Scenistic Methods in Training
Scenistic Methods in Training
www.emeraldinsight.com/0309-0590.htm
JEIT
34,5 Scenistic methods in training:
definitions and theory grounding
Paul Lyons
416 College of Business, Frostburg State University, Frostburg, Maryland, USA
Introduction
In recent years there have been some advances in training and development
approaches and some of these advances are placed under the label of scenistic methods.
The term, scenistic, represents a class or group of methods, approaches, guides, or
processes that are centered on the use of scenarios, incidents, case-studies, episodes,
stories and the like that offer a particular context or setting and that stimulate:
.
interest in some performance issue, need, or deficiency; and
.
the creation of script-based interventions to apply in the circumstances.
Journal of European Industrial
Training In this article, the words “scenistic methods and/or approaches” are used for
Vol. 34 No. 5, 2010
pp. 416-431 consistency purposes.
q Emerald Group Publishing Limited Recent research demonstrates a variety of methods that can be labeled, scenistic (for
0309-0590
DOI 10.1108/03090591011049792 example, see Labour, 2004; Leleu-Merviel et al., 2002; Lyons, 2008, 2007a, b, 2006,
2005a, b, 2004, 2003). By themselves, the use of incidents, cases, episodes, and related Scenistic
material used in instruction and training are not new or different. What is clearly methods in
different from other approaches is the use of this type of material in the creation,
application, and refinement of script-type behavior guides for the learners to use in training
practice. In scenistic approaches, the learners are the chief contributors, with guidance,
to creation of the behavior guides.
In this article the concept of scenistic methods as well as corresponding learning 417
activities and theory foundations of the methods are defined and examined. The term
scenistic is traced to the research of Leleu-Merviel et al. (2002). Different approaches to
training and learning, scenistic in nature, have been identified in the past; however
there has been no substantive effort, to date, to carefully define or categorize these
methods or to offer a comprehensive, theoretical underpinning of them. This article
sets out to address these matters. In particular, the creation and use of script-based
interventions resulting from training are explained and demonstrated.
A few important assumptions help to guide the content of this article. First, it is
important to demonstrate new models of training and development so as to broaden
the repertoire of trainers, facilitators, and managers. Second, it is desirable to offer
training methods that are clearly anchored in supportive theory with concomitant
empirical grounding. Third, methods that are linked to performance improvement for
both the training setting and on the job have particular value. Finally, it is helpful for
practitioners and scholars if we can demonstrate at least some connections between the
training activities we use and the theory and conceptual literatures that support, in
particular, adult learning and motivation for learning and change.
Body of information
First, there must be a body of information that trainees can perceive, study, and
analyze. With highly motivated, experienced, mature learners, we could commence
with an activity in which the learners and the trainer compose their own body of
information, for example, a company situation put into writing – a case. For the sake of
simplicity in this discussion, we will assume that the training staff and management
have already prepared a case for the trainees. The body of information could take the
form of a scenario, a case situation, an issue or problem that is currently active, and so
forth. For illustration, we use a case in written form that contains details about matters
such as organization and employees, business activities and processes, data, issues,
and so on. The case could also be presented in video form (see, Labour, 2004). The
learning process is facilitated by one who has attained familiarity with scenistic
approaches. Some examples of a body of information are: instituting a change in a
diverse group, team leadership of an ad hoc task force, or addition of new lines of
business. For purposes of an example to demonstrate activities in the steps of the
process, suppose we have some case incidents that present episodes of customer
complaints.
Summary
The assumptions underlying all of this preparation are: improvement is continuous,
improvement is based on trial and learning, and most likely there is no “silver bullet”
422 or one best way to achieve improvements. This segment concludes the expression of
how the scenistic approach to training and learning takes place. The paragraphs that
follow offer the theoretical foundations for the approach.
Mental models
In general, a mental model is an individual’s thoughtful-cognitive representation of
some element of reality. A mental model can influence beliefs and attitudes towards
something, for example, a particular job or profession. Mental models can be known
and shared. In the scenistic approach we anticipate that the social interaction,
confrontation of different perspectives, and ultimate identity of possible interventions
for problem solving result in shared mental models. A mental model is psychological or
reasoned (cognition) representation of some situation that may be real or imaginary
and that assists one in making inferences and taking some action (Senge, 1990). A
mental model is a representation of a possible or probable condition that exists in
conscious experience. It is not possible to know how many of these models an
individual possesses (Schaffernicht, 2006). The concept has meaning for adult learning
because learning is said to take place when changes occur in the individual’s mental
models. The change may take place in any of several domains to include affective,
psychomotor, or cognition. In cognition we assume that the changes that take place in
mental models are resulting from rational thought. In the small group work, and
intervention and script identify segments of the model presented (see above) we may
anticipate that the mental models of individual learners will be both challenged and
augmented in some way. This is intentional and deliberate in the scenistic approach.
An assumption is that the typical learner will, in fact, possess some mental models of
the topics or concepts being examined. Another key assumption is that these models
are malleable, to some extent.
JEIT There is a small and growing body of research that supports the idea that mental
34,5 models help to offer a basic explanation for learning. Bechtel (1998) and Johnson-Laird
(1980) have suggested that mental models are more general than an image or picture,
and are not dependent on the application of formal rules of logic. Also, mental models
are not static but dynamic and subject to change. Change is what results from learning.
Goel (2009, p. 55) has pointed out that a change in a mental model can include the
424 modification of an existing mental model or the rejection of a model that no longer
seems accurate. Also, we may create a new mental model to represent an alternate state
of affairs for the same phenomenon. For example, an employee attaining intrinsic
satisfaction from certain job tasks that up to now provided only extrinsic job rewards.
The formation and revision of mental models may be different for the younger
generation of employees, that is, members of the “net” generation or the emergent adult
learner. As Sontag (2008) points out, the net-savvy learners, the ones who are highly
immersed in and comfortable with various digital technologies, often use social
cognitive-connectedness schemas in their work. Schemata are those procedures we use
to scan new input to see if it has information related in some ways to previously
understood concepts. Often, the work of the digitally-prepared learners tends to exhibit
competence in navigation literacy, a preference for interactive, discovery-based
learning; and an ability to make reasoned judgment based upon a variety of resources.
This work is practically expressed as linking (connect with others with similar
interests), lurking (watching others who know how to do what we want to be able to
do), and lunging (jumping in with little or no advance preparation) into tasks to gain
experience (see Brown, 2000). This discovery learning behavior is clearly different from
that of many older learners.
Figure 1.
Relationships among
theory constructs
JEIT perspective. This is one of the particular, critical intentions of scenistic approaches.
34,5 Scenistic and situated learning approaches involve the learner: being more open to the
perspectives of others, becoming more reflective and discriminating, and, ultimately,
feeling less need for defensive behavior and more open to new ideas. In learning in
groups, social facilitation is yet another positive stimulus to add to the list just
enumerated. In the next paragraphs appears an expansion on the ideas of invitation
426 and involvement.
Action theory
Perhaps the least explored yet the most influential theory that helps ground scenistic
training approaches is action theory with its emphasis on the regulation of learning. Of
the theories and concepts expressed thus far, none of them prominently recognizes just
how much individual regulation of behavior is needed to successfully demonstrate the
application of learning in the field. The action theory of Michael Frese (2007) helps to
explain learning and its regulation and is especially sensitive to the application of
learning. The important features of action theory are set forth in the following
paragraphs.
Frese and Zapf (1994) and Frese (2007) offer action theory to explain how
individuals regulate their behavior to achieve goals actively in regular and/or novel
situations. As has been explained above, the situated learning and the scenistic
approach to learning represent relatively novel situations and demand a degree of
creativity. Because these approaches include highly active processes they seem
appropriate targets for the features of action theory. Action theory is characterized by Scenistic
Frese and Zapf (1994, p. 272) as: methods in
Action theory is a cognitive theory. But unlike many cognitive theories, it is tied to behavior. training
It is an information processing theory. But unlike many information processing theories, it is
tied to objective work environments and to the objective work outcome. It is a
behavior-oriented theory. But unlike behavioristic theories, it is concerned with the
processes that intervene between environmental input and behavior: the regulatory function 427
of cognitions.
These explanations fit quite well with the scenistic learning processes identified in this
article as they involve training – learning – reflection – and application.
Action theory helps us to get beyond what Salisbury (2008) refers to as a piecemeal
approach to the management of knowledge of cognitive processes. The theory provides
a framework for the understanding of the regulation of knowledge in a performance
context. Action theory contains three elements (Frese, 2007) whose interrelationships
provide the bases and dynamics of the theory and they are focus, sequence, and action
structure. The element of action theory that has the most relevance and the most
explanatory value for the processes of scenistic approaches is the action structure and
in the paragraphs that follow we examine the details of this structure.
Action structure. This element of action theory is really about the mechanics of
regulation; it is about the mental processes and behavior that take place to enact
regulation. In mental work structure is superimposed on most of the components of
learning. The use of scripts in scenistic methods, particularly the reflective activity, is
representative of a type of training in itself in which one learns to consciously attend to
and improve her/his own reflective behavior. Frese (2007, p. 162) says, “The action
structure is concerned with the hierarchical, cognitive regulation of behavior. The
structure constitutes a kind of ‘grammar’ for action”. Hence, regulation of action
follows a hierarchy in which lower levels of regulation consist mostly of patterns and
routines that tend to be fairly specific. For example, the way one approaches a
customer who has a complaint. The higher levels of the hierarchy of action regulation
are more general, typically conscious, and thought-oriented, and they correspond to the
application of scripts in varied situations with different individuals with different
needs, and adjustments required in the circumstances. Suggested here is the notion
that training staff, in particular, are in the position to help employees with these higher
levels of regulation. Such training efforts are direct representations of an
understanding of action theory.
In his expression of the action structure, Frese (2007) says there are four levels of
regulation. From lowest to highest level the first is the skill level, called psychomotor
by Ackerman (1988), which is rapid and somewhat automatic. An example would be
finding the customer’s location. The second level is that of the flexible action pattern in
which behavior is less automatic in action yet represents a well-trained pattern that is
subject to adjustment based on characteristics of the situation. An example would be
preparing for a meeting with a customer who has a complaint; having in hand facts
related to the matter, related policy or standards, customer history – if appropriate,
and so forth. The third level is the conscious level and it includes conscious, self-aware,
goal-directed behavior. It is an awareness of how a thing can and should be done; it can
be visualized and/or verbalized and situated in a context. This conscious level has been
JEIT called the intellectual level by Hacker (1998). This level of regulation corresponds very
34,5 well with the implementation of a script or prototype.
The fourth and final level of regulation Frese (2007, p. 163) called metacognitive
heuristics, or the self-reflection and thinking we engage in regarding our methods of
problem solving. This highest level of regulation may be somewhat general or very
specific. For example, in the implementation of a script with a customer, a sales
428 representative may follow a prescribed set of behaviors to assess the representative’s
reflection and recording of the adequacy of script use. On a more or less patterned
basis, heuristics, or shorthand rules for making choices and decisions, may be
employed. Metacognition and heuristics are fields of study in their own right and in
this article it is not practical to include many details of these topics.
The last three levels of regulation match well with the final four steps (see Figure 1)
of the scenistic approach. It is in these steps that more participative, context-specific,
creative, and reflective work of the learner takes place. Some of the work is iterative
and somewhat spontaneous. Much of the evidence of the individual learner’s mental
work is found in the actual performance of these four steps of the process.
Conclusions
This segment contains some implications, limitations, and conclusions. One
substantial implication is that scenistic training methods can, at least in some
instances, rely on the active participation of mature trainees to help create performance
improvement interventions. This involvement of trainees does require a different
mind-set on the part of the trainer who must skillfully invite participation. A limitation
of the approach is that we anticipate that trainees will find scenistic approaches
personally motivating. Not all learners will find the methods attractive, however, and
trainers will need to help learners to understand the benefits of the approach.
A second important implication is that scenistic methods can encourage a
partnership among the participants: managers, trainers, learners. The method has
components that encourage guidance, creativity, grounding-of-practice, rehearsal, and
implementation in the field. This is a broad landscape and it offers many opportunities
for key stakeholder participation. A limitation and condition, however, is that the
method is relatively labor-intensive. Many training departments may not have the time
or resources available to consider using scenistic methods.
The partnership concept is quite different from the “us and them” arrangement in
many training situations. The invitation of learners to actively participate in the
shaping of their own learning tasks reflects much of the recent research on motivation
in the workplace with regards to involvement, participation, social facilitation,
reinforcement, and the regulation of learning. Some of these factors, for example
partnership and/or inviting learner creativity, may not be compatible with cultural and
leader interests and may be rejected out of hand. Scenistic approaches may seem to
some to be risky. This can be a limitation of any method vis-à-vis a given organizational
context.
The learners, in large measure, are creators of the content to be studied as realistic
issues and problems are examined, explained and shaped to provide the basis for
interventions aimed at improving performance. Learners are usually in the receiving
mode in the training setting. However, in the scenistic approach the trainer must
exhibit skills to encourage trainees to take on a partner role; most of the effort in the
training sessions is driven by the trainees. This could be a limitation of the method, as Scenistic
well. methods in
New approaches and methods of training and development enable managers,
trainers and facilitators to have at their disposal a more complete set of tools with training
which to enhance the knowledge, skills, and performance of employees. This article
sets forth details of scenistic methods that are well-grounded in the research of adult
learning and change. Scenistic methods are appealing to trainers and employees 429
because the methods deliberately reflect the situation or context in which the daily
work of the employees is carried out.
The use of scenistic methods requires the learners to be active, involved participants
as contrasted with methods in which learners are mostly passive recipients. It is more
than merely active participation; it is about creativity and innovation. The implication
is that scenistic methods may be better suited to mature, focused trainees. On the other
hand, one could make the case that one way to help trainees and employees become
more mature and competent is to involve them in training activities that require their
active involvement and participation.
In many instances the argument could be made that many learners are not
sufficiently prepared or motivated to engage in some of the activities of the approach
presented in this article. In the experience of the author, some managers express little
confidence in the abilities or motivation of their employees and these attitudes will
defeat the idea of adopting a scenistic method. Some of these managers may be
projecting their own inadequacies onto the people they hired. Frequently, our trainees
are more capable than we initially thought they were.
Many learners, however, want to be more active participants and their enthusiasm
may have some properties of contagion. Further, by being sensitive to the level and
degree of complexity introduced into the learning setting, trainers can moderate the
expectations of learners in order to diminish information overload. Some research has
shown that once learners become comfortable with a scenistic model, they want to
make use of the approach with reference to different issues and problems in the work
setting (see, for example, Lyons, 2006, 2003) as the model has broad applicability for a
variety of problem solving opportunities.
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Corresponding author
Paul Lyons can be contacted at: [email protected]