The Drawback Effect of Technology To The Academic Performance of Senior High School Students

Download as docx, pdf, or txt
Download as docx, pdf, or txt
You are on page 1of 8

The Drawback effect of technology to the academic performance of senior high school

students

Page | 1

A SENIOR HIGH SCHOOL POSITION PAPER


PRESENTED TO THE
FACULTY OF SENIOR HIGH SCHOOL
OF AMACC- PARAÑAQUE

IN PARTIAL FULFILMENT OF THE REQUIREMENTS

FOR RSCH – 111 PRACTICAL RESEARCH 1

BY:

Cells, Richbert Aces C.

Galia, Elbert V.

Morales,Princess Angelica D.

Resonable, Michael John P.

Teologo, Jovelyn P.

Villanueva, Angelyn A.

February 6, 2020
Chapter 1:Introduction

Technology has come a long way in making modern equipment. To speed up


activities and provide comfort to the young as well as the elderly. These tools are now at
the expense of young people, one of which is the computer most commonly used on the
Page | 2
internet known worldwide. It provides fast information, wider communication and
comfort.Computer has a lot of use especially for young Filipino students today. One of
these is the internet .The internet has been well known and is now widely used by many
students in the Philippines. This is the topic we choose to focus because its clearly
visible, especially for the students. Instead of looking for additional information to further
improve their learning instead they use it on social medias. The use of internet  has a
huge impact on young Filipinos.The generation of childrens back then is different from
today.As time goes by and technology advances, young people's passions also vary.We
all know that all information is now available in the internet . In addition to the books that
the students use,they also get additional information on the internet. Like Google and
Yahoo, here students often search for answers when they have assignments. Let's say
they are getting more information but they are losing their passion and hard work in
opening books and working hard to nurture their knowledge. Children don’t pay
attention to books anymore wich are intended to provide further information and instead
of thinking about the answer to their own thinking, they depend on the knowledge that is
provided on the internet. Communication also improved, In computer theres is also
computer. Computer games is popular todays . This is especially true for young people
especially in elementary, secondary and tertiary students. These computer games are
meant to serve as a entertainment to every computer user. Because all the games are
now downloadable to the computer so many young people are extremely attracted to
it,this is where the bad effects of cumputer becomes worse.Students become so
addicted to play that they often excuse themselves for neglecting their education. These
computer games are popular especially for men. Just like Dota, computergame it really
does make young people think that they can be as powerful as drugs. Because,not just
education but also health is being neglected, this is because of not havning enough
sleep just to play the game they like, they also skip meals for this. Many of today's
youngsters are already relying on our latest technology especially in their education.
Small or large computer assistants in student life also have the effects of rapid
emergence that must be discovered in order to determine how effective the computer
and internet are.
Background of the Study

As time passes, more and more inventive technologies are being developed for
the new generation. Technology or technology has more than one meaning. One of the

Page meanings
|3 is the advancement and application of tools, machines, tools and processes
that help in the healing of human problems. As a work of art, technology is far more
than engineering. The term technology is often associated with inventions and gadgets
using recently discovered scientific processes and principles. However, technology also
describes even the oldest invented like a wheel. In another sense used by the economy,
technology is seen as the current state of our knowledge of how to develop the
capabilities to produce a desired product. Thus, we see technological change as we
increase our knowledge of it. One of these is the gadgets. As they grow. It can be said
that it helps people just like students and in the future it can be said that it is harmful.
The second is It is the duty of the youth to study. When young people get tired of their
studies, they can do two things. The first is to rest so that they are strong enough to
continue their education. Secondly they can continue to work with the help of their
friends and allies whenever possible.
According to Bertillo (2011) in the history of education, technology has
contributed significantly. In fact, it is one of the main ways that learning becomes easy
and effective so many students refer to technology for their learning.
The gadget is a small piece of technology, something that is easy to use and fun to use,
and can be considered expensive when the gadget is so versatile. It can be said that
gadgets are more helpful to students in their studies. It is the duty of the youth to study.
When young people are tired of their studies, reviewing a few examples of their value,
they can now make the choice of many modern tools. With this tools to students stop
relying to book, stoped reading because they can get everything on the internet using
this gadgets.
Theoretical Framework

Social learning theory


Page | 4

This social theory is based on the observations of Albert Bandura (1977). It is here that
every individual learns things through their observations or the influence of the
environment or society in action. socialism, this theory addresses the importance of
each individual to something. Bandura (1997) "the study would be very laborious not to
mention dangerous, if the person would rely solely on the eccentricity of their own
actions to let them know what to do" Every person is learning, obsessed and as time
passes they become addicted to computer games. In keeping with this theory, it is only
through observation that an individual learns to play computer games without even
knowing it or trying it.

Concensus theory

According to Durkhiem, Parsan and merton this theory is that every individual in society
is based on the society he or she plays in. Just like how social mobility can influence a
young person to play computer games. To know why a lot of people are obsessed with
computer games, they to try it so that they can find out why other teens are obsessed
with computer games.

Need theory

This theory was developed by psychologist David McClelland (1960) and is based on
Maslows's observation of the need theory. it focuses on the need for an individual's
daily routine. So in this theory they can learn something because of what they need in
the daily routine. just like in the computer, because they need the computer especially
like us students they learn how to play computer games because while they do some
homework they keep playing and sometimes they are skiping so they can continue to
play computer games.
Statement of the Problem

This research is entitled “The Drawback effect of technology to the academic

performance of senior high school students”. Researchers want to know what the
Page | 5
negative effects of technology have on an individual. The purpose of this study is to

address the following question.

1.)what is the Profile of the respondent in terms of the following?


A. Name (optional)

B. Age

C. Gender

D. Education Level

2.) have you played a computer games before?

3.) do you find video games entertaining?

4.)do you think computer games or mobile game is worth losing grade for?

5.) can you study and still do good and play games at the same time?
Scope and Limitation of the study
The topic of Drawback effect of technology to the academic performance of senior high

school students seeks to inform the impact of computer and mental health on students.
Page | 6
Respondents of this topic and senior highschools only.

Conceptual Framework

The conceptual paradigm shows the process of gathering feedback from respondants
The Significance of the Study

The importance of this study will serve as a way to account for each of the negative
Page | 7
consequences of computer overload on the mental and physical aspects of an

individual.

Definition of terms

Computer  - used by students in research and playing.

Technology - The development and application of tools, machines, tools and

processes to assist in the healing of human problems.

Internet  - this is a global system of computernetworks . This network provides access

to computer users, with permission, to retrieve information and data from other

computer users.

Reference List
(Citations must be in APA Style Format)

Page | 8

You might also like