Day of Thunder Emperors Sheets
Day of Thunder Emperors Sheets
Day of Thunder Emperors Sheets
At the start of the scene, the Lion Clan is rallying its forces. Matsu Tsuko is trying to get things organized
so she can commit seppuku, but has no idea what she’s facing here. Only PCs present are Lion, Imperial,
and Tortoise.
Immediately after start of LARP, Scorpion, Crane, Crab, Unicorn, Fox, Badger, and Phoenix contingents
arrive (along with Koun the monk). Dragon, Dragonfly, and Naga arrive five minutes later. Naga army
wants to join the assault on Otosan Uchi.
Once everyone else is here, Yoritomo Shuzomura arrives with word that the Mantis Clan is holding
thousands of Crab rebel troops on its fleet off-shore, along with its own strength and that of the Alliance.
Mantis, Sparrow, Centipede, and Wasp arrive at this time. Yoritomo demands that the Clans recognize the
Mantis as a Great Clan, or he will simply sail away and take the Crab troops with him.
After negotiations are underway, Hida Kenboku will arrive to challenge Shuzomura.
During negotiations, Chad Middleton’s character comes with news that Isawa Akei is preparing to sacrifice
Otomo Onatsu. If Makoto is here, he will speak to him first.
Matters which must be decided before Matsu Tsuko will commit suppuku:
Who will be overall commander of the attack on the capital? This person will also need
bodyguards.
Who will command the individual efforts on the battlefield?
Who will carry the standards for each Clan? Where will those standards be committed?
How many divisional efforts will there be? Potentially up to four. Tsuko’s priority is to get into
the Imperial Palace to rescue the Empress. PCs will want to form another effort to get to Seppun
Hill and perform the ritual to summon the Sun and Moon. Hida Kisada will want to confront his
alter-ego. And some PCs will want to get to the Temple of the Kami and rescue Otomo Onatsu
from Isawa Akei.
In order to perform the ritual at Seppun Hill, the artifacts and twenty shugenja will be needed.
The Phoenix, Lion, and Dragon Clans can supply the shugenja, but it will be up to the PCs to
make sure the artifacts make it.
Will the assistance of the Naga be accepted? If so, where do they go? (They can support a
maximum of two divisional efforts.)
Will the Mantis be granted their demand for Great Clan status? If yes, both the army of Hida O-
Ushi and the Mantis fleet will join the battle. Otherwise Yoritomo sails away and abandons the
Empire.
FIRE 6 AIR 6
Intelligence 9 Reflexes 7
EARTH 8 WATER 6
Strength 8
TN to be Hit: 40
Carapace Armor: 9
Wounds: 234
Advantages: Magic Resistance (rank 5) – +25 to TN of magic which targets him.
Resistances:
Fu Leng takes no damage from mundane weapons.
Jade powder, temporary nemuranai (Biting Steel, Immortal Steel), and spells of Mastery 1 or 2
inflict ¼ damage.
Jade weapons, crystal weapons, spells of Mastery 3-4, and lesser nemuranai (Awakened Blades,
Tajiki’s Daisho, etc) inflict ½ damage.
Obsidian weapons, greater/unique nemuranai (Akodo Minobe’s blade, etc), and spells of Mastery
5-6 inflict full damage.
School Knowledge: No School Technique can be used on Fu Leng more than once.
Magic Reflection: If Fu Leng is hit by a spell which fails to affect him, he can make an immediate
Contested Roll against the caster, pitting his opposed element against the caster’s casting element. If
successful, the spell is reflected back on the caster.
Actions:
To determine how Fu Leng acts on any given round, roll one die and consult the following chart.
1-2: Sword Strike. Fu Leng swings with the Bloodsword Passion. The sword rolls 10k6 to Hit and
inflicts 9k3 damage. Remember that it is a rank 3 Bloodsword. (If he has lost the sword, substitute Fist
Strike.)
3: Stone Block. A massive stone block falls from the ceiling onto a PC. The PC must roll
Defense/Reflexes at TN 30 to completely dodge the block. If the PC makes TN 20, damage is halved. The
block inflicts 6k6 damage. This only happens once – if rolled again, substitute Sword Strike or Fist Strike.
4. Chains of Darkness. Targeted PC must make a Contested Earth roll against Fu Leng. Failure means
the PC is chained by the wrists. Fu Leng can only imprison one person at a time – if this is rolled again,
substitute Sword Strike.
The chains can be broken by rolling Simple Strength at TN 30. Each chain must be broken
separately, requiring an Action each time.
A blow from a nemuranai, crystal, or jade blade can sever a chain by inflicting 20 or more points
of damage.
A spell that uses Jade or Fire to inflict 25 or more points of damage can melt through a chain.
5. Death Touch. Targeted single PC takes 7k7 un-reduce-able damage from maho goodness.
6. Weapon Breaker. Fu Leng rolls to hit (9k6) with two Raises. With a success, he grabs the weapon –
Contested Strength roll to rip it away. If successful, he breaks it.
7. Fires of Dishonor. Fu Leng makes a grapple attack (9k6) and makes a Contested roll of his
Willpower against target’s Honor. If he wins, target is engulfed in black flames, taking damage equal to
(7k6 minus Honor rank in dice). Target writhes helpless in agony. Next round, Fu Leng can continue this,
or toss PC aside (2k1 and stunned) to do something else.
8. Blood Drinking. Fu Leng makes a grapple attack (9k6) and rolls Contested Strength. With a success,
he drags the PC in and sinks his teeth into their flesh, drinking their blood. Inflicts 8k2 damage, and Fu
Leng heals by the same amount.
9. Blood Shouting. Fu Leng bellows, and the PCs blood boils in their veins. Everyone takes 3k2
damage, plus 1k1 for each Rank of Taint.
10: Fist Strike. Fu Leng punches someone. Attack roll is 9k6, and damage is 8k2.