W4 Components of Multimedia - Presentation PDF
W4 Components of Multimedia - Presentation PDF
W4 Components of Multimedia - Presentation PDF
COMPONENTS OF MULTIMEDIA
Components of Multimedia
A. TEXT:
Text is the most common medium of representing
the information. In multimedia, text is mostly use for
titles, headlines, menu etc.
B. AUDIO:
In multimedia audio means related with recording,
playing etc. Audio is an important components of
multimedia because this component increase the
understandability and improves the clarity of the
concept. audio includes speech, music etc.
C. GRAPHICS:
Every multimedia presentation is based on graphics.
The used of graphics in multimedia makes the
concept more effective and presentable the
commonly used software for viewing graphics are
windows Picture, Internet Explorer etc.
Bitmaps
• A bitmap is an information matrix describing the individual dots that
are the smallest demands of resolution called pixels on a computer
screen or printing device. A one dimensional matrix of 1-bit depth is
used to display monochrome images where pixel can be either on or
off, most commonly set to black or white. By using more bits to
describe pixels they can represent varying shades of color with
submits representing more than 16 millions color.
Vector Drawing
• Vector drawing is the use of geometric primitives such as
lines, curves, rectangles, ovals and polygons to represent
images in computer graphics. A vector is a line that is
described by the location of its two end points. Vector drawing
uses Cartesian coordinates where a pair describes a point in
the 2-D space as the intersection of horizontal and vertical
lines(x and y)
D. VIDEO:
Video means moving pictures with sound. It is the
best way to communicate with each other. In
multimedia it is used to makes the information more
presentable and it saves a large amount of time.
2. MPEG
Standard set by Moving Picture Experts Group.
MPEG-1: Used for CD-ROM, it could deliver 1.2 mps of video.
MPEG-2: Used for DVDs, it provided broader scope and wider
appeal supporting interlacing and high definition.
MPEG-4: Used for Blue Ray, it also supports 3D view.
3. DVI Indeo
Developed by Intel in 1992, I was used for the compression of
television quality video onto compact discs. It was later
replaced by MPEG.
Optimizing video files for CD-ROM
CD-ROM provides an excellent distribution medium for videos.
CD ROM player offers slow data transfer rates, but adequate video
transfer can be achieved by taking care to properly prepare the
digital video files:
• MOV (Movie)
– Apple format, plays in the QuickTime Player
– Very good quality
– Popular format for videos downloaded from the Internet.
Video File Format:
• RM (RealMedia)
– Plays in the RealPlayer player.
– Typically contains a movie clip.
– Popular format for streaming video viewed over the Internet.
– Real Player is generally supported by many different computers and
operating systems.
Video File Format:
E. ANIMATION:
In computer animation is used to make changes to
the images so that the sequence of the images
appears to be moving pictures. An animated
sequence shows a number of frames per second to
produce an effect of motion in the user's eye.
We can animate our whole project as just here and there, adding
spices. For brief product demonstration with little user interaction,
we can design the entire project as a video and keep the
presentation always in motion. For speaker support, we can
make texts fly onto the screen, or we can make charts grow. For
parts assembly training manual, we can show each components
exploding into expanded view. We can also use other visual
effects such as zooms and dissolves.
Principle Of Animation
Computer Animation
• This technique typically employs the same logic and
procedural concept as cel animation, using layers, keyframes
and tweening techniques. While in cel-based 2D animation,
each frame of an animation is provided by an animator, and
the frames are then composted into a single file of images to
be played in sequence; In path-based 2D animation, the
animator simply creates an object and describes a path for
the object to follow.
• For 3D animation, models of individual objects are created
and the characteristics of shapes and surfaces are designed.
The movement of the objects within the 3-D space is then
computed and hence each frame is rendered and stitched
together in a digital output file.
While creating an animation, organize it’s execution
into a series of logical steps.
a. First gather up all the activities you wish to provide in the
animation on your mind or write a script on paper.
b. Choose the best suited animation tool for the required job.
c. Then build and tweak your sequences.
d. Allow plenty of time when you are experimenting and
testing.
e. Finally, post-process your animation, doing any special
rendering and adding sound effects.
Animation File Formats
• File formats that are designed specifically to contain animations
along with their platform are
• Director (.dir and . dcr), animatorPro (.fli and .flc), 3D Studio Max
(.max) GIF 89a (.gif) and flash
• (.fla and .swf). File compression is an essential parts of preparing
animation files for the web.
• Hence, Director’s native movie file (.dir) is pre -processed and
compressed into shockwave
• animation file (.dcr) for the web. Similarly, Flash’s native file (.fla) is
converted into Shockwave
• Flash file (.swf) in order to play on web. For 3-D animation, the
individual rendered frames of an
• animation are put together into one of the standard digital video file
containers, such as
• windows Audio Video Interleaved Format (.avi), QuickTime(.qt,
.mov) or Motion Picture Expert
• Group Video (.mpeg or .mpg). HTML5 is animation build within .svg
file.
Additional: