10 Electrical System - Lighting - PT
10 Electrical System - Lighting - PT
10 Electrical System - Lighting - PT
Ajou University
School of Architecture
Lighting Design
One of the basic elements of every luminaire is the way it delivers light to the
space. This is shown graphically with a candlepower distribution curve,
curve which
shows how much light is output at all angles from the luminaire.
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Lighting Design
The Illuminating Engineering Society (IES) has established a method for determining a
range of illumination levels in lux(footcandles) appropriate to particular design conditions.
Lighting Calculations
1. Point Method
When light source is truly small (as a point) or very small, the illumination on a
surface varies directly with the luminous intensity of the source and inversely with
the square of the distance between the source and the point.
(1) If the surface is perpendicular to the direction of the source, then the
illumination is determined by : E= I / d2 (The Inverse Square Law)
where d = the distance from the light source
[Example] If the illuminance on a surface is 40 lux at a distance of 0.5 meters from the
light source, the illuminance decreases to ( 10 ) lux at a distance of 1 meter.
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Lighting Calculations
- Lambert’s cosine law states that the illuminance falling on any surface depends
on the cosine of the light’s angle of incidence, θ.
Lighting Calculations
(5) Light
Light loss
loss factor
factor (LLF)
(LLF) : Amount of light that will be lost due to :
- Lamp
Lamp lumen
lumen depreciation
depreciation(LLD)
(LLD) : light loss with age
- Luminaire
Luminaire dirt
dirt depreciation
depreciation factor
factor (DDF)
(DDF) : light loss due to accumulated dirt, on lamps
based on the kind of environment in which they operate.
- Additional factors : lamp burnout, room surface dirt, operating voltage
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Lighting Calculations
N × n × LL × CU × LLF ) / A
E = Luminous flux / Area = F / A = (N
N = EE×
×AA/ /nn× LL×
×LL CU×
×CU ×LLF
LLF
Lighting Calculations
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Lighting Calculations
W ×L
RI =
hrc (W + L)
Reflectance (%)
Lighting Calculations
▶ Step 3 : Determine the CU of the lighting system for the space or room
- Use the manufacturer’s furnished photometric data
Table 11.3 Coefficient of Utilization (CU) for a bare fluorescent luminaires fitting with two 58W 1500mm lamps (%)
Reflectance (%)
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Lighting Calculations
Example
Using the lumen method, calculate the number of luminaire of a lighting design
for a small office.
Room dimension: length 9m, width 7m, ceiling height 3m
Room finishes :base ceiling 70%, wall 30%
Work plane: 0.75m above floor
Luminaire: recessed luminaire with two 58W 1500mm lamps [Table 11-3]
Lamp : fluorescent, 40W, 3000lm
LLF : 70%
Illumination level : 300lx
Work plane
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Design Consideration
The quality of light is just as important as the amount of light provided. Important
uniformity
considerations are glare, contrast, color, and uniformity.
Indirect (reflected) glare occurs when a light source is reflected from a viewed surface
into the eye. If it interferes with the viewing task, it is also called veiling reflection
veiling reflection.
The effect of reflected glare is to decrease the contrast of the task and its background.
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Design Consideration
Contrast
Contrast is the difference in illumination level between one point and nearby points.
Because people see by contrast, it is vital to the quality of an environment. (a
printed word is visible…)
Too much contrast can be detrimental. It is difficult to se fine detail on a small,
dark object when the object is viewed against a bright background because the eye
has adapted (the iris of the eye is smaller) to the brighter background and cannot
admit enough light to see the darker object. The eye adapts by opening and closing
the iris, but this causes eye strain and fatigue.
Color
Color
Colortemperature
temperature : Lower temperature, such as 3100K are
relatively warm colors like that of a warm white fluorescent light.
Higher color temperature, such as 5000 to 6000K, are cool colors
with a high percentage of blue.
Color
ColorRendering Index
rendering index
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Design Consideration
Fig. 12.10c Although this room has more than enough Fig. 12.10d Additional illumination on the vertical
illumination on the horizontal work surface, it appears surface makes this room appear as well illuminated as
dark because of the low brightness of the vertical surface the table actually is.
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Luminaire Types
Surface-mounted fixtures
Surface-mounted fixtures are among the most commonly used types for residential
and commercial buildings.
The luminaire is directly attached to the finished surface of the ceiling, directing all or
a majority of the light into the room.
These fixtures are use where there is not sufficient space above the ceiling to recess a
fixture or where fixtures are added after the ceiling has been constructed.
Recessed fixtures
Recessed fixtures are used in both residential and commercial construction and include
both incandescent and fluorescent lights.
Suspended fixtures
Luminaires dropped below the level of the ceiling.
These include direct incandescent or fluorescent fixtures, track lighting, indirect
systems, chandeliers, and other types of specialty lights.
The fixture must be located far enough below the ceiling to allow for the proper spread
of light to bounce off the surface. 19
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Luminaire Types
Wall-mounted luminaires
Wall-mounted luminaires can provide indirect, direct-indirect, or direct lighting.
Cove lighting can also be mounted on a wall near the ceiling and will indirectly light either
the ceiling or the wall depending on how it is shielded.
Furniture-mounted lighting
Furniture-mounted lighting is common with task-ambient systems.
Individual lights are built unto the furniture above the work surface to provide sufficient
task illumination, whereas uplighting is provided by lights either built into the upper
portions of the furniture or as freestanding elements.
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