#Politics #Add - Ideas # Laws - and - Government #Politics #Add - Ideas # Research - and - Production

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#politics #add_ideas # laws_and_government

#politics #add_ideas # research_and_production

capital = 43

oob = "HUN_1936"

#politics

add_political_power = 2000

set_stability = 100

set_war_support = 100

set_convoys = 5000

add_command_power = 100

army_experience = 500

air_experience = 500

navy_experience = 500

give_military_access = GER

give_military_access = JAP

give_military_access = ITA

give_military_access = ROM

give_military_access = ELS

give_military_access = DOM

give_military_access = PRU

give_military_access = VEN
give_military_access = SPR

set_research_slots = 3

set_fuel_ratio = 1.0

add_ideas = {

HUN_treaty_of_triannon_3

HUN_strengthen_fascists

#laws_and_government

extensive_conscription

export_focus

war_economy

HUN_gyula_gombos_de_jakfa

HUN_kalman_kanya

HUN_kalman_daranyi

#research_and_production

generic_tank_manufacturer

mw_aircraft

HUN_femaru_fegyver_es_gepgyar

HUN_mavag

HUN_shvoy_kalman

#military staffs

HUN_hugo_sonyi

HUN_francois_deak

HUN_sandor_magyarossy
HUN_dezso_laszlo

HUN_gusztav_jany

HUN_henrik_werth

if = {

limit = {

has_dlc = "Man the Guns"

set_technology = {

# industry

basic_machine_tools = 1

improved_equipment_conversion = 1

advanced_equipment_conversion = 1

concentrated_industry = 1

concentrated_industry2 = 1

concentrated_industry3 = 1

dispersed_industry = 1

dispersed_industry1 = 1

dispersed_industry2 = 1

dispersed_industry3 = 1

fuel_silos = 1

fuel_refining = 1

synth_oil_experiments = 1
construction1 = 1

construction2 = 1

excavation1 = 1

excavation2 = 1

#electronic_mechanical_engineering

electronic_mechanical_engineering = 1

#artillery

gw_artillery = 1

interwar_artillery = 1

interwar_antiair = 1

antiair1 = 1

interwar_antitank = 1

antitank1 = 1

# support

tech_support = 1

tech_engineers = 1

tech_engineers2 = 1

tech_recon = 1

tech_recon2 = 1

tech_military_police = 1

tech_military_police2 = 1

tech_maintenance_company = 1
tech_maintenance_company2 = 1

tech_field_hospital = 1

tech_field_hospital2 = 1

tech_logistics_company = 1

tech_logistics_company2 = 1

tech_signal_company = 1

tech_signal_company2 = 1

# infantry

infantry_weapons = 1

infantry_weapons1 = 1

infantry_weapons2 = 1

paratroopers = 1

marines = 1

tech_mountaineers = 1

tech_special_forces = 1

motorised_infantry = 1

#land_doctrine

mobile_warfare = 1

superior_firepower = 1

trench_warfare = 1

mass_assault = 1

#naval_doctrine
fleet_in_being = 1

trade_interdiction = 1

base_strike = 1

#air_doctrine

air_superiority = 1

formation_flying = 1

force_rotation = 1

fighter_ace_initiative = 1

infantry_weapons = 1

infantry_weapons1 = 1

tech_support = 1

tech_recon = 1

gw_artillery = 1

gwtank = 1

early_fighter = 1

CAS1 = 1

fuel_silos = 1

if = {

limit = {

has_dlc = "Death or Dishonor"

add_ideas = {

disarmed_nation
HUN_treaty_of_triannon

1939.1.1 = {

remove_ideas = HUN_treaty_of_triannon

add_political_power = 1198

if = {

limit = {

has_dlc = "Death or Dishonor"

complete_national_focus = HUN_economic_intervention

complete_national_focus = HUN_secret_rearmament

complete_national_focus = HUN_war_games

complete_national_focus = HUN_theoretical_air_efforts

complete_national_focus = HUN_trade_deal_with_germany

complete_national_focus = HUN_joint_aluminum_mining_company

complete_national_focus = HUN_reaffirm_territorial_claims

complete_national_focus = HUN_announce_the_gyor_program

complete_national_focus = HUN_civilian_industry

complete_national_focus = HUN_reintegrate_the_railroads

complete_national_focus = HUN_invite_foreign_investors

complete_national_focus = HUN_bled_agreement

complete_national_focus = HUN_army_maneuvers

complete_national_focus = HUN_establish_the_air_force
complete_national_focus = HUN_demand_southern_slovakia

complete_national_focus = HUN_mobile_focus

complete_national_focus = HUN_license_foreign_designs

#Handle this manually

unlock_national_focus = HUN_renounce_the_treaty_of_trianon

unlock_national_focus = HUN_strengthen_fascists #To avoid leader ID clash

else = {

#generic focuses

complete_national_focus = army_effort

complete_national_focus = equipment_effort

complete_national_focus = motorization_effort

complete_national_focus = aviation_effort

complete_national_focus = construction_effort_2

complete_national_focus = production_effort_2

complete_national_focus = infrastructure_effort

complete_national_focus = industrial_effort

complete_national_focus = construction_effort

complete_national_focus = production_effort

oob = "HUN_1939"

set_technology = {
fighter1 = 1

early_bomber = 1

tactical_bomber1 = 1

gwtank = 1

basic_light_tank = 1

interwar_artillery = 1

interwar_antitank = 1

interwar_antiair = 1

tech_engineers = 1

tech_mountaineers = 1

motorised_infantry = 1

infantry_weapons2 = 1

support_weapons = 1

#doctrines

air_superiority = 1

grand_battle_plan = 1

trench_warfare = 1

fleet_in_being = 1

battlefleet_concentration = 1

convoy_sailing = 1

#electronics

electronic_mechanical_engineering = 1

radio = 1

radio_detection = 1

mechanical_computing = 1
computing_machine = 1

#industry

basic_machine_tools = 1

improved_machine_tools = 1

advanced_machine_tools = 1

construction1 = 1

construction2 = 1

dispersed_industry = 1

dispersed_industry2 = 1

fuel_refining = 1

set_politics = {

ruling_party = neutrality

last_election = "1935.3.31"

election_frequency = 48

elections_allowed = yes

set_popularities = {

democratic = 25

fascism = 31

neutrality = 44

#Start Horty as neutral if DOD


if = {

limit = {

has_dlc = "Death or Dishonor"

create_country_leader = {

name = "Miklós Horthy"

desc = "POLITICS_MIKLOS_HORTHY_DESC"

picture = "Portrait_Hungary_Miklos_Horthy.dds"

expire = "1965.1.1"

ideology = oligarchism

traits = {

fascist_sympathies

anti_communist

id = 500 #Horthy Neutral

else = {

create_country_leader = {

name = "Miklós Horthy"

desc = "POLITICS_MIKLOS_HORTHY_DESC"

picture = "Portrait_Hungary_Miklos_Horthy.dds"

expire = "1965.1.1"

ideology = despotism

create_country_leader = {

name = "Miklós Horthy"

desc = "POLITICS_MIKLOS_HORTHY_DESC"
picture = "Portrait_Hungary_Miklos_Horthy.dds"

expire = "1965.1.1"

ideology = fascism_ideology

create_country_leader = {

name = "Mátyás Rákosi"

desc = "POLITICS_MATYAS_RAKOSKI_DESC"

picture = "Portrait_Hungary_Matyas_Rakoski.dds"

expire = "1965.1.1"

ideology = stalinism

traits = {

create_country_leader = {

name = "Árpád Szakasits"

desc = "POLITICS_ARPAD_SZAKASITS_DESC"

picture = "gfx/leaders/Europe/Portrait_Europe_Generic_2.dds"

expire = "1965.1.1"

ideology = socialism

traits = {

}
}

1939.1.1 = {

if = {

limit = {

has_dlc = "Death or Dishonor"

#Remove neutral Horty add fascist

retire_country_leader = yes

create_country_leader = {

name = "Miklós Horthy"

desc = "POLITICS_MIKLOS_HORTHY_DESC"

picture = "Portrait_Hungary_Miklos_Horthy.dds"

expire = "1965.1.1"

ideology = fascism_ideology

traits = {

anti_communist

id = 503 #Horty fascist

set_politics = {

ruling_party = fascism

last_election = "1939.5.29"

election_frequency = 48

elections_allowed = yes
}

set_popularities = {

democratic = 27

fascism = 70

communism = 3

#marshal

#1

create_field_marshal = {

name = "Ferenc Feketehalmy-Czeydner"

gfx = GFX_Portrait_hungary_ferenc_feketehalmy_czeydner

traits = {

#LV5

organizer

panzer_leader

cavalry_leader

trait_engineer

infantry_leader

naval_invader

commando

trickster

# LV4

skilled_staffer

brilliant_strategist
inflexible_strategist

career_officer

bearer_of_artillery

infantry_officer

cavalry_officer

armor_officer

skill = 5

attack_skill = 5

defense_skill = 4

planning_skill = 4

logistics_skill = 3

#general

#1

create_corps_commander = {

name = "Iván Hindy"

gfx = GFX_Portrait_hungary_ivan_hindy

traits = {

#LV5

organizer

panzer_leader

cavalry_leader

trait_engineer

infantry_leader
naval_invader

commando

trickster

# LV4

skilled_staffer

brilliant_strategist

inflexible_strategist

career_officer

bearer_of_artillery

infantry_officer

cavalry_officer

armor_officer

skill = 5

attack_skill = 3

defense_skill = 6

planning_skill = 3

logistics_skill = 4

#2

create_corps_commander = {

name = "Géza Lakatos"

gfx = GFX_Portrait_hungary_geza_lakatos

traits = {

}
skill = 3

attack_skill = 3

defense_skill = 2

planning_skill = 3

logistics_skill = 2

#3

create_corps_commander = {

name = "Lajos Veress"

gfx = GFX_Portrait_hungary_lajos_veress

traits = {

armor_officer

skill = 2

attack_skill = 2

defense_skill = 1

planning_skill = 2

logistics_skill = 2

#4

create_corps_commander = {

name = "Károly Beregfy"

gfx = GFX_Portrait_hungary_karoly_beregfy

traits = {

}
skill = 1

attack_skill = 1

defense_skill = 1

planning_skill = 1

logistics_skill = 1

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