DCC Random Encounter - Goblin
DCC Random Encounter - Goblin
DCC Random Encounter - Goblin
Standard:
[1] Standard | HD: 1d6 [2] Standard | HD: 1d6 [3] Standard | HD: 1d6
AC: 10 | HP: 6 AC: 10 | HP: 6 AC: 10 | HP: 1
ATK: Club Wrapped in Barbed Wire -1(1d8-1) ATK: Club Wrapped in Barbed Wire -1(1d8-1) ATK: Club Wrapped in Barbed Wire -1(1d8-1)
| Crude Small Javelin (ranged) +1(1d6-3) | Crude Small Javelin (ranged) +1(1d6-3) | Crude Small Javelin (ranged) +1(1d6-3)
ACT: 1d20 ACT: 1d20 ACT: 1d20
SV F:0, R:0, W:-2 | AL L SV F:0, R:0, W:-2 | AL L SV F:0, R:0, W:-2 | AL L
Attack Priority: Most Heavily Armored Attack Priority: Toughest Attack Priority: Non-Humans
[4] Standard | HD: 1d6 [5] Standard | HD: 1d6 [6] Standard | HD: 1d6
AC: 10 | HP: 6 AC: 10 | HP: 3 AC: 10 | HP: 6
ATK: Club Wrapped in Barbed Wire -1(1d8-1) ATK: Club Wrapped in Barbed Wire -1(1d8-1) ATK: Club Wrapped in Barbed Wire -1(1d8-1)
| Crude Small Javelin (ranged) +1(1d6-3) | Crude Small Javelin (ranged) +1(1d6-3) | Crude Small Javelin (ranged) +1(1d6-3)
ACT: 1d20 ACT: 1d20 ACT: 1d20
SV F:0, R:0, W:-2 | AL L SV F:0, R:0, W:-2 | AL L SV F:0, R:0, W:-2 | AL L
Attack Priority: Random Attack Priority: Closest Attack Priority: Least Armored
[7] Standard | HD: 1d6 [8] Standard | HD: 1d6
AC: 10 | HP: 4 AC: 10 | HP: 3
ATK: Club Wrapped in Barbed Wire -1(1d8-1) ATK: Club Wrapped in Barbed Wire -1(1d8-1)
| Crude Small Javelin (ranged) +1(1d6-3) | Crude Small Javelin (ranged) +1(1d6-3)
ACT: 1d20 ACT: 1d20
SV F:0, R:0, W:-2 | AL L SV F:0, R:0, W:-2 | AL L
Attack Priority: Toughest Attack Priority: Weakest
Leader:
[1] Leader | HD: 2d6
AC: 13 | HP: 6
ATK: Club Wrapped in Barbed Wire (1d8) |
Crude Small Javelin (ranged) +2(1d6-2)
ACT: 1d20
SV F:0, R:0, W:-2 | AL L
Attack Priority: Most Heavily Armored
NOTE: Goblins are oftentimes lead by a hobgoblin or a bugbear, you may consider rolling one of these as leader.
Source of Image: Dungeon Crawl Classics Rulebook 4th Edition
6602 monsters made at www.juliosRPGcove.com/monstergenerator