Motif 4page Quick Reference
Motif 4page Quick Reference
Motif 4page Quick Reference
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Motif Story Engine Cheat Sheets
NPC Features NPC Prompts
NPC Ties Personality
Minor NPCs: 1-2 ties, 3-6 points. 2-3: Monstrous or sociopathic
Major NPCs: 4-6 ties, 20-25 points. 4-5: “Type A” or power-hungry
6: Outgoing and friendly
Scale: The reach and power of ties. 7: Hard-hearted hard worker
1: Personal influence & direct actions only 8: Shy and reserved
2: Respected expert or influential local 9-10: Deceptive and manipulative
figure 11-12: Delusional or extremely obsessive
3: Top level manager or major influencer Attitude
Depth: The strength and bond of ties. 2-3: Distrustful and paranoid
NPC Actions 4-5: Colorful showoff or performer
1: Acquaintances, blackmail, and co-
Minor NPCs: 1-3 points per cycle. 6: Quiet and agreeable
workers
Major NPCs: 9-12 points per cycle. 7: Enthusiastic team player
2: Established friends and professional
8: Blowhard or bully
peers Minor action cost: 1 point. Major cost: 3 pts. 9-10: Grumpy lone wolf
3: Lovers, lifelong friends, and partners Deal: Make a deal, contract, or trade 11-12: Excessively zealous preacher
Mislead: Create red herrings and false
NPC Resources
leads Motives
Minor NPCs: 1-3 points per cycle. Mission: Undertake a specific quest 2-3: Causing harm and torment
Major NPCs: 9-12 points per cycle. Obscure: Hide people, things, and details 4-5: Acquiring rare items or influence
Relocate: Move people, items, and 6: Doing their job or fulfilling a role
Liquidity: How quickly resources can be called
facilities 7: Maintaining lifestyle and happiness
upon and/or traded in for favors or cash.
Secure: Improve security and 8: Improving their life or helping someone
1: Slow responses or takes a long time to fortification 9-10: An unusual philosophical goal
trade Spy: Spy on characters and groups 11-12: Creating radical change
2: Typical response rates and sale speed
3: 24-hour responsiveness and trade value Approach
2-3: Chaotic and piecemeal
Utility: The power and usefulness of a resource.
4-5: Methodical, exacting, and calculated
1: Minor assistance and usefulness 6: Relying on intuition and gut reactions
2: Common experts, specialty equipment, 7: Reacts based on the best available
professional facilities, and financial information, but with minimal planning
accounts 8: Loosely but expertly planned, flexible
3: Massive stock portfolios, top level 9-10: Passionate and impulsive
experts, and rare & unusual equipment 11-12: Over the top and overcomplicated
and facilities. plans, methods, and mechanisms
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Motif Story Engine Cheat Sheets
World Prompts Twists
Challenges
Events After 3 turns, finish turn and scene.
2: Explore and escape a very strange
2-3: A rare or unusual market place. Roll two six-sided dice.
4-5: Civil unrest or disturbance 3: Solve a hostage situation. May be an
6: Flood of tourists or explorers object instead of people, as fits your plot. Any Doubles: What A Twist! Reveal a
7: Festival or holiday 4: The main characters are attacked. Not new Big Bad or a fresh major story
8: Unusually severe weather always a physical confrontation; it could complication in a typical “big twist” way.
9-10: Severe fire or disaster be an assault on their assets or a social While this creates new problems, it should
11-12: Weird/surreal phenomena. positioning move. also introduce new resources and
5: Conflict with the authorities, elders, or possibilities for the player characters.
Meetings other ranking NPCs. 3-4: The authorities turn against the PCs
2-3: Secret society 6: Solve a crime or mystery. OR a major ally betrays them.
4: Criminal or cult leader 7: Assist people in need. 5-6: The approach the PCs were taking
5: Niche or subculture group 8: Retrieve an item or evidence. turns out to be the wrong tactic or
6: Activist or religious speaker 9: Navigate a tense situation. insufficient to fix the problem. However,
7: Request for help 10: Run into trouble. they should be directed or receive clues to
8: Authorities or civic leaders 11: Escape from a trap or seemingly help transfer them to the new path and
9: Local stars or leaders unbeatable foe. evolving storyline.
10: Threats or warnings 12: Face a worst fear in dreams or the 7: A mixed or neutral high-level NPC
11-12: Someone thought missing or dead flesh. appears. It could be anything from a
secret agency director to a blazing
Requests Turns archangel. Use the main oracle and 3
2-3: Find or capture a dangerous questions to determine its purpose and
criminal, cult leader, or enemy 1s: A sudden turn in favor of the player attitude
4: Non-violently stop a bully from harass- character(s) and/or their interests. 8-9: The player character actions turn out
ing a member of a respected family 2s: Any useful progress or clues in the to be more effective than expected or just
5: Locate a missing person or lost items scene will be offset by obstacles or delays. flat out lucky, granting them major
6: Help traumatized or injured people 3s: Helpful non-player characters progress towards their goals. However,
cope and heal suddenly arrive. the gains should also introduce new
7: Difficult to get information or items 4s: Hostile non-player characters problems and puzzles for the characters
needed by influential figures or leaders suddenly arrive. to solve.
8: A major danger is harming people and 5s: An especially unusual item or well- 10-11: Hostile authorities make peace
needs to be repaired or otherwise hidden clue is unlocked within the scene. with the PCs OR a major opposition figure
neutralized 6s: A sudden turn in favor of the Big Bad turns to their side.
9: Discontent or a criminal outbreak is or other forces aligned against the player
creating chaos and needs to be fixed characters and/or their interests.
10: Retrieve resources or personal
property from a dangerous or poorly
explored area
11-12: Make a secret handoff in violation
of the law or regional social norms.
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Motif Story Engine Cheat Sheets
Tension Mission Clock Clock Changes
+2: Major or important sequences failing,
Tension Check Noon: Starting point, full of bright extraordinary new complications or
possibility and hope obstacles, and exceptional failures
1-2: No change to tension.
1 o’clock: Time is running, but still +1: Ties, partial successes, wins at a cost,
3-5: Add 1 to tension.
thankfully plentiful and barely winning (exactly just passing)
6: Add 2 to tension. Also roll an extra six-
2 o’clock: Still comfortably moving along successes
sided die. Check the triples turn table in
3 o’clock: 1 Mission Stress 0: Simple and complete wins and
the Twists & Turns Patch. Match the
4 o’clock: Starting to take a while successes
number. Start the next scene with the
5 o’clock: Time starts feeling pressured -1: Extraordinarily high-risk wins, epic
selected turn.
6 o’clock: 2 Mission Stress successes, completion of epic tasks
Tension Count 7 o’clock: Midnight is coming into sight
0: Low stakes, minimal tension 8 o’clock: The day flew by, but a few Momentum
1-2: Basic stakes, mild tension hours left
9 o’clock: 3 Mission Stress -2: Major or important sequence failed.
3-4: Serious stakes, increasing tension
10 o’clock: No room for error, panic sets -1: Minor failure, mixed outcome, ties,
5-6: High stakes, extreme tension
in and success at a cost.
Complications 11 o’clock: There is almost no time left +0: Minimal success, exact bare win
Midnight: Out of time, mission failed +1: Simple and basic full wins and
Roll at the beginning or crux of each major scene.
successes.
If the result is equal to or lower than the tension Mission Stress +2: Complete, overwhelming, and
counter, introduce an additional minor
1 Mission Stress: You are starting to feel exceptional successes and
complication, distraction, or low-level obstacle.
the pressure. Take minor penalties when accomplishments.
you need to concentrate and on high
Chaos Factor Breaks and Haste
difficulty tasks.
On doubles: An insane or unnatural 2 Mission Stress: Half of your time is Breaks
event occurs. gone! The stress ramps up. Take Short breaks: -1 to the counter
First (Answer) Die shows a 1 or 6: A moderate penalties when concentration is Long breaks: -3 to the counter
Madness is active until the end the scene needed, minor penalties on most other
or downtime. It dominates thoughts and efforts. But gain minor bonuses when Haste
perceptions for scene, coloring all actions. directly trying to reach or confront your One group member takes a serious
o If you do not have one, gain a mission’s climax, focusing under wound or negative condition: +1 to the
temporary one based on recent pressure. counter
stress and events. 3 Mission Stress: Midnight is fast All group members take a serious
Second (Degree) Die shows 1 or 6: approaching! It is all too much as you race harm or negative consequence: +1 to
Some agent of chaos or impossible against time. Take major penalties when the counter
phenomena appears. trying to concentrate and moderate
All other results: You feel a moment of penalties on most actions. But also gain
oddness, a brief superficial effect occurs, moderate bonuses when trying to reach or
or a minor weird NPC quickly passes facing the climax of your quest, focused to
through the scene. obsession.