragonfire as an attack, or use it to light small fires.
Escape: Bats When you would be reduced to 0 hit points outside of your lair, you instead turn into bats and flee to your
lair. You remain there, paralysed and resting, until you recover at least 50% of your hit points.
Escape: Mist When you would be reduced to 0 hit points outside of your lair, you instead turn into mist and flee to your
lair. You remain there, paralysed and resting, until you recover at least 50% of your hit points.
Escape: Teleport When you would be reduced to 0 hit points outside of your lair, you instead teleport directly to your lair. You
remain there, paralysed and resting, until you recover at least 50% of your hit points.
Explosive When you fall to 0 hit points, your body explodes and deals damage to everyone within 5ft. You can begin
detonation on your turn with a bonus action; you explode at the start of your next turn.
Flight You can fly your speed. While flying, you must move your entire movement speed or land—unless you can
also hover. Launching into flight provokes opportunity attacks, even if you Disengage.
Grappler You have advantage on attack rolls against any target you have grappled. In addition, when grappling a target,
any damage you take from an attack is split 50/50 with your victim.
Hover You can hover in one spot in the air for 6 second before you need to move.
Immortal You cannot be killed unless hit by a specific type of attack. Any other form of attack will reduce you to 1 hit
point, but cannot kill you.
Impenetrable You are resistant to all non-magical damage.
Incorporeal You can pass through any solid non-magical matter and cannot be hit by any non-magical weapon or attack.
Indominable You are immune to any effects that would alter your mind or will.
Invisible You cannot be seen.
Magic Resistance You have advantage on saving throws against spells and other magical effects.
Martial Advantage Once per turn you may deal extra damage equal to your level when you hit a target within 5ft of your allies.
Parry You can spend your reaction to gain +3 AC against one melee attack that you can see.
Rampage When you reduce a target to 0 hit points with a melee attack on your turn, you can spend a bonus action to
move up to half your speed and attack a different target.
Reckless At the start of your turn, you can gain advantage on all melee attacks you make for that turn. However, all
attacks against you gain advantage until the start of your next turn.
Redirect When you are within 5ft of an ally, you can redirect any single attack made against you to your ally instead.
Regeneration You regain hit points at the start of your turn equal to your maximum hit points / 10. This regeneration stops
for 1 turn if you are hit by a specific damage type (fire/acid/lightning/etc) or you are reduced to 0 hit points.
Relentless The first time you would fall to 0 hit points after a long rest, you are instead reduced to 1 hit point.
Shifty You can Disengage as a bonus action.
Split When you are bloodied, you split into two smaller copies. Each new copy has hit points equal to half of your
remaining hit points, and acts independantly.
Teamwork You have advantage on attack rolls when your target is within 5ft of an unrestrained ally.

chapter 1: making monsters


7
Monster Powers
Role Name Description
Controller Crippling Strike Halve your attack damage to reduce your target's speed to 0ft until the start of your next turn.
Distraction Halve your attack damage to grant advantage to the next attack roll made against the target.
Get Into Position Halve your attack damage to allow an ally to spend their reaction and move up to half their
speed (without provoking opportunity attacks from the target).
Knockback Halve your attack damage to knock the target back up to 15ft.
Sidestep Halve your attack damage to move yourself and your target 5ft in any direction.
Defender Don't Look Away When you attack a target, you can mark them. A marked target has -2 to any attack roll that
doesn't include you. You can have one active mark at a time, and marks don't stack.
Get Behind Me Allies within 5ft of you count as being in three-quarters cover.
Got Your Back When standing next to an ally or attacking target, you can spend your reaction to redirect the
attack onto yourself.
Heavy Defence Your defence is impenetrable. Gain +2 AC.
You Can't Leave Targets always provoke opportunity attacks, even if they take the Disengage action before
leaving your reach. In addition, when you hit with an opportunity attack, the target's speed
becomes 0 for the rest of the turn.
Lurker Backstab If you have advantage on your attack, add your level in extra damage.
Camoflague When you are hidden, enemies cannot spot you with passive perception and they have
disadvantage when making active checks to find you.
Cunning Action You can Dash, Disengage, or Hide as a bonus action.
Guerilla When you make an attack while hidden, you don't reveal yourself and can remain in hiding.
Hide in Plain Sight You can attempt to hide when behind even light cover.
Scout Explorer You can climb and move across difficult terrain without any movement penalty.
Hard to Hit When you are standing and unrestained, attacks against you have disadvantage unless you are
adjacent to two or more enemies.
Light-footed You can Disengage or Dash as a bonus action. When an enemy moves adjacent to you, you can
spend your reaction to move away up to half your speed.
Pincer Movement When an ally moves adjacent to an enemy, you can spend your reaction to move up to your
speed towards that same enemy.
You Can't Hide You have advantage when trying to detect hidden enemies. Any enemy that you can see is also
visible to your allies.
Sniper Hold Still You have advantage on attack rolls when your target moved less than 10ft during their last turn.
I Can See You Your ranged attacks ignore half and three-quarters cover.
Next Time If you miss a target, you have advantage on your next attack against that same target.
Ricochet If your attack misses, you can spend your reaction to make another attack against a different
target of your choice within 15ft of the original target.
Scattershot When you make a successful attack, you can deal damage equal to your level to everyone within
5ft of your target (once per round).
Striker Bloodfury When you are bloodied, you become enraged; -2 AC and +2 attack.
Cleave You can attack two adjacent targets that are within reach, dealing full damage to each.
Press the Attack You have advantage on attack rolls against bloodied targets (under 50% hit points).
Revenge Deal bonus damage equal to your level against anyone that hurt you in the previous round.
Savage Assault Once per turn, add your level in extra damage to an attack.
Supporter Commander Instead of making an attack roll, you can command an ally to make an attack against a target of
your choice (once per round).
Ferocity Allies within 10ft of you gain a bonus to damage equal to your level.
Guidance Allies within 10ft of you have advantage on their attacks rolls.
Protection Allies within 10ft of you gain +2 AC.
Rallying Cry Halve your attack damage to remove a condition from an ally.

chapter 1: making monsters


8
Chapter 2: Minions, Elites, & Solos

A
ll monsters are equal on the battlefield
—but some are more equal than others.
Some monsters are standard rank-and-file
Elites
troops, some are expendable fodder, and Elites are formidable champions, commanders, and
some are great leaders and commanders. leaders. They are a far greater threat than their
Some are even capable of taking on a underlings, able to withstand more damage while hitting
whole group single-handed. back harder and more reliably—one elite is the equal of
This chapter helps you to turn your standard two standard monsters, and can act twice a round. Elites
quickstart monster into a minion, elite, or solo creature are a great option for mid-boss encounters, as direct
to pit against your players. underlings of the adventure's primary threat.
To build an elite, apply the following template to any
existing quickstart monster:
Minions
Elite Monster
A minion is weaker than other monsters, having very few
hit points—they fall quickly in combat, often in one hit, if Apply to any quickstart monster template

not protected by a strong defender. These are your Armor Class +2 Attack Bonus +2
lackeys, underlings, and lesser henchmen. Hit Points x2 Damage x1.1
Minions rely on their sizeable numbers to overwhelm Saving Throws +2 Spell DC +2
the enemy—four minions are the equal of one standard Initiative +2 Perception +2
quickstart monster—and are a great option if you want to XP x2 Stealth +2
pit your players against mobs, gangs, and hordes.
To build a minion, apply the Minion template below to Traits
any existing quickstart monster. When creating minion
groups, keep things simple for yourself and use the same ➤ Paragon Action: You may take one Paragon Action
role, traits, and powers for each group of 4—4 defender per round to either move or take an action.
minions, 4 striker minions, etc.
Minion Monster Viridian, Sarien, Clanda, and Chansi are battling
Apply to any quickstart monster template through the dangerous Shadowvault and the undead
guardians within. At the Infernal Gallery they find
Armor Class −2 Attack Bonus −2
Hit Points x0.2 Damage x0.75 Mortanius, an elite necromancer seeking to resurrect
Saving Throws −2 Spell DC −2 the Skeleton King. As battle begins, Mortanius
Initiative −2 Perception −2 summons 8 skeletal minions to shield him from the
XP x0.25 Stealth −2 attacking adventurers.

chapter 2: minions, elites, & solos


9
A phase transition is—in essence—a short cutscene
Solos wherein your monster does something to change itself or
the environment. During a transition, players don't take
A solo monster is a force to be reckoned with, capable of any damage while you change things around them—but
taking on the entire party single-handed. These are your neither can they act during the transition.
boss monsters, the big-bad fought at the end of an
adventure—a mighty red dragon, a dominating elder
brain, a chilling skeleton king. Solo monsters hit hard, At 66% hit points, the Skeleton King tears three bone
have high defences, and act multiple times each round. avatars from its body and casts them into the
To build a solo, apply the following template to any battlefield. The King may use its Paragon Actions to
existing quickstart monster: command these avatars, using them to attack and
harass the weakest member of the party.
Solo Monster At 33% hit points, the Skeleton King roars in a cold
Apply to any quickstart monster template
rage and unleashes a burst of frost magic, shattering
Armor Class +2 Attack Bonus +2 its bone avatars. The battlefield is covered in ice and a
Hit Points x (Players + 1) Damage x1.2 dangerous, frozen vortex surrounds the enraged King.
Saving Throws +2 Spell DC +2
Initiative +4 Perception +4
XP x4 Stealth +2
Healing Surge
Traits During a phase transition, any player character that is
conscious and bloodied may recover some hit points by
➤ Paragon Actions: You may take one Paragon Action spending one hit dice—a temporary respite while your
per player (minus 1) per round to either move or act. monster is transforming.
➤ Phase Transition: At 66% and 33% hit points, you Multiple Stat Blocks
may remove all on-going effects on yourself and You may wish to use a different stat block for your
trigger a new phase transition.
monster during each phase of battle, to represent a
change in your monster's behaviour. This can be an
effective means of revitalising combat after a few rounds.
Like elite monsters, solo monsters have the ability to act Build two or three profiles, each using a different
outside of their normal turn with Paragon Actions. Solo monster role to differentiate, and share the monster's hit
monsters gain 1 Paragon Action per player minus 1— points across each profile.
allowing the monster to act after each player's turn.
When building the Skeleton King solo, the DM decides
"All things end", proclaims the Skeleton King, rising to to use three different stat blocks.
face the four adventurers. "Only death is eternal." First, the King starts as a defender. At 66% hit
As a 3rd-level solo monster fighting four players, points, the Skeleton King creates bone avatars from its
the Skeleton King has one full turn and three extra own body and becomes a controller. Then finally, once
Paragon Actions per round. the King reaches 33% hit points and its rage freezes
the battlefield, it becomes a wild striker.

Solo Phases
Fights with a solo monster are a big event—they should Environmental Hazards
be a worthy capstone to your adventure, full of drama Add some interesting environmental hazards to your solo
and excitement. Solo monsters fight hard, changing as encounter to add another layer to your scene—rising
the battle progresses and they start to take damage. water, rotating floors, falling debris, collapsing pillars.
When the solo monster takes enough damage (66% The environment is an important part of your solo
and 33% hit points), it immediately removes any on-going battle, providing variety and—hopefully—another threat
effects and triggers a transition to a new phase of battle: for the players to worry about. Use the environment to
draw their attention and to prevent your players from
• The dragon roars angrily and—in its rage—slams swarming the solo for the entire combat.
down fiercely on the ground, collapsing it and sending
everyone falling into the volcanic lair beneath. Solo Encounter Length
• The golem's metal body cracks, and wild arcane
lighting lances out around it to strike at anyone A single encounter with a solo monster should last for
wearing or wielding metal. around 8-10 rounds of combat, with each individual phase
• The necromancer absorbs the souls of his fallen spanning 3-5 rounds—though this will vary depending on
minions to become a huge, powerful beast. your party's overall combat ability.

chapter 2: minions, elites, & solos


10
Paragon Actions The Court of Bone
In addition to their normal turn, elite and solo monsters To get you started, here are some examples of elite,
gain Paragon Actions each round. These actions can be minion, and solo monsters built for a 4-player 3rd-level
spent at the end of any other creature's turn to do one of adventure—the Court of Bone.
the following:
• Move: The monster can move up to it's speed if it is The Necromancer Mortanius
free to do so. This movement may trigger opportunity A foul necromancer in service to dark gods, Mortanius
actions and reactions as per normal. commands the unliving and bends them to his will.
• Perform an Action: The monster performs a single In battle, the necromancer surrounds himself with
action, such as attack, dodge, or help an ally. skeletal guardians for protection while sending skeletal
warriors to swarm the enemy and explode in a burst of
A Paragon Action can only be used after another painful, necrotic energy.
creature has acted. Monsters regain their spent Paragon
Actions at the start of their turn. Mortanius Level 3 Controller
Medium humanoid Elite (350 XP)
Mortanius, an elite 3rd-level necromancer, takes his
Armor Class 14 Attack Bonus +5
turn. He fires a bolt of foul necrotic energy at Chansi, Hit Points 66 (33) Damage 6
hitting her for 6 points of damage, and then moves Speed 30 ft Spell DCs 13, 10
back 20ft behind his horde of skeleton minions.
Str Dex Con Int Wis Cha
On Chansi's turn, she fires an arrow back at the −1 +1 +1 +3 +0 +2
necromancer—but misses. At the end of her turn,
Mortanius opts to use his Paragon Action. Saving Throws Int +6, Cha/Con +4, Dex/Wis/Str +1
Skills Initiative +5, Perception +3, Stealth +3
"The grave summons you, ranger," cackles the
necromancer as he uses his single action to attack, Traits
firing another bolt of energy at Chansi to strike her for
6 additional points of damage. Paragon Action: You may take one Paragon Action per
round to either move or perform an action.

Aura: Damaging: The space around you is dangerous.


Paragon Recovery
Creatures take damage equal to your level when they
Whenever a monster uses a Paragon Action, they regain
their reaction and may also make saving throws against enter your aura or begin their turn within it.
any ongoing effects as if it were the end of their turn. Knockback: Halve your attack damage to knock the
Dashing & Disengaging target back up to 15ft.
A monster cannot dash using their Paragon Action, nor
can they disengage and move using one Paragon Action Skeletal Guardian
—these require taking both an action and movement Level 3 Defender

option, which is not allowed. Medium humanoid, undead Minion (43 XP)

Ongoing Effects Armor Class 14 Attack Bonus +1


Hit Points 7 (4) Damage 4
A Paragon Action does not count as a full turn. If a Speed 20 ft Spell DCs 9, 6
monster would normally suffer an effect at the start or
end of its normal turn (such as ongoing damage, status Str Dex Con Int Wis Cha
effects, etc), these effects do not trigger during an +3 +1 +2 +0 +1 −1
Paragon Action.
Saving Throws Str +4, Con/Dex +2, Wis/Int/Cha −1
Skills Initiative −1, Perception +1, Stealth −1
Action Variety
It can be tempting to use Paragon Actions to relentlessly
Traits
attack the nearest character for a whole round. However, this
can lead to some very dull combat.
You Can't Leave: Targets always provoke opportunity
Avoid repeating the same action too often in quick attacks, even if they take the Disengage action before
succession, and try to keep the combat dynamic. Use your leaving your reach. In addition, when you hit with an
extra actions to move across the battlefield, push characters
opportunity attack, the target's speed becomes 0 for
around, change the environment, apply conditions, and put
pressure on unsuspecting players. the rest of the turn.

chapter 2: minions, elites, & solos


11
Skeletal Warrior Level 3 Striker The Skeleton King (2/3) Level 3 Controller
Medium humanoid, undead Minion (43 XP) Large humanoid, undead Solo vs 4 (700 XP)

Armor Class 8 Attack Bonus +3 Armor Class 14 Attack Bonus +5


Hit Points 9 (5) Damage 5 Hit Points 165 (3x 55) Damage 6
Speed 30 ft Spell DCs 11, 8 Speed 30 ft Spell DCs 13, 10

Str Dex Con Int Wis Cha Str Dex Con Int Wis Cha
+1 +3 +1 +0 +2 −1 +1 +3 +1 +0 −1 +2

Saving Throws Dex +1, Wis/Str −1, Con/Int/Cha −4 Saving Throws Dex +6, Cha/Con +4, Str/Int/Wis +1
Skills Initiative −1, Perception −1, Stealth −1 Skills Initiative +7, Perception +5, Stealth +3

Traits Traits

Explosive: When you fall to 0 hit points, your body Paragon Actions: You may take 3 Paragon Actions per
explodes and deals damage to everyone within 5ft. You round to either move or perform an action.
can begin detonation on your turn with a bonus action;
Phase Transition: At 66% and 33% hit points, you may
you explode at the start of your next turn.
remove all on-going effects on yourself and trigger a
Savage Assault: Once per turn, add your level in extra new phase transition.
damage to an attack.
Get Into Position: Halve your attack damage to allow
an ally to spend their reaction and move up to half
The Skeleton King their speed (without provoking opportunity attacks
from the target).
A composite monster formed from the bones of several
skeletons, the Skeleton King is a very dangerous
opponent. With high damage and multiple actions, it can The Skeleton King (3/3)
quickly overcome the unprepared party. Level 3 Striker

At 66% and 33% hit points, the Skeleton King Large humanoid, undead Solo vs 4 (700 XP)

changes form and switches to a new stat block with Armor Class 12 Attack Bonus +7
different abilities. Hit Points 207 (3x 69) Damage 8
Speed 30 ft Spell DCs 15, 12
The Skeleton King (1/3) Level 3 Defender Str Dex Con Int Wis Cha
Large humanoid, undead Solo vs 4 (700 XP) +2 +1 +1 +0 −1 +3

Armor Class 18 Attack Bonus +5 Saving Throws Cha +5, Str/Con +3, Dex/Int/Wis +0
Hit Points 165 (3x 55) Damage 6 Skills Initiative +5, Perception +5, Stealth +3
Speed 20 ft Spell DCs 13, 10
Traits
Str Dex Con Int Wis Cha
+3 +1 +1 +0 −1 +2 Paragon Actions: You may take 3 Paragon Actions per
Saving Throws Str +8, Cha/Con +6, Dex/Int/Wis +3 round to either move or perform an action.
Skills Initiative +5, Perception +7, Stealth +3
Phase Transition: At 66% and 33% hit points, you may
Traits remove all on-going effects on yourself and trigger a
new phase transition.
Paragon Actions: You may take 3 Paragon Actions per
round to either move or perform an action. Relentless: The first time you would fall to 0 hit points
after a long rest, you are instead reduced to 1 hit point.
Phase Transition: At 66% and 33% hit points, you may
remove all on-going effects on yourself and trigger a Antimagic Zone: Any creature within 10ft of you has
new phase transition. disadvantage when casting magical spells.

You Can't Leave: Targets always provoke opportunity Aura: Damaging: The space around you is dangerous.
attacks, even if they take the Disengage action before Creatures take damage equal to your level when they
leaving your reach. In addition, when you hit with an enter your aura or begin their turn within it.
opportunity attack, the target's speed becomes 0 for Press the Attack: You have advantage on attack rolls
the rest of the turn. against bloodied targets (under 50% hit points).

chapter 2: minions, elites, & solos


12
Chapter 3: Making Attacks

O
nce you have a monster, it's time to
unleash it on your players. All monsters Multiattacks
need some form of attack for them to be a Once your monsters start dealing over 10 points of
true threat—a sword to slash with, or huge damage per round, break up their single attack into a
jaws to biting down with, or dark magics multiattack—this helps to prevent players being
to cast dangerous spells with. overwhelmed with massive damage from a single hit.
This chapter describes how to use your
quickstart monsters to attack the party, introducing
freeform attacks and magic. Multiattack (X): The monster makes X attacks against
its enemies, dealing [damage / X] damage per attack.

Freeform Attacks The Monster Multiattacks table demonstrates how to


create a multiattack based on a monster's damage per
Quickstart monsters don't have any specific attacks listed action—the higher the damage, the more attacks.
as part of their stat-block—instead, they use freeform
attacks for speed, simplicity, and flexibility. Monster Multiattacks
When you are making an attack, describe an action
that feels appropriate for the monster and it's weaponry: Total Attacks Damage Damage (%)
Damage per Action per Attack per Attack
• Is the dragon slashing wildly with huge claws? Then per Action
it's making a slashing melee attack.
• Is it leaning forward to take a lethal bite? Then the 0-9 1 0-9 100
melee attack is piercing. 10-29 2 5-15 50
• Is the beast swiping its massive tail around at you? 30-59 3 10-20 33
Then it's a bludgeoning melee attack. 60-99 4 10-25 25
• Is the dragon breathing searing flame at you? Then
you'll take fire damage from the close attack.
Once you have described how the monster is Minions & Multiattacks
attacking, make an attack roll using the monster's attack Minions don't make multiattacks—they either hit hard
bonus and damage as normal. with a single attack, or miss.
Keep it Simple
Fiction First
Keep your attacks simple and straightforward, and avoid
giving a monster any more than 3 different methods of Monsters have a lot of flexibility with freeform attacks—but
attacking—unless they are particularly notable, such as try to use only attacks that make sense for your monster type.
an elite leader or solo boss character.
chapter 3: making attacks
13
Condition Attacks Avoid Repetition
Attacks don't always have to deal direct damage to the
enemy—instead, your monster can attempt to inflict a When using condition attacks, try to avoid doing the same
thing each turn—a general rule of thumb is to leave a
condition on its target, such as blinded, poisoned, or minimum of 1 turn between each use of a condition type.
restrained. This is called a condition attack.
Before you make a condition attack, describe what
your monster is trying to achieve and how:
Worsening Conditions
• The hobgoblin snarls as it throws dust into your face, Some special condition attacks become increasingly
attempting to blind you. more severe over time, often when a player fails to make
• The giant frog's neck convulses fiercely as it spits a jet a saving throw at the end of their turn—these are
of poisonous fluid at you. worsening condition attacks.
• The giant reaches down towards your weapon and To make a worsening condition attack, pick three
tries to pull it from your grasp, disarming you. conditions of increasing severity—when the player fails a
saving throw, the condition advances to the next stage.
Once you've described the condition attack, make an
attack as normal using the attack bonus or spell DC—if
successful, the monster deals no damage and inflicts the Gorgon's Glare: The target's body quickly turns to
condition on the target. stone. First it is blinded, then restrained, then petrified.

Recovering from a Condition If the player makes a successful recovery attempt,


When you use a condition attack, try to consider how a whether by a saving throw or other relevant action, the
player will recover from it. There are three methods of conditions end as per normal.
condition recovery: Use the Conditions table below to help create an
interesting combination for your worsening attack.
• Take an action: The player can do something on their
turn to end the effect—wipe mud off their face, pick up Conditions
their sword, get up from the floor. This usually
requires a full action to complete, though some effects Condition Description
may be simple enough to need only a bonus action.
• Make a saving throw: The player can make a saving Blinded You can't see anything.

throw at the end of their turn to shrug off the effect— Charmed You can't attack your charmer.
strength to resist being pushed back by the wind, Deafened You can't hear anything.
constitution to resist the vile poison, intelligence to Frightened You can't move towards your terror.
overcome the terrifying illusions.
• Wait X rounds: The effect ends naturally after a set Grappled You can't move.
number of rounds (usually within 2-4). Incapacitated You can't take actions or reactions.
Paralyzed You can't move or speak.
Pick the recovery type that makes the most sense for Petrified You are turned to stone (or other material).
your particular attack, and be consistent with it. Poisoned You have disadvantage on attacks/checks.
Multiattacks Prone You are lying on the ground.
If your monster has a multiattack, you can use one of the Restrained You can't move.
attacks to make a condition attack instead. Stunned You can't move, act, or speak properly.
Unconscious You fall unconscious.
Whilst journeying through the Elsewood, Valiant is
ambushed by a level 7 orc. The orc has Multiattack (2)
and, during a round of combat, uses one of the attacks Deep within the Sunken Temple, Viridian is fighting a
to perform a condition attack on Valiant. dangerous level 10 gorgon. The gorgon has
Multiattack (2) and the Gorgon's Glare ability—a
DM: The orc tries to kick your legs out from under worsening condition that turns victims into stone.
you, Valiant, and knock you prone. Make a Strength
saving throw to resist being knocked down, DC 15. DM: The gorgon turns to you, Viridian, with eyes
Valiant: Ok... (rolls 8) damn it, my legs buckle. glowing bright. Make a DC 17 Wisdom saving throw.
DM: You fall painfully on the ground. The orc roars Viridian: Ok... (rolls 14) augh, no luck.
victoriously as it follows up with an attack, raising its DM: You can't resist locking eyes with the gorgon,
mighty axe to hack down at you. Viridian—you are blinded by her gaze.
Valiant: This can't be good... Viridian: Son of a...

chapter 3: making attacks


14
Ongoing Damage Area Attacks
Sometimes a monster's attack lingers, causing harm Some monster attacks affect everyone within a wide area
long after the initial hit—burning acid, a bleeding wound, —explosive ammunition, frenzied whirlwinds, clouds of
painful frostbite. This is ongoing damage, and a monster poison. These are area attacks, and a monster can make
can inflict this instead of dealing direct damage. these if they have the right tools or abilities.
Before you make an ongoing damage attack, describe Before you make an area attack, first describe what
what your monster is trying to do: your monster is trying to do and how they're doing it:
• The mage tries to immolate your robe. • The giant swings a huge axe around in a deadly
• The orc slashes at your leg with its hooked blade. whirlwind of destruction.
• The kobold throws a vial of bubbling acid at you. • The goblin fires an explosive arrow towards the
middle of your adventuring party.
Then make an attack as normal. If successful, the • The dragon tries to burn you to cinders with an arc of
monster deals no direct damage but instead inflicts scorching dragonbreath.
ongoing damage—the damage is equal to the monster's
normal attack damage. Once you've described what the attack looks like,
decide on it's point of origin—this is usually either the
monster itself or the point where the attack lands.
Clanda is hunting a level 3 giant lizard, trying to Next, choose the size of the area affected by the
recover a poison gland for a spell component. The attack. Pick an area template, and then decide its range.
lizard has one attack per round, and deals 5 damage on Try to keep the size of your area attacks within 5ft to 20ft
a normal hit. During the battle, the lizard tries to spit —unless your monster is particularly large or dangerous.
acid and cause ongoing damage.
Area Templates
DM: The giant lizard spits a bolt of hissing acid at
Type Description
you, Clanda. It... (rolls 24) hits your AC.
Line A straight line from the origin.
Clanda: Augh, these lizards are the worst.
Sphere A sphere centered on the origin.
DM: The acid splashes over you, and you see the
Cone A cone radiating out from the origin.
drops quickly eat into your robes. It's going to start
Cylinder A cylinder centered on the origin.
burning through into your skin very soon—take
ongoing 5 acid damage. Cube A cube with one side on the origin

Clanda: Oh great, I can't wait. Who's turn is it now?


DM: Yours. Take 5 points of acid damage. Finally, decide on whether the attack will deal damage
Clanda: These. Lizards. Are. The. Worst.
on a miss to determine the final damage value.
Area Damage
Recovering from Ongoing Damage
As with conditions, there are three ways a player can Type Damage
attempt to recover from ongoing damage: No Damage on a Miss Damage per Action x0.75
Half Damage on a Miss Damage per Action x0.5
• Take an action: The player can do something on their
turn to end the effect—pour water on the fire, tear off
the bloodsucking tentacle, patch up a wound.
• Make a saving throw: The player can make a saving The DM is creating an area attack for a level 4 artificer
throw at the end of their turn to try and end the effect with a thunder cannon that deals 8 damage on a hit.
—strength to crack through burning ice, dexterity to The attack fires a blast of lightning energy that hurts
remove a tiny poisoned barb, charisma to sever the
bond with a soul-sucking demon. everyone in it's path—no one can dodge lightning, but
• Wait X rounds: The damage ends naturally after a set a resilient body might fend off some of the pain.
number of rounds (usually within 2-4). Thunderlance: Attacks everyone in a 20ft line for 4
points of lightning damage. Save vs Constitution, half
When creating your ongoing damage attack, choose damage (2) on a miss.
one or more recovery actions—whichever makes the
most sense for your particular type of damage.
Multiattacks Multiattacks
If your monster has a multiattack, you can use one of the An area attack requires dedicated effort—you can't use
attacks to make an ongoing damage attack instead. an area attack as part of a standard multiattack.
chapter 3: making attacks
15
Using Magic Healing Magic
Monsters rarely have access to healing magic—unless
Quickstart monsters don't use the same vancian magic they are exceptional creatures. If your monster has
system as characters—it requires too much time to set access to any healing or restorative powers, restrict their
up. Instead of spell-slots and predefined spells, quickstart ability to just 3 uses per encounter.
monsters use a simple freeform magic system. A basic healing spell restores 30% of the target's
Pick a narrow one-word theme for your monster— maximum hit points per casting. This can be divided
such as fire, water, shadow, decay, etc. Now your monster evenly across multiple targets to create an area healing
can make freeform attacks using that theme, just as they spell—healing two people for 15%, three for 10%, etc.
could if they were using any mundane weapon.
Multiattacks
Healing magic requires significant attention and cannot
The DM creates a quickstart 3rd-level tiefling sorceress be performed as part of a multiattack action unless your
with a "fire" magic theme, leading a host of goblins. In monster is specially trained.
a fierce battle against the party, the sorceress could do
any simple magical action on her turn, such as: Magic Themes
• Ranged Attack: Shoot a scorching-hot jet of fire at a Theme Description
single target (Attack vs AC). Restoration Heal and mend.
• Area Attack: Launch an explosive fireball at a cluster Decay Erode, poison, and corrupt.
of people (Spell DC vs Dexterity).
Shadow Create darkness and manipulate shadows.
• Restrain: Create a cage of fire to imprison an enemy
Light Create light and illusions.
(Spell DC vs Constitution).
Death Sever souls from bodies, talk to the dead,
• Create Cover: Create a wall of fire to block animate dead.
movement or provide cover (Concentration). Life Restore a soul to a body, tie souls to
• Force Movement: Force an enemy to move back 5ft inanimate objects, modify spiritwebs.
from extreme heat (Spell DC vs Constitution). Destruction Destroy and obliterate.
• Enchant Allies: Imbue her allies with fire magic so Protection Shield and defend.
their attacks deal fire damage (Concentration). War Incite emotions, and cause rage or passion.
Peace Dampen emotions, cause calm.
Concentration Earth Control over earth and rock.

Any significant and long-lasting magical effects that a Air Control over air and wind.
monster might cast require some form of concentration Fire Control over fire and heat.
—enchantments, ongoing effects, summons, etc. A Water Control over water and ice.
monster can only maintain one concentration effect at a Strength Control physical power, muscle mass, and
time, unless they are especially powerful creatures. endurance.

Ending Concentration Knowledge Divination, detect alignment, learn secrets.


Monsters can end their concentration spells at will. Body Transmute flesh, change physical
Unlike player characters, monsters don't have to roll to appearance, polymorph, and petrify.
maintain their concentration spells when they take Mind Telepathy, domination, read thoughts, and
damage—the spell automatically persists. Spells end sense truth.
naturally if the monster is killed or knocked unconscious. Metal Detect, shape, create, and move metal.
Lightning Create and channel lightning, electricity.
When her goblin host flees the battlefield, the enraged Sound Create sounds, silence, long range
communication, change voice.
tiefling sorceress summons 8 fire elemental minions
Sight Truesight, perception, alter vision, sight-
to attack the party. As a Concentration effect, however, beyond-sight, scrying.
she must drop her Flame Wall spell to do so.
Plants Control and communicate with plants.
Beasts Control and communicate with animals.
Keep Things Simple Fear Create fear and nightmares.
Resolve Reinforce willpower and create geas.
Don't over complicate your freeform magic spells—keep
Time Alter the flow of time.
your spells focused on one specific goal. Are you trying to
hurt someone, help someone, or hinder someone? Space Teleportation, size, and pocket dimensions.

chapter 3: making attacks


16
Counterspell Step 1. Telegraph the Attack
Your monsters might face a party wielding Counterspell. Your first step is to take a full action and telegraph the
This is easy to accommodate—any non-cantrip magic impending attack—your players must know what is
cast by your monster has a spell level equal to half their coming up so they have a chance to avoid it.
monster level, rounded up (to a maximum of 5th-level). Clearly describe what is happening, where the attack
is going to happen, and when it will happen. Make it
clear that anyone in range will be hit automatically—the
Spell Level: Monster Level / 2 (max. 5th-level) only defence is to be out of the attack's reach.
For a particularly notable or signature magic spell cast
by your monster, use a spell level of your choosing. Inside Redstone Volcano, Valiant, Krazak, and Clanda
battle Kaladax, a wild red dragon (a 9th-level solo).

Atop the Hellfire Pinnacle, Clanda battles against a DM: The red dragon Kaladax starts to draw in breath.
ferocious tiefling sorceress (a 5th-level monster). Valiant, you can see its chest swell with dangerous
power—an incredible amount of heat is radiating from
DM: Arcane sigils spiral around the sorceress' hands
the dragon already as it goes into overkill.
as she unleashes—
Valiant: Can I see where it's aiming?
Clanda: I cast Counterspell.
DM: You think it's going to flood this entire chamber
DM: Of course you do. It's only a 3rd-level spell (5th-
with searing flame in six seconds.
level monster / 2)—the sigils shatter with a spark of
Valiant: Uh, everyone? We should run.
arcane power. "You'll pay for that, witch," she hisses.
Clanda: I'm sure I will. Why don't I start by teaching
you how to cast fireball properly...? Step 2. Charge up Power
The monster can't use the attack until its next turn—it
spends the full round gathering whatever energy it
Monstrous Counterspell needs. It doesn't take reactions, nor any Paragon Actions,
Your monsters can also wield their own Counterspell until the overkill attack is unleashed.
magics in battle. Sorcerers, eldritch horrors, martial While the monster is charging up the attack, it won't
spellbreakers—whatever their form, they may have an try to move—but it can still be moved by player actions.
option to disrupt spellcasting.
Use this sparingly—a standard monster should only be Step 3. Attack
able to cast Counterspell once per encounter. Elite and Finally, the monster unleashes the overkill attack.
Solo monsters may be able to use this power multiple Anyone in range is automatically hit for 3 times the
times, depending on their nature. damage of a normal attack—increasing to 5 times for
elite monsters, and 6 times for a solo monster.
Clanda: See, first you say the words "I cast fireball,
DM: "You will all burn!" roars Kaladax as he unleashes
you stupid tiefling", and then—
his volcanic attack. Searing flames flood the chamber.
DM: The tiefling casts Counterspell.
Valiant: We're all safe behind this pillar, right?
Clanda: ...Of course she does.
DM: You are, but Krazak isn't. The dwarf, standing his
ground in front of Kaladax, is hit full force by the attack

Overkill Attacks and takes 138 points of fire damage.


Krazak: ...I stand defiant, my charred arm holding
An overkill attack is a huge, devastating, and likely fatal aloft a melted axe. "That. All. You. Got?" And then I fall,
attack that a monster can unleash against the party. my burnt body exploding into ash as it hits the ground.
Overkill attacks take a full round to charge up, but when DM: Kaladax slams his tail down, scattering Krazak's
unleashed they hit anyone in range automatically and ashes. "Such is the fate of all who would defy me!"
deal a massive amount of damage.
There are 3 steps to using an overkill attack: Valiant: ...WHAT.

1. Telegraph the attack: Let your players know what the Cinematic Spectacle
monster is about to do and where is safe.
2. Charge up power: The monster spends a full round
charging up power for the attack. Overkill attacks are a great way to add cinematic spectacle to
your battles. Use them to keep your players on the move, or
3. Attack: The attack happens, and anyone caught in it is highlight the lethal threat posed by your monster.
hit automatically for 3/4/5 times the normal damage.
chapter 3: making attacks
17
Chapter 4: Randomising Damage

T
he monster tables and stat blocks in
this supplement list static damage values Step 2. Choose an Attack Type
for simplicity's sake. Next, decide how unpredictable the damage should be—
But if you want to add a little variety to the more careless the attack, the bigger the damage die
your monster damage, this chapter will and the wider the range of damage your players might
help you to convert your static damage suffer.
values into randomised damage. There are 7 categories of damage: accurate (d4),
predictable (d6), reliable (d8), irregular (d10), volatile
(d12), wild (d20), and chaotic (d100). Choose the type
Static to Random that best suits your attack.
Once you have a monster—be it minion, standard, elite,
or solo—it's easy to convert your static damage into As Gannimor is reckless with his axe and precise with
randomised damage. Simply follow these three steps: his dagger, the DM chooses volatile axe damage and
accurate dagger damage.
1. Get the static damage: Find your monster's base
static damage value from their profile.
2. Choose an attack type: Decide just how accurate or Step 3. Randomise the Damage
unpredictable the attack's damage should be.
3. Randomise the damage: Replace the static damage Finally, look through the Randomised Damage table to
with a dice roll from the Randomised Damage table. find a suitable value based on your chosen damage types
—update your static damage accordingly.
Step 1. Get the Static Damage
First, find your monster's normal static damage for their The DM finds two randomised damage options that
attacks—from either their profile or the monster are a good fit. Gannimor's profile is updated to replace
template tables. the static 14 damage with two attack options:
Attack (Axe): 2d12 + 1 (14 - 13)
The DM is creating Gannimor Strax, a ferocious orc Attack (Dagger): 4d4 + 4 (14 - 10)
pit-fighter who, in battle, dual-wields a battle axe and
dagger. As a 5th-level elite striker, the orc deals 14
Wild Swings
static damage on a successful hit.
For variety, and to emphasis the different weaponry, Rolling big dice for your damage (d10s, d12s, etc) can be
exciting, but may lead to some very swingy combat. Make
the DM wants to use two randomised damage values sure to use a variety of dice options to keep things
—one for an axe attack, and one for a dagger attack. interesting and control the tempo of your monsters.

chapter 4: randomising damage


18
Randomised Damage
Damage Type Dice Min/Max Mean Deviation Common Range Randomised Damage
Accurate (d4) 1d4 1−4 2.5 1.12 1−4 1d4 + (static damage) - 2
2d4 2−8 5 1.58 3−7 2d4 + (static damage) - 5
3d4 3−12 7.5 1.94 5−10 3d4 + (static damage) - 7
4d4 4−16 10 2.24 7−13 4d4 + (static damage) - 10
5d4 5−20 12.5 2.5 10−15 5d4 + (static damage) - 12
6d4 6−24 15 2.74 12−18 6d4 + (static damage) - 15
Predictable (d6) 1d6 1−6 3.5 1.71 1−6 1d6 + (static damage) - 3
2d6 2−12 7 2.42 4−10 2d6 + (static damage) - 7
3d6 3−18 10.5 2.96 7−14 3d6 + (static damage) - 10
4d6 4−24 14 3.42 10−18 4d6 + (static damage) - 14
5d6 5−30 17.5 3.82 13−22 5d6 + (static damage) - 17
6d6 6−36 21 4.18 16−26 6d6 + (static damage) - 21
Reliable (d8) 1d8 1−8 4.5 2.29 2−7 1d8 + (static damage) - 4
2d8 2−16 9 3.24 5−13 2d8 + (static damage) - 9
3d8 3−24 13.5 3.97 9−18 3d8 + (static damage) - 13
4d8 4−32 18 4.58 13−23 4d8 + (static damage) - 18
5d8 5−40 22.5 5.12 17−28 5d8 + (static damage) - 22
6d8 6−48 27 5.61 21−33 6d8 + (static damage) - 27
Irregular (d10) 1d10 1−10 5.5 2.87 2−9 1d10 + (static damage) - 5
2d10 2−20 11 4.06 6−16 2d10 + (static damage) - 11
3d10 3−30 16.5 4.97 11−22 3d10 + (static damage) - 16
4d10 4−40 22 5.74 16−28 4d10 + (static damage) - 22
5d10 5−50 27.5 6.42 21−34 5d10 + (static damage) - 27
6d10 6−60 33 7.04 25−41 6d10 + (static damage) - 33
Volatile (d12) 1d12 1−12 6.5 3.45 3−10 1d12 + (static damage) - 6
2d12 2−24 13 4.88 8−18 2d12 + (static damage) - 13
3d12 3−36 19.5 5.98 13−26 3d12 + (static damage) - 19
4d12 4−48 26 6.9 19−33 4d12 + (static damage) - 26
5d12 5−60 32.5 7.72 24−41 5d12 + (static damage) - 32
6d12 6−72 39 8.46 30−48 6d12 + (static damage) - 39
Wild (d20) 1d20 1−20 10.5 5.77 4−17 1d20 + (static damage) - 10
2d20 2−40 21 8.15 12−30 2d20 + (static damage) - 21
3d20 3−60 31.5 9.99 21−42 3d20 + (static damage) - 31
4d20 4−80 42 11.53 30−54 4d20 + (static damage) - 42
5d20 5−100 52.5 12.89 39−66 5d20 + (static damage) - 52
6d20 6−120 63 14.12 48−78 6d20 + (static damage) - 63
Chaotic (d100) 1d100 1−100 50.5 28.87 21−80 1d100 + (static damage) - 50
2d100 2−200 101 40.82 60−142 2d100 + (static damage) - 101
3d100 3−300 151.5 50 101−202 3d100 + (static damage) - 151
4d100 4−400 202 57.73 144−260 4d100 + (static damage) - 202
5d100 5−500 252.5 64.55 187−318 5d100 + (static damage) - 252
6d100 6−600 303 70.71 232−374 6d100 + (static damage) - 303
Damage Type Dice Min/Max Mean Deviation Common Range Randomised Damage

chapter 4: randomising damage


19
Chapter 5: Building an Encounter

I
t's time to start a fight. Monsters generally
don't act alone, preferring to work with their The DM is creating a normal encounter for 4 players.
other monstrous allies to surround and Using the Encounter Difficulty table, this generates 4
overcome their enemies—unless they're monster points with which to build the encounter.
independent solos on a wild rampage.
This chapter provides some basic guidelines
on how to build quickstart encounters with Step 2. Add Monsters
varying types of monster for your players to battle.
Now it's time to start adding monsters to your encounter.
Each monster type costs a certain number of monster
The Basic Encounter points—the bigger the threat, the bigger the cost. Keep
adding monsters until you've spent all of your MP.
Building a basic encounter using quickstart monsters is
very simple, requiring three steps: Monster Value
1. Set the difficulty: Decide how dangerous the
encounter should be for your players to calculate how Type MP Cost Type MP Cost
many monster points (MP) you'll get to spend. Minion 1/4 Elite 2
2. Add monsters: Spend your MP to add monsters to Standard 1 Solo 1 per player
the encounter until you reach the limit.
3. Build the monsters: Create your monster profiles as
normal with an eye for interesting synergies.
Monster Levels
Step 1. Set the Difficulty Values listed in the Monster Value table assume you're
using monsters within -3/+3 levels of the average player
First, decide the difficulty of the encounter to see how character—but this may not always be the case.
many monster points (MP) you get to spend. For every 4 levels higher than the players, double the
monster's MP cost. For every 4 levels lower, halve it.
Encounter Difficulty
The DM wants to create a horde-style normal
Difficulty Total Monster Points (MP)
encounter for 4 players. They add one elite monster,
Easy Number of players x 0.5 worth 2 points, leaving 2 points for minions.
Normal Number of players Normally, 2 points can buy 8 minions. But by using
Hard Number of players x 1.5 minions 4 levels lower than the players, the DM is able
Extreme Number of players x 2 to add 16 minions instead.

chapter 5: building an encounter


20
Step 3. Build your Monsters Elite Encounters
Once you've decided on your encounter monsters, it's Elite encounters feature powerful elite monsters leading
time to start building them. Use the normal quickstart a troupe of other monsters. Use these for your mid-boss
rules to generate these stat-blocks. encounters, or scenes involving named monsters.
Look for interesting synergies between your
monsters, but try to limit the number of monster roles to Elite Force
three per encounter to avoid overcomplicating things. An elite monster commands a band of minions.
Normal vs 4
4 MP

Encounter Outlines Number


1
Type
Elite
Role
Controller
Level
+0
Points
2
Here are some encounter outlines you might use to help 4 Minion Striker +0 1
construct your own encounters. Each assumes a 4-player 4 Minion Sniper +0 1
party with a budget of 4 monster points to spend.

Basic Encounters Twin Terrors Normal vs 4

Basic encounters focus on using standard and minion Two strong elites are ready to fight. 4 MP

monsters, usually in equal numbers to the players for


simple one-on-one battles. Use these to give your players Number Type Role Level Points
a straightforward combat challenge against a few 1 Elite Defender +0 2
opponents. 1 Elite Striker +0 2

Basic Brawl Normal vs 4


Two defenders protect two damage-dealers. 4 MP Solo Encounters
Solo encounters put the party up against a single
Number Type Role Level Points
monster. Use these to highlight a major boss or villain.
1 Standard Sniper +0 1
1 Standard Striker +0 1
Single Combat Normal vs 4
2 Standard Defender +0 2 A solo monster with three distinct phases. 4 MP

Number Type Role Level Points


Sneak Attack Normal vs 4 1 Solo Defender +0 4
A defender and controller cover two lurkers. 4 MP
— — Controller — —
Number Type Role Level Points — — Striker — —
1 Standard Controller +0 1
1 Standard Defender +0 1
Horde Encounters
2 Standard Lurker +0 2
Horde encounters swarm your players with a huge
numbers of weak minions. Use these to pit your players
Sharpshooter Hard vs 4
against mobs, hordes, and armies.
A range of snipers supported for maximum damage. 6 MP
Vast Minion Horde Hard vs 4
Number Type Role Level Points An overwhelming horde of minions. 6 MP
2 Standard Support +0 2
Number Type Role Level Points
4 Standard Sniper +0 4
16 Minion Defender -8 1
16 Minion Lurker -8 1

Wild Mob Extreme vs 4 32 Minion Sniper -8 2


A mob of wild attackers out for blood. 8 MP 32 Minion Striker -8 2

Number Type Role Level Points


6 Standard Striker +0 6 Simple Complexity
4 Minion Sniper +0 1 When building encounters, make they are easy to describe—
4 Minion Supporter +0 1 avoid overwhelming players with too many powers at once.

chapter 5: building an encounter


21
Challenge Ratings Modifying Monsters
You may find that your Challenge Rating monsters don't
When building your encounters, it's easy to mix-and- pack quite the same punch as your quickstart monsters,
match monsters using both Challenge Ratings (CR) and especially when used as a dedicated elite or solo.
Monster Levels (ML). Take the CR monster's XP value as When building your encounter, compare the CR
a reference point and scan through the Monster monster's basic stats against the corresponding
Templates (Appendix A) until you find a suitable match. quickstart template—this should provide a guideline as to
For example, to use a remorhaz in an encounter: attack and defence strength. You may wish to:
• Adjust AC / HP to give your monster staying power.
A remorhaz is CR 11 monster worth 7,200 XP. It has • Add Paragon Actions to Elite and Solo monsters.
17 AC / 195 HP, and can deal around 50 damage per • Add a trait or power for variety.
round with a +11 attack bonus. • Boost damage to keep your players on edge.
Using XP as a reference point, we can see that this
CR 11 monster can be used as a ML 11 Solo, a ML 16 A DM wants to use a CR 17 dragon turtle as a ML 17
Elite, a ML 20 Standard, or a ML 28 Minion. Solo Defender versus 4 players. They replace the
turtle's 20 AC / 341 HP with 25 AC / 1,050 HP, give
To use a dragon turtle instead: the turtle 3 Paragon Actions, and add the "Heavy
Defense" defender trait. They leave the turtle's attacks
A dragon turtle is CR 17 monster worth 18,000 XP. It as RAW—58 damage can still pack a punch, especially
has 20 AC / 341 HP, and can deal around 58 damage when multiplied across the new Paragon Actions.
per round with a +13 attack bonus. With 27 AC and 1,050 hit points, the dragon turtle
Using XP again as the reference, we can see that is now ready to fight four 17th-level adventurers.
this CR 17 monster can be used as a ML 17 Solo, a ML
21 Elite, or a ML 25 Standard.
More Art Than Science
The Challenge Rating to Monster Level table below lists Converting CR monsters to ML is not an exact science—CR
a complete breakdown for each type of ML monster. Use monsters vary wildly, even within the same CR bracket. Use
this as a reference point when adding quickstart this process as a rough guide and modify your converted
monsters to your existing monster collection. monsters to suit your particular party's combat strengths.

Challenge Rating to Monster Level

Challenge Monster Level (ML) Challenge Monster Level (ML)


Rating Solo Elite Standard Minion Rating Solo Elite Standard Minion
CR 0 -3 -2 -1 0 CR 14 14 19 23 —
CR ⅛ -2 -1 0 1 CR 15 15 20 24 —
CR ¼ -1 0 1 2 CR 16 16 21 25 —
CR ½ 0 1 2 3 CR 17 17 22 26 —
CR 1 1 2 3 7 CR 18 18 23 27 —
CR 2 2 3 5 11 CR 19 19 24 28 —
CR 3 3 4 7 14 CR 20 20 25 29 —
CR 4 4 6 8 17 CR 21 21 26 30 —
CR 5 5 8 11 21 CR 22 22 27 — —
CR 6 6 9 13 22 CR 23 23 28 — —
CR 7 7 10 14 23 CR 24 24 29 — —
CR 8 8 12 16 24 CR 25 25 30 — —
CR 9 9 13 18 25 CR 26 26 — — —
CR 10 10 14 19 26 CR 27 27 — — —
CR 11 11 16 20 28 CR 28 28 — — —
CR 12 12 17 21 29 CR 29 29 — — —
CR 13 13 18 22 — CR 30 30 — — —

chapter 5: building an encounter


22
Chapter 6: Monster Templates

T
o help you get your quickstart monsters Craven is an accomplished sorcerer with an affinity for
up and running fast, this chapter features earth magics—at the first sign of trouble, he wraps
templates for each monster type and role himself in a protective layer of hard sand to deflect
across levels −3 to 30. attacks whilst striking back at the enemy with dangerous
Once you have the basic stats, add spears of earth and stone.
traits and powers to give your monster Craven likes to use his earth magic to trap and
some quick and easy flavour in combat. immobilise his enemies for later questioning. Those
judged to be a long-term threat may find themselves
Craven, the Kobold King petrified and placed in the city's Slavemaker Gallery as a
warning to future would-be oppressors.
Craven is the first king of a new kobold city and—
contrary to his namesake—is a firm and decisive leader. Craven, the Kobold King
Craven hates dragons, denouncing them as tyrannical Level 8 Striker

kobold oppressors, and he works ceaselessly to free Small humanoid, kobold Elite (1,950 XP)

kobolds from their draconic servitude. Armor Class 15 Attack Bonus +10
Hit Points 180 (90) Damage 24
Craven's Honor Guard Level 8 Defender Speed 30 ft Spell DCs 18, 15
Small humanoid, kobold Standard (975 XP)
Str Dex Con Int Wis Cha
Armor Class 19 Attack Bonus +6 +0 +1 +2 +5 +3 +2
Hit Points 72 (36) Damage 17
Saving Throws Int +8, Wis/Cha +5, Con/Dex/Str +1
Speed 20 ft Spell DCs 14, 11
Skills Initiative +5, Perception +5, Stealth +5
Str Dex Con Int Wis Cha
+5 +2 +3 +0 +2 +1 Traits
Saving Throws Str +9, Con/Wis +6, Dex/Cha/Int +2 Paragon Action: You may take one Paragon Action per
Skills Initiative +3, Perception +6, Stealth +3 round to either move or perform an action.

Traits Indominable: You are immune to any effects that


would alter your mind or will.
Teamwork: You have advantage on attack rolls when
your target is within 5ft of an unrestrained ally. Relentless: The first time you would fall to 0 hit points
after a long rest, you are instead reduced to 1 hit point.
Got Your Back: When standing next to an ally or
attacking target, you can spend your reaction to Revenge: Deal bonus damage equal to your level
redirect the attack onto yourself. against anyone that hurt you in the previous round.

chapter 6: monster templates


23
Monster Templates: Level -3

Atk Dmg / Spell Saving


Type Role AC Hit Points Bonus Action DCs Perc. Init. Stealth Throws CR XP
Minion Controller 9 1 (2 x 1) −1 1 8, 5 −1 +0 −1 +0, −2, −3 0 1
Minion Defender 13 1 (2 x 1) −1 1 8, 5 +0 −1 −1 +2, +0, −1 0 1
Minion Lurker 7 1 (2 x 1) +1 2 10, 7 +0 −1 +0 −1, −3, −4 0 1
Minion Scout 9 1 (2 x 1) −1 1 8, 5 +0 +0 +0 +0, −2, −3 0 1
Minion Sniper 11 1 (2 x 1) −1 1 8, 5 −1 −1 +0 +1, −1, −2 0 1
Minion Striker 7 1 (2 x 1) +1 1 10, 7 −1 −1 −1 −1, −3, −4 0 1
Minion Supporter 9 1 (2 x 1) −1 1 8, 5 −1 +0 −1 +0, −2, −3 0 1
Standard Controller 11 4 (2 x 2) +1 1 10, 7 +1 +2 +1 +2, +0, −1 0 2
Standard Defender 15 4 (2 x 2) +1 1 10, 7 +2 +1 +1 +4, +2, +1 0 2
Standard Lurker 9 2 (2 x 1) +3 2 12, 9 +2 +1 +2 +1, −1, −2 0 2
Standard Scout 11 4 (2 x 2) +1 1 10, 7 +2 +2 +2 +2, +0, −1 0 2
Standard Sniper 13 3 (2 x 2) +1 2 10, 7 +1 +1 +2 +3, +1, +0 0 2
Standard Striker 9 5 (2 x 3) +3 2 12, 9 +1 +1 +1 +1, −1, −2 0 2
Standard Supporter 11 3 (2 x 2) +1 1 10, 7 +1 +2 +1 +2, +0, −1 0 2
Elite (2) Controller 13 8 (2 x 4) +3 2 12, 9 +3 +4 +3 +4, +2, +1 0 5
Elite (2) Defender 17 8 (2 x 4) +3 2 12, 9 +4 +3 +3 +6, +4, +3 0 5
Elite (2) Lurker 11 4 (2 x 2) +5 2 14, 11 +4 +3 +4 +3, +1, +0 0 5
Elite (2) Scout 13 8 (2 x 4) +3 1 12, 9 +4 +4 +4 +4, +2, +1 0 5
Elite (2) Sniper 15 6 (2 x 3) +3 2 12, 9 +3 +3 +4 +5, +3, +2 0 5
Elite (2) Striker 11 10 (2 x 5) +5 2 14, 11 +3 +3 +3 +3, +1, +0 0 5
Elite (2) Supporter 13 6 (2 x 3) +3 1 12, 9 +3 +4 +3 +4, +2, +1 0 5
Solo (3) Controller 13 16 (3 x 6) +3 2 12, 9 +5 +6 +3 +4, +2, +1 0 10
Solo (3) Defender 17 16 (3 x 6) +3 2 12, 9 +6 +5 +3 +6, +4, +3 0 10
Solo (3) Lurker 11 8 (3 x 3) +5 2 14, 11 +6 +5 +4 +3, +1, +0 0 10
Solo (3) Scout 13 16 (3 x 6) +3 1 12, 9 +6 +6 +4 +4, +2, +1 0 10
Solo (3) Sniper 15 12 (3 x 4) +3 2 12, 9 +5 +5 +4 +5, +3, +2 0 10
Solo (3) Striker 11 20 (3 x 7) +5 2 14, 11 +5 +5 +3 +3, +1, +0 0 10
Solo (3) Supporter 13 12 (3 x 4) +3 1 12, 9 +5 +6 +3 +4, +2, +1 0 10
Solo (4) Controller 13 20 (3 x 7) +3 2 12, 9 +5 +6 +3 +4, +2, +1 0 10
Solo (4) Defender 17 20 (3 x 7) +3 2 12, 9 +6 +5 +3 +6, +4, +3 0 10
Solo (4) Lurker 11 10 (3 x 4) +5 2 14, 11 +6 +5 +4 +3, +1, +0 0 10
Solo (4) Scout 13 20 (3 x 7) +3 1 12, 9 +6 +6 +4 +4, +2, +1 0 10
Solo (4) Sniper 15 15 (3 x 5) +3 2 12, 9 +5 +5 +4 +5, +3, +2 0 10
Solo (4) Striker 11 25 (3 x 9) +5 2 14, 11 +5 +5 +3 +3, +1, +0 0 10
Solo (4) Supporter 13 15 (3 x 5) +3 1 12, 9 +5 +6 +3 +4, +2, +1 0 10
Solo (5) Controller 13 24 (3 x 8) +3 2 12, 9 +5 +6 +3 +4, +2, +1 0 10
Solo (5) Defender 17 24 (3 x 8) +3 2 12, 9 +6 +5 +3 +6, +4, +3 0 10
Solo (5) Lurker 11 12 (3 x 4) +5 2 14, 11 +6 +5 +4 +3, +1, +0 0 10
Solo (5) Scout 13 24 (3 x 8) +3 1 12, 9 +6 +6 +4 +4, +2, +1 0 10
Solo (5) Sniper 15 18 (3 x 6) +3 2 12, 9 +5 +5 +4 +5, +3, +2 0 10
Solo (5) Striker 11 30 (3 x 10) +5 2 14, 11 +5 +5 +3 +3, +1, +0 0 10
Solo (5) Supporter 13 18 (3 x 6) +3 1 12, 9 +5 +6 +3 +4, +2, +1 0 10
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws

chapter 6: monster templates


24
Monster Templates: Level -2

Atk Dmg / Spell Saving


Type Role AC Hit Points Bonus Action DCs Perc. Init. Stealth Throws CR XP
Minion Controller 9 2 (2 x 1) −1 1 8, 5 −1 +0 −1 +0, −2, −3 0 1
Minion Defender 13 2 (2 x 1) −1 1 8, 5 +0 −1 −1 +2, +0, −1 0 1
Minion Lurker 7 1 (2 x 1) +1 2 10, 7 +0 −1 +0 −1, −3, −4 0 1
Minion Scout 9 2 (2 x 1) −1 1 8, 5 +0 +0 +0 +0, −2, −3 0 1
Minion Sniper 11 2 (2 x 1) −1 1 8, 5 −1 −1 +0 +1, −1, −2 0 1
Minion Striker 7 2 (2 x 1) +1 1 10, 7 −1 −1 −1 −1, −3, −4 0 1
Minion Supporter 9 2 (2 x 1) −1 1 8, 5 −1 +0 −1 +0, −2, −3 0 1
Standard Controller 11 8 (2 x 4) +1 1 10, 7 +1 +2 +1 +2, +0, −1 0 6
Standard Defender 15 8 (2 x 4) +1 1 10, 7 +2 +1 +1 +4, +2, +1 0 6
Standard Lurker 9 4 (2 x 2) +3 2 12, 9 +2 +1 +2 +1, −1, −2 0 6
Standard Scout 11 8 (2 x 4) +1 1 10, 7 +2 +2 +2 +2, +0, −1 0 6
Standard Sniper 13 6 (2 x 3) +1 2 10, 7 +1 +1 +2 +3, +1, +0 0 6
Standard Striker 9 10 (2 x 5) +3 2 12, 9 +1 +1 +1 +1, −1, −2 0 6
Standard Supporter 11 6 (2 x 3) +1 1 10, 7 +1 +2 +1 +2, +0, −1 0 6
Elite (2) Controller 13 16 (2 x 8) +3 2 12, 9 +3 +4 +3 +4, +2, +1 0 12
Elite (2) Defender 17 16 (2 x 8) +3 2 12, 9 +4 +3 +3 +6, +4, +3 0 12
Elite (2) Lurker 11 8 (2 x 4) +5 2 14, 11 +4 +3 +4 +3, +1, +0 0 12
Elite (2) Scout 13 16 (2 x 8) +3 1 12, 9 +4 +4 +4 +4, +2, +1 0 12
Elite (2) Sniper 15 12 (2 x 6) +3 2 12, 9 +3 +3 +4 +5, +3, +2 0 12
Elite (2) Striker 11 20 (2 x 10) +5 2 14, 11 +3 +3 +3 +3, +1, +0 0 12
Elite (2) Supporter 13 12 (2 x 6) +3 1 12, 9 +3 +4 +3 +4, +2, +1 0 12
Solo (3) Controller 13 32 (3 x 11) +3 2 12, 9 +5 +6 +3 +4, +2, +1 1/8 25
Solo (3) Defender 17 32 (3 x 11) +3 2 12, 9 +6 +5 +3 +6, +4, +3 1/8 25
Solo (3) Lurker 11 16 (3 x 6) +5 2 14, 11 +6 +5 +4 +3, +1, +0 1/8 25
Solo (3) Scout 13 32 (3 x 11) +3 1 12, 9 +6 +6 +4 +4, +2, +1 1/8 25
Solo (3) Sniper 15 24 (3 x 8) +3 2 12, 9 +5 +5 +4 +5, +3, +2 1/8 25
Solo (3) Striker 11 40 (3 x 14) +5 2 14, 11 +5 +5 +3 +3, +1, +0 1/8 25
Solo (3) Supporter 13 24 (3 x 8) +3 1 12, 9 +5 +6 +3 +4, +2, +1 1/8 25
Solo (4) Controller 13 40 (3 x 14) +3 2 12, 9 +5 +6 +3 +4, +2, +1 1/8 25
Solo (4) Defender 17 40 (3 x 14) +3 2 12, 9 +6 +5 +3 +6, +4, +3 1/8 25
Solo (4) Lurker 11 20 (3 x 7) +5 2 14, 11 +6 +5 +4 +3, +1, +0 1/8 25
Solo (4) Scout 13 40 (3 x 14) +3 1 12, 9 +6 +6 +4 +4, +2, +1 1/8 25
Solo (4) Sniper 15 30 (3 x 10) +3 2 12, 9 +5 +5 +4 +5, +3, +2 1/8 25
Solo (4) Striker 11 50 (3 x 17) +5 2 14, 11 +5 +5 +3 +3, +1, +0 1/8 25
Solo (4) Supporter 13 30 (3 x 10) +3 1 12, 9 +5 +6 +3 +4, +2, +1 1/8 25
Solo (5) Controller 13 48 (3 x 16) +3 2 12, 9 +5 +6 +3 +4, +2, +1 1/8 25
Solo (5) Defender 17 48 (3 x 16) +3 2 12, 9 +6 +5 +3 +6, +4, +3 1/8 25
Solo (5) Lurker 11 24 (3 x 8) +5 2 14, 11 +6 +5 +4 +3, +1, +0 1/8 25
Solo (5) Scout 13 48 (3 x 16) +3 1 12, 9 +6 +6 +4 +4, +2, +1 1/8 25
Solo (5) Sniper 15 36 (3 x 12) +3 2 12, 9 +5 +5 +4 +5, +3, +2 1/8 25
Solo (5) Striker 11 60 (3 x 20) +5 2 14, 11 +5 +5 +3 +3, +1, +0 1/8 25
Solo (5) Supporter 13 36 (3 x 12) +3 1 12, 9 +5 +6 +3 +4, +2, +1 1/8 25
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws

chapter 6: monster templates


25
Monster Templates: Level -1

Atk Dmg / Spell Saving


Type Role AC Hit Points Bonus Action DCs Perc. Init. Stealth Throws CR XP
Minion Controller 9 3 (2 x 2) −1 1 8, 5 −1 +0 −1 +0, −2, −3 0 3
Minion Defender 13 3 (2 x 2) −1 1 8, 5 +0 −1 −1 +2, +0, −1 0 3
Minion Lurker 7 2 (2 x 1) +1 2 10, 7 +0 −1 +0 −1, −3, −4 0 3
Minion Scout 9 3 (2 x 2) −1 1 8, 5 +0 +0 +0 +0, −2, −3 0 3
Minion Sniper 11 2 (2 x 1) −1 1 8, 5 −1 −1 +0 +1, −1, −2 0 3
Minion Striker 7 3 (2 x 2) +1 1 10, 7 −1 −1 −1 −1, −3, −4 0 3
Minion Supporter 9 2 (2 x 1) −1 1 8, 5 −1 +0 −1 +0, −2, −3 0 3
Standard Controller 11 12 (2 x 6) +1 1 10, 7 +1 +2 +1 +2, +0, −1 0 12
Standard Defender 15 12 (2 x 6) +1 1 10, 7 +2 +1 +1 +4, +2, +1 0 12
Standard Lurker 9 6 (2 x 3) +3 2 12, 9 +2 +1 +2 +1, −1, −2 0 12
Standard Scout 11 12 (2 x 6) +1 1 10, 7 +2 +2 +2 +2, +0, −1 0 12
Standard Sniper 13 9 (2 x 5) +1 2 10, 7 +1 +1 +2 +3, +1, +0 0 12
Standard Striker 9 15 (2 x 8) +3 2 12, 9 +1 +1 +1 +1, −1, −2 0 12
Standard Supporter 11 9 (2 x 5) +1 1 10, 7 +1 +2 +1 +2, +0, −1 0 12
Elite (2) Controller 13 24 (2 x 12) +3 2 12, 9 +3 +4 +3 +4, +2, +1 1/8 25
Elite (2) Defender 17 24 (2 x 12) +3 2 12, 9 +4 +3 +3 +6, +4, +3 1/8 25
Elite (2) Lurker 11 12 (2 x 6) +5 2 14, 11 +4 +3 +4 +3, +1, +0 1/8 25
Elite (2) Scout 13 24 (2 x 12) +3 1 12, 9 +4 +4 +4 +4, +2, +1 1/8 25
Elite (2) Sniper 15 18 (2 x 9) +3 2 12, 9 +3 +3 +4 +5, +3, +2 1/8 25
Elite (2) Striker 11 30 (2 x 15) +5 2 14, 11 +3 +3 +3 +3, +1, +0 1/8 25
Elite (2) Supporter 13 18 (2 x 9) +3 1 12, 9 +3 +4 +3 +4, +2, +1 1/8 25
Solo (3) Controller 13 48 (3 x 16) +3 2 12, 9 +5 +6 +3 +4, +2, +1 1/4 50
Solo (3) Defender 17 48 (3 x 16) +3 2 12, 9 +6 +5 +3 +6, +4, +3 1/4 50
Solo (3) Lurker 11 24 (3 x 8) +5 2 14, 11 +6 +5 +4 +3, +1, +0 1/4 50
Solo (3) Scout 13 48 (3 x 16) +3 1 12, 9 +6 +6 +4 +4, +2, +1 1/4 50
Solo (3) Sniper 15 36 (3 x 12) +3 2 12, 9 +5 +5 +4 +5, +3, +2 1/4 50
Solo (3) Striker 11 60 (3 x 20) +5 2 14, 11 +5 +5 +3 +3, +1, +0 1/4 50
Solo (3) Supporter 13 36 (3 x 12) +3 1 12, 9 +5 +6 +3 +4, +2, +1 1/4 50
Solo (4) Controller 13 60 (3 x 20) +3 2 12, 9 +5 +6 +3 +4, +2, +1 1/4 50
Solo (4) Defender 17 60 (3 x 20) +3 2 12, 9 +6 +5 +3 +6, +4, +3 1/4 50
Solo (4) Lurker 11 30 (3 x 10) +5 2 14, 11 +6 +5 +4 +3, +1, +0 1/4 50
Solo (4) Scout 13 60 (3 x 20) +3 1 12, 9 +6 +6 +4 +4, +2, +1 1/4 50
Solo (4) Sniper 15 45 (3 x 15) +3 2 12, 9 +5 +5 +4 +5, +3, +2 1/4 50
Solo (4) Striker 11 75 (3 x 25) +5 2 14, 11 +5 +5 +3 +3, +1, +0 1/4 50
Solo (4) Supporter 13 45 (3 x 15) +3 1 12, 9 +5 +6 +3 +4, +2, +1 1/4 50
Solo (5) Controller 13 72 (3 x 24) +3 2 12, 9 +5 +6 +3 +4, +2, +1 1/4 50
Solo (5) Defender 17 72 (3 x 24) +3 2 12, 9 +6 +5 +3 +6, +4, +3 1/4 50
Solo (5) Lurker 11 36 (3 x 12) +5 2 14, 11 +6 +5 +4 +3, +1, +0 1/4 50
Solo (5) Scout 13 72 (3 x 24) +3 1 12, 9 +6 +6 +4 +4, +2, +1 1/4 50
Solo (5) Sniper 15 54 (3 x 18) +3 2 12, 9 +5 +5 +4 +5, +3, +2 1/4 50
Solo (5) Striker 11 90 (3 x 30) +5 2 14, 11 +5 +5 +3 +3, +1, +0 1/4 50
Solo (5) Supporter 13 54 (3 x 18) +3 1 12, 9 +5 +6 +3 +4, +2, +1 1/4 50
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws

chapter 6: monster templates


26
Monster Templates: Level 0

Atk Dmg / Spell Saving


Type Role AC Hit Points Bonus Action DCs Perc. Init. Stealth Throws CR XP
Minion Controller 10 4 (2 x 2) +0 1 8, 5 −1 +0 −1 +1, −1, −3 0 6
Minion Defender 14 4 (2 x 2) +0 1 8, 5 +0 −1 −1 +3, +1, −1 0 6
Minion Lurker 8 2 (2 x 1) +2 2 10, 7 +0 −1 +0 +0, −2, −4 0 6
Minion Scout 10 4 (2 x 2) +0 1 8, 5 +0 +0 +0 +1, −1, −3 0 6
Minion Sniper 12 3 (2 x 2) +0 1 8, 5 −1 −1 +0 +2, +0, −2 0 6
Minion Striker 8 4 (2 x 2) +2 1 10, 7 −1 −1 −1 +0, −2, −4 0 6
Minion Supporter 10 3 (2 x 2) +0 1 8, 5 −1 +0 −1 +1, −1, −3 0 6
Standard Controller 12 16 (2 x 8) +2 1 10, 7 +1 +2 +1 +3, +1, −1 1/8 25
Standard Defender 16 16 (2 x 8) +2 1 10, 7 +2 +1 +1 +5, +3, +1 1/8 25
Standard Lurker 10 8 (2 x 4) +4 2 12, 9 +2 +1 +2 +2, +0, −2 1/8 25
Standard Scout 12 16 (2 x 8) +2 1 10, 7 +2 +2 +2 +3, +1, −1 1/8 25
Standard Sniper 14 12 (2 x 6) +2 2 10, 7 +1 +1 +2 +4, +2, +0 1/8 25
Standard Striker 10 20 (2 x 10) +4 2 12, 9 +1 +1 +1 +2, +0, −2 1/8 25
Standard Supporter 12 12 (2 x 6) +2 1 10, 7 +1 +2 +1 +3, +1, −1 1/8 25
Elite (2) Controller 14 32 (2 x 16) +4 2 12, 9 +3 +4 +3 +5, +3, +1 1/4 50
Elite (2) Defender 18 32 (2 x 16) +4 2 12, 9 +4 +3 +3 +7, +5, +3 1/4 50
Elite (2) Lurker 12 16 (2 x 8) +6 2 14, 11 +4 +3 +4 +4, +2, +0 1/4 50
Elite (2) Scout 14 32 (2 x 16) +4 1 12, 9 +4 +4 +4 +5, +3, +1 1/4 50
Elite (2) Sniper 16 24 (2 x 12) +4 2 12, 9 +3 +3 +4 +6, +4, +2 1/4 50
Elite (2) Striker 12 40 (2 x 20) +6 2 14, 11 +3 +3 +3 +4, +2, +0 1/4 50
Elite (2) Supporter 14 24 (2 x 12) +4 1 12, 9 +3 +4 +3 +5, +3, +1 1/4 50
Solo (3) Controller 14 64 (3 x 22) +4 2 12, 9 +5 +6 +3 +5, +3, +1 1/2 100
Solo (3) Defender 18 64 (3 x 22) +4 2 12, 9 +6 +5 +3 +7, +5, +3 1/2 100
Solo (3) Lurker 12 32 (3 x 11) +6 2 14, 11 +6 +5 +4 +4, +2, +0 1/2 100
Solo (3) Scout 14 64 (3 x 22) +4 1 12, 9 +6 +6 +4 +5, +3, +1 1/2 100
Solo (3) Sniper 16 48 (3 x 16) +4 2 12, 9 +5 +5 +4 +6, +4, +2 1/2 100
Solo (3) Striker 12 80 (3 x 27) +6 2 14, 11 +5 +5 +3 +4, +2, +0 1/2 100
Solo (3) Supporter 14 48 (3 x 16) +4 1 12, 9 +5 +6 +3 +5, +3, +1 1/2 100
Solo (4) Controller 14 80 (3 x 27) +4 2 12, 9 +5 +6 +3 +5, +3, +1 1/2 100
Solo (4) Defender 18 80 (3 x 27) +4 2 12, 9 +6 +5 +3 +7, +5, +3 1/2 100
Solo (4) Lurker 12 40 (3 x 14) +6 2 14, 11 +6 +5 +4 +4, +2, +0 1/2 100
Solo (4) Scout 14 80 (3 x 27) +4 1 12, 9 +6 +6 +4 +5, +3, +1 1/2 100
Solo (4) Sniper 16 60 (3 x 20) +4 2 12, 9 +5 +5 +4 +6, +4, +2 1/2 100
Solo (4) Striker 12 100 (3 x 34) +6 2 14, 11 +5 +5 +3 +4, +2, +0 1/2 100
Solo (4) Supporter 14 60 (3 x 20) +4 1 12, 9 +5 +6 +3 +5, +3, +1 1/2 100
Solo (5) Controller 14 96 (3 x 32) +4 2 12, 9 +5 +6 +3 +5, +3, +1 1/2 100
Solo (5) Defender 18 96 (3 x 32) +4 2 12, 9 +6 +5 +3 +7, +5, +3 1/2 100
Solo (5) Lurker 12 48 (3 x 16) +6 2 14, 11 +6 +5 +4 +4, +2, +0 1/2 100
Solo (5) Scout 14 96 (3 x 32) +4 1 12, 9 +6 +6 +4 +5, +3, +1 1/2 100
Solo (5) Sniper 16 72 (3 x 24) +4 2 12, 9 +5 +5 +4 +6, +4, +2 1/2 100
Solo (5) Striker 12 120 (3 x 40) +6 2 14, 11 +5 +5 +3 +4, +2, +0 1/2 100
Solo (5) Supporter 14 72 (3 x 24) +4 1 12, 9 +5 +6 +3 +5, +3, +1 1/2 100
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws

chapter 6: monster templates


27
Monster Templates: Level 1

Atk Dmg / Spell Saving


Type Role AC Hit Points Bonus Action DCs Perc. Init. Stealth Throws CR XP
Minion Controller 10 6 (2 x 3) +1 2 9, 6 −1 +1 −1 +2, +0, −3 1/8 12
Minion Defender 14 6 (2 x 3) +1 2 9, 6 +1 −1 −1 +4, +2, −1 1/8 12
Minion Lurker 8 3 (2 x 2) +3 3 11, 8 +1 −1 +1 +1, −1, −4 1/8 12
Minion Scout 10 6 (2 x 3) +1 2 9, 6 +1 +1 +1 +2, +0, −3 1/8 12
Minion Sniper 12 4 (2 x 2) +1 2 9, 6 −1 −1 +1 +3, +1, −2 1/8 12
Minion Striker 8 7 (2 x 4) +3 2 11, 8 −1 −1 −1 +1, −1, −4 1/8 12
Minion Supporter 10 4 (2 x 2) +1 2 9, 6 −1 +1 −1 +2, +0, −3 1/8 12
Standard Controller 12 26 (2 x 13) +3 2 11, 8 +1 +3 +1 +4, +2, −1 1/4 50
Standard Defender 16 26 (2 x 13) +3 2 11, 8 +3 +1 +1 +6, +4, +1 1/4 50
Standard Lurker 10 13 (2 x 7) +5 3 13, 10 +3 +1 +3 +3, +1, −2 1/4 50
Standard Scout 12 26 (2 x 13) +3 2 11, 8 +3 +3 +3 +4, +2, −1 1/4 50
Standard Sniper 14 20 (2 x 10) +3 3 11, 8 +1 +1 +3 +5, +3, +0 1/4 50
Standard Striker 10 33 (2 x 17) +5 3 13, 10 +1 +1 +1 +3, +1, −2 1/4 50
Standard Supporter 12 20 (2 x 10) +3 2 11, 8 +1 +3 +1 +4, +2, −1 1/4 50
Elite (2) Controller 14 52 (2 x 26) +5 3 13, 10 +3 +5 +3 +6, +4, +1 1/2 100
Elite (2) Defender 18 52 (2 x 26) +5 3 13, 10 +5 +3 +3 +8, +6, +3 1/2 100
Elite (2) Lurker 12 26 (2 x 13) +7 4 15, 12 +5 +3 +5 +5, +3, +0 1/2 100
Elite (2) Scout 14 52 (2 x 26) +5 2 13, 10 +5 +5 +5 +6, +4, +1 1/2 100
Elite (2) Sniper 16 39 (2 x 20) +5 3 13, 10 +3 +3 +5 +7, +5, +2 1/2 100
Elite (2) Striker 12 65 (2 x 33) +7 3 15, 12 +3 +3 +3 +5, +3, +0 1/2 100
Elite (2) Supporter 14 39 (2 x 20) +5 2 13, 10 +3 +5 +3 +6, +4, +1 1/2 100
Solo (3) Controller 14 104 (3 x 35) +5 3 13, 10 +5 +7 +3 +6, +4, +1 1 200
Solo (3) Defender 18 104 (3 x 35) +5 3 13, 10 +7 +5 +3 +8, +6, +3 1 200
Solo (3) Lurker 12 52 (3 x 18) +7 4 15, 12 +7 +5 +5 +5, +3, +0 1 200
Solo (3) Scout 14 104 (3 x 35) +5 2 13, 10 +7 +7 +5 +6, +4, +1 1 200
Solo (3) Sniper 16 78 (3 x 26) +5 3 13, 10 +5 +5 +5 +7, +5, +2 1 200
Solo (3) Striker 12 130 (3 x 44) +7 3 15, 12 +5 +5 +3 +5, +3, +0 1 200
Solo (3) Supporter 14 78 (3 x 26) +5 2 13, 10 +5 +7 +3 +6, +4, +1 1 200
Solo (4) Controller 14 130 (3 x 44) +5 3 13, 10 +5 +7 +3 +6, +4, +1 1 200
Solo (4) Defender 18 130 (3 x 44) +5 3 13, 10 +7 +5 +3 +8, +6, +3 1 200
Solo (4) Lurker 12 65 (3 x 22) +7 4 15, 12 +7 +5 +5 +5, +3, +0 1 200
Solo (4) Scout 14 130 (3 x 44) +5 2 13, 10 +7 +7 +5 +6, +4, +1 1 200
Solo (4) Sniper 16 98 (3 x 33) +5 3 13, 10 +5 +5 +5 +7, +5, +2 1 200
Solo (4) Striker 12 163 (3 x 55) +7 3 15, 12 +5 +5 +3 +5, +3, +0 1 200
Solo (4) Supporter 14 98 (3 x 33) +5 2 13, 10 +5 +7 +3 +6, +4, +1 1 200
Solo (5) Controller 14 156 (3 x 52) +5 3 13, 10 +5 +7 +3 +6, +4, +1 1 200
Solo (5) Defender 18 156 (3 x 52) +5 3 13, 10 +7 +5 +3 +8, +6, +3 1 200
Solo (5) Lurker 12 78 (3 x 26) +7 4 15, 12 +7 +5 +5 +5, +3, +0 1 200
Solo (5) Scout 14 156 (3 x 52) +5 2 13, 10 +7 +7 +5 +6, +4, +1 1 200
Solo (5) Sniper 16 117 (3 x 39) +5 3 13, 10 +5 +5 +5 +7, +5, +2 1 200
Solo (5) Striker 12 195 (3 x 65) +7 3 15, 12 +5 +5 +3 +5, +3, +0 1 200
Solo (5) Supporter 14 117 (3 x 39) +5 2 13, 10 +5 +7 +3 +6, +4, +1 1 200
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws

chapter 6: monster templates


28
Monster Templates: Level 2

Atk Dmg / Spell Saving


Type Role AC Hit Points Bonus Action DCs Perc. Init. Stealth Throws CR XP
Minion Controller 10 6 (2 x 3) +1 3 9, 6 −1 +1 −1 +2, +0, −3 1/4 28
Minion Defender 14 6 (2 x 3) +1 3 9, 6 +1 −1 −1 +4, +2, −1 1/4 28
Minion Lurker 8 3 (2 x 2) +3 5 11, 8 +1 −1 +1 +1, −1, −4 1/4 28
Minion Scout 10 6 (2 x 3) +1 3 9, 6 +1 +1 +1 +2, +0, −3 1/4 28
Minion Sniper 12 5 (2 x 3) +1 4 9, 6 −1 −1 +1 +3, +1, −2 1/4 28
Minion Striker 8 8 (2 x 4) +3 4 11, 8 −1 −1 −1 +1, −1, −4 1/4 28
Minion Supporter 10 5 (2 x 3) +1 3 9, 6 −1 +1 −1 +2, +0, −3 1/4 28
Standard Controller 12 30 (2 x 15) +3 4 11, 8 +1 +3 +1 +4, +2, −1 1/2 112
Standard Defender 16 30 (2 x 15) +3 4 11, 8 +3 +1 +1 +6, +4, +1 1/2 112
Standard Lurker 10 15 (2 x 8) +5 6 13, 10 +3 +1 +3 +3, +1, −2 1/2 112
Standard Scout 12 30 (2 x 15) +3 3 11, 8 +3 +3 +3 +4, +2, −1 1/2 112
Standard Sniper 14 23 (2 x 12) +3 5 11, 8 +1 +1 +3 +5, +3, +0 1/2 112
Standard Striker 10 38 (2 x 19) +5 5 13, 10 +1 +1 +1 +3, +1, −2 1/2 112
Standard Supporter 12 23 (2 x 12) +3 3 11, 8 +1 +3 +1 +4, +2, −1 1/2 112
Elite (2) Controller 14 60 (2 x 30) +5 5 13, 10 +3 +5 +3 +6, +4, +1 1 225
Elite (2) Defender 18 60 (2 x 30) +5 5 13, 10 +5 +3 +3 +8, +6, +3 1 225
Elite (2) Lurker 12 30 (2 x 15) +7 7 15, 12 +5 +3 +5 +5, +3, +0 1 225
Elite (2) Scout 14 60 (2 x 30) +5 4 13, 10 +5 +5 +5 +6, +4, +1 1 225
Elite (2) Sniper 16 45 (2 x 23) +5 6 13, 10 +3 +3 +5 +7, +5, +2 1 225
Elite (2) Striker 12 75 (2 x 38) +7 6 15, 12 +3 +3 +3 +5, +3, +0 1 225
Elite (2) Supporter 14 45 (2 x 23) +5 4 13, 10 +3 +5 +3 +6, +4, +1 1 225
Solo (3) Controller 14 120 (3 x 40) +5 5 13, 10 +5 +7 +3 +6, +4, +1 2 450
Solo (3) Defender 18 120 (3 x 40) +5 5 13, 10 +7 +5 +3 +8, +6, +3 2 450
Solo (3) Lurker 12 60 (3 x 20) +7 8 15, 12 +7 +5 +5 +5, +3, +0 2 450
Solo (3) Scout 14 120 (3 x 40) +5 4 13, 10 +7 +7 +5 +6, +4, +1 2 450
Solo (3) Sniper 16 90 (3 x 30) +5 6 13, 10 +5 +5 +5 +7, +5, +2 2 450
Solo (3) Striker 12 150 (3 x 50) +7 6 15, 12 +5 +5 +3 +5, +3, +0 2 450
Solo (3) Supporter 14 90 (3 x 30) +5 4 13, 10 +5 +7 +3 +6, +4, +1 2 450
Solo (4) Controller 14 150 (3 x 50) +5 5 13, 10 +5 +7 +3 +6, +4, +1 2 450
Solo (4) Defender 18 150 (3 x 50) +5 5 13, 10 +7 +5 +3 +8, +6, +3 2 450
Solo (4) Lurker 12 75 (3 x 25) +7 8 15, 12 +7 +5 +5 +5, +3, +0 2 450
Solo (4) Scout 14 150 (3 x 50) +5 4 13, 10 +7 +7 +5 +6, +4, +1 2 450
Solo (4) Sniper 16 113 (3 x 38) +5 6 13, 10 +5 +5 +5 +7, +5, +2 2 450
Solo (4) Striker 12 188 (3 x 63) +7 6 15, 12 +5 +5 +3 +5, +3, +0 2 450
Solo (4) Supporter 14 113 (3 x 38) +5 4 13, 10 +5 +7 +3 +6, +4, +1 2 450
Solo (5) Controller 14 180 (3 x 60) +5 5 13, 10 +5 +7 +3 +6, +4, +1 2 450
Solo (5) Defender 18 180 (3 x 60) +5 5 13, 10 +7 +5 +3 +8, +6, +3 2 450
Solo (5) Lurker 12 90 (3 x 30) +7 8 15, 12 +7 +5 +5 +5, +3, +0 2 450
Solo (5) Scout 14 180 (3 x 60) +5 4 13, 10 +7 +7 +5 +6, +4, +1 2 450
Solo (5) Sniper 16 135 (3 x 45) +5 6 13, 10 +5 +5 +5 +7, +5, +2 2 450
Solo (5) Striker 12 225 (3 x 75) +7 6 15, 12 +5 +5 +3 +5, +3, +0 2 450
Solo (5) Supporter 14 135 (3 x 45) +5 4 13, 10 +5 +7 +3 +6, +4, +1 2 450
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws

chapter 6: monster templates


29
Monster Templates: Level 3

Atk Dmg / Spell Saving


Type Role AC Hit Points Bonus Action DCs Perc. Init. Stealth Throws CR XP
Minion Controller 10 7 (2 x 4) +1 4 9, 6 −1 +1 −1 +2, +0, −3 1/2 43
Minion Defender 14 7 (2 x 4) +1 4 9, 6 +1 −1 −1 +4, +2, −1 1/2 43
Minion Lurker 8 4 (2 x 2) +3 6 11, 8 +1 −1 +1 +1, −1, −4 1/2 43
Minion Scout 10 7 (2 x 4) +1 3 9, 6 +1 +1 +1 +2, +0, −3 1/2 43
Minion Sniper 12 5 (2 x 3) +1 5 9, 6 −1 −1 +1 +3, +1, −2 1/2 43
Minion Striker 8 9 (2 x 5) +3 5 11, 8 −1 −1 −1 +1, −1, −4 1/2 43
Minion Supporter 10 5 (2 x 3) +1 3 9, 6 −1 +1 −1 +2, +0, −3 1/2 43
Standard Controller 12 33 (2 x 17) +3 5 11, 8 +1 +3 +1 +4, +2, −1 1 175
Standard Defender 16 33 (2 x 17) +3 5 11, 8 +3 +1 +1 +6, +4, +1 1 175
Standard Lurker 10 17 (2 x 9) +5 8 13, 10 +3 +1 +3 +3, +1, −2 1 175
Standard Scout 12 33 (2 x 17) +3 4 11, 8 +3 +3 +3 +4, +2, −1 1 175
Standard Sniper 14 25 (2 x 13) +3 7 11, 8 +1 +1 +3 +5, +3, +0 1 175
Standard Striker 10 42 (2 x 21) +5 7 13, 10 +1 +1 +1 +3, +1, −2 1 175
Standard Supporter 12 25 (2 x 13) +3 4 11, 8 +1 +3 +1 +4, +2, −1 1 175
Elite (2) Controller 14 66 (2 x 33) +5 6 13, 10 +3 +5 +3 +6, +4, +1 2 350
Elite (2) Defender 18 66 (2 x 33) +5 6 13, 10 +5 +3 +3 +8, +6, +3 2 350
Elite (2) Lurker 12 33 (2 x 17) +7 9 15, 12 +5 +3 +5 +5, +3, +0 2 350
Elite (2) Scout 14 66 (2 x 33) +5 5 13, 10 +5 +5 +5 +6, +4, +1 2 350
Elite (2) Sniper 16 50 (2 x 25) +5 7 13, 10 +3 +3 +5 +7, +5, +2 2 350
Elite (2) Striker 12 83 (2 x 42) +7 7 15, 12 +3 +3 +3 +5, +3, +0 2 350
Elite (2) Supporter 14 50 (2 x 25) +5 5 13, 10 +3 +5 +3 +6, +4, +1 2 350
Solo (3) Controller 14 132 (3 x 44) +5 6 13, 10 +5 +7 +3 +6, +4, +1 3 700
Solo (3) Defender 18 132 (3 x 44) +5 6 13, 10 +7 +5 +3 +8, +6, +3 3 700
Solo (3) Lurker 12 66 (3 x 22) +7 9 15, 12 +7 +5 +5 +5, +3, +0 3 700
Solo (3) Scout 14 132 (3 x 44) +5 5 13, 10 +7 +7 +5 +6, +4, +1 3 700
Solo (3) Sniper 16 99 (3 x 33) +5 8 13, 10 +5 +5 +5 +7, +5, +2 3 700
Solo (3) Striker 12 165 (3 x 55) +7 8 15, 12 +5 +5 +3 +5, +3, +0 3 700
Solo (3) Supporter 14 99 (3 x 33) +5 5 13, 10 +5 +7 +3 +6, +4, +1 3 700
Solo (4) Controller 14 165 (3 x 55) +5 6 13, 10 +5 +7 +3 +6, +4, +1 3 700
Solo (4) Defender 18 165 (3 x 55) +5 6 13, 10 +7 +5 +3 +8, +6, +3 3 700
Solo (4) Lurker 12 83 (3 x 28) +7 9 15, 12 +7 +5 +5 +5, +3, +0 3 700
Solo (4) Scout 14 165 (3 x 55) +5 5 13, 10 +7 +7 +5 +6, +4, +1 3 700
Solo (4) Sniper 16 124 (3 x 42) +5 8 13, 10 +5 +5 +5 +7, +5, +2 3 700
Solo (4) Striker 12 207 (3 x 69) +7 8 15, 12 +5 +5 +3 +5, +3, +0 3 700
Solo (4) Supporter 14 124 (3 x 42) +5 5 13, 10 +5 +7 +3 +6, +4, +1 3 700
Solo (5) Controller 14 198 (3 x 66) +5 6 13, 10 +5 +7 +3 +6, +4, +1 3 700
Solo (5) Defender 18 198 (3 x 66) +5 6 13, 10 +7 +5 +3 +8, +6, +3 3 700
Solo (5) Lurker 12 99 (3 x 33) +7 9 15, 12 +7 +5 +5 +5, +3, +0 3 700
Solo (5) Scout 14 198 (3 x 66) +5 5 13, 10 +7 +7 +5 +6, +4, +1 3 700
Solo (5) Sniper 16 149 (3 x 50) +5 8 13, 10 +5 +5 +5 +7, +5, +2 3 700
Solo (5) Striker 12 248 (3 x 83) +7 8 15, 12 +5 +5 +3 +5, +3, +0 3 700
Solo (5) Supporter 14 149 (3 x 50) +5 5 13, 10 +5 +7 +3 +6, +4, +1 3 700
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws

chapter 6: monster templates


30
Monster Templates: Level 4

Atk Dmg / Spell Saving


Type Role AC Hit Points Bonus Action DCs Perc. Init. Stealth Throws CR XP
Minion Controller 11 8 (2 x 4) +2 6 10, 7 +0 +2 +0 +3, +0, −2 1/2 68
Minion Defender 15 8 (2 x 4) +2 6 10, 7 +2 +0 +0 +5, +2, +0 1/2 68
Minion Lurker 9 4 (2 x 2) +4 9 12, 9 +2 +0 +2 +2, −1, −3 1/2 68
Minion Scout 11 8 (2 x 4) +2 5 10, 7 +2 +2 +2 +3, +0, −2 1/2 68
Minion Sniper 13 6 (2 x 3) +2 8 10, 7 +0 +0 +2 +4, +1, −1 1/2 68
Minion Striker 9 9 (2 x 5) +4 8 12, 9 +0 +0 +0 +2, −1, −3 1/2 68
Minion Supporter 11 6 (2 x 3) +2 5 10, 7 +0 +2 +0 +3, +0, −2 1/2 68
Standard Controller 13 36 (2 x 18) +4 8 12, 9 +2 +4 +2 +5, +2, +0 1 275
Standard Defender 17 36 (2 x 18) +4 8 12, 9 +4 +2 +2 +7, +4, +2 1 275
Standard Lurker 11 18 (2 x 9) +6 12 14, 11 +4 +2 +4 +4, +1, −1 1 275
Standard Scout 13 36 (2 x 18) +4 6 12, 9 +4 +4 +4 +5, +2, +0 1 275
Standard Sniper 15 27 (2 x 14) +4 10 12, 9 +2 +2 +4 +6, +3, +1 1 275
Standard Striker 11 45 (2 x 23) +6 10 14, 11 +2 +2 +2 +4, +1, −1 1 275
Standard Supporter 13 27 (2 x 14) +4 6 12, 9 +2 +4 +2 +5, +2, +0 1 275
Elite (2) Controller 15 72 (2 x 36) +6 9 14, 11 +4 +6 +4 +7, +4, +2 3 550
Elite (2) Defender 19 72 (2 x 36) +6 9 14, 11 +6 +4 +4 +9, +6, +4 3 550
Elite (2) Lurker 13 36 (2 x 18) +8 14 16, 13 +6 +4 +6 +6, +3, +1 3 550
Elite (2) Scout 15 72 (2 x 36) +6 7 14, 11 +6 +6 +6 +7, +4, +2 3 550
Elite (2) Sniper 17 54 (2 x 27) +6 11 14, 11 +4 +4 +6 +8, +5, +3 3 550
Elite (2) Striker 13 90 (2 x 45) +8 11 16, 13 +4 +4 +4 +6, +3, +1 3 550
Elite (2) Supporter 15 54 (2 x 27) +6 7 14, 11 +4 +6 +4 +7, +4, +2 3 550
Solo (3) Controller 15 144 (3 x 48) +6 10 14, 11 +6 +8 +4 +7, +4, +2 4 1,100
Solo (3) Defender 19 144 (3 x 48) +6 10 14, 11 +8 +6 +4 +9, +6, +4 4 1,100
Solo (3) Lurker 13 72 (3 x 24) +8 15 16, 13 +8 +6 +6 +6, +3, +1 4 1,100
Solo (3) Scout 15 144 (3 x 48) +6 8 14, 11 +8 +8 +6 +7, +4, +2 4 1,100
Solo (3) Sniper 17 108 (3 x 36) +6 12 14, 11 +6 +6 +6 +8, +5, +3 4 1,100
Solo (3) Striker 13 180 (3 x 60) +8 12 16, 13 +6 +6 +4 +6, +3, +1 4 1,100
Solo (3) Supporter 15 108 (3 x 36) +6 8 14, 11 +6 +8 +4 +7, +4, +2 4 1,100
Solo (4) Controller 15 180 (3 x 60) +6 10 14, 11 +6 +8 +4 +7, +4, +2 4 1,100
Solo (4) Defender 19 180 (3 x 60) +6 10 14, 11 +8 +6 +4 +9, +6, +4 4 1,100
Solo (4) Lurker 13 90 (3 x 30) +8 15 16, 13 +8 +6 +6 +6, +3, +1 4 1,100
Solo (4) Scout 15 180 (3 x 60) +6 8 14, 11 +8 +8 +6 +7, +4, +2 4 1,100
Solo (4) Sniper 17 135 (3 x 45) +6 12 14, 11 +6 +6 +6 +8, +5, +3 4 1,100
Solo (4) Striker 13 225 (3 x 75) +8 12 16, 13 +6 +6 +4 +6, +3, +1 4 1,100
Solo (4) Supporter 15 135 (3 x 45) +6 8 14, 11 +6 +8 +4 +7, +4, +2 4 1,100
Solo (5) Controller 15 216 (3 x 72) +6 10 14, 11 +6 +8 +4 +7, +4, +2 4 1,100
Solo (5) Defender 19 216 (3 x 72) +6 10 14, 11 +8 +6 +4 +9, +6, +4 4 1,100
Solo (5) Lurker 13 108 (3 x 36) +8 15 16, 13 +8 +6 +6 +6, +3, +1 4 1,100
Solo (5) Scout 15 216 (3 x 72) +6 8 14, 11 +8 +8 +6 +7, +4, +2 4 1,100
Solo (5) Sniper 17 162 (3 x 54) +6 12 14, 11 +6 +6 +6 +8, +5, +3 4 1,100
Solo (5) Striker 13 270 (3 x 90) +8 12 16, 13 +6 +6 +4 +6, +3, +1 4 1,100
Solo (5) Supporter 15 162 (3 x 54) +6 8 14, 11 +6 +8 +4 +7, +4, +2 4 1,100
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws

chapter 6: monster templates


31
Monster Templates: Level 5

Atk Dmg / Spell Saving


Type Role AC Hit Points Bonus Action DCs Perc. Init. Stealth Throws CR XP
Minion Controller 12 12 (2 x 6) +3 8 11, 8 +0 +3 +0 +4, +1, −2 1/2 112
Minion Defender 16 12 (2 x 6) +3 8 11, 8 +3 +0 +0 +6, +3, +0 1/2 112
Minion Lurker 10 6 (2 x 3) +5 12 13, 10 +3 +0 +3 +3, +0, −3 1/2 112
Minion Scout 12 12 (2 x 6) +3 6 11, 8 +3 +3 +3 +4, +1, −2 1/2 112
Minion Sniper 14 9 (2 x 5) +3 10 11, 8 +0 +0 +3 +5, +2, −1 1/2 112
Minion Striker 10 15 (2 x 8) +5 10 13, 10 +0 +0 +0 +3, +0, −3 1/2 112
Minion Supporter 12 9 (2 x 5) +3 6 11, 8 +0 +3 +0 +4, +1, −2 1/2 112
Standard Controller 14 60 (2 x 30) +5 10 13, 10 +2 +5 +2 +6, +3, +0 2 450
Standard Defender 18 60 (2 x 30) +5 10 13, 10 +5 +2 +2 +8, +5, +2 2 450
Standard Lurker 12 30 (2 x 15) +7 15 15, 12 +5 +2 +5 +5, +2, −1 2 450
Standard Scout 14 60 (2 x 30) +5 8 13, 10 +5 +5 +5 +6, +3, +0 2 450
Standard Sniper 16 45 (2 x 23) +5 13 13, 10 +2 +2 +5 +7, +4, +1 2 450
Standard Striker 12 75 (2 x 38) +7 13 15, 12 +2 +2 +2 +5, +2, −1 2 450
Standard Supporter 14 45 (2 x 23) +5 8 13, 10 +2 +5 +2 +6, +3, +0 2 450
Elite (2) Controller 16 120 (2 x 60) +7 11 15, 12 +4 +7 +4 +8, +5, +2 3 900
Elite (2) Defender 20 120 (2 x 60) +7 11 15, 12 +7 +4 +4 +10, +7, +4 3 900
Elite (2) Lurker 14 60 (2 x 30) +9 17 17, 14 +7 +4 +7 +7, +4, +1 3 900
Elite (2) Scout 16 120 (2 x 60) +7 9 15, 12 +7 +7 +7 +8, +5, +2 3 900
Elite (2) Sniper 18 90 (2 x 45) +7 14 15, 12 +4 +4 +7 +9, +6, +3 3 900
Elite (2) Striker 14 150 (2 x 75) +9 14 17, 14 +4 +4 +4 +7, +4, +1 3 900
Elite (2) Supporter 16 90 (2 x 45) +7 9 15, 12 +4 +7 +4 +8, +5, +2 3 900
Solo (3) Controller 16 240 (3 x 80) +7 12 15, 12 +6 +9 +4 +8, +5, +2 5 1,800
Solo (3) Defender 20 240 (3 x 80) +7 12 15, 12 +9 +6 +4 +10, +7, +4 5 1,800
Solo (3) Lurker 14 120 (3 x 40) +9 18 17, 14 +9 +6 +7 +7, +4, +1 5 1,800
Solo (3) Scout 16 240 (3 x 80) +7 9 15, 12 +9 +9 +7 +8, +5, +2 5 1,800
Solo (3) Sniper 18 180 (3 x 60) +7 15 15, 12 +6 +6 +7 +9, +6, +3 5 1,800
Solo (3) Striker 14 300 (3 x 100) +9 15 17, 14 +6 +6 +4 +7, +4, +1 5 1,800
Solo (3) Supporter 16 180 (3 x 60) +7 9 15, 12 +6 +9 +4 +8, +5, +2 5 1,800
Solo (4) Controller 16 300 (3 x 100) +7 12 15, 12 +6 +9 +4 +8, +5, +2 5 1,800
Solo (4) Defender 20 300 (3 x 100) +7 12 15, 12 +9 +6 +4 +10, +7, +4 5 1,800
Solo (4) Lurker 14 150 (3 x 50) +9 18 17, 14 +9 +6 +7 +7, +4, +1 5 1,800
Solo (4) Scout 16 300 (3 x 100) +7 9 15, 12 +9 +9 +7 +8, +5, +2 5 1,800
Solo (4) Sniper 18 225 (3 x 75) +7 15 15, 12 +6 +6 +7 +9, +6, +3 5 1,800
Solo (4) Striker 14 375 (3 x 125) +9 15 17, 14 +6 +6 +4 +7, +4, +1 5 1,800
Solo (4) Supporter 16 225 (3 x 75) +7 9 15, 12 +6 +9 +4 +8, +5, +2 5 1,800
Solo (5) Controller 16 360 (3 x 120) +7 12 15, 12 +6 +9 +4 +8, +5, +2 5 1,800
Solo (5) Defender 20 360 (3 x 120) +7 12 15, 12 +9 +6 +4 +10, +7, +4 5 1,800
Solo (5) Lurker 14 180 (3 x 60) +9 18 17, 14 +9 +6 +7 +7, +4, +1 5 1,800
Solo (5) Scout 16 360 (3 x 120) +7 9 15, 12 +9 +9 +7 +8, +5, +2 5 1,800
Solo (5) Sniper 18 270 (3 x 90) +7 15 15, 12 +6 +6 +7 +9, +6, +3 5 1,800
Solo (5) Striker 14 450 (3 x 150) +9 15 17, 14 +6 +6 +4 +7, +4, +1 5 1,800
Solo (5) Supporter 16 270 (3 x 90) +7 9 15, 12 +6 +9 +4 +8, +5, +2 5 1,800
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws

chapter 6: monster templates


32
Monster Templates: Level 6

Atk Dmg / Spell Saving


Type Role AC Hit Points Bonus Action DCs Perc. Init. Stealth Throws CR XP
Minion Controller 12 13 (2 x 7) +3 9 11, 8 +0 +3 +0 +4, +1, −2 1/2 143
Minion Defender 16 13 (2 x 7) +3 9 11, 8 +3 +0 +0 +6, +3, +0 1/2 143
Minion Lurker 10 7 (2 x 4) +5 13 13, 10 +3 +0 +3 +3, +0, −3 1/2 143
Minion Scout 12 13 (2 x 7) +3 7 11, 8 +3 +3 +3 +4, +1, −2 1/2 143
Minion Sniper 14 10 (2 x 5) +3 11 11, 8 +0 +0 +3 +5, +2, −1 1/2 143
Minion Striker 10 16 (2 x 8) +5 11 13, 10 +0 +0 +0 +3, +0, −3 1/2 143
Minion Supporter 12 10 (2 x 5) +3 7 11, 8 +0 +3 +0 +4, +1, −2 1/2 143
Standard Controller 14 64 (2 x 32) +5 11 13, 10 +2 +5 +2 +6, +3, +0 2 575
Standard Defender 18 64 (2 x 32) +5 11 13, 10 +5 +2 +2 +8, +5, +2 2 575
Standard Lurker 12 32 (2 x 16) +7 17 15, 12 +5 +2 +5 +5, +2, −1 2 575
Standard Scout 14 64 (2 x 32) +5 9 13, 10 +5 +5 +5 +6, +3, +0 2 575
Standard Sniper 16 48 (2 x 24) +5 14 13, 10 +2 +2 +5 +7, +4, +1 2 575
Standard Striker 12 80 (2 x 40) +7 14 15, 12 +2 +2 +2 +5, +2, −1 2 575
Standard Supporter 14 48 (2 x 24) +5 9 13, 10 +2 +5 +2 +6, +3, +0 2 575
Elite (2) Controller 16 128 (2 x 64) +7 13 15, 12 +4 +7 +4 +8, +5, +2 4 1,150
Elite (2) Defender 20 128 (2 x 64) +7 13 15, 12 +7 +4 +4 +10, +7, +4 4 1,150
Elite (2) Lurker 14 64 (2 x 32) +9 19 17, 14 +7 +4 +7 +7, +4, +1 4 1,150
Elite (2) Scout 16 128 (2 x 64) +7 10 15, 12 +7 +7 +7 +8, +5, +2 4 1,150
Elite (2) Sniper 18 96 (2 x 48) +7 16 15, 12 +4 +4 +7 +9, +6, +3 4 1,150
Elite (2) Striker 14 160 (2 x 80) +9 16 17, 14 +4 +4 +4 +7, +4, +1 4 1,150
Elite (2) Supporter 16 96 (2 x 48) +7 10 15, 12 +4 +7 +4 +8, +5, +2 4 1,150
Solo (3) Controller 16 256 (3 x 86) +7 14 15, 12 +6 +9 +4 +8, +5, +2 6 2,300
Solo (3) Defender 20 256 (3 x 86) +7 14 15, 12 +9 +6 +4 +10, +7, +4 6 2,300
Solo (3) Lurker 14 128 (3 x 43) +9 20 17, 14 +9 +6 +7 +7, +4, +1 6 2,300
Solo (3) Scout 16 256 (3 x 86) +7 10 15, 12 +9 +9 +7 +8, +5, +2 6 2,300
Solo (3) Sniper 18 192 (3 x 64) +7 17 15, 12 +6 +6 +7 +9, +6, +3 6 2,300
Solo (3) Striker 14 320 (3 x 107) +9 17 17, 14 +6 +6 +4 +7, +4, +1 6 2,300
Solo (3) Supporter 16 192 (3 x 64) +7 10 15, 12 +6 +9 +4 +8, +5, +2 6 2,300
Solo (4) Controller 16 320 (3 x 107) +7 14 15, 12 +6 +9 +4 +8, +5, +2 6 2,300
Solo (4) Defender 20 320 (3 x 107) +7 14 15, 12 +9 +6 +4 +10, +7, +4 6 2,300
Solo (4) Lurker 14 160 (3 x 54) +9 20 17, 14 +9 +6 +7 +7, +4, +1 6 2,300
Solo (4) Scout 16 320 (3 x 107) +7 10 15, 12 +9 +9 +7 +8, +5, +2 6 2,300
Solo (4) Sniper 18 240 (3 x 80) +7 17 15, 12 +6 +6 +7 +9, +6, +3 6 2,300
Solo (4) Striker 14 400 (3 x 134) +9 17 17, 14 +6 +6 +4 +7, +4, +1 6 2,300
Solo (4) Supporter 16 240 (3 x 80) +7 10 15, 12 +6 +9 +4 +8, +5, +2 6 2,300
Solo (5) Controller 16 384 (3 x 128) +7 14 15, 12 +6 +9 +4 +8, +5, +2 6 2,300
Solo (5) Defender 20 384 (3 x 128) +7 14 15, 12 +9 +6 +4 +10, +7, +4 6 2,300
Solo (5) Lurker 14 192 (3 x 64) +9 20 17, 14 +9 +6 +7 +7, +4, +1 6 2,300
Solo (5) Scout 16 384 (3 x 128) +7 10 15, 12 +9 +9 +7 +8, +5, +2 6 2,300
Solo (5) Sniper 18 288 (3 x 96) +7 17 15, 12 +6 +6 +7 +9, +6, +3 6 2,300
Solo (5) Striker 14 480 (3 x 160) +9 17 17, 14 +6 +6 +4 +7, +4, +1 6 2,300
Solo (5) Supporter 16 288 (3 x 96) +7 10 15, 12 +6 +9 +4 +8, +5, +2 6 2,300
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws

chapter 6: monster templates


33
Monster Templates: Level 7

Atk Dmg / Spell Saving


Type Role AC Hit Points Bonus Action DCs Perc. Init. Stealth Throws CR XP
Minion Controller 12 14 (2 x 7) +3 10 11, 8 +0 +3 +0 +4, +1, −2 1 181
Minion Defender 16 14 (2 x 7) +3 10 11, 8 +3 +0 +0 +6, +3, +0 1 181
Minion Lurker 10 7 (2 x 4) +5 15 13, 10 +3 +0 +3 +3, +0, −3 1 181
Minion Scout 12 14 (2 x 7) +3 8 11, 8 +3 +3 +3 +4, +1, −2 1 181
Minion Sniper 14 11 (2 x 6) +3 13 11, 8 +0 +0 +3 +5, +2, −1 1 181
Minion Striker 10 17 (2 x 9) +5 13 13, 10 +0 +0 +0 +3, +0, −3 1 181
Minion Supporter 12 11 (2 x 6) +3 8 11, 8 +0 +3 +0 +4, +1, −2 1 181
Standard Controller 14 68 (2 x 34) +5 13 13, 10 +2 +5 +2 +6, +3, +0 3 725
Standard Defender 18 68 (2 x 34) +5 13 13, 10 +5 +2 +2 +8, +5, +2 3 725
Standard Lurker 12 34 (2 x 17) +7 20 15, 12 +5 +2 +5 +5, +2, −1 3 725
Standard Scout 14 68 (2 x 34) +5 10 13, 10 +5 +5 +5 +6, +3, +0 3 725
Standard Sniper 16 51 (2 x 26) +5 17 13, 10 +2 +2 +5 +7, +4, +1 3 725
Standard Striker 12 85 (2 x 43) +7 17 15, 12 +2 +2 +2 +5, +2, −1 3 725
Standard Supporter 14 51 (2 x 26) +5 10 13, 10 +2 +5 +2 +6, +3, +0 3 725
Elite (2) Controller 16 136 (2 x 68) +7 15 15, 12 +4 +7 +4 +8, +5, +2 4 1,450
Elite (2) Defender 20 136 (2 x 68) +7 15 15, 12 +7 +4 +4 +10, +7, +4 4 1,450
Elite (2) Lurker 14 68 (2 x 34) +9 22 17, 14 +7 +4 +7 +7, +4, +1 4 1,450
Elite (2) Scout 16 136 (2 x 68) +7 11 15, 12 +7 +7 +7 +8, +5, +2 4 1,450
Elite (2) Sniper 18 102 (2 x 51) +7 18 15, 12 +4 +4 +7 +9, +6, +3 4 1,450
Elite (2) Striker 14 170 (2 x 85) +9 18 17, 14 +4 +4 +4 +7, +4, +1 4 1,450
Elite (2) Supporter 16 102 (2 x 51) +7 11 15, 12 +4 +7 +4 +8, +5, +2 4 1,450
Solo (3) Controller 16 272 (3 x 91) +7 16 15, 12 +6 +9 +4 +8, +5, +2 7 2,900
Solo (3) Defender 20 272 (3 x 91) +7 16 15, 12 +9 +6 +4 +10, +7, +4 7 2,900
Solo (3) Lurker 14 136 (3 x 46) +9 24 17, 14 +9 +6 +7 +7, +4, +1 7 2,900
Solo (3) Scout 16 272 (3 x 91) +7 12 15, 12 +9 +9 +7 +8, +5, +2 7 2,900
Solo (3) Sniper 18 204 (3 x 68) +7 20 15, 12 +6 +6 +7 +9, +6, +3 7 2,900
Solo (3) Striker 14 340 (3 x 114) +9 20 17, 14 +6 +6 +4 +7, +4, +1 7 2,900
Solo (3) Supporter 16 204 (3 x 68) +7 12 15, 12 +6 +9 +4 +8, +5, +2 7 2,900
Solo (4) Controller 16 340 (3 x 114) +7 16 15, 12 +6 +9 +4 +8, +5, +2 7 2,900
Solo (4) Defender 20 340 (3 x 114) +7 16 15, 12 +9 +6 +4 +10, +7, +4 7 2,900
Solo (4) Lurker 14 170 (3 x 57) +9 24 17, 14 +9 +6 +7 +7, +4, +1 7 2,900
Solo (4) Scout 16 340 (3 x 114) +7 12 15, 12 +9 +9 +7 +8, +5, +2 7 2,900
Solo (4) Sniper 18 255 (3 x 85) +7 20 15, 12 +6 +6 +7 +9, +6, +3 7 2,900
Solo (4) Striker 14 425 (3 x 142) +9 20 17, 14 +6 +6 +4 +7, +4, +1 7 2,900
Solo (4) Supporter 16 255 (3 x 85) +7 12 15, 12 +6 +9 +4 +8, +5, +2 7 2,900
Solo (5) Controller 16 408 (3 x 136) +7 16 15, 12 +6 +9 +4 +8, +5, +2 7 2,900
Solo (5) Defender 20 408 (3 x 136) +7 16 15, 12 +9 +6 +4 +10, +7, +4 7 2,900
Solo (5) Lurker 14 204 (3 x 68) +9 24 17, 14 +9 +6 +7 +7, +4, +1 7 2,900
Solo (5) Scout 16 408 (3 x 136) +7 12 15, 12 +9 +9 +7 +8, +5, +2 7 2,900
Solo (5) Sniper 18 306 (3 x 102) +7 20 15, 12 +6 +6 +7 +9, +6, +3 7 2,900
Solo (5) Striker 14 510 (3 x 170) +9 20 17, 14 +6 +6 +4 +7, +4, +1 7 2,900
Solo (5) Supporter 16 306 (3 x 102) +7 12 15, 12 +6 +9 +4 +8, +5, +2 7 2,900
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws

chapter 6: monster templates


34
Monster Templates: Level 8

Atk Dmg / Spell Saving


Type Role AC Hit Points Bonus Action DCs Perc. Init. Stealth Throws CR XP
Minion Controller 13 15 (2 x 8) +4 13 12, 9 +1 +4 +1 +5, +2, −2 1 243
Minion Defender 17 15 (2 x 8) +4 13 12, 9 +4 +1 +1 +7, +4, +0 1 243
Minion Lurker 11 8 (2 x 4) +6 20 14, 11 +4 +1 +4 +4, +1, −3 1 243
Minion Scout 13 15 (2 x 8) +4 10 12, 9 +4 +4 +4 +5, +2, −2 1 243
Minion Sniper 15 11 (2 x 6) +4 16 12, 9 +1 +1 +4 +6, +3, −1 1 243
Minion Striker 11 18 (2 x 9) +6 16 14, 11 +1 +1 +1 +4, +1, −3 1 243
Minion Supporter 13 11 (2 x 6) +4 10 12, 9 +1 +4 +1 +5, +2, −2 1 243
Standard Controller 15 72 (2 x 36) +6 17 14, 11 +3 +6 +3 +7, +4, +0 4 975
Standard Defender 19 72 (2 x 36) +6 17 14, 11 +6 +3 +3 +9, +6, +2 4 975
Standard Lurker 13 36 (2 x 18) +8 26 16, 13 +6 +3 +6 +6, +3, −1 4 975
Standard Scout 15 72 (2 x 36) +6 13 14, 11 +6 +6 +6 +7, +4, +0 4 975
Standard Sniper 17 54 (2 x 27) +6 22 14, 11 +3 +3 +6 +8, +5, +1 4 975
Standard Striker 13 90 (2 x 45) +8 22 16, 13 +3 +3 +3 +6, +3, −1 4 975
Standard Supporter 15 54 (2 x 27) +6 13 14, 11 +3 +6 +3 +7, +4, +0 4 975
Elite (2) Controller 17 144 (2 x 72) +8 19 16, 13 +5 +8 +5 +9, +6, +2 5 1,950
Elite (2) Defender 21 144 (2 x 72) +8 19 16, 13 +8 +5 +5 +11, +8, +4 5 1,950
Elite (2) Lurker 15 72 (2 x 36) +10 29 18, 15 +8 +5 +8 +8, +5, +1 5 1,950
Elite (2) Scout 17 144 (2 x 72) +8 15 16, 13 +8 +8 +8 +9, +6, +2 5 1,950
Elite (2) Sniper 19 108 (2 x 54) +8 24 16, 13 +5 +5 +8 +10, +7, +3 5 1,950
Elite (2) Striker 15 180 (2 x 90) +10 24 18, 15 +5 +5 +5 +8, +5, +1 5 1,950
Elite (2) Supporter 17 108 (2 x 54) +8 15 16, 13 +5 +8 +5 +9, +6, +2 5 1,950
Solo (3) Controller 17 288 (3 x 96) +8 21 16, 13 +7 +10 +5 +9, +6, +2 8 3,900
Solo (3) Defender 21 288 (3 x 96) +8 21 16, 13 +10 +7 +5 +11, +8, +4 8 3,900
Solo (3) Lurker 15 144 (3 x 48) +10 31 18, 15 +10 +7 +8 +8, +5, +1 8 3,900
Solo (3) Scout 17 288 (3 x 96) +8 16 16, 13 +10 +10 +8 +9, +6, +2 8 3,900
Solo (3) Sniper 19 216 (3 x 72) +8 26 16, 13 +7 +7 +8 +10, +7, +3 8 3,900
Solo (3) Striker 15 360 (3 x 120) +10 26 18, 15 +7 +7 +5 +8, +5, +1 8 3,900
Solo (3) Supporter 17 216 (3 x 72) +8 16 16, 13 +7 +10 +5 +9, +6, +2 8 3,900
Solo (4) Controller 17 360 (3 x 120) +8 21 16, 13 +7 +10 +5 +9, +6, +2 8 3,900
Solo (4) Defender 21 360 (3 x 120) +8 21 16, 13 +10 +7 +5 +11, +8, +4 8 3,900
Solo (4) Lurker 15 180 (3 x 60) +10 31 18, 15 +10 +7 +8 +8, +5, +1 8 3,900
Solo (4) Scout 17 360 (3 x 120) +8 16 16, 13 +10 +10 +8 +9, +6, +2 8 3,900
Solo (4) Sniper 19 270 (3 x 90) +8 26 16, 13 +7 +7 +8 +10, +7, +3 8 3,900
Solo (4) Striker 15 450 (3 x 150) +10 26 18, 15 +7 +7 +5 +8, +5, +1 8 3,900
Solo (4) Supporter 17 270 (3 x 90) +8 16 16, 13 +7 +10 +5 +9, +6, +2 8 3,900
Solo (5) Controller 17 432 (3 x 144) +8 21 16, 13 +7 +10 +5 +9, +6, +2 8 3,900
Solo (5) Defender 21 432 (3 x 144) +8 21 16, 13 +10 +7 +5 +11, +8, +4 8 3,900
Solo (5) Lurker 15 216 (3 x 72) +10 31 18, 15 +10 +7 +8 +8, +5, +1 8 3,900
Solo (5) Scout 17 432 (3 x 144) +8 16 16, 13 +10 +10 +8 +9, +6, +2 8 3,900
Solo (5) Sniper 19 324 (3 x 108) +8 26 16, 13 +7 +7 +8 +10, +7, +3 8 3,900
Solo (5) Striker 15 540 (3 x 180) +10 26 18, 15 +7 +7 +5 +8, +5, +1 8 3,900
Solo (5) Supporter 17 324 (3 x 108) +8 16 16, 13 +7 +10 +5 +9, +6, +2 8 3,900
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws

chapter 6: monster templates


35
Monster Templates: Level 9

Atk Dmg / Spell Saving


Type Role AC Hit Points Bonus Action DCs Perc. Init. Stealth Throws CR XP
Minion Controller 14 21 (2 x 11) +5 15 13, 10 +1 +5 +1 +6, +2, −1 1 312
Minion Defender 18 21 (2 x 11) +5 15 13, 10 +5 +1 +1 +8, +4, +1 1 312
Minion Lurker 12 11 (2 x 6) +7 22 15, 12 +5 +1 +5 +5, +1, −2 1 312
Minion Scout 14 21 (2 x 11) +5 11 13, 10 +5 +5 +5 +6, +2, −1 1 312
Minion Sniper 16 16 (2 x 8) +5 18 13, 10 +1 +1 +5 +7, +3, +0 1 312
Minion Striker 12 26 (2 x 13) +7 18 15, 12 +1 +1 +1 +5, +1, −2 1 312
Minion Supporter 14 16 (2 x 8) +5 11 13, 10 +1 +5 +1 +6, +2, −1 1 312
Standard Controller 16 102 (2 x 51) +7 19 15, 12 +3 +7 +3 +8, +4, +1 4 1,250
Standard Defender 20 102 (2 x 51) +7 19 15, 12 +7 +3 +3 +10, +6, +3 4 1,250
Standard Lurker 14 51 (2 x 26) +9 29 17, 14 +7 +3 +7 +7, +3, +0 4 1,250
Standard Scout 16 102 (2 x 51) +7 15 15, 12 +7 +7 +7 +8, +4, +1 4 1,250
Standard Sniper 18 77 (2 x 39) +7 24 15, 12 +3 +3 +7 +9, +5, +2 4 1,250
Standard Striker 14 128 (2 x 64) +9 24 17, 14 +3 +3 +3 +7, +3, +0 4 1,250
Standard Supporter 16 77 (2 x 39) +7 15 15, 12 +3 +7 +3 +8, +4, +1 4 1,250
Elite (2) Controller 18 204 (2 x 102) +9 21 17, 14 +5 +9 +5 +10, +6, +3 6 2,500
Elite (2) Defender 22 204 (2 x 102) +9 21 17, 14 +9 +5 +5 +12, +8, +5 6 2,500
Elite (2) Lurker 16 102 (2 x 51) +11 32 19, 16 +9 +5 +9 +9, +5, +2 6 2,500
Elite (2) Scout 18 204 (2 x 102) +9 16 17, 14 +9 +9 +9 +10, +6, +3 6 2,500
Elite (2) Sniper 20 153 (2 x 77) +9 27 17, 14 +5 +5 +9 +11, +7, +4 6 2,500
Elite (2) Striker 16 255 (2 x 128) +11 27 19, 16 +5 +5 +5 +9, +5, +2 6 2,500
Elite (2) Supporter 18 153 (2 x 77) +9 16 17, 14 +5 +9 +5 +10, +6, +3 6 2,500
Solo (3) Controller 18 408 (3 x 136) +9 23 17, 14 +7 +11 +5 +10, +6, +3 9 5,000
Solo (3) Defender 22 408 (3 x 136) +9 23 17, 14 +11 +7 +5 +12, +8, +5 9 5,000
Solo (3) Lurker 16 204 (3 x 68) +11 35 19, 16 +11 +7 +9 +9, +5, +2 9 5,000
Solo (3) Scout 18 408 (3 x 136) +9 18 17, 14 +11 +11 +9 +10, +6, +3 9 5,000
Solo (3) Sniper 20 306 (3 x 102) +9 29 17, 14 +7 +7 +9 +11, +7, +4 9 5,000
Solo (3) Striker 16 510 (3 x 170) +11 29 19, 16 +7 +7 +5 +9, +5, +2 9 5,000
Solo (3) Supporter 18 306 (3 x 102) +9 18 17, 14 +7 +11 +5 +10, +6, +3 9 5,000
Solo (4) Controller 18 510 (3 x 170) +9 23 17, 14 +7 +11 +5 +10, +6, +3 9 5,000
Solo (4) Defender 22 510 (3 x 170) +9 23 17, 14 +11 +7 +5 +12, +8, +5 9 5,000
Solo (4) Lurker 16 255 (3 x 85) +11 35 19, 16 +11 +7 +9 +9, +5, +2 9 5,000
Solo (4) Scout 18 510 (3 x 170) +9 18 17, 14 +11 +11 +9 +10, +6, +3 9 5,000
Solo (4) Sniper 20 383 (3 x 128) +9 29 17, 14 +7 +7 +9 +11, +7, +4 9 5,000
Solo (4) Striker 16 638 (3 x 213) +11 29 19, 16 +7 +7 +5 +9, +5, +2 9 5,000
Solo (4) Supporter 18 383 (3 x 128) +9 18 17, 14 +7 +11 +5 +10, +6, +3 9 5,000
Solo (5) Controller 18 612 (3 x 204) +9 23 17, 14 +7 +11 +5 +10, +6, +3 9 5,000
Solo (5) Defender 22 612 (3 x 204) +9 23 17, 14 +11 +7 +5 +12, +8, +5 9 5,000
Solo (5) Lurker 16 306 (3 x 102) +11 35 19, 16 +11 +7 +9 +9, +5, +2 9 5,000
Solo (5) Scout 18 612 (3 x 204) +9 18 17, 14 +11 +11 +9 +10, +6, +3 9 5,000
Solo (5) Sniper 20 459 (3 x 153) +9 29 17, 14 +7 +7 +9 +11, +7, +4 9 5,000
Solo (5) Striker 16 765 (3 x 255) +11 29 19, 16 +7 +7 +5 +9, +5, +2 9 5,000
Solo (5) Supporter 18 459 (3 x 153) +9 18 17, 14 +7 +11 +5 +10, +6, +3 9 5,000
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws

chapter 6: monster templates


36
Monster Templates: Level 10

Atk Dmg / Spell Saving


Type Role AC Hit Points Bonus Action DCs Perc. Init. Stealth Throws CR XP
Minion Controller 14 22 (2 x 11) +5 16 13, 10 +1 +5 +1 +6, +2, −1 1 368
Minion Defender 18 22 (2 x 11) +5 16 13, 10 +5 +1 +1 +8, +4, +1 1 368
Minion Lurker 12 11 (2 x 6) +7 24 15, 12 +5 +1 +5 +5, +1, −2 1 368
Minion Scout 14 22 (2 x 11) +5 12 13, 10 +5 +5 +5 +6, +2, −1 1 368
Minion Sniper 16 17 (2 x 9) +5 20 13, 10 +1 +1 +5 +7, +3, +0 1 368
Minion Striker 12 27 (2 x 14) +7 20 15, 12 +1 +1 +1 +5, +1, −2 1 368
Minion Supporter 14 17 (2 x 9) +5 12 13, 10 +1 +5 +1 +6, +2, −1 1 368
Standard Controller 16 107 (2 x 54) +7 21 15, 12 +3 +7 +3 +8, +4, +1 4 1,475
Standard Defender 20 107 (2 x 54) +7 21 15, 12 +7 +3 +3 +10, +6, +3 4 1,475
Standard Lurker 14 54 (2 x 27) +9 32 17, 14 +7 +3 +7 +7, +3, +0 4 1,475
Standard Scout 16 107 (2 x 54) +7 16 15, 12 +7 +7 +7 +8, +4, +1 4 1,475
Standard Sniper 18 81 (2 x 41) +7 27 15, 12 +3 +3 +7 +9, +5, +2 4 1,475
Standard Striker 14 134 (2 x 67) +9 27 17, 14 +3 +3 +3 +7, +3, +0 4 1,475
Standard Supporter 16 81 (2 x 41) +7 16 15, 12 +3 +7 +3 +8, +4, +1 4 1,475
Elite (2) Controller 18 214 (2 x 107) +9 24 17, 14 +5 +9 +5 +10, +6, +3 7 2,950
Elite (2) Defender 22 214 (2 x 107) +9 24 17, 14 +9 +5 +5 +12, +8, +5 7 2,950
Elite (2) Lurker 16 107 (2 x 54) +11 35 19, 16 +9 +5 +9 +9, +5, +2 7 2,950
Elite (2) Scout 18 214 (2 x 107) +9 18 17, 14 +9 +9 +9 +10, +6, +3 7 2,950
Elite (2) Sniper 20 161 (2 x 81) +9 29 17, 14 +5 +5 +9 +11, +7, +4 7 2,950
Elite (2) Striker 16 268 (2 x 134) +11 29 19, 16 +5 +5 +5 +9, +5, +2 7 2,950
Elite (2) Supporter 18 161 (2 x 81) +9 18 17, 14 +5 +9 +5 +10, +6, +3 7 2,950
Solo (3) Controller 18 428 (3 x 143) +9 26 17, 14 +7 +11 +5 +10, +6, +3 10 5,900
Solo (3) Defender 22 428 (3 x 143) +9 26 17, 14 +11 +7 +5 +12, +8, +5 10 5,900
Solo (3) Lurker 16 214 (3 x 72) +11 38 19, 16 +11 +7 +9 +9, +5, +2 10 5,900
Solo (3) Scout 18 428 (3 x 143) +9 19 17, 14 +11 +11 +9 +10, +6, +3 10 5,900
Solo (3) Sniper 20 321 (3 x 107) +9 32 17, 14 +7 +7 +9 +11, +7, +4 10 5,900
Solo (3) Striker 16 535 (3 x 179) +11 32 19, 16 +7 +7 +5 +9, +5, +2 10 5,900
Solo (3) Supporter 18 321 (3 x 107) +9 19 17, 14 +7 +11 +5 +10, +6, +3 10 5,900
Solo (4) Controller 18 535 (3 x 179) +9 26 17, 14 +7 +11 +5 +10, +6, +3 10 5,900
Solo (4) Defender 22 535 (3 x 179) +9 26 17, 14 +11 +7 +5 +12, +8, +5 10 5,900
Solo (4) Lurker 16 268 (3 x 90) +11 38 19, 16 +11 +7 +9 +9, +5, +2 10 5,900
Solo (4) Scout 18 535 (3 x 179) +9 19 17, 14 +11 +11 +9 +10, +6, +3 10 5,900
Solo (4) Sniper 20 402 (3 x 134) +9 32 17, 14 +7 +7 +9 +11, +7, +4 10 5,900
Solo (4) Striker 16 669 (3 x 223) +11 32 19, 16 +7 +7 +5 +9, +5, +2 10 5,900
Solo (4) Supporter 18 402 (3 x 134) +9 19 17, 14 +7 +11 +5 +10, +6, +3 10 5,900
Solo (5) Controller 18 642 (3 x 214) +9 26 17, 14 +7 +11 +5 +10, +6, +3 10 5,900
Solo (5) Defender 22 642 (3 x 214) +9 26 17, 14 +11 +7 +5 +12, +8, +5 10 5,900
Solo (5) Lurker 16 321 (3 x 107) +11 38 19, 16 +11 +7 +9 +9, +5, +2 10 5,900
Solo (5) Scout 18 642 (3 x 214) +9 19 17, 14 +11 +11 +9 +10, +6, +3 10 5,900
Solo (5) Sniper 20 482 (3 x 161) +9 32 17, 14 +7 +7 +9 +11, +7, +4 10 5,900
Solo (5) Striker 16 803 (3 x 268) +11 32 19, 16 +7 +7 +5 +9, +5, +2 10 5,900
Solo (5) Supporter 18 482 (3 x 161) +9 19 17, 14 +7 +11 +5 +10, +6, +3 10 5,900
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws

chapter 6: monster templates


37
Monster Templates: Level 11

Atk Dmg / Spell Saving


Type Role AC Hit Points Bonus Action DCs Perc. Init. Stealth Throws CR XP
Minion Controller 14 23 (2 x 12) +5 18 13, 10 +1 +5 +1 +6, +2, −1 2 450
Minion Defender 18 23 (2 x 12) +5 18 13, 10 +5 +1 +1 +8, +4, +1 2 450
Minion Lurker 12 12 (2 x 6) +7 26 15, 12 +5 +1 +5 +5, +1, −2 2 450
Minion Scout 14 23 (2 x 12) +5 13 13, 10 +5 +5 +5 +6, +2, −1 2 450
Minion Sniper 16 17 (2 x 9) +5 22 13, 10 +1 +1 +5 +7, +3, +0 2 450
Minion Striker 12 28 (2 x 14) +7 22 15, 12 +1 +1 +1 +5, +1, −2 2 450
Minion Supporter 14 17 (2 x 9) +5 13 13, 10 +1 +5 +1 +6, +2, −1 2 450
Standard Controller 16 111 (2 x 56) +7 23 15, 12 +3 +7 +3 +8, +4, +1 5 1,800
Standard Defender 20 111 (2 x 56) +7 23 15, 12 +7 +3 +3 +10, +6, +3 5 1,800
Standard Lurker 14 56 (2 x 28) +9 35 17, 14 +7 +3 +7 +7, +3, +0 5 1,800
Standard Scout 16 111 (2 x 56) +7 18 15, 12 +7 +7 +7 +8, +4, +1 5 1,800
Standard Sniper 18 84 (2 x 42) +7 29 15, 12 +3 +3 +7 +9, +5, +2 5 1,800
Standard Striker 14 139 (2 x 70) +9 29 17, 14 +3 +3 +3 +7, +3, +0 5 1,800
Standard Supporter 16 84 (2 x 42) +7 18 15, 12 +3 +7 +3 +8, +4, +1 5 1,800
Elite (2) Controller 18 222 (2 x 111) +9 26 17, 14 +5 +9 +5 +10, +6, +3 7 3,600
Elite (2) Defender 22 222 (2 x 111) +9 26 17, 14 +9 +5 +5 +12, +8, +5 7 3,600
Elite (2) Lurker 16 111 (2 x 56) +11 38 19, 16 +9 +5 +9 +9, +5, +2 7 3,600
Elite (2) Scout 18 222 (2 x 111) +9 19 17, 14 +9 +9 +9 +10, +6, +3 7 3,600
Elite (2) Sniper 20 167 (2 x 84) +9 32 17, 14 +5 +5 +9 +11, +7, +4 7 3,600
Elite (2) Striker 16 278 (2 x 139) +11 32 19, 16 +5 +5 +5 +9, +5, +2 7 3,600
Elite (2) Supporter 18 167 (2 x 84) +9 19 17, 14 +5 +9 +5 +10, +6, +3 7 3,600
Solo (3) Controller 18 444 (3 x 148) +9 28 17, 14 +7 +11 +5 +10, +6, +3 11 7,200
Solo (3) Defender 22 444 (3 x 148) +9 28 17, 14 +11 +7 +5 +12, +8, +5 11 7,200
Solo (3) Lurker 16 222 (3 x 74) +11 42 19, 16 +11 +7 +9 +9, +5, +2 11 7,200
Solo (3) Scout 18 444 (3 x 148) +9 21 17, 14 +11 +11 +9 +10, +6, +3 11 7,200
Solo (3) Sniper 20 333 (3 x 111) +9 35 17, 14 +7 +7 +9 +11, +7, +4 11 7,200
Solo (3) Striker 16 555 (3 x 185) +11 35 19, 16 +7 +7 +5 +9, +5, +2 11 7,200
Solo (3) Supporter 18 333 (3 x 111) +9 21 17, 14 +7 +11 +5 +10, +6, +3 11 7,200
Solo (4) Controller 18 555 (3 x 185) +9 28 17, 14 +7 +11 +5 +10, +6, +3 11 7,200
Solo (4) Defender 22 555 (3 x 185) +9 28 17, 14 +11 +7 +5 +12, +8, +5 11 7,200
Solo (4) Lurker 16 278 (3 x 93) +11 42 19, 16 +11 +7 +9 +9, +5, +2 11 7,200
Solo (4) Scout 18 555 (3 x 185) +9 21 17, 14 +11 +11 +9 +10, +6, +3 11 7,200
Solo (4) Sniper 20 417 (3 x 139) +9 35 17, 14 +7 +7 +9 +11, +7, +4 11 7,200
Solo (4) Striker 16 694 (3 x 232) +11 35 19, 16 +7 +7 +5 +9, +5, +2 11 7,200
Solo (4) Supporter 18 417 (3 x 139) +9 21 17, 14 +7 +11 +5 +10, +6, +3 11 7,200
Solo (5) Controller 18 666 (3 x 222) +9 28 17, 14 +7 +11 +5 +10, +6, +3 11 7,200
Solo (5) Defender 22 666 (3 x 222) +9 28 17, 14 +11 +7 +5 +12, +8, +5 11 7,200
Solo (5) Lurker 16 333 (3 x 111) +11 42 19, 16 +11 +7 +9 +9, +5, +2 11 7,200
Solo (5) Scout 18 666 (3 x 222) +9 21 17, 14 +11 +11 +9 +10, +6, +3 11 7,200
Solo (5) Sniper 20 500 (3 x 167) +9 35 17, 14 +7 +7 +9 +11, +7, +4 11 7,200
Solo (5) Striker 16 833 (3 x 278) +11 35 19, 16 +7 +7 +5 +9, +5, +2 11 7,200
Solo (5) Supporter 18 500 (3 x 167) +9 21 17, 14 +7 +11 +5 +10, +6, +3 11 7,200
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws

chapter 6: monster templates


38
Monster Templates: Level 12

Atk Dmg / Spell Saving


Type Role AC Hit Points Bonus Action DCs Perc. Init. Stealth Throws CR XP
Minion Controller 14 23 (2 x 12) +6 21 13, 10 +1 +5 +1 +7, +3, −1 2 525
Minion Defender 18 23 (2 x 12) +6 21 13, 10 +5 +1 +1 +9, +5, +1 2 525
Minion Lurker 12 12 (2 x 6) +8 32 15, 12 +5 +1 +5 +6, +2, −2 2 525
Minion Scout 14 23 (2 x 12) +6 16 13, 10 +5 +5 +5 +7, +3, −1 2 525
Minion Sniper 16 18 (2 x 9) +6 27 13, 10 +1 +1 +5 +8, +4, +0 2 525
Minion Striker 12 29 (2 x 15) +8 27 15, 12 +1 +1 +1 +6, +2, −2 2 525
Minion Supporter 14 18 (2 x 9) +6 16 13, 10 +1 +5 +1 +7, +3, −1 2 525
Standard Controller 16 115 (2 x 58) +8 28 15, 12 +3 +7 +3 +9, +5, +1 5 2,100
Standard Defender 20 115 (2 x 58) +8 28 15, 12 +7 +3 +3 +11, +7, +3 5 2,100
Standard Lurker 14 58 (2 x 29) +10 42 17, 14 +7 +3 +7 +8, +4, +0 5 2,100
Standard Scout 16 115 (2 x 58) +8 21 15, 12 +7 +7 +7 +9, +5, +1 5 2,100
Standard Sniper 18 87 (2 x 44) +8 35 15, 12 +3 +3 +7 +10, +6, +2 5 2,100
Standard Striker 14 144 (2 x 72) +10 35 17, 14 +3 +3 +3 +8, +4, +0 5 2,100
Standard Supporter 16 87 (2 x 44) +8 21 15, 12 +3 +7 +3 +9, +5, +1 5 2,100
Elite (2) Controller 18 230 (2 x 115) +10 31 17, 14 +5 +9 +5 +11, +7, +3 8 4,200
Elite (2) Defender 22 230 (2 x 115) +10 31 17, 14 +9 +5 +5 +13, +9, +5 8 4,200
Elite (2) Lurker 16 115 (2 x 58) +12 47 19, 16 +9 +5 +9 +10, +6, +2 8 4,200
Elite (2) Scout 18 230 (2 x 115) +10 24 17, 14 +9 +9 +9 +11, +7, +3 8 4,200
Elite (2) Sniper 20 173 (2 x 87) +10 39 17, 14 +5 +5 +9 +12, +8, +4 8 4,200
Elite (2) Striker 16 288 (2 x 144) +12 39 19, 16 +5 +5 +5 +10, +6, +2 8 4,200
Elite (2) Supporter 18 173 (2 x 87) +10 24 17, 14 +5 +9 +5 +11, +7, +3 8 4,200
Solo (3) Controller 18 460 (3 x 154) +10 34 17, 14 +7 +11 +5 +11, +7, +3 12 8,400
Solo (3) Defender 22 460 (3 x 154) +10 34 17, 14 +11 +7 +5 +13, +9, +5 12 8,400
Solo (3) Lurker 16 230 (3 x 77) +12 51 19, 16 +11 +7 +9 +10, +6, +2 12 8,400
Solo (3) Scout 18 460 (3 x 154) +10 26 17, 14 +11 +11 +9 +11, +7, +3 12 8,400
Solo (3) Sniper 20 345 (3 x 115) +10 42 17, 14 +7 +7 +9 +12, +8, +4 12 8,400
Solo (3) Striker 16 575 (3 x 192) +12 42 19, 16 +7 +7 +5 +10, +6, +2 12 8,400
Solo (3) Supporter 18 345 (3 x 115) +10 26 17, 14 +7 +11 +5 +11, +7, +3 12 8,400
Solo (4) Controller 18 575 (3 x 192) +10 34 17, 14 +7 +11 +5 +11, +7, +3 12 8,400
Solo (4) Defender 22 575 (3 x 192) +10 34 17, 14 +11 +7 +5 +13, +9, +5 12 8,400
Solo (4) Lurker 16 288 (3 x 96) +12 51 19, 16 +11 +7 +9 +10, +6, +2 12 8,400
Solo (4) Scout 18 575 (3 x 192) +10 26 17, 14 +11 +11 +9 +11, +7, +3 12 8,400
Solo (4) Sniper 20 432 (3 x 144) +10 42 17, 14 +7 +7 +9 +12, +8, +4 12 8,400
Solo (4) Striker 16 719 (3 x 240) +12 42 19, 16 +7 +7 +5 +10, +6, +2 12 8,400
Solo (4) Supporter 18 432 (3 x 144) +10 26 17, 14 +7 +11 +5 +11, +7, +3 12 8,400
Solo (5) Controller 18 690 (3 x 230) +10 34 17, 14 +7 +11 +5 +11, +7, +3 12 8,400
Solo (5) Defender 22 690 (3 x 230) +10 34 17, 14 +11 +7 +5 +13, +9, +5 12 8,400
Solo (5) Lurker 16 345 (3 x 115) +12 51 19, 16 +11 +7 +9 +10, +6, +2 12 8,400
Solo (5) Scout 18 690 (3 x 230) +10 26 17, 14 +11 +11 +9 +11, +7, +3 12 8,400
Solo (5) Sniper 20 518 (3 x 173) +10 42 17, 14 +7 +7 +9 +12, +8, +4 12 8,400
Solo (5) Striker 16 863 (3 x 288) +12 42 19, 16 +7 +7 +5 +10, +6, +2 12 8,400
Solo (5) Supporter 18 518 (3 x 173) +10 26 17, 14 +7 +11 +5 +11, +7, +3 12 8,400
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws

chapter 6: monster templates


39
Monster Templates: Level 13

Atk Dmg / Spell Saving


Type Role AC Hit Points Bonus Action DCs Perc. Init. Stealth Throws CR XP
Minion Controller 15 31 (2 x 16) +7 23 14, 11 +1 +6 +1 +8, +4, −1 2 625
Minion Defender 19 31 (2 x 16) +7 23 14, 11 +6 +1 +1 +10, +6, +1 2 625
Minion Lurker 13 16 (2 x 8) +9 34 16, 13 +6 +1 +6 +7, +3, −2 2 625
Minion Scout 15 31 (2 x 16) +7 17 14, 11 +6 +6 +6 +8, +4, −1 2 625
Minion Sniper 17 23 (2 x 12) +7 29 14, 11 +1 +1 +6 +9, +5, +0 2 625
Minion Striker 13 38 (2 x 19) +9 29 16, 13 +1 +1 +1 +7, +3, −2 2 625
Minion Supporter 15 23 (2 x 12) +7 17 14, 11 +1 +6 +1 +8, +4, −1 2 625
Standard Controller 17 152 (2 x 76) +9 30 16, 13 +3 +8 +3 +10, +6, +1 6 2,500
Standard Defender 21 152 (2 x 76) +9 30 16, 13 +8 +3 +3 +12, +8, +3 6 2,500
Standard Lurker 15 76 (2 x 38) +11 45 18, 15 +8 +3 +8 +9, +5, +0 6 2,500
Standard Scout 17 152 (2 x 76) +9 23 16, 13 +8 +8 +8 +10, +6, +1 6 2,500
Standard Sniper 19 114 (2 x 57) +9 38 16, 13 +3 +3 +8 +11, +7, +2 6 2,500
Standard Striker 15 190 (2 x 95) +11 38 18, 15 +3 +3 +3 +9, +5, +0 6 2,500
Standard Supporter 17 114 (2 x 57) +9 23 16, 13 +3 +8 +3 +10, +6, +1 6 2,500
Elite (2) Controller 19 304 (2 x 152) +11 33 18, 15 +5 +10 +5 +12, +8, +3 9 5,000
Elite (2) Defender 23 304 (2 x 152) +11 33 18, 15 +10 +5 +5 +14, +10, +5 9 5,000
Elite (2) Lurker 17 152 (2 x 76) +13 50 20, 17 +10 +5 +10 +11, +7, +2 9 5,000
Elite (2) Scout 19 304 (2 x 152) +11 25 18, 15 +10 +10 +10 +12, +8, +3 9 5,000
Elite (2) Sniper 21 228 (2 x 114) +11 42 18, 15 +5 +5 +10 +13, +9, +4 9 5,000
Elite (2) Striker 17 380 (2 x 190) +13 42 20, 17 +5 +5 +5 +11, +7, +2 9 5,000
Elite (2) Supporter 19 228 (2 x 114) +11 25 18, 15 +5 +10 +5 +12, +8, +3 9 5,000
Solo (3) Controller 19 608 (3 x 203) +11 36 18, 15 +7 +12 +5 +12, +8, +3 13 10,000
Solo (3) Defender 23 608 (3 x 203) +11 36 18, 15 +12 +7 +5 +14, +10, +5 13 10,000
Solo (3) Lurker 17 304 (3 x 102) +13 54 20, 17 +12 +7 +10 +11, +7, +2 13 10,000
Solo (3) Scout 19 608 (3 x 203) +11 27 18, 15 +12 +12 +10 +12, +8, +3 13 10,000
Solo (3) Sniper 21 456 (3 x 152) +11 45 18, 15 +7 +7 +10 +13, +9, +4 13 10,000
Solo (3) Striker 17 760 (3 x 254) +13 45 20, 17 +7 +7 +5 +11, +7, +2 13 10,000
Solo (3) Supporter 19 456 (3 x 152) +11 27 18, 15 +7 +12 +5 +12, +8, +3 13 10,000
Solo (4) Controller 19 760 (3 x 254) +11 36 18, 15 +7 +12 +5 +12, +8, +3 13 10,000
Solo (4) Defender 23 760 (3 x 254) +11 36 18, 15 +12 +7 +5 +14, +10, +5 13 10,000
Solo (4) Lurker 17 380 (3 x 127) +13 54 20, 17 +12 +7 +10 +11, +7, +2 13 10,000
Solo (4) Scout 19 760 (3 x 254) +11 27 18, 15 +12 +12 +10 +12, +8, +3 13 10,000
Solo (4) Sniper 21 570 (3 x 190) +11 45 18, 15 +7 +7 +10 +13, +9, +4 13 10,000
Solo (4) Striker 17 950 (3 x 317) +13 45 20, 17 +7 +7 +5 +11, +7, +2 13 10,000
Solo (4) Supporter 19 570 (3 x 190) +11 27 18, 15 +7 +12 +5 +12, +8, +3 13 10,000
Solo (5) Controller 19 912 (3 x 304) +11 36 18, 15 +7 +12 +5 +12, +8, +3 13 10,000
Solo (5) Defender 23 912 (3 x 304) +11 36 18, 15 +12 +7 +5 +14, +10, +5 13 10,000
Solo (5) Lurker 17 456 (3 x 152) +13 54 20, 17 +12 +7 +10 +11, +7, +2 13 10,000
Solo (5) Scout 19 912 (3 x 304) +11 27 18, 15 +12 +12 +10 +12, +8, +3 13 10,000
Solo (5) Sniper 21 684 (3 x 228) +11 45 18, 15 +7 +7 +10 +13, +9, +4 13 10,000
Solo (5) Striker 17 1,140 (3 x 380) +13 45 20, 17 +7 +7 +5 +11, +7, +2 13 10,000
Solo (5) Supporter 19 684 (3 x 228) +11 27 18, 15 +7 +12 +5 +12, +8, +3 13 10,000
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws

chapter 6: monster templates


40
Monster Templates: Level 14

Atk Dmg / Spell Saving


Type Role AC Hit Points Bonus Action DCs Perc. Init. Stealth Throws CR XP
Minion Controller 15 32 (2 x 16) +7 24 14, 11 +1 +6 +1 +8, +4, −1 3 718
Minion Defender 19 32 (2 x 16) +7 24 14, 11 +6 +1 +1 +10, +6, +1 3 718
Minion Lurker 13 16 (2 x 8) +9 36 16, 13 +6 +1 +6 +7, +3, −2 3 718
Minion Scout 15 32 (2 x 16) +7 18 14, 11 +6 +6 +6 +8, +4, −1 3 718
Minion Sniper 17 24 (2 x 12) +7 30 14, 11 +1 +1 +6 +9, +5, +0 3 718
Minion Striker 13 40 (2 x 20) +9 30 16, 13 +1 +1 +1 +7, +3, −2 3 718
Minion Supporter 15 24 (2 x 12) +7 18 14, 11 +1 +6 +1 +8, +4, −1 3 718
Standard Controller 17 157 (2 x 79) +9 32 16, 13 +3 +8 +3 +10, +6, +1 7 2,875
Standard Defender 21 157 (2 x 79) +9 32 16, 13 +8 +3 +3 +12, +8, +3 7 2,875
Standard Lurker 15 79 (2 x 40) +11 48 18, 15 +8 +3 +8 +9, +5, +0 7 2,875
Standard Scout 17 157 (2 x 79) +9 24 16, 13 +8 +8 +8 +10, +6, +1 7 2,875
Standard Sniper 19 118 (2 x 59) +9 40 16, 13 +3 +3 +8 +11, +7, +2 7 2,875
Standard Striker 15 197 (2 x 99) +11 40 18, 15 +3 +3 +3 +9, +5, +0 7 2,875
Standard Supporter 17 118 (2 x 59) +9 24 16, 13 +3 +8 +3 +10, +6, +1 7 2,875
Elite (2) Controller 19 314 (2 x 157) +11 36 18, 15 +5 +10 +5 +12, +8, +3 10 5,750
Elite (2) Defender 23 314 (2 x 157) +11 36 18, 15 +10 +5 +5 +14, +10, +5 10 5,750
Elite (2) Lurker 17 157 (2 x 79) +13 53 20, 17 +10 +5 +10 +11, +7, +2 10 5,750
Elite (2) Scout 19 314 (2 x 157) +11 27 18, 15 +10 +10 +10 +12, +8, +3 10 5,750
Elite (2) Sniper 21 236 (2 x 118) +11 44 18, 15 +5 +5 +10 +13, +9, +4 10 5,750
Elite (2) Striker 17 393 (2 x 197) +13 44 20, 17 +5 +5 +5 +11, +7, +2 10 5,750
Elite (2) Supporter 19 236 (2 x 118) +11 27 18, 15 +5 +10 +5 +12, +8, +3 10 5,750
Solo (3) Controller 19 628 (3 x 210) +11 39 18, 15 +7 +12 +5 +12, +8, +3 14 11,500
Solo (3) Defender 23 628 (3 x 210) +11 39 18, 15 +12 +7 +5 +14, +10, +5 14 11,500
Solo (3) Lurker 17 314 (3 x 105) +13 58 20, 17 +12 +7 +10 +11, +7, +2 14 11,500
Solo (3) Scout 19 628 (3 x 210) +11 29 18, 15 +12 +12 +10 +12, +8, +3 14 11,500
Solo (3) Sniper 21 471 (3 x 157) +11 48 18, 15 +7 +7 +10 +13, +9, +4 14 11,500
Solo (3) Striker 17 785 (3 x 262) +13 48 20, 17 +7 +7 +5 +11, +7, +2 14 11,500
Solo (3) Supporter 19 471 (3 x 157) +11 29 18, 15 +7 +12 +5 +12, +8, +3 14 11,500
Solo (4) Controller 19 785 (3 x 262) +11 39 18, 15 +7 +12 +5 +12, +8, +3 14 11,500
Solo (4) Defender 23 785 (3 x 262) +11 39 18, 15 +12 +7 +5 +14, +10, +5 14 11,500
Solo (4) Lurker 17 393 (3 x 131) +13 58 20, 17 +12 +7 +10 +11, +7, +2 14 11,500
Solo (4) Scout 19 785 (3 x 262) +11 29 18, 15 +12 +12 +10 +12, +8, +3 14 11,500
Solo (4) Sniper 21 589 (3 x 197) +11 48 18, 15 +7 +7 +10 +13, +9, +4 14 11,500
Solo (4) Striker 17 982 (3 x 328) +13 48 20, 17 +7 +7 +5 +11, +7, +2 14 11,500
Solo (4) Supporter 19 589 (3 x 197) +11 29 18, 15 +7 +12 +5 +12, +8, +3 14 11,500
Solo (5) Controller 19 942 (3 x 314) +11 39 18, 15 +7 +12 +5 +12, +8, +3 14 11,500
Solo (5) Defender 23 942 (3 x 314) +11 39 18, 15 +12 +7 +5 +14, +10, +5 14 11,500
Solo (5) Lurker 17 471 (3 x 157) +13 58 20, 17 +12 +7 +10 +11, +7, +2 14 11,500
Solo (5) Scout 19 942 (3 x 314) +11 29 18, 15 +12 +12 +10 +12, +8, +3 14 11,500
Solo (5) Sniper 21 707 (3 x 236) +11 48 18, 15 +7 +7 +10 +13, +9, +4 14 11,500
Solo (5) Striker 17 1,178 (3 x 393) +13 48 20, 17 +7 +7 +5 +11, +7, +2 14 11,500
Solo (5) Supporter 19 707 (3 x 236) +11 29 18, 15 +7 +12 +5 +12, +8, +3 14 11,500
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws

chapter 6: monster templates


41
Monster Templates: Level 15

Atk Dmg / Spell Saving


Type Role AC Hit Points Bonus Action DCs Perc. Init. Stealth Throws CR XP
Minion Controller 15 33 (2 x 17) +7 27 14, 11 +1 +6 +1 +8, +4, −1 3 812
Minion Defender 19 33 (2 x 17) +7 27 14, 11 +6 +1 +1 +10, +6, +1 3 812
Minion Lurker 13 17 (2 x 9) +9 40 16, 13 +6 +1 +6 +7, +3, −2 3 812
Minion Scout 15 33 (2 x 17) +7 20 14, 11 +6 +6 +6 +8, +4, −1 3 812
Minion Sniper 17 25 (2 x 13) +7 33 14, 11 +1 +1 +6 +9, +5, +0 3 812
Minion Striker 13 41 (2 x 21) +9 33 16, 13 +1 +1 +1 +7, +3, −2 3 812
Minion Supporter 15 25 (2 x 13) +7 20 14, 11 +1 +6 +1 +8, +4, −1 3 812
Standard Controller 17 162 (2 x 81) +9 35 16, 13 +3 +8 +3 +10, +6, +1 7 3,250
Standard Defender 21 162 (2 x 81) +9 35 16, 13 +8 +3 +3 +12, +8, +3 7 3,250
Standard Lurker 15 81 (2 x 41) +11 53 18, 15 +8 +3 +8 +9, +5, +0 7 3,250
Standard Scout 17 162 (2 x 81) +9 27 16, 13 +8 +8 +8 +10, +6, +1 7 3,250
Standard Sniper 19 122 (2 x 61) +9 44 16, 13 +3 +3 +8 +11, +7, +2 7 3,250
Standard Striker 15 203 (2 x 102) +11 44 18, 15 +3 +3 +3 +9, +5, +0 7 3,250
Standard Supporter 17 122 (2 x 61) +9 27 16, 13 +3 +8 +3 +10, +6, +1 7 3,250
Elite (2) Controller 19 324 (2 x 162) +11 39 18, 15 +5 +10 +5 +12, +8, +3 10 6,500
Elite (2) Defender 23 324 (2 x 162) +11 39 18, 15 +10 +5 +5 +14, +10, +5 10 6,500
Elite (2) Lurker 17 162 (2 x 81) +13 58 20, 17 +10 +5 +10 +11, +7, +2 10 6,500
Elite (2) Scout 19 324 (2 x 162) +11 29 18, 15 +10 +10 +10 +12, +8, +3 10 6,500
Elite (2) Sniper 21 243 (2 x 122) +11 49 18, 15 +5 +5 +10 +13, +9, +4 10 6,500
Elite (2) Striker 17 405 (2 x 203) +13 49 20, 17 +5 +5 +5 +11, +7, +2 10 6,500
Elite (2) Supporter 19 243 (2 x 122) +11 29 18, 15 +5 +10 +5 +12, +8, +3 10 6,500
Solo (3) Controller 19 648 (3 x 216) +11 42 18, 15 +7 +12 +5 +12, +8, +3 15 13,000
Solo (3) Defender 23 648 (3 x 216) +11 42 18, 15 +12 +7 +5 +14, +10, +5 15 13,000
Solo (3) Lurker 17 324 (3 x 108) +13 63 20, 17 +12 +7 +10 +11, +7, +2 15 13,000
Solo (3) Scout 19 648 (3 x 216) +11 32 18, 15 +12 +12 +10 +12, +8, +3 15 13,000
Solo (3) Sniper 21 486 (3 x 162) +11 53 18, 15 +7 +7 +10 +13, +9, +4 15 13,000
Solo (3) Striker 17 810 (3 x 270) +13 53 20, 17 +7 +7 +5 +11, +7, +2 15 13,000
Solo (3) Supporter 19 486 (3 x 162) +11 32 18, 15 +7 +12 +5 +12, +8, +3 15 13,000
Solo (4) Controller 19 810 (3 x 270) +11 42 18, 15 +7 +12 +5 +12, +8, +3 15 13,000
Solo (4) Defender 23 810 (3 x 270) +11 42 18, 15 +12 +7 +5 +14, +10, +5 15 13,000
Solo (4) Lurker 17 405 (3 x 135) +13 63 20, 17 +12 +7 +10 +11, +7, +2 15 13,000
Solo (4) Scout 19 810 (3 x 270) +11 32 18, 15 +12 +12 +10 +12, +8, +3 15 13,000
Solo (4) Sniper 21 608 (3 x 203) +11 53 18, 15 +7 +7 +10 +13, +9, +4 15 13,000
Solo (4) Striker 17 1,013 (3 x 338) +13 53 20, 17 +7 +7 +5 +11, +7, +2 15 13,000
Solo (4) Supporter 19 608 (3 x 203) +11 32 18, 15 +7 +12 +5 +12, +8, +3 15 13,000
Solo (5) Controller 19 972 (3 x 324) +11 42 18, 15 +7 +12 +5 +12, +8, +3 15 13,000
Solo (5) Defender 23 972 (3 x 324) +11 42 18, 15 +12 +7 +5 +14, +10, +5 15 13,000
Solo (5) Lurker 17 486 (3 x 162) +13 63 20, 17 +12 +7 +10 +11, +7, +2 15 13,000
Solo (5) Scout 19 972 (3 x 324) +11 32 18, 15 +12 +12 +10 +12, +8, +3 15 13,000
Solo (5) Sniper 21 729 (3 x 243) +11 53 18, 15 +7 +7 +10 +13, +9, +4 15 13,000
Solo (5) Striker 17 1,215 (3 x 405) +13 53 20, 17 +7 +7 +5 +11, +7, +2 15 13,000
Solo (5) Supporter 19 729 (3 x 243) +11 32 18, 15 +7 +12 +5 +12, +8, +3 15 13,000
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws

chapter 6: monster templates


42
Monster Templates: Level 16

Atk Dmg / Spell Saving


Type Role AC Hit Points Bonus Action DCs Perc. Init. Stealth Throws CR XP
Minion Controller 16 34 (2 x 17) +8 31 15, 12 +2 +7 +2 +9, +4, +0 3 937
Minion Defender 20 34 (2 x 17) +8 31 15, 12 +7 +2 +2 +11, +6, +2 3 937
Minion Lurker 14 17 (2 x 9) +10 47 17, 14 +7 +2 +7 +8, +3, −1 3 937
Minion Scout 16 34 (2 x 17) +8 24 15, 12 +7 +7 +7 +9, +4, +0 3 937
Minion Sniper 18 26 (2 x 13) +8 39 15, 12 +2 +2 +7 +10, +5, +1 3 937
Minion Striker 14 42 (2 x 21) +10 39 17, 14 +2 +2 +2 +8, +3, −1 3 937
Minion Supporter 16 26 (2 x 13) +8 24 15, 12 +2 +7 +2 +9, +4, +0 3 937
Standard Controller 18 167 (2 x 84) +10 41 17, 14 +4 +9 +4 +11, +6, +2 8 3,750
Standard Defender 22 167 (2 x 84) +10 41 17, 14 +9 +4 +4 +13, +8, +4 8 3,750
Standard Lurker 16 84 (2 x 42) +12 62 19, 16 +9 +4 +9 +10, +5, +1 8 3,750
Standard Scout 18 167 (2 x 84) +10 31 17, 14 +9 +9 +9 +11, +6, +2 8 3,750
Standard Sniper 20 126 (2 x 63) +10 52 17, 14 +4 +4 +9 +12, +7, +3 8 3,750
Standard Striker 16 209 (2 x 105) +12 52 19, 16 +4 +4 +4 +10, +5, +1 8 3,750
Standard Supporter 18 126 (2 x 63) +10 31 17, 14 +4 +9 +4 +11, +6, +2 8 3,750
Elite (2) Controller 20 334 (2 x 167) +12 46 19, 16 +6 +11 +6 +13, +8, +4 11 7,500
Elite (2) Defender 24 334 (2 x 167) +12 46 19, 16 +11 +6 +6 +15, +10, +6 11 7,500
Elite (2) Lurker 18 167 (2 x 84) +14 68 21, 18 +11 +6 +11 +12, +7, +3 11 7,500
Elite (2) Scout 20 334 (2 x 167) +12 34 19, 16 +11 +11 +11 +13, +8, +4 11 7,500
Elite (2) Sniper 22 251 (2 x 126) +12 57 19, 16 +6 +6 +11 +14, +9, +5 11 7,500
Elite (2) Striker 18 418 (2 x 209) +14 57 21, 18 +6 +6 +6 +12, +7, +3 11 7,500
Elite (2) Supporter 20 251 (2 x 126) +12 34 19, 16 +6 +11 +6 +13, +8, +4 11 7,500
Solo (3) Controller 20 668 (3 x 223) +12 50 19, 16 +8 +13 +6 +13, +8, +4 16 15,000
Solo (3) Defender 24 668 (3 x 223) +12 50 19, 16 +13 +8 +6 +15, +10, +6 16 15,000
Solo (3) Lurker 18 334 (3 x 112) +14 74 21, 18 +13 +8 +11 +12, +7, +3 16 15,000
Solo (3) Scout 20 668 (3 x 223) +12 37 19, 16 +13 +13 +11 +13, +8, +4 16 15,000
Solo (3) Sniper 22 501 (3 x 167) +12 62 19, 16 +8 +8 +11 +14, +9, +5 16 15,000
Solo (3) Striker 18 835 (3 x 279) +14 62 21, 18 +8 +8 +6 +12, +7, +3 16 15,000
Solo (3) Supporter 20 501 (3 x 167) +12 37 19, 16 +8 +13 +6 +13, +8, +4 16 15,000
Solo (4) Controller 20 835 (3 x 279) +12 50 19, 16 +8 +13 +6 +13, +8, +4 16 15,000
Solo (4) Defender 24 835 (3 x 279) +12 50 19, 16 +13 +8 +6 +15, +10, +6 16 15,000
Solo (4) Lurker 18 418 (3 x 140) +14 74 21, 18 +13 +8 +11 +12, +7, +3 16 15,000
Solo (4) Scout 20 835 (3 x 279) +12 37 19, 16 +13 +13 +11 +13, +8, +4 16 15,000
Solo (4) Sniper 22 627 (3 x 209) +12 62 19, 16 +8 +8 +11 +14, +9, +5 16 15,000
Solo (4) Striker 18 1,044 (3 x 348) +14 62 21, 18 +8 +8 +6 +12, +7, +3 16 15,000
Solo (4) Supporter 20 627 (3 x 209) +12 37 19, 16 +8 +13 +6 +13, +8, +4 16 15,000
Solo (5) Controller 20 1,002 (3 x 334) +12 50 19, 16 +8 +13 +6 +13, +8, +4 16 15,000
Solo (5) Defender 24 1,002 (3 x 334) +12 50 19, 16 +13 +8 +6 +15, +10, +6 16 15,000
Solo (5) Lurker 18 501 (3 x 167) +14 74 21, 18 +13 +8 +11 +12, +7, +3 16 15,000
Solo (5) Scout 20 1,002 (3 x 334) +12 37 19, 16 +13 +13 +11 +13, +8, +4 16 15,000
Solo (5) Sniper 22 752 (3 x 251) +12 62 19, 16 +8 +8 +11 +14, +9, +5 16 15,000
Solo (5) Striker 18 1,253 (3 x 418) +14 62 21, 18 +8 +8 +6 +12, +7, +3 16 15,000
Solo (5) Supporter 20 752 (3 x 251) +12 37 19, 16 +8 +13 +6 +13, +8, +4 16 15,000
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws

chapter 6: monster templates


43
Monster Templates: Level 17

Atk Dmg / Spell Saving


Type Role AC Hit Points Bonus Action DCs Perc. Init. Stealth Throws CR XP
Minion Controller 17 42 (2 x 21) +9 33 16, 13 +2 +8 +2 +10, +5, +0 4 1,125
Minion Defender 21 42 (2 x 21) +9 33 16, 13 +8 +2 +2 +12, +7, +2 4 1,125
Minion Lurker 15 21 (2 x 11) +11 49 18, 15 +8 +2 +8 +9, +4, −1 4 1,125
Minion Scout 17 42 (2 x 21) +9 25 16, 13 +8 +8 +8 +10, +5, +0 4 1,125
Minion Sniper 19 32 (2 x 16) +9 41 16, 13 +2 +2 +8 +11, +6, +1 4 1,125
Minion Striker 15 53 (2 x 27) +11 41 18, 15 +2 +2 +2 +9, +4, −1 4 1,125
Minion Supporter 17 32 (2 x 16) +9 25 16, 13 +2 +8 +2 +10, +5, +0 4 1,125
Standard Controller 19 210 (2 x 105) +11 43 18, 15 +4 +10 +4 +12, +7, +2 8 4,500
Standard Defender 23 210 (2 x 105) +11 43 18, 15 +10 +4 +4 +14, +9, +4 8 4,500
Standard Lurker 17 105 (2 x 53) +13 65 20, 17 +10 +4 +10 +11, +6, +1 8 4,500
Standard Scout 19 210 (2 x 105) +11 33 18, 15 +10 +10 +10 +12, +7, +2 8 4,500
Standard Sniper 21 158 (2 x 79) +11 54 18, 15 +4 +4 +10 +13, +8, +3 8 4,500
Standard Striker 17 263 (2 x 132) +13 54 20, 17 +4 +4 +4 +11, +6, +1 8 4,500
Standard Supporter 19 158 (2 x 79) +11 33 18, 15 +4 +10 +4 +12, +7, +2 8 4,500
Elite (2) Controller 21 420 (2 x 210) +13 48 20, 17 +6 +12 +6 +14, +9, +4 12 9,000
Elite (2) Defender 25 420 (2 x 210) +13 48 20, 17 +12 +6 +6 +16, +11, +6 12 9,000
Elite (2) Lurker 19 210 (2 x 105) +15 71 22, 19 +12 +6 +12 +13, +8, +3 12 9,000
Elite (2) Scout 21 420 (2 x 210) +13 36 20, 17 +12 +12 +12 +14, +9, +4 12 9,000
Elite (2) Sniper 23 315 (2 x 158) +13 60 20, 17 +6 +6 +12 +15, +10, +5 12 9,000
Elite (2) Striker 19 525 (2 x 263) +15 60 22, 19 +6 +6 +6 +13, +8, +3 12 9,000
Elite (2) Supporter 21 315 (2 x 158) +13 36 20, 17 +6 +12 +6 +14, +9, +4 12 9,000
Solo (3) Controller 21 840 (3 x 280) +13 52 20, 17 +8 +14 +6 +14, +9, +4 17 18,000
Solo (3) Defender 25 840 (3 x 280) +13 52 20, 17 +14 +8 +6 +16, +11, +6 17 18,000
Solo (3) Lurker 19 420 (3 x 140) +15 78 22, 19 +14 +8 +12 +13, +8, +3 17 18,000
Solo (3) Scout 21 840 (3 x 280) +13 39 20, 17 +14 +14 +12 +14, +9, +4 17 18,000
Solo (3) Sniper 23 630 (3 x 210) +13 65 20, 17 +8 +8 +12 +15, +10, +5 17 18,000
Solo (3) Striker 19 1,050 (3 x 350) +15 65 22, 19 +8 +8 +6 +13, +8, +3 17 18,000
Solo (3) Supporter 21 630 (3 x 210) +13 39 20, 17 +8 +14 +6 +14, +9, +4 17 18,000
Solo (4) Controller 21 1,050 (3 x 350) +13 52 20, 17 +8 +14 +6 +14, +9, +4 17 18,000
Solo (4) Defender 25 1,050 (3 x 350) +13 52 20, 17 +14 +8 +6 +16, +11, +6 17 18,000
Solo (4) Lurker 19 525 (3 x 175) +15 78 22, 19 +14 +8 +12 +13, +8, +3 17 18,000
Solo (4) Scout 21 1,050 (3 x 350) +13 39 20, 17 +14 +14 +12 +14, +9, +4 17 18,000
Solo (4) Sniper 23 788 (3 x 263) +13 65 20, 17 +8 +8 +12 +15, +10, +5 17 18,000
Solo (4) Striker 19 1,313 (3 x 438) +15 65 22, 19 +8 +8 +6 +13, +8, +3 17 18,000
Solo (4) Supporter 21 788 (3 x 263) +13 39 20, 17 +8 +14 +6 +14, +9, +4 17 18,000
Solo (5) Controller 21 1,260 (3 x 420) +13 52 20, 17 +8 +14 +6 +14, +9, +4 17 18,000
Solo (5) Defender 25 1,260 (3 x 420) +13 52 20, 17 +14 +8 +6 +16, +11, +6 17 18,000
Solo (5) Lurker 19 630 (3 x 210) +15 78 22, 19 +14 +8 +12 +13, +8, +3 17 18,000
Solo (5) Scout 21 1,260 (3 x 420) +13 39 20, 17 +14 +14 +12 +14, +9, +4 17 18,000
Solo (5) Sniper 23 945 (3 x 315) +13 65 20, 17 +8 +8 +12 +15, +10, +5 17 18,000
Solo (5) Striker 19 1,575 (3 x 525) +15 65 22, 19 +8 +8 +6 +13, +8, +3 17 18,000
Solo (5) Supporter 21 945 (3 x 315) +13 39 20, 17 +8 +14 +6 +14, +9, +4 17 18,000
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws

chapter 6: monster templates


44
Monster Templates: Level 18

Atk Dmg / Spell Saving


Type Role AC Hit Points Bonus Action DCs Perc. Init. Stealth Throws CR XP
Minion Controller 17 44 (2 x 22) +9 35 16, 13 +2 +8 +2 +10, +5, +0 4 1,250
Minion Defender 21 44 (2 x 22) +9 35 16, 13 +8 +2 +2 +12, +7, +2 4 1,250
Minion Lurker 15 22 (2 x 11) +11 52 18, 15 +8 +2 +8 +9, +4, −1 4 1,250
Minion Scout 17 44 (2 x 22) +9 26 16, 13 +8 +8 +8 +10, +5, +0 4 1,250
Minion Sniper 19 33 (2 x 17) +9 44 16, 13 +2 +2 +8 +11, +6, +1 4 1,250
Minion Striker 15 54 (2 x 27) +11 44 18, 15 +2 +2 +2 +9, +4, −1 4 1,250
Minion Supporter 17 33 (2 x 17) +9 26 16, 13 +2 +8 +2 +10, +5, +0 4 1,250
Standard Controller 19 216 (2 x 108) +11 46 18, 15 +4 +10 +4 +12, +7, +2 9 5,000
Standard Defender 23 216 (2 x 108) +11 46 18, 15 +10 +4 +4 +14, +9, +4 9 5,000
Standard Lurker 17 108 (2 x 54) +13 69 20, 17 +10 +4 +10 +11, +6, +1 9 5,000
Standard Scout 19 216 (2 x 108) +11 35 18, 15 +10 +10 +10 +12, +7, +2 9 5,000
Standard Sniper 21 162 (2 x 81) +11 58 18, 15 +4 +4 +10 +13, +8, +3 9 5,000
Standard Striker 17 270 (2 x 135) +13 58 20, 17 +4 +4 +4 +11, +6, +1 9 5,000
Standard Supporter 19 162 (2 x 81) +11 35 18, 15 +4 +10 +4 +12, +7, +2 9 5,000
Elite (2) Controller 21 432 (2 x 216) +13 51 20, 17 +6 +12 +6 +14, +9, +4 13 10,000
Elite (2) Defender 25 432 (2 x 216) +13 51 20, 17 +12 +6 +6 +16, +11, +6 13 10,000
Elite (2) Lurker 19 216 (2 x 108) +15 76 22, 19 +12 +6 +12 +13, +8, +3 13 10,000
Elite (2) Scout 21 432 (2 x 216) +13 38 20, 17 +12 +12 +12 +14, +9, +4 13 10,000
Elite (2) Sniper 23 324 (2 x 162) +13 64 20, 17 +6 +6 +12 +15, +10, +5 13 10,000
Elite (2) Striker 19 540 (2 x 270) +15 64 22, 19 +6 +6 +6 +13, +8, +3 13 10,000
Elite (2) Supporter 21 324 (2 x 162) +13 38 20, 17 +6 +12 +6 +14, +9, +4 13 10,000
Solo (3) Controller 21 864 (3 x 288) +13 56 20, 17 +8 +14 +6 +14, +9, +4 18 20,000
Solo (3) Defender 25 864 (3 x 288) +13 56 20, 17 +14 +8 +6 +16, +11, +6 18 20,000
Solo (3) Lurker 19 432 (3 x 144) +15 83 22, 19 +14 +8 +12 +13, +8, +3 18 20,000
Solo (3) Scout 21 864 (3 x 288) +13 42 20, 17 +14 +14 +12 +14, +9, +4 18 20,000
Solo (3) Sniper 23 648 (3 x 216) +13 69 20, 17 +8 +8 +12 +15, +10, +5 18 20,000
Solo (3) Striker 19 1,080 (3 x 360) +15 69 22, 19 +8 +8 +6 +13, +8, +3 18 20,000
Solo (3) Supporter 21 648 (3 x 216) +13 42 20, 17 +8 +14 +6 +14, +9, +4 18 20,000
Solo (4) Controller 21 1,080 (3 x 360) +13 56 20, 17 +8 +14 +6 +14, +9, +4 18 20,000
Solo (4) Defender 25 1,080 (3 x 360) +13 56 20, 17 +14 +8 +6 +16, +11, +6 18 20,000
Solo (4) Lurker 19 540 (3 x 180) +15 83 22, 19 +14 +8 +12 +13, +8, +3 18 20,000
Solo (4) Scout 21 1,080 (3 x 360) +13 42 20, 17 +14 +14 +12 +14, +9, +4 18 20,000
Solo (4) Sniper 23 810 (3 x 270) +13 69 20, 17 +8 +8 +12 +15, +10, +5 18 20,000
Solo (4) Striker 19 1,350 (3 x 450) +15 69 22, 19 +8 +8 +6 +13, +8, +3 18 20,000
Solo (4) Supporter 21 810 (3 x 270) +13 42 20, 17 +8 +14 +6 +14, +9, +4 18 20,000
Solo (5) Controller 21 1,296 (3 x 432) +13 56 20, 17 +8 +14 +6 +14, +9, +4 18 20,000
Solo (5) Defender 25 1,296 (3 x 432) +13 56 20, 17 +14 +8 +6 +16, +11, +6 18 20,000
Solo (5) Lurker 19 648 (3 x 216) +15 83 22, 19 +14 +8 +12 +13, +8, +3 18 20,000
Solo (5) Scout 21 1,296 (3 x 432) +13 42 20, 17 +14 +14 +12 +14, +9, +4 18 20,000
Solo (5) Sniper 23 972 (3 x 324) +13 69 20, 17 +8 +8 +12 +15, +10, +5 18 20,000
Solo (5) Striker 19 1,620 (3 x 540) +15 69 22, 19 +8 +8 +6 +13, +8, +3 18 20,000
Solo (5) Supporter 21 972 (3 x 324) +13 42 20, 17 +8 +14 +6 +14, +9, +4 18 20,000
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws

chapter 6: monster templates


45
Monster Templates: Level 19

Atk Dmg / Spell Saving


Type Role AC Hit Points Bonus Action DCs Perc. Init. Stealth Throws CR XP
Minion Controller 17 45 (2 x 23) +9 36 16, 13 +2 +8 +2 +10, +5, +0 4 1,375
Minion Defender 21 45 (2 x 23) +9 36 16, 13 +8 +2 +2 +12, +7, +2 4 1,375
Minion Lurker 15 23 (2 x 12) +11 54 18, 15 +8 +2 +8 +9, +4, −1 4 1,375
Minion Scout 17 45 (2 x 23) +9 27 16, 13 +8 +8 +8 +10, +5, +0 4 1,375
Minion Sniper 19 34 (2 x 17) +9 45 16, 13 +2 +2 +8 +11, +6, +1 4 1,375
Minion Striker 15 56 (2 x 28) +11 45 18, 15 +2 +2 +2 +9, +4, −1 4 1,375
Minion Supporter 17 34 (2 x 17) +9 27 16, 13 +2 +8 +2 +10, +5, +0 4 1,375
Standard Controller 19 221 (2 x 111) +11 48 18, 15 +4 +10 +4 +12, +7, +2 10 5,500
Standard Defender 23 221 (2 x 111) +11 48 18, 15 +10 +4 +4 +14, +9, +4 10 5,500
Standard Lurker 17 111 (2 x 56) +13 72 20, 17 +10 +4 +10 +11, +6, +1 10 5,500
Standard Scout 19 221 (2 x 111) +11 36 18, 15 +10 +10 +10 +12, +7, +2 10 5,500
Standard Sniper 21 166 (2 x 83) +11 60 18, 15 +4 +4 +10 +13, +8, +3 10 5,500
Standard Striker 17 277 (2 x 139) +13 60 20, 17 +4 +4 +4 +11, +6, +1 10 5,500
Standard Supporter 19 166 (2 x 83) +11 36 18, 15 +4 +10 +4 +12, +7, +2 10 5,500
Elite (2) Controller 21 442 (2 x 221) +13 53 20, 17 +6 +12 +6 +14, +9, +4 14 11,000
Elite (2) Defender 25 442 (2 x 221) +13 53 20, 17 +12 +6 +6 +16, +11, +6 14 11,000
Elite (2) Lurker 19 221 (2 x 111) +15 80 22, 19 +12 +6 +12 +13, +8, +3 14 11,000
Elite (2) Scout 21 442 (2 x 221) +13 40 20, 17 +12 +12 +12 +14, +9, +4 14 11,000
Elite (2) Sniper 23 332 (2 x 166) +13 66 20, 17 +6 +6 +12 +15, +10, +5 14 11,000
Elite (2) Striker 19 553 (2 x 277) +15 66 22, 19 +6 +6 +6 +13, +8, +3 14 11,000
Elite (2) Supporter 21 332 (2 x 166) +13 40 20, 17 +6 +12 +6 +14, +9, +4 14 11,000
Solo (3) Controller 21 884 (3 x 295) +13 58 20, 17 +8 +14 +6 +14, +9, +4 19 22,000
Solo (3) Defender 25 884 (3 x 295) +13 58 20, 17 +14 +8 +6 +16, +11, +6 19 22,000
Solo (3) Lurker 19 442 (3 x 148) +15 87 22, 19 +14 +8 +12 +13, +8, +3 19 22,000
Solo (3) Scout 21 884 (3 x 295) +13 44 20, 17 +14 +14 +12 +14, +9, +4 19 22,000
Solo (3) Sniper 23 663 (3 x 221) +13 72 20, 17 +8 +8 +12 +15, +10, +5 19 22,000
Solo (3) Striker 19 1,105 (3 x 369) +15 72 22, 19 +8 +8 +6 +13, +8, +3 19 22,000
Solo (3) Supporter 21 663 (3 x 221) +13 44 20, 17 +8 +14 +6 +14, +9, +4 19 22,000
Solo (4) Controller 21 1,105 (3 x 369) +13 58 20, 17 +8 +14 +6 +14, +9, +4 19 22,000
Solo (4) Defender 25 1,105 (3 x 369) +13 58 20, 17 +14 +8 +6 +16, +11, +6 19 22,000
Solo (4) Lurker 19 553 (3 x 185) +15 87 22, 19 +14 +8 +12 +13, +8, +3 19 22,000
Solo (4) Scout 21 1,105 (3 x 369) +13 44 20, 17 +14 +14 +12 +14, +9, +4 19 22,000
Solo (4) Sniper 23 829 (3 x 277) +13 72 20, 17 +8 +8 +12 +15, +10, +5 19 22,000
Solo (4) Striker 19 1,382 (3 x 461) +15 72 22, 19 +8 +8 +6 +13, +8, +3 19 22,000
Solo (4) Supporter 21 829 (3 x 277) +13 44 20, 17 +8 +14 +6 +14, +9, +4 19 22,000
Solo (5) Controller 21 1,326 (3 x 442) +13 58 20, 17 +8 +14 +6 +14, +9, +4 19 22,000
Solo (5) Defender 25 1,326 (3 x 442) +13 58 20, 17 +14 +8 +6 +16, +11, +6 19 22,000
Solo (5) Lurker 19 663 (3 x 221) +15 87 22, 19 +14 +8 +12 +13, +8, +3 19 22,000
Solo (5) Scout 21 1,326 (3 x 442) +13 44 20, 17 +14 +14 +12 +14, +9, +4 19 22,000
Solo (5) Sniper 23 995 (3 x 332) +13 72 20, 17 +8 +8 +12 +15, +10, +5 19 22,000
Solo (5) Striker 19 1,658 (3 x 553) +15 72 22, 19 +8 +8 +6 +13, +8, +3 19 22,000
Solo (5) Supporter 21 995 (3 x 332) +13 44 20, 17 +8 +14 +6 +14, +9, +4 19 22,000
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws

chapter 6: monster templates


46
Monster Templates: Level 20

Atk Dmg / Spell Saving


Type Role AC Hit Points Bonus Action DCs Perc. Init. Stealth Throws CR XP
Minion Controller 18 46 (2 x 23) +10 39 17, 14 +3 +9 +3 +11, +6, +0 4 1,562
Minion Defender 22 46 (2 x 23) +10 39 17, 14 +9 +3 +3 +13, +8, +2 4 1,562
Minion Lurker 16 23 (2 x 12) +12 58 19, 16 +9 +3 +9 +10, +5, −1 4 1,562
Minion Scout 18 46 (2 x 23) +10 29 17, 14 +9 +9 +9 +11, +6, +0 4 1,562
Minion Sniper 20 34 (2 x 17) +10 48 17, 14 +3 +3 +9 +12, +7, +1 4 1,562
Minion Striker 16 57 (2 x 29) +12 48 19, 16 +3 +3 +3 +10, +5, −1 4 1,562
Minion Supporter 18 34 (2 x 17) +10 29 17, 14 +3 +9 +3 +11, +6, +0 4 1,562
Standard Controller 20 226 (2 x 113) +12 51 19, 16 +5 +11 +5 +13, +8, +2 11 6,250
Standard Defender 24 226 (2 x 113) +12 51 19, 16 +11 +5 +5 +15, +10, +4 11 6,250
Standard Lurker 18 113 (2 x 57) +14 77 21, 18 +11 +5 +11 +12, +7, +1 11 6,250
Standard Scout 20 226 (2 x 113) +12 39 19, 16 +11 +11 +11 +13, +8, +2 11 6,250
Standard Sniper 22 170 (2 x 85) +12 64 19, 16 +5 +5 +11 +14, +9, +3 11 6,250
Standard Striker 18 283 (2 x 142) +14 64 21, 18 +5 +5 +5 +12, +7, +1 11 6,250
Standard Supporter 20 170 (2 x 85) +12 39 19, 16 +5 +11 +5 +13, +8, +2 11 6,250
Elite (2) Controller 22 452 (2 x 226) +14 57 21, 18 +7 +13 +7 +15, +10, +4 15 12,500
Elite (2) Defender 26 452 (2 x 226) +14 57 21, 18 +13 +7 +7 +17, +12, +6 15 12,500
Elite (2) Lurker 20 226 (2 x 113) +16 85 23, 20 +13 +7 +13 +14, +9, +3 15 12,500
Elite (2) Scout 22 452 (2 x 226) +14 43 21, 18 +13 +13 +13 +15, +10, +4 15 12,500
Elite (2) Sniper 24 339 (2 x 170) +14 71 21, 18 +7 +7 +13 +16, +11, +5 15 12,500
Elite (2) Striker 20 565 (2 x 283) +16 71 23, 20 +7 +7 +7 +14, +9, +3 15 12,500
Elite (2) Supporter 22 339 (2 x 170) +14 43 21, 18 +7 +13 +7 +15, +10, +4 15 12,500
Solo (3) Controller 22 904 (3 x 302) +14 62 21, 18 +9 +15 +7 +15, +10, +4 20 25,000
Solo (3) Defender 26 904 (3 x 302) +14 62 21, 18 +15 +9 +7 +17, +12, +6 20 25,000
Solo (3) Lurker 20 452 (3 x 151) +16 92 23, 20 +15 +9 +13 +14, +9, +3 20 25,000
Solo (3) Scout 22 904 (3 x 302) +14 46 21, 18 +15 +15 +13 +15, +10, +4 20 25,000
Solo (3) Sniper 24 678 (3 x 226) +14 77 21, 18 +9 +9 +13 +16, +11, +5 20 25,000
Solo (3) Striker 20 1,130 (3 x 377) +16 77 23, 20 +9 +9 +7 +14, +9, +3 20 25,000
Solo (3) Supporter 22 678 (3 x 226) +14 46 21, 18 +9 +15 +7 +15, +10, +4 20 25,000
Solo (4) Controller 22 1,130 (3 x 377) +14 62 21, 18 +9 +15 +7 +15, +10, +4 20 25,000
Solo (4) Defender 26 1,130 (3 x 377) +14 62 21, 18 +15 +9 +7 +17, +12, +6 20 25,000
Solo (4) Lurker 20 565 (3 x 189) +16 92 23, 20 +15 +9 +13 +14, +9, +3 20 25,000
Solo (4) Scout 22 1,130 (3 x 377) +14 46 21, 18 +15 +15 +13 +15, +10, +4 20 25,000
Solo (4) Sniper 24 848 (3 x 283) +14 77 21, 18 +9 +9 +13 +16, +11, +5 20 25,000
Solo (4) Striker 20 1,413 (3 x 471) +16 77 23, 20 +9 +9 +7 +14, +9, +3 20 25,000
Solo (4) Supporter 22 848 (3 x 283) +14 46 21, 18 +9 +15 +7 +15, +10, +4 20 25,000
Solo (5) Controller 22 1,356 (3 x 452) +14 62 21, 18 +9 +15 +7 +15, +10, +4 20 25,000
Solo (5) Defender 26 1,356 (3 x 452) +14 62 21, 18 +15 +9 +7 +17, +12, +6 20 25,000
Solo (5) Lurker 20 678 (3 x 226) +16 92 23, 20 +15 +9 +13 +14, +9, +3 20 25,000
Solo (5) Scout 22 1,356 (3 x 452) +14 46 21, 18 +15 +15 +13 +15, +10, +4 20 25,000
Solo (5) Sniper 24 1,017 (3 x 339) +14 77 21, 18 +9 +9 +13 +16, +11, +5 20 25,000
Solo (5) Striker 20 1,695 (3 x 565) +16 77 23, 20 +9 +9 +7 +14, +9, +3 20 25,000
Solo (5) Supporter 22 1,017 (3 x 339) +14 46 21, 18 +9 +15 +7 +15, +10, +4 20 25,000
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws

chapter 6: monster templates


47
Monster Templates: Level 21

Atk Dmg / Spell Saving


Type Role AC Hit Points Bonus Action DCs Perc. Init. Stealth Throws CR XP
Minion Controller 18 56 (2 x 28) +11 40 18, 15 +3 +10 +3 +12, +6, +1 5 2,062
Minion Defender 22 56 (2 x 28) +11 40 18, 15 +10 +3 +3 +14, +8, +3 5 2,062
Minion Lurker 16 28 (2 x 14) +13 60 20, 17 +10 +3 +10 +11, +5, +0 5 2,062
Minion Scout 18 56 (2 x 28) +11 30 18, 15 +10 +10 +10 +12, +6, +1 5 2,062
Minion Sniper 20 42 (2 x 21) +11 50 18, 15 +3 +3 +10 +13, +7, +2 5 2,062
Minion Striker 16 69 (2 x 35) +13 50 20, 17 +3 +3 +3 +11, +5, +0 5 2,062
Minion Supporter 18 42 (2 x 21) +11 30 18, 15 +3 +10 +3 +12, +6, +1 5 2,062
Standard Controller 20 276 (2 x 138) +13 53 20, 17 +5 +12 +5 +14, +8, +3 12 8,250
Standard Defender 24 276 (2 x 138) +13 53 20, 17 +12 +5 +5 +16, +10, +5 12 8,250
Standard Lurker 18 138 (2 x 69) +15 80 22, 19 +12 +5 +12 +13, +7, +2 12 8,250
Standard Scout 20 276 (2 x 138) +13 40 20, 17 +12 +12 +12 +14, +8, +3 12 8,250
Standard Sniper 22 207 (2 x 104) +13 67 20, 17 +5 +5 +12 +15, +9, +4 12 8,250
Standard Striker 18 345 (2 x 173) +15 67 22, 19 +5 +5 +5 +13, +7, +2 12 8,250
Standard Supporter 20 207 (2 x 104) +13 40 20, 17 +5 +12 +5 +14, +8, +3 12 8,250
Elite (2) Controller 22 552 (2 x 276) +15 59 22, 19 +7 +14 +7 +16, +10, +5 16 16,500
Elite (2) Defender 26 552 (2 x 276) +15 59 22, 19 +14 +7 +7 +18, +12, +7 16 16,500
Elite (2) Lurker 20 276 (2 x 138) +17 88 24, 21 +14 +7 +14 +15, +9, +4 16 16,500
Elite (2) Scout 22 552 (2 x 276) +15 44 22, 19 +14 +14 +14 +16, +10, +5 16 16,500
Elite (2) Sniper 24 414 (2 x 207) +15 73 22, 19 +7 +7 +14 +17, +11, +6 16 16,500
Elite (2) Striker 20 690 (2 x 345) +17 73 24, 21 +7 +7 +7 +15, +9, +4 16 16,500
Elite (2) Supporter 22 414 (2 x 207) +15 44 22, 19 +7 +14 +7 +16, +10, +5 16 16,500
Solo (3) Controller 22 1,104 (3 x 368) +15 64 22, 19 +9 +16 +7 +16, +10, +5 21 33,000
Solo (3) Defender 26 1,104 (3 x 368) +15 64 22, 19 +16 +9 +7 +18, +12, +7 21 33,000
Solo (3) Lurker 20 552 (3 x 184) +17 96 24, 21 +16 +9 +14 +15, +9, +4 21 33,000
Solo (3) Scout 22 1,104 (3 x 368) +15 48 22, 19 +16 +16 +14 +16, +10, +5 21 33,000
Solo (3) Sniper 24 828 (3 x 276) +15 80 22, 19 +9 +9 +14 +17, +11, +6 21 33,000
Solo (3) Striker 20 1,380 (3 x 460) +17 80 24, 21 +9 +9 +7 +15, +9, +4 21 33,000
Solo (3) Supporter 22 828 (3 x 276) +15 48 22, 19 +9 +16 +7 +16, +10, +5 21 33,000
Solo (4) Controller 22 1,380 (3 x 460) +15 64 22, 19 +9 +16 +7 +16, +10, +5 21 33,000
Solo (4) Defender 26 1,380 (3 x 460) +15 64 22, 19 +16 +9 +7 +18, +12, +7 21 33,000
Solo (4) Lurker 20 690 (3 x 230) +17 96 24, 21 +16 +9 +14 +15, +9, +4 21 33,000
Solo (4) Scout 22 1,380 (3 x 460) +15 48 22, 19 +16 +16 +14 +16, +10, +5 21 33,000
Solo (4) Sniper 24 1,035 (3 x 345) +15 80 22, 19 +9 +9 +14 +17, +11, +6 21 33,000
Solo (4) Striker 20 1,725 (3 x 575) +17 80 24, 21 +9 +9 +7 +15, +9, +4 21 33,000
Solo (4) Supporter 22 1,035 (3 x 345) +15 48 22, 19 +9 +16 +7 +16, +10, +5 21 33,000
Solo (5) Controller 22 1,656 (3 x 552) +15 64 22, 19 +9 +16 +7 +16, +10, +5 21 33,000
Solo (5) Defender 26 1,656 (3 x 552) +15 64 22, 19 +16 +9 +7 +18, +12, +7 21 33,000
Solo (5) Lurker 20 828 (3 x 276) +17 96 24, 21 +16 +9 +14 +15, +9, +4 21 33,000
Solo (5) Scout 22 1,656 (3 x 552) +15 48 22, 19 +16 +16 +14 +16, +10, +5 21 33,000
Solo (5) Sniper 24 1,242 (3 x 414) +15 80 22, 19 +9 +9 +14 +17, +11, +6 21 33,000
Solo (5) Striker 20 2,070 (3 x 690) +17 80 24, 21 +9 +9 +7 +15, +9, +4 21 33,000
Solo (5) Supporter 22 1,242 (3 x 414) +15 48 22, 19 +9 +16 +7 +16, +10, +5 21 33,000
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws

chapter 6: monster templates


48
Monster Templates: Level 22

Atk Dmg / Spell Saving


Type Role AC Hit Points Bonus Action DCs Perc. Init. Stealth Throws CR XP
Minion Controller 18 57 (2 x 29) +11 42 18, 15 +3 +10 +3 +12, +6, +1 6 2,562
Minion Defender 22 57 (2 x 29) +11 42 18, 15 +10 +3 +3 +14, +8, +3 6 2,562
Minion Lurker 16 29 (2 x 15) +13 63 20, 17 +10 +3 +10 +11, +5, +0 6 2,562
Minion Scout 18 57 (2 x 29) +11 32 18, 15 +10 +10 +10 +12, +6, +1 6 2,562
Minion Sniper 20 43 (2 x 22) +11 53 18, 15 +3 +3 +10 +13, +7, +2 6 2,562
Minion Striker 16 71 (2 x 36) +13 53 20, 17 +3 +3 +3 +11, +5, +0 6 2,562
Minion Supporter 18 43 (2 x 22) +11 32 18, 15 +3 +10 +3 +12, +6, +1 6 2,562
Standard Controller 20 282 (2 x 141) +13 56 20, 17 +5 +12 +5 +14, +8, +3 13 10,250
Standard Defender 24 282 (2 x 141) +13 56 20, 17 +12 +5 +5 +16, +10, +5 13 10,250
Standard Lurker 18 141 (2 x 71) +15 84 22, 19 +12 +5 +12 +13, +7, +2 13 10,250
Standard Scout 20 282 (2 x 141) +13 42 20, 17 +12 +12 +12 +14, +8, +3 13 10,250
Standard Sniper 22 212 (2 x 106) +13 70 20, 17 +5 +5 +12 +15, +9, +4 13 10,250
Standard Striker 18 353 (2 x 177) +15 70 22, 19 +5 +5 +5 +13, +7, +2 13 10,250
Standard Supporter 20 212 (2 x 106) +13 42 20, 17 +5 +12 +5 +14, +8, +3 13 10,250
Elite (2) Controller 22 564 (2 x 282) +15 62 22, 19 +7 +14 +7 +16, +10, +5 17 20,500
Elite (2) Defender 26 564 (2 x 282) +15 62 22, 19 +14 +7 +7 +18, +12, +7 17 20,500
Elite (2) Lurker 20 282 (2 x 141) +17 93 24, 21 +14 +7 +14 +15, +9, +4 17 20,500
Elite (2) Scout 22 564 (2 x 282) +15 47 22, 19 +14 +14 +14 +16, +10, +5 17 20,500
Elite (2) Sniper 24 423 (2 x 212) +15 77 22, 19 +7 +7 +14 +17, +11, +6 17 20,500
Elite (2) Striker 20 705 (2 x 353) +17 77 24, 21 +7 +7 +7 +15, +9, +4 17 20,500
Elite (2) Supporter 22 423 (2 x 212) +15 47 22, 19 +7 +14 +7 +16, +10, +5 17 20,500
Solo (3) Controller 22 1,128 (3 x 376) +15 68 22, 19 +9 +16 +7 +16, +10, +5 22 41,000
Solo (3) Defender 26 1,128 (3 x 376) +15 68 22, 19 +16 +9 +7 +18, +12, +7 22 41,000
Solo (3) Lurker 20 564 (3 x 188) +17 101 24, 21 +16 +9 +14 +15, +9, +4 22 41,000
Solo (3) Scout 22 1,128 (3 x 376) +15 51 22, 19 +16 +16 +14 +16, +10, +5 22 41,000
Solo (3) Sniper 24 846 (3 x 282) +15 84 22, 19 +9 +9 +14 +17, +11, +6 22 41,000
Solo (3) Striker 20 1,410 (3 x 470) +17 84 24, 21 +9 +9 +7 +15, +9, +4 22 41,000
Solo (3) Supporter 22 846 (3 x 282) +15 51 22, 19 +9 +16 +7 +16, +10, +5 22 41,000
Solo (4) Controller 22 1,410 (3 x 470) +15 68 22, 19 +9 +16 +7 +16, +10, +5 22 41,000
Solo (4) Defender 26 1,410 (3 x 470) +15 68 22, 19 +16 +9 +7 +18, +12, +7 22 41,000
Solo (4) Lurker 20 705 (3 x 235) +17 101 24, 21 +16 +9 +14 +15, +9, +4 22 41,000
Solo (4) Scout 22 1,410 (3 x 470) +15 51 22, 19 +16 +16 +14 +16, +10, +5 22 41,000
Solo (4) Sniper 24 1,058 (3 x 353) +15 84 22, 19 +9 +9 +14 +17, +11, +6 22 41,000
Solo (4) Striker 20 1,763 (3 x 588) +17 84 24, 21 +9 +9 +7 +15, +9, +4 22 41,000
Solo (4) Supporter 22 1,058 (3 x 353) +15 51 22, 19 +9 +16 +7 +16, +10, +5 22 41,000
Solo (5) Controller 22 1,692 (3 x 564) +15 68 22, 19 +9 +16 +7 +16, +10, +5 22 41,000
Solo (5) Defender 26 1,692 (3 x 564) +15 68 22, 19 +16 +9 +7 +18, +12, +7 22 41,000
Solo (5) Lurker 20 846 (3 x 282) +17 101 24, 21 +16 +9 +14 +15, +9, +4 22 41,000
Solo (5) Scout 22 1,692 (3 x 564) +15 51 22, 19 +16 +16 +14 +16, +10, +5 22 41,000
Solo (5) Sniper 24 1,269 (3 x 423) +15 84 22, 19 +9 +9 +14 +17, +11, +6 22 41,000
Solo (5) Striker 20 2,115 (3 x 705) +17 84 24, 21 +9 +9 +7 +15, +9, +4 22 41,000
Solo (5) Supporter 22 1,269 (3 x 423) +15 51 22, 19 +9 +16 +7 +16, +10, +5 22 41,000
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws

chapter 6: monster templates


49
Monster Templates: Level 23

Atk Dmg / Spell Saving


Type Role AC Hit Points Bonus Action DCs Perc. Init. Stealth Throws CR XP
Minion Controller 18 58 (2 x 29) +11 44 18, 15 +3 +10 +3 +12, +6, +1 7 3,125
Minion Defender 22 58 (2 x 29) +11 44 18, 15 +10 +3 +3 +14, +8, +3 7 3,125
Minion Lurker 16 29 (2 x 15) +13 66 20, 17 +10 +3 +10 +11, +5, +0 7 3,125
Minion Scout 18 58 (2 x 29) +11 33 18, 15 +10 +10 +10 +12, +6, +1 7 3,125
Minion Sniper 20 44 (2 x 22) +11 55 18, 15 +3 +3 +10 +13, +7, +2 7 3,125
Minion Striker 16 72 (2 x 36) +13 55 20, 17 +3 +3 +3 +11, +5, +0 7 3,125
Minion Supporter 18 44 (2 x 22) +11 33 18, 15 +3 +10 +3 +12, +6, +1 7 3,125
Standard Controller 20 288 (2 x 144) +13 58 20, 17 +5 +12 +5 +14, +8, +3 14 12,500
Standard Defender 24 288 (2 x 144) +13 58 20, 17 +12 +5 +5 +16, +10, +5 14 12,500
Standard Lurker 18 144 (2 x 72) +15 87 22, 19 +12 +5 +12 +13, +7, +2 14 12,500
Standard Scout 20 288 (2 x 144) +13 44 20, 17 +12 +12 +12 +14, +8, +3 14 12,500
Standard Sniper 22 216 (2 x 108) +13 73 20, 17 +5 +5 +12 +15, +9, +4 14 12,500
Standard Striker 18 360 (2 x 180) +15 73 22, 19 +5 +5 +5 +13, +7, +2 14 12,500
Standard Supporter 20 216 (2 x 108) +13 44 20, 17 +5 +12 +5 +14, +8, +3 14 12,500
Elite (2) Controller 22 576 (2 x 288) +15 64 22, 19 +7 +14 +7 +16, +10, +5 18 25,000
Elite (2) Defender 26 576 (2 x 288) +15 64 22, 19 +14 +7 +7 +18, +12, +7 18 25,000
Elite (2) Lurker 20 288 (2 x 144) +17 96 24, 21 +14 +7 +14 +15, +9, +4 18 25,000
Elite (2) Scout 22 576 (2 x 288) +15 48 22, 19 +14 +14 +14 +16, +10, +5 18 25,000
Elite (2) Sniper 24 432 (2 x 216) +15 80 22, 19 +7 +7 +14 +17, +11, +6 18 25,000
Elite (2) Striker 20 720 (2 x 360) +17 80 24, 21 +7 +7 +7 +15, +9, +4 18 25,000
Elite (2) Supporter 22 432 (2 x 216) +15 48 22, 19 +7 +14 +7 +16, +10, +5 18 25,000
Solo (3) Controller 22 1,152 (3 x 384) +15 70 22, 19 +9 +16 +7 +16, +10, +5 23 50,000
Solo (3) Defender 26 1,152 (3 x 384) +15 70 22, 19 +16 +9 +7 +18, +12, +7 23 50,000
Solo (3) Lurker 20 576 (3 x 192) +17 105 24, 21 +16 +9 +14 +15, +9, +4 23 50,000
Solo (3) Scout 22 1,152 (3 x 384) +15 53 22, 19 +16 +16 +14 +16, +10, +5 23 50,000
Solo (3) Sniper 24 864 (3 x 288) +15 87 22, 19 +9 +9 +14 +17, +11, +6 23 50,000
Solo (3) Striker 20 1,440 (3 x 480) +17 87 24, 21 +9 +9 +7 +15, +9, +4 23 50,000
Solo (3) Supporter 22 864 (3 x 288) +15 53 22, 19 +9 +16 +7 +16, +10, +5 23 50,000
Solo (4) Controller 22 1,440 (3 x 480) +15 70 22, 19 +9 +16 +7 +16, +10, +5 23 50,000
Solo (4) Defender 26 1,440 (3 x 480) +15 70 22, 19 +16 +9 +7 +18, +12, +7 23 50,000
Solo (4) Lurker 20 720 (3 x 240) +17 105 24, 21 +16 +9 +14 +15, +9, +4 23 50,000
Solo (4) Scout 22 1,440 (3 x 480) +15 53 22, 19 +16 +16 +14 +16, +10, +5 23 50,000
Solo (4) Sniper 24 1,080 (3 x 360) +15 87 22, 19 +9 +9 +14 +17, +11, +6 23 50,000
Solo (4) Striker 20 1,800 (3 x 600) +17 87 24, 21 +9 +9 +7 +15, +9, +4 23 50,000
Solo (4) Supporter 22 1,080 (3 x 360) +15 53 22, 19 +9 +16 +7 +16, +10, +5 23 50,000
Solo (5) Controller 22 1,728 (3 x 576) +15 70 22, 19 +9 +16 +7 +16, +10, +5 23 50,000
Solo (5) Defender 26 1,728 (3 x 576) +15 70 22, 19 +16 +9 +7 +18, +12, +7 23 50,000
Solo (5) Lurker 20 864 (3 x 288) +17 105 24, 21 +16 +9 +14 +15, +9, +4 23 50,000
Solo (5) Scout 22 1,728 (3 x 576) +15 53 22, 19 +16 +16 +14 +16, +10, +5 23 50,000
Solo (5) Sniper 24 1,296 (3 x 432) +15 87 22, 19 +9 +9 +14 +17, +11, +6 23 50,000
Solo (5) Striker 20 2,160 (3 x 720) +17 87 24, 21 +9 +9 +7 +15, +9, +4 23 50,000
Solo (5) Supporter 22 1,296 (3 x 432) +15 53 22, 19 +9 +16 +7 +16, +10, +5 23 50,000
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws

chapter 6: monster templates


50
Monster Templates: Level 24

Atk Dmg / Spell Saving


Type Role AC Hit Points Bonus Action DCs Perc. Init. Stealth Throws CR XP
Minion Controller 19 59 (2 x 30) +12 46 18, 15 +3 +10 +3 +13, +7, +1 8 3,875
Minion Defender 23 59 (2 x 30) +12 46 18, 15 +10 +3 +3 +15, +9, +3 8 3,875
Minion Lurker 17 30 (2 x 15) +14 69 20, 17 +10 +3 +10 +12, +6, +0 8 3,875
Minion Scout 19 59 (2 x 30) +12 35 18, 15 +10 +10 +10 +13, +7, +1 8 3,875
Minion Sniper 21 45 (2 x 23) +12 58 18, 15 +3 +3 +10 +14, +8, +2 8 3,875
Minion Striker 17 74 (2 x 37) +14 58 20, 17 +3 +3 +3 +12, +6, +0 8 3,875
Minion Supporter 19 45 (2 x 23) +12 35 18, 15 +3 +10 +3 +13, +7, +1 8 3,875
Standard Controller 21 294 (2 x 147) +14 61 20, 17 +5 +12 +5 +15, +9, +3 15 15,500
Standard Defender 25 294 (2 x 147) +14 61 20, 17 +12 +5 +5 +17, +11, +5 15 15,500
Standard Lurker 19 147 (2 x 74) +16 92 22, 19 +12 +5 +12 +14, +8, +2 15 15,500
Standard Scout 21 294 (2 x 147) +14 46 20, 17 +12 +12 +12 +15, +9, +3 15 15,500
Standard Sniper 23 221 (2 x 111) +14 77 20, 17 +5 +5 +12 +16, +10, +4 15 15,500
Standard Striker 19 368 (2 x 184) +16 77 22, 19 +5 +5 +5 +14, +8, +2 15 15,500
Standard Supporter 21 221 (2 x 111) +14 46 20, 17 +5 +12 +5 +15, +9, +3 15 15,500
Elite (2) Controller 23 588 (2 x 294) +16 68 22, 19 +7 +14 +7 +17, +11, +5 19 31,000
Elite (2) Defender 27 588 (2 x 294) +16 68 22, 19 +14 +7 +7 +19, +13, +7 19 31,000
Elite (2) Lurker 21 294 (2 x 147) +18 101 24, 21 +14 +7 +14 +16, +10, +4 19 31,000
Elite (2) Scout 23 588 (2 x 294) +16 51 22, 19 +14 +14 +14 +17, +11, +5 19 31,000
Elite (2) Sniper 25 441 (2 x 221) +16 84 22, 19 +7 +7 +14 +18, +12, +6 19 31,000
Elite (2) Striker 21 735 (2 x 368) +18 84 24, 21 +7 +7 +7 +16, +10, +4 19 31,000
Elite (2) Supporter 23 441 (2 x 221) +16 51 22, 19 +7 +14 +7 +17, +11, +5 19 31,000
Solo (3) Controller 23 1,176 (3 x 392) +16 74 22, 19 +9 +16 +7 +17, +11, +5 24 62,000
Solo (3) Defender 27 1,176 (3 x 392) +16 74 22, 19 +16 +9 +7 +19, +13, +7 24 62,000
Solo (3) Lurker 21 588 (3 x 196) +18 110 24, 21 +16 +9 +14 +16, +10, +4 24 62,000
Solo (3) Scout 23 1,176 (3 x 392) +16 55 22, 19 +16 +16 +14 +17, +11, +5 24 62,000
Solo (3) Sniper 25 882 (3 x 294) +16 92 22, 19 +9 +9 +14 +18, +12, +6 24 62,000
Solo (3) Striker 21 1,470 (3 x 490) +18 92 24, 21 +9 +9 +7 +16, +10, +4 24 62,000
Solo (3) Supporter 23 882 (3 x 294) +16 55 22, 19 +9 +16 +7 +17, +11, +5 24 62,000
Solo (4) Controller 23 1,470 (3 x 490) +16 74 22, 19 +9 +16 +7 +17, +11, +5 24 62,000
Solo (4) Defender 27 1,470 (3 x 490) +16 74 22, 19 +16 +9 +7 +19, +13, +7 24 62,000
Solo (4) Lurker 21 735 (3 x 245) +18 110 24, 21 +16 +9 +14 +16, +10, +4 24 62,000
Solo (4) Scout 23 1,470 (3 x 490) +16 55 22, 19 +16 +16 +14 +17, +11, +5 24 62,000
Solo (4) Sniper 25 1,103 (3 x 368) +16 92 22, 19 +9 +9 +14 +18, +12, +6 24 62,000
Solo (4) Striker 21 1,838 (3 x 613) +18 92 24, 21 +9 +9 +7 +16, +10, +4 24 62,000
Solo (4) Supporter 23 1,103 (3 x 368) +16 55 22, 19 +9 +16 +7 +17, +11, +5 24 62,000
Solo (5) Controller 23 1,764 (3 x 588) +16 74 22, 19 +9 +16 +7 +17, +11, +5 24 62,000
Solo (5) Defender 27 1,764 (3 x 588) +16 74 22, 19 +16 +9 +7 +19, +13, +7 24 62,000
Solo (5) Lurker 21 882 (3 x 294) +18 110 24, 21 +16 +9 +14 +16, +10, +4 24 62,000
Solo (5) Scout 23 1,764 (3 x 588) +16 55 22, 19 +16 +16 +14 +17, +11, +5 24 62,000
Solo (5) Sniper 25 1,323 (3 x 441) +16 92 22, 19 +9 +9 +14 +18, +12, +6 24 62,000
Solo (5) Striker 21 2,205 (3 x 735) +18 92 24, 21 +9 +9 +7 +16, +10, +4 24 62,000
Solo (5) Supporter 23 1,323 (3 x 441) +16 55 22, 19 +9 +16 +7 +17, +11, +5 24 62,000
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws

chapter 6: monster templates


51
Monster Templates: Level 25

Atk Dmg / Spell Saving


Type Role AC Hit Points Bonus Action DCs Perc. Init. Stealth Throws CR XP
Minion Controller 20 70 (2 x 35) +13 48 19, 16 +3 +11 +3 +14, +8, +1 9 4,687
Minion Defender 24 70 (2 x 35) +13 48 19, 16 +11 +3 +3 +16, +10, +3 9 4,687
Minion Lurker 18 35 (2 x 18) +15 71 21, 18 +11 +3 +11 +13, +7, +0 9 4,687
Minion Scout 20 70 (2 x 35) +13 36 19, 16 +11 +11 +11 +14, +8, +1 9 4,687
Minion Sniper 22 53 (2 x 27) +13 60 19, 16 +3 +3 +11 +15, +9, +2 9 4,687
Minion Striker 18 88 (2 x 44) +15 60 21, 18 +3 +3 +3 +13, +7, +0 9 4,687
Minion Supporter 20 53 (2 x 27) +13 36 19, 16 +3 +11 +3 +14, +8, +1 9 4,687
Standard Controller 22 350 (2 x 175) +15 63 21, 18 +5 +13 +5 +16, +10, +3 16 18,750
Standard Defender 26 350 (2 x 175) +15 63 21, 18 +13 +5 +5 +18, +12, +5 16 18,750
Standard Lurker 20 175 (2 x 88) +17 95 23, 20 +13 +5 +13 +15, +9, +2 16 18,750
Standard Scout 22 350 (2 x 175) +15 48 21, 18 +13 +13 +13 +16, +10, +3 16 18,750
Standard Sniper 24 263 (2 x 132) +15 79 21, 18 +5 +5 +13 +17, +11, +4 16 18,750
Standard Striker 20 438 (2 x 219) +17 79 23, 20 +5 +5 +5 +15, +9, +2 16 18,750
Standard Supporter 22 263 (2 x 132) +15 48 21, 18 +5 +13 +5 +16, +10, +3 16 18,750
Elite (2) Controller 24 700 (2 x 350) +17 70 23, 20 +7 +15 +7 +18, +12, +5 20 37,500
Elite (2) Defender 28 700 (2 x 350) +17 70 23, 20 +15 +7 +7 +20, +14, +7 20 37,500
Elite (2) Lurker 22 350 (2 x 175) +19 104 25, 22 +15 +7 +15 +17, +11, +4 20 37,500
Elite (2) Scout 24 700 (2 x 350) +17 52 23, 20 +15 +15 +15 +18, +12, +5 20 37,500
Elite (2) Sniper 26 525 (2 x 263) +17 87 23, 20 +7 +7 +15 +19, +13, +6 20 37,500
Elite (2) Striker 22 875 (2 x 438) +19 87 25, 22 +7 +7 +7 +17, +11, +4 20 37,500
Elite (2) Supporter 24 525 (2 x 263) +17 52 23, 20 +7 +15 +7 +18, +12, +5 20 37,500
Solo (3) Controller 24 1,400 (3 x 467) +17 76 23, 20 +9 +17 +7 +18, +12, +5 25 75,000
Solo (3) Defender 28 1,400 (3 x 467) +17 76 23, 20 +17 +9 +7 +20, +14, +7 25 75,000
Solo (3) Lurker 22 700 (3 x 234) +19 114 25, 22 +17 +9 +15 +17, +11, +4 25 75,000
Solo (3) Scout 24 1,400 (3 x 467) +17 57 23, 20 +17 +17 +15 +18, +12, +5 25 75,000
Solo (3) Sniper 26 1,050 (3 x 350) +17 95 23, 20 +9 +9 +15 +19, +13, +6 25 75,000
Solo (3) Striker 22 1,750 (3 x 584) +19 95 25, 22 +9 +9 +7 +17, +11, +4 25 75,000
Solo (3) Supporter 24 1,050 (3 x 350) +17 57 23, 20 +9 +17 +7 +18, +12, +5 25 75,000
Solo (4) Controller 24 1,750 (3 x 584) +17 76 23, 20 +9 +17 +7 +18, +12, +5 25 75,000
Solo (4) Defender 28 1,750 (3 x 584) +17 76 23, 20 +17 +9 +7 +20, +14, +7 25 75,000
Solo (4) Lurker 22 875 (3 x 292) +19 114 25, 22 +17 +9 +15 +17, +11, +4 25 75,000
Solo (4) Scout 24 1,750 (3 x 584) +17 57 23, 20 +17 +17 +15 +18, +12, +5 25 75,000
Solo (4) Sniper 26 1,313 (3 x 438) +17 95 23, 20 +9 +9 +15 +19, +13, +6 25 75,000
Solo (4) Striker 22 2,188 (3 x 730) +19 95 25, 22 +9 +9 +7 +17, +11, +4 25 75,000
Solo (4) Supporter 24 1,313 (3 x 438) +17 57 23, 20 +9 +17 +7 +18, +12, +5 25 75,000
Solo (5) Controller 24 2,100 (3 x 700) +17 76 23, 20 +9 +17 +7 +18, +12, +5 25 75,000
Solo (5) Defender 28 2,100 (3 x 700) +17 76 23, 20 +17 +9 +7 +20, +14, +7 25 75,000
Solo (5) Lurker 22 1,050 (3 x 350) +19 114 25, 22 +17 +9 +15 +17, +11, +4 25 75,000
Solo (5) Scout 24 2,100 (3 x 700) +17 57 23, 20 +17 +17 +15 +18, +12, +5 25 75,000
Solo (5) Sniper 26 1,575 (3 x 525) +17 95 23, 20 +9 +9 +15 +19, +13, +6 25 75,000
Solo (5) Striker 22 2,625 (3 x 875) +19 95 25, 22 +9 +9 +7 +17, +11, +4 25 75,000
Solo (5) Supporter 24 1,575 (3 x 525) +17 57 23, 20 +9 +17 +7 +18, +12, +5 25 75,000
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws

chapter 6: monster templates


52
Monster Templates: Level 26

Atk Dmg / Spell Saving


Type Role AC Hit Points Bonus Action DCs Perc. Init. Stealth Throws CR XP
Minion Controller 20 72 (2 x 36) +13 50 19, 16 +3 +11 +3 +14, +8, +1 10 5,625
Minion Defender 24 72 (2 x 36) +13 50 19, 16 +11 +3 +3 +16, +10, +3 10 5,625
Minion Lurker 18 36 (2 x 18) +15 75 21, 18 +11 +3 +11 +13, +7, +0 10 5,625
Minion Scout 20 72 (2 x 36) +13 38 19, 16 +11 +11 +11 +14, +8, +1 10 5,625
Minion Sniper 22 54 (2 x 27) +13 62 19, 16 +3 +3 +11 +15, +9, +2 10 5,625
Minion Striker 18 90 (2 x 45) +15 62 21, 18 +3 +3 +3 +13, +7, +0 10 5,625
Minion Supporter 20 54 (2 x 27) +13 38 19, 16 +3 +11 +3 +14, +8, +1 10 5,625
Standard Controller 22 357 (2 x 179) +15 66 21, 18 +5 +13 +5 +16, +10, +3 17 22,500
Standard Defender 26 357 (2 x 179) +15 66 21, 18 +13 +5 +5 +18, +12, +5 17 22,500
Standard Lurker 20 179 (2 x 90) +17 99 23, 20 +13 +5 +13 +15, +9, +2 17 22,500
Standard Scout 22 357 (2 x 179) +15 50 21, 18 +13 +13 +13 +16, +10, +3 17 22,500
Standard Sniper 24 268 (2 x 134) +15 83 21, 18 +5 +5 +13 +17, +11, +4 17 22,500
Standard Striker 20 447 (2 x 224) +17 83 23, 20 +5 +5 +5 +15, +9, +2 17 22,500
Standard Supporter 22 268 (2 x 134) +15 50 21, 18 +5 +13 +5 +16, +10, +3 17 22,500
Elite (2) Controller 24 714 (2 x 357) +17 73 23, 20 +7 +15 +7 +18, +12, +5 21 45,000
Elite (2) Defender 28 714 (2 x 357) +17 73 23, 20 +15 +7 +7 +20, +14, +7 21 45,000
Elite (2) Lurker 22 357 (2 x 179) +19 109 25, 22 +15 +7 +15 +17, +11, +4 21 45,000
Elite (2) Scout 24 714 (2 x 357) +17 55 23, 20 +15 +15 +15 +18, +12, +5 21 45,000
Elite (2) Sniper 26 536 (2 x 268) +17 91 23, 20 +7 +7 +15 +19, +13, +6 21 45,000
Elite (2) Striker 22 893 (2 x 447) +19 91 25, 22 +7 +7 +7 +17, +11, +4 21 45,000
Elite (2) Supporter 24 536 (2 x 268) +17 55 23, 20 +7 +15 +7 +18, +12, +5 21 45,000
Solo (3) Controller 24 1,428 (3 x 476) +17 80 23, 20 +9 +17 +7 +18, +12, +5 26 90,000
Solo (3) Defender 28 1,428 (3 x 476) +17 80 23, 20 +17 +9 +7 +20, +14, +7 26 90,000
Solo (3) Lurker 22 714 (3 x 238) +19 119 25, 22 +17 +9 +15 +17, +11, +4 26 90,000
Solo (3) Scout 24 1,428 (3 x 476) +17 60 23, 20 +17 +17 +15 +18, +12, +5 26 90,000
Solo (3) Sniper 26 1,071 (3 x 357) +17 99 23, 20 +9 +9 +15 +19, +13, +6 26 90,000
Solo (3) Striker 22 1,785 (3 x 595) +19 99 25, 22 +9 +9 +7 +17, +11, +4 26 90,000
Solo (3) Supporter 24 1,071 (3 x 357) +17 60 23, 20 +9 +17 +7 +18, +12, +5 26 90,000
Solo (4) Controller 24 1,785 (3 x 595) +17 80 23, 20 +9 +17 +7 +18, +12, +5 26 90,000
Solo (4) Defender 28 1,785 (3 x 595) +17 80 23, 20 +17 +9 +7 +20, +14, +7 26 90,000
Solo (4) Lurker 22 893 (3 x 298) +19 119 25, 22 +17 +9 +15 +17, +11, +4 26 90,000
Solo (4) Scout 24 1,785 (3 x 595) +17 60 23, 20 +17 +17 +15 +18, +12, +5 26 90,000
Solo (4) Sniper 26 1,339 (3 x 447) +17 99 23, 20 +9 +9 +15 +19, +13, +6 26 90,000
Solo (4) Striker 22 2,232 (3 x 744) +19 99 25, 22 +9 +9 +7 +17, +11, +4 26 90,000
Solo (4) Supporter 24 1,339 (3 x 447) +17 60 23, 20 +9 +17 +7 +18, +12, +5 26 90,000
Solo (5) Controller 24 2,142 (3 x 714) +17 80 23, 20 +9 +17 +7 +18, +12, +5 26 90,000
Solo (5) Defender 28 2,142 (3 x 714) +17 80 23, 20 +17 +9 +7 +20, +14, +7 26 90,000
Solo (5) Lurker 22 1,071 (3 x 357) +19 119 25, 22 +17 +9 +15 +17, +11, +4 26 90,000
Solo (5) Scout 24 2,142 (3 x 714) +17 60 23, 20 +17 +17 +15 +18, +12, +5 26 90,000
Solo (5) Sniper 26 1,607 (3 x 536) +17 99 23, 20 +9 +9 +15 +19, +13, +6 26 90,000
Solo (5) Striker 22 2,678 (3 x 893) +19 99 25, 22 +9 +9 +7 +17, +11, +4 26 90,000
Solo (5) Supporter 24 1,607 (3 x 536) +17 60 23, 20 +9 +17 +7 +18, +12, +5 26 90,000
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws

chapter 6: monster templates


53
Monster Templates: Level 27

Atk Dmg / Spell Saving


Type Role AC Hit Points Bonus Action DCs Perc. Init. Stealth Throws CR XP
Minion Controller 20 73 (2 x 37) +13 51 19, 16 +3 +11 +3 +14, +8, +1 11 6,562
Minion Defender 24 73 (2 x 37) +13 51 19, 16 +11 +3 +3 +16, +10, +3 11 6,562
Minion Lurker 18 37 (2 x 19) +15 77 21, 18 +11 +3 +11 +13, +7, +0 11 6,562
Minion Scout 20 73 (2 x 37) +13 39 19, 16 +11 +11 +11 +14, +8, +1 11 6,562
Minion Sniper 22 55 (2 x 28) +13 64 19, 16 +3 +3 +11 +15, +9, +2 11 6,562
Minion Striker 18 91 (2 x 46) +15 64 21, 18 +3 +3 +3 +13, +7, +0 11 6,562
Minion Supporter 20 55 (2 x 28) +13 39 19, 16 +3 +11 +3 +14, +8, +1 11 6,562
Standard Controller 22 363 (2 x 182) +15 68 21, 18 +5 +13 +5 +16, +10, +3 18 26,250
Standard Defender 26 363 (2 x 182) +15 68 21, 18 +13 +5 +5 +18, +12, +5 18 26,250
Standard Lurker 20 182 (2 x 91) +17 102 23, 20 +13 +5 +13 +15, +9, +2 18 26,250
Standard Scout 22 363 (2 x 182) +15 51 21, 18 +13 +13 +13 +16, +10, +3 18 26,250
Standard Sniper 24 273 (2 x 137) +15 85 21, 18 +5 +5 +13 +17, +11, +4 18 26,250
Standard Striker 20 454 (2 x 227) +17 85 23, 20 +5 +5 +5 +15, +9, +2 18 26,250
Standard Supporter 22 273 (2 x 137) +15 51 21, 18 +5 +13 +5 +16, +10, +3 18 26,250
Elite (2) Controller 24 726 (2 x 363) +17 75 23, 20 +7 +15 +7 +18, +12, +5 22 52,500
Elite (2) Defender 28 726 (2 x 363) +17 75 23, 20 +15 +7 +7 +20, +14, +7 22 52,500
Elite (2) Lurker 22 363 (2 x 182) +19 113 25, 22 +15 +7 +15 +17, +11, +4 22 52,500
Elite (2) Scout 24 726 (2 x 363) +17 57 23, 20 +15 +15 +15 +18, +12, +5 22 52,500
Elite (2) Sniper 26 545 (2 x 273) +17 94 23, 20 +7 +7 +15 +19, +13, +6 22 52,500
Elite (2) Striker 22 908 (2 x 454) +19 94 25, 22 +7 +7 +7 +17, +11, +4 22 52,500
Elite (2) Supporter 24 545 (2 x 273) +17 57 23, 20 +7 +15 +7 +18, +12, +5 22 52,500
Solo (3) Controller 24 1,452 (3 x 484) +17 82 23, 20 +9 +17 +7 +18, +12, +5 27 105,000
Solo (3) Defender 28 1,452 (3 x 484) +17 82 23, 20 +17 +9 +7 +20, +14, +7 27 105,000
Solo (3) Lurker 22 726 (3 x 242) +19 123 25, 22 +17 +9 +15 +17, +11, +4 27 105,000
Solo (3) Scout 24 1,452 (3 x 484) +17 62 23, 20 +17 +17 +15 +18, +12, +5 27 105,000
Solo (3) Sniper 26 1,089 (3 x 363) +17 102 23, 20 +9 +9 +15 +19, +13, +6 27 105,000
Solo (3) Striker 22 1,815 (3 x 605) +19 102 25, 22 +9 +9 +7 +17, +11, +4 27 105,000
Solo (3) Supporter 24 1,089 (3 x 363) +17 62 23, 20 +9 +17 +7 +18, +12, +5 27 105,000
Solo (4) Controller 24 1,815 (3 x 605) +17 82 23, 20 +9 +17 +7 +18, +12, +5 27 105,000
Solo (4) Defender 28 1,815 (3 x 605) +17 82 23, 20 +17 +9 +7 +20, +14, +7 27 105,000
Solo (4) Lurker 22 908 (3 x 303) +19 123 25, 22 +17 +9 +15 +17, +11, +4 27 105,000
Solo (4) Scout 24 1,815 (3 x 605) +17 62 23, 20 +17 +17 +15 +18, +12, +5 27 105,000
Solo (4) Sniper 26 1,362 (3 x 454) +17 102 23, 20 +9 +9 +15 +19, +13, +6 27 105,000
Solo (4) Striker 22 2,269 (3 x 757) +19 102 25, 22 +9 +9 +7 +17, +11, +4 27 105,000
Solo (4) Supporter 24 1,362 (3 x 454) +17 62 23, 20 +9 +17 +7 +18, +12, +5 27 105,000
Solo (5) Controller 24 2,178 (3 x 726) +17 82 23, 20 +9 +17 +7 +18, +12, +5 27 105,000
Solo (5) Defender 28 2,178 (3 x 726) +17 82 23, 20 +17 +9 +7 +20, +14, +7 27 105,000
Solo (5) Lurker 22 1,089 (3 x 363) +19 123 25, 22 +17 +9 +15 +17, +11, +4 27 105,000
Solo (5) Scout 24 2,178 (3 x 726) +17 62 23, 20 +17 +17 +15 +18, +12, +5 27 105,000
Solo (5) Sniper 26 1,634 (3 x 545) +17 102 23, 20 +9 +9 +15 +19, +13, +6 27 105,000
Solo (5) Striker 22 2,723 (3 x 908) +19 102 25, 22 +9 +9 +7 +17, +11, +4 27 105,000
Solo (5) Supporter 24 1,634 (3 x 545) +17 62 23, 20 +9 +17 +7 +18, +12, +5 27 105,000
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws

chapter 6: monster templates


54
Monster Templates: Level 28

Atk Dmg / Spell Saving


Type Role AC Hit Points Bonus Action DCs Perc. Init. Stealth Throws CR XP
Minion Controller 21 74 (2 x 37) +14 54 20, 17 +4 +12 +4 +15, +8, +2 11 7,500
Minion Defender 25 74 (2 x 37) +14 54 20, 17 +12 +4 +4 +17, +10, +4 11 7,500
Minion Lurker 19 37 (2 x 19) +16 80 22, 19 +12 +4 +12 +14, +7, +1 11 7,500
Minion Scout 21 74 (2 x 37) +14 40 20, 17 +12 +12 +12 +15, +8, +2 11 7,500
Minion Sniper 23 56 (2 x 28) +14 67 20, 17 +4 +4 +12 +16, +9, +3 11 7,500
Minion Striker 19 93 (2 x 47) +16 67 22, 19 +4 +4 +4 +14, +7, +1 11 7,500
Minion Supporter 21 56 (2 x 28) +14 40 20, 17 +4 +12 +4 +15, +8, +2 11 7,500
Standard Controller 23 369 (2 x 185) +16 71 22, 19 +6 +14 +6 +17, +10, +4 19 30,000
Standard Defender 27 369 (2 x 185) +16 71 22, 19 +14 +6 +6 +19, +12, +6 19 30,000
Standard Lurker 21 185 (2 x 93) +18 107 24, 21 +14 +6 +14 +16, +9, +3 19 30,000
Standard Scout 23 369 (2 x 185) +16 54 22, 19 +14 +14 +14 +17, +10, +4 19 30,000
Standard Sniper 25 277 (2 x 139) +16 89 22, 19 +6 +6 +14 +18, +11, +5 19 30,000
Standard Striker 21 462 (2 x 231) +18 89 24, 21 +6 +6 +6 +16, +9, +3 19 30,000
Standard Supporter 23 277 (2 x 139) +16 54 22, 19 +6 +14 +6 +17, +10, +4 19 30,000
Elite (2) Controller 25 738 (2 x 369) +18 79 24, 21 +8 +16 +8 +19, +12, +6 23 60,000
Elite (2) Defender 29 738 (2 x 369) +18 79 24, 21 +16 +8 +8 +21, +14, +8 23 60,000
Elite (2) Lurker 23 369 (2 x 185) +20 118 26, 23 +16 +8 +16 +18, +11, +5 23 60,000
Elite (2) Scout 25 738 (2 x 369) +18 59 24, 21 +16 +16 +16 +19, +12, +6 23 60,000
Elite (2) Sniper 27 554 (2 x 277) +18 98 24, 21 +8 +8 +16 +20, +13, +7 23 60,000
Elite (2) Striker 23 923 (2 x 462) +20 98 26, 23 +8 +8 +8 +18, +11, +5 23 60,000
Elite (2) Supporter 25 554 (2 x 277) +18 59 24, 21 +8 +16 +8 +19, +12, +6 23 60,000
Solo (3) Controller 25 1,476 (3 x 492) +18 86 24, 21 +10 +18 +8 +19, +12, +6 28 120,000
Solo (3) Defender 29 1,476 (3 x 492) +18 86 24, 21 +18 +10 +8 +21, +14, +8 28 120,000
Solo (3) Lurker 23 738 (3 x 246) +20 128 26, 23 +18 +10 +16 +18, +11, +5 28 120,000
Solo (3) Scout 25 1,476 (3 x 492) +18 64 24, 21 +18 +18 +16 +19, +12, +6 28 120,000
Solo (3) Sniper 27 1,107 (3 x 369) +18 107 24, 21 +10 +10 +16 +20, +13, +7 28 120,000
Solo (3) Striker 23 1,845 (3 x 615) +20 107 26, 23 +10 +10 +8 +18, +11, +5 28 120,000
Solo (3) Supporter 25 1,107 (3 x 369) +18 64 24, 21 +10 +18 +8 +19, +12, +6 28 120,000
Solo (4) Controller 25 1,845 (3 x 615) +18 86 24, 21 +10 +18 +8 +19, +12, +6 28 120,000
Solo (4) Defender 29 1,845 (3 x 615) +18 86 24, 21 +18 +10 +8 +21, +14, +8 28 120,000
Solo (4) Lurker 23 923 (3 x 308) +20 128 26, 23 +18 +10 +16 +18, +11, +5 28 120,000
Solo (4) Scout 25 1,845 (3 x 615) +18 64 24, 21 +18 +18 +16 +19, +12, +6 28 120,000
Solo (4) Sniper 27 1,384 (3 x 462) +18 107 24, 21 +10 +10 +16 +20, +13, +7 28 120,000
Solo (4) Striker 23 2,307 (3 x 769) +20 107 26, 23 +10 +10 +8 +18, +11, +5 28 120,000
Solo (4) Supporter 25 1,384 (3 x 462) +18 64 24, 21 +10 +18 +8 +19, +12, +6 28 120,000
Solo (5) Controller 25 2,214 (3 x 738) +18 86 24, 21 +10 +18 +8 +19, +12, +6 28 120,000
Solo (5) Defender 29 2,214 (3 x 738) +18 86 24, 21 +18 +10 +8 +21, +14, +8 28 120,000
Solo (5) Lurker 23 1,107 (3 x 369) +20 128 26, 23 +18 +10 +16 +18, +11, +5 28 120,000
Solo (5) Scout 25 2,214 (3 x 738) +18 64 24, 21 +18 +18 +16 +19, +12, +6 28 120,000
Solo (5) Sniper 27 1,661 (3 x 554) +18 107 24, 21 +10 +10 +16 +20, +13, +7 28 120,000
Solo (5) Striker 23 2,768 (3 x 923) +20 107 26, 23 +10 +10 +8 +18, +11, +5 28 120,000
Solo (5) Supporter 25 1,661 (3 x 554) +18 64 24, 21 +10 +18 +8 +19, +12, +6 28 120,000
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws

chapter 6: monster templates


55
Monster Templates: Level 29

Atk Dmg / Spell Saving


Type Role AC Hit Points Bonus Action DCs Perc. Init. Stealth Throws CR XP
Minion Controller 22 87 (2 x 44) +15 55 21, 18 +4 +13 +4 +16, +9, +2 12 8,437
Minion Defender 26 87 (2 x 44) +15 55 21, 18 +13 +4 +4 +18, +11, +4 12 8,437
Minion Lurker 20 44 (2 x 22) +17 83 23, 20 +13 +4 +13 +15, +8, +1 12 8,437
Minion Scout 22 87 (2 x 44) +15 42 21, 18 +13 +13 +13 +16, +9, +2 12 8,437
Minion Sniper 24 65 (2 x 33) +15 69 21, 18 +4 +4 +13 +17, +10, +3 12 8,437
Minion Striker 20 108 (2 x 54) +17 69 23, 20 +4 +4 +4 +15, +8, +1 12 8,437
Minion Supporter 22 65 (2 x 33) +15 42 21, 18 +4 +13 +4 +16, +9, +2 12 8,437
Standard Controller 24 432 (2 x 216) +17 73 23, 20 +6 +15 +6 +18, +11, +4 20 33,750
Standard Defender 28 432 (2 x 216) +17 73 23, 20 +15 +6 +6 +20, +13, +6 20 33,750
Standard Lurker 22 216 (2 x 108) +19 110 25, 22 +15 +6 +15 +17, +10, +3 20 33,750
Standard Scout 24 432 (2 x 216) +17 55 23, 20 +15 +15 +15 +18, +11, +4 20 33,750
Standard Sniper 26 324 (2 x 162) +17 92 23, 20 +6 +6 +15 +19, +12, +5 20 33,750
Standard Striker 22 540 (2 x 270) +19 92 25, 22 +6 +6 +6 +17, +10, +3 20 33,750
Standard Supporter 24 324 (2 x 162) +17 55 23, 20 +6 +15 +6 +18, +11, +4 20 33,750
Elite (2) Controller 26 864 (2 x 432) +19 81 25, 22 +8 +17 +8 +20, +13, +6 24 67,500
Elite (2) Defender 30 864 (2 x 432) +19 81 25, 22 +17 +8 +8 +22, +15, +8 24 67,500
Elite (2) Lurker 24 432 (2 x 216) +21 121 27, 24 +17 +8 +17 +19, +12, +5 24 67,500
Elite (2) Scout 26 864 (2 x 432) +19 61 25, 22 +17 +17 +17 +20, +13, +6 24 67,500
Elite (2) Sniper 28 648 (2 x 324) +19 101 25, 22 +8 +8 +17 +21, +14, +7 24 67,500
Elite (2) Striker 24 1,080 (2 x 540) +21 101 27, 24 +8 +8 +8 +19, +12, +5 24 67,500
Elite (2) Supporter 26 648 (2 x 324) +19 61 25, 22 +8 +17 +8 +20, +13, +6 24 67,500
Solo (3) Controller 26 1,728 (3 x 576) +19 88 25, 22 +10 +19 +8 +20, +13, +6 29 135,000
Solo (3) Defender 30 1,728 (3 x 576) +19 88 25, 22 +19 +10 +8 +22, +15, +8 29 135,000
Solo (3) Lurker 24 864 (3 x 288) +21 132 27, 24 +19 +10 +17 +19, +12, +5 29 135,000
Solo (3) Scout 26 1,728 (3 x 576) +19 66 25, 22 +19 +19 +17 +20, +13, +6 29 135,000
Solo (3) Sniper 28 1,296 (3 x 432) +19 110 25, 22 +10 +10 +17 +21, +14, +7 29 135,000
Solo (3) Striker 24 2,160 (3 x 720) +21 110 27, 24 +10 +10 +8 +19, +12, +5 29 135,000
Solo (3) Supporter 26 1,296 (3 x 432) +19 66 25, 22 +10 +19 +8 +20, +13, +6 29 135,000
Solo (4) Controller 26 2,160 (3 x 720) +19 88 25, 22 +10 +19 +8 +20, +13, +6 29 135,000
Solo (4) Defender 30 2,160 (3 x 720) +19 88 25, 22 +19 +10 +8 +22, +15, +8 29 135,000
Solo (4) Lurker 24 1,080 (3 x 360) +21 132 27, 24 +19 +10 +17 +19, +12, +5 29 135,000
Solo (4) Scout 26 2,160 (3 x 720) +19 66 25, 22 +19 +19 +17 +20, +13, +6 29 135,000
Solo (4) Sniper 28 1,620 (3 x 540) +19 110 25, 22 +10 +10 +17 +21, +14, +7 29 135,000
Solo (4) Striker 24 2,700 (3 x 900) +21 110 27, 24 +10 +10 +8 +19, +12, +5 29 135,000
Solo (4) Supporter 26 1,620 (3 x 540) +19 66 25, 22 +10 +19 +8 +20, +13, +6 29 135,000
Solo (5) Controller 26 2,592 (3 x 864) +19 88 25, 22 +10 +19 +8 +20, +13, +6 29 135,000
Solo (5) Defender 30 2,592 (3 x 864) +19 88 25, 22 +19 +10 +8 +22, +15, +8 29 135,000
Solo (5) Lurker 24 1,296 (3 x 432) +21 132 27, 24 +19 +10 +17 +19, +12, +5 29 135,000
Solo (5) Scout 26 2,592 (3 x 864) +19 66 25, 22 +19 +19 +17 +20, +13, +6 29 135,000
Solo (5) Sniper 28 1,944 (3 x 648) +19 110 25, 22 +10 +10 +17 +21, +14, +7 29 135,000
Solo (5) Striker 24 3,240 (3 x 1080) +21 110 27, 24 +10 +10 +8 +19, +12, +5 29 135,000
Solo (5) Supporter 26 1,944 (3 x 648) +19 66 25, 22 +10 +19 +8 +20, +13, +6 29 135,000
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws

chapter 6: monster templates


56
Monster Templates: Level 30

Atk Dmg / Spell Saving


Type Role AC Hit Points Bonus Action DCs Perc. Init. Stealth Throws CR XP
Minion Controller 22 88 (2 x 44) +15 57 21, 18 +4 +13 +4 +16, +9, +2 12 9,687
Minion Defender 26 88 (2 x 44) +15 57 21, 18 +13 +4 +4 +18, +11, +4 12 9,687
Minion Lurker 20 44 (2 x 22) +17 86 23, 20 +13 +4 +13 +15, +8, +1 12 9,687
Minion Scout 22 88 (2 x 44) +15 43 21, 18 +13 +13 +13 +16, +9, +2 12 9,687
Minion Sniper 24 66 (2 x 33) +15 72 21, 18 +4 +4 +13 +17, +10, +3 12 9,687
Minion Striker 20 110 (2 x 55) +17 72 23, 20 +4 +4 +4 +15, +8, +1 12 9,687
Minion Supporter 22 66 (2 x 33) +15 43 21, 18 +4 +13 +4 +16, +9, +2 12 9,687
Standard Controller 24 439 (2 x 220) +17 76 23, 20 +6 +15 +6 +18, +11, +4 21 38,750
Standard Defender 28 439 (2 x 220) +17 76 23, 20 +15 +6 +6 +20, +13, +6 21 38,750
Standard Lurker 22 220 (2 x 110) +19 114 25, 22 +15 +6 +15 +17, +10, +3 21 38,750
Standard Scout 24 439 (2 x 220) +17 57 23, 20 +15 +15 +15 +18, +11, +4 21 38,750
Standard Sniper 26 330 (2 x 165) +17 95 23, 20 +6 +6 +15 +19, +12, +5 21 38,750
Standard Striker 22 549 (2 x 275) +19 95 25, 22 +6 +6 +6 +17, +10, +3 21 38,750
Standard Supporter 24 330 (2 x 165) +17 57 23, 20 +6 +15 +6 +18, +11, +4 21 38,750
Elite (2) Controller 26 878 (2 x 439) +19 84 25, 22 +8 +17 +8 +20, +13, +6 25 77,500
Elite (2) Defender 30 878 (2 x 439) +19 84 25, 22 +17 +8 +8 +22, +15, +8 25 77,500
Elite (2) Lurker 24 439 (2 x 220) +21 126 27, 24 +17 +8 +17 +19, +12, +5 25 77,500
Elite (2) Scout 26 878 (2 x 439) +19 63 25, 22 +17 +17 +17 +20, +13, +6 25 77,500
Elite (2) Sniper 28 659 (2 x 330) +19 105 25, 22 +8 +8 +17 +21, +14, +7 25 77,500
Elite (2) Striker 24 1,098 (2 x 549) +21 105 27, 24 +8 +8 +8 +19, +12, +5 25 77,500
Elite (2) Supporter 26 659 (2 x 330) +19 63 25, 22 +8 +17 +8 +20, +13, +6 25 77,500
Solo (3) Controller 26 1,756 (3 x 586) +19 92 25, 22 +10 +19 +8 +20, +13, +6 30 155,000
Solo (3) Defender 30 1,756 (3 x 586) +19 92 25, 22 +19 +10 +8 +22, +15, +8 30 155,000
Solo (3) Lurker 24 878 (3 x 293) +21 137 27, 24 +19 +10 +17 +19, +12, +5 30 155,000
Solo (3) Scout 26 1,756 (3 x 586) +19 69 25, 22 +19 +19 +17 +20, +13, +6 30 155,000
Solo (3) Sniper 28 1,317 (3 x 439) +19 114 25, 22 +10 +10 +17 +21, +14, +7 30 155,000
Solo (3) Striker 24 2,195 (3 x 732) +21 114 27, 24 +10 +10 +8 +19, +12, +5 30 155,000
Solo (3) Supporter 26 1,317 (3 x 439) +19 69 25, 22 +10 +19 +8 +20, +13, +6 30 155,000
Solo (4) Controller 26 2,195 (3 x 732) +19 92 25, 22 +10 +19 +8 +20, +13, +6 30 155,000
Solo (4) Defender 30 2,195 (3 x 732) +19 92 25, 22 +19 +10 +8 +22, +15, +8 30 155,000
Solo (4) Lurker 24 1,098 (3 x 366) +21 137 27, 24 +19 +10 +17 +19, +12, +5 30 155,000
Solo (4) Scout 26 2,195 (3 x 732) +19 69 25, 22 +19 +19 +17 +20, +13, +6 30 155,000
Solo (4) Sniper 28 1,647 (3 x 549) +19 114 25, 22 +10 +10 +17 +21, +14, +7 30 155,000
Solo (4) Striker 24 2,744 (3 x 915) +21 114 27, 24 +10 +10 +8 +19, +12, +5 30 155,000
Solo (4) Supporter 26 1,647 (3 x 549) +19 69 25, 22 +10 +19 +8 +20, +13, +6 30 155,000
Solo (5) Controller 26 2,634 (3 x 878) +19 92 25, 22 +10 +19 +8 +20, +13, +6 30 155,000
Solo (5) Defender 30 2,634 (3 x 878) +19 92 25, 22 +19 +10 +8 +22, +15, +8 30 155,000
Solo (5) Lurker 24 1,317 (3 x 439) +21 137 27, 24 +19 +10 +17 +19, +12, +5 30 155,000
Solo (5) Scout 26 2,634 (3 x 878) +19 69 25, 22 +19 +19 +17 +20, +13, +6 30 155,000
Solo (5) Sniper 28 1,976 (3 x 659) +19 114 25, 22 +10 +10 +17 +21, +14, +7 30 155,000
Solo (5) Striker 24 3,293 (3 x 1098) +21 114 27, 24 +10 +10 +8 +19, +12, +5 30 155,000
Solo (5) Supporter 26 1,976 (3 x 659) +19 69 25, 22 +10 +19 +8 +20, +13, +6 30 155,000
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws

chapter 6: monster templates


57
Giffyglyph's Monster Maker: Quick Reference
Building a Monster Conditions Monster Statistics by Level
1. Pick a Level: Decide how dangerous your Condition Description Lvl AC HP Atk DMG Spell Save
monster should be—the higher the level, the Blinded You can't see anything. -3 13 4 +1 1 10 +1
bigger the threat it will be to your players. Charmed You can't attack your charmer. -2 13 8 +1 1 10 +1
2. Assign a Role: Choose how your monster will Deafened You can't hear anything. -1 13 12 +1 1 10 +1
function in combat—different roles confer Frightened You can't move towards your 0 14 16 +2 1 10 +2
different benefits. terror. 1 14 26 +3 2 11 +3
3. Add some Traits: Add some quick racial or Grappled You can't move. 2 14 30 +3 4 11 +3
class-based flavour with a few basic traits. Incapacitated You can't take actions/reactions. 3 14 33 +3 5 11 +3
4. Choose some Powers: Add some combat Paralyzed You can't move or speak. 4 15 36 +4 8 12 +3
powers to make your monster stand out. Petrified You are turned to stone. 5 16 60 +5 10 13 +4
5. Personalisation: Tweak the stats if necessary Poisoned You have disadvantage on 6 16 64 +5 11 13 +4
to better suit your group of players. attacks and checks. 7 16 68 +5 13 13 +4
Prone You are lying on the ground. 8 17 72 +6 17 14 +5
Restrained You can't move.
Monster Roles Stunned You can't move/act/speak.
9 18 102 +7 19 15 +5
10 18 107 +7 21 15 +5
• Controller: Disorientates their enemies, Unconscious You fall unconscious. 11 18 111 +7 23 15 +5
moving them around and applying conditions. 12 18 115 +8 28 15 +6
• Defender: Shields their allies and blocks
enemy attacks with high defence.
Magic Themes 13 19 152 +9 30 16 +7
14 19 157 +9 32 16 +7
• Lurker: Hides out of sight until they see a Theme Description 15 19 162 +9 35 16 +7
weak point, then attack for massive damage. Restoration Heal and mend. 16 20 167 +10 41 17 +7
• Scout: Moves around to outmanouever foes. Decay Erode, poison, and corrupt. 17 21 210 +11 43 18 +8
• Sniper: Fire at enemies from a distance. Shadow Create darkness and manipulate 18 21 216 +11 46 18 +8
• Striker: Forgo defence and hit the enemy hard. shadows. 19 21 221 +11 48 18 +8
• Supporter: Aid and support their allies. Light Create light and illusions. 20 22 226 +12 51 19 +9
Death Sever souls from bodies, talk to
21 22 276 +13 53 20 +9
the dead, animate dead.
Minions Life Restore a soul to a body, tie souls
22 22 282 +13 56 20 +9
23 22 288 +13 58 20 +9
A minion is worth 1/4 of a standard monster, and to inanimate objects.
24 23 294 +14 61 20 +10
should (usually) be defeated after one good hit. Destruction Destroy and obliterate.
Protection Shield and defend. 25 24 350 +15 63 21 +11
War Enflame emotions. 26 24 357 +15 66 21 +11
Elites Peace Dampen emotions, cause calm. 27 24 363 +15 68 21 +11
An elite monster is worth 2 standard monsters Earth Control over earth and rock. 28 25 369 +16 71 22 +11
and has 1 paragon action per round. Air Control over air and wind.
Fire Control over fire and heat. Monster Roles
Water Control over water and ice.
Solos Strength Control physical power, muscle Role AC Save HP Atk DMG
A solo monster is worth a party of adventurers. It mass, and endurance. Controller −2 −1 — — —
has 1 paragon action per player per round. Knowledge Divination, learn secrets. Defender +2 +1 — — —
• Phases: When the solo takes enough damage Body Transmute flesh, change physical Lurker −4 −2 x0.5 +2 x1.5
(66% and 33% hit points), it immediately appearance, polymorph, petrify. Scout −2 −1 — — x0.75
removes any on-going effects and triggers a Mind Telepathy, domination, read Sniper — — x0.75 — x1.25
transition to a new phase of battle. thoughts, and sense truth. Striker −4 −2 x1.25 +2 x1.25
• Hit Dice: During a phase transition, any player Metal Detect/shape/create/move metal. Supporter −2 −1 x0.75 — x0.75
character that is conscious and bloodied may Lightning Create/channel lightning,
spend one hit dice to heal. electricity. Monster Types
Sound Create sounds, silence, long range Type AC Save HP Atk DMG
communication, change voice.
Paragon Actions Sight Truesight, perception, alter vision,
Minion −2 −2 x0.2 −2 −2
Standard — — — — —
You can spend a Paragon Action to: sight-beyond-sight, scrying. Elite +2 +2 x2 +2 x1.1
• Move: Move up to your speed (if free to do Plants Control/communicate with plants. Solo +2 +2 xPlyr +2 x1.2
so). This movement may trigger opportunity Beasts Control/communicate animals.
actions and reactions as per normal. Fear Create fear and nightmares.
• Perform an Action: Perform a single action, Resolve Reinforce willpower / create geas. CR to Monster Level
such as attack, dodge, or help an ally. Time Alter the flow of time. CR S E St M CR S E St M
Space Teleportation, size, dimensions. 0 −3 −2 −1 0 12 12 17 21 29
Freeform Attacks ⅛ −2 −1 0 1 13 13 18 22 —
Encounter Difficulty ¼ −1 0 1 2 14 14 19 23 —
To do an improvised attack using your new ½ 0 1 2 3 15 15 20 24 —
monster, pick an attack type from the list below: Difficulty Total Monster Points (MP) 1 1 2 3 7 16 16 21 25 —
• Standard Attack: Make a regular attack. Easy Number of players x 0.5 2 2 3 5 11 17 17 22 26 —
• Multiattack: Split your attack across multiple Normal Number of players 3 3 4 7 14 18 18 23 27 —
enemies—e.g. cleave. Hard Number of players x 1.5 4 4 6 8 17 19 19 24 28 —
• Condition Attack: Inflict a condition. Extreme Number of players x 2 5 5 8 11 21 20 20 25 29 —
• Ongoing Damage: Put some ongoing damage 6 6 9 13 22 21 21 26 30 —
onto an enemy. 7 7 10 14 23 22 22 27 — —
• Area Attack: Attack everyone within an area.
Monster Value 8 8 12 16 24 23 23 28 — —
• Magic: Tweak the stats if necessary to better Type MP Cost Type MP Cost 9 9 13 18 25 24 24 29 — —
suit your group of players. Minion 1/4 Elite 2 10 10 14 19 26 25 25 30 — —
• Overkill Attack: A monstrous, charged attack. Standard 1 Solo 1 per player 11 11 16 20 28 26 26 — — —

giffyglyph's monster maker: quick reference


FAQ
This section lists at some of the frequently asked
questions regarding the Monster Maker. If your question Can I reference this?
isn't answered here, feel free to contact me. Feel free to reference parts of this book in your own free
homebrew—with an appropriate credit back to me. But
Is this official material? please don't replicate my work wholesale, nor use it in
any for-sale variant or product.
No. This an unofficial compilation of house-rules for
D&D 5e—rules that can be used to supplement material Can I buy a printed version?
found in the PHB and DMG.
Not at the moment, no. I'm currently looking into this as
Why make this? a few people have requested a print copy. In the
meantime, this project (and most of my other work) is
As a DM, I tend to improvise a lot—this generally means released on Pay-What-You-Want terms.
I need a quick, reliable way of generating combat-ready If this supplement has helped out your game and
monsters for my players to fight. But even after running you'd like to support my work:
5e for some years now, I still find the Challenge Rating
system needlessly complicated and confusing. • Patreon: Become a Patron (patreon.com/giffyglyph)
I'm a big fan of D&D 4e's encounter-building system to support this and my other projects.
and standardised monster math—and monster roles • Ko-fi: My Ko-fi page (ko-fi.com/giffyglyph) is always
were an exceptionally clever means of adding some very open to kind, one-off donations.
quick variety to a combat. I've been using these • Spread the Word: If you've enjoyed my work, a
mechanics as the basis for my 5e combats for a while tweet/like/review/etc would be much appreciated.
now, and it's made encounters much easier for me to
improvise as a result.
Become a Patron
Are the numbers accurate?
The stats listed in the Monster Stats by Level table are
rough guidelines to follow, but every adventuring party is Buy me a Coffee
different. Use the numbers here as a starting guide when
building your quickstart monsters and tweak them to
better suit your players. Contact Me
What about the Monster Manual? If you have any questions, you can DM me at /u/giffyglyph or
Quickstart monsters are designed to supplement any @giffyglyph, email me at [email protected], or follow
other material you choose. Quickstart profiles are not as my other works at www.giffyglyph.com. Thanks for reading!
fleshed out as officially-listed monsters, so mix-and-
match both types as you see fit. ~ Giffyglyph 2018

faq
59
What Next?
Monster Maker Webapp Darker Dungeons
Want to create monsters in seconds using your phone or Want to make your D&D 5e campaign more deadly for
computer? Then try Giffyglyph's Monster Maker your players? Then try Giffyglyph's Darker Dungeons,
webapp, featuring: 60+ pages of rules, tweaks, and advice:
• Create your own monster vault in just a few clicks. • Manage equipment with a revised inventory system.
• Build minions, standards, elites, & solos. • Track survival conditions—hunger, thirst, and fatigue.
• Apply monster roles for quick, balanced variety. • Add lingering wounds and injuries to combat.
• Keep your monster vault for later with save & load. • Push characters to their breaking point with Stress.
• Customise monsters with traits, powers, & notes. • Track long-distance travel with the journey phase.
• Add monsters to your own customised encounter list. • Add risk to your magic system with magical burnout.
• And many more. • And many more.
Find it at: www.giffyglyph.com/monstermaker! Find it at: www.giffyglyph.com/darkerdungeons!

what next?
60
Great Heroes
Need Greater
Villains
No adventure is complete without a
monster to battle—a wild dragon raging
through the town, blood-thirsty gnolls
howling in the cold night, a necromancer
commanding armies of savage undead.

This supplement offers new rules options


and mechanics to help any Dungeon Master
quickly create deadly monsters and
interesting encounters.

60 pages of rules and templates


compatible with any D&D 5e game

Create new monsters in just


a few seconds with Monster Levels

Add Monster Roles to your monsters


for varied encounters

Add Traits and Powers to give


your monsters an edge

Use Freeform Attacks and Magic


for dynamic combat options

Build encounters fast


with Monster Points

GIFFYGLYPH

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