This document outlines the framework for a thesis on establishing an e-sports center and gaming animation center. It will examine the history and growth of e-sports locally and globally, analyze the market size and opportunities in the Philippines, and identify the services needed in a gaming facility. The project aims to provide a multi-functional gaming center that promotes the development of gaming as a sport while applying sustainability practices and accessibility standards. It will also explore trends in virtual sports, training programs, and tournaments to establish a specialized facility.
This document outlines the framework for a thesis on establishing an e-sports center and gaming animation center. It will examine the history and growth of e-sports locally and globally, analyze the market size and opportunities in the Philippines, and identify the services needed in a gaming facility. The project aims to provide a multi-functional gaming center that promotes the development of gaming as a sport while applying sustainability practices and accessibility standards. It will also explore trends in virtual sports, training programs, and tournaments to establish a specialized facility.
This document outlines the framework for a thesis on establishing an e-sports center and gaming animation center. It will examine the history and growth of e-sports locally and globally, analyze the market size and opportunities in the Philippines, and identify the services needed in a gaming facility. The project aims to provide a multi-functional gaming center that promotes the development of gaming as a sport while applying sustainability practices and accessibility standards. It will also explore trends in virtual sports, training programs, and tournaments to establish a specialized facility.
This document outlines the framework for a thesis on establishing an e-sports center and gaming animation center. It will examine the history and growth of e-sports locally and globally, analyze the market size and opportunities in the Philippines, and identify the services needed in a gaming facility. The project aims to provide a multi-functional gaming center that promotes the development of gaming as a sport while applying sustainability practices and accessibility standards. It will also explore trends in virtual sports, training programs, and tournaments to establish a specialized facility.
The key takeaways are that the proposed thesis will establish an esports center that provides gaming and animation services, applies sustainability practices, and aims to make esports more accessible both locally and internationally.
The objectives of the proposed esports center are to provide a multi-functional gaming facility, establish a venue for local and international esports tournaments, and provide training for physical development through gaming.
The proposed esports center will provide individualized gaming training and seminars, a game arena, facilities to house gaming merchandise and services, and platforms for game development and advertising.
OUTLINED PRESENTATION OF THE THESIS FRAMEWORK:
Name of Student: MONICA N. DATILES
Proposed Title: E-SPORT CENTER GAMING AND ANIMATION CENTER
BACKGROUND OF THE STUDY STATEMENT OF THE PROBLEMS Intervening Factors or Activities
Introduce Interactive gaming
The History and Evolution of Esports- activities and an entertainment ( International to local) facility for aspirant competitors
Provide services need for gaming
Present the Esports Market Size, Share, Growth Trends Report, 2020- PRESENT THE OPPURTUNITIES/INNOVATIVE BUILDING TYPOLOGY- ADVERTIZED INDUSTRY READY ANIMATORS AND GAME DEVELOPER,INTEREST OF introduce physical education in NON ETHUSIAST AND ESTHUSIAT gaming activities GAMERS-1.Health 2.Hand-eye coordination Apply sustainability practices in 3.Critical thinking gaming development NATIONAL AND LOCAL 4.Problem Solving RECREATIONAL AND SPORTS CODE 5.Increased memory capacity The accessibility of esport 6.Scholarships 7.High school esports 8.Money for schools International and philippines 9.Pathway for industry jobs integrate rules and security for Government agencies announces 10.Job skills fairness, equality and good support for esport (DITC,ESWF,GAB) 11.Improve Social and interactions relations
Present the annual survery for esport
Winning money game
Esport at south sea games Winning money game Esport at south sea games
Present the Popular online games
based on number of players Philippines 2020 promote games and gamers showcasing Philiipines esport achievements
Present institutions introduce
undergraduate degree programs in LACK OF FACILITY THAT WOULD esport HOUSE PRODUCTS IN TERMS OF – Integrate game development GAMING MERCHANDISE AND platforms for advertisement Telecommunications and digital SERVICES. services across the Philippines
Present puerto princesa city Provide individualized
retrouting innovation in technology performance training and DICT seminar in game activity (INTRODUCTORY)
PROJECT OBJECTIVES STUDY OBJECTIVES
study the review related literature
about gaming facility
to provide esport - A MULTI-
FUNCTIONAL GAMING CENTER for the future growth and evolution of gaming as a spectator sport identify the different services needed in gaming facility
establish and provide a facility for explore the virtual interactive sports physical development trends
To design sustanaible sports and
recreation activity To examine the building code guidelines to provide accessibility design for for stanrard design of rooms ,layouts - disabilities bp344,pd1096 and review Republic Act No. 8293, PRESIDENTIAL DECREE No. 604, compliance of Philippine Games and Amusement Board (Gab) for the standard guideline
to provide a game arena for local
and international tournaments To Examine social demographic and profile study from macro to micro.
examine the jurisdiction of PAGCOR
under Philippine Gambling Laws examine the jurisdiction of PAGCOR under Philippine Gambling Laws
To provide specialized facilty for
online showcase of history and TO IDENTIFY STUDIES CONCENTRATING legend of games ON THE USE OF GAMES AND SIMULATIONS FOR LEARNING PURPOSES, AND TO ANALYSE THE RESULTS BY COMPARING THEM TO PRIOR STUDIES’ FINDINGS.
Establish and provide school
facility for game training and game look for local government and courses community statement about gaming