ProblemSeeking An Architectural Programming Primer PDF
ProblemSeeking An Architectural Programming Primer PDF
Problem
Seeking
Page 2
Fourth Edition
Problem
Seeking
An Architectural
Programming Primer
Acknowledgments
HOK Team
We are grateful to those programmers, past and present, who have contributed to this book— some much more than
others— but all contributing more than they realize.
Foreword
William Peña directed the first edition of Problem Seeking to clients, to business and facilities planning officials on the
staffs of institutions, corporations, and various public bodies. This was because client participation is so critical to the
success of projects. However, practicing architects and architecture students discovered that first booklet, and as a result,
it was used in 1973 by the National Council of Architectural Registration Boards as a basis for the predesign part of the
professional exam.
The second edition, then, was written for clients, as well as architects and students. With that edition, the Problem Seeking
method joined a long list of programming methods being introduced in the late 1970s.
The third edition, published in 1987, recognized that traditional architectural services had expanded to include predesign
programming at the beginning of a client’s decision-making process and building evaluation services at the end.
Postoccupancy evaluation makes the client’s role even more vital in reaching decisions on which architects can base
sound design solutions and can test them after the building is occupied.
In 1994 Hellmuth, Obata + Kassabaum (HOK) acquired CRSS Architects, which had evolved from the original firm of
Caudill, Rowlett and Scott (CRS). Now HOK is undertaking the publication of this fourth edition of Problem Seeking.
HOK’s practice was founded on the same principle as CRS— both firms viewed design as problem solving. Furthermore,
many of the principles and techniques presented in this book can be attributed to Bill Caudill, one of the founders of CRS,
and an AIA Gold Medalist.
More importantly, the broad range of principles and techniques presented in this book has evolved over a long period of
architectural practice. They are not the product of one person, but the accumulated efforts of many members of CRS and
now HOK. We are proud to continue the tradition of involving and interacting with clients in architectural programming as
the first step of the design process.
Gyo Obata
Co-Chairman
Hellmuth, Obata + Kassabaum, Inc.
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Contents
Preface
Part One
An Architectural Programming Primer
The Primer 12
The Search 14
Programmers and Designers 16
Analysis and Synthesis 18
The Separation 20
The Interface 22
Five Steps 24
Procedure 26
The Whole Problem 28
Four Considerations 30
Framework 32
Information Index 34
Organizing Information 38
Two-Phase Process 40
Data Clog 42
Processing and Discarding 44
Abstract to the Essence 46
User on Team 48
Ways of Thinking 50
Effective Group Action 58
Team 60
Participatory Process 62
Background Information 63
Decision Making 64
Communication 66
Establish Goals 68
Collect and Analyze Facts 70
Uncover and Test Concepts 72
Determine Needs 88
Cost Estimate Analysis 90
State the Problem 92
Programming Principles 94
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Part Two
The Appendix
Introduction 98
Terms 100
On Theory and Process 100
On Considerations 103
On Goals 104
On Facts 108
On Concepts 108
On Needs 110
On Problem Statements 134
Programming Procedures 152
Establish Goals 152
Collect and Analyze Facts 154
Uncover and Test Concepts 156
Determine Needs 158
State the Problem 159
Programming Activities 160
Typical Programming Activities 160
Four Degrees of Sophistication 168
Variable Conditions 172
How to Simplify Design Problems 174
Useful Techniques 176
Questionnaires 176
Data Management 178
Functional Relationship Analysis 182
Interviews and Worksessions 184
Preparation of Brown Sheets 191
The Analysis Card Technique 194
Electronic Presentations 204
Outline for Programming Reports 207
Evaluation Technique 208
Evaluating Facilities 212
Selected Bibliography 217
Index 218
Authors 224
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Preface
This book is the fourth edition of Problem Seeking . The first edition in 1969 was based on 20 years of research and
practice in architectural programming. The subsequent editions evolved over the next 30 years through changes in
communication techniques and expanded scope of applications, although the theory remained intact. This edition, then,
has the advantage of experience of some 50 years of professional application — indicating a practice-tested validity.
This is a two-part book. Part One is a primer on programming. It is written to help you understand one programming
method, whether you are an architect, a student, or a client getting ready to start a building project. Part Two is the
appendix — a collection of definitions, examples, considerations, activities, and techniques that expands upon the
principles explained in the primer.
Throughout Part One, we inserted quotes from speeches by Willie Peña to enrich one’s understanding of problem
seeking. In response to client interest in participation and consensus building through programming, we added sections on
ways of thinking and effective group action, again based on speeches given by Willie Peña.
Duncan Sutherland coined the term “officing,”and in 1987 he and Steve Parshall published Officing: Bringing Amenity and
Intelligence to Knowledge Work. Soon after, Martha Whitaker published an HOK print forum on Alternative Officing, which
led to an International Facility Management Association (IFMA) research report on Alternative Officing, defining emerging
types of officing settings. Summarizing this work, we added six officing settings to the section on programming concepts.
In light of new forms of electronic publishing, Part Two, The Appendix, has undergone a major rewrite, not only to add
new material, but also to improve the reader’s ability to find supplemental information when undertaking a programming
assignment.
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We expanded the glossary and examples in the section On Needs. It includes broader definitions of area and methods of
measurement that are consistent with industry standards. We provided a set of building efficiency factors that are related
to the area of definitions and that explain the mathematical relationships among them.
Along with updated building costs, we added further explanation of the relationship between building costs and interior fit-
up costs, including considerations for renovation projects. More clients are using financial analysis for selecting
programmatic options; therefore, we added a primer on discounted cash flow analysis and net present value analysis to
complement the section on cost estimating.
We organized the problem statement examples so that they are referenced by project phase (master plan, schematic
design, interior design) as well as building type.
We reworked the section on programming activities to provide a better reference to the discussion of degrees of
programming and type of deliverable to be produced. By moving the section on typical programming activities, we
provided a better focus to the section on useful techniques. Beginning with the use of questionnaires, this section covers
data management, functional relationship analysis, updated sections on brown sheets and analysis cards, and a new
section on electronic presentations.
Finally, the reformatting of pages anticipates the future electronic publication and access to a living document of tools,
techniques, and guidelines for the advanced programmer.
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Part One
An Architectural
Programming Primer
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The Primer
Good buildings don’t just happen. They are planned to look good and perform well, and come about when good architects
and good clients join in thoughtful, cooperative effort. Programming the requirements of a proposed building is the
architect’s first task, often the most important.
There are a few underlying principles that apply to programming — whether the most complex hospital or a simple house.
This book concerns these principles.
1 Establish Goals.
4 Determine Needs.
The approach is at once simple and comprehensive— simple enough for the process to be repeatable for different building
types and comprehensive enough to cover the wide range of factors that influence the design of buildings.
The five-step process can be applied to most any discipline— banking, engineering, or education— but when applied
specifically to architecture, it has its proper content, that is an architectural product… .a room, a building, or a town. The
principle of this process is that a product will have a much better chance of being successful if, during the design, the four
major considerations are regarded simultaneously.
These considerations (or design determinants) indicate the types of information needed to define a comprehensive
architectural problem:
Architectural programming, therefore, involves an organized method of inquiry… a five-step process… interacting with four
considerations.
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The Search
Programming is a process. What kind? Webster spells it out specifically: ‘‘A process leading to the statement of an
architectural problem and the requirements to be met in offering a solution.”
This process, derived from the definition and referred to as the five-step process, is basic. The word “basic”is used
advisedly. Since the advent of systematic programming five decades ago, different degrees of sophistication have
evolved. But the procedures presented here remain basic to all.
Back to the definition. Note “statement of an architectural problem.”This implies problem solving. Although usually
identified with scientific methods, problem solving is
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a creative effort. There are many different problem-solving methods, but only those few that emphasize goals and
concepts (ends and means) can be applied to architectural design problems.
Almost all problem -solving methods include a step for problem definition— stating the problem. But most of the methods
lead to confusing duality— finding out what the problem is and trying to solve it at the same time. You can’t solve a
problem unless you know what it is.
These are two distinct processes, requiring different attitudes, even different capabilities. Problem solving is a valid
approach to design when, indeed, the design solution responds to the client’s design problem. Only after a thorough
search for pertinent information can the client’s design problem be started. “Seek and you shall define!”
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If I were given one hour to save the planet, I would spend 59 minutes
defining the problem and one minute resolving it.
— Einstein
Who does what? Do designers program? They can, but it takes highly trained architects who are specialized in asking the
right questions at the right time, who can separate wants from needs, and who have the skills to sort things out.
Programmers must be objective (to a degree) and analytical, at ease with abstract ideas, and able to evaluate information
and identify important factors while postponing irrelevant material. Designers can’t always do this. Designers generally are
subjective, intuitive, and facile with physical concepts.
Qualifications of programmers and designers are different. Programmers and designers are separate specialists because
the problems of each are very complex and require two different mental capabilities, one for analysis, another for
synthesis.
It may well be that one person can manage both analysis and synthesis. If so, he or she must be of two minds and
use them alternately. However, for clarity, these different qualifications will be represented by different people—
programmers and designers.
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The total design process includes two stages: analysis and synthesis. In analysis, the parts of a design problem are
separated and identified. In synthesis, the parts are put together to form a coherent design solution. The difference
between programming and design is the difference between analysis and synthesis.
You may not perceive the design process in terms of analysis and synthesis. You may even question problem solving as
an approach. You may think of the design process as
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a creative effort. It is. But the creative effort includes similar stages: analysis becomes preparation or exposure, and
synthesis becomes illumination or insight. The total design process is, indeed, a creative process.
Does programming inhibit creativity? Definitely not! Programming establishes the considerations, the limits, and the
possibilities of the design problem. (We prefer “considerations”to “constraints”to avoid being petulant.) Creativity thrives
when the limits of a problem are known.
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The Separation
Programming precedes design just as analysis precedes synthesis. The separation of the two is imperative and prevents
trial-and-error design alternatives. Separation is central to an understanding of a rational architectural process, which
leads to good buildings and satisfied clients.
The problem-seeking method described in this book requires a distinct separation of programming and design.
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Most designers love to draw, to make “thumbnail sketches,’
’as they used to call these drawings. Today, the jargon is
“conceptual sketches ”and “schematics.”Call them what
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Corita Kent, artist and educator, wrote, “Rule Eight: Don’t try to create
and analyze at the same time. They are two different processes. ”
— Today You Need a Rule Book, 1973.
you will, they can be serious deterrents in the planning of a successful building if done at the wrong time— before
programming or during the programming process. Before the whole problem is defined, solutions can only be partial and
premature. A designer who can’ t wait for a complete, carefully prepared program is like the tailor who doesn’
t bother to
measure a customer before starting to cut the cloth.
Experienced, creative designers withhold judgment and resist preconceived solutions and the pressure to synthesize until
all the information is in. They refuse to make sketches until they know the client’s problem. They believe in thorough
analysis before synthesis. They know that programming is the prelude to good design — although it does not guarantee it.
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The Interface
The product of programming is a statement of the problem. Stating the problem is the last step in problem seeking
(programming), and it is also the first step in problem solving (design). The problem statement, then, is the interface
between programming and design. It’ s the baton in a relay race. It’
s the handoff from programmer to designer. In any
case, the problem statement is one of the most important documents in the chain that is the total project delivery system.
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While many theorists extol the virtues of the problem statement, few practitioners stop to formulate a statement, to
verbalize it. This programming method requires that you actually write out a clear statement of the problem. Since this
statement is the first step in design as well as the last step in programming, its composition must be the joint effort of the
designer and the programmer.
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Five Steps
The competent programmer always keeps in mind the steps in programming: (1) Establish Goals, (2) Collect and
Analyze Facts, (3) Uncover and Test Concepts, (4) Determine Needs, and (5) State the Problem. The first three steps
are primarily the search for pertinent information. The fourth is a feasibility test. The last step is distilling what has been
found.
Curiously enough, the steps are alternately qualitative and quantitative. Goals, concepts, and the problem statement are
essentially qualitative. Facts and needs are essentially quantitative.
Programming is based on a combination of interviews and worksessions. Interviews are used for asking questions and
collecting data, particularly during the first three
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steps. Worksessions are used to verify information and to stimulate client decisions — particularly during the fourth step.
Procedure
The five steps, then, are not inflexibly strict. They usually have no consistent sequence, nor is the information scrupulously
accurate. For example, a 10,000-student university, a 300-bed hospital, and a 25-student classroom are only nominal
rather than actual sizes. Information sources are not always reliable, and predictive capabilities may be limited.
The steps and the information, then, do not have the rigor or the accuracy of a mathematical problem. Programming,
therefore, is a heuristic process and not an algorithm. As such, even good programming cannot guarantee finding the right
problem, but it can reduce the amount of guesswork. The method is just as good as the judgment of the people involved.
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Working through the steps in numerical sequence is preferable; theoretically, this is the logical order. But, in actual
practice, steps may be taken in a different order or at the same time— all but the last step. It is frequently necessary,
for example, to start with a given list of spaces and a budget (fourth step) before asking about Goals, Facts, and Concepts
(first, second, and third steps). It usually is necessary to work on the first four steps simultaneously, cross-checking among
them for the integrity, usefulness, relevance, and congruence of information.
The fifth step is taken only after marshalling all the previous information, extracting, abstracting, and getting to the very
essence of the problem.
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It’
s important to search for and find the whole problem. To accomplish this, the problem must be identified in terms of
Function, Form, Economy, and Time. Classifying information accordingly simplifies the problem while maintaining a
comprehensive approach. A wide range of factors makes up the whole problem, but all can be classified in the four areas
that serve later as design considerations.
Too little information leads to a partial statement of the problem and a premature and partial design solution. The
appropriate amount of information is broad enough in
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scope to pertain to the whole design problem, but not so broad as to pertain to some universal problem. As the Spanish
proverb states: “He who grasps too much, squeezes little.”Grasp only what you can manage and what will be useful to the
designer.
As a professor might say, “Before you answer individual questions, be sure to look at the whole examination.”Designers
should look at the whole problem before starting to solve any of its parts. How can a designer who does not have a clear
understanding of the whole problem come up with a comprehensive solution?
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Four Considerations
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Take a closer look at Function, Form, Economy, and Time. There are three key words to each consideration.
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Function implies ‘‘what’s going to happen in their building.”It concerns activities, relationship of spaces, and people—
their number and characteristics. Key words are (1) people, (2) activities, and (3) relationships.
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Form relates to the site, the physical environment (psychological, too) and the quality of space and construction. Form is
what you will see and feel. It’s “what
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is there now”and “what will be there.”Key words are (4) site, (5) environment, and (6) quality.
Economy concerns the initial budget and quality of construction, but also may include consideration of operating and life
cycle costs. Key words are (7) initial budget, (8) operating costs, anad (9) life cycle costs.
Time has three classifications — past, present, and future— which deal with the influences of history, the inevitability of
changes from the present, and projections into the future. Key words are (10) past, (11) present, and (12) future.
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Framework
Use the four considerations to guide you at each step during programming. By establishing a systematic set of
relationships between the steps in problem seeking and these considerations, between process and content, a
comprehensive approach is assured. The interweaving of steps and considerations forms a framework for information
covering the whole problem.
All four considerations interact at each step. For example, in the first step when goals are investigated, function goals,
form goals, economy goals and time goals should emerge. With each of these having three subcategories, the process
includes asking twelve pertinent questions regarding goals alone. Since the first three steps constitute the main search for
information, three times twelve provides the basis for thirty-six pertinent questions.
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Consider these to be key questions. The answers will provide opportunities for further questions. The Information Index on
the following pages indicates more than ninety items in these three steps.
Programmers do not have to know everything the client knows, but they should know enough of the client’s aspirations,
needs, conditions, and ideas that will influence the design of the building. For this, programmers have to know the right
questions to ask; they start with the thirty-six subcategories.
The considerations interact in the fourth step to test the economic feasibility of the project, and in the last step, they
interact to state the whole problem.
This interaction provides a framework for classifying and documenting information. The classification qualities inherent in
this framework are particularly useful in preventing information clogs when dealing with massive quantities of information.
The categories are broad enough to classify the many bits of information gathered during programming without nit-picking
and indecision.
The framework can be used as a checklist for missing information. As such, the orderly display of information on a wall
becomes a good visual scoreboard. One glance at a wall display of graphic analysis material can spot what is missing and
needs to be documented. It also provides a format for dialogue among the members of the team.
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Information Index
The framework can be extended to serve as an Information Index — a matrix of key words used to seek out appropriate
information. These key words are specific enough to cover the scope of major factors and are universal enough to be
negotiable for different building types. Even if some key words do not seem to apply in a particular project, it is useful to
test them— to ask a question based on those key words. If the test proves they are applicable, then those key words will
encourage a thorough search for information. They may offer a better and quicker understanding of the project.
Most key words are “evocative words.”They trigger useful information. Charged with emotion as well as meaning, they
tend to evoke a response, or even to suggest likely substitutions.
An Information Index may be designed to be very specific and tailored to one building type; but as all such checklists, it
would soon be obsolete. A general character prolongs its usefulness.
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Note that the Information Index establishes the interrelationship of information regarding Goals, Facts, and Concepts. For
example, a functional goal for “efficiency”is related to ‘ ‘space adequacy”and is implemented by effective “relationships”—
reading horizontally on the index. Also note that items under Needs and Problem are more limited since the fourth step is
a feasibility test and the last step is abstracting the essence of the project.
We have adapted the following chart from the Architectural Registration Handbook, A Test Guide for Professional
Exam Candidates, published jointly by the National Council of Architectural Registration Boards and Architectural Record,
1973.
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Information Index
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Organizing Information
Programmers establish orders so that information can make sense and can be used effectively in discussions and
decision making. Programmers organize and classify information. They extract information and display it. They
stimulate decisions from client groups. They organize the client’s vast world of information with a rational framework.
Without this framework, their verification with the client and their hand-off to the designer would not be possible.
With this framework, programmers can classify information, placing it into broad compartments. Since the main search for
information is made in the first three steps,
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it can be expected that the largest quantities of information are found in those first compartments. Refer to the
accompanying diagram. Note that the space requirements and their economic feasibility represent a diminished amount of
information in the fourth step. And, of course, the fifth step represents the least, yet most important, information.
The handoff package— the programming document including a clear, simple statement of the problem— must represent
the epitome of organized, edited information free of irrelevance.
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Two-Phase Process
Schematic program and program development provide the information needed at the two successive design phases,
going from the general scope to particular details. Programming is a two-phase process related to the two phases of
design— schematic design and design development.
Schematic design depends on major concepts and needs, which should not be lost in the mass of information unusable in
this phase. Designers must have information that clarifies major design determinants— those factors that will shape the
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broad composition of the building. The schematic program must provide this important overall information useful in
schematic design.
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However, equally critical is the filtering and the postponing of information that is
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We have to establish the major concepts for a project and the flood of
details to follow will not cover up what is real in planning.
— Bill Caudill
not needed in schematic design. Give designers only the information they need at the time they need it.
Design development is what the words imply: the detailed development of schematic design. Program development
provides the specific room details— furniture and equipment requirements, environmental criteria (atmospheric, visual, and
acoustic), and service requirements (mechanical and electrical). The second phase of programming may be in progress
when the designer is doing schematic design.
It should be pointed out, however, that the programmer, in dealing with an unfamiliar building type and critical functional
areas, must seek and collect specific details earlier than normally needed in order to establish adequate and generalized
space requirements for schematic design.
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Data Clog
The amount of information received from a client can be staggering. Don’t let the flood of information bother you. One trick
is to determine when the information will be most useful— in schematic design or in design development. Any quantity of
client-furnished information can be organized for use at the appropriate phase. A programmer needs experience and good
judgment to know in which phase to use the information — and needs even more experience and judgment to cull trivial
and irrelevant information to eliminate data clog.
Yes, people become data clogged with too much unorganized information, which causes confusion and prevents clear
conclusions. Data clog paralyzes the thought
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processes, and a mental block against all information develops. Unable to comprehend it, designers may decide to ignore
it all, throw up their hands and say, “Don’
t bother me with all those facts. I know what I must do— I’
ll limit the information to
what I already know.”
One can assimilate any amount of information as long as it is pertinent, meaningful, and well organized for
effective use. Large amounts of highly organized material are required to expand the range of possibilities before a new
and useful combination of ideas can be generated by the designer.
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Programming concerns the processing of raw data into useful information. For example, course enrollments at a college
are not useful information— until they can be manipulated mathematically with average class size, periods attended per
week, total periods available for scheduling, and classroom utilization. Only when the process produces the number and
size of classrooms required does the raw data become useful information.
Raw data relating to climate analysis or soil analysis also becomes meaningful information only when architectural
implications are determined. After that’s accomplished,
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the raw data can be discarded or placed in an appendix of the program report, where it will not cause data clog.
To quote an old saying, ‘ ‘Any fool can add, it takes a genius to subtract.”It takes a “genius”to discard information as being
irrelevant to a design problem or merely too trivial to affect the design one way or another. Although programming is
primarily conscious analysis, intuition has its place— the sensitivity to know what information will be useful and what
should be discarded. The risk in discarding useful information is minimized with experience.
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Architects are taught to take a holistic view of the problem, and even to go beyond the sphere of direct influences to
explore other possibilities. However, going too far afield increases the prospects of irrelevant information.
Architects are also taught to bring order out of chaos, to establish an order of importance, to get to the heart of the matter.
Abstracting— distilling— to the essence must be an essential talent of the programmer. There must be a filtering process
that brings out only the major aspects of information. This is especially true in arriving at the statement of the
problem.
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One reason for limiting one thought, one fact per card, is to be able to
reduce the number of cards without losing something important.
— Steve Parshall
There is always the danger of oversimplification in abstracting to find the essence. Yet the danger of leaving something
out can be minimized by analyzing and consciously including all the complicating factors.
There is need to amplify in order to view the whole problem, but there is also need to abstract. You amplify and then
narrow down; you seek the ramifications of the information gathered, and then turn around to determine the bare
implication. It’s a continual process. You must be able to see the trees and the forest— not both at once but consecutively,
from two different points of view.
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User on Team
Users are experts in the use of the building. They may assume that they know what they want better than anyone else.
They may be right, or they may ask the architect or a consultant to find out what they need. Users must be contributing
members of the project team.
Dealing with users calls for different strategies to determine reasonable requirements; nevertheless, the building should
benefit by intensive user participation in the programming process.
Users are sometimes suspicious that a building will represent only the architect’s self-expression. This concerns the
familiar argument involving form and function.
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On the other hand, the architect is sometimes suspicious that users are being idiosyncratic in their requirements and that
no one else can use the building in the future without major remodeling.
Usually, architects love to design buildings tailor -made to specific user requirements that provide opportunities for novel
designs. This is particularly true of tailored residences, in which the owner/users are directly responsible for the outcome.
Organizations and institutions with static or dynamic conditions bring up the issue of idiosyncratic versus negotiable
requirements. But remember, the users’first concern is how their needs will be met when the building is occupied.
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Ways of Thinking
To achieve effective group action, it is important to understand how people think. Planning a large, complex building
project involves many people of many minds. We are beginning to appreciate the multiplicity of ideas that emerges from
the total planning team with its multiheaded client and multiheaded architect: the client group and the architect group.
By definition, each of these groups carries a different set of baggage with distinct needs, values, and objectives— indeed,
different ways of thinking. This is inevitable. Recognizing the differences is no less important than reconciling them,
whether they exist between the client group and the architect group or among individual group members. The greatest
differences exist within the architect group. These differences usually emerge in architectural programming, the first phase
in the design process. Problem seeking recognizes analysis and synthesis as two different processes calling for two
different ways of thinking.
To determine an organization’s needs related to a proposed building project, senior management generally assigns a
group to work with architectural programmers, the first contingent of the architect group. This group might include people
from the top to the bottom of the organization chart. If needed, management brings in outside consultants to augment the
know-how of the client group. As to be expected, each participant comes with certain biases and viewpoints that are all
valid and important.
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Programmers seek consensus among these diverse viewpoints through a series of meetings. The objective is to cope with
the multiplicity of thought and to lessen the differences of so many minds. This doesn’
t mean there must be a poor
compromise. But we know this: participants in group action will argue their heads off unless they believe that
“together we can do a better job than we can separately.” Without this maxim, we’re in trouble.
First, there is a kickoff meeting of the entire client group with the programmers in which the format and goals of the
programming sessions are clearly spelled out. Scheduled meetings of individual organizational components follow, which
lead to preliminary conclusions and program requirements. Worksessions with senior management are required to resolve
issues and make decisions. Finally, there is a wrap-up meeting with the entire group to review how the conclusions affect
individual needs and desires. That’s when minds can clash and communication bogs down.
Team action is not easy. There are always risks. But risks are minimized when group participants understand and
appreciate the different ways people think during the search for consensus. Interaction between the client group and the
architect group pays off in more functional, beautiful, and economical buildings. We think such results make the risks
worthwhile.
On the next pages are 12 antinomies — different ways of thinking— that are prevalent among the client-architect team
during the programming process.
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Some people are solution-oriented. This kind of thinking seeks a solution before distinguishing the parts of the problem.
Transplanting a California building to New York— or vice versa— is an example of this approach toward design thinking.
This kind of thinking led to dominance of the International Style of building: the same style, the steel -and-glass building, in
vastly different geographic locations. This kind of thinking also explains the Texas Cape Cod. In these cases, solutions
were identified before the problems were solved.
We contend that problem solving is a valid approach to design; therefore, problem definition should be the first
step in the design process. Architectural design is like most everything else: you can’t solve a problem unless you know
what it is.
Analytical thinking is said to be based on the left side of the brain, along with logical and verbal functions. The right side
handles the ability to synthesize, along with intuitive and spatial capabilities. This is why programmers and designers
predominantly use one part of the brain more than the other.
If we accept this notion, we can cope with the multiplicity of thought between programmers and designers. If we practice
group action, we can put the many ways of thinking to work for us.
Analysis is what the explicit process of programming is all about. Yet some solution-oriented and intuitive people tend to
resist analysis where the parts are separated and clearly identified.
Successful programming relies on analysis. Successful design relies on synthesis. The possibility for creativity
depends on the unexpected, integrated arrangement of the parts.
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Logical thinkers do well in programming. They use an orderly, well-documented, step-by-step process.
Intuitive thinkers do well when chunks of information are missing. They are scanners. The systematic approach bores
them. They skip steps in the process to reach valuable insights. Their weakness is not seeing the necessity of
documentation for others. They make poor programmers, but they often make good designers.
Programming requires logic in its systematic search for information. Designers find that intuition is important in deciding
which information will prove most useful. Since the design process encompasses programming and design, both
logical and intuitive thinkers are needed on the planning team.
The quantitative aspect of information gathering in programming makes some people expect too much exactness. On the
other hand, the qualitative aspect provides an evocative ambiguity needed for creativity. Although the intent of
programming is to reveal the problem, there is no assurance of precision. That’s not all bad. Precision may deter creativity
during design.
Programming is heuristic: steps are not rigorously sequential, and information is hardly ever precise or complete.
When the problem is crucial, such as life safety, an algorithmic approach is taken. Each step is rigorously retraced in its
proper sequence and rechecked for the precision of the information. Exactitude is not necessary for the creation of design
concepts. Designers don’t paint by the numbers.
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Architects and engineers think in three dimensions. They perceive ideas in concrete, tangible terms. Abstract thinking,
dealing with ideas generalized from particular instances, is very difficult for some of them, particularly if they are trained to
visualize solutions.
Programming needs abstract thinking— keeping parts malleable, jellylike, and loose until design synthesizes the
physical solution.
Abstract ideas help to suspend judgment and prevent preconceptions until all the information is gathered and processed.
This ambiguity provides that leeway necessary for alternative design solutions. Many design concepts can be derived from
one programmatic concept.
Programming implies looking ahead, or feedforward. Programming is the prelude to design, but it does not guarantee
good design. Postoccupancy evaluation is feedback to modify a design or to improve a subsequent program.
Unquestionably, feedback is a great device to fine-tune a new design or a future program.
Ideally, we should have both feedforward and feedback. The building program, as information feedforward, forms
the basis of design. The evaluation, as information feedback, offers refinement of design.
Architects are taught to think in predictive terms— to visualize the way things will be in the future. They must look ahead
and, occasionally, use the rear view mirror. In a medical analogy, if programming is diagnosis, post-occupancy evaluation
is postmortem! And we learn from both.
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Programming demands objectivity. We know, of course, that complete objectivity is not possible. On the other hand, we
need to face facts squarely— to hear what we might not want to hear. Objective thinking relates to the realistic view of facts
without distortion, but objectivity does not mean insensitivity to social conditions.
As programmers, when we search for a clear, rational statement of the problem, our minds must think objectively.
These days we hear a lot about the art of architecture as a product of skill and taste applied to certain popular aesthetic
principles. We also hear about the science of architecture as a product of knowledge that has been tested and verified.
Artistic activities emphasize intuitive, subjective thinking. Scientific activities emphasize logical, objective
thinking. Architecture deals with both.
This causes a lot of confusion. The way we cope with this antinomy is to think of architects as practicing on the beach
where two worlds meet— the world of arts and the world of science. Architects often walk too far inland and forget how to
swim, or swim too far out to sea and forget how to walk. Nevertheless, we love our beach where the arts and science
overlap. By nature, architectural design must be open to both worlds.
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There are four major design considerations: function, form, economy, and time. All four, not just one, must be included in a
rational design process and, in some cases, simultaneously.
But some people work best on a singular approach. They focus on one aspect of design. Some users are single-minded
about function, some architects are obsessed with form, and managers emphasize economy and time. Since most people
limit their thinking to their specialties, this is the best argument for an inclusive team with a broad range of views.
A wide mental grasp is needed to account for all pertinent considerations; however, the individual team member can have
a single-track mind devoted solely to his or her specialty. Unless empathic to other views — to how other specialists
think — an individual probably won’t make a good member of the team as either a programmer or as a designer.
Some people are prone to view the design problem in a holistic approach. They see the forest. Others see the trees; they
love the details that make up the whole. This is an atomistic approach.
Some are big picture people— conceptual thinkers. Others are detail people who like to work in design development or in
interior design. These are opposite ways of thinking. Programming and design require both ways of thinking.
The team is the new genius. We want different eyes— some to see the forest, and others to see the trees. Although it’s not
absolutely necessary, seeing the forest first has certain advantages.
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Programmers and designers alike often expand the design problem beyond the sphere of direct influences. They want to
explore other possibilities — to be all-inclusive. This is good. Browning said, ‘
‘Ah, but a man’s reach should exceed his
grasp, or what’s a heaven for?”
But some people take it beyond the pull of gravity into the universe. It becomes a universal problem that no one can
define, much less solve. A Spanish proverb states, “Who grasps too much, squeezes little.”
Other people think that to focus on the heart of the matter, one should distill the information reduction down to the
essence; however, there is always the danger of oversimplification. In the search for the problem (programming) and
the search for the solution (design), both kinds of thinking have their place. The trick is to decide when one
should take precedence over the other.
Complexity in programming can mean too many tortuous steps, too much detail too soon, too many categories, dubious
problems, obscure jargon, multiheaded clients, and unclear terms.
Some people enjoy tension, ambiguity, and complexity. Other people enjoy the intellectual challenge of simplifying it—
boiling it down to its essence. We advocate the latter. We generally start with complexity and work toward simplicity
throughout the entire design process. Oversimplification occurs through the tendency to concentrate on a single aspect of
a problem to the exclusion of all complicating factors. When this happens, the program becomes simplistic and design
quality is endangered.
But it is possible to strive for a simplicity that promotes clarity and intelligibility. Fundamental simplicity is difficult to
achieve and requires disciplined analytical skills to discriminate among staggering amounts of information.
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Knowing different ways of thinking gives one a better understanding of individuals and how they behave in groups, as well
as their distinctive patterns of thinking, perception, and problem solving— specifically, how they intermix in a team
endeavor to develop a building program. You can sharpen your perception if you see the other side of the coin. You
don’t have to like what you see, but remember these points when organizing the programming process.
1. The reconciliation of different ways of thinking cannot be made with a middle-of-the-road mentality. Consistently
riding the median won’t do it. There’s a time when intuition must dominate logic and a time when it’ s the other way
around; a time for abstract thinking and a time for concrete thinking; and a time to put science over art and a time for
the reverse.
2. People think differently because of background and experience. That’s why an intermixture of distinct individuals is
so interesting. Group action often produces unpredictable results. This may not please those who try to program with a
prejudice— with a building design in mind. But that’s not playing by the rules. For innovative results, let group action set
its own course.
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3. Valid information is sometimes elusive. When a large group of design professionals meet, expect many different
points of view, different attitudes, and different opinions that may modify the information itself.
4. When in group disagreement, keep cool. Remember there is great value in the interaction of the architect group and
the client group. Try to understand the different ways of thinking during the melee. A cool head can tolerate confusion.
Remember that we can learn to cope with many different minds and approaches— how to collaborate with people who
think differently.
5. Consensus is difficult, yet it is possible. The problem -seeking method of programming acknowledges the real needs
and desires of users. The end result is to reach agreement on how the proposed buildings should respond to those
needs and desires. When there are insurmountable disagreements, then, obviously, management must step in. Delay
this as long as you can, and give group action a chance to take hold. When it does, you may be delightfully surprised at
the results.
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Team
Programming requires team effort. The project team should be led by two responsible group leaders— one to
represent the client and the other to represent the architect. They must work together toward a successful project. Each
leader must be able to:
l Establish and maintain communication within, and between, the two groups.
Many people participate in programming a project. There is the traditional participation of the client/owner and the
client/manager. More and more, however, the client/users and the client/spectators (community people) are becoming
active in programming. This means that the approach to programming should be rational enough to withstand public
scrutiny and analytical enough to achieve a mutual understanding of the issues.
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Participatory Process
Greater client/user participation generates much more data. This increased involvement also causes more conflicting
information. The users are concerned with the hope for greater satisfaction of their needs; the owner is concerned with
cost reduction and cost control. Exposure of the owner’s and users’differences is the first step in reconciliation. Conflicts
are often reconciled by the introduction of human values not previously considered by the owner.
Participants on the team must communicate and be willing to cooperate with one another. This precludes the prima donna
client or the prima donna architect who competes to play every role on the team, so as to make every decision in
programming and in design.
Clients have the major responsibility to be creative in programming, for they are the ones responsible for the operational
outcome. Programmers can act as catalysts in seeking new combinations of ideas. They can test new ideas and spawn
alternatives.
Designers must be creative in the design phase, for they are responsible for the physical and psychological environment.
Programmers must keep the client from making premature design decisions during programming. They should raise the
client’s appreciation and aspiration for better buildings. In short, programmers should prepare for designers the best
possible environment for creativity.
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Background Information
Although the five-step process is the same for any building type, there may necessarily be a preparatory step. This will
depend on the experience (or inexperience) that the programmer brings to the project. For example, if the project were a
school and the programmer had no experience in programming schools, then he or she should develop a background
understanding of schools. The programmer should visit similar schools, do library research, and talk to educators and
consultants. He or she would need to understand the jargon of the client and the general nature of the building type.
Programmers start with an analytical attitude. They approach the project in an organized manner. Their background and
experience relate to the specific type of building. If not, the preparatory step is required.
With proper background information, programmers help the client to determine the number and kinds of consultants and
when they might be most effectively brought into the total design process.
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Decision Making
Good programming is characterized by timely and sound decision making by the clients— not the programmer. During
programming, clients decide what they want to accomplish and how they want to do it. Programmers may have to evaluate
the gains and risks in order to stimulate a decision. They must identify for clients those decisions that need to be made
prior to design.
Although complete objectivity is not required, programmers must emphasize the client’s decisions and not their own, and
their questions should not be based on a preconceived solution. They may stimulate client decisions by spawning options
and by testing programmatic concepts. Programmers may ask, for example, “Have centralized kitchen services been
considered as opposed to several decentralized kitchens?”Goals and concepts must be displayed, so that decision
makers can understand alternative concepts and evaluate their effect on goals.
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You ask, “Do you want two or three bedrooms?”And if the client can’t
make up his mind, you arrive at two designs.
“Do you want two or three baths? ”With no decision, you have to arrive
at four designs.
— William Peña
The programmer must stimulate client decisions. This prevents having to reprogram after the designer is at work. When
the client’s decisions lead to a well-stated problem, any needed recycling back from design to programming is a minor
activity and will not seriously affect the design solution.
When a client postpones decisions, the design solutions tend to be unfeasible. If the client cannot decide on how much
money to spend until he or she sees the design, the inevitable will happen. The design solution will exceed the extent of
funds available.
Decisions made during programming eliminate the expense of numerous design alternatives. If merely two design
alternatives are made for each indecision, the number of alternatives increases exponentially. Indecision, then, increases
the complexity of the design problem, which is definitely to be avoided. On the other hand, every decision the client
makes during programming simplifies the design problem by reducing the number of alternative design solutions to
those that meet the program requirements. Organizational and functional decisions produce clear requirements that lead
to limited design alternatives, which is highly desirable.
While emphasis is placed on client decision making, it must be realized that this authority is often vested on other people
and agencies. Understanding who will actually make which decisions is crucial. The Chief Administrator? The
administrators of funding and the code agencies? Generally, the individual who has the responsibility for the outcome has
the authority to make the decision. Interview this person! Then insist on his or her approval of the program.
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Communication
To achieve effective, clear communication among many people — professionals, clients, and users— information collected
must be carefully documented. Undocumented information is not likely to be considered and evaluated by the client and
the designer. The programmer collects, organizes, and displays the information for discussion, evaluation, and consensus.
Team effort demands communication.
Clients and designers require graphic analysis in order to fully comprehend the magnitude of numbers and the implication
of ideas. This means there is a need to use communication techniques (brown sheets, analysis cards, and gaming cards)
to promote thorough understanding, which leads to sound decision making.
A flow-chart diagram is comprehended more quickly than a written description. Use graphic images that are simple and
include only one thought at a time. Keep the images specific enough to clarify the thought, but general and abstract
enough to evoke a range of design possibilities. These should help client understanding and cater to the designer’s
thinking and drawing skills.
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Establish Goals
Goals are important to designers who want to know the what and why of things rather than a list of spaces. They won’t find
inspiration in a list. They will find it in goals. Project goals indicate what the client wants to achieve, and why.
However, goals must be tested for integrity, for usefulness, and for relevance to the architectural design problem. To test
them, it is necessary to understand the practical relationship between goals and concepts.
If goals indicate what the client wants to achieve, concepts indicate how the client wants to achieve them. In other words,
goals are implemented through concepts.
Goals are the ends. Concepts, the means. Concepts are ways of achieving goals. The relationship of goals and concepts
is one of congruence. The test for the integrity of goals depends on their congruence with concepts.
Practical goals have concepts to implement them. Lip-service goals, on the other hand, have no integrity and should be
disregarded. They may well be faithless promises in a public relations publication with no plan to keep them. Regardless
of good intentions, it is not always what the client says but what he or she really means.
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No one can argue against ‘ ‘motherhood”goals. They are unassailable; however, they are too general to be directly useful.
Who can argue against the goal “to provide a good environment?”or the goal “to get the most for the money?”There’s
nothing wrong with including a few “motherhood”goals, especially if they can be processed to be specific enough to clarify
the situation; however, intellectually hard, clear project goals are absolutely essential.
On the other hand, a few “motherhood”goals are needed to inspire designers, who like ambiguity to trigger the
subconscious in their search for design concepts.
Do not forget that trying to mix problems and solutions of different kinds causes never-ending confusion. To put it
positively, a social problem calls for a social solution. After there is a social solution, then it can be part of a design
problem for which there will be a design solution. You cannot solve a social problem with an architectural solution.
Programmers must test goals and concepts for relevance to a design problem and not to a social or some other related
problem that cannot be solved architecturally. This test for relevance includes testing goals and concepts for design
implications that might qualify them as part of a design problem.
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Facts are important only if they are appropriate. Facts are used to describe the existing conditions of the site, including the
physical, legal, climatic, and aesthetic aspects. These facts about the site should be documented graphically to be really
effective. Other important facts include statistical projections, economic data, and descriptions of the user characteristics.
There’s no end to facts. Yet programming must be more than fact finding.
The facts (and figures) can become too numerous to promote definite conclusions. Collect only those that might have a
bearing on the problem, and organize them into categories. Seek facts that are pertinent to the goals and concepts.
Massage these facts and figures so that become useful information. Process them to determine the architectural
implications.
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Facts may involve many numbers— such as the number of people that generates space requirements: 2000 seats in a
concert hall. Numbers need to be accurate enough to ensure the impartial allocation of space and money, yet rounded out
enough to allow for a loose fit: 150 square feet per office occupant. Predictive parameters have to be just accurate enough
to be realistic: 15 square feet per dining seat.
When programmers ask questions, what they hear may not be what they want to hear; nevertheless, they must try to
avoid a bias so as to collect impartial information. They must avoid preconceptions and face the facts squarely. They must
be realistic, neither optimistic nor pessimistic. Programmers must separate fact from fantasy. They must seek what is true
or even what is assumed to be true. Assumptions in this case are things to be lived with. Programmers must tell the
difference between established fact and mere opinion. They must evaluate opinions and test their validity.
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It is critical to understand the difference between programmatic concepts and design concepts, which is very difficult
for some people to grasp.
Programmatic concepts refer to abstract ideas intended mainly as functional solutions to clients’performance problems
without regard to the physical response. On the other hand, design concepts refer to concrete ideas intended as physical
solutions to clients’architectural problems, this being the physical response. The key to comprehension is that
programmatic concepts relate to performance problems and design concepts relate to architectural problems.
The difference between programmatic concepts and design concepts is illustrated in these examples: convertibility is a
programmatic concept; a corresponding design concept is a folding door. Shelter is a programmatic concept; a
corresponding design concept is a roof.
Abstract ideas are required. Ideas must be kept in a pliable, vague form until the designer jells them into a physical
solution. It’
s really best if design can wait until all
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the information is available. Should the client prescribe independent, concrete ideas or three-dimensional design
concepts, the designer would have difficulty in articulating solid -form solutions into an integrated whole.
Such is the case when a house client drops on your desk a big scrapbook full of magazine clippings representing a parade
of actual design solutions — a Dutch kitchen, a French Provincial dining room, a Japanese living room, together with a
Shangri-La porch. The scrapbook is the nemesis of the experienced programmer, yet it can be used as a means to seek
the problems behind the solutions.
There are twenty-four programmatic concepts that seem to crop up on nearly every project, regardless of the building
types — housing, hospitals, schools, shopping centers, or factories. The next series of diagrams explains briefly these
recurring concepts. The programmer will find them useful by testing to see if they are applicable to his or her current
project.
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1. Priority
The concept of priority evokes questions regarding the order of importance, such as relative position, size, and social
value. This concept reflects how to accomplish a goal based on a ranking of values. For example, “To place a higher
value on pedestrian traffic than on vehicular traffic ”may relate to the precedence in traffic flow.
2. Hierarchy
The concept of hierarchy is related to a goal about the exercise of authority and is expressed in symbols of authority. For
example, the goal “to maintain the traditional hierarchy of military rank”may be implemented by the concept of a hierarchy
of office sizes.
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3. Character
The concept of character is based on a goal concerning the image the client wants to project in terms of values and the
generic nature of the project.
4. Density
A goal for efficient land or space use, a goal for high degrees of interaction, or a goal to respond to harsh climatic
conditions may lead to the appropriate degree of density— low, medium, or high density.
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5. Service Grouping
Should services be centralized of decentralized? Test the many services as being best centralized or best decentralized.
Should the heating system be centralized or decentralized? The library? And dining? And storage? And many other
services? Evaluate the gains and risks to simulate client decisions. But remember each distinct service will be centralized
or decentralized for a definite reason— to implement a specific goal.
6. Activity Grouping
Should activities be integrated or compartmentalized? A family of closely related activities would indicate integration to
promote interaction, while the need for some kinds and degrees of privacy or security would indicate
compartmentalization.
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7. People Grouping
Look for concepts derived from the physical, social, and emotional characteristics of people — as individuals, in small
groups, and in large groups. If a client wants to preserve the identity of individuals while in a large mass of people, ask
what size grouping would implement this goal. Look to the functional organization and not to the organizational chart,
which merely indicates pecking order.
8. Home Base
Home base is related to the idea of territoriality— an easily defined place where a person can maintain his or her
individuality. While this concept applies to a wide range of functional settings— for example, a high school or
manufacturing plant— recently, many organizations have recommended new settings for office work. These officing
concepts are described in the following pages as on -premise or off-premise work settings.
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This concept refers to a traditional work setting where one person is assigned to a workspace. The concept of a shared
address is similar, for example, a single office assigned to two or more people— double occupancy.
This concept refers to workspaces that are unassigned and shared on a first-come, first-serve basis. Hoteling refers to the
reservation of shared workspaces on a predetermined schedule.
This concept refers to a designated group or team space assigned for a specified period of time. Within the team area,
individuals are assigned workspace on an as-needed (free-address) or first-come, first-serve basis.
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A goal for providing convenient office centers leads to the concept of satellite offices or remote telecenters. These places
provide offices close to employees’residences or customer sites and are used on a full -time or drop-in basis.
8e. Telecommuting
These concepts refer to an individual’s use of his or her residence as a workspace. Electronic communication and
computer technology combine to serve as a substitute for travel to an office center.
Virtual officing uses portable computer and communication technology to allow an individual to work in a variety of
settings: at home, while traveling, at a client location, in a hotel, or in a satellite office center.
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9. Relationships
The correct interrelation of spaces promotes efficiencies and effectiveness of people and their activities. This concept of
functional affinities is the most common programmatic concept.
10. Communications Y
A goal to promote the effective exchange of information or ideas in an organization may call for networks or patterns of
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11. Neighbors
Is there a goal for sociability? Will the project be completely independent or is there a mutual desire to be
interdependent, to cooperate with neighbors?
12. Accessibility
Can first-time visitors find where to enter the project? The concept of accessibility also applies to provisions for the
handicapped beyond signs and symbols. Do we need single or multiple entrances?
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A goal for segregation may relate to people (such as prisoners and public), to automobiles (such as campus traffic and
urban traffic), and to people and automobiles (such as pedestrian traffic and automobile traffic). For example, separate
traffic lanes with barriers, such as walls, separate floors, and space.
Common social spaces, such as town squares or building lobbies, are designed for multidirectional, multi-purpose
traffic— or mixed flow. This concept may be apropos if the goal is to promote chance and planned encounters.
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The progression of people (as in a museum) and things (as in a factory) must be carefully planned. A flow-chart
diagram will communicate this concept of sequential flow much easier than words will.
16. Orientation
Provide a bearing— a point of reference within a building, a campus, or a city. Relating periodically to a space, thing, or
structure can prevent a feeling of being lost.
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17. Flexibility
The concept of flexibility is quite often misunderstood. To some, it means that the building can accommodate growth
through expansion. To others, it means that the building can allow for changes in function through the conversion of
spaces. To still others, it means that the building provides the most for the money through multi -function spaces. Actually,
flexibility covers all three— expansibility, convertibility, and versatility.
18. Tolerance
This concept may well add space to the program. Is a particular space tailored precisely for a static activity, or is it
provided with a loose fit for a dynamic activity— one likely to change?
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19. Safety
Which major ideas will implement the goal for life safety? Look to codes and safety precautions for form-giving ideas.
The degree of security control varies depending upon the value of the potential loss— minimum, medium, or maximum.
These controls are used to protect property and to guide personnel movement.
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There are two general ways to lead to energy -efficient buildings: (a) keep heated area to a minimum by making use of
conditioned, but non-heated, outside space, such as exterior corridors; and (b) keep heat-flow to a minimum with
insulation, correct orientation to sun and wind, compactness, sun controls, wind controls, and reflective surfaces.
What controls for air temperature, light, and sound will be required to provide for people comfort inside and outside the
building? Look to the climate and sun angle analysis for answers.
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23. Phasing
Will phasing of construction be required to complete the project on a time-and-cost schedule if the project proved
infeasible in the initial analysis? Will the urgency for the occupancy date determine the need for concurrent scheduling or
allow for linear scheduling?
This concept is intended as a search for economy ideas that will lead to a realistic preview of costs and a balanced
budget to meet the extent of available funds.
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Determine Needs
Few clients have enough money to do all the things they want to do. Therefore, distinguishing needs from wants is
important. What the rich man considers a necessity, the poor man thinks a luxury. Thus, judgments on the quality and
adequacy of space are difficult to make. It is also difficult to identify real needs . The client usually wants more than he or
she can afford. So the client and the architect must agree on a quality level of construction and on a definite space
program relating to funds available at a specific time.
The fourth step is, in effect, an economic feasibility test to see if a budget can be determined, or a fixed budget
balanced. It should be noted that the best balance is achieved when all four elements of cost are to some extent
negotiable: (1) the space requirements, (2) the quality of construction, (3) the money budget, and (4) time. At least one of
these four elements must be negotiable. Thus, if agreement is reached on quality, budget, and time, the adjustment must
be made in the amount of space. A serious imbalance might require the re-evaluation of Goals, Facts, and Concepts.
The client’s functional needs have a direct bearing on space requirements, which are generated by people and activities.
Allowance must be made for a reasonable building efficiency as expressed by the relationship of net areas to gross areas.
The proposed quality of construction is expressed in quantitative terms as cost per square foot. A realistic escalation factor
must be included to cover the time lag between programming and mid-construction.
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Cost control begins with programming, and is basic to the whole architectural design problem to be solved. Cost
control does not inhibit an architect’s creativity; economy is a major consideration, not a constraint. An architect might
petulantly think that cost control is a constraint, but not if he or she is committed to giving clients what they need, what
they can afford.
Predicting costs at programming is not too difficult since the total planning proceeds from the general to the specific, from
the broad scope to details. During programming, cost estimates can be made by successive approximations from the
roughest tally of gross area, testing it with different quality levels of construction, while keeping an eye on building cost and
other anticipated expenditures. First-phase programming (for schematic design) requires schematic estimates. Second-
phase programming (for design development) requires more detailed estimates. As the project advances in refinement, it
is possible to test, to rebalance, and to update the budget estimate.
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There are many times at which we can exercise cost control. But if we
don’t establish and balance the budget toward the end of programming
we jeopardized the project.
— William Peña
It is imperative to establish a realistic budget from the very beginning. Realistic budgets are predictive and
comprehensive. They prevent major surprises. They tend to include all the anticipated expenditures as line items in a
cost estimate analysis. The architect must look to past experience and published material to derive predictive parameters.
The budget depends upon three realistic predictions: (1) a reasonable efficiency ratio of net to gross area, (2) cost per
square foot escalated to mid-construction, and (3) other expenditures as percentages of building cost. These predictions
have become so common a practice that they are not considered as predictions but as planning factors.
What happens when a trial-run cost estimate analysis results in a total budget amount required (Line K) larger than the
extent of funds available? In other words, the client cannot afford the total cost. If the budget is fixed for a specific time,
only two other factors can change: cost per square foot and gross area. This means that the quality of construction or the
amount of space or both must be reduced.
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Programming is a process leading to an explicit statement of an architectural problem. It’s the handoff package— from
programmer to designer.
After pondering information derived from previous steps, designer and programmer must write down the most salient
statements regarding the problem, the kind of statements that will shape the building. These, if skillfully composed, can
serve as premises for design, and later as design criteria to evaluate the design solution.
There should be a minimum of four statements concerning the four major considerations, components of the whole
problem: Function, Form, Economy, and Time. Typically, they cover the functional program, the site, the budget, and the
implications of time. Rarely should there be more than ten statements. More than this would indicate that the problem is
still too complex or that minor details are being used as premises for design. Statements must represent the essence of
the problem.
The problem statements must be clear and concise— in the designer’s own words so there is no doubt that he or she
understands. The problem statements should focus on the obvious— which is often overlooked. Stress the uniqueness of
the project.
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— William Peña
The format for a problem statement can vary with individual designers, but it is good practice to acknowledge a significant
and specific condition and establish a general direction for design. While each condition must be precisely stated, the
direction (what should be done) should be ambiguous enough to prevent the feeling of being locked into one solution. This
direction should be made in terms of performance, so as not to close the door to alternative solutions nor to different
expressions in architectural form.
These qualitative statements relate to the whole problem by including all the complicating factors, yet they must represent
the essence of the previous steps. They anticipate a comprehensive solution to the whole problem — not by discarding the
information in the previous steps (which is kept on display), but by resolving the initial complexity of the design problem
into simple and clear statements. The act of resolution pervades the programming process, but it is most vividly expressed
in this fifth step. Resolution requires an intensity of intellectual effort. It is hard work to simplify and clarify the statement of
the problem, yet this is necessary so that everyone on the project team can cooperate toward the same end.
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Programming Principles
Expanding on these two principles of team action, the following principles are the foundations of the problem-seeking
method.
Part Two
The Appendix
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Introduction
Terms and Examples
There is a series of seven sections covering the terms, definitions, and examples of applications used in architectural
programming. Each section defines terms used in the text of this book and related terms not in the text. The terms are not
in alphabetical order, because it is more important to explain their interrelationships. For example, Values, Beliefs, and
Issues are grouped to explain their logical relationship to Goals. To find a definition, then, first look in the Index; it will cite
the proper page.
2. On Considerations
3. On Goals
4. On Facts
5. On Concepts
6. On Needs
7. On Problem Statements
Programming Procedures
The Information Index uses key words and phrases to trigger specific questions in the context of the project at hand.
Behind these key words are detailed procedures that are universal enough to be negotiable for a wide variety of building
types. These words are meant to evoke questions and further inquiry for the analysis of a design problem. Therefore, their
organization follows the five steps of the problem-seeking process.
1. Establish Goals
4. Determine Needs
Programming Activities
The Primer covers the basic programming process. This section explains how to apply the fundamental process to a
typical project, and then to more complex projects and different client situations. Finally, it explains three ways to simplify
design problems.
3. Variable Conditions
Useful Techniques
The most important techniques in programming deal with methods of communication with users and later with the design
team: first, how to collect, organize, and analyze data, and then how to interview the client for information and how to use
that information during decision-making worksessions with the client. Graphic -communications techniques help clients and
designers understand the magnitude of numbers and the implication of ideas. Ultimately, one should be able to evaluate
the programming package— without reference to the resulting design. Is it a good architectural program? Use a question
set, and find out. Programming reports are often required for program approval.
1. Questionnaires
2. Data Management
7. Electronic Presentations
9. Evaluation Technique
Terms
The following section contains more than definitions of terms with very special usage in architectural
programming. They contain examples to illustrate the terms themselves, and also examples of related terms to
show their relationships. They contain information linking the technical terms to the process— linking meaning
and usage. The section on Needs is, perhaps, the most complex case of definitions and examples. The
components of a cost estimate analysis lead to typical line item allocations, to the variations of building
efficiency, and, finally, to the mysteries of quality levels.
Architectural Programming: A process leading to the statement of an architectural problem and the requirements to be
met in offering a solution.
Systems Analysis: The process of studying an activity typically by mathematical means in order to determine its essential
end and how this may most efficiently be attained.
Scientific Method: The principles and procedures used in the systematic pursuit of interdependent, accessible knowledge
and involving, as necessary conditions:
*
AM
Hypothesis: A proposition, condition, or principle that is assumed, without belief, in order to draw out its logical
consequences and by this method to test its accord with facts that are known or may be determined.
Analysis: Separation, or breaking up, of a whole into its fundamental elements or component parts.
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Research: Critical and exhaustive investigation or experimentation having for its aim the discovery of new facts and their
correct interpretation.
Operations Research: The application of scientific and especially mathematical methods to the study and analysis of
complex overall problems.
Theory: Principles and generalizations plus their interrelationships that present a clear, rounded, and systematic view of a
complex problem or field.
Principle: An empirically derived conclusion about irreducible qualities of a system. The particular abstractions that
summarize the phenomena of a given subject field.
Induction: Reasoning from a part to a whole, from particulars to generals, from the individual to the universal.
Reductionism: A procedure or theory that reduces complex data or phenomena to simple terms.
Resolution: The process of reducing to simpler form. The art of analyzing or converting a complex notion into a simpler
one or into its elements.
Heuristic: Serving to guide, discover, or reveal. Valuable for stimulating or conducting empirical research but unproved or
incapable of proof.
Algorithm: A rule or procedure for solving a mathematical problem that frequently involves the repetition of an operation.
Comprehensive: Covering a matter under consideration completely or nearly completely, accounting for all, or virtually
all, pertinent considerations.
Complex: Combining various parts. Needing considerable study, knowledge, or experience for comprehension or
operation.
Organize: To put in readiness for cooperative action. To arrange elements into a whole of interdependent parts.
Simplism: Oversimplification. The tendency to concentrate on a single aspect (as of a problem) to the exclusion of all
complicating factors.
Method: A particular approach to problems of truth or knowledge. A systematic procedure, technique, or mode of inquiry
employed by a particular discipline.
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Methodology: The approaches employed in the solution of a problem. A branch of logic that analyzes the procedures that
should guide inquiry in a particular field. Methods of inquiry, techniques, and procedures used in a particular field.
Reasonable: Carries a much weaker implication of the power to reason in general. Rather, refers to actions, decisions, or
choices that are practical, sensible, just, or fair.
Rational: The power to make logical inferences and draw conclusions that enable one to understand the world about
oneself and relate such knowledge to the attainment of goals.
Logical: That which is in harmony with sound reasoning and agrees with accepted principles of logic.
Logic: The science of correct reasoning that deals with the criteria of validity in thought and demonstration.
Evocative Words: Words that trigger useful information; words charged with emotion, as well as meaning, that tend to
evoke ideas or associations.
Information Index: A matrix or rectangular format of key and evocative words arranged to express the relationships of
steps and considerations and the typical classification of pertinent information.
Total Project Delivery System: A complete series of operations leading to the occupancy of a completed building: (1)
programming (P), (2) schematic design (SD), (3) design development (DD), (4) construction documents (CD), (5) bidding,
and (6) construction.
Total Design Process: The first three phases in architectural practice: (1) programming, (2) schematic design, and (3)
design development. Programming is a part of the total design process in this definition, but it is separate from schematic
design.
Design: The second and third phases of the total design process: schematic design and design development.
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Schematic Design: The interpretation of the owner ’s project requirements by studies and drawings that illustrate basic
architectural concepts, space requirements and relationships, primary circulation, scale, massing, use of site, general
appearance, and scope of the project. Included is a statement of adequacy of the stipulated project budget.
Design Development: Following approval of schematic design, development includes the determination, design, and
coordination of architectural, structural, mechanical, and electrical systems; equipment layouts; and all related site
development. This phase results in drawings and documentation, plus additional material as necessary to illustrate ‘ ‘final”
development and insure that all significant design questions and/or problems have been answered.
Construction Documents: This phase transforms the preceding approved “DD Package ”into a set of detailed, legal
bidding documents that relate to the construction industry. These documents control and direct the construction process
via construction drawings and detail materials and building systems specifications.
On Considerations
Considerations: Relate to an architectural product and indicate the four major types of information needed in
programming.
Content: Refers to four considerations that constitute a comprehensive architectural problem: Function, Form, Economy,
and Time.
Function: How the design product will work to do the job it is supposed to do. The performance.
The “Do”— the way people and things will move about to do the tasks they have to do.
Functions: The action for which a person or thing is specially fitted, used, or responsible, or for which it exists.
Functional: Designed chiefly from the point of view of use: utilitarian work, operations, and/or performance.
Form: In design, form means the shape and structure of a building as distinguished from its materials. It is what you see
and feel.
In programming, form refers to what you will see and feel, avoiding the suggestion of a design solution. It’s the “what is
there now”and “what will be there.”
Economy: The efficient and sparing use of the means available for the end proposed. Implies an interest in achieving
maximum results from the initial budget and
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the maximum cost effectiveness of the operating and life cycle costs.
Time: Deals with the influence of history, the inevitability of change from the present, and projections into the future.
Operational: Refers to goals and concepts dealing with the process— how the client/architect team will proceed through
the total project delivery system to fulfill the contract.
On Goals
Goal: The end toward which effort is directed. Suggests something attained only by prolonged effort.
Goals can be classified as (1) project goals and (2) operational goals.
Project goals are concerned with product; operational goals are concerned with process.
Project goals are established by the client working with the architect. These are elicited from the considerations of
Function, Form, Economy, and Time… and their subcategories.
The following can be used as synonyms for the term “goals”: objectives, aims, missions, purposes, reasons, philosophies,
aspirations, and policies.
Any of these terms can be used to generate statements that specify what is to be achieved toward the success of the
project— what the client wants to accomplish and why.
PROJECT GOALS
1. Function
a. Mission Statement
b. Philosophy
2. Form
3. Economy
4. Time
Consider the following use of these commonly used synonyms for the word “goal.”
Objective: A more detailed delineation of a particular goal. Implies something tangible and immediately attainable.
Objectives are more time bound and quantitative— and, therefore, a better measure for evaluating the degree of
achievement than generalized goals.
Example:
Goal: To serve as many students from the state of Texas as possible.
Policy: A definite course of action selected from among alternatives and in the light of given conditions to guide and
determine present and future decisions.
Policies are rules or guidelines that implement goals and objectives. While a goal or an objective stresses the effort of
action, a policy represents a selected course of action.
Example:
Concepts are functional or organizational ideas that also implement goals and objectives. While policies are classified
under goals, concepts are not.
Intention: A determination to act in a certain way. Implies little more than what one has in mind to do or bring about.
Aim: Something intended or desired to be attained by one’s effort. Implies effort directed toward attaining or
accomplishing.
Vision: A target that beckons. A mental image of a desirable future state that is different in an important way from what
exists today.
Vision Session: A goal -setting meeting with the client/user groups used to communicate and document a client’s vision
and goals.
A mission statement of an organization simply explains the reason for its existence.
It should state the purpose of the organization to provide guidance to all subordinate programs and activities.
Example:
This university’
s mission is to build knowledge and to prepare the future leadership for change and improvement.
The mission statement should include the general functions or services to be performed, without anticipating
implementing concepts.
Example:
The functions of a university are: (1) teaching, (2) research, and (3) service.
End: The goal toward which an agent should act. Stresses the intended effect of action, often distinct from the action or
means as such.
Philosophy: A basic theory concerning a particular subject, process, or sphere of activity. Asking the client for the
philosophy behind the functional program often results in answers and information that are too esoteric and too vague to
be directly useful.
Aspiration: (1) A goal aspired to or (2) A condition strongly desired. The latter indicates the informality with which a
goal can be stated.
Top management responsible for comprehensive planning will necessarily establish the broadest project goals, while
middle management will develop more specific goals… consistent with the broad goals. The user usually establishes
objectives.
Project goals can be established with no immediate means of achievement available. However, it might be well to
remember that goals must eventually be tested to determine their integrity and usefulness— depending on means of
achievement.
PROJECT GOALS
1. “Motherhood”
2. Lip Service
3. Inspirational
4. Practical
“Motherhood” Goals: These are unassailable goals; however, they are too general to be directly useful.
Example:
Lip-Service Goals: These are showpieces that look good in a public relations publication but after testing are found
lacking in sufficient backup for accomplishment.
Example:
Practical Goals: These goals may provide guidance to the collection of pertinent facts.
These goals are intended to be accomplished through known concepts and may affect the statement of the problem.
Example:
Fact: Enrollments in this school will grow from the initial 1,000 students to 2,700 students.
Concept: Decentralize the mass of 2,700 students into schools of 900 students with four houses within each school.
Goals are derived from values, beliefs, and/or issues, either consciously or unconsciously. In fact, with a client/user who
is not goal-oriented or is even nonverbal, it might be easier to bring out values, beliefs, and/or issues that may lead to
goals.
Value: Something intrinsically valuable or desirable. Relative worth, utility, or importance. Aims and objectives that act
as a basis for motivation. Basic interests or motives.
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Example:
Example:
Goal: To develop the performing arts to such an outstanding level that all races will be attracted to this school.
Example:
Y
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Belief: That a better environment can help people live better lives.
Operational Goals These goals generally result from the architect’ s contract or from operational decisions made by the
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client/architect team. These goals will affect how the team will proceed through the project to fulfill the contract. They will
give rise to operational concepts.
Operational goals describe what the team wants to accomplish in terms of the total project delivery system— the
process, not the product.
The effort is to identify the best possible course of action in terms of time, people, and cost, and often in terms of
information, techniques, and location. It is advisable for the programmer to address the response to these goals when
preparing the proposal for services.
OPERATIONAL GOALS
1. Time
2. People
3. Cost
4. Information
5. Techniques
6. Location
Examples:
Time and Location: To keep the present hospital operational while the new wing is being constructed.
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Information and Techniques: To process enrollment/space data.
Time and Technique: To develop a schedule that will compress the total project delivery time.
People: To coordinate the team ’s activities to make the most effective use of consultants.
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On Facts
Relevant: Properly applying to the matter at hand. Having a (logical) connection with a matter under consideration.
Pertinent: Interchangeable with “relevant.”Often stresses a more significant relationship that contributes to the
understanding of a problem or matter at hand.
Assumption: A statement accepted or supposed true without proof or demonstration. In programming, classified under
facts as assumed hard facts or fixed opinions.
Empirical: Based on factual information. Observation or direct sense experience as opposed to theoretical knowledge.
User Characteristics: Those physical, social, emotional, and intellectual qualities that typify the users and affect their
behavior patterns.
Common characteristics include physical size, age and sex, social class, likes and dislikes, intellectual ability.
Parameter: The mathematical term for a symbolic quantity that may be associated with some measurable quantity in
the real world, such as cost/GSF.
An arbitrary constant characterizing by each of its particular values some particular member of a system.
On Concepts
Programmatic Concepts: These refer to ideas intended mainly as functional and organizational solutions to the client’
s
own performance problems. These concepts are general or abstract ideas generalized from particular instances.
Design Concepts: These refer to ideas intended as physical solutions to the client’
s architectural problems.
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Example:
Programmatic Concept: Decentralize the mass of 2,700 students into schools of 900 students with four houses
within each school.
Design Concepts: The physical responses to the programmatic concept of decentralization above may be: (1) the
dispersion of three buildings, (2) the dispersion/compactness of three floors in one building, or (3) the compactness of
a single building with three identifiable schools on one floor.
In programming, programmatic concepts are emphasized and design concepts avoided. It is essential to understand the
difference between these two kinds of concepts.
To deal with design concepts during programming would mean: (1) jumping to conclusions, (2) synthesizing too early,
and (3) determining subsolutions before the subproblems were identified.
Programmatic concepts attempt to implement practical goals. They are a means of accomplishing goals. If goals are
ends, programmatic concepts are means, and design concepts are the physical response to them and to the design
premises in the statement of the problem.
Programmatic concepts are further classified under Function, Form, Economy, and Time. Since they are intended as
functional and organizational solutions, it might be thought that most of them are functional. This is not so. It might also
be thought impossible to avoid the physical aspects of concepts. This may be so, but the intent is to state a
programmatic concept in such a way as to elicit alternative responses in design.
Recurring Concepts: These refer to programmatic concepts that not only appear in just one project or type of
institution, but also appear as potential aspects of any project or institution. These concepts, then, are worth testing in
any project to find their applicability.
Operational Concepts: These refer to ideas intended as procedural solutions to the client/architect team’s procedural
problems. These concepts indicate how the team will proceed through the project to fulfill the client/architect contract.
Operational concepts implement operational goals in terms of time, people, and cost, and often in terms of information,
techniques, and location.
Examples:
Operational Goal: To keep the present hospital operational while the new wing is being constructed.
On Needs
Space Requirement: A detailed listing of the amounts of each type of space designated for a specific purpose.
Performance: Something accomplished or carried out. The execution of an action that fulfills agreed-upon
requirements.
Performance Requirements: Those requirements stemming from the unique user needs in terms of the physical,
social, and psychological environment to be provided. These will involve the adequacy, the quality, and the organization
of space.
Functional Requirements: Those requirements dealing chiefly with the way people will use the project with
convenience, efficiency, and effectiveness. These also will involve the adequacy, the quality, and the organization of
space.
Human Requirements: Those requirements stemming from generalized human needs in terms of the physical, social,
and psychological environment to be provided. These human needs involve such general categories as self-
preservation, physical comfort, self-image, and social affiliation— initially expressed as specific goals.
The definition of building area and its measurements varies with the purpose for how architects, facility managers, or
real estate professionals intend to use the definitions and measures. A diligent programmer should review with the client
the definition and measures being used on each project. Each standard below responds to a unique industry purpose
for its application.
“Classification of Building Areas,”Publication Number 1235, National Academy of Sciences, National Research Council,
Washington, DC, 1964.
“Methods of Calculating Areas and Volumes of Buildings,”AIA Document D101, The American Institute of Architects,
New York, NY, 1995.
“Standard Classification for Building Area Measurements,”Designation E 1836–96, American Society for Testing and
Materials, West Conshohocken, PA, 1996.
‘
‘Standard Method for Measuring Floor Area in Office Building,”ANSI/BOMA Z65.1-1996, Approved by American
National Standards Institute, Inc., Building Owners and Management Association International, New York, NY, 1996.
While there are several industry standards for measuring building area, the purpose of determining the total area for a
building program is primarily to predict the size of a new building and to provide a sound basis for estimating the budget
for building construction. This size represents the building gross area, which is the sum of the net assignable and
unassigned areas.
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Unassigned Areas: These consist of all other spaces in the building, specifically circulation areas, mechanical areas,
general toilets, janitor closets, unassigned storage, walls, and partitions. The distribution of unassigned areas is shown
below as typical percentages of the building gross.
Tare Area: The remainder after the net assignable area is subtracted from the gross building area. The tare area
consists of the unassigned areas listed below.
Circulation Areas: These include interior corridors, exterior covered walks (half of full area), and phantom corridors,
which are undefined circulation paths through assigned areas, such as a pathway through a programmed lobby space.
Note that circulation areas are, by far, the largest single component of unassigned space and it is useful often to
distinguish between primary and secondary.
Primary Circulation: Lobbies, corridors, and vertical circulation between elevators, public toilets, building entrances
and exits required to satisfy the building code.
Secondary Circulation: Corridors providing access from net assignable areas to the primary circulation.
Mechanical Areas: Areas for the building heating, ventilation, air conditioning, electrical, plumbing, and
communications distribution. These areas vary considerably based on the building type. For example, an 8 percent
mechanical area for an office building may simply include heating, ventilating, and air-conditioning equipment to meet
minimum code requirements. In contrast, a 14 percent mechanical area for a corporate research building may require
more sophisticated mechanical systems to meet safety and strict environmental control requirements.
Walls, Partitions, Structure: Building area for structure walls, columns, and dividing partitions. Generally, this amounts
to 7 percent to 9 percent of the gross building area.
Public Toilets: Public restrooms required by the building code range from 1.5 percent to 2 percent of the gross building
area.
Janitor Closets: Space for general cleaning supplies, normally requires less than 0.5 percent.
Building Storage: General building storage, normally requires less than 0.5 percent.
Net Assignable Area or Net Area: The area required to accommodate a function, equipment, an occupant, or an
occupant group. Net assignable area includes interior walls, building columns, and projections. Net assignable area
excludes exterior walls, major vertical penetrations, building core and service areas, primary circulation, and secondary
circulation.
Compute the Net Assignable Area: Measure to the inside surface of the exterior building walls, to the finished surface
of walls surrounding major vertical penetrations, building core areas, and service areas, and to the center of partitions
separating net assignable area adjoining net assignable areas and from secondary circulation space.
Useable Area: The floor area of a building assigned to occupant groups or available for assignment. Usable area
includes net assignable areas of interior walls, building columns and projections, and secondary circulation. Usable area
excludes exterior walls, major vertical penetrations, primary circulation, building core, and building service areas.
Departmental Gross Area: The net assignable areas and required secondary circulation assigned to an occupant
group or department. Same as Useable.
Compute the Usable Area: Measure to the inside finished surface of the exterior building walls, to the finished surface
of the walls surrounding major vertical penetrations and building core and service areas, and to the center of the walls
dividing the space from adjoining usable areas.
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Rentable Area: The floor area of a building that is available for assignment to a tenant as a basis for calculating rent.
This area provides a consistent basis of comparison with other buildings whether leased or owner occupied. Rentable
area includes the useable area, building core and service areas, and primary circulation. It excludes major vertical floor
penetrations, such as elevator shafts and stairs. The definition of rentable area may vary according to the terms of a
specific lease.
Compute the Rentable Area: Measure to the inside finished surface of the exterior building walls, excluding any major
vertical penetrations of the floor. For sloping walls, measure floor areas at the floor plane. Include the areas of columns
and building projections in the rentable area. Exclude exterior walls and major vertical penetrations from the rentable
area.
Building Gross Area or Gross Area: The floor area of a building for all levels that are totally enclosed within the
building envelope, including basements, mezzanines, or penthouses.
Compute Building Gross Area: Measure to the outside face of exterior walls, disregarding cornices, pilasters, and
buttresses, that extend beyond the wall face. The building gross area of basement space includes the area measured to
the outside face of basement foundation walls.
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Building efficiency factors express the relationships among the various area definitions. Variations in application lead to
several types of efficiency factors as shown in the accompanying definition and example. There is a mathematical
relationship between the efficiency factors as shown below:
Differences in predominating room sizes, occupancy levels, circulation requirements, and special mechanical
requirements lead to different overall building efficiency factors for various building types.
For example, the predominance of small rooms requiring higher percentages in circulation and partitions leads to an
overall building efficiency of 55 percent in a university administration building. On the other hand, the large gym areas in
physical education would indicate small percentages in circulation and partitions, leading to an overall building efficiency
of 70 percent. Large spectator areas demanding large areas of circulation would result in factors of 65 percent and 60
percent.
Clients and architects use efficiency factors either as divisors or multipliers, which are comparable as shown in the table
above.
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Overall Building Efficiency: The ratio of the net assignable areas to the building gross area expressed as a
percentage of the gross area. In the programming phase, this factor is used to calculate the total building gross area
requirements using the net area requirements as a base. To do this, divide the sum of the net assignable areas by the
appropriate overall efficiency. This factor is commonly used for public and educational building design applications.
Base Building Efficiency: The ratio of the useable areas to the building gross area expressed as a percentage of
the gross area. In the programming phase, this factor is used to calculate the total building gross area requirements
using the useable area requirements as a base. To do this, divide the useable area by the appropriate building
efficiency. This factor is commonly used for commercial building design applications.
Interior Layout Efficiency: The ratio of the net assignable areas to the useable area expressed as a percentage of
the useable area. In the programming phase, this factor is used to calculate the total useable area requirements using
the net assignable area requirements as a base. To do this, divide the sum of the net assignable areas by the
appropriate layout efficiency. This factor is commonly used for interior design applications.
R/U Ratio: The ratio of the rentable areas to the useable area expressed as a multiplier. Use this R/U ratio,
sometimes referred to as the “loss factor,”to calculate the total rentable area requirements using the useable area
requirements as a base. To do this, multiply the useable area by the appropriate R/U ratio. This factor is commonly
used to calculate rentable area for lease agreements or financial analysis.
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1. Circulation 0.36
Secondary 0.33
Primary 0.08
2. Mechanical 0.03 0.03
3. Walls, Partitions,
Structure 0.07
Interior 0.06
Base Building 0.03
4. Public Toilets 0.02 0.02
5. Building Storage 0.01 0.01
1. Circulation 0.32
Secondary 0.24
Primary 0.10
2. Mechanical 0.07 0.07
3. Walls, Partitions,
Structure 0.07
Interior 0.08
Base Building 0.05
4. Public Toilets 0.02 0.02
5. Building Storage 0.01 0.01
Often a building design separates the building shell (exterior walls, foundations, and columns) and building core
(primary circulation, mechanical areas, public toilets, janitor closets, and building storage) from the interior layout of
occupant specific use of a building. When determining the building gross area for core and shell design, divide the
required useable area by the base building efficiency (typically ranges from 75 percent to 85 percent). For a commercial
building, the shell and core design is based on the rentable area required to meet the client’s financial goals. In this
case, multiply the useable area by the estimated R/U ratio to calculate the rentable area.
When determining the areas for an interior design program, one is predicting the size of the useable area and providing
a sound basis for estimating the budget for interior construction or “tenant fit-up.”The layout efficiency will vary
according to the office planning concept, as shown in the accompanying charts. For example, an enclosed office
arrangement may require a 70 percent layout efficiency. On the other hand, an open plan layout can range from 60
percent to 65 percent layout efficiency depending on the size of the net assignable areas and adequacy of secondary
circulation. Conversely, the client may have established the rentable area, and the task is to determine the useable area
available for the design of the interior space. In this case, divide the rentable area by the estimated R/U ratio.
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The cost estimate analysis for a new building must be as comprehensive and realistic as possible, with no doubt as to
what constitutes the total budget required. Once the programmer has determined the total net assignable area of a
project, it is an easy task to arrive at a reasonable efficiency factor and then calculate the total gross building area. This
area, multiplied by a realistic unit cost, will produce the estimated building cost (Line A), upon which depend estimates
of many cost items.
Even before determining the total gross area from the space program, it may be judicious for the programmer to start
with the available funds as comprising the total budget (Line K) and to work back to building cost (Line A) to find the
approximate area that may be feasible to build within the total budget. The following formula may be used to reduce
Line K, Total Budget Required to Line A, Building Cost:
A. Building Cost: This includes all costs of construction within 5 feet of the building line, all items required by codes
(fire extinguisher cabinets, fire alarm systems, etc.), and items normally found in buildings regardless of type (drinking
fountains).
B. Fixed Equipment: This includes all equipment items that may be installed before completion of the building and that
are a part of the construction contract, such as lockers, food service equipment, fixed seating, fixed medical equipment,
security equipment, stage equipment, stage lighting, etc.
C. Site Development: This includes all work required that lies within the site boundary and 5 feet from the edge of the
building, that is, grading and fill, fencing, electronic perimeter system, roads and parking, utilities, landscape
development, athletic fields, walks, site lighting, street furniture, site graphics, on-site sewage treatment plant, and
unusual foundation conditions.
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D. Total Construction: This represents the total budget for construction, usually the contract documents base bid.
E. Site Acquisition and/or Demolition: The money budgeted for purchasing the project site and/or demolishing
existing structures.
F. Movable Equipment: This category includes all movable equipment and furniture items, but does not include
operational equipment (i.e. microscopes, library books, and so on, purchased from operating funds).
H. Contingency: A percentage of the total construction cost is included to serve as a planning contingency, bidding
contingency, and construction reserve (change orders, etc.)
J. Administrative Costs: Items the owner is responsible for during the planning process, that is, legal fees, site survey,
soil testing, insurance, and material testing.
K. Total Budget: This represents the total budget required to occupy the new facility and/or renovated areas.
Use historical percentages of project cost to calculate the Total Budget Required (Line K). The percentages listed
indicate the usual ranges of variation depending on the building type, existing conditions, and other factors.
A. Building Cost:
Low 5%
Medium 10–15%
High 20%
Low 5%
Medium 10–15%
High 20%
Low 5%
Medium 10%–15%
High 20%
Varies 5% to 10%
H. Contingencies:
Low 5%
Medium 10%
High 15%
Varies 1% to 2%
When the Uniform Classification is used, the components of building cost (Line A) include: foundations, sub- and
superstructure, exterior enclosure, roofing, interior construction, mechanical systems, electrical systems, conveying
systems, and general conditions.
A 1. Foundations: Wall and column foundations and pile caps, plus special conditions.
A 4. Exterior enclosure: Exterior walls, louvers, screens, balcony walls, handrails, soffits, doors, windows.
A 5. Roofing: roof coverings, traffic toppings, paving membrane, roof insulation and fill, flashing, roof openings.
A 6. Core Finish, Interior Fit-Up: Partitions, interior finishes and specialties, such as lockers, toilet accessories,
counters, kitchen cabinets, closets.
A 9. Conveying systems: Elevators, moving stairs and walks, dumbwaiters, general construction items.
A 10. General conditions and profit: Mobilization, site overhead, demobilization, office expense, profit.
The following chart represents components of building cost for an office building at a moderate/excellent level of quality.
The chart also shows both the overall building and costs between the base building unit cost and interior layout cost. To
convert the building gross area unit cost for interior fit-up to a useable area parameter, divide the gross area unit cost by
the base building efficiency.
Building Systems Performance Criteria: The performance criteria used for the evaluation and selection of building
systems. They define the functionality sought from building systems to meet quality level expectations.
Building Systems: Components of a building organized by a specific discipline, such as architectural, structural,
mechanical, electrical, and plumbing.
For detailed programming, a client/user often defines the building systems performances criteria for the whole building
or for each space type. The unit cost allocated should achieve the building system performance criteria. For example,
comfort control increases with smaller Heating Ventilating Air Conditioning (HVAC) zone areas. As a result, more
mechanical equipment may be necessary to achieve this performance and the unit cost is greater, as shown in the chart
below.
A 7. Mechanical $18.20
A 8. Electrical $13.80
Y
Base Building $9.00
FL
Interior Fit-Up $4.80
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Interior fit-up is usually defined as the tenant component of new construction or as the remodeling of existing interior
space. Area references for interior fit-up usually ignore core and shell components of a building, so only the useable
area applies. The programmer calculates the useable area, then, instead of the gross area as the primary parameter for
Line A unit cost.
Example:
In the case of new construction, the tenant space is empty except for the air distribution system, usually the perimeter
diffusers. Light fixtures may be stacked on the floor. Tenant fit-up typically includes partitions, doors, casework, finishes
on all surfaces, limited plumbing for coffee bars or private toilets, relocation of sprinkler heads, heating, ventilating and
air-conditioning distribution, supplementary exhaust or cooling systems, lighting installation, power distribution, and
telecommunications rough-in and fixed equipment. But it is not necessarily limited to these.
Interior fit-up costs vary as a function of the ratio of enclosed space to open space, quality of finishes, and performance
level of building systems. Refer to the following list of components for interior fit-up.
Open-plan offices with minimal enclosed spaces have a lower interior fit-up cost. In comparison, an enclosed-
plan office with more permanent partitions, casework, and finishes will have a higher fit-up cost. While the Line A unit
cost for open plan is lower than for enclosed plan, open plan most likely has a higher allocation for moveable equipment
(Line F) for the cost of the open plan layout furniture system.
Interior fit-up costs can range from $12.00 to $100.00 or more per useable area. The level of quality will also determine
the variance in the unit cost. In a lease agreement, a landlord may provide tenant contract allowances (work order
credits) that cover the cost to build out the interior space using the building standard systems and materials, normally at
an economical level of quality. If a tenant does not use the building ’s standard and the actual interior fit-up exceeds the
quality and scope of materials furnished, the tenant must fund the additional cost. Levels of quality are discussed in the
section that follows.
Site development costs (Line D) vary widely depending on the requirements of the building type, the nature and location
of the site, and the quality level of the development. Site development costs vary from a low of 5 percent of the Line A
building cost and a medium level between 10 percent and 15 percent to a high of 20 percent. The especially high
percentage of 30 percent allows for extraordinary conditions such as rock excavation, very steep slopes and intensive
development requirements. Use the accompanying chart of site development components as a checklist to define
requirements and develop a more detailed estimate.
D 2. Parking
On Grade: = 350 SF–400 SF/car.
Allow 125 cars per acre = $1,200–$1,500/car
Estimate lump sum
Structural:
Allow 280–325 SF/car
Estimate lump sum = $6,000–$7,500/car
D 3. Roadways
Estimate lump sum per linear foot.
D 7. On-Site Utilities
Estimate 1–3% of building cost.
D 9. Storm Drainage
Estimate .5–.5% of building cost.
D 10. Landscaping
Estimate planting 1–2% of building cost.
The building cost (Line A of the Cost Estimate Analysis) depends on (1) the total net area (the sum of all space needs),
(2) a reasonable efficiency ratio of net to gross area, and (3) the cost per square foot escalated to mid-construction. Of
these, it is the cost per square foot, the unit cost, that is usually associated with the quality of the building.
Types of Quality: It is true that the cost per square foot represents the quality of materials, systems, and construction —
the quality of the architectural fabric. But it should come as no surprise that both the total net area and the building
efficiency also represent aspects of quality— functional and spatial qualities, respectively.
Levels of Quality: But before covering the types of quality in more detail, it is helpful to discuss different levels of
quality. It should be obvious that the architect and the client must reach an agreement on the level of quality for the
project. The client must be conscious of a wide range of choices.
Automobile Analogy: One useful device is the analogy of automobiles. A client can be expected to understand the
difference in quality between a Volkswagen Beetle and a Rolls Royce— between an austere and a superb quality—
without having to resort to a detailed analysis. To round out the analogy without using trade names, consider the
following six levels of quality:
The accompanying chart shows the relationship between the unit cost for automobiles and quality level. The unit costs
are taken from a consumer publication indicating the ‘ ‘best buys”in each category. Note that the difference in levels is
gradual until the last two. The super-luxury level is actually shown at one third of its potential.
The point of the analogy is this: autos and buildings share the same wide range in levels of quality. They also share
similar quality factors, based on (1) materials, systems, and construction, (2) function and performance, and (3) spatial
qualities. Clients and architects must be aware of the wide range in levels of quality, and they must agree on a realistic
quality level for which funds are available.
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Efficiency and Quality: One aspect of architectural quality, spaciousness, is inversely proportional to the overall
efficiency of a building. Therefore, it is important to predict and assign a reasonable efficiency for a building that would
contribute to its expected quality.
For example: one of the factors affecting the architectural quality of a civic auditorium is plan efficiency. A civic
auditorium intended as a statement of community pride would surely have an efficiency of 50 percent net floor area to
50 percent unassigned area. On the other hand, a civic auditorium intended merely as a necessary solution would have
an austere 70 percent overall efficiency.
With a superb and an austere on opposite ends of a scale, a value judgment can be made regarding the quality
intended and the reasonable efficiency that can be assumed for planning purposes. Further still, this scale can be
expanded to provide a full range of quality levels, but not for the same building type.
Using six levels seems appropriate for most building types; however, they may not be the same six levels or there may
be more than six levels. Building services, for example, would start with a skeletal 90 percent efficiency depending on
the components and on the predominance of warehousing.
To help clients visualize the quality level implications of different efficiency factors, a programmer should do area
takeoffs of existing floor plans and illustrate graphically how the areas are measured.
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Quality of Construction: The construction quality level is represented by a unit cost figure, such as cost per gross
square foot. The unit costs typically include architectural, structural, electrical, plumbing, and mechanical work, but do
not include site development and fixed equipment.
The average unit costs are typically identified with different types of construction or building types related to building
code fire ratings, but these average unit costs represent only the average quality level of construction in each type. The
average quality represents good standard construction with adequate mechanical and electrical services and an
average level of finishes. These average unit costs can be used to advantage; however, when programming, there is a
great need to know a wider range of unit costs than those representing national averages.
The accompanying chart indicates the possibility of six choices in quality— ranging from austere to superb. The chart is
a heuristic device to find the appropriate level of quality for a project and to be aware of the wide range of unit costs.
National averages usually span more than three of these unit cost figures— most often in the lower end of the range.
The level of quality depends on the level of construction, mechanical and electrical services, and interior and exterior
finishes.
Civic auditoriums range from high school auditoriums used by the community to halls for the performing arts. Their unit
costs represent a wide range in levels of quality.
Offices also have a wide range of types: low-rise offices, high-rise offices, medical offices, and municipal offices. Most
industry sources provide three or four levels of quality, but for clients that want higher or lower levels, the chart below
provides six levels of choice.
Warehouses 29 35 41 76 58
Approximate national average unit cost per gross building square foot as of January 1998.
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Under educational facilities, the wide range of unit costs can be justified by the wide range in educational levels:
elementary schools, secondary schools, community colleges, and university buildings.
While warehouses have unit costs covering the lower ranges because they are not usually of high quality in
construction, services, and finishes, there are those warehouses that are the exception.
Various national organizations publish timely unit costs based on national averages. They also publish regional
modifiers or location factors for each state … and even for individual cities.
RS Means Square Foot Cost, annual edition. RS Means CMD Group, Kingston, MA.
To adjust the unit cost for a particular building type (based on national averages) for the specific location, multiply the
unit cost by the location factor divided by 100 (the average location factor).
Further, unit costs become obsolete with time due to inflation. It is necessary, therefore, to escalate the adjusted unit
cost by a reasonable percentage per year projected to midway through the construction period.
Example:
Functional Adequacy: The six levels of quality are also applicable to the functional adequacy of a building.
Theoretically, this term refers to the total net area per unit. Actually, most references of this type are made in building
gross area per unit— which is complicated by a variable building efficiency that makes comparisons difficult.
Nevertheless, this area per unit is intended to indicate the level of service and support per unit. Here are some
examples: the area per bed in a hospital; the area per student in a high school, college or university; and the area per
seat in an auditorium.
A 1500-student high school, with an overall efficiency of 65 percent, could have an austere 120 GSF per student but
without an auditorium and a spectator gym. It could have a moderate 140 GSF per student but with limited vocational
facilities. The superb 200 GSF per student would include educational enrichments wanted by many communities. The
student capacity of the school is an important factor related to the central service facilities.
A 1000-student high school would have higher areas per student and a 2000-student school, lower areas.
Similarly, an auditorium would have a wide range in levels— from an austere 20 GSF per seat to a superb 90 GSF per
seat for the same general capacity of 2500 seats. Again, the capacity is an important factor. A 500-seat auditorium
would have a higher range in levels— higher areas per seat. Refer to the chart showing the 20 GSF to 90 GSF per seat
range. The austere 20 GSF per seat would indicate limited lobbies, offices, storage, stage, and backstage facilities.
These facilities would all increase with the rising levels of quality, even to include public restaurants.
Establishing Quality Level: Consider the six levels of quality and the automobile analogy as heuristic devices to
expand the usual narrow range of quality levels and to establish the appropriate level of quality for a project. These
might help both the client and the designer to
strive for the same appropriate level among the kinds of quality. This would prevent the total mismatch of a Volkswagen
Beetle body with a Rolls Royce engine— although some inconsistency may be necessary to balance the budget.
The example of civic auditoriums is shown in the accompanying chart. It can be assumed that a small total budget
imposes a low unit cost and area per seat— which, in turn, affect the overall efficiency. Compare the figures for the
austere quality with those of the grand quality. Functional adequacy increased (by a ratio of 1:3), overall efficiency
increased (by a ratio of 1:1.5), and the building cost increased (by a ratio of 1:2.35).
Building Renovation: Renovation work is becoming very popular with many organizations that face changing missions
yet often have existing buildings that have become obsolete or do not fit required new uses. Facilities are left standing
empty. So it is only natural to assume that these buildings can be renovated more easily and cheaply than building new
construction. But renovation work can be very complex and expensive. It can range from a simple open plan office
renovation with minimal impact, to hard construction and utilities, to the renovation of an old building for new occupancy
that fails to comply with a variety of codes, and may have hazardous materials to abate.
The age of a building is directly proportional to the cost of renovation. Issues that make an old building expensive are
prior occupancy; floor -to-floor height; mechanical, electrical, and plumbing systems; energy efficiency; structural
capacities; seismic codes; and life safety and disabilities access guidelines.
If the previous use is not easily adapted to the new occupancy, expect to achieve a lower layout efficiency that will
contribute to higher project cost. Even site development expenses are possible if utility capacities parking and site
development are inadequate.
Major renovations almost always require compliance with all current codes. If the floor -to-floor height is less than
desirable, the mechanical, electrical, and plumbing design will incur cost penalties.
Often, the original structural drawings are unavailable, forcing one to do expensive tests to determine structural
Y
conformance to new codes. Exterior wall glazing may fail to comply to energy codes.
FL
In some cases, the only systems that can be salvaged are structure and solid exterior walls. A renovation of this nature
will rival new construction in cost.
AM
Always compare major renovation to new construction, even if it is desirable to salvage the building for historical
purposes. Generally, the programmer should base a reliable renovation cost estimate on a building condition
assessment that defines the degree of improvement required.
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Financial Analysis: Financial analysis addresses the time value of money when a client is evaluating programmatic
alternatives. The analysis adjusts varying economic values to comparable figures or to values consistent with other
financial measures used by the client’s organization. Generally, the assumptions and outcome from the analysis vary
depending on the client’s economic point of view: as an owner or as an investor.
Life Cycle Cost Analysis: The client as an owner will address a combination of income (cost savings) and payouts
(capital and expense cash flows) over a period of years.
Investment Performance Analysis: The client as an investor will address the combination of income generation and
payouts (capital and expense investments) over a period of years.
Payback: A simple indicator of the benefit of an investment is the calculation of the point in time when the income (or
savings) equals the payment (or cost) of the investment.
Dissecting this phrase reveals the fundamental meaning behind the term— DCFA is the analysis of cash flows (or
“streams”), discounted (or “brought back) to an equivalent dollar amount (in today ’ s dollars). The benefit of discounting
is that it levels the playing field by bringing all the future payments (rent, utilities, taxes, insurance, janitorial costs, and
maintenance and repairs) back to a common date. One of the most common methods applied to this type of analysis is
the determination of Net Present Value (NPV).
Net Present Value (NPV): The value of an investment based on a discount rate over a series of future payments (or
costs) and income (or savings). NPV is very similar to (but the exact opposite of) calculating interest.
Example:
Assuming that you could put your $1 received today into a bank at 10 percent interest per year, it would be worth
$1.10 at the end of the year. Similarly, if you will receive $1.10 at the end of a year and the bank ’s interest rate is 10
percent, the net present value is $1.00.
Present Value of Annuity (PV): The value now of a level series of payments to be received each period for a finite
number of equal periods.
Technically, Net Present Value and Present Value are not synonymous; however, the two terms are often used
interchangeably. NPV recognizes cash flows only at the end of a period, and accommodates variable payments or
income streams that occur at regular periods. PV is based on constant payments made over continuous and equal
periods.
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Compounding
Most of us have a savings account. And most savings accounts accumulate compound interest over time. The concept
is relatively straightforward. Your money in the account and the interest earned over each earning “period”(year,
quarter, month, and day) both earn interest. “Compounded Interest”is simply interest on interest.
Example:
Assume that you placed $1.00 in an interest bearing account and left it there for five years. Also assume that the
account pays 10 percent interest, compounded annually . The following table represents your investment and its
earnings. At the end of the five-year period, your initial investment of $1.00 has grown to $1.61.
Discounting
Discounting is the opposite of compounding. Discounting is equivalent to asking, “What dollar amount do I need to
invest today (assume 10 percent interest) to ensure that I will have $1.61 five years from now?”The answer to that
question is easy since it is the opposite of the above example. However, without a financial calculator or spreadsheet,
the answer becomes increasingly more complicated as you add more variables (like rent, utilities, taxes, insurance,
etc.). Therefore, the introduction of spreadsheets (especially those with embedded financial-analysis functions) has led
to more common use of discounted cash flow analysis.
Discount Rate: A compound interest rate used to convert expected income, expenses, or future cash flows to a present
value.
Discount Factor: A factor equal to the present value of one discounted for a particular time period and at a specific
compound discount rate. See table below.
Hurdle Rate: The minimum rate of return for a particular discounted cash flow analysis. The hurdle rate may vary
depending on the risk profile for the investment.
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The general rule of thumb is the higher the risk, the higher the hurdle rate.
Internal Rate of Return: The percentage rate earned on each dollar that remains in an investment each year. The IRR
of an investment is the same as the discount rate at which the sum of the present value of future cash flows equals the
initial capital investment.
Balance Sheet: A detailed listing of assets and liabilities for a person or business. The delta between assets and
liabilities is “net worth”or “equity.”
Example:
Equity $42,000,000 70%
Debt $18,000,000 30%
Cost of Capital: The rate of return from an investment with similar risk (compared to the base investment).
Tax Rate: The ratio of a tax assessment to the amount being taxed.
After-Tax Cost of Debt: The cost of debt adjusted for the benefit of tax deductions at the tax rate.
In the example below, the cost of debt (e.g., a loan from bank) is 8 percent, and the tax rate is 40 percent.
Example:
After-Tax Cost of Debt = Cost of Debt × (1
- the Tax Rate)
After-Tax Cost of Debt = .08 × (1- .4)
= .08 × .6
= .048
Weighted Average Cost of Capital (WACC): This is synonymous with a organization’s hurdle rate or discount rate. It
is calculated using the debt and equity positions for an organization and their relative percentages. In the example
below, 70 percent of the organization’s capital is equity with a cost of 11 percent, and 30 percent is debt with an after tax
cost of 4.8 percent. Therefore, the WACC is 9.1 percent.
Example:
WACC 9.1%
Inflation Rate: The rate at which the cost of living and working is expected to change.
Pro Forma: A hypothetical financial analysis involving assumptions commonly used to analyze “what-if’ ’scenarios. In
general the client will provide the programmer with the assumptions on which the financial analysis should be based,
including inflation rate, cost of capital (or discount rate), and economic life.
For example, for an inflation rate of 3 percent, cost of capital 9.1 percent (assume a 9 percent discount rate), an
economic life of five years, which programmatic alternative of equal risk should the programmer recommend?
Programmatic Alternative A requires a total project cost of $29,000,000 for design and construction, and results in an
annual operating cost of $1,000,000.
Programmatic Alternative B requires a total project cost of $24,000,000 for design and construction, and results in an
annual operating cost of $2,500,000.
In the pro forma example below, the net present value is –$22,670,000 for Alternative A and –$24,000,000 for
Alternative B. Since the risks are the same for both alternatives, the net present value of Alternative A is $1,330,000
less than Alternative B, and would be the preferred alternative based on financial criteria.
(Annual operating cost savings for Alternative A equals Alternative B operating cost of $2,500,000 less Alternative A operating cost
Initial Future
Period Period
0 1
Payments
Income
Difference $1,330,000
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On Problem Statements
Problem Statement: A description of the critical conditions and design premises that become the starting point for
schematic design.
Hypothesis: An assumed or real condition taken as a basis for inference from which to draw conclusions.
Condition: Something established or agreed upon as a requisite to the doing of something else.
Design Criteria: The problem statements used as standards to judge a design solution.
Abstract (Noun): A synopsis or the concentrated essence of a larger whole, after the filtering out of unneeded details.
The following pages contain Problem Statements from actual projects covering different phases and building types.
These have been written by different programmer/designer teams over the past 50 years. Note the different styles and
formats— even different titles.
Yet the statements follow the format of identifying a condition leading to a general design directive. Moreover,
each is a comprehensive statement covering Function, Form, Economy, and Time.
Military Academy
Master Plan
November 1974
Function
Since the emphasis must be placed on pedestrian movement in the cadet zone and in the family housing/community
service center, the master plan must provide for the separation of pedestrian movement and vehicular traffic.
Since the predominant cadet formation will be a company with platoons in line, the master plan should respond with
broad aprons and sidewalks.
Economy
Since the Academy will be a military showcase, the quality of design and construction must be of a high level.
Form
Since the cadet zone must locate facilities within a 5-to-6- minute walking distance, the master plan must respond
with the appropriate density.
Since the area is barren and austere, the master plan should create green planted areas for the psychological
effect.
Since the projected image of the academic campus must reflect the military values of strength, order, and discipline, the
master plan should respond to this image.
Time
Since the Academy may grow even beyond the two planned phases, the master plan must allow an open-ended
framework for expansion.
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Satellite Office
Consolidation Plan
March 1997
Function
Since the corporation intends to focus on people as its strength, the project should balance the need for group and
client spaces: neighborhood settings, technology showcases, and interaction area with the need for private
spaces: work booths, increased meeting rooms, and individual storage areas.
Since the corporation intends to share one vision/act as one team, the proposed plan should provide spaces that
allow a shift from the individual to team focus: project rooms, enclaves, team spaces, customer presentation
rooms, and business center.
Since the corporation intends to have one standard of excellence, the project should “put the company on the map
for Marketing in Asia,”creating an environment that adapts to change and uses the latest technology in a
variety of office settings (group address, free address, fixed address) to fit the needs of each particular team.
Form
Since the corporation intends to create superior value for the customers, the project should create an innovative
image to showcase its technology and people to clients, including real-time demos of their products.
Economy
Since the corporation intends to provide shareholder value, the project will improve the cost effectiveness through
the relocation to the proposed location and will create operational synergy by moving two locations into one.
Time
Since the corporation experiences temporary transformations in organizational structure to create new teams, the
facility must accommodate these changes.
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Headquarters
Site Selection Plan
October 1996
Function
Since the corporation may expand its hosting capabilities for a variety of event visitors, the proposed location(s)
within the target city should consider the potential for development of lodging accommodations to support
conferencing and training facilities, and/or the proximity to major hotel chains, airport, ground transportation
centers, and access to other entertainment facilities.
Since internal communication between groups is critical, the proposed facility should strive to satisfy the adjacency
requirements on at least 30,000–33,000 GSF floorplate/footprint.
Since the exhibition hall is a high-profile function, possibly independent of the offices, that anticipates large amounts of
visitors, the location proposal should seek locations that receive high public traffic.
Economy
Since the development depends on return on investment, location proposals must consider short-term as well as
long-term effects of owning versus leasing.
Form
Since the entrance to any space forms a first and lasting impression, the entry sequence to the new location of the
headquarters should communicate the importance of athletics and education.
Since there is a desire to project an “open”feeling to the public, yet there are varying degrees of confidentiality
requirements, the location strategy should accommodate the desire to secure certain functions from the public
while also providing an open, welcome feeling to visitors.
Time
Since the corporation is interested in achieving ownership sooner rather than later, the location proposal should
provide flexible exit strategies for each proposed location.
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Function
Since area requirements for ground tenant sites are not yet known, the master plan must be designed with a flexible
lot subdivision system.
Economy
Since the municipal improvement district will be developed in Phase One, the master plan should allocate as much
of the site development to Phase One as feasible.
Form
Since there will be a public street right-of-way dividing the site, the master-plan design must integrate the two areas
into a cohesive whole, as well as provide appropriate security for tenant site.
Since the site is relatively featureless, the master-plan design must provide the required image for the park.
Time
Y
Since the park will be built in phases, the master plan must locate the common support facilities and amenities to
serve all phases equally well.
FL
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Function
The School of Medicine has strong functional and administrative ties with the existing university campus; hence, a
physical and visual connection between the two campuses is important.
Ambulant patient care is the dominant aspect of this medical education, and the character and positioning of the
clinics must visibly reflect their key role.
Economy
Recognizing the severe limitation of the budget, continue to use appropriate cost control techniques and seek
creative expression of this ‘‘lean and clean”quality in the architecture.
Form
The Medical School educational and service programs are marked by their accessibility— health care for the walking
patient, as well as the acutely ill bed patient, extension services to the region, and air transport for emergency care;
therefore, the school should have a corresponding sense of physical openness and outward orientation.
Since there will be a large daily influx of patients at the clinics, many making their first visit, special consideration must
be made concerning patient orientation and direction.
Time
The Medical School will be the core of the future Medical Center; therefore, the school must be able to evolve and to
grow to meet these new responsibilities and affiliations.
Medical education concepts and programs will continue to evolve; therefore, the architecture must have the
convertibility to accommodate change.
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Function
Since some existing product line functions are in place, locate the related functions adjacent to the anchors.
Since maximizing utilization of existing facilities is important for efficient use of resources, find opportunities for
compatible fit of facilities and shared use.
Since the consolidated group represents an opportunity to create a research, development, test, and evaluation center
of excellence for aircraft development, the facility should foster a work environment with optimum facility
proximity, interaction areas, site amenities, and quality workspace.
Economy
Since the budget is fixed, prioritize construction dollars for R&D facilities and address feasibility of renovation on
a building-by-building basis.
Since it is desired to take advantage of the bid climate, identify, prioritize, and add alternates up to 15 percent
beyond the budgeted concept design.
Form
Since the sites have sensitive environmental ecosystems, develop mitigation plans in conjunction with the base
environmental committee.
Since the additional population at the base will result in substandard roadways, optimize the improvement budget
allocation to create a better base-wide transportation system.
Time
Since the corporate requirements will likely change many times during the life of the building, the facility must
accommodate changes in corporate philosophy, the organizational structure and work process.
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Function
That students spend as much time in halls (more than an hour a day) as they do in any one classroom or
laboratory. Therefore, halls and other circulation elements should be designed to help achieve the aims of the
educational program. (Note: Perhaps this consideration provides the fundamental difference between the high school
plant and the elementary school plant.)
That the school plant will be used year-round for community improvement, education, and recreation. Those
elements that are to be used by both students and the public, such as the gymnasium and auditorium, should be
grouped in one zone for efficient use and economical maintenance.
Economy
That within each individual teaching area, such as Homemaking, English, or Speech, there will always be
changes in teaching techniques. Therefore, classrooms, laboratories, and shops should be designed for economical
and efficient adaptations to these changes.
Form
That a well-balanced, effective program of education will accent communications among students in the
classroom, as well as communication between the teacher and the student group. Therefore, teaching areas
should be designed to allow flexibility of seating arrangement.
Time
That high school population will continue to grow and that courses of study will continue to be added to, or
subtracted from, the curriculum. Therefore, the school must be designed so that it can be expanded economically
and efficiently without marring the beauty of the school.
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Function
Since there is a diversity of student population and lifestyles, there is the need to achieve a strong sense of place to
foster interaction.
Since the major user is the adult part-time student spending a short time in the facility, careful consideration should
be given to orientation and to circulation systems.
Since the district has adopted an educational merchandising concept, the visibility of the activities becomes a major
design objective.
Since the classrooms in the pool are shared by diverse teaching groups, their physical distribution should be a
major design determinant.
Economy
Since the budget establishes the quality of construction at “above average,”the design must consider the effect of
urban conditions on materials and costs.
Form
Since there is a need for capturing the spirit of a new urban-building type that combines educational, commercial, and
office activities, the design should respond to this unique need.
Since the small urban site has numerous external physical and legal constraints, the design should respond to these
external influences, as well as to the needs for functional requirements.
Time
Because of the indeterminacy of the academic programs now, and in the future, convertibility and negotiability of
classrooms should be a major design objective.
Operational
To meet the goal for September 1976, occupancy, unique scheduling techniques, efficient construction
methods, timely decision making in review and approvals, and availability of funds must be coordinated.
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Function
Because of the importance of the functional duality of the Center as both a state and a community center for mental
health and for mental retardation, the solution should express this duality.
Since the goal for coordinated service, training, and research affects the multifunctional aspects, the solution should
encourage an interdisciplinary mix between these aspects of mental health and mental retardation.
Because of the psychological-sociological nature of the people of the community, the solution should provide the
user with a clear sense of orientation.
Economy
Because of the community’s interest in “economy of means”and because of the numerous functions to be provided
within a low-to-medium unit cost of $30.46 SF, and the solution should strive for economy and multiuse of space.
Form
Because of the relative position of the site to the university and the community, the solution must provide for the
interfacing of activities and of scale between the university and the immediate community.
Time
Because the methods of mental health and mental retardation will change and because the needs of the community will
change, the Center must be adaptable to these changes.
Because the facility will be used by the community on a continuing basis, the solution should capture the spirit of a
24-hour concourse.
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Function
Since a high priority is placed on encouraging interaction between the research and the office personnel, the design
should maximize the relationship between office and lab as an operating unit.
Since there is no particular “typical division,”the site plan and building design should be based on a general model
of a division, group, and sector organization.
Economy
Since this will be a corporate site, building costs and site amenities should be consistent with those at other
corporate sites.
Since energy efficient design is important, those energy conservation measures that show a four -year-or-better
payback should be considered.
Form
Since the development of the adjacent land is unknown at this time, it is important to control access to the
connector road.
Since the development of this site will serve as a model for future growth in the area, the site should communicate
that “this quality company leads in quality growth in a sensitive area.”
Time
Since the project will be developed in preplanned phases, the project delivery strategy should allow for occupancy
of Phase One facilities by May 2002, and for occupancy of Phase Two facilities by June 2004.
Operational
Because Phase Two construction will begin within months of the completion of Phase One, the site design and
phasing plan should locate Phase Two buildings to prevent serious construction obstructions to the users of
the Phase One facilities.
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Convention Center
Schematic Design
December 1968
Function
The presence of the Convention Center generates parking requirements for large numbers of vehicles. Therefore, the
Center should provide adequate parking facilities without restricting off-site traffic flow.
The exhibit hall generates a requirement for large truck/tractor access to, and egress from, the site. Therefore, the site
must accommodate maneuvering and storage of truck/tractor units without interfering with off-site traffic flow.
Since the Convention Center site is bounded by major through-traffic arteries, the new facilities should minimize the
pedestrian-vehicle conflict.
Economy
The budget is adequate for good-quality construction; however, it is not without design implications.
Form
The Convention Center site is adjacent to waterfront property currently serving public use. Therefore, the Center
should be a good neighbor to the adjacent properties.
Since the waterfront site is a unique feature of the city’s image, the Convention Center should touch the water and
establish an activity connection at the water.
Time
The current hotel capacity will have to expand to meet the ultimate requirements of the convention facilities (1500 to
2000 committed rooms). The success of the facilities depends on this expansion.
Phasing the building program will permit the interim time necessary for the response of the business
community.
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Function
Since more than 30 separate departments or organizational groups will be co-located on the same site, the design
should strive to maintain departmental identity while locating departments for more efficient interaction and
communication.
The number of automobiles on the site is projected to grow by more than 150 percent by 1997. On-site circulation and
traffic to and from town will require careful and creative solutions to minimize traffic problems.
Economy
Although the budget is adequate for a moderate-quality level of construction, prudent and judicious use of materials
and systems that reinforce the solid image of the company is advised.
The plan should maintain and reinforce the natural beauty of the site and the integrity of the formal entry by the
careful placement of new facilities.
Form
Since the new building will probably be in a more contemporary architectural style than the existing Headquarters, the
design should sensitively integrate a new facility that complements and does not clash with the existing
structure.
The existing and future facilities will share organizations and departments that will require constant interaction and
movement. Appropriate site location of the new building and some form of a connection between facilities are major
design factors.
Time
Phased growth of the staff population between move-in 1987 and 1997 will provide for built-in expansion space in the
early years. The plan should recognize this and locate these expansion areas for maximum availability and
flexibility.
Growth of departments over time may mean relocation and movement both within and between buildings. The design
should recognize this and consider buffer areas that easily allow for departmental movement and interim usage
of space.
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Manufacturing Plant
Schematic Design
November 1980
Function
Since the operating center and team concepts lead to a strong and evolving organizational structure, the design
should respond with clear identity of areas and flexibility for change.
Since safe and efficient traffic is a requirement, the design must respond with a clear separation of pedestrian and
vehicular traffic— and of car and truck movement.
Since the production goals relate to layout efficiency, the design must meet these criteria for efficiency.
Since the program indicated different environmental conditions for machining and assembly, the design should
respond with a separation of these conditions.
Economy
Since the type of construction is of moderate cost, the design must proceed with rigorous cost control.
Form
Since the partnership creates a completely new company, the design should recognize the facility as a distinct
corporate entity, as well as a functioning manufacturing plant.
Since the surrounding community is an important consideration, the design must respond with enhancement of the
environment through sensitive site development.
Time
Since the program indicated three potential stages of development, the design must respond with strategies for
growth.
Energy
Since the manufacturing produces excess heat, the design should take advantage of it when it is needed and
dispose of it efficiently when it is not needed.
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Function
Since the living unit forms the background for the resident’s identity and well-being, the design must respond to a
concept sensitive to this requirement.
Since the functional organization calls for centralized service facilities surrounded by decentralized living units, the
design must respond to this grouping of activities.
Since this is to be a medium-security facility, the design must include provisions for adequate supervision and
control.
Economy
Since the budget is adequate, but not luxurious, the design must respond with simplicity and directness.
Form
Since the residents will be between the ages of 18 and 25, the design must respond with a dynamic, playful,
youthful character. Y
Since the Environmental Impact Statement prescribes an image with a noninstitutional character, the design should
FL
respond with forms of a scale and a proportion appropriate to satisfy this requirement.
Since a normal, real-world psychological environment is sought, the design should respond with an atmosphere
AM
Time
TE
Since expansion of the facility is uncertain, the design should provide visual and functional unity at each stage of
development.
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Performing-Arts Hall
Schematic Design
March 1978
Function
Since all the performing arts need to be seen and heard under the best conditions, the design should achieve
superior sight lines and acoustical qualities.
Since performing-arts events occur primarily in the evening, the design should emphasize the nature of night
activity.
Since convenient flow of sets, costumes, and properties will reduce setup and breakdown time and costs, the design
should locate the stages at the same elevation as the receiving area, the scene shop, and the loading dock.
Economy
Since the large hall must accommodate the symphony, opera, and ballet, the multipurpose stage design must
reconcile the different requirements of these arts.
Since the cost for the architectural fabric of the large hall has been established within an excellent-to-grand quality, the
design should respond accordingly.
Form
Since extraneous noise must be buffered from the performance area, the design must acoustically isolate the
mechanical room and scene shop.
To reconcile the different seating-capacity preferences of the performing arts in the large hall, the design must provide
simple mechanical/electrical technology to reduce the capacity from 2100 seats to 1400 seats.
Time
Because change is inevitable, the concept of convertibility is important, particularly in offices for organizations
and in the large hall (multiform).
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Function
Since the office is accessible to the general public during working hours and must be accessible to employees during
evenings and weekends, the design should resolve the inherent security requirements.
Although the company seeks an identity as one firm through uniform spatial and finish standards, the design should
respond to the unique functional requirements of each department.
Several types of people visit the office, each with unique circulation requirements: 1) employees, 2) clients, 3) recruits,
and 4) vendors; therefore, the design should clearly separate conflicting circulation patterns.
Economy
Since the company has a substantial investment in existing finishes and furniture, the design should reuse these
items when appropriate.
Since the company will expand incrementally over the next 10 years in the building, the space plan should establish
the most economical mix of finished and furnished spaces.
Form
Since the company is a prestigious international organization, the design should convey an appropriate and
distinguished corporate image.
Since the core elements in the building are arranged asymmetrically, the space plan should resolve special layout
requirements for elevator access, and for cross-and vertical circulation.
Since the company partners and managers are accustomed to the idea of hierarchy, the design should maintain the
arrangement of window offices.
Time
The most economical leasing strategy requires some departments to switch floors at different time intervals; therefore,
the space plan should minimize disruption at each move, while considering the ultimate office arrangement.
Since the exact growth of each department is uncertain, the space plan should couple departments that might have
offsetting growth patterns.
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Headquarters Office
Interior Design
June 1997
Function
Since the corporation, like any other cutting-edge business, considers reorganization and technological change to be
constants, the layout should strive for a highly flexible universal plan, which reduces the cost of frequent moves
and changes.
Since accommodation of the projected population and minimum workstation size (3.24 square meters) are the key
drivers, workspace standards should strive to provide functionality with modularity, allowing flexibility for the
changing population and workstation units.
Economy
Since the budget must remain within the corporate guidelines, the design should emphasize areas of higher quality
by “putting the money in public areas.”
Form
Since the new headquarters is one of the few physical manifestations of a highly distributed business, the design
should be unique and communicate a distinct identity, while embodying the principles of partnership,
economy, efficiency, and quality.
Since visiting distributors are the primary focus (and measures of business success) of areas hosting tours and visits,
these floors (especially) should be designed to be warm, welcoming, accessible, and structured around the
directed nature of a tour. It should be as much a place to visit as a place to work in.
Time
Since the growth of departments over time may mean relocation and movement both within and between buildings, the
design should recognize this and consider buffer areas that easily allow for departmental movement and
interim usage of space.
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Programming Procedures
There is a direct relationship between the Information Index (see page 36) and the Programming Procedures
listed in this section. The Information Index uses key and evocative words and phrases to trigger specific
questions about the project. The Programming Procedures give meaning to those words— charging them with
meaning so that, thereafter, the words evoke questions beyond any prepared checklist.
These programming procedures are intended to provide stimulus to the programming process. There are more
than enough procedures here to get the project under way. Certain procedures may apply in a specific project,
while others may not; you’ll have to test them to find out. You should then generate other procedures that apply
to the specific project— still keeping the whole problem in mind.
The following procedures apply to architectural design programming as covered in the Primer. Applying
problem seeking to other problem types requires defining new programming procedures. For example, there
are information indexes for: master planning, interior design, engineering design, and management consulting.
Each problem type requires the search for specific types of information. Therefore, while the five-step process
remains the same, the considerations (or content) change accordingly.
Establish Goals
Function
(2) Investigate the policy concerning the maximum number of people to be accommodated.
(3) Identify goals to maintain a sense of individual identity within a large mass of people.
(4) Identify goals for degrees and types of privacy and for group interaction.
(6) Identify goals concerning the promotion of certain activities as prime interests and their quality level.
(8) Identify the goal concerning the effective continuity of progression (flow) of people and things.
(9) Investigate policies concerning the segregation of people, vehicles, and things.
(10) Identify goals dealing with the promotion of chance and planned encounters.
Form
(14) Identify any client attitudes toward existing elements on the site (trees, water, open space, facilities, and utilities).
(15) Identify client attitudes toward the facility response to its environment.
(16) Investigate the land use policy for efficiency and environmental character.
(17) Identify policies concerning coincident planning and relations with the neighboring community.
(18) Identify policies concerning the investment in, or improvement of, the neighboring community.
(21) Identify client attitudes toward the social/ psychological environment to be provided.
(22) Identify goals concerned with the promotion of the personal individuality of the user.
(23) Identify goals dealing with the flow of people and vehicles to provide wayfinding with a sense of orientation
(knowing where you are), or a sense of entry (knowing where to enter).
(25) Identify client attitudes toward the quality of the physical environment and the balance of space and quality.
Economy
(28) Investigate the goal for maximum return— the most for the money.
(29) Investigate the goal for return on investment, for achieving financial gain.
(30) Identify the goal for minimizing the operational costs of the physical plant.
(31) Identify the goal for minimizing maintenance and operating costs.
(32) Identify the goal for establishing a priority on life-cycle costs or initial costs.
Time
(35) Determine client attitudes toward being static or dynamic as a social or functional organization.
Function
(41) Generate area parameters from general activities (e.g., 150 GSF per office worker).
(42) Organize the personnel forecast listing the number of persons in each category and possibly their workloads.
(43) Analyze the physical, social, emotional, and intellectual characteristics of the people to be served.
(46) Evaluate the potential loss to determine the degree of security controls required.
(48) Analyze the different kinds of traffic lanes required by building occupants, pedestrians, and vehicles.
(50) Evaluate the space adequacy for the number of people and their activities to be housed.
(52) Analyze the requirements of special groups of people, such as the physically challenged.
Form
(53) Analyze the existing site conditions to include: contours, views, natural features, buildable areas, access and
egress, utilities, size, and capacity.
(54) Evaluate the soil test report, and determine its implications on cost and design.
(55) Evaluate the floor area ratio, the ground area coverage, people per acre, and other comparative measures of
density.
(56) Analyze the climate to include climatological data on seasonal temperatures, precipitation, snow, sun angles, and
wind direction.
(58) Analyze local materials and the immediate surroundings of the site for possible influences.
(59) Understand the psychological implications of form on territoriality and the movement of people and vehicles.
(61) Establish a mutual understanding of building quality on a quantitative basis (cost per square foot).
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(62) Understand the effect of building layout efficiency (commonly referred as net to gross ratio)on quality.
Economy
(65) Establish cost per square foot, considering escalation factor, local cost index, and construction quality level.
(67) Analyze the time-use factors for the different functions tentatively considered for combination.
(68) Evaluate the market-analysis report, and determine the implications on design.
(69) Analyze the different costs for the alternative energy sources.
(70) Analyze the climate factors, the wear -and-tear level of activities, and their implications on building materials.
(72) Analyze the application of the Leadership in Energy and Environmental Design rating system.
Time
(73) Establish the full significance of the existing and neighboring buildings as having historic, aesthetic, and/or
sentimental values.
(74) Generate space parameters from specific activities and the number of participants (e.g., 15 SF per dining seat).
(77) Determine a realistic time schedule for the complete project delivery.
Function
(80) Investigate the sizes and kinds of groups to be housed— both now and in the future, including the physical, social,
and emotional characteristics of people.
(81) Uncover the need for a family of closely related activities to be integrated into a unit, or the need for privacy (audio
and/or visual)and for the degree of isolation (minimum, maximum).
(82) Uncover concepts establishing an order of importance, a priority based on what is valued or preferred and affecting
relative position, sizes, and quality.
(83) Test the concept of hierarchy related to goals for the expression of symbols of authority.
(84) Understand how security controls are used to protect property and control personnel movement.
(85) Evaluate the flow charts dealing with the sequential movement of people, vehicles, services, goods, and
information.
(86) Identify the need to separate completely traffic lanes to segregate different kinds of people (prisoners and public),
different kinds of vehicular traffic (campus and urban traffic), or pedestrian and vehicular traffic.
(87) Identify the need for a common space dedicated to multidirectional, multipurpose traffic and intended to promote
chance and planned encounters.
(89) Understand the use of networks or patterns of communication to promote the exchange of information.
Form
(90) Evaluate the natural features of the site, and identify those to be preserved or enhanced.
(91) Evaluate the climate analysis, and determine the implications on climate controls.
(92) Evaluate the form-giving implications of the code survey, and identify the salient safety precautions.
(93) Evaluate the soil analysis report, and determine the possibility of special foundations and their costs.
(94) Evaluate climate, demographic data, site conditions, and land value to establish general density standards.
(95) Evaluate the policy concerning the neighboring community to uncover the concept of sharing or interdependence.
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(97) Uncover the need for good orientation, maintaining a sense of direction through a building or campus.
(98) Uncover the need for the concept of accessibility, which promotes a sense of entrance and of arrival, providing
direct access to public-oriented facilities.
(99) Uncover the general character of the architectural form that the client intends to project as an image.
(100) Understand that quality control is an operational concept used to provide the highest quality level feasible after the
balance of quality/cost factors.
Economy
(101) Understand that cost control is an operational concept used to provide a realistic preview of probable costs after
evaluating the pertinent facts.
(102) Understand that the efficient allocation of funds is an operational concept that utilizes formulas for the impartial
allocation of space and money.
(103) Evaluate the time-use factors to determine the feasibility of combining various functions into a versatile,
multifunction space.
(104) Uncover the need for the concept of merchandising used to promote business activities.
(105) Test the concept of energy conservation to determine the design and cost implications.
Time
(108) Uncover the concept of adaptability in recycling an historic building for new activities and functions.
(109) Test the concept of tailored precision versus loose fit in determining the area requirements for an organization that
might be static or dynamic.
(110) Uncover the concept of convertibility used to provide for interior changes in a building to accommodate future
changes in activities.
(111) Uncover the concept of expansibility used to provide for exterior wall changes in a building to accommodate future
growth.
(112) Test the conventional and fast-track procedures against the occupancy date to determine a realistic time
schedule.
(113) Consider the phased approach to implement the project given constraints of time and cost.
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Determine Needs
Function
(114) Identify the appropriate method of measuring: net, useable, rentable, and gross building area.
(115) Establish the area requirements for each activity by organization, location, space type, and time.
(117) Understand the cost implications of functional alternatives to providing facility, building, or site solutions.
Form
(119) Consider the factors of the physical and psychological environment, as well as site conditions, as influences on
the construction budget.
(120) Establish mutual agreement with the client on the construction quality expressed arements for each activity by
organization, location, space type and time.
(121) Evaluate the efficiency factor that was used to determine the useable, rentable, or gross area requirements.
Y
(122) Analyze the cost estimate and test for comprehensiveness and realism, leaving no doubt as to what comprises the
total budget required.
FL
(123) Establish a balance between space requirements, the budget, and quality.
AM
Time
(129) Evaluate the realism of the escalation factor to cover the time lag between programming and midconstruction.
(131) Establish a time cost schedule of construction as an alternative to building the project in a single phase.
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Function
(132) State the unique performance requirements to satisfy the personal or popular needs of the client/user.
(133) State the unique performance requirements to accommodate the major activities in the project.
(134) State the unique performance requirements created by the relationship among activities in the project.
Form
(135) Identify and abstract the major form-giving influences of the site on the building design.
(137) Identify the quality of the project and its implications on the building design.
Economy
(138) Establish an attitude toward the initial budget and its influence on the fabric and geometry of the building.
(139) Determine if operating costs are critical issues, and establish a design directive.
(140) Reconcile the possible difference between the initial budget and life cycle costs.
Time
(142) Consider which major activities will most likely remain static and fixed and which might be dynamic and flexible.
Programming Activities
There are different programming applications with many variations, and different degrees of sophistication
within each application reflect the increasing complexity of building projects. Note that each of the four
degrees described in this section builds on the experience of the previous degree and on the basic principles
and elementary techniques of the first degree of sophistication.
There is a close relationship between the degrees of programming and the variable conditions under which
services must be provided. Programmers must learn to make adjustments and modifications to the typical
programming activities without having to invent a new programming method.
A beginner in programming must also learn not to be perplexed by the complexity of a project. The final section
describes how this method, the considerations, and the client decisions can bring order and simplification to
any design problem.
The typical programming activity described here is appropriate for medium-sized projects. Small- and large-sized
projects would require adjustments in this approach. Each project schedule involves management decisions that will
determine how concurrent or how sequential the programming activities will be. In order for these activities to be
understood more clearly, they have been listed in the logical sequence that follows.
Project Initiation
Before meeting with the client for the first time, the lead programmer organizes the project team and assigns tasks
according to the work plan. The team may consist of a lead programmer, an assistant programmer, a project manager,
and, sometimes, a specialist for a particular building type. A work plan includes a tentative time schedule and defines
activities, deliverables, and the team members assigned to complete them. The team prepares a list of the initial data
needed from the client.
The project team goes to the client’s premises for an organization meeting. One of the main reasons for the meeting is
to identify the decision makers. It can be assumed that those people who have the responsibility and accountability for
the product have the authority for decision making. The client/owner is usually identified as the main decision maker;
however, the client/user and governmental agencies influence decisions.
Since project goals can determine the nature of the data to be gathered, it is prudent to elicit an initial set of goals from
the owner and senior management— before they get down to details. This is also the time to explain the programming
process and schedule of activities, including criti-
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cal meeting dates and times. It is prudent to verify the client’s expectations for the content and organization of the final
report, as well as coordinate the use of computer applications for the whole team.
Typical Schedule
Information Request
This is the time to obtain data from existing records and to obtain the project’
s maximum capacity and the personnel
forecast. Data may come from a variety of sources, including human resources, accounting/payroll, group manager,
facilities department. For educational clients, for example, data may come from the enrollment, or scheduling offices,
deans, or principals. The project manager seeks to obtain the site survey and the soils analysis, as well as plans of the
existing facilities.
Optimally, the data will be available electronically. Find the proper channels to make the data transferable and readable.
This is a critical time to coordinate the compatibility of computer applications between the project team and the client
team.
Once the client/manager has been designated, he or she is asked to distribute the questionnaire to the users with
instructions for their return at a certain time. The questionnaire serves to identify the type of information and the level of
detail to be discussed at the interview. In some cases, consider an orientation meeting with the client/user
representatives.
Concurrent Activities
Several concurrent activities need to take place sometime during the second week: the site analysis, the tour of
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existing or similar facilities, and the work of the client/manager. The client/manager assigns a workroom, selects the
users to be interviewed, and prepares a schedule for the interviews during the squatters’week.
Office Preparation
Back at the office, the programmers research the pertinent building type, user characteristics, and area parameters.
They contact cost estimators for cost data at various construction quality levels.
When the users’questionnaires are received, they are processed and tabulated. All the data received from the client is
analyzed and interpreted into useful information. The data is organized and classified through the use of the Information
Index.
Once the information arrives back from the client, determine: Is the data up to date? Is it complete and consistent? If
new data is necessary, are there adequate resources to collect and process it in a timely manner?
Often, the information required resides in several places within an organization, and the programmer must reconcile the
information received. For example, a facilities department has an accurate list of existing spaces with specific labels for
each workspace, but these units and spatial labels may not coincide with those provided by accounting to report on
people, because accounting uses full-time equivalents rather than space units. Computer applications help to sort the
information received and find the missing or disparate components.
It usually takes five working days to collect the background information and prepare the wall display. The programmers
compile and produce the initial space requirements graphically on brown sheets, and prepare a skeletal set of analysis
cards around the initial goals, researched facts, and obvious concepts. A review of the Information Index will indicate
missing information and questions to be asked during the squatters’interviews. A trial run on balancing the total budget
is useful at this time. The project manager may prepare a preliminary project delivery schedule as well.
Programming Squatters
The squatters’technique solves a communication problem with clients at a long distance from the office. Setting up an
‘
‘office,”practically in view of the site and on the client’
s premises, is certainly a good solution. The users and the
owners are easily available for interaction and decision making. Working efficiency is achieved by isolating the team
members from the office telephone and other projects. In this way, they can concentrate on the task at hand.
A programming squatters follows a well-thought-out agenda. It begins on Monday morning with setting up the workroom.
The most important feature of the workroom is plenty of wall space for pinning up displays.
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Squatters’Workroom
The programming team holds a kickoff meeting for key participants as a group. This session involves an explanation of
the programming process, the schedule of activities, and an overview of the status of the project at that time. The
participants are told what the interviewer needs to know from them and by when.
A programming squatters proceeds through Wednesday with interviews of individual client/user groups. Most interviews
can be accomplished within a period of one hour. The schedule should provide an hour’ s break between interviews to
allow the transcription of rough notes to analysis cards. Each user group reviews its previously submitted “want list”and
modifies it realistically on the brown sheets. The programmer uses interviews to further clarify the responses to the
questionnaire and to confirm the programmer’s conclusions.
Using the Information Index, the interviewer can pursue the uncovering of new data. Here, one must act as a catalyst for
decision making. One may present alternatives or evaluate gains and risks to stimulate a decision. Details concerning
minor equipment are documented but postponed for use in design development.
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Squatters’Agenda
The client/user group might emphasize specific objectives and functional relationships, as well as the physical and
psychological environment.
Interviews with the client/owner and management staff are a good source for project and operational goals and overall
concepts. This group is concerned with organization, finances, change, and cost and quality control.
Interviews depend on the amount and kind of client participation. With or without interviews, it is difficult to avoid
worksessions. On Thursday, the programmers consolidate and display all the information reviewed over the past three
days. The display of information may take the form of feedback to the client. In effect, the display indicates what the
programmer perceives to be the important and pertinent information. The programmer, then, asks the client for
confirmation and for decisions in the case of conflicting information, or the programmer may identify issues and ask for
their resolution.
Technology allows real-time output of information and becomes essential during the worksessions. Provide a work area
for a portable computer and printer, perhaps with telephone access to the Internet. A dedicated team member must
keep up with the information changes during the interviews, point out missing information when appropriate, and
contribute summary reports to be used in the brown sheet discussions as changes are made.
But the most critical function of the worksessions is to balance the total budget with the space requirements and the
quality of construction. Graphic -analysis cards and brown sheets are used as working tools to determine the space
program and to balance the budget. Electronic spreadsheets can be particularly useful during management
presentations. It is possible to use them to help the client make decisions, by creating alternatives that can be weighted
even sometimes as the client speaks about them. The use of electronic projectors directly from a lap -
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top to a screen makes the spreadsheets available to a large audience. But translating the spreadsheets to a graphic
format, such as that of brown sheets, is important to emphasize the relative size of spaces requested.
A preliminary cost estimate analysis is presented toward the end of Thursday to key client decision makers, to
determine the project feasibility.
Often, the user requests (the wants) are more than are possible within the budget. It is important, then, to set priorities,
to consider alternatives, and to make decisions about the project scope. After this session, it may be necessary to meet
again with the individual groups to adjust the requirements. Friday morning is reserved for this purpose and for
preparing the final presentation.
Early Friday afternoon, the wrap-up presentation is made to all participants as a group, and a preliminary approval of the
program as it stands is requested. The squatters’week ends with the cleaning of the workroom and packing to go back
to the office.
Program Documentation
The report for formal approval need not be more than photocopy reductions of the analysis cards and brown sheets
together with enough text to explain the total program. This could be done within a standard report outline based on the
programming steps, or the team prepares a more elaborate and refined report. The programming team submits this
draft program to the client for review and formal approval.
With such intensive client participation, formal approval is not difficult. The team incorporates the client’s review
comments into the wall display and into the report. It is essential to present the wall display to the design team since the
information is usually encoded. The graphic analysis and the concise nature of the program, together with the verbal
presentation, make it possible for the design team to assimilate what would have been a complex program.
The programmer, then, helps the designer to state the problem by flagging the information perceived to be a potential
form giver.
The statement of the problem is added to the wall display and to the final report. All that remains, then, is to reprint and
distribute the final report to the client and the design team members. However, it is the wall display, and not the bound
report, that communicates the information to the design team.
Project Closeout
The programming team closes out the assignment by archiving the reports and wall display in the library, by entering the
references into a document index, and by placing the critical electronic files in the deliverable folder.
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A. Project Initiation
1. Office organization
A. Organize project team
B. Prepare workplan
C. Prepare list of data needs
D. Establish computer applications and file sharing protocols
E. Set up project directory
F. Set up project Web site
2. Organizational meeting with client/manager
A. Identify client decision makers
B. Elicit initial set of goals from owner/senior management
C. Schedule client/user for programming squatters’interviews and worksessions
D. Obtain data from existing records
E. Obtain capacity/staff requirements
F. Obtain site survey and soil analysis
G. Obtain plans of existing facilities
H. Arrange for distribution/return of questionnaire to users (if required)
3. Orientation meeting with client/user representatives (optional)
B. Concurrent Activities
1. Conduct site analysis
2. Tour existing and/or similar facilities
3. Have client/manager arrange participants for squatters’week interviews and worksessions
4. Arrange through the client/manager for squatters’workroom near users and site
5. Collect user questionnaires
C. Office Preparation
1. Research building type/client
2. Research cost data and area parameters
3. Process and tabulate users’questionnaire
4. Analyze data received from the client
5. Prepare wall display:
a. Present initial space requirements on brown sheets
b. Draw initial-analysis cards
6. Prepare squatters’interview questions
D. Programming Squatters
1. Set up workroom and wall display
2. Hold kickoff meeting with users as group
a. Explain approach
b. Explain what the interviewer needs to know and by when
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E. Program Documentation
1. Follow standard outline
2. Photocopy and reduce analysis cards for draft program
3. Submit draft program to client for formal approval
F. Approval and Handoff
1. Receive client review comments
2. Obtain client approval of program
3. Correct wall display and report
4. Present wall display to design team
5. Write problem statements with designers
6. Reprint and distribute final report
G. Project Closeout
1. Place wall display and report in archive library
2. Update document index
3. Place electronic file in deliverable folder on the common server
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The development of programming has been cumulative through four degrees of sophistication. This development is the
result of many years in the professional field, working with clients in a wide variety of situations. The identification of the
four degrees is empirical and well tested.
The problem-seeking method involving the five-step process and four basic considerations is applicable to all four
degrees. In the fourth degree, the four basic considerations are expanded to five to include the political considerations in
urban problems.
First Degree
First-degree programming consists largely of the traditional architectural services in which the architect merely
organizes the information received from the client, adds the information on the site analysis, and tests the simple
economic feasibility of the project. The information is sufficient to formulate the statement of the problem.
The two-phase process provides the appropriate information for the two phases of the design process: schematic
design and design development. First-generation programming leads to the design of a simple, perhaps single,
building— usually a familiar building type.
If the programmer is inexperienced in the client’s building type, he or she needs to obtain a background through library
research, a survey of similar projects, etc. This background will improve communication with the client and
understanding of the nature of the problem.
Decision making is centralized in the client/owner who is also the user. With a simple client structure, the client is an
active, working member of the team. As a result, the client/user participates through the process. A wall display with
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brown sheets and analysis cards, supported by spreadsheet and word-processing applications, are the primary
techniques involved.
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Second Degree
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The expanded scope of second-degree programming takes advantage of computer applications to process large
amounts of data as a tool that reinforces the architect in problem seeking. These extended computer applications
include spreadsheets or databases for:
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The two-phase process may become a three-phase process on projects that require a master-planning phase, as
well as schematic design and design development phases. The idea of providing the appropriate information for each
phase still applies.
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In second-degree programming, the architect begins to provide consulting services to lead the client through the
decision-making process. The architect takes the leadership to develop the program and provides most of the
information through extensive interviewing, statistical analysis, and long -range projections.
Goal setting and the resolution of conflicting values are time-consuming, but extremely important, aspects of
programming at this level. This had best be left to the specialists who have the experience in the building type and the
social and political awareness to communicate effectively with the complex client organization.
Second-degree programming deals with a complex building group. The architect must be “specialized”in the building
type, with extensive experience and bench-marking databases as a background for space parameters and workloads.
The architect’s experience will be useful in testing functional and organizational relationships and concepts and in
understanding the implications of the client’s organizational structure.
The programming team becomes more interdisciplinary. Specialists are needed to deal with problems in analysis, and
with complex functional organizational requirements.
The client is still the final authority in decision making. Characteristically, the client in this level is a multi-headed group
in which the owner is not necessarily the user. The user group may be composed of several groups with conflicting
interests.
Third Degree
At this level, programming is still aimed at facilities design; however, there are generally many preprogramming
issues that must be resolved before a design program can be developed. The analysis includes a survey of existing
operational and functional plans dealing with the management activities concerned with efficient operation and the
social and functional organization of an institution or organization.
The management of the project team and client organization becomes a major aspect at this level— the organization
of work, the logistics of trips, the preparation of presentation material, and the timing of critical decisions to permit work
to progress without recycling.
This level deals with extremely large, mixed-use projects, such as an entire industrial community, a military
community, or a university city. The projects involve a full spectrum of building types within a comprehensive master
plan. This level of programming will probably remain the exclusive domain of the large, highly specialized practice of
multicompany, joint-venture organizations.
The program development requires an extensive background of experience from a variety of consultants and volumes
of detailed documentation to justify and support every decision and recommendation made by the architect and the
consultants.
One important characteristic of programming at this level (beyond the size of the project) is the total leadership of
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the architect to develop the program without the involvement of the client organization, or with minimum involvement at
best.
There is likely to be a very complex administrative organization between the client owner and the architect that
processes approvals. Yet, high-level decisions tend to be autocratic, whether by corporation presidents or
governmental executives. The user group may, or may not, be available to the process. Still, the architect has to
create a model of the user organization and a profile of the characteristics of the user. To link a large team working in
multiple locations, electronic-presentation technology is useful for large group meetings, along with electronic mail
and Web-based publishing.
Fourth Degree
This degree is involved with urban-planning problems, and, therefore, the major considerations of function, form,
economy, and time are expanded to include the political consideration. Involvement by the architect/planning
consultant is at the bureaucratic level, where planning problems are commingled with political issues and power
struggles.
Fourth-degree programming deals with a whole series of loosely connected problems in urban development. These
problems are not always facilities oriented.
Typical of these problems might be publicly financed projects in which the planning and design of facilities is a
secondary issue to the larger issues of land location and use, financing, and public acceptance.
Research must be extensive enough for the recommendations to withstand public scrutiny. The architect/planner who
wishes to serve in this environment must cope with all of the issues surrounding the project. He or she must seek
alternatives and strategies.
This level of programming is an area for specialty firms of all sizes involving all types of publicly funded building
projects and for architects with a strong sense of public service and a high tolerance for the bureaucratic process.
The Information Index is expanded to accommodate political motivation. This should indicate that decision making
may put all logic aside for public image and expediency. The structure of this complex client would indicate more
conflicting values, longer funding schedules, and public presentations involving advocacy groups and bureaucratic
organizations.
Summary
The following table makes use of key phrases to describe the four degrees. It may be clear that, essentially, the different
degrees depend on the levels of complexity of the problems and the client structure, and on the team and services
required to deal with them.
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Variable Conditions
In approaching a project, the programmer must be able to identify those conditions that will determine the scope of
programming services required, as well as the techniques to be used. Different situations call for different responses.
The following list might help to identify those conditions:
It makes a difference if the programmer is defining a rationalization, conceptual shift, or a strategic problem.
A rationalization problem emphasizes the Facts and Needs steps and seeks justification for the area requirements
requested and budgeted. Generally, departmental managers must sign-off on the requested allocations.
A conceptual-shift problem involves the search for new ideas and emphasizes the Goals and Concepts steps. Good
ideas occur throughout an organization, so this type of problem tends to use a highly participatory process often
organized on a focus group basis.
A strategic analysis involves all steps in the process at a broad level of detail. The purpose is to clarify thinking about a
problem and participation tends to be on a ‘ ‘need-to-know”basis.
It makes a difference if the program is for a site master plan, building design, or interior design.
The sources of information vary: Board of Trustees’policies for master planning, management decisions for schematic
design, and detailed room-by-room user requirements for design development.
It makes a difference if programming is in two phases: (1) for schematic design, and (2) for design development; or if
programming is in three phases: (1) for master planning, (2) for schematic design, and (3) for design development.
It is a matter of level of details. Programming for master planning can be based on crude figures and rough information
that must be refined for schematic design and further refined for design development. It is like going from a reducing
glass to a magnifying glass. The most efficient process collects the appropriate level of information for the analysis
required.
It makes a difference if the conditions call for tightly tailored requirements or loosely fit requirements.
In the first instance, the building will work well initially and, thereafter, it must be altered to fit changing conditions. In the
second instance, the building works in a spacious fashion, but the loose fit postpones initial alterations.
To identify the participants ask: Who are the decision makers? Who must buy into decisions? Who knows the
information? Who needs to receive the information?
It makes a difference if the client is willing to participate in the process or if the client relies on the programmer and
consultants for specific recommendations.
The client’s reliance on proposals and recommendations places a heavy responsibility on the programmer and
consultants to do research and comparative analyses to justify each recommendation.
When the decision making is decentralized, the programmer faces the most serious challenge to reconcile the different
points of view through documentation and graphic -analysis techniques. When the decision making is centralized, the
programmer must seek out the decision maker and interview that person as early as possible. An important decision
maker may be protected by a large staff from such interviews; yet, the staff may easily misread his or her intentions.
It makes a difference whether the information is handed to the programmer by the client and the consultant, or whether
the information is generated by the client and the programmer.
In the first instance, the information is likely to be incomplete; few consultants would provide site and budget analyses.
Even fewer would provide a reasonable building efficiency. In the second instance, it is the programmer’s responsibility
to see that the information is complete and predictively reasonable.
It makes a difference if the programming report is a working document for the project team, or if a refined document with
computer graphics and additional narrative is required for third-party use.
A working document requires copying the analysis cards with supplemental pages of text and numerical tables. It takes
more time and resources to publish a refined document when using desktop publishing and when the client requires
electronic files of the document.
It makes a difference if the building type has unique requirements, such as a nuclear-science center might have had in
1958, or if it is a familiar building type.
With a familiar type, it is possible to use space parameters derived from past experience. With a unique type, the
programmer is more dependent on background research and the user for space parameters.
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Concurrent (known as fast-track) scheduling requires that some decisions be made sooner, that the money be locked in
earlier, that the space program be looser, and that the predictive parameters be shorter and more general. The overall
amount of time in programming is the same as for conventional scheduling but, for concurrent scheduling, the initial
programming period is shorter and requires more experienced programmers.
It makes a difference if there is an established limit to the client’s available funds or if the funds required are
undetermined.
Actually, every client’s budget has a limit. Sooner or later this limit becomes evident. An open -ended budget implies
carte-blanche freedom; however, it merely postpones the balancing of the budget. In either case, an early trial-run cost
estimate can be used to advantage in approximating the inevitable fixed budget.
It makes a difference if the cost and quality of construction are based on general experience (cost, location, time,
quality), such as $30/GSF, $50/GSF, or $100/GSF, or if these are dependent upon performance specifications breaking
unit costs into subsystems.
When the definition of performance specifications for building systems occurs during programming, the cost estimate is
more precise and more time-consuming. For technical buildings or for renovation projects involving building condition
assessments, a cost-estimating specialist is often part of the programming team.
Some architectural design problems are quite simple and familiar. They are easy to manage. On the other hand, there
are those architectural design problems that are indeed complex and unique. These problems must be simplified and
clarified before they become manageable.
There is no need to panic; start in an organized manner. Use the Information Index or just the basic framework of steps
and considerations. If you start with the recommended method of inquiry— the five-step process— you won’t lose time
thrashing aimlessly. You will know what the end product will be: the statement of the problem. And it is when the
problem is complex and unique that analysis is really effective in clarification. Use the four considerations as the major
classifications of information; they are the components of the whole problem.
Undoubtedly, there are many ways to make a design problem manageable. Clients must be stimulated intellectually to
make sound decisions at the right time. Sound decisions are needed to simplify the problem. Good communication
techniques and graphic analysis certainly help. Take a look at the three ways that follow, and note how they might help
to simplify a design problem.
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a. To collect information and determine its validity— separating fact from fantasy by identifying the inter-relationships
of information in the different steps.
b. To spot pertinent information— by testing goals and concepts for design implications that might qualify them as part
of the design problem.
c. To process voluminous facts into useful concise information— by determining the bare implications of data, what it
means.
d. To analyze a client’s preconceived solution, to pinpoint the actual requirement— by tracing the solution back to a
programmatic concept and even back to a goal.
e. To focus on information critical to schematic design— by filtering out information more appropriate to routine
engineering or to design development.
f. To distinguish major concepts from minor details — going from the general to the particular.
g. To organize the information for cooperative evaluation, consensus and decision-making— to be able to trace the
resultant Needs back to Goals, Facts and Concepts.
h. To lead to a clear statement of the problem— by seeking the essence, recognizing the obvious, and discovering the
uniqueness of the problem.
b. To classify the wide range of factors that constitute the whole problem.
d. To analyze the whole problem— to identify the subcategories as subproblems and to understand their
interrelationships.
f. To focus on the elements of an architectural design problem as opposed to some other kind of problem outside the
grasp of control.
d. To limit the number of alternative design solutions to those responding to the design problem.
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Useful Techniques
Information is a basic element in programming. Facts and ideas, conditions and decisions, statistics and
estimates— all these and many more constitute the information needs. This section emphasizes communication
techniques— how to facilitate the transfer of information. This section also involves feedback and feedforward
of information as well as covers the processing of data into information. The section ends with a technique to
evaluate the programming package and a technique for building evaluation.
Questionnaires
Questionnaires can be an integral part of background research; however, they can provide only a part of the data
required for a successful project. The extent of their value must be understood, and a programmer must use them
judiciously and intelligently.
To be successful, questionnaires must be well thought out, consciously and carefully designed for a specific audience,
and aimed like a rifle shot, not broadcast like a shotgun blast.
A questionnaire or survey form is often the first impression an architect makes on his or her client and the facility users.
Since questionnaires can help or hurt the architect’ s reputation in the client’s eyes, they must be designed and used
carefully. When designing a questionnaire, consider these guidelines:
1. Determine the data that is needed and the best way to get it. Ask these questions:
What is needed?
2. Consider two or more questionnaires: one for executives (broad, strategic, and qualitative), and one for users
(focused, operational, functional, and quantitative).
3. Customize each questionnaire to gather the right data from the right people.
6. Provide clear directions— do not assume the reader has done this before.
7. Create the shortest and most specific form possible— people are busy, and your questionnaire is just one more
unscheduled task for them.
9. Test the newly designed questionnaire with colleagues before you distribute it.
10. Use the most efficient delivery method available to ensure a faster response— electronic versus hard-copy
distribution.
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Questionnaire Use
The use of questionnaires can be a valid method of gathering data before the programming squatters. Questionnaires
are very useful for collecting existing and proposed personnel, space, and vehicular requirements. The data will be
tabulated by organizational or functional group, so organizational charts are very useful in creating your questionnaires.
Analyze questionnaires prior to onsite worksessions with the client.
The scope of the project dictates how detailed the quantitative information request should be. For a small program, a
programmer could have personnel lists by name. For large projects, however, involving even millions of square feet, the
requests for information vary. In some cases, given a known building type, a generic program with predictive area
parameters for the forecasted personnel may suffice. In others, detailed departmental listings may include space
requirements for specific and unique functions. Adjust your information request according to the scope of each project.
Electronic Questionnaires
The intranet of an organization can provide a quick and effective tool for conducting questionnaire surveys. Electronic
questionnaires may simply be an electronic-mail message with the questionnaire in an electronic-file format that the
respondent can access, complete, and return using the mail system. These electronic responses can then be collated
into meaningful data in a manner not unlike the collation of hard-copy responses. In situations where the number of
respondents is very large and the information requested is clearly quantified, a Web -based questionnaire may be used.
Web-based questionnaires reside on a Web site where the respondents can access them and fill in requested
information. The Web site is ideally linked to a database where responses are automatically collected and summarized
into predetermined categories.
1. Insure that all respondents have the necessary access, software, and skill to use the electronic questionnaire.
2. Test the use of the questionnaire with one of the client team members before general distribution.
3. Allow options where qualitative information and comments may be captured in addition to form-based quantitative
information.
5. Web-based responses are best managed through multiple-choice answers where the respondent does not have
much leeway to make interpretive mistakes.
7. Manage electronic responses and data in an organized and easily retrievable form.
Data Management
Programming steps are alternately qualitative and quantitative. Goals, Concepts, and the Problem Statement steps are
essentially qualitative. Facts and Needs steps are essentially quantitative. Computer programs offer a variety of
functions that can help in the management and analysis of data both quantitative and qualitative. While computers are
typically used to analyze quantitative information, the programmer should use computer capabilities to complement the
qualitative and interactive nature of a wall display or electronic presentation using the computer. Knowledge of
computer-based applications is an integral part of today ’s programming process.
Data Sources
An organized programmer seeks to minimize the time and effort spent in data collection and input while maximizing the
time available for analysis. However, it is extremely important that valid and clean data be used as a base for all
analysis. It is much easier to set up correctly in the first place than to correct a wrong setup later. To this end, discover
the most appropriate data sources and allocate adequate resources for data entry and cleanup. Data from various
sources may be available in hard-copy or electronic formats. Electronic data is often easier to set up and link. However
received, the programmer should validate the data received through the interviews and worksessions with the
client/user.
Hard-Copy Formats
Questionnaire Responses
Organization Charts
Existing Facility Plan/Area Takeoffs
Existing Facility Walk -Through Notes
Interview/Analysis Cards
Space Allocation Standards
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Electronic Formats
Electronic -Questionnaire Response
Human Resources (HR) Database
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The purpose of data organization is to manage information received from the users such that it is analyzed and
outputted in a manner that is both useful for client decision making and for the design of the building. While the process
of information collection and analysis is often iterative, it is very useful to spend some time at the outset of a project to
determine the possible information categories and analysis types that may be required during the programming process.
The early determination of a potential data structure assists in efficient collection and analysis of information.
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At the outset, set up consistent nomenclature and classification schemes to organize the data as it is collected. During
this process, an understanding of the limitations of various information sources helps to create a data structure at a level
of detail that optimizes the requirements of the project and the time available for data collection. Avoid duplication and
collection of redundant information.
Establish a minimum level of team skill set and software proficiency as the first step to efficient information management
and exchange. Decide the following:
¡ Internet— E-mail
¡ Internet— Web/FTP Site
To analyze quantitative data, use spreadsheets or databases. Each processing method has unique sorting,
summarizing, and reporting capabilities that makes one more appropriate than the other, depending on the project.
Database applications are very fast with large data sets. They are designed for continuous use, maintenance, and
feedback. They can be used by several programmers/clients at once. The critical data is kept in a central source. They
integrate better into an organization’
s information systems’landscape. Reporting is repetitive, static, and less interactive
than that of spreadsheets. All data is in separate, distinct tables, unlike that in spreadsheets. Relevant items are
“linked”(relational database). Ideally, set-up requires the design of input and output formats prior to collecting data.
A spreadsheet preferably has fewer than 1,000 records in the data set (e.g., employees or spaces). The spreadsheet
works well when reporting is changing and moving. It allows interaction while collecting the data but a highly
customized, one-time answer. The results can then be used to make a decision, rather than to maintain the data
collected. Electronic data is not easily accessible.
There are more than about 1,000 records in a data set (e.g., employees or spaces). There is detailed data available
from electronic sources (CAD, HR databases).
Reusing templates and boilerplates provides opportunities for saving time. However, problem seeking works
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By Organizational Hierarchy
1. Enterprise
2. Division
3. Department
4. Section
5. Subsection
By Activity
1. Working Hours
2. Frequency of Visitors/Customers
3. Frequency and Duration of Meetings
4. Different Work Tasks/Settings
By Time Period
1. Existing— Actual
2. Present Period— Requirement
3. Move-in — Requirement
4. Long-Range— Requirement
5. Ultimate— Requirement/Site Capacity
By Location
1. Country/Region
2. Complex (Site)
3. Building
4. Floor
5. Zone
By Space Type
1. Office Space
2. Office Support
Conference (can be assigned to
Central Services)
Departmental Storage
Departmental Files/Libraries
Departmental Equipment Rooms: Copiers, etc.
3. Central Services
Cafeteria
Vending
Classrooms
Break Areas
Locker Rooms
Central Library
Mail/Reproduction
Security
Medical
Lobbies
Auditorium
Special Events
Facility Maintenance Operations
4. Specialty Facilities
Laboratories
Classrooms
Other Special Functions
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best with unique, unfamiliar, and complex design problems. Most often, projects radically change from client to client
and scope to scope even for the same building type. Usually customization of electronic templates is required.
In general, a programmer can reuse the questionnaire templates by reformatting the appropriate sections. The
spreadsheet templates created for a given program type tend to follow the same internal logic. But time will be needed
to input all the information in the appropriate categories, and steps to create customized reports may vary. Templates of
the boilerplate text explaining the methodology and the components of the report are helpful. Caution is essential to
avoid using proprietary client data.
Develop new systems when time for this has been included in the project. But understand, too, that many break -
throughs in the use of technology for programming occur when answering a new question in the midst of a project.
Technology introduces creative analytical processes, and, as such, management of time is important.
Output of Information
Programmers process data to provide useful information to the designer and to the client for approval. While the content
of the user ’
s information is the same, the format is often different for the purposes of the designer. The user needs
information back for validation, and the client needs it for approval. Computer applications allow for quick output of the
same information in a number of different formats. Besides the designer and users, data output can also assist in cost
estimation and due diligence reports. In any case the programmer must insure that the data output is complemented
and validated with the wall display information.
Data output may be a comprehensive, detailed listing of every space and its characteristics, or take the form of
summaries. Two common summary forms are:
These summaries show in relative terms the area allocated to functional types of space, such as conference rooms
versus break areas, in relation to the actual workspace. This type of summary may be for an entire campus or a single
floor. It provides the designer with a relative listing of the various spaces that are needed while allowing the user to
understand the functionality of the proposed facility.
These summaries show the total allocated each client group, such as a department or other appropriate business unit,
relating personnel to the square feet of each group. Users are often most concerned with these summaries as they
represent the amount and cost of space for the particular group. A programmer uses these reports to justify allocations
and to plan functional relationships among groups.
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One of the qualitative components of the programming process involves the collection and analysis of organizational
structure, concepts, work process, and functional relationships. The purpose of the analysis is to determine the required
proximity of the different user groups.
The following are concepts that indicate types of functional relationship requirements:
Flow: The movement of people, material, products, or information from location to location.
Proximity: The shortest distance required among groups to ensure a high degree of communication and interaction and
access.
Organization Chart
Virtual: An exception to the concept that proximity is necessary to ensure communication, because communication
technology provides interface.
While the proximity of people and services is the predominant factor influencing the location of spaces, flow and access
to communication networks are often key considerations in building organization and design.
To undertake a functional relationship analysis, begin by collecting the formal organization charts and classifying groups
at a consistent level of hierarchy.
A programmer may use a questionnaire to identify the desired proximity among groups. An adjacency chart records the
perception of each user group’s functional-relationship requirements to all other user groups or among functional areas.
In a questionnaire, limit the
It is also important to define what the user may mean by each proximity code, for example:
Next, transpose the questionnaire responses to an interaction matrix. Use size of dots or color coding in an interaction
matrix to record adjacency requirements among groups or specific program areas, such as mailroom, loading dock, or
laboratory. During the interviews, cross-check questionnaire responses to validate requirements from all groups. During
test fits of area allocations for specific loca-
Interaction Matrix
tions, it is also possible to use the matrix to record achieved relationships and score alternative plans.
Once all relationships are checked, create a bubble diagram. A bubble diagram is a simplified graphic description of an
organization’s functional relationships. It is useful to record these at two scales:
1. Micro relationships: The depiction of individual user groups and their specific relationships. Using
questionnaire information and circles to represent groups, prioritize adjacencies with different weight lines to
indicate critical, desirable, and accessible relationships. You may also indicate flow and access.
2. Macro relationships: A diagram summarizing the overall requirements for interaction and communication
among all user groups or functional areas.
Bubble Diagram
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The programming process affects two-way communication between the end users and client decision makers through
interviews and worksessions. There should be a clear distinction between interviews for data gathering and
worksessions for summaries and decision making. Data is gathered as a basis for analysis, calculation, discussion, and
decision; and after having its implications determined, it becomes useful information.
The communication role of a programmer (or a programming team) encompasses the subroles of facilitator,
documentor, and building type specialist.
In the role of facilitator, the programmer represents an objective party that guides the processes of inquiry and causes
the open exchange of ideas and data among the end users and decision makers.
5. Remember that clients do not need to tell you all they know — only what you need to know!
The documentation role of a programmer is critical to successful communications during the programming process. The
documentation of the responses in an interview should include (1) who the respondent was, (2) when the interview took
place, and (3) the classification of data according to the Information Index. A verbatim record with opinions and attitudes
is not necessary or desirable. However, accuracy and completeness are necessary with the kind of raw data that needs
to be processed before yielding significant information.
Data should be documented for continuous team reference. Lost information can lead to wrong conclusions. The
recording programmer should know when direct quotations may be desirable as documented data in or-der to clarify
opinions and attitudes, goals, and concepts.
Generally, the recorder must extract the essence of a response as he or she records in order to avoid data clog. Further
still, having reduced the response to its essence, one might find that a diagram or some other form of graphic
representation communicates the response more vividly.
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Finally, as building-type specialists, the programming team provides professional expertise to the analysis of user
requirements and the implications of programmatic options.
It can be assumed that those people who have the responsibility and accountability for the product have the authority for
decision making. This assumption would indicate that the client/owner usually be identified as the main decision maker;
however, the client/user and governmental agencies influence decisions.
The client/owner might be a corporate or governing board represented by the management group, the senior
administrative staff, or an appointed building committee. In many cases the individual who is responsible on the
organization chart is not the real decision maker. All too often, it becomes the matter of a guessing game as to who is
the final decision maker. Nevertheless, it is important to identify the decision-making structure in each specific situation
prior to the interviews and worksessions. Conflicts can be expected to arise in this complex decision -making body.
When issues are identified, they should be dealt with privately by the consultant, not in a public hearing where decision
makers are exposed.
The client/user might include the mid-management or mid-administrative group and, indeed, the actual or prospective
user. Lately groups of interested citizens have joined the client/user group. While this second group is not the final
decision-making group, it can cause, influence, and recommend decisions to be made. Do not expect a group to make
decisions on data that is not available to them .
A third group would include governmental regulating agencies that exercise control of functional requirements, public
expenditures, and public safety. These agencies are decision makers on specific issues and need to be identified early.
Preplanning Interviews
The programmer should not approach the interviews empty handed. Identify conflicting issues that need to be
reconciled. Prepare graphic presentations leading to the impartial allocation of space and to sound decisions. Prepare a
list of key words to guide an inquiry and discussion.
An important aspect of preplanning is identifying what needs to be gathered through the interview technique. The
Information Index is not only a key-word checklist of questions, but also the format for the classification of responses.
The client need not be aware of the Information Index, nor should the interview be overly structured. The obvious use of
a checklist inhibits responses.
When arranging appointments, it is best to let the people to be interviewed know ahead of time what is to be discussed.
This allows them time to prepare and to collect pertinent information they wish to discuss.
A series of interviews is best scheduled by the client/manager, who may have to arrange not only the best appointment
time for various individuals, but he may also have to arrange for work substitutes for those individuals.
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The programming squatters bring together the client team and the programming team, including special consultants, so
that all are aware of decisions regarding the allocation of space and money and the consensus on quality— made within
a balanced budget.
Types of Interviews
Interviewing techniques vary with the number and type of participants. Therefore, it would be well to consider four
generalized categories:
A. Individual interviews
C. Medium-group interviews
D. Large-group interviews
A1. Individual interviews involve essentially two people: the interviewer and the client respondent (C). The interviewer
asks the questions and records the answers. The recording function (R) is the most likely to suffer.
A tape recorder may be used, but there is a chance that it might intimidate the respondent who is reluctant to make
commitments. Journalists are specialists at asking questions and recording them. But still, most people are afraid of
being misquoted.
A2. It takes two people to conduct a good interview: one to ask questions, another to record the answers. This frees the
interviewer from having to record and allows him or her to pursue questioning with more spontaneity.
B1. Small-group interviews usually involve a client leader in a discipline accompanied by one or two assistants or
resource people. For all intents and purposes, the interaction between the interviewer and the leader has all the
characteristics of the individual interview.
B2. A series of small-group interviews might well include the presence of a client coordinator (CC) who monitors the
interview.
There are many advantages to having a monitor, such as checking the integrity of the answers, gaining valuable
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insight into opposing points of view, and providing follow-through action some interviews might generate. The main
disadvantage is intimidating the respondent.
C1. Medium-group interviews introduce the possibility of single-discipline or multidiscipline groups. A group of six to ten
people within the same discipline will most likely have a designated leader who will provide most of the answers.
Nevertheless, the democratic process will provide the opportunity for different points of view.
Medium groups require a fairly elaborate initial presentation to serve as a background for the questions to be asked.
The presentation might go as far as identifying the issues that must be reconciled or alternatives that call for decisions.
These might be used as a frame of reference for the type and pertinence of the data sought.
C2. When a medium group involves several disciplines or subgroups, members of each discipline might rally behind a
leader. The multidiscipline aspects emphasize the need for a clear initial presentation or a frame of reference, so that
each discipline can express itself on the same issues before launching new ones. To give everyone in a large group the
opportunity to participate, rotate those sitting in the front row of seats. This rotation allows time for each discipline to
contribute.
D. Large-group interviews involving fifteen or twenty people may be single-discipline or multidiscipline in composition.
With these large numbers, only half of them are likely to participate actively and then only through the motivation
provided by the interviewer.
A single-discipline group would very likely be headed by a leader. This group might have met previously to discuss the
major issues involved in the project.
Large-group interviews require an initial presentation that will inform everyone of the background of the project and the
framework for the type of data sought.
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Brown sheets graphically indicate space needs that have been derived from project goals, facts, and concepts. The
brown sheets are intended to convey the magnitude of numbers and sizes. A client and a designer can visualize the
number and sizes of spaces more easily if they are indicated graphically and to scale. Brown sheets serve well as a
graphic technique for comparative analysis of the project’s area requirements. One glance can tell where the major
allocations of area have been made, the predominance of small spaces requiring a higher percentage of circulation
spaces, or the unjustified size of different functional areas.
The first purpose of brown sheets is to present the area requirement as determined during the interviews or by some
predetermined formula for the impartial allocation of space. For a schematic design program, net assignable areas are
shown; however, the client is informed that unless an assigned area is shown on the brown sheets, it is not considered
to be an area requirement. This is intended to check and recheck all net area requirements.
The second purpose of brown sheets is to serve as worksheets during worksessions. For that purpose, they are made
of informal materials that not only lend themselves to revision, but even invite revision. The feedback to the users starts
with the statement, ‘‘These are the area requirements you have indicated to us.”The confirmation starts with the
question, “Are these correct?”And if worksessions on the balancing of the budget indicate reallocations, changes,
additions, and subtractions, the brown sheets must be revised on the spot: adding notes, changing figures, and adding
or deleting the scaled squares representing areas. The brown sheets displayed on a wall are used to represent the
latest revisions and the latest total tally at all times.
Time and again, the brown sheets have proven to be excellent communication devices. The total scope of a project can
be communicated through brown sheets to large groups of people, often representing diverse disciplines and agencies
in a much more efficient manner than through a typed list of spaces. Changes and revisions made on a set of brown
sheets over a period of several days on a master copy are readily available for group display and discussion.
Computer applications allow the updating of spreadsheets and databases containing space lists that correspond with
the brown sheets. It is possible to sort this information by client organization or by type of space. It is also possible to
use computer applications to plot the sheets, or simply to be a tool for keeping a running tally of the calculations and
totals.
The traditional brown sheets, as shown in the accompanying picture, were made from brown paper and white squares.
While this technique is still in use, we also see the use of sheets generated by a computer plotter on white paper with
contrasting dark squares. Regardless of format, the value of the brown sheets is the ability to perceive all the squares
(all the areas) at one glance.
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The Analysis Card Technique is a method of recording graphically information intended to be displayed, discussed,
discriminated, decided upon, and, sometimes, discarded during the programming phase of a project. This graphic
communication technique is also used in the schematic design phase. Selected cards from these two phases can, then,
become part of the presentation of the design solution for client approval.
The size of a card is proportional to the frame of a 35mm slide. The standard 2 × 3 proportion can be expressed in a
card 5½ × 8¼-inch or in any other convenient and proportional size. The face of the card has an almost imperceptible,
non-photo, blue grid based on .5-cm. The grid is helpful in sketching diagrams, charts, and lettering. However, a white
face is all that is required. The card is made of 100-pound pasted Bristol stock.
Wall Display
Use strings of analysis cards and brown sheets to prepare a wall display of the pertinent programming information.
Organizing the display according to the five-step process, beginning with Goals, and then Facts, Concepts, Needs. and
Problem Statements. It is useful to organize the strings of cards by subcategory. Use header cards with titles to identify
the topic of the card string.
Working Advantages
The technique provides the following working advantages during the programming process:
1. The cards are relatively small and easy to handle. They are deliberately kept small to accommodate only one thought
or one idea, simply and economically stated. This should encourage a sharp focus on each card. The single
thought on a single card encourages easy comprehension. To single out a clear thought and put it in clear, graphic
terms is couching basic truths. The cards are small enough to force the avoidance of unnecessary detail. This
helps to keep the freshness of a small sketch.
2. The cards may be used freely, sorted, grouped, and sequenced. Their best use is as a wall display— tacked and
grouped under the process sequence of Goals, Facts, Concepts, Needs, and Problem Statements. The visual
display, together with proper classification, helps to make comparisons easier and to avoid duplications.
3. The cards are ideal for recording information as discussion with the client progresses during a worksession. These
can join other cards in the wall display.
mation lead to the making of analysis cards. These are displayed and tested during he worksessions. It is a
process of feedback and feedforward. “In essence, is this what you said?”and “Good! We’ ll pass this information
on to the designer at the right time.”
5. A wall display of analysis cards makes it easy to test the interrelationships among Goals, Facts, and Concepts that
lead to Needs, and eventually to the Problem Statement.
6. A wall display of analysis cards shows, in effect, the progress of programming at any point in time. As committees
review the cards, they can comment, make additions, and make deletions.
7. A wall display of analysis cards should be seen at a glance or two to represent the first cut toward the essence of the
project. (Average display: 150 cards.) Too many cards could mean that it is time to reevaluate, to postpone, or to
discard information.
8. A wall display of analysis cards can be presented to any new members of the client team coming aboard and
eventually to the design team. The oral presentation can explain the coded nature of the cards, investing their brief
graphic messages with potent meaning.
9. Since the cards are proportional to a 35mm slide, they may be photographed and presented to a large audience in
slide form. Alternately, they may be presented, one at a time, using an opaque projector. It is also possible to scan
the cards into the digital format, and using a computer, display them with an electronic projector.
10. The cards can be photocopied two or three to a page on regular 8½ × 11-inch paper. Grouped in terms of the
programming steps, the photocopies can be augmented by the typed backup data placed in an appendix. In this
plain format, the programming package can be stored for future reference. In a more explicit format, including
captions to represent the original oral explanation, the programming package can be submitted as a report for
formal client approval— and it can be used by team members at later stages in the project.
The schematic design team will not need to read the report. They will use the wall display of the original analysis
cards. A design team in action must survey and check the information with hardly more than a glance.
More sophisticated packaging would depend on the large number of copies required for approval and on a specific
contract requirement.
It takes two related activities to make a good analysis card: thinking and drawing. One needs to think through one’s
hands. The skill of drawing gives expression, precision, and clarity to one ’
s thinking.
l Deal with it as if it were a telegram. Think what must be said. Reduce it to one thought.
l Put it down graphically, with very few elements.
l Write it out with very few words.
l Add color only for emphasis or for coding.
l (The illustrations represent a 40 percent reduction of the actual card size).
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l Assume that a visual image is more easily retained than a verbal image.
l Label the parts, and give the card a title.
l A flow chart is understood more quickly than a written description.
l Keep the images simple and specific for clarity, but abstract enough to evoke a range of possibilities.
l Use an appropriate scale for the graphic image to project the magnitude of numbers and the implication of ideas.
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l The difference between analysis cards and book illustrations is in the viewing distance.
l Design analysis cards for a wall display.
l There is a certain look about good analysis cards.
l The bad ones are generally too bold and heavy or too delicate and light.
l If you have to be wrong, be too heavy.
l The two accompanying illustrations are too light for a wall display, but they are excellent book illustrations.
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l ‘‘Think”cards are done quickly by anyone who has a bit of information for consideration.
l “Working”cards are sketched carefully enough to clarify the thinking.
l “Presentation”cards are meticulously drawn for greater precision. Assign one person to prepare the set for
consistency.
l All cards are process documents and as such should have an informal, loose look (as opposed to final documents).
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7. Encourage Documentation.
8. Preplan ‘
‘Routine” Cards.
l Order two dozen printed base maps on analysis cards. Document site information to be considered separately on
separate cards.
l Document climate data on preprinted cards.
l This is “routine”information.
l If the information is not used in schematic design, it will be used later. The time spent is a matter of minutes.
l But if it is useful, or even a form-giver, the project has gained immeasurably.
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Electronic Presentations
Technology extends the communication tools of the presenter. The programmer has access to media technology
enabling different types of interaction through electronic connectivity.
Synchronous, face-to -face interaction implies that the presenter and viewers are in the same physical location and
interacting in real time. The traditional squatters’worksession is the prime setting for a work in progress. Electronic
media (projection of a computer screen) can aid in the review and analysis of data during these sessions,
complementing the wall display, particularly during a decision-making period.
Synchronous, virtual interaction implies that the presenter and viewers are interacting in real time but may not be in
the same physical location. Communicating with clients in separate locations includes the use of long -distance video
and audio conferencing; Internet-based, real-time electronic document sharing, and other virtual technologies. These
technologies allow for geographically dispersed teams to share information and mobilize quickly, especially during the
organization stage of the project and while the team refines a set of conclusions after the squatters’sessions.
Asynchronous, virtual interaction implies the presenter and viewers are not only in separate physical locations but
are also not interacting in real time. A good example is the use of the Internet to present information. The presenter
creates a Web-based presentation and communicates to the target audience the location of this material. The viewers
are then able to access the presentation at their own convenience and post comments back to the presenter or to each
other in a Web-based discussion group. Web pages are also excellent repositories of live information through the
posting either of questionnaires for data collection or of project findings and recommendations for the client’s information
dispersal process to decision makers and end users.
Some of the same pointers suggested to draw good analysis cards apply to the design of electronic presentations using
computer applications:
1. Reduce the message of each frame or slide to one thought. A picture is worth a thousand words.
5. Options, such as black-and-white reproducibility, may have an impact on the design of the presentation. Preprint the
document to test readability.
6. Consider the file size for electronic transfer. Photographs and diagrams can greatly increase the size of files. Large
files take longer to transmit.
Function Form
Economy Time
3.0 Facts
Summary of Statistical Projections
Staffing Requirements
User Description
Evaluation of Existing Facilities
Site Analysis:
Climate Analysis
Zoning Regulations
Code Survey
Cost Parameters
4.0 Concepts
Organizational Structure
Functional Relationships
Priorities
Operational Concepts
5.0 Needs
Area Requirements Summary
By Organizational Unit
By Space Type
By Project Phasing
Detailed Area Requirements
Outdoor-Space Requirements
Parking Requirements
Land Use Requirements
Budget Estimate Analysis
Project Delivery Schedule
6.0 Problem Statements
Function Form
Economy Time
A.0 Appendix
Issue-Tracking Sheet
Detailed Statistical Data
Workload and Space Projection Methods
Existing Building Space Inventory
Departmental Evaluations
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Often, the client or a funding agency requires a report for formal approval. The report could amount to no more than
photocopies of the analysis cards and photo reductions of the brown sheets together with enough text to explain the
total program. This working document could be done within a standard report outline.
The report could also be a very elaborate document intended to be approved by many agencies concerned with many
different levels of detail. In this case, one may seek approval on a format to make program evaluations and approvals
comparatively easy for those many agencies.
When publishing a refined document, establish word-processing templates and style guides for consistency of format.
Especially when a multidisciplinary team writes sections of the report, coordinate the use of computer applications
among the project team members and with the client.
A standard outline based on the programming steps has the advantage of easily accommodating subject matter that has
already been classified according to the steps; these steps become chapters in the report. Preventing overlapping
among chapters, then, is not a problem. The problem becomes often what to leave out. Use an appendix for
supplemental data.
The appendix should contain the bulky, statistical data and detailed information that the programmer used to reach
conclusions in the main body of the report. The location of details in the appendix tends to improve the readability of the
report.
The purpose of this program is to convey an understanding of the problem prior to its solution. This document serves
as a record of the decision-making process and is for agreement and approval.
The designer does not write the Problem Statements until the client approves the program. These statements, however,
are presented to the client as the beginning of the schematic design.
Develop a library to store and retain program reports and wall displays. A document library is a great resource for
background research on building types. A comparative analysis of each program provides a basis for identifying
recurring client Goals and Concepts. Furthermore, a comparative analysis of Facts and Needs reveals guidelines for
parameters for size spaces, establishing ranges of functional adequacy, and typical allocations for the budget estimate.
Use indexing tools and coded filing/shelving systems to assure that you can retrieve the documents. For electronic files,
set guidelines for the naming of files and a standard directory structure for storing them.
When a client requests electronic transfer of reports, provide documentation of the file structure, and indicate the
application and version of the software required to use the files.
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Evaluation Technique
It is the evaluation of the degree of excellence of the programming package (the product, not the process).
The evaluation of products should be measured in terms of Function, Form, Economy, and Time. The real value of
process is found in the quality of the product.
Most people like to quantify things. We ask such questions as: “What’
s the score? ”and “What grades did you make? ”A
symbol, such as “score,”is a good way to immediately perceive a situation. For that reason, we need to quantify
quality— to have a “score.”
We know all the reasons why we should not quantify quality, too — it is subjective, it is based on a value judgment that is
different in every individual. It is not scientifically accurate, and so on. Nevertheless, everyone, particularly users, judges
our buildings— the ultimate products of our services. That is primarily why we are interested in evaluating our own
intermediate products.
Throughout the course of a project, we need to check on its quality and to see if we can improve the project during the
‘
‘next step.”We need to know what we have after we complete the project to see if it measures up to predetermined
quality goals, and to see if we can improve the “next”project.
We need to evaluate a project at every stage in the total design process— starting with programming. For now, the
evaluation of the finished building is another matter — requiring a different question set.
There are many ways. Here is one way. The method consists of three factors:
3. Arriving at a single figure called “quality quotient,”which recognizes the strengths of Function, Form, Economy, and
Time, and the equilibrium of the four.
The whole problem concerns the equilibrium of the forces of Function, Form, Economy, and Time— the four forces that
shape every product. Equally important as the equilibrium of these forces, however, is the magnitude of each force.
The magnitude of each force can be determined empirically with the following value measurement scale:
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Complete Failure 1
Critically Bad 2
Far Below Acceptable 3
Poor 4
Acceptable 5
Good 6
Very Good 7
Excellent 8
Superior 9
Perfect 10
To aid in determining accurate values for each of the four forces, we have developed question sets. By our using the
same value-measurement scale to respond to individual questions covering each of the four categories, the final values
can be determined more easily. The final value for each category does not necessarily have to be the numerical
average of the individual question responses, but the numerical average helps to understand how the final value was
determined. The area of the quadrilateral formed by the final values of the four forces yields the quality quotient.
For example, the illustration shows a quadrilateral formed by the following values: Function 8, Form 5, Economy 6, and
Time 3. We can assume that these values represent the numerical averages of the responses to the five questions in
each category. The area of the quadrilateral can be determined by the following formula:
Question Sets
The only difference between the accompanying two question sets is the format. The full-sentence question set is
intended for those people without experience in its use. After using it several times, a person could change to the key
word question set— an abbreviated form with implied wording. For example: “Organizational concept meaning the big
functional idea.”and “Functional goals and relationships meaning convenient and efficient operations.”
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Function
B. How well documented are the client’s functional relationships and goals?
C. How much discrimination has been used to distinguish between important form givers and details?
D. How realistic are the space requirements based on statistical projections, client needs, and building efficiency?
Form
G. To what degree was rapport established with the client and the design team on quality as the cost per square foot?
H. How thoroughly are the site and climate data analyzed and documented?
I. To what extent has the surrounding neighborhood been analyzed for its social, historical, and aesthetic
implications?
Economy
K. To what extent are the client’s economic goals and budget limitations defined?
L. How well documented is the local cost data considering methods of financing, planning, and construction?
M. How well documented are the factors of climate and activities considering maintenance and operation costs?
Time
P. To what extent does the program consider historical preservation and cultural values?
R. To what extent does the program anticipate the effects of change and growth?
S. How well has the time factor been utilized to escalate costs and determine phasing?
T. How realistic is the time schedule for the total project delivery?
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Function
A. Organizational Concept
(the big functional idea)
Form
G. Rapport on Quality
(quality versus space, quality as cost per S.F.)
I. Surrounding Neighborhood
(social, historical, and aesthetic implications)
J. Psychological Environment
(order, unity, variety, orientation, and scale)
Economy
K. Economic Goals
(budget limitations)
M. Maintenance/Operation Costs
(factors of climate and activities)
O. Economy Concepts
(multifunction and maximum effect)
Time
S. Cost Escalation/Phasing
(effects of time on cost and construction)
T. Project Schedule
(realistic delivery)
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Evaluating Facilities
Evaluating facilities is different from facility programming. The former is feedback to design; the latter is feedforward to
design. Both are needed to improve the quality of the design product.
Evaluating facilities involves a systematic assessment by an evaluation team. The objectives are twofold:
1. To detect, observe, and report accurately on existing conditions and changes from the original intent as represented
by the program.
2. To modify programmatic factors and design criteria, to recommend corrective actions, and to state lessons learned for
programming, designing, building, and managing buildings.
The most common application is evaluating the performance of a facility once it is occupied— a postoccupancy
evaluation (POE). Then the evaluation team can consider responses from facility users. After solving the shakedown
problems and after the novelty has worn off, the first major performance evaluation should take place between six
months and two years after occupancy.
There are many evaluation methods, each suited to a particular application. Some are rigorous and strive for objectivity;
others must provide expedient answers and are more subjective. This method is pragmatic — it is comprehensive, yet
simplified enough for practice.
4. Make an assessment.
The process is general enough to be suitable for many types of facilities. The content makes the evaluation specific. For
the evaluation of building performance, it is important to address four major considerations:
Function
Form
Economy
Time
Like programming, evaluating involves an organized process of inquiry, which is comprehensive in content. The
organization of an evaluation (feedback) corresponds to the framework used in programming (feedforward). The
similarity of organization, content, and format increases the usefulness of the results.
1. Purpose
It is essential that everyone involved has a clear understanding of why the evaluation is being undertaken. While there
are several reasons for conducting a POE, establish these at the initiation meeting.
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2. Quantitative Description
The second step, preparing a quantitative description, includes collecting factual data on the building as designed; for
example, the floor plan. Analyzing parametric data provides a basis for comparing this facility with similar ones.
Space Adequacy. The gross area of a building is the sum of the net assigned area and the unassignable area. The ratio
of net assigned area to the gross building area measures the efficiency of the floor plan layout.
Construction Quality. The unit cost associated with the quality level of the building measured as the building cost per
gross area.
Technical Adequacy. The cost of fixed and special equipment, such as stage equipment in an auditorium. Measured as
a percentage of the building cost, though it is also possible to represent as a unit cost.
Energy Performance. A measure of the amount of energy per gross square foot consumed for the standard operation of
a building.
User Satisfaction. Obtaining some form of a reading on how satisfied users are with the facility.
3. Qualitative Description
A qualitative description includes examining the client’s goals for the facility, the programmatic and design concepts for
achieving those goals, and the statements representing design problems that the designer intended to solve. This step
also includes identifying both changes that have taken place since occupancy and current issues confronting the
occupants and owner:
Goals. These convey the client’s stated intentions. Sometimes clients express great aspirations that are not fully
achievable in the end.
Concepts. These are ideas for realizing goals. Programming concepts represent abstract relationships and functional
arrangements. Design concepts are physical responses providing a unifying theme to the solution.
Problem Statements. These represent a recognition of the critical project conditions, as well as a direction for the design
effort.
Changes. These are indicators, since occupancy, of new requirements, or inadequacies. Changes are actions taken to
alleviate undesirable conditions.
Issues are unsettled and controversial decisions that are in dispute. They are posed by the occupants or the owner of
the facility or raised by the evaluation team.
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4. Assessment
The assessment requires interpretation and judgment by an evaluation team. This team should represent different
points of view and have a unique set of experiences, prejudices, and expertise. The collection of these diverse
judgments leads to a more objective evaluation.
1. Owner
2. Facilities Manager
3. User Representative
4. Programmer
5. Designer
6. Project Manager
The evaluation criteria are standard questions that reflect important values. The evaluation team should review the
question set prior to reaching a judgment to understand the meaning of the criteria. Each evaluator forms a subjective
response as to the degree of excellence attained by the facility. Refer to page 209.
A comprehensive evaluation concerns the equiliibrium of all the forces that shaped the project, and is represented by a
quality quotient (QQ). Refer to page 209 for the equation that yields this quotient.
Quality is a value judgment that varies with every individual. It is subjective. Nonetheless, quantification is useful.
First, a rating provides a mechanism for identifying the differences in perception of a building by the various evaluators.
Better understanding is possible when the evaluation team discusses these differences.
Second, a rating provides an explicit pattern of how the parts contribute to the whole assessment. Clearer knowledge of
the strengths and weaknesses is possible when the evaluators compare these patterns and discuss them.
5. Lessons Learned
Lessons learned are conclusions about strengths or weaknesses. Rarely should an evaluation conclude with more than
twelve statements. At a minimum, four statements will cover each of the major considerations: function, form, economy,
and time.
With a trained evaluation team, it is possible to complete the evaluation procedure within a week. For a typical building
evaluation, however, the duration of the procedure might last four weeks. Elaborate user satisfaction surveys may
extend the duration of the preparation phase. Sophisticated reports may lengthen the documentation phase. The
accompanying chart lists typical activities for an evaluation.
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Function
When evaluating functional performance, refer to the original Goals and Concepts of the program. The original program
provides an immediate focus on the important client decisions that influenced the design.
Form
The evaluation must include aesthetic standards to determine the physical design excellence of the building. This is the
most difficult part of the evaluation since aesthetic standards are ever-changing.
Economy
It is important to consider the original quality level of the facility— the quality commensurate with the initial budget. It is
unrealistic to wish for a grand quality if the original budget allowed for no more than an economical level.
Time
Because two or three years may elapse between programming and occupancy, the initial users may be different from
those involved in the initial planning. A certain amount of user satisfaction, therefore, depends on periodic interior
design, or on the degree that partition and utility service changes are possible within the basic structure.
2. Preparation
3. Tour
l Possibly, undertake random interviews with users and probe for responses about performance.
4. Discussion
5. Assessment
l Record the ratings on a special graph, which illustrates the pattern of each assessment.
6. Summation
7. Presentation
8. Documentation
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Function
Form
Economy
U. Energy Conservation
(energy efficient)
Time
Selected Bibliography
In 1959, we wrote an article on “Architectural Analysis”based on ten years’practice of programming. We were long on
practice, short on theory. Serious students of programming may be interested in the following selected bibliography, which
influenced the theory behind the evolving problem -seeking method.
Books
Periodicals
Current References
Cherry, Edith. Programming for Design, From Theory to Practice. New York: John Wiley & Sons, 1998.
Duerk, Donna P. Architectural Programming, Information Management for Design. New York: Van Nostrand Reinhold,
1993.
Hershberger, Robert. Architectural Programming and Predesign Manager. New York: McGraw Hill, 1999.
IFMA and Haworth, Inc. Alternative Officing Research and Workplace Strategies, 1995.
Kumlin, Robert R. Architectural Programming, Creative Techniques for Design Professionals. New York: McGraw Hill,
1995.
Parshall and Sutherland. Officing: Bringing Amenity and Intelligence to Knowledge Work. Tokyo: LibroPort Co.,Ltd. 1988.
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Index
A
Background information 63
Balance the budget 88
Belief, definition of 106
Benchmarking 169
Brown-sheets technique 190–193
Bubble diagram 163
Budget predictions 90
balance 37, 129
cost per area 37, 126
fixed 88, 90, 174
Building cost 91, 118
determination 114–120
Building efficiency 36, 114–117, 128
base 115, 117
factors 37, 114, 115, 125
interior layout 115, 117
overall 37, 114, 115
plan efficiency 125
rentable/useable ratio (R/U) 115, 117
Building evaluation 208–216
Building renovation 129
Building storage 111, 117
Building systems 120
Building systems performance criteria 120
Building types 126
degrees 171
efficiency by 114
problem statements 134–151
quality 126
Cash-flow analysis 37
Change, anticipating 172
Character 37, 75
Circulation 111, 117
primary 111
secondary 111
Client
attitude 173
decision making 64, 65, 94, 173
expectations 36
involvement 99
manager 60
multiheaded 50, 169
organization 171
owner 60
participating 172–173
spectators 60
user 48, 60, 62, 152
Climate analysis 36, 44
Closure 95
Coded words, definition of 102
Code survey 36, 129
Communication 60, 66, 94
Communications 37, 80
Communication techniques 66
analysis cards 194–203
brown sheets 190
interviewing 24, 184
report outline 206
worksessions 24, 184
Complex 57, 101, 169
Complicated 101
factors 93
Comprehensive approach 13, 28, 32, 56, 101
solution 29
Computer applications
See Automated techniques
Concepts 108
design 69, 72, 73, 108, 109
programmatic 73, 108–109
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Index
A
Background information 63
Balance the budget 88
Belief, definition of 106
Benchmarking 169
Brown-sheets technique 190–193
Bubble diagram 163
Budget predictions 90
balance 37, 129
cost per area 37, 126
fixed 88, 90, 174
Building cost 91, 118
determination 114–120
Building efficiency 36, 114–117, 128
base 115, 117
factors 37, 114, 115, 125
interior layout 115, 117
overall 37, 114, 115
plan efficiency 125
rentable/useable ratio (R/U) 115, 117
Building evaluation 208–216
Building renovation 129
Building storage 111, 117
Building systems 120
Building systems performance criteria 120
Building types 126
degrees 171
efficiency by 114
problem statements 134–151
quality 126
Page 220
Feedforward 54
Fees 91, 119
Financial analysis 130
after-tax cost of debt 132
balance sheet 132
capital 132
cash flow 130
compounding 131
cost of capital 132
cost of debt 132
cost of equity 132
discounted cash flow analysis (DCFA) 130, 133
discount factor 131
discounting 131
discount rate 131
economic life 132
hurdle rate 131
inflation rate 132
internal rate of return (IRR) 132
investment performance analysis 130
life cycle cost analysis 130
net present value (NPV) 130, 133
payback 130
present value of annuity (PV) 130
pro forma 133
tax rate 132
weighted average cost of capital (WACC) 132
Fixed equipment 91, 126
Flexibility expansibility 84
convertibility 84
versatility 84
Floor-to-area ratio (FAR) 36
Flow
mixed 82
separated 82
sequential 83
Form 30, 36, 103
Framework 32, 38, 102
Functional 103
adequacy 128
Functional requirement 110
Functional relationship analysis 37, 80, 182–183
Functions, definition of 103
Funds, availability of 174
Generalization 101
Generalize 101
Geometry 37
Goals 68, 104
inspirational 68, 106
lip-service 68, 106
motherhood 69, 106
practical 68
testing 68
Graphic analysis 33
Green building rating 37
Glossary 98, 100
Gross area 112–113, 126
Ground area coverage (GAC) 36
Group action 58, 59
Grouping
activity 76
people 77
service 76
Group leader 60
Growth 36, 37
Image 36, 75
Indecision, client 65
Individual identity 36
Induction 101
Initial budget 30, 37, 89
Information 108
approval 165
background 63
classification of 28, 38, 179
clog 42
collection 184
Y
decision-making 173, 175
FL
documentation of 33
filtering 40, 46, 94
interrelationship of 35
AM
management 179
massive quantities of 33, 184
organization 38
output 181
TE
Team-Fly®
Page 221
Land use 36
Life cycle costs 31, 37, 130
Line item cost allocations 119
Lip-service goal 106
Location factors 127
Logic 53, 102
Logical 102
Parameter 36
definition of 108
Participation 48, 172
Participatory process 62
People 30
People grouping 37, 77
Performance 110
Performance requirements 37, 110
Personnel forecast 36
Pertinent
definition of 108
questions 32
Phasing 37, 87
degrees 171
Philosophy 105
Physical environment 30, 153, 158
Physically challenged 36
Plan layout efficiency
enclosed 116–117
open 116–117
Policy 104
Practical goals, definitions of 106
Preconceived solution 21, 52, 71
Premise 134
Preservation 36
Principles 12, 13, 94, 101
Priority 36, 37, 74
Privacy 36
Problem 52
architectural 13, 69, 72
design 19, 28, 69
performance 72
social 69
type 172
whole 28
Problem definition 15, 52
See also Problem Statement
Problem seeking 14–15
Problem solving
definition of 100
traditional steps of 14, 100
Page 222
Qualifications for
designers 16
programmers 16
Qualitative 24, 95
Quality 30, 125
control 37
evaluation technique 208–211
level 124, 128
of construction 88, 90, 126
of spaces 88, 126
types of 124
Quantitative 24, 95
Question sets 209–211
Questionnaires 162, 176–181
Rational 102
Reasonable 102
Reconciliation 58, 62
Recurring concepts
definition of 109
Reduction 57
Reductionism 101
Relationships 30, 80
Relevant 69, 108
Renovation 129
Report outline 206–207
Requirement 110
Requirements
idiosyncratic 49
negotiable 49
Research
operations definition of 101
Resolution 93, 101
Singular 56
Site 30
analysis 36
development costs 37, 91, 118, 123, 129
elements 36
Site acquisition and/or demolition,
definition of 91, 119
Size
of firm or project 168–171
Skepticism 108
Soil test analysis 36, 44
Solution
comprehensive 29
preconceived 21
Sophistication, degrees of
See Programming, four degrees of
Space requirements 39, 71, 88
definition of 110
Spreadsheets 168, 179
Squatters’162
agenda 164
workroom 163
Statistics 70
Steps. See Process
Subjective 55
Surroundings 36
Sustainability 36
Synthesis 16, 18–21, 50, 52
definition of 100
Systems analysis 100
V
Value 106
Variable conditions 172–174
Versatility 84
Vision/Vision Session 105
Author of Problem Seeking: An Architectural Programming Primer, now in its 4th Edition
After graduating from Texas A&M University in 1948, Willie Peña joined the architectural firm of Caudill Rowlett Scott
(CRS). A year later, he became the firm’
s fourth partner and programmed his first of many building projects.
As a practicing researcher, Willie Peña advanced architectural programming to a sophisticated, analytical science
benefiting both architects and clients. He gave to the profession the tools demanded by the complexities of design
problems and to the clients, the communication techniques to make their needs known.
In 1950 Peña programmed his first project. By the time he retired in 1984, he had personally participated in the
programming of more than 400 projects— one-third of CRS projects completed in 38 states and 9 foreign countries. During
his career, Peña also conducted programming workshops and lectured at over 100 professional, corporate and academic
sessions.
After 20 years of practice, he developed the Problem Seeking ® programming process. In 1969 he wrote the first edition of
Problem Seeking. This publication became a standard text in architectural programming courses. Problem Seeking was
republished as a second edition in 1977 and as a third edition in 1987. This is the publication’s fourth edition.
In 1972 the American Institute of Architects elevated Peña to Fellow in recognition of his contributions to the field. Today,
he is a consultant to Hellmuth, Obata + Kassabaum.
Honors/Awards
Received the Chapter Citation for 1990 award from the American Institute of Architects–Houston Chapter
Was named one of Ten Most Distinguished Alumni of Laredo High School by the faculty in 1963
Was named Outstanding Alumnus of the College of Architecture, Texas A&M University, May 1998
Received the Thomas Jefferson Award from the American Institute of Architects--Houston Chapter in April 2000. This
award is given annually to an individual who has demonstrated the creativity, expansive vision, and renaissance approach
to the public good, exemplified by Thomas Jefferson.
Steve Parshall is Senior Vice President with Hellmuth, Obata + Kassabaum and Practice Director of HOK Consuting, and
a member of the HOK Board of Directors.
With over 25 years of contributions to the practice of architecture, Steve has expanded the architect’
s role — in architectural
programming and in research and evaluation of the built environment— adding value for clients throughout the world.
Through benchmarking, training and publishing, his work has enabled architects to understand their clients’needs better,
enhancing the profession’s capability for providing predesign services.
Parshall, a Fellow of the American Institute of Architects, is a registered architect in Texas. Parshall received a bachelor of
science in architecture degree, master of architecture, and master of business administration degrees from the University
of Illinois.
Parshall served as chairman of the Research Committee of the International Facility Management Association. He was
managing editor of the book Officing: Bringing Amenity and Intelligence to Knowledge Work, a joint publication effort with
Matsushita Electric Works, Ltd. The bilingual publication focuses on the quintessential twentieth-century workplace.
Parshall is coauthor with William Pena of the third and fourth editions of Problem Seeking: An Architectural Programming
Primer.
Recent project activities include developing real estate and facility plans that make a business case for facility change—
both for long-term strategies and immediate implementation. He manages projects for major corporations, defining
planning models that tie business forecasting, work process improvement, occupancy cost reduction, and workplace
solutions into a comprehensive real estate plan.
Parshall, his wife, and their four children make their home in Houston, Texas.