ArtText UsersManual
ArtText UsersManual
Art Text
User’s Manual
Version 2
November 2009
(C) 2009 BeLight Software, Ltd.
BeLight Software, Ltd. reserves the right to improve, enhance and revise its products without
notice.
The information in this document is furnished for informational use only, is subject to change
without notice, and should not be constructed as a commitment by BeLight Software, Ltd. BeLight
Software assumes no liability for any errors or inaccuracies that may appear in this document.
All trademarks, product and/or brand names mentioned in this publication, are the sole property of
their respective owners.
1. GENERAL
The software and documentation accompanying this License whether on disk, on any other media
(collectively the “Software”) are licensed to you by BeLight Software (“Licensor”) for use only
under the terms of this License, and Licensor reserves all rights not expressly granted to you. The
rights granted herein do not include any other patents or intellectual property rights.
Title and intellectual property rights in and to any content displayed by or accessed through the
Software belong to the respective content owner. This License does not grant you any rights to use
such content.
2. LICENSE
Licensor hereby grants to You, and You accept, a non-exclusive license to install and use Software
and Documentation, only as authorized in this license. You agree that You will not assign, sub
license, transfer, pledge, lease, rent, or share Your rights under this license. You may not reverse
engineer, decompile or disassemble the Licensed Software for any purpose whatsoever.
3. TRANSFER
You may not distribute copies of the Software to any third party, nor may you use, rent, loan,
sublicense, or lease the Software to third parties. You may, however, transfer all your rights to use
the Software to another person or legal entity provided that: (a) You also transfer this Agreement,
the Software and all other software bundled or pre-installed with the Software, including all copies,
Updates and prior versions, to such person or entity; (b) You retain no copies, including backups
and copies stored on a computer; and (c) the receiving party accepts the terms and conditions of
this Agreement and any other terms and conditions upon which You legally obtained license to the
Software. Notwithstanding the foregoing, You may not transfer pre-release or not for resale copies
of the Software.
4. ILLEGAL USE
You are not to use the Software, whether directly or indirectly, for any illegal purpose under the
laws or ordinances of Federal, State, or local governments. It is Your sole responsibility to know
and understand the laws and/or ordinances that govern the use of the Software. In the event that
You violate any Federal, State or local law or ordinance by direct or indirect use of the Software,
You shall take full legal responsibility for such illegal use. You shall hold Licensor harmless and
without fault and otherwise indemnify Licensor for any damage, cost or liability incurred by
Licensor as a result of any use, whether or not such use is within the scope of the license set forth
herein.
4 Art Text User’s Manual
5. UPDATES
You may continue to use the previous version of the Software on your computer after You
receive the Update to assist You in the transition to the Update, provided that: the Update and the
previous version are installed on the same computer; the previous version or copies thereof are
not transferred to another party or computer unless all copies of the Update are also transferred to
such party or computer; and You acknowledge that any obligation BeLight Software may have to
support the previous version of the Software may be ended upon availability of the Update.
6. LICENSOR’S RIGHTS
You acknowledge and agree that the Software and Documentation consists of proprietary,
published and unpublished property of Licensor. You further acknowledge and agree that all right,
title, and interest in and to the Software and Documentation are and shall remain with Licensor.
This license conveys to You the right to install and use the Software and Documentation in
accordance with the terms of this license. All rights not expressly granted here are reserved by
BeLight Software. The Licensor will not transmit your personal information to any third party
without your express consent.
7. TERMINATION
This license is effective upon Your installing the software on any machine, and shall continue
until terminated. You may terminate this Agreement at any time. The Licensor may immediately
terminate this License Agreement if you breach any representation, warranty, agreement or
obligation contained or referred to in this License Agreement. Upon termination, you must dispose
of the Software and all copies or versions of the Software by destroying the Software.
8. LIMITED WARRANTY
BeLight Software provides a thirty (30) day money-back guarantee on the Software. If, during
this period, you are dissatisfied with the Software for any reason, BeLight Software will refund
your money if you return the Software and all copies to the place of purchase within thirty (30)
days of the date of the original purchase. THE FOREGOING IS THE SOLE AND EXCLUSIVE
WARRANTY OFFERED BY BELIGHT SOFTWARE. BELIGHT SOFTWARE DISCLAIMS
ALL OTHER WARRANTIES, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
TO THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
PARTICULAR PURPOSE, WITH REGARD TO THE LICENSED SOFTWARE AND ALL
ACCOMPANYING MATERIALS. BELIGHT SOFTWARE AND ITS AGENTS DO NOT AND
CANNOT WARRANT THE PERFORMANCE OR RESULTS YOU MAY OBTAIN BY USING
THE SOFTWARE.
9. LIMITATION OF LIABILITY
IN NO EVENT WILL BELIGHT SOFTWARE OR ITS AGENTS BE LIABLE TO YOU FOR
ANY DAMAGES, CLAIMS OR COSTS WHATSOEVER OR ANY CONSEQUENTIAL,
INDIRECT, INCIDENTAL DAMAGES, OR ANY LOST PROFITS OR LOST SAVINGS.
BELIGHT SOFTWARE’S AGGREGATE LIABILITY AND THAT OF ITS AGENTS UNDER
OR IN CONNECTION WITH THIS AGREEMENT SHALL BE LIMITED TO THE AMOUNT
PAID FOR THE SOFTWARE, IF ANY.
Table of Contents 5
10. FEES
You may register your copy of the Software by purchasing a License Code for the download
version at: http://www.belightsoft.com/buy/
You may not distribute the License Code. By clicking “Agree”, you acknowledge that you have
paid the Licensor all applicable license fees for the Software.
11. SEVERABILITY
Should any term of this license be declared void or unenforceable by any court of competent
jurisdiction, such declaration shall have no effect on the remaining terms hereof.
If you have any questions regarding this Agreement or if you wish to request any information from
BeLight Software please use the address and contact information included with this product to
contact BeLight Software.
© 2009 BeLight Software, Ltd. All Rights Reserved. BeLight Software and Art Text are trademarks
of BeLight Software, Ltd. Mac, the Mac logo, Mac OS X, iPhoto, and Macintosh are trademarks of
Apple Computer, Inc. All other trademarks, registered trademarks, product and/or brand names are
the sole property of their respective owners.
6 Art Text User’s Manual
Table of Contents 7
Contents
Chapter 1: Introduction................................... 9
Welcome to Art Text............................................................... 9
System Requirements............................................................. 9
Installing and Removing Art Text.............................................. 9
Updating Art Text..................................................................10
Registration..........................................................................10
Technical Support..................................................................11
Useful Web Resources............................................................11
Conventions Used in this Document.........................................12
Chapter 7: Exporting..................................... 91
Exporting................................................................................. 91
Transparent Background......................................................... 92
Chapter 1: Introduction 9
Chapter 1:
Introduction
Welcome to Art Text
The Art Text application is intended for creating unique textual graphics by
applying effects to text and vector shapes. Your work can be saved in the
native Art Text format or in common graphic file formats.
Images created in Art Text can be used in publishing materials, on web pages,
or in other applications.
The program is supplied with well tuned styles that can be applied to your
original text or graphics.
System Requirements
• Apple Macintosh computer with PowerPC or Intel processor
• Mac OS X v10.4.11 or later
• 100 MB of available disk space
If you wish to remove the program from your computer please complete the
following steps:
• Quit Art Text.
• Delete the “Art Text 2” application from the Applications folder;
• Delete “com.belightsoft.arttext2.plist” file from
“~(User Home)/Library/Preferences/”,
• Delete the “Art Text” folder from
“~(User Home)/Library/Application Support/BeLight Software/”.
10 Art Text User’s Manual
To check for the latest update, visit the Art Text Updates web page:
http://www.belightsoft.com/arttext/update
Registration
If you have already purchased Art Text from BeLight Software or its resellers,
you will find the license code either on the back of the disc envelope (boxed
retail edition) or in the purchase confirmation e-mail (retail or standard edition
via download).
It’s recommended that you keep the e-mail or the disc package containing
your license code in a safe place in case you need to register the application
after re-installation or update.
The unregistered version of Art Text is fully operational. The only limitation
is that it adds the “Trial” text over the resulting image. To eliminate this text,
you need to register your copy of the software.
Technical Support
The developer of Art Text offers free technical support.
By E-mail:
[email protected]
• Text in Italics is used for names of windows, dialog boxes, panels, tabs
and other elements of the program interface.
Such text formatting is used for names of programs, files, folders and web
links.
It is also used for chapter and section references, and to introduce
important remarks.
• For menu items hierarchy, the “>” symbol is used. A record File > Open
is equivalent to “the Open item under the File menu”.
• Ctrl-click is a click holding the Ctrl key down. Right-click is a click by the
right button of a two-button mouse. Both actions are equivalent.
Chapter 2:
Getting Started
Setting up the Program after
Installation
The information below covers the most important settings to start your work
with Art Text.
1. Register the program if you have purchased a license code. Otherwise, the
program will work in the demo mode.
To do this, choose Art Text > License… from the menu to open the
registration dialog box. Input your name and your license code.
After successful registration, the program will offer you online registration. You
can register or skip registration.
By registering online, you are sending your data to the developer’s data base.
This makes it possible to send your license code back to you in case it gets
lost. The online registration does not turn the program from the demo to the
registered mode.
14 Art Text User’s Manual
1 – Deselect the Open Template Gallery on start-up check box if you don’t
use the built-in templates.
2 – Keep the Snap option enabled. Text and images will align to each other
when you move them around.
3 – Keep the Use Core Image software rendering option disabled. In this
case, rendering is quicker because the graphic card (not the CPU) does this
job.
More details can be found in Chapter 3, “Art Text Interface” > “Program
Settings”.
Chapter 2: Getting Started 15
For learning purposes, you can load a template from the built-in collection
(File > Template Gallery) and then modify it.
Once you have changed the layer content (text or image), close the panel. The
icon in the Layer bar will change correspondingly.
Chapter 2: Getting Started 17
1 2 3
8
9
18 Art Text User’s Manual
You can preview them applied to your text or icon. To do this, deselect the
Use Text from Templates check box at the bottom.
Chapter 2: Getting Started 19
Handles on the corners and sides of the object frame can be moved with the
mouse. Drag them to resize or change the shape (spline transformations
only).
20 Art Text User’s Manual
To add a new layer, click the “+” button in the Layer bar. Unnecessary layers
can be removed using the “–” button.
A new layer will contain the default text. Step 3 describes how to change it.
Steps 4 and 5 describe how to apply effects to the content of new layers.
Two controls in Art Text are responsible for layers: Layer bar and Layers panel.
The Layer bar displays icons of layers with layer content. When a layer
is active, the icon is highlighted. When you apply effects or change their
settings, the active layer is affected.
To add a new layer, click the “+” button. To remove the active layer, click the
“-” button.
Layers overlap each other. The icon of the top layer is to the right in the Layer
bar. The bottom layer is to the left. Drag an icon left of right in the bar to
change the layer order.
The Layers panel displays names of all the layers in the document. You can
drag them in the list to change the layer order. The panel lets you rotate
layers and change their opacity and blend mode.
To open the panel, choose Window > Show Layers Panel from the menu.
22 Art Text User’s Manual
6. To choose a plain color or gradient, open the Fill tab in the Effects
section.
Chapter 2: Getting Started 23
To choose an image, open the Texture tab in the Effects section. Click
the Category drop-down list and choose a library section. Then click
on an image. To select an image located on the hard drive, choose the
Finder item in the Category drop-down. Select a folder containing
images.
The resolution of the image pasted into the clipboard can be set in the
program Preferences (Cmd-,).
When you are exporting to a file, choose the graphic format, resolution, and
type a file name. Some formats have more export options.
24 Art Text User’s Manual
Color fill
Relates information: Chapter 6, “Graphic Tools and Effects” > “The Fill Effect”
Gradient fill
Relates information: Chapter 6, “Graphic Tools and Effects” > “The Fill Effect”
Stroke
Relates information: Chapter 6, “Graphic Tools and Effects” > “The Stroke
Effect”
Chapter 2: Getting Started 25
Texture
Relates information: Chapter 6, “Graphic Tools and Effects” > “Applying
Textures”
Material
Relates information: Chapter 6, “Graphic Tools and Effects” > “Applying
Materials”
Image-based material
Relates information: Chapter 6, “Graphic Tools and Effects” > “Applying
Materials”
26 Art Text User’s Manual
Transformation
Relates information: Chapter 6, “Graphic Tools and Effects” >
“Transformations”
Spline transformation
Relates information: Chapter 6, “Graphic Tools and Effects” >
“Transformations”
Shadow
Relates information: Chapter 6, “Graphic Tools and Effects” > “The Shadow
Effect”
Chapter 2: Getting Started 27
Glow
Relates information: Chapter 6, “Graphic Tools and Effects” > “The Glow
Effect”
28 Art Text User’s Manual
Using Styles
A style is a set of effects that can be applied at once. Styles are located in the
Styles tab of the right side panel. Choose View > Styles Panel to open it.
Styles are grouped into categories. You can choose a category in a pop-up
menu at the top. You can add custom styles to the library.
To apply a style, select it in the side panel. The selected style will be applied to
the active layer.
To remove a custom style, select it in the list and click the “-” button. Built-in
styles cannot be removed.
The Use content from style option lets you choose whether to show the
selected style with the default content or with your own. Note that the default
content was selected as the best for demonstrating the style.
Chapter 2: Getting Started 29
30 Art Text User’s Manual
Chapter 3: Art Text Interface 31
Chapter 3:
Art Text Interface
10
11
12
13
1 2 3 4 5
1 – The Layer bar displays icons of all layers in your document. It lets you add
and delete layers, change their stacking order, and change the layer content.
3 – The “Hide/Show Layer Border” button. Handles on the border are used for
resizing objects.
4 – The Set Size button. Click it to change the document size (dimensions of
the final image).
5 – The “Export To...” button. Click it to copy the image to the clipboard or
export it to a graphic file.
32 Art Text User’s Manual
9 – The Effects tab contains the Fill section, the texture and material libraries.
11 – The Styles tab contains the library of styles (pre-designed sets of effects
that can be applied at once).
Program Settings
To open program settings, use the Art Text > Preferences menu.
2 – Automatically align an object to other objects when you move or resize it.
Cmd-V Paste text from the Clipboard into the edit box.
Cmd-A Select all text in the text editor of the Layer
Content window.
Cmd-{ Align left.
Cmd-| Center text.
Cmd-} Align right.
Cmd-T Display the Font panel.
Cmd-B Make text bold.
Cmd-I Turn text to italic.
Cmd-Opt-= Increase the font size.
Cmd-Opt-“-” Decrease the font size.
Other
Chapter 4:
Working with Documents
Using Templates
To access templates, choose File > Template Gallery (Cmd-Shift-N).
Templates are grouped into categories. To open a different category, click on
its name at the bottom of the window.
You can use templates to learn the program or modify them to create a new
document.
Note that templates and styles are not the same. A template is a complete
document. A style is a set of settings that can be applied to your text or
image. Templates can consist of one or several layers.
44 Art Text User’s Manual
To open an existing document, choose File > Open in the menu. Or double-
click on a document file in Finder.
Document Size
To set up the document size, choose Edit > Document Size, or click Set
Size… in the main window.
1 2 3
4 5 6
3 – The Set Size button changes the document size so that all visible objects
are included. The amount of the blank space around the objects can be set by
the margins control.
4 – Document size.
For default document size for new documents, the program takes the last
applied width and height.
46 Art Text User’s Manual
Chapter 5: Working with Layers 47
Chapter 5:
Working with Layers
Introduction to Layers and Objects
The object term is used here for text or an image. Note that parts of text can
be separate objects as in the picture below.
An object can be selected, in this state its resize handles are displayed.
Objects in Art Text are located one over another forming a layered structure.
One layer contains only one object. Adding or removing a layer means also
adding or removing an object. No object can exist without a layer.
Some operations provided in Art Text are natural for objects (changing color
or creating a shadow effect). Others are natural for layers (merging layers).
When we discuss the object layering, we will talk about layers. When we
mention the layer content or applying effects, we will talk about objects.
Tools for working with layers usually change the appearance of the content.
For working with layers, you will use the Layers panel and the Layer bar.
See Chapter 5, “Working with Layers” > “Managing Layers”.
To choose an image or edit text, you should use the Layer Content window.
See Chapter 5, “Working with Layers” > “The Layer Content Window”.
To modify objects, you will use the Effects (Cmd-1), Geometry (Cmd-2) or
Styles (Cmd-3) tab.
48 Art Text User’s Manual
To resize an object, drag its corner or side handle. If the handles are invisible,
click the Hide/Show Object Handles button in the main window (View >
Hide/Show Object Handles). The handles are also used to define the active
layer.
To set the size of the object precisely, use the Layers panel. Choose Window
> Show/Hide Layers Panel (Cmd-L).
To make an object to meet the document size, use Format > Fit to
Document or Format > Resize to Document.
The Fit to Document function resizes text or image proportionally so that its
bigger size fits the documents size.
The Use Font Size button in the Geometry tab restores the original text size.
After clicking the button, the size of letters corresponds the font size set in the
Fonts panel.
Object Location
To move an object to other location, drag it with the mouse. While you are
moving it around, guide lines can appear showing that the object has aligned
to other object or to the center of the work area.
If this is enabled in the program Preferences, the object you are moving snaps
to other objects. For temporary disabling the snap function, hold the Cmd key
while you are moving an object.
To move the selected object that lays behind others, press and hold the
Option key before you start moving the object. This will prevent occasional
selection of another object.
To set up numeric coordinates of the selected object, use the Layers panel.
Chapter 5: Working with Layers 49
Managing Layers
Functions related to layers are located in the Layers panel and Layer bar.
To open or close the Layers panel, choose Window > Show/Hide Layers
Panel (Cmd-L).
3
4
5
6
1 – List of layers.
5 – Position of the selected object in the document. The zero point is the
bottom left corner.
6 – Size of the selected object. You can also resize the object using the resize
handles.
Chapter 5: Working with Layers 51
Renaming Layers
To change the layer name in the list, double-click on it.
To change the stack order, drag the layer name to a new position in the list.
The Layer bar is located at the bottom of the main window and displays icons
of layers. When a layer is selected, its icon becomes highlighted. Several
layers can be selected to modify them together.
To change the layer stack order, drag an icon to the left or right. The rightmost
icon corresponds to the top layer.
The star is on top of the other shapes in the left picture. Its icon is in the
rightmost position in the Layer bar. Moving the icon to the left (see the right
picture), you move the star behind other objects on the canvas.
To change text or an image in the active layer, open the Layer Content window
by double-clicking the layer icon.
To choose a graphic file for the active layer, you can also drag it from the
Finder application and drop onto the layer icon in the Layer bar.
1 2 3 4 5 6 7 8 9
To open the Layer Content window, double-click the layer icon in the layer bar
at the bottom of the main window.
Editing Text
The Text tab can be used as a simple text editor. You can type your text right
here or paste text from other sources.
The Font button opens the standard Font panel. You can change the font of
the selected part of text or of the whole text.
Line spacing can be applied to selected text lines or to the whole text.
Choosing a Shape
Open the Shapes tab and click on a shape thumbnail.
The buttons and scroll bar at the bottom change the thumbnail size.
Choosing an Icon
Open the Icons tab, select a category in the drop-down menu and click on an
icon thumbnail.
The buttons and scroll bar at the bottom change the thumbnail size.
56 Art Text User’s Manual
The buttons and scroll bar at the bottom change the thumbnail size.
Chapter 5: Working with Layers 57
Merging Layers
Using the operations described below you can create new shapes out of
overlapping shapes:
• Join layers
• Union layers
• Subtract layers
• Intersect layers
To merge layers, select two or more layers and choose Union, Join, Subtract
or Intersect. These options are located in the actions menu (click on the
wheel icon in the layer bar) and also under Layers in the main menu.
The result depends on how the objects overlay. Here matter the shape of
the original objects and applied geometric transformation. Properties (such
as color, shadow, texture, etc.) will be re-applied to the resulting object. The
result is a single object (there is an exception for Intersect). Only selected
layers are affected.
ATTENTION!
Note that if you merge an image from the Finder tab of the Layer Content
window, the program will use the rectangular shape of the whole image, not
the alpha channel (transparency).
58 Art Text User’s Manual
Join Layers
If the objects overlay, the overlapping area becomes excluded (transparent).
Without overlaying, the result is similar to the Union operation.
Original layers
Resulting layer
Chapter 5: Working with Layers 59
Union Layers
The resulting layer shape is sum of merged layers shapes.
Original layers
Resulting layer
60 Art Text User’s Manual
Subtract Layers
The shape of the object in the lowest layer is the basis for a new shape. The
other objects determine the area(s) that will be cut off. The result is a part of
the lowest object that is not overlaid by other(s). If the objects don’t overlay,
the result looks like the lowest object.
Original layers
Resulting layer
Chapter 5: Working with Layers 61
Intersect Layers
The result is the area(s) where all the selected layers overlap. If there are no
such areas, the program doesn’t modify the document.
Original layers
Resulting layer
62 Art Text User’s Manual
Splitting Layers
Your design idea may require applying different effects to different parts of
text. The program allows you to use the same color, material, or texture with
the whole layer. To apply different effects to individual letters, you have to put
them into separate layers.
The program can help you create multiple layers out of a text layer. To make
sure that you have a text layer, double-click on it. The Text tab of the Layer
Content window should open displaying the text.
Note that you cannot merge the resulting layers back to create one text layer
(except using the Edit > Undo command).
After splitting, the number of layers equals the numbers of letters in the
original word:
In the same original document as in the example above, the letter “é” was
separated. We have three layers that contain everything before “é”, “é”, and
the rest of the word.
64 Art Text User’s Manual
Blending Layers
The blending mode defines how a layer interacts with layers behind it.
The examples show how the blending mode of the top layer (active) affects
the final image compared with the default settings. Two other layers are set
to the Normal mode. Changing blending mode of several layers, you may get
different results.
The Opacity parameter was set to 100% by all the layers. The active layer
will be shown at 100% and 50% opacity. Changing the opacity of the top layer
significantly changes the final image.
• Normal
• XOR
• Plus Darker
• Plus Lighter
• Source In
• Source Out
• Source Atop
• Destination Over
• Destination In
• Destination Out
• Destination Atop
By default, a new layer has the Normal blending mode and 100% opacity.
Normal
Layers appear in the original layering order.
Chapter 5: Working with Layers 65
XOR
Parts of lower layers, that are overlaid by the top layer, are excluded. Parts of
the top layer, that overlay other layers, are excluded too.
Plus Darker
Parts of lower layers, that are overlaid by the top layer, became darker.
Plus Lighter
Parts of lower layers, that are overlaid by the top layer, become lighter.
Source In
Only those parts of the top layer remain visible, that overlay any lower layer.
The rest is excluded.
Source Out
Only those parts of the top layer remain visible that don’t overlay any lower
layer. The rest is excluded.
Source Atop
Parts of the top layer, that don’t overlay any lower layer, are excluded.
Destination Over
Parts of the top layer, that overlay any lower layer, are excluded. Looks like
the top layer is behind all others.
Destination In
Only those parts of lower layers remain visible that lay behind the top layer.
Destination Out
Only those parts of lower layers remain visible that are not overlaid by the top
layer.
Destination Atop
Only those parts of lower layers remain visible that are overlaid by the top
layer. And parts of the top layer that don’t overlay any lower layer stay visible.
The rest is excluded.
Chapter 6:
Graphic Tools and Effects
Basics
The original data for an Art Text document is text or an image (object). At the
beginning you add text or choose an image and then apply graphic effects to
it. A document can contain multiple objects. Combining them, you can create
a complex design. Each individual object is located in its own layer.
An object is a vector shape or icon, text (vector by its nature) or raster image.
Raster images do not support transformations. To apply materials, a source
image should have areas with different transparency (not 100% over the
whole image). Otherwise, a 3D effect will be applied to the rectangular image
bound instead of image details.
Not all effects can be combined with others. You can apply one of this:
plain color fill, gradient fill, texture or material. You can apply only one
transformation to an object.
3 – Gradient colors.
Chapter 6: Graphic Tools and Effects 73
5 – The Intensity parameter defines how the image space is distributed among
colors.
7 – The radial gradient’s control. You can change the location of the middle
color.
74 Art Text User’s Manual
Applying Textures
Art Text can apply textures to text and images. Textures can be taken from
the built-in library or from your hard drive. To open the library of textures,
choose the Texture section in the Effects tab.
Choose the Finder item to use images from your hard drive. You can select an
individual image, one or several folders.
To apply a texture image located on the hard drive, drag the image from the
Finder and drop onto an object on the canvas.
Two radio buttons below thumbnails define how a texture should fit the image
area. The Auto option resizes an image automatically. The Tile option lets
doing this manually.
Chapter 6: Graphic Tools and Effects 75
Auto > Shrink fits the texture to the larger shape size. A part of the texture
can be invisible.
The Tile option lets you choose the texture size and position inside the shape.
76 Art Text User’s Manual
Applying Materials
Materials are used in Art Text for creating 3D looking text and images, to give
glassy, metal, plastic look to an object, and for other effects.
The built-in library of materials is located in the Shading section on the Effects
tab.
3
4
5
6
5 – Rotate the applied material. For 3D looking objects, this control moves
light spots around the center of the object.
6 – Color. By default, color of the original material is applied. You can change
it.
Chapter 6: Graphic Tools and Effects 77
There are two kinds of materials: based on shader technology and based on
images. The majority of materials are shader-based. Image-based materials
are grouped into separate categories in the library.
When you apply a material to an image opened from a graphic file, be sure
that the image has areas with different transparency (not 100% over the
whole image). Otherwise, a 3D effect will be applied to the rectangular image
bound instead of image details.
Bevel Shape
Dome-shaped Straight Concave
Note that straight and concave shapes can produce similar results. To get
different pictures, use materials with a light spot near the center.
Light
The Light control moves the light spots around the center. This lets you
simulate light falling onto a 3D object from the top or from a side.
When your design consists of several 3D objects, you can adjust the location
of light spots as if they appeared from the same light source.
78 Art Text User’s Manual
Depth
At lower values you will get an object looking almost flat. The slider covers the
most appropriate range of values 0 – 20. To set greater values, use the edit
box.
An image below shows circles with the Depth parameter set to 7, 15 and 30.
At the same Depth value, the result depends on the size of the object. After
some point, increasing Depth will not change the final image. Small objects
can loose 3D look at too large values. See how circles 50x50, 100x100 and
150x150 pixels look at Depth = 15.
Color
The Color control changes all colors in a way similar to the Hue parameter
in the standard Colors panel. Black, white and grayscale colors will stay
unchanged.
Chapter 6: Graphic Tools and Effects 79
To edit an existing custom material, double click on its thumbnail. You cannot
modify a built-in material, but you can modify and save its copy. To do this,
double-click a material thumbnail in the library.
80 Art Text User’s Manual
The window of the editor shows a list of custom materials. Buttons below the
list let you add, remove and make a copy of the selected material. The middle
part of the window shows parameters of the selected material. Samples of an
applied material are displayed on the right.
Chapter 6: Graphic Tools and Effects 81
1 2 3 4
2 – Ambient color.
3 – Diffuse color.
Ambient Light
The ambient light is emitted by a general indirect source. In 3D graphics the
ambient color is used as color of object part laying in shadow.
Without the ambient light (color is set to black), the object in shadow is black.
Diffuse
Diffuse is not really a source of light. Diffuse color is used to describe how the
object will look at poor white lighting. It is used to make an object have some
color when it is under light.
82 Art Text User’s Manual
Specular
Specular light is the light reflected by the object in some direction. It seems
like highlight from spot light source.
“^” and “v” arrows change the order of additional spotlights. Their order can
affect the resulting image.
Elevation defines how high the light source is located. The central position of
the slider sets the source right above the sphere.
Spot Size defines the size of highlight. At greater values of the Spot Size the
surface looks matte, at lower - glossy.
Border sets how smooth the edge of the light spot is.
Chapter 6: Graphic Tools and Effects 83
The Stroke tool is located in the main window, the Effects tab.
1 2 3 4
1 – List of lines.
The current line is highlighted.
Double-click a line to change its color.
You can add multiple lines with different width and color.
If spaces between letters are too small, set a larger value of the Kerning
parameter. Double-click the layer icon below the canvas to open the text
editor. Kerning is located at the bottom of the editor.
Chapter 6: Graphic Tools and Effects 85
1 2 3 4 5
1 – The Blur parameter.
4 – The shadow location control. It changes the distance and angle at once.
1 2 3 4
4 – Tint color check box. When it is selected, the second color button appears
and you can create bi-color glow. In the picture below, (1) is the main color
and (2) is the tint color.
1 2
Chapter 6: Graphic Tools and Effects 87
Transformations
Transformation effects create geometric distortion of text or a vector image
(shape or icon from the internal library). Transformation does not work with
custom images. Using the transformation tools, you can also change the text
or image size.
When several objects are selected, you can use only geometric
transformations.
Geometric Transformations
Geometric transformations have dark shapes on thumbnails and are located at
the top.
An image or text has a frame with handles. Moving the frame corner handles
resizes the content proportionally. With the Shift key pressed, the proportion
of sides will change.
Moving the side handles changes width or height of the content. With the
Option key pressed, you will scale the frame from the middle, rather than
from the side.
Frame handles of the Frame transformation allow you to change the shape of
the frame itself. Unlike other geometric transformations, it allows you to move
the handles separately.
Chapter 6: Graphic Tools and Effects 89
Spline Transformations
Spline curves are linked to an image or text. When you change the shape of a
curve, the content changes accordingly.
2
1
1 3 2 4 1 2
A spline curve is controlled by two types of handles: knot point (1) and
direction line handle (2). The curve consists of one or multiple segments (3)
with knot points on its ends. The Spline-Curve transformation lets you adding
curve segments. Others have constant number of segments.
The shape of the curve is determined by the length and slope of the direction
line (4). To control a direction line, drag its handle (2). For more significant
change, move knot points (1).
Note that the Curved Text transformation does nothing with a single letter and
an image except for rotation and resizing.
The Resize button lets you choose the transformation adjusting mode or
the resize mode. The resize handles are square. The transformation control
handles are round.
90 Art Text User’s Manual
The Fit to Document button resizes text or image proportionally so that its
bigger size fits the documents size.
The Use Font Size button restores the original text size. After clicking the
button, the size of letters corresponds to the font size set in the Fonts panel.
Chapter 7: Exporting 91
Chapter 7:
Exporting
Exporting
Your work can be exported to a graphic file or copied to the clipboard.
Depending on the effects you have used, you can get a vector or raster image
when saving to the PDF format. Vector images are created only when you use
plain color fill, stroke and transformation effects. If other effects were used,
you will get a raster image.
5. Adjust other settings if they are available for the selected format
(resolution, quality, compression, transparency).
6. Click Save.
Transparent Background
Art Text can create and export images with transparent background. For this
the following conditions should be met.
Condition 1
Condition 2
When you export your work to an image, use a graphic file format that
supports transparency (alpha channel). In Art Text, choose one of the
following formats: PDF, TIFF, PNG, GIF (set Include Transparency), EPS.
Condition 3
It doesn’t really concern Art Text, but you should know this. Applications that
will receive an image (exported or copied via the clipboard) should support the
alpha channel. If an image has white or black background in another program,
export from Art Text with another file format.