Keyboards and Computer Music - Compressed PDF
Keyboards and Computer Music - Compressed PDF
INTRODUCTION TO
USBORNE
KEYBOARDS
& COMPUTER
MUSIC Philip Hawthorn
Consultants: Vince Hill and Peter Howell
Designed by Kim Blundell
*The program will run on the Commodore 64, BBC, Spectrum, Electron, VICSOandMSX.
Electronic keyboards and computer music
Almost every pop group or band Electronic instruments
nowadays uses electronic keyboards In this picture there are some electronic
in concerts and on their records. These instruments you may recognize from
keyboards can make sounds that watching pop groups on television.
ordinary instruments could never do.
They can also make the sound of nearly
any musical instrument you can think of,
so you may not even realize that you are
listening to electronic music.
On these two pages you can see
some different keyboards and other
electronic instruments which appear
later in the book. You can also find out
where you might hear electronic music.
Rhythms can be stored in this rhythm
More about electronic keyboards machine by tapping on the pads. The
There are many types of electronic rhythm can be played
keyboard. You may see them in music back to
shops and also in shops that stock accompany
computer equipment. This is because a song.
each one has a built-in computer.
Speakers
This is a
portable (or This is called an electronic
home) keyboard. keyboard or synthesizer.
It is quite cheap. It has Just the one keyboard can
built-in speakers. It lets you make lots of different
choose between a number of different sounds.
types of sound and automatic rhythms.
You can find out more about this type of Electronic instruments can be linked
keyboard over the page. together so that one of them can control all
the others.
Some keyboards
can be played
like this. On the
handle are
controls which
affect notes
while they are
sounding, e.g.
make them rise
or fall. You can find out
about linking
electronic
instruments on
pages 24-25.
Home computer music
Many home computers are capable of
making, playing and storing music to
play back later. You can buy music
programs and extra music equipment
for most computers. This makes it easier
to write and play music. There is more
about home computer music on
pages 9-11.
You can choose from up to 20 different The keyboard also has rhythms, such as
kinds of sound to play your tunes, ranging disco or rhumba, which you can use to
from musical instruments to weird accompany your tunes. Most keyboards
electronic noises. These sounds are called give you a choice of between four and 20
presets. There are a number of buttons on rhythms. You can set the speed and the
the keyboard which you press to select a volume of the rhythm and also make it start
preset. automatically when you begin playing.
Automatic accompaniments
Portable keyboards have several automatic add a bass line. This consists of low notes
accompaniments which you can use with which match your tune. You can control
your tunes. For example, the keyboard can both its volume and speed.
\
A foot pedal can be attached \ Manual rhythm keys
Rhythm buttons to the keyboard to control the Accompaniment
volume, leaving both hands buttons
free for playing.
fti I I m
Some keyboards allow you to record your
own rhythms. You press a button which
makes the keys at the top of the keyboard In the picture you can see two lines of
produce the sound of rhythm instruments, music. The top line is monophonic, the
such as drums. bottom line, polyphonic.
Playcard keyboard
This type of portable keyboard has all Tune is written out on
the functions described on the previous top portion of card.
two pages. It can also play music Card slides along
pre-recorded on to special cards, groove to store
called playcards, music in keyboard's
All the information for one piece of memory.
music is stored electronically on a strip
at the bottom of the card. You can run
the card along the groove in the
keyboard to feed the information in.
Once the music is stored in the
keyboard's memory you can do
different things with it, as described
below. Chord Strip stores tune (or
X display window melody), harmony,
bass, rhythm and
Playcard chords.
controls
Autoplay: Plays
the music back
with all the parts.
Lamp cancel:
Allows you to Groove for
play the melody playcard
by yourself
without the
lamps coining on.
Free tempo: Makes the
accompaniment go at the Phrase repeat: Helps you
same speed as you play the learn to play the music a few
melody. notes (called a phrase) at a
Chord cancel: Plays back all Melody cancel: Plays back time. You repeat them until
the music except the chords. all the music except the you can play them correctly.
You can play them yourself melody. You can play this \
by following the lamps over yourself on the keyboard. Chord learn: Makes the
the keys. The name of the Small lamps above the keys keyboard wait for you to play
chord is displayed in the light up to show you which the right chord before
chord display window. notes to play. continuing the music.
iting keyt
This type of portable keyboard can print
Printer built
into keyboard. out music which you have just played or
stored in the keyboard's memory. This
enables you to make up a tune and theru
get a copy of it in musical notation.
Keyboards and Connecting keyboards
Software produces graphics
home computers on the screen.
Music program on
If you have a home computer, you may cassette or disk.
be able to buy a keyboard to plug into Keyboard connects
to expansion .
it. Together, they will do the same kinds port.
of things as a portable keyboard.
You cannot play music on this type of
keyboard by itself. It needs the part of a
computer which makes sound to make
it work, called the synthesizer chip.
You can connect some
The keyboard comes with programs, portable keyboards to
or software, for the computer. Some computers. More about this
software, called synthesis software, on page 25.
—— ^,^_^^f —————- ———
enables the computer to make different The keyboard usually connects to the
types of sound. Other software, called expansion port on the computer. Before
sequencing software, lets you store you can operate it you must load the
tunes. Some software lets you do both. software into the computer.
Synthesis software
Synthesis software usually You may be able to create
lets you choose from a your own sounds, too. You
number of stored sounds can find out more about this
(or presets). These are on pages 14-17.
shown on the screen.
M means monophonic P means polyphonic presets
presets (you can only play (you can play up to three
one note at a time). notes at a time).
Many computers use the ... Others have their own You can buy an add-on
loudspeaker on the built-in speaker. loudspeaker for some
television to which they are computers which improves
connected to produce their sound quality.
sound. Audio/Vi
:et
Signal tells
oscillator
pitch of note
required. Setting the pitch
There are two kinds of oscillator: a Voltage stored and processed as a set of numbers
Controlled Oscillator (VCO) and a Digital (i.e. digitally). You do not actually hear the
Controlled Oscillator (DCO). They both do sound until it comes out of the speaker.
the same thing, but a DCO is more accurate. Many synthesizer chips have more than
Most synthesizer chips use DCOs. one oscillator. You can use each oscillator
In the picture, the sound is shown as a to play a different note. You can also use all
14 wave. In the chip, however, the sound is the oscillators to play the same note at once.
Timbre FILJER
———
The type of sound, or timbre, is changed by Each harmonic has a different frequency
a filter. When the wave arrives at the filter it (number of oscillations per second). You
is made up of lots of harmonics. The filter can set a "cut-off frequency that
only lets some of them through. This determines which harmonics are allowed
changes the shape of the wave, and to go through. Those that are not allowed to
therefore the timbre. The filter is called a go through are cut off, or attenuated. This is
Voltage Controlled Filter, or VCF. subtractive synthesis (see previous page).
Harmonics
You set the cut-
off frequency
using the cursor
controls. The
effect of the cut-
off on the sound
depends on the
type of filter
(see below).
A low pass filter only allows A high pass filter allows A band pass filter allows a
the frequencies below the only those above the cut-off band of frequencies either
cut-off point to pass. It gives point to pass. It makes a side of the cut-off point to
a mellow sound for tinny sound used for strings. pass. This is used for piano
woodwind and brass. or guitar sounds.
More filter Resonating harmonics
controls When most instruments play a note, the
timbre changes while the note is sounding.
Imagine the sound of a gong, for instance.
Computers and keyboards have a control
called the envelope generator (EG) which
can vary the timbre as the note is playing. It
shapes the waves as they pass through the
filters.
You can change the timbre even further by
using resonance. This makes a ringing
sound. Resonance increases the amplitude,
or height, of the harmonic waves around
the cut-off point. The higher the setting, the
more harmonics are affected and the more
resonance there is.
AMPLIFIER DEPARTMENT!
Volume
The volume of the sound in a synthesizer you play on your keyboard to make it
factory is determined by the Voltage sound more realistic.
Controlled Amplifier, or VGA. The part that does this is the volume
When you hear a note played on, say, a envelope generator or EG, (not to be
piano, the volume changes as the note confused with the filter EG described on
sounds. You can vary the volume of the note the previous page).
What the volume envelope generator does
The volume envelope Attack: how Decay: how Sustain: Release: how
generator works by quickly note quickly note volume level quickly note
sounds i.e. dies away of note whilst dies away
shaping the wave as it how long it after reaching key is being after key is
passes through the VGA. takes to reach full volume. pressed. released.
It does this in four stages full
called Attack, Decay, volume.
Sustain and Release.
Settings
foiLgnvelope
Timbre and pitch
remain the same. chai»9es-
The shape
made by the
envelope
generator is
usually
written like
this. The four
stages are
known
collectively
asADSR.
Piano and flute envelopes Key released
Setting a longer
Key pressed release stage
would be like
using the "loud" Flute has slower attack
Note dies while and little decay.
finger remains on pedal.
the key, so no sustain.
These are the volume envelopes of a piano note continues until the key is released (the
and a flute preset. If you keep your finger equivalent of when a flute player stops
on the key, the piano note dies away slowly blowing).
because there is no sustain stage. The flute
More ways to vary the timbre
If your keyboard or computer has more two colours and mixing them together to
than one oscillator, you can use the wave make a new one. There are several ways in
from one to affect that of another. This is which you can modulate sound, as you can
called modulation. It is rather like having see below.
DEPARTMEr
Using a wave from an LFO This has a
to modulate another haunting quality,
like bells.
One oscillator is selected for
use as an LFO. It produces a
/ wave with a very low
( frequency.
'*m Triangular wave from
LFO mixed with a wav
from another oscillator
produces a note which
slides between two This modulation
You usually produces a
choose a pitches, called vibrato.
metallic, beating
triangular or Square LFO wave sound, like a
square wave, causes the pitch distorted electric
to switch rapidly
w^/m/wm
Lower pitch Higher pitch
between two
notes, called a trill.
guitar.
High volume
a®-
DETUNING
Low volume Two oscillators produce waves
at different pitches. Combining
Here, an LFO wave them gives a fatter sound as the
is mixed with the number of harmonics is
wave from the increased
amplifier. The note
rapidly varies in
volume, called
tremolo.
You can vary the width\ L,^£PD£
of a square wave so it
becomes rectangular,
called pulse width
modulation. This
alters the sound.
This raises or
lowers the
pitch of all the ,
notes.
Envelope generators,
Many synthesizers have a sequencer which explained above.
can store a number of musical parts. The
music can be played back by pressing a Split keyboard. The
button. Another part can be played on top synthesizer allows the
of it "live". player to use a different
preset with different
sections of the keyboard
(how many depends on the
Touch sensitivity. The keys synthesizer). The split points
are sensitive to how they are are usually set by the player.
pressed. Pressing hard
produces a louder sound,
called pressure sensitivity. You may see a keyboard
Pressing quickly can player with two synthesizers
produce a sharp sound. This arranged like this. The top
is velocity sensitivity. These one is monophonic and is
enable more "feeling" to be extremely good at synthesis,
put into the music. so it is used to play
melody lines.
Digital synthesizers
Digital synthesizers are a type of programmable Pictures here help the player
synthesizer. They use additive synthesis, choose from different basic sounds
which can be changed to make
where sound waves are added together others. The diagrams are called
to make new sounds. This gives the algorithms. There are 32 of them.
player a great deal of control Slot for cartridge containing
over the sounds being Preset display extra presets, or for storing
made. They can produce window shows sounds. ____ ....
excellent imitations of number of
preset
musical instruments. selected.
Buttons for
choosing
presets.
Buttons
to select
algorithms
These wheels
are
performance Keyboard has 61
controls (see keys. 16 notes
page 18). can be played at
These controls are used to once. It is also
change the basic sounds to touch sensitive
make new ones. (see page 18).
In the picture above you can see a Yamaha volume and timbre of a note to be changed
DX7. This uses a new type of additive all the time it is sounding, making it sound
synthesis called Frequency Modulated just like a musical instrument playing a note.
(FM) digital synthesis. This enables the
• preset
rhythms ^
Split keyboard / Stores up to ./
at any point. 2,000 notes. You can buy software cartridges for the
CX5M. One cartridge enables you to store
The Yamaha CX5M is an MSX machine (or sequence) up to eight musical parts in
costing about twice as much as the average step time. The music appears on the screen
home computer. It has a similar synthesizer as you write it. Another allows you to create
chip to the Yamaha DX9. You can buy a your own sounds. Yet another lets you
keyboard which plugs into the side so you connect it to a Yamaha DX7 and use all its
20 can use it as a synthesizer. functions.
Non-keyboard synthesiz Tuning pegs to tune
the strings.
The guitarist
Not all synthesizers are in the form of changes the
keyboards. There are drum synthesizers, pitch by
plucking
guitar synthesizers and others, too. You can different
find out about these on the next three pages. strings and
placing
Guitar synthesizers fingers in line
You can play with these
A guitar synthesizer works up to six notes ks, called
like a keyboard at once on a frets.
synthesizer, except that guitar
synthesizer. This bar helps
notes are played by This is the guitar to
plucking guitar strings. because the produce purer
Signals from the strings are guitar has six notes.
then sent to the floor strings. Each string
synthesizer unit where the Dials which can be set to
change play with a
sounds are made. certain
synthesizer different
Pick-ups. These eters. preset.
convert the vibrations
of the strings into Display for
digital signals parameter
which are fed
to the
synthesizer
unit.
This lever makes the pitch of Volume and tone controls for Pedals to Display for
a note rise while it is when it is used as an change preset
sounding. ordinary electric guitar. presets. number.
The floor synthesizer unit is placed just in front of The synthesizer has 64 presets which
the guitarist. Different sounds can be made in a are selected using the foot pedals.
similar way to on a programmable keyboard These can be any sound, not just a
synthesizer. guitar.
This part converts
Wind synthesizer the vibrations in the
air caused by you
This is a metal tube which you blow down. blowing down the
It has buttons rather like the keys on a tube into a digital
signal. This is sent
saxophone. It is connected to a floor to the synthesizer
synthesizer unit similar to the guitar unit.
synthesizer above.
The wind synthesizer is especially Sound can be varied
good at making the sounds of by how you blow
down the tube.
different wind instruments,
although it can make other
sounds, too.
Pressing these keys
produces notes of
different pitch.
Electronic drums
Electronic drums are played in the same way as ordinary drums. They can produce
all sorts of different sounds, though, as they are connected to a drum synthesizer.
You can tell if a drummer is playing electronic drums as they are much
flatter than ordinary ones. They are also usually six-sided instead of
round and the tops of the drums, called pads, are black.
When the drum is struck, signals are sent to a
synthesizer unit. In the picture you can see an
electronic drum kit and synthesizer..
Pads are hit with
ordinary drum sticks.)]
This slot is for a
special chip Headphones let a
which contains drummer practise
the prerecorded without anyone else to make
sound of a real being able to hear. cymbal
drum*. The sound
is played when
one of the drums
is hit. \ made from very
tough rubber. They
are touch sensitive.
The synthesizer
unit is usually on
the floor next
to the drummer. Bass drum. Drummer uses
a foot pedal to hit this.
Each drum can make a different kind of use different "drum kits" for different
drum sound. The synthesizer can store up musical styles (e.g. reggae, rock and so
to 20 sets of sounds. Each set contains the on). A foot switch enables the drummer to
sounds for all the drums. Drummers can change from one kit to another.
Single drums are Chip on which prerecorded drum sound
Single drums sometimes played on is stored*. A drummer can have a
their own. number of these.
This single drum pad can
play one type of drum
.d at a time. The sound
is stored on a chip which
slots into the control panel These buttons
below the pad. You can use can vary the
different chips to get pitch, length
and volume of
[erent sounds. the sound.
'he synthesizer unit is
built into the drum. It is
iful for drummers with Slot for chip on which Plastic cover
;-electronic (acoustic) is stored a real drum protects
sound. This is either controls while
its who want one drum that prerecorded or recorded drum is being
can make different sounds. by the drummer*. played.
22
*There is more about recording real sounds to use with synthesizers on pages 26-27.
Rhythm machines
Many pop groups and bands use rhythm machines to play the drum
part for their songs. Rhythm machines can imitate the sounds
of different percussion instruments (i.e. those that make
sound when something is struck such as drums, A rhythm
tambourines or maracas). The most expensive machine can Controls to alter the
machines use prerecorded* sounds. These cost as store the volume of each
percussion sound.
much as a keyboard synthesizer. parts to 99
The sounds they produce are so realistic different
that it is often hard to tell if the songs
This dial sets
drum beat in a song is the tempo, or
a rhythm speed, of the
machine or a Window displays rhythms in rhythm.
real drummer. sections called bars. You can
use preset (stored) rhythms or
record your own in step or
Slot for cartridge real time. This is Some
to record rhythm explained below. machines
patterns on. have a tuning
dial to vary
the pitch of a
sound.
Setting
rhythms in
step
time Button for^each different
percussion sound. These
Each section of "hand
p".
rhythm, or bar,
is divided into Pad programmers
16 steps. The
drummer tells There is another kind of
the machine rhythm machine called a
which pad programmer. You
instrument can store rhythms by
should sound on tapping on its pads with
each your fingers or drum
Each of the 16 sticks.
step. steps is
This dot shows that indicated in The instrument The stored rhythm for one
the bass drum will turn by a buttons are pressed bar is called a pattern. Preset (
sound on step one. light. to set a sound for the and programmed patterns
step can be repeated to make up
Setting rhythms in real time indicated. the drum part for a whole
Patterns song.
The drummer taps out the rhythm on the
buttons. The machine helps him to keep in Rhythm machines and
time by providing a regular beat called a synthesizers can be used
click track, the speed of which can be to control other
varied. The machine corrects the rhythm to electronic instruments.
the nearest sixteenth part of a bar if it is not You can find out about
quite on the beat. this on the next page. 23
V
Connecting electronic instruments
A musician can connect together can be understood by the other. This is
various electronic instruments, e.g. like saying that MIDI allows electronic
synthesizer and rhythm machine, and instruments to speak the same
control them all from one place. This is language.
done by using MIDI (Musical MIDI can either be built into an
Instrument Digital Interface). instrument, or bought as a separate
An interface is a piece of electronic unit*. MIDI can also link home
circuitry which enables one piece of computers to electronic instruments,
equipment to be connected to, and enabling them to control powerful
work with, another. It takes the signal synthesizers.
from one and changes it into a form that
How MIDI works
_ CHANNEL 7
IN
hannel code
Information is transferred The IN and OUT sockets If the information is not for a
from one piece of are like the earpiece and particular instrument, the
ecmipment to another by mouthpiece on a telephone. THRU socket allows the
means of three sockets. The IN receives the information to pass through
These are labelled "IN", information, and the OUT without affecting it.
"OUT" and "THRU". sends it.
Connecting synthesizers Information being
Information being received sent to the
The synthesizers in this from the other ,_other synthesizer.,
picture have built-in MIDI. synthesizer
They are connected so that
by playing on either one,
the musician can also
control the other. One
synthesizer might be
playing a string sound and
the other a brass sound. If
each has eight note If one synthesizer is replaced with a rhythm
polyphony, then sixteen machine with built-in MIDI, each of the
notesjsan be played at once. different drum sounds can be played by
pressing a key on the synthesizer. This
means a keyboard player can program and
play drum accompaniments from the
synthesizer. ____________
*See Buyer's Guide on page 45.
More MIDI connections
If you see a musician on the television or in concert using Part of the system codes
a number of different electronic instruments, they are signals to start the
will all be connected with MIDI. Up to 16 instruments in the
arrangement, called
electronic instruments, in many triggers. These are sent
combinations can be connected with MIDI. from the computer or
This picture shows MIDI Rhythm machine synthesizer.
linking a computer
to various Information
for rhythm
instruments. machine.
__^
This is called an expander. It MIDI In
is a synthesizer without a
keyboard, so it cannot be
played on its own. It produces Expander and rhythm machine can be / • MIDI Thru
the same sounds as a controlled from the synthesizer/ . MIDI In
synthesizer, but it is cheaper or the home
and takes up less room. computer. When the system
is playing music
Some portable keyboards that has been
have MIDI so you can stored in the
control them from a computer, a
computer with a MIDI unit. "live" part can be
f played over the
top.
THRU channel passes
on information not for This lead carries
the synthesizer. the information
MIDI Out MIDI In for all the
instruments.
MIDI software gives a
screen display to help you to,
control the other
instruments..
keyboard is for
Screen shows menu. typing instructions
and writing music.
Drawing waves and creating In the picture below, the drawn wave of an
sounds electronic whistling sound can be added to
that of someone talking. The Fairlight will
smoothly join the waves together, and the
result might be a ghostly voice. If the wave
of the ring of a bell dying away is added at
the end, the sound will have a haunting
echo.
Voice Drawn
sample wave
The player can draw a sound wave on the
screen using the light pen, then replay it to
hear the sound. Part or all of the sound can End of
be redrawn to improve it. This sound can a bell
then be mixed and merged with sampled ample.
or created waves to make unique, complex
sounds and effects. Fairlight smooths waves together. 27
How to compose your own music
There are many different ways to you, there is information on music
compose music without necessarily keyboards and writing music down.
being able to play a musical instrument. If you have a portable keyboard,
On the next six pages are some computer or a piano, you can use it to
guidelines as to how to go about play the music in this section.
composing your own music, starting Finally, you can find out how to add
with the tune, then building up the words, or lyrics, to make the music into
rhythm, bass part and harmony. To help a song.
Making up tunes in real time
The simplest way
to compose music When you are pleased with what you have
is to make up a made up, you can either record it (on tape,
tune in your head computer or keyboard), or write it down.*
and tape yourself
humming it.
If you have a tune in your Alternatively, you can start Try playing a few notes at a
head, or on tape, you can to write the tune by playing time until you play
try to pick it out on your different notes on your something that you like.
keyboard. keyboard. You can then build on this.
Below is the tune of a song that has been You can also practise playing it "live".
specially composed for this book. If you There are numbers under the music which
have a computer, you can store the tune a will help you count the beats. The beats are
note at a time by using the program on regular, like a clock ticking.
page 38.
1 lus dot means tnat tne note is made
count these This dotted minim (half note*) is three beats long. This rest is
numbers out loud to \ one beat long.
start with, to help
you play the right
note lengths. Later,
you can count -—
silently in your - 2
JjjUJJi'iJ
- , J4 , 2 + , z. ^ (^
head.
The "tails" of the
notes point down
when the notes are 2 3 4//2
above the middle
of the stave. Dotted crotchet' / Double bar line
(quarter note) is one / is put at the
and a half beats / end of the music.
On the next four pages are other Ion9- This quaver (eighth
red boxes which show you how to note*) is half a beat
^add the rhythm, bass, harmony and long. Count an "and"
words to this tune. between beats 2 and 3
to keep it in time.
*In the US and Canada, the notes are known by the names in brackets.
Rhythm provides a regular percussion instruments, i.e.
beat for music. It is the part those where sound is made
you will probably tap your by something being either
foot or fingers in time to. struck (e.g. a drum) or
Rhythm is usually played on strummed (e.g. a guitar).
Tapping and
writing rhythms Usually the first beat of the bar is The time signature for
stronger than the others. This may be this rhythm is 3/4.
You can tap out a indicated by this sign, called an accent.
rhythm on anything
using your fingers.
Rhythms can be .
written down in the
same way as other Qne beat TAP TAP TAP TAP - TAP TAP
music except that /
rhythm symbols / When two quavers (half
These ' It is very important that the beat notes) are used
are used. rhythm part keeps a regular together, their tails are
On the right are words tell beat. joined.
some rhythms for to you when
you to try. To help tap.
you, notes of When you are writing
different lengths hythms to tap out, you do not
have to use a clef as the notes
are written in have no pitc
different colours,
and they also have
the word "tap"
written underneath
them. This jg one of the rhythms
in the program on page 38.
Rhythms for more than one instrument
You can use the third space up on the stave ID ID
to write a rhythm for a second rhythm 4———
instrument. Try the rhythms below with two 0] 4 *.
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melody and
working out bass
notes when you
play it back.
The bass notes have been chosen because they Bass note
sound right with the melody. name
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#V——————— /
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^^-4 -4pL 0 -^ 9
0 ——J s~*
^
*
Q W E R T Y U I
Keys for one Change octave -
You will see an arrow in the top octave
left-hand corner of the screen. This
means you are in Music Command The program has a range of two octaves but
Mode. There are a number of music the keyboard only has the keys for one.
commands, which are explained When you start, the keyboard will play the
below. You can use any of them when lower octave, octave 1. You press P to
you see an arrow. There is a table of
them on page 40. switch between them. When you have
finished playing, press RETURN to get
back to music command mode. 35
Recording tunes by playing notes Recording tunes by typing in note
names
To begin with you press K, then type in 1 You have to type in the pitch and duration of
(and press RETURN) to record what you each note. To do this, you press N (see
play on the keyboard. You will be asked: below). Before you do, though, you may
like to see a menu of the notes by pressing
START FROM?
M.
You now type in the number of the note
from which you wish to begin. If you are
starting at the beginning, type 1 (and press PITCHES: If you want to include a
RETURN). resst in your tune, you
C-l C#l D-l D»l E-l
8-1 C-l D-2 C-l Fll RST F-2 C-3 F-! Fll G-l 6#1 ft-1 na rpe in RST in place of
pitch.
You can now play notes as before, only this A#l B-l
time the computer will remember them. If C-2 C*2 D-2 DI2 E-2 /
you press the space bar, you record a rest F-2 F#2 6-2 6#2 A-2. / DURATIONS:
(i.e. a note with a length, or duration, but no A*2 B-2 C-3 ./ 4* 4 2* 2
RST -—^"""^
pitch). Press RETURN when you have 1* 1
finished. T/2* 1/2 1/4* 1/4
You can leave as long as The stars (*) are for
you like between playing dotted notes (see page
notes as the computer k 31), e.g. 1* = 1 Cheats
gives them all a duration ->C CLEAR
of 1 beat.
If you have already recorded a tune, you
Below are some other commands which can clear the computer's memory by
you can use. typing C. _____
ARE YOU SURE (Y/N)? Type Y to clear the
memory and reset
Lists all the notes the rhythm, time,
you have played in preset and tempo.
numbered order.
Lists up to 11 notes ->N NEW NOTE
on one page in If you are
whole bars, which beginning your
are also numbered. tune, type 1. (If
Press any key to list not, type in the
bars on the next page. number of the
— > If you press RETURN on any page, you The computer is waiting note from which
get back to music command mode and for you to type in your first you wish to
the page remains displayed. This is note. resume.)
useful for editing.____________ Pitch Press RETURN after each
note and when you have
->R RHYTHM —finished.
This turns the rhythm
on or off. If you have
chosen 4/4 time, you •Full stop
can also choose The notes should be
between two different Note that with typed in the form in
rhythms.________ sharps (#), there is which they appear in
no hyphen (-). the menu.
->P PLAY
Plays whatever is stored in the ERRORS
computer's memory and the rhythm, if
you have turned it on. Press RETURN to If you make a mistake,
stop play. the computer will print
PITCH ERROR or
You can find out how to edit DURATION ERROR. You
your tune on the next page. then re-type the note.
Bars Editing your tune
The computer puts in bar lines every three Once your tune is stored in the computer,
or four beats, depending on whether the you can edit it using the commands below.
time signature is 3/4 or 4/4. If you list the part of the tune which you
want to edit and press RETURN, you can
.If the You can get • see the notes you are editing.
^ durations of rid of a BAR
'the notes in a ERROR by
* bar add up to changing ^ This is a way of changing notes. You type
. more than the the durations in the number of the note you want to
right number until they add change, press RETURN, and then the
of beats, the up to the pitch and duration of the new note. Press
computer will first number RETURN when you have finished.
print BAR in the time - —— — - — 1 This shows note 4
ERROR. It will signature. * 1 C-l 1 •*- —— being changed.
. still play the
. tune, though. 2 D-2 1 Old note 4
3 E-2 1*
The computer numbers the notes as you 4 F-2 1 *-- ^1-BAR ERROR win
type them in. You can use a maximum of BAR ERROR •—-""' disappear after note
1,000 notes. Press RETURN when you have -————-2 is changed.
finished and the computer will list what you ->N New note 4
have written.
START FROM'4 You can then go on
Repeats 4:?F-2.1/2 •*-- ^^
___--and change more if
You can repeat all or part of your tune by
you want to. .
pressing Z. ^
^•••1 -'/I rvtrt/ilO H^^^HHHH^^^^^^^
VIC 20 Spectrum
Use the conversion lines for the Remember to press CAPS LOCK before
Commodore 64 (on the previous page), typing in or running the program.
plus those below. If a line appears in both
boxes, use the conversion in this one. You Leave out lines 1230, 1240, 1260, 1298, 1308,
need a memory expansion of at least 8K to 1348, 1690, 1840 and 1860 to 1908
run this program. 25 POKE 23692,255
30 FOR 1=1 TO 12:IF "ZLIDNPRCMKST"(I)=I$ THEN
Leave out lines 1860, 1878, 1880, 1890 and 1900 LET C=I
55 POKE 36878,0:POKE 36877,0:POKE 36875,0 50 GOSUB 100»(C=l)+560*(C=2m20»(C=3)+490MC=4)
1235 C=0:POKE 36878,0 +1030*(C=5)+1220*(C=6)+860*(C=7)+1100*<C=8>
1255 V=ABS(V-DV):POKE 36878,V +330*(C=9)+148B»(C=1B)+1670*(C=11K7B*(C=12>
1265 C=01:IF CM THEN C=0:POKE 36877,0 138 GOSUB 158*(C=1)+22B*(C=2)+270KC=3)
1290 POKE 36877,231:POKE 36878,15:C=8 165 PRINT B
1318 IF «(PM,1)=0 THEN POKE 36875,0:RETURN 285 PRINT B
1320 IF !1<PM,1)=26 THEN POKE 36875,8:60TO 1340 225 PRINT B
1338 POKE 36875,P(l1v,i1,l)):V=15 935 POKE 23692,255
1355 DV=84/D(M(PM,2I)»TP 950 PRINT L*:LET K$=L$( TO 3):LET N=0
1590 POKE 36875,P(N):POKE 36878,15 99B LET K$=L*(5 TO )+" ";LET K$=KI( TO 4):
1690 RETURN LET N=0 ^___ Leave four
1725 POKE 36878,PEEK(36878)-SGN(PEEK(36878)> 1258 GOSUB 1318 spaces here.|
1770 DIN N$(26),P(25),D$(10),D(10) 1320 IF M(PM,1)=26 THEN FOR T=l TO
1838 FOR 1=1 TO 25:P(I)=INT(255.5-127.23/ D(M(PM,2))».6/TP:NEXT T:GOTO 1350
(2A (I/12))):NEXT I 1330 BEEP D(M(PH,2))/1B0/TP,P(M(PM,1»
1840 POKE 36878,8 1525 PRINT PM:PflUSE 20
1850 RETURN • 1590 BEEP B.2,P(N)
1770 DIM N$(26,3):DIM P(25):DI« D$(10,4):
You cannot use presets DIM D(18)
with the VIC 20 or MSX. 1780 Did H(NN+1,2):DII1 X*(14):DIN B(7,2)
1838 FOR 1=1 TO 25:LET P(I)=I-1:NEXT I
Buyer's guide
On the next four pages you can find out at the bottom of the page to explain the
about things that you can buy to enable symbols used in the chart. Over the
you to write, play or store electronic page are music software and hardware
music. for different computers.
On these two pages there is a chart All the sections begin with the
with a list of portable keyboards. It tells cheapest item and finish with the most
you what features they have, as expensive, costing about three times as
described in this book. There is a key much as the average home computer.
Key to symbols
mk = mini keys st = stereo
fk = full size keys ch = chorus, similar to detune
sfc = single finger chords spc = special chord playing facility
aut = autorhythm/bass car = cartridge to store music
sus = sustain PCM = Pulse Code Modulation
vib = vibrato MIDI = MIDI either built in or containing
rev = reverb (echo effect) sockets for separate unit
tr = transpose AOC = Automatic organ sounds
seq = sequencer (music store) 43
Music hardware and software
packages
Here is a selection of music packages listed SIEL: Sound Buggy. Sound box which can
in order of cost, with the cheapest first. New be used with overlay keyboard or CMK49
packages are becoming available all the (above). Auto-accompaniment rhythms,
time. Look in computer and music bass, arpeggios and chords, plus
magazines and shops to find out the latest sequencer.
ones.
The packages may have other features AUTOGRAPHICS: Micro-sound. 49 note
not covered by this book. keyboard. Two sliding controls can be
added to make it easier to edit sounds.
COMMODORE 64 Stores three parts, maximum of 200 notes in
each.
Music software AUTOGRAPHICS: Digital Music System.
Samples maximum of ten seconds.
ACTIVISION: Music Maker. 16 presets Waveform of sample appears on screen.
which can be edited and stored. Step time Sections can be reversed, deleted, looped
sequencer can store three parts with a and mixed with others. Number of software
maximum of 800 notes. All music can be packages. Can be linked through MIDI.
easily edited. Rhythms and repeats can be
added. Menu is in the form of pictures
(called icons), cursor is controlled by a
joystick. Music can be printed on staves. ZX SPECTRUM
First published in 1985 by Usbome Publishing Ltd., 20 Garrick Street, London, WC2E 9BJ, England.
© 1985 Usbome Publishing
The name Usbome and the device •£• are Trade Marks of Usbome Publishing Ltd.
48 All rights reserved. No part of this publication may be reproduced, stored in a retrieval system or
transmitted in any form or by any means, electronic, mechanical, photocopying, recording or otherwise,
without the prior permission of the publisher. Printed in Belgium
Usborne Books New Technology
Robotics £2.25
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have difficulty in obtaining these, or any other Information Revolution £2.25
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USBORNE
INTRODUCTION TO
f
&cc:.
The Usborne Introduction to Keyboards and Computer Music
is a practical guide to how electronic music is made and played.
Using full colour illustrations, the book explains everything from home
portable keyboards to sophisticated professional synthesizers. Ittells
you how to make music on a home computer and describes the
computer musical instruments used in recording studios. There is a
section which explains clearly how to write songs and compose music
with melody, harmony, rhythm and bass parts. There is also a program
listing for home computers which allows you to compose, play and
record music on them. The book includes an extensive Buyer's Guide to
help you when buying music software, hardware and portable
keyboards to suit your needs and pocket.
780860"209287" £2.50