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User CFG

This document contains a list of game engine settings with values of 0 to disable various graphics features like frame rate limiting, blur, depth of field, virtual reality, and more. It appears to be configuring the game engine for maximum performance by disabling non-essential visual effects.
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0% found this document useful (0 votes)
84 views2 pages

User CFG

This document contains a list of game engine settings with values of 0 to disable various graphics features like frame rate limiting, blur, depth of field, virtual reality, and more. It appears to be configuring the game engine for maximum performance by disabling non-essential visual effects.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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//Counter/Max FPS

GameTime.MaxVariableFps 144
PerfOverlay.DrawFPS 0

//VSync
RenderDevice.VSyncEnable 0
Render.VSyncFlashTestEnable 0

//Blur
PostProcess.BlurMethod 0
PostProcess.BlurPyramidQuarterResEnable 0
WorldRender.MotionRadialBlurMax 0
WorldRender.MotionBlurQuality 0
WorldRender.MotionBlurMaxSampleCount 0
WorldRender.TiledMotionBlurEnable 0
WorldRender.MotionBlurEnable 0
WorldRender.MotionBlurForceOn 0
WorldRender.MotionBlurFixedShutterTime 0

//Dof
PostProcess.DofMethod 0
PostProcess.ForceDofEnable 0
PostProcess.SpriteDofEnable 0
PostProcess.SpriteDofHalfResolutionEnable 0

//Dx
RenderDevice.Dx11Enable 0
RenderDevice.Dx11Dot1Enable 0
RenderDevice.Dx11Dot1RuntimeEnable 0
RenderDevice.DxDiagDriverDetectionEnable 0

//SpaceRay
PostProcess.ScreenSpaceRaytraceEnable 0
PostProcess.ScreenSpaceRaytraceQuality 0
PostProcess.ScreenSpaceRaytrace32BitEnable 0
PostProcess.ScreenSpaceRaytraceEnable 0
PostProcess.ScreenSpaceRaytraceDeferredResolveEnable 0
PostProcess.ScreenSpaceRaytraceSeparateCoverageEnable 0
PostProcess.ScreenSpaceRaytraceFullresEnable 0

//Sun
WorldRender.EmitterSunTransmittanceMapEnable 0
WorldRender.EmitterSunTransmittanceMapResolution 0

//Stereo
RenderDevice.StereoConvergenceScale 0
RenderDevice.StereoSeparationScale 0
RenderDevice.StereoSoldierZoomConvergenceScale 0

//RenderAhead
RenderDevice.RenderAheadLimit 2

//General
Render.DisplayMappingHdrPeakLuma 0
WorldRender.PlanarReflectionEnable 0
WorldRender.TransparencyShadowmapsEnable 0
WorldRender.FilmicEffectsEnable 0
WorldRender.FxaaEnable 0
WorldRender.DistortionEnable 0
WorldRender.FastHdrEnable 0
WorldRender.TranslucencyAutoThicknessEnable 0

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