Traffic Estimation
Traffic Estimation
Trip Origin
# of trips that begin in a zone
Trip Destination
# of trips the end in a zone
P/A VERSUS O/D
Zone 1
Residential
Zone 1 = Production & Origin
Zone 1 =
Production & Destination
Zone 2 =
Attraction & Destination
Zone 2
Non-Residential
ModelManager 2000™
Caliper Corp.
TRIP GENERATION
3 variables related to the factors that influence trip production and
attraction (measurable variables)
▪ Density of land use affects production & attraction
▪ Number of dwellings, employees, etc. per unit of land
▪ Higher density usually = more trips
▪ Social and socioeconomic characters of users influence production
▪ Average family income
▪ Education
▪ Car ownership
▪ Location
▪ Traffic congestion
▪ Environmental conditions
TRIP GENERATION
▪ Trip purpose
▪ Zonal trip making estimated separately by trip purpose
▪ School trips
▪ Work trips
▪ Shopping trips
▪ Recreational trips
▪ Travel behavior depends on trip purpose
▪ School & work trips are regular (time of day)
▪ Recreational trips highly irregular
TRIP GENERATION
▪ Forecast # of trips that produced or attracted by each TAZ for a
“typical” day
▪ Usually focuses on Monday - Friday
▪ # of trips is forecast as a function of other variables
▪ Attraction
▪ Number and types of retail facilities
▪ Number of employees
▪ Land use
▪ Production
▪ Car ownership
▪ Income
▪ Population (employment characteristics)
TRIP PURPOSE
▪ Trips are estimated by purpose (categories)
▪ Work
▪ School
▪ Shopping
▪ Social or recreational
▪ Others (medical)
▪ Work trips
▪ regular
▪ Often during peak periods
▪ Usually same origin/destination
▪ School trips
▪ Regular
▪ Same origin/destination
▪ Shopping recreational
▪ Highly variable by origin and destination, number, and time of day
HOUSEHOLD BASED
▪ Trips based on “households” rather than individual
▪ Individual too complex
▪ Theory assumes households with similar characteristics have similar
trip making characteristics
▪ However
▪ Concept of what constitutes a “household” (i.e. 2-parent family,
kids, hamster) has changed dramatically
▪ Domestic partnerships
▪ Extended family arrangements
▪ Single parents
▪ Singles
▪ roommates
TRIP GENERATION ANALYSIS
▪ 3 techniques
▪ Cross-classification
▪ Covered in 355
▪ Multiple regression analysis
▪ Mathematical equation that describes trips as a function
of another variable
▪ Similar in theory to trip rate
▪ Won’t go into
▪ Trip-rate analysis models
▪ Average trip-production or trip-attraction rates for
specific types of producers and attractors
▪ More suited to trip attractions
TRIP ATTRACTIONS
EXAMPLE:
TRIP-RATE ANALYSIS MODELS
For 100 employees in a retail shopping center, calculate the total
number of trips
Home-based work (HBW)
= 100 employees x 1.7 trips/employee
= 170
Home-based Other (HBO)
= 100 employees x 10 trips/employee
= 1,000
Non-home-based (NHB)
= 100 employees x 5 trips/employee
= 500
Caliper Corp.
Maricopa County
GRAVITY MODEL
Tij = Pi AjFijKij
Σ AjFijKij
45
CHARACTERISTICS INFLUENCING
MODE CHOICE
▪ Cost
▪ Parking costs, gas prices, maintenance?
▪ Transit fare
▪ Safety
▪ Time
▪ Transit usually more time consuming (not in NYC or DC …)
▪ Image
▪ In some areas perception is that only poor ride transit
▪ In others (NY) everyone rides transit
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MODE CHOICE MODELING
▪ A numerical method to describe how people choose
among competing alternatives (don’t confuse model
and modal)
▪ Highly dependent on characteristics of region
▪ Model may be separated by trip purposes
UTILITY AND DISUTILITY FUNCTIONS
▪ Utility function: measures satisfaction derived from choices
▪ Disutility function: represents generalized costs of each choice
▪ Usually expressed as the linear weighted sum of the
independent variables of their transformation
U = a0 + a1X1 + a2X2 + ….. + arXr
p(K) = ____eUk__
eUk
Utransit = -11.55
Logit Model:
2
(3) (2)
(7)
1 5
4
(4) (4)
3
Path from 1 to 5
MINIMUM TREE
2
(3) (2)
(7)
1 5
4
(4) (4)
3
Given
Kij = 1 (socioeconomic adjustment factor for use in gravity the
zone data above and the
model)
50 25
40 20
30 15
20 10
10 5
0 0
0 2 4 6 8 10 0 200 400 600 800 1000
Travel Time (min) Household Density (HH / sq. mi.) of Attraction Zone
BASIC STEP-BY-STEP PROCESS
▪ Trip Generation
▪ Using the socioeconomic & land use data along with the cross-
classification tables, come up with the number of trip
productions & attractions for each zone…
▪ Trip Distribution
▪ Create trip interchange table based upon “friction” between
zones using the travel time matrix, the F-Factor graph, and the
Gravity Model…
Gravity Model
Tij = Pi Aj Fij
ΣAjFij
(Productions)(Attractions)(Friction Factor)
= Sum of the (Attractions x Friction Factors) of the Zones
BASIC STEP-BY-STEP PROCESS
Mode Choice
Create a separate trip interchange table for each mode based
upon, in this case, the relationship of land use household
density the percentage of people walking & biking…
Trip Assignment
Distribute the vehicle trips to the street network using “all-or-
nothing” traffic assignment by assuming that all trips are
accommodated on the shortest possible path between
zones…
BASIC STEP-BY-STEP PROCESS
1 Travel Time = 2 2
Travel Time = 6
Travel Time = 5
3 Travel Time = 5 4
BASIC STEP-BY-STEP PROCESS
586 + 97 = 683
1 Travel Time = 2 2
787 + 159 + 40 = 986
Travel Time = 6
Travel Time = 5
97 + 215 = 312
40 + 66 = 106
95
0
32
3 Travel Time = 5 4
131
QUESTIONS AND DISCUSSION
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WASSALAM