Chapter4-Learning-Training and Development PDF
Chapter4-Learning-Training and Development PDF
Bernal
BSBA 3
HRM 3
Ms. L. Placido
Introduction
LEARNING
is a relatively
permanent change in
human
capabilities that is not
a result
of growth processes.
Five Types of Learner Outcomes
Verbal
Motor Skills Information
Intellectual
Attitudes Skills
Cognitive
Strategies
Five Types of Learner Outcomes
VERBAL INFORMATION
includes names or
labels, facts, and
bodies of knowledge.
includes specialized
knowledge that
employees need in
their jobs.
Five Types of Learner Outcomes
INTELLECTUAL SKILLS
MOTOR SKILLS
include coordination of
physical movement.
Five Types of Learner Outcomes
ATTITUDES
a combination of beliefs
and feelings that
predispose a person to
behave a certain way.
Attitudes include:
a) cognitive component
b) affective component
c) intentional component
Five Types of Learner Outcomes
COGNITIVE
STRATEGIES
Social Learning
Expectancy Theory
Theory
Adult Learning
Goal Theory
Theory
Information
Processing Theory
Reinforcement Theory
emphasizes that
people are motivated
to perform or avoid
certain behaviors
because of past
outcomes that have
resulted from those
behaviors
Reinforcement Theory
Process in Reinforcement Theory
1. Positive reinforcement – a pleasurable outcome
resulting from a behavior.
2. Negative reinforcement – is the removal of an
unpleasant outcome.
emphasizes that
people learn by
observing other
persons whom they
believe are credible and
knowledgeable
Social Learning Theory
According to social learning theory, learning new skills
or behaviors comes from:
1. Directly experiencing the consequences of using that
behavior or skill
2. The process of observing others and seeing the
consequences of their behavior
3. Learning is influenced by a person’s self-efficacy
offering words of
encouragement to
convince others they
can learn
Logical Verification
involves perceiving a relationship
between a new task and a task already
mastered
Modeling
involves having employees
who already have
mastered the learning
outcomes demonstrate
them for trainees
Past Accomplishments
allowing employees to
build a history of
successful
accomplishments
Processes of Social Learning Theory
Attention Retention
Motivational Motor
Processes Reproduction
Attention
Attention is influenced by characteristics of the
model and the learner.
Learners must be aware of the skills or behavior they
are supposed to observe.
The model must be clearly identified and credible.
The learner must have the physical capability to
observe the model.
Learner who has successfully learned other skills or
behavior by observing the model is more likely to
attend to the model.
Retention
Learners must remember the behaviors or skills that
they observe.
Learners have to code the observed behavior and
skills in memory in an organized manner so they can
recall them for the appropriate situation.
Behaviors or skills can be coded as visual images or
verbal statements.
Motor Reproduction
Involves trying out the observed behaviors to see if
they result in the same reinforcement that the model
received.
The ability to reproduce the behaviors or skills
depends on the extent to which the learner can recall
the skills or behavior.
The learner must also have the physical capability to
perform the behavior or exhibit the skill.
Motivational Process
Learners are more likely to adopt a modeled behavior
if it results in positive outcomes.
Social learning theory emphasizes that behaviors that
are reinforced will be repeated in the future.
Goal Theories
Goal Setting Theory Goal Orientation
Semantic Long-Term
Retrieval
Encoding Storage
Generalizing Gratifying
Expectancy
Concrete Reflective
Experience Observation
Abstract Active
Conceptualization Experimentation
The Learning Cycle
Divergers
Accommodators
Learning
Assimilators
Styles
Convergers
Diverger
good at generating
ideas, seeing a
situation from multiple
perspectives, and being
aware of meaning and
value
Assimilator
good at inductive
reasoning, creating
theoretical models,
and combining
disparate observations
into an integrated
explanation
Converger
good at decisiveness,
practical application of
ideas, and hypothetical
deductive reasoning
Accommodator
good at implementing
decisions, carrying out
plans, and getting
involved in new
experiences
Age Influences on Learning
FOUR GENERATIONS OF EMPLOYESS
Born after 1980
Optimistic, willing to work and learn, and technology
literate
Appreciate diversity
Prefer a learning environment that includes teamwork
and technology
Like to learn by both working alone and helping
others.
Motivated to learn skills and acquire knowledge that
will help make their working lives less stressful and
increase their employability
Born from 1961 to 1980
Need feedback and flexibility
Dislike close supervision
Value a balance between work and non-work
Prefer a self-directed learning environment
Respond best to training methods that allow them to
work at their own pace
Highly motivated learners who view training as a way
to increase their employability
Like to learn by doing, through experimentation and
feedback
Born between 1945 and 1960
Competitive, hard working, and concerned that all
employees be fairly treated
Respond well to interactive training activities
Like group activities
Like well-organized training materials with an
overview of the information and an easy way to access
more detailed information
Born between 1920 and 1944
Patriotic and loyal
Have great deal of knowledge of the history of
organizations and work life
Prefer a traditional training room with a stable, orderly
learning environment
Do not like to be put on the spot in front of other trainees
Value direct presentation of information and training
materials organized logically
Like trainers to ask them to share their experiences or
anecdotes
Implications of the Learning Process for
instruction
Instruction – refers to the characteristics of the environment
in which learning is to occur
1. Employees need to know why they should learn
2. Employees need meaningful training content
3. Employees need opportunities to practice
4. Employees need to commit training content to memory
5. Employees need feedback
6. Employees learn through observation, experience, and
interacting with others
7. Employees need the training program to be properly
coordinated and arranged
Objectives – refers to the purpose and expected outcome of
training activities.
Objectives can serve as goals, trainees need to
understand, accept, and be committed to achieving the training
objectives for learning to occur.
Objectives are useful for identifying the types of training outcomes
that should be measured to evaluate a training program’s
effectiveness.
A training objective has three components:
1) A statement of what the employee is expected to do (performance
or outcome).
2) A statement of the quality or level of performance that is
acceptable (criterion).
3) A statement of the conditions under which the trainee is
expected to perform the desired outcome (conditions).
Training context – refers to the physical, intellectual, and emotional
environment in which training occurs.
Techniques:
1. Telling stories about others success in applying training content, especially
former trainees.
2. Showing how training relates to company goals and strategy.
3. Showing how trainees can use training content ideas at work.
4. Discussing examples or cases that remind trainees of the good and poor work
they have seen.
5. Repeating the application of ideas in different contexts.
6. Presenting evidence of the effectiveness of knowledge, skills, and behaviors.
7. Showing how the conditions that trainees face in training are similar to those
on the job.
8. Providing practice or application activities that can be used on the job.
9. Providing hard copies or electronic access to well-organized materials so
trainees can refer to them on the job or use them to teach others.
10. Allowing trainees to choose their practice strategy and how they want
training content presented.
Practice – refers to the physical or mental rehearsal of a task,
knowledge, or skill to achieve proficiency in performing the task or skill
or demonstrating the knowledge.
a) Pre-practice Conditions
Steps:
1) Provide information bout the process or strategy that will result in
the greatest learning.
2) Encourage trainees to develop a strategy to reflect on their own
learning process
Metacognition – refers to individual control over one’s thinking.
Two ways:
Monitoring – identifying the problem or task, evaluating one’s own
learning progress, and predicting what will occur as a result of
learning.
Control – identifying the specific steps for completing a task or
solving a problem, deciding how quickly or how much attention to
devote to the task, and deciding how to prioritize learning.
3) Provide advance organizers.
4) Help trainees set challenging mastery or learning goals.
5) Create realistic expectations for the trainees by
communicating what will occur in training.
6) When training employees in teams, communicate performance
expectations and clarify roles and responsibilities of team
members.
Room
Noise Colors Lighting
Structure
Wall and
Meeting
floor Glare Ceiling
room chairs
covering
Electrical
Acoustics
outlets
b) Seating arrangements
Fan-Type Seating
Classroom-Type
Seating
Conference-Type
Seating
Horseshoe
Arrangement
Trainers, whether from inside or outside the
company, should have expertise in the topic and
experience in training.
How Trainers Can Make the Training Site and
Instruction Conducive to Learning
Creating a learning setting
Preparation
Classroom management
Engaging trainees
Managing group dynamics
Program design – refers to the organization and coordination of
the training program.
Effective program design includes:
Course Parameters – refer to general information about the
training program including the course title, description of the
audience, statement of purpose, goals of the
course, location, time, prerequisites, and name of the trainer.
Objectives
Types of Objectives