Final Essay - Connor Kading
Final Essay - Connor Kading
Final Essay - Connor Kading
Connor Kading
Lisa Tyler
ENG 1201
11/4/2020
As the rise of esports globally affects the world, there is much debate between fans of
sports and fans of esports at the professional level comparing the two professions’ work ethics,
including how they train and perform as professional players. Each of these differences often ties
in with both traditional sports fans and casual video game players, whereas both parties often
seem against each other in debate at which side performs ‘greater’ than the other. With that in
mind, what training must professional esports players undertake to secure their competitive spot,
In South Korea lies one of the greatest professional esports players of all time – Lee
“Faker“ Sang-hyeok, third-time winner of the League of Legends World Championship, and
only one of two people who have completed such an achievement. His upbringing is something
that makes sense for his craft, as much throughout his childhood he has “…always been more
interested in playing games… sleeping, more than meeting with friends.” (Binner). As well as
training for over a dozen hours each day, Faker goes on to talk about how this upbringing from
his childhood is what leads him to believe that he is a good fit to be a professional gamer, which
League of Legends is one of many E-sports but holds the same concept that each major
video game holds: There are two (or more) parties pitted against each other, with the goal of
beating the enemy team through a series of objectives. For League of Legends, (LoL for short),
the goal is to destroy the enemy nexus through the destruction of defensive towers, powerful
monsters and the enemy players themselves, while Counter Strike (CS for short) holds two teams
(Terrorists and Counter-Terrorists) that are in a game of attack/defend, where the Terrorists are
attacking, trying to plant a bomb and make it go off or killing the enemy team, and the Counter-
Terrorists’ objective is to prevent any bombs going off, as well as killing the enemy team. There
are a large variety of esports in the world with these two only as a small but powerful example of
the massive market. Just in 2019 alone, the World Championship for Season 9 of League of
Legends was watched by approximately over 100 million unique viewers, in comparison to the
98.2 million viewers that the 2019 NFL Super Bowl had (Binner). While each esport is unique in
their objectives and gameplay, just like any regular sport their end goal remains the same: To
While for most video games, extended exposure to the screen can cause issues with
eyesight and hand coordination, some video games can also hold the ability to improve one’s
mental prowess and coordination, as well as increase the recovery rate of cognitive ability. In
one study, participants were asked to participate in a study to either watch, play with low
intensity, or play with high intensity different versions of the game Tetris. While the group
watching felt no control over their ability to perform, the low intensity control group felt most in
control, and the high intensity group was in between the other two control groups in regard to
their control over the game (Wulf). The study found an improvement in cognitive recovery for
those who participated in the study and performed, which leads to the possibility that games are
not just mindless activities that require little-to-no interaction with the mind and body, but
instead that each video game not only provides sufficient mental interaction with the program,
but also allows for an increase in hand dexterity, allowing people to improve their performance
with their hands and sharpen their mind, which is something that professional players must train
to perfect.
Video games may be great at improving the ability for one to perform with their hands
and mind, not all video games are suited for everyone. Many people who ignore the rating of
video games often find themselves picking up more violent pieces of work, and in consequence
those violent video games are often exposed to children, which could have consequences. This
often has a detrimental effect on the ability of the child’s emotional health, as exposure to online
violent video games doubles the aggression level of children, while offline aggressive video
games increase the levels of aggression by about 33% (Hollingdale, Greitemeyer). Many popular
esports are often violent video games, and due to the nature of being a popular game, many
children will seek to play it. Games such as League of Legends, Counter Strike, and Overwatch
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will not have the same effect on children as games like Rocket League and Hearthstone would,
as the latter mentioned games, although popular esports, are not inherently violent games (As the
first is a game where cars with rockets play soccer, and the second is an online car game akin to
As the subject of the improvement that video games may have on dexterity and logic may
produce, oftentimes professional players must elevate their improvement to play their games
which is a reason not everyone can perform at the same level of play. A good number of elite
players often train at least 5.28 hours per day (Nagorsky, Wiemeyer), and German esports
players play around 25 hours per week. However, each esport is different in the terms of skillsets
that one requires to perform. For example, in Counter Strike players control their avatar through
a first-person view, requiring amazing accuracy and movement to succeed in their ability to play.
For League of Legends, it is a top-down view of the map, and controlling your avatar is way
different than in Counter Strike. These skillsets, while the general ability to predict your enemy’s
movements, using your reaction time, and how accurate you can be with your characters often
can be transferred, one must learn the rules of the new game, just as if an American Football
player decided to become a Baseball player. They would be able to indeed transfer some of their
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general athletic ability to their new sport, but they would have to learn a completely different
The equipment that is required for esports is the same requirement that regular sports
require, just that the gear is different. While football players require helmets, shoulder pads, and
mouthguards among many other protective equipment, professional esports need a different type
to perform well. With high-end PCs that hold the highest specs to prevent frame-rate drops, and
amazing fiber connections to secure connections to online games (Murray), the gear that esports
requires is not unlike regular sports, as high-end equipment produces better gameplay, both on a
football field, and on a PC. One of the blatant similarities across all competitive activities in the
world, and is especially true for both sports and esports would be the uniforms that each team
has, as each sports team has both a mascot and team colors, so does each esports team, with
Team Liquid holding blue and light-blue color, and their mascot being a horse, Could 9’s
Another similarity between sports and esports would be their routines and food
consumption. While it is known that most sports have a certain diet and workout routine to train,
so do esports as well. At the Team Liquid Alienware facility, there are professional chefs there
preparing healthy home-cooked meals for the team, instead of the often-stereotypical soda and
chips that many people associate with people who play games. The facility is also equip with a
gym for the players to hold a work out routine and stay physically healthy, to prevent them from
getting sick, as well as keeping their body up with their mind to prevent deterioration from
staring at a screen for too long each day. Each of the sports and esports have a different routine
that works for them, but they both have similar training routines that are for one goal: To get
One of the biggest changes that has happened for Team Liquid – and likely for other
esport teams – that wasn’t done before, is that they now have a training facility for their players,
much akin to traditional sports. In the past, esports players often had a room to play (and
sometimes slept in as well), with the advancement in professional esports. Then they had moved
teams to the same house to live together and play, practicing their craft with each other, much
like a family setting as they were under the same roof. However, the Team Liquid Training
Facility is one of the most recent teams to build a training facility for their players (Murray)
where their team members travel to a different, professional environment to hone their gameplay.
With each of their differences often resulting in competition between traditional and electronic
sports, their training is similar, and due to that similarity do both sports and esports excel at
This improvement of skill from video games doesn’t just apply to the game itself, just as
how playing sports doesn’t just affect your ability to play. While physically demanding tasks get
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easier with the more sports you play, so do dexterity-based tasks, as well as tasks involving
strategy. In a study done on laparoscopic surgeons, improvement has been seen in their ability to
perform surgeries when they participate in playing custom-designed video games that have been
validated by casual and professional players. This increase is seen in people who participate in
the games, where two of the three laparoscopic tasks, that being a rope pass and paper cut, hold
an improvement over their peers who participated in the video game, whereas the peg transfer
While it may be true that dexterity-based abilities are increased through video games, and
surgeons are able to perform better when participating in video games, this benefit can be seen in
physically demanding tasks that require endurance and strength with those who participate in
sports as well. Traditional sports are physically demanding in their requirements, and video
games are more demanding in their fine precision and mental knowledge of the game, which if
done healthily both game types can improve one’s ability to learn and perform in a variety of
tasks that are required in life. The benefit over sports that video games does have, would be that
it is much more convenient to play a video game online, with matchmaking often finding you a
game to play within minutes. Whereas for traditional sports one would have to find enough
people around their physical location to get together a team for sports, adding to the convenience
One of the drawbacks to video games, compared to traditional sports, would be the
moderation intake of video games can lead to addiction. With up to 23% of people reporting
into addiction when it comes to video game, as the reward system for video games often connect
people, giving them more incentive to keep playing. This often provides a vicious cycle for
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people who cannot moderate their intake and they often play longer than intended. Sometimes,
they miss out on events they intended to go to as well as going to sleep way later than they intend
to, which is not as much of a problem in sports as it is in video games. This situation is more
likely for males, younger people (ages 16-21) and those with ADHD than it is for other control
groups who participate in video games (Matthews, Morrel, Molle). This is a major issue with the
gaming world that needs some addressing, and while people who are against video games and
esports believe this should cause video games to be below sports, the profession has its issues
The issues of video games are something that is prevalent and should be addressed, but it
is no question that the rise of professional games has planted its stake in the world, and the
prevalence cannot be denied. Both professional sports and video games have more similarities
than people believe, as they both hold the same competitive nature that not everyone may see.
For starters, the ability to draw viewers is in no question powerful, as not only do millions of
people participate in viewing the competitive matches of these professional gamers, but even in
the World Championship for League of Legends in 2018 were there opening events to the
championship, much like the Super Bowl Halftime show that appears every year for the NFL.
And much to the surprise of some people, fans aren’t just apparent towards either sports or
esports. More people are getting into both scenes: While not everyone who watches may play
football, they do participate in watching the Super Bowl, just like how people who do not play
League of Legends would watch the championship series, as the professional development of
both sports and esports is a cultural part of the world and various countries, often surprising
This topic doesn’t just end at League of Legends, as many casual players whose interests
are more into other areas of life than Video Games will still watch competitive matches in other
games like Rocket League, Starcraft 2, Counter Strike and various other professional video
games throughout the world. Each of them hold a different appeal to different viewers, just like
how people who watch football may not be interested in watching baseball, and vice versa. On
the contrary, however, this could also be the opposite, where people who watch competitive
video games do not care about professional sports, and fans of professional sports would rather
watch their least-favorite sport than watch a professional video game play out. These interests of
the fans are what drive both of these professional players to perform better, as their fans’
disappointment is something that they would rather not witness when performing in their games.
People may believe that professional video games and traditional sports are two completely
different areas of competition, they are much more similar in their goal than people often give
Probably the most relatable comparisons between the two vastly different activities
would be the players of each sport and esport. Many of the players often come from an
upbringing in their desired sport or video game. Much like how basketball players spend their
childhood playing basketball since they could dribble, the same goes for video game
professionals who start their gameplay at a young age, spending countless hours on various video
games and sticking to one of the professional games (such as League of Legends) when they
discover it. This doesn’t just apply to their past upbringing in just sports and esports, as many
players come from all kinds of different walks of life. While some may be poor and have to claw
their way up to the top, others are just as likely to be rich and have been able to afford the luxury
of performing their craft day after day, or even just in the middle do they lie, coming from a
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middle-class family to enjoy their life. With this insight, each player has a different story that
connects to the fans and allows for people who have no interest in esports to be interested in the
While there are people arguing for the equal comparison of professional esports players
to professional sports players, some also argue against comparing the two to each other. For one,
while sports are physically demanding in the structure of one’s body, video games are
demanding in the dexterity of one’s hands as well as the mental performance of the player,
resulting in different skillsets that are required for the differing sports and esports. This often
comes from the idea that video games are nothing more than just games and aren’t anything that
This mindset, however, is an unhealthy way to look at the subject, as both video games
and sports work in conjunction with each other to provide benefits to each other, such as a study
done by various researchers that has shown that there is little difference in accuracy between
those who shoot basketball and are athletic, those who play video games, and other athletes of
different sports, sitting around 99.2%, 99.3% and 98.8% (Brage). The correlation between the
differences of video games versus sports is entirely based upon the aggression towards the
seemingly different activities, when they are indeed cut from the same cloth competitively.
The idea that professional players of traditional sports and the professional players of
video games are different in the sense of the required skills may be true, but they balance out in
the way of mental strength and dexterity, while traditional sports players often have to commit
the same mental strength as well as their physical prowess, evening out the skill of both athletic
sports and electronic sports. They are both on equal footing and deserving of the same respect,
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often going through rough training to perform at the professional level as they both commit their
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Shea, Matt, director. The Celebrity Millionaires of Competitive Gaming. Youtube, VICE, 23 Mar.
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