Stop Motion Animation - Digital Storytelling in The Classroom PDF
Stop Motion Animation - Digital Storytelling in The Classroom PDF
Stop Motion Animation - Digital Storytelling in The Classroom PDF
Stop-Motion Animation
Digital storytelling in
the classroom
B y D a n G ra n t
The challenge
I love movies and I love books. I have always
thought that movies were an excellent way to
engage students – particularly boys – in literacy.
I decided to use digital storytelling tools and
techniques to actively engage my students in
telling their stories.
As a result of work they did in media lit-
eracy classes, my students became excited by
stop- or slow-motion animation film. After
discussions, the class and I decided that a stop-
motion animation project was something that
everyone would enjoy and get a lot out of. That
this project would be new ground for all of us,
Setting the stage
me included, motivated and empowered my
students. Curriculum expectations
The students’ challenge was to create two As a homeroom teacher teaching my own core mathematics, literacy, sci-
stop-motion films, fiction and nonfiction, over ence, and social studies, I am able to develop lessons that combine the
the course of the school year. They also were to various subject areas. This project also cut across different curriculum
produce a 60-second public service announce- expectations, and by not restricting my students to isolated periods of
ment about the importance of healthy eating instruction I was able to use my classroom time much more effectively.
and a healthy lifestyle. (For specific curriculum expectations, see the sidebar on page 21.)
My challenge was to coordinate 28 students Although created for a grade 5 class, this project could be modified to
working in small groups on different stop- meet the expectations of other grades. I am currently using this strategy
motion projects at the same time and in the with two Intermediate classes and have received positive feedback on this
same place. approach from secondary school consultants.
Dan Grant is a grade 5 teacher with the York Region District School Board. He has shared his digital storytelling activities through ETFO’s Innoteach
project and took part in a Literacy and Numeracy Secretariat webcast on nonfiction writing.
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Lesson sequence
1. Developing media literacy skills
Before we began, we spent a fair bit of time examining the and how they relate to real-world activities. Next, students
language and techniques of film. We also identified the three watched a Participaction commercial and drew a storyboard
stages of creating a film: preproduction, production, and based on it. (en.wikipedia.org/wiki/Participaction)
postproduction.
Initially, students estimated that 20 percent of their time 2. Using audio to express mood and emotion
would be spent in preproduction activities, 60 percent in We discussed the effective use of voice, music, sound, and
production, and 20 percent in postproduction. When they special effects. Students watched movies and television
were finished, they revised their assessment: preproduction shows to appreciate the importance of sound in establishing
took up 75 percent, production 10 percent, and postproduc- mood and atmosphere and took part in skits to demonstrate
tion 15 percent, which shows that students underwent a the use of sound and voice.
substantive change in their understanding of the importance To practise digital storytelling skills, students created an
of planning and preparation. audio recording that combined a short piece of narration
I scaffolded their learning in much the same way that I and music. They received a copy of “The Great Detective
did when they were learning how to write fiction and nonfic- Story” by Stephen Leacock and a handout (page 23) describ-
tion texts. I had started the year using 6+1 Writing Strategies ing the creation of an audio recording using Audacity, a
and I wanted this learning to be reflected in their project. I free, easy-to-use recording and editing software (available at
made connections between the filming process and literacy audacity.sourceforge.net).
throughout the year and found that students were better I modelled how to read the story with meaning and
able to relate to their literacy studies as a result. effect while recording it in Audacity. The software illustrates
Students learned how to analyze the techniques media the voice track, and students were very interested in seeing
professionals use to get across their ideas and influence what it looked like. I then imported a music track into the
consumers and spectators. When we spent time analyzing narration.
print advertisements and television commercials, students The Freeplay Music website (freeplaymusic.com) provides
became engaged. The commercials for Sony Bravia televi- music samples in .mp3 and .aac formats that educators and
sions featuring Plasticine bunnies in New York City and the students can download for free for educational purposes.
one with colourful balls were very popular (adsoftheworld. Students narrated and recorded their own version of
com/media/tv/sony_bravia_bunnies and adsoftheworld.com/ “The Great Detective” choosing appropriate music, a process
media/tv/sony_bravia_balls). What is great about these com- they really enjoyed.
mercials is that Sony provides interviews and a behind-the-
scenes look at the ideas behind the commercial and the 3. Stop-motion animation: preproduction
media messages. This commercial got students excited about Students created two stop-motion animation projects dur-
doing their own stop-motion piece. I happened to have quite ing the school year: a nonfiction project that explained the
a bit of Plasticine in the classroom, and I allowed the stu- concept of equivalent fractions (a curriculum unit they
dents to explore how to shape and create with it. had recently completed) and a sequel to the The Spiderwick
To help understand storyboards we looked at filmmakers’ Chronicles.
storyboard meetings. Movie DVDs often have storyboards Working in small groups, they brainstormed ideas and
as an additional feature and we looked at storyboards from created rough scripts and storyboards. They were instructed
Spirited Away, Shrek, The Incredibles, and Wallace & Gromit: to include as much information as possible in their first
The Curse of the Were Rabbit. storyboard, including group roles and responsibilities, props,
Students were able to see that professionals had to brain- and titles. Students pitched their ideas to me and I provided
storm and sell their ideas to their peers. This created an oppor- feedback and suggestions, which they incorporated. Students
tunity to discuss the importance of oral communication skills then pitched their stories to their classmates, who provided
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Accommodations and assessment Outcomes and student reflections
I created rubrics that I used to guide and assess the students. This activity effectively extended student learning. All of the
To meet the differing student needs in my class I made the software and hardware was easily accessible to students at
following accommodations: home. It was interesting and satisfying to see students bring
• Teacher-selected work groups paired students of dif- to class and share their own independent stop-motion films.
fering abilities to facilitate peer support . Students who typically were not fully engaged in classroom
• Direct teacher support and instruction was provided activities were among the most enthusiastic participants who
as needed. went off in their own filming directions.
• Support staff helped with storyboard clarity and time-
lines. Equipment and materials
• Colour-coded expectations were clearly visible in the
• Microsoft webcams
classroom.
• Windows-based HP notebook computers
• Project information, instructions, and assignment due
• microphones
dates were posted on the classroom blog.
• Microsoft Movie Maker
• Students received differing amounts of time to com-
• Audacity recording software
plete each stage.
• MonkeyJam digital pencil test program that is also
suitable for creating stop-motion movies
• storyboard planning sheets – see the sidebar
• variety of art materials – Plasticine, construction
paper, markers, etc.
• simple animation props – Lego bricks, small dolls, toy
Resources
cars, stuffed animals
Black, Holly and Tony DiTerlizzi. The Spiderwick Chronicles. New York,
New York: Simon & Schuster, 2004.
Culham, Ruth. 6+1 Traits of Writing: The Complete Guide. Scholastic Inc.
Available at shop.scholastic.com
Fryer, Wesley A. “Stories to Go” in TechEdge, Winter 2007, 24-26.
Généreux, Annie Prud´homme and William A. Thompson. “Lights, Camera,
Reflection! Digital Movies: A Tool for Reflective Learning.” Journal of
College Science Teaching, July 2008, 21-25.
Herrington, J., and L. Kervin. “Authentic Learning Supported by
Technology: Ten Suggestions and Cases of Integration in Classrooms.”
Education Media International 44(3), 217-36.
Kervin, Kristy. “Explaining the Use of Slow Motion Animation as a
Teaching Strategy to Develop Year 4 Students’ Understandings of
Equivalent Fractions.” Contemporary Issues in Technology and Teacher
Education 7(2), 100-106.
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Dan Grant has shared his digital storytelling activities through ETFO’s Innoteach Project. For more
information see the Voice – February 2009 article, Innoteach: Using technology for professional
learning.