Quantitative Techniques
Quantitative Techniques
Decision Theory
Decision theory is an interdisciplinary approach to determine how decisions are made
given unknown variables and an uncertain decision environment framework. Decision
theory brings together psychology, statistics, philosophy and mathematics to analyze
the decision-making process. Decision theory is closely related to game theory and is
studied within the context of understanding the activities and decisions underpinning
activities such as auctions, evolution and marketing.
Terminology
● Payoff - Benefit received.
● Alternative - One of the two or more ways of achieving the same desired end or
goal.
● Outcome - Occurrence happening at a determinable time and place, with or
without the participation of human agents. It may be a part of a chain of
occurrences as an effect of a preceding occurrence and as the cause of a
succeeding occurrence.
● Decision Table - Decision analysis tool that summarizes pros and cons of a
decision in a tabular form.
2. Uncertainty:
In the environment of uncertainty, more than one type of event can take place and the
decision maker is completely in dark regarding the event that is likely to take place. The
decision maker is not in a position, even to assign the probabilities of happening of the
events.
Such situations generally arise in cases where happening of the event is determined by
external factors. For example, demand for the product, moves of competitors, etc. are
the factors that involve uncertainty.
Sample Problem
Decision Table
Outcomes (in millions)
Do Nothing (DN) 0 0 0
2. Maximin
In decision theory, the pessimistic (conservative) decision making rule under conditions
of uncertainty. It states that the decision maker should select the course of action whose
worst (maximum) loss is better than the least (minimum) loss of all other courses of
action possible in given circumstances.
5. Minimax
The minimization of regret that is highest when one decision has been made instead of
another. In a situation in which a decision has been made that causes the expected
payoff of an event to be less than expected, this criterion encourages the avoidance of
regret.
3. Risk:
Under the condition of risk, there are more than one possible events that can take
place. However, the decision maker has adequate information to assign probability to
the happening or non- happening of each possible event. Such information is generally
based on the past experience.
Modern information systems help in using these techniques for decision making under
conditions of uncertainty and risk.
Formula
Expected Monetary Value (EMV) = Sum of payoff multiplied by its probability
Sample Problem
For example, if I'll bet Php 60.00 that you’ll roll a dice and you’ll come up on the number
4, and if not you will pay me Php 5.00, would you gamble?
Decision Table
Outcomes
Gamble 60 -5
Not to Gamble 0 0
Step 1. Convert Decision table into a Regret table. Find the highest payoff in each
outcome. Then deduct the payoff in each alternative.
Decision Table
Outcomes (in millions)
Regret Table
Outcomes (in millions)
Simulation
Acting out or mimicking an actual or probable real life condition, event, or situation to
find a cause of a past occurrence (such as an accident), or to forecast future effects
(outcomes) of assumed circumstances or factors. A simulation may be performed
through (1) solving a set of equations (a mathematical model), constructing a physical
(scale) model, (3) staged rehearsal, (4) game (such as wargames), or a computer
graphics model (such as an animated flowchart). Whereas simulations are very useful
tools that allow experimentation without exposure to risk, they are gross simplifications
of the reality because they include only a few of the real-world factors, and are only as
good as their underlying assumptions.
Example: Basic Monte Carlo Simulation for Beginning Econometrics, Stata Monte Carlo
Simulation for Heteroskedasticity and Ricardian Explorer
Lesson II
Gantt Chart
Many people have never heard of a Gantt. Simply put, a Gantt chart is a visual view of
tasks scheduled over time. Gantt charts are used for planning projects of all sizes and
they are a useful way of showing what work is scheduled to be done on a specific day.
They also help you view the start and end dates of a project in one simple view
Network Model
The Network model is a database model that shows the relationships among the
objects. The schema of network model is viewed as a graph with nodes and connecting
links. In the network model, the objects are seen as nodes and the relationships
between the objects are depicted as the arcs. This network model does not have the
hierarchy or lattice; instead, it is replaced with a graph which shows the basic
connections between the nodes.
a None 5 6 7 6
b None 4 5 18 7
c a 4 15 20 14
d b and c 3 4 5 4
e a 5 16 18 14.5
Name:
Schedule:
Assignment II
Complete the time table. Create a network. Generate the paths. Know the project
completion.
a none 4 5 12
b none 1 1.5 5
c a 2 3 4
d a 3 4 11
e a 2 3 4
f c 1.5 2 2.5
g d 1.5 3 4.5
i h 1.5 2 2.5
j f, g, i 1 2 3