Introduction PDF
Introduction PDF
Cosc6132
1. Introduction
2. Wireless Transmission
3. Media Access Control
4. Wireless Telecommunication / Cellular Network
5. Satellite Systems
6. Wireless LAN
7. Mobile Network Protocols/Mobile IP
8. Mobile Ad hoc Networks and Sensor Networks
Evaluation
• Reading assignments
• Article/chapter review (three reviews
&Presentation)
• Project
• Short paper for publication in a conference or
journal
• Final exam
Textbooks and References
• Mobile communications 2nd Edition, Jochen Schiller
Advances in technology
– more computing power in smaller devices
– flat, lightweight displays with low power consumption
– new user interfaces due to small dimensions
– more bandwidth per cubic meter
– multiple wireless interfaces: wireless LANs, wireless WANs, regional wireless
telecommunication networks etc. („overlay networks“)
Mobile communication
Two aspects of mobility:
– user mobility: users communicate (wireless) “anytime, anywhere, with anyone”
– device portability: devices can be connected anytime, anywhere to the network
Wireless vs. mobile Examples
stationary computer
notebook in a hotel
wireless LANs in historic buildings
Personal Digital Assistant (PDA)
Vehicles
– transmission of news, road condition, weather, music
– personal communication using GSM
– position via GPS
– local ad-hoc network with vehicles close-by to prevent accidents, guidance
system, redundancy
– vehicle data (e.g., from busses, high-speed trains) can be transmitted in
advance for maintenance
Emergencies
– early transmission of patient data to the hospital, current status, first diagnosis
– replacement of a fixed infrastructure in case of earthquakes, hurricanes, fire
etc.
– crisis, war, ...
Vehicular Ad hoc Networks(VANET)
UMTS, WLAN,
DAB, GSM,
cdma2000, TETRA, ...
UMTS,
DECT
2 Mbit/s
Travelling salesmen
– direct access to customer files stored in a central location
– consistent databases for all agents
– mobile office
Sensors,
embedded
controllers
performance
Effects of device portability
Power consumption
– limited computing power, low quality displays, small disks due to limited
battery capacity
– CPU: power consumption ~ CV2f
• C: internal capacity, reduced by integration
• V: supply voltage, can be reduced to a certain limit
• f: clock frequency, can be reduced temporally
Loss of data
– higher probability, has to be included in advance into the design (e.g., defects,
theft)
Limited user interfaces
– compromise between size of fingers and portability
– integration of character/voice recognition, abstract symbols
Limited memory
– limited value of mass memories with moving parts
– flash-memory or ? as alternative
Wireless networks in comparison to fixed
networks
Higher loss-rates due to interference
– emissions of, e.g., engines, lightning
Restrictive regulations of frequencies
– frequencies have to be coordinated, useful frequencies are almost all occupied
Low transmission rates
– local some Mbit/s, regional currently, e.g., 9.6kbit/s with GSM
Higher delays, higher jitter
– connection setup time with GSM in the second range, several hundred milliseconds
for other wireless systems
Lower security, simpler active attacking
– radio interface accessible for everyone, base station can be simulated, thus
attracting calls from mobile phones
Always shared medium
– secure access mechanisms important
Early history of wireless communication
2000: 2000:
analogue GPRS IEEE 802.11a
2001:
IMT-2000
digital
200?:
Fourth Generation
(Internet based)
4G – fourth generation: when and how?
Market for mobile communications
Application Application
Transport Transport
Radio Medium
Overlay Networks - the global goal
integration of heterogeneous fixed
and mobile networks with varying
transmission characteristics
regional
vertical
handover
metropolitan area
campus-based horizontal
handover
in-house
Challenges
Wireless Communication
– transmission quality (bandwidth, error rate, delay)
– modulation, coding, interference
– media access, regulations
– ...
Mobility
– location dependent services
– location transparency
– quality of service support (delay, jitter, security)
– ...
Portability
– power consumption
– limited computing power, sizes of display, ...
– usability