Esports: The World of Competitive Gaming: An Overview
Esports: The World of Competitive Gaming: An Overview
Esports: The World of Competitive Gaming: An Overview
An overview
October 2017
October 2017
CONTENTS
3 What is esports?
4 Is it a sport?
5 How big is it?
6 Who sets the rules?
7 Who is watching?
8 Where to watch
9 Key players: Teams
10 Key players: Organisers
11 Key players: The British scene
12 Key players: Other companies
13 The benefits of esports
14 Education
15 Careers
16 Photo: Dota 2 International
17 Photo: Gfinity Elite Series
18 The British Esports Association
19 End and website
INTRODUCTION
What is esports?
Esports (electronic sports) is competitive video gaming, where people play against each other
online and also at spectator events in indoor arenas, usually for a cash prize.
Esports is played by both amateurs and professionals and tournaments are usually mixed
gender. Esports can be played on PCs, consoles and mobiles.
Depending on the game, the format can be 1v1, 3v3, 4v4, 5v5 and 6v6. At the top level, leading
global teams and players can earn significant sums in wages and prize money each year.
Is it a game, is it a sport?
Each country classifies esports differently:
a sport, a game or a ‘mind sport’
Esports falls under various Ministries
depending on the country: Sport, Culture,
Digital, Youth and Education
In the UK esports is ‘classified’ as a game
(like chess and bridge)
Some consider esports a sport as it involves
humans competing against one another and
there are elements similar to sport, for
example teams, fans, arenas, merchandise
There are over 45 established national
esports associations. Some have been
recognised by their Sports Ministry and have
national teams
Esportswill feature at the 2022 Asian Games
as a medal event
HOW BIG IS IT?
A £1 billion industry
Global esports revenues are set to reach around $700 million in 2017, doubling
over the last two years, with around $110 million coming from Western Europe.
Esports revenues are on an upward projection and are expected to reach $1.5
billion by 2020 (£1bn+).
Analysts estimate there are around 400 million viewers globally in 2017, and this
is set to rise to 600 million in 2020.
A YouGov report found that 35% of British adults (18.3m people) are aware of
esports, while 7% (3.6m) have watched it.
In 2016 there were 100 professional tournaments globally, with some having huge
prize pools. The Dota 2 International had a $20 million+ prize pool in 2016, with
the winning team of five players winning $9 million ($1.8 million each).
Source: Newzoo
KEY PLAYERS
Broadcasting revolution
There are many different organisations involved in esports, from games developers, to
tournament organisers, venues, teams, platforms and advisory services.
In terms of developers and publishers, some of the most well-known include Valve, Riot
Games, Microsoft, Activision Blizzard, Capcom, Hi-Rez Studios and EA Sports.
Major tournament organisers include ESL, Major League Gaming (MLG), ELeague,
DreamHack, Gfinity, Multiplay and others such as FaceIt, which has held the ECS CSGO
finals at Wembley SSE Arena.
KEY PLAYERS
Many large sports clubs are involved with esports and have bought existing
teams or hired their own players over the past year, including West Ham,
Philadelphia 76ers, Miami Heat, Schalke, PSG, Manchester City and others.
There are other types of other companies involved in esports, such as legal
practices, publications, sales, marketing and talent agencies to content
production companies and more.
More and more brands are getting involved in esports as it taps into a key 16-
30 demographic, and even younger than that.
The positives
Research shows playing esports can help:
The British Esports Association and Ukie also sit on the London South
East Colleges Digital Skills Advisory Board.
More than 100 UK universities are part of the National University Esports
League, which runs tournaments for students to take part in.
THE BENEFITS OF ESPORTS
Leading global teams and players can earn significantly sums in wages and prize money.
More and more pro teams are also employing nutritionists, fitness staff and psychologists.
As a national body, our aims are to foster future British talent, increase
the awareness of esports and provide expertise and advice. We are
focused on the grassroots level of esports and are not a governing body.