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Object-Oriented Programming With C#: Objectives

This five-day course introduces object-oriented programming concepts in C#. Students will learn to write C# classes using techniques like encapsulation, inheritance and polymorphism. They will also learn to write C# programs that use basic syntax elements, define and manipulate data types, create and manipulate arrays and collections, catch and throw exceptions, implement interfaces, process XML, and understand the basics of ASP.NET. The course covers topics through lectures and examples.

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Abdul Ghani Khan
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0% found this document useful (0 votes)
147 views9 pages

Object-Oriented Programming With C#: Objectives

This five-day course introduces object-oriented programming concepts in C#. Students will learn to write C# classes using techniques like encapsulation, inheritance and polymorphism. They will also learn to write C# programs that use basic syntax elements, define and manipulate data types, create and manipulate arrays and collections, catch and throw exceptions, implement interfaces, process XML, and understand the basics of ASP.NET. The course covers topics through lectures and examples.

Uploaded by

Abdul Ghani Khan
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Object-Oriented Programming with C#

Description: This course introduces the student to writing object-oriented programs in C#.

Prerequisites: Prior study in object-orientation and UML is helpful.

Audience: Business analysts, developers, managers and other people interested in learning how to
program C#

Length: Five days.

Objectives:

After taking this course, you will be able to:

1. Write C# classes using object-oriented techniques such as encapsulation, inheritance and


polymorphism.

2. Write C# programs using basic syntax elements for looping and flow of control.

3. Write C# programs that define and manipulate standard .NET data types.

4. Write C# programs that create and manipulate arrays and collections.

5. Write C# classes with constructors, overloaded methods, properties and static members.

6. Write C# programs that catch and throw exceptions.

7. Write C# programs that define and implement interfaces.

8. Write C# programs that process XML.

9. Understand the basics of ASP.NET.

www.descriptor.com
Topic List

1. Introduction to the Course


- Object-Oriented Programming with C#
- Legal Information
- Object-Oriented Programming with C#
- Introductions
- Course Description
- Course Objectives
- Sample Agenda
- Sample Agenda, cont'd

2. Introduction to C#
- Introduction to C#
- What is C#?
- C# History
- C# Language Tree
- C# Design Goals
- The .NET Framework
- .NET Technologies
- ECMA Certification
- The Mono Project
- C# Development Process
- Microsoft Intermediary Language
- Hello, World
- System.Console.WriteLine
- Chapter Summary

3. Data Types and Assignment


- Data Types and Assignment
- C# Program Structure
- C# Comments
- C# Statements
- Variables
- Rules for Identifiers
- Reserved Words
- C# Data Types
- Integer Types
- Floating Point Types
- Character Type
- Character Escape Codes
- The bool Type
- The String Type
- The decimal Type
- Assignment
- Cast Operator
- Scope of Variables

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- Scope of Variables, cont'd
- The Stack and the Heap
- Quick Practice
- Chapter Summary

4. Operators
- Operators
- Operators
- Math Operators
- Math Operators, cont'd
- Other Math Operations
- Quick Practice
- Compound Assignment Operators
- Increment and Decrement Operators
- Equality Operators
- Relational Operators
- Integer Bitwise Operators
- Boolean Logical Operators
- Conditional Operators
- Shift Operators
- Conditional Operator
- The Boolean ! Operator
- String Operators
- Other Operators
- Operator Precedence
- Chapter Summary

5. Flow Control
- Flow Control
- Defining Blocks
- Conditional Statements
- The if Statement
- The if else Statement
- The if else if Statement
- The if else if Statement, cont'd
- Quick Practice
- The while Loop
- The while Loop, cont'd
- The for Loop
- The for Loop, cont'd
- The for Loop, cont'd
- Breaking Out of a Loop
- The switch-case Statement
- The switch-case Statement, cont'd
- The switch-case Statement, cont'd
- Quick Practice
- Chapter Summary

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6. Introduction to Object Orientation
- Introduction to Object Orientation
- What is Object-Oriented Programming?
- Object-Oriented Languages
- Goals of Object Orientation
- The Three Pillars
- What is an Object?
- Why are Objects Useful?
- Objects Respond to Messages
- Objects and Classes
- A Class is Like a Cookie Cutter
- Writing a Class
- Sample C# Class
- Instantiating Objects
- Methods Operate on Objects
- The Stack and the Heap
- Comparing References
- Comparing References, cont'd
- Garbage Collection
- Introduction to Inheritance
- Introduction to Polymorphism
- Synonym Alert!
- Introduction to Namespaces
- Encapsulation
- Using Encapsulation
- Encapsulation Summary
- Properties
- Properties, cont'd
- Introduction to Interfaces
- Quick Practice
- Chapter Summary

7. Methods
- Methods
- What is a Method?
- Class Structure
- Method Syntax
- Instance Method Examples
- Calling Instance Methods
- Calling Methods, cont'd
- Quick Practice
- Overloading Methods
- Calling Overloading Methods
- Constructor Methods
- Overloaded Constructors
- Calling Constructors
- Quick Practice
- The No-Argument Constructor

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- Calling One Constructor From Another
- Initializing Fields
- Method Modifiers
- Static Methods
- Static Methods, cont'd
- Static Fields
- Static Fields, cont'd
- Quick Practice
- Chapter Summary

8. Exception Handling
- Exception Handling
- Traditional Error Handling
- Traditional Error Handling Issues
- C# Exception Handling
- Advantages of Exception Handling
- Uncaught Exceptions
- Exceptions Are Objects
- Multiple Catch Blocks
- Handle Most Specific Exception First
- Passing Exceptions Back
- The Finally Block
- Throwing Exceptions
- Writing an Exception Class
- Writing an Exception Class, cont'd
- Chapter Summary

9. Arrays and Collections


- Arrays and Collections
- Using Arrays
- Array Bounds Checking
- Arrays of Object References
- Initializing Arrays
- The foreach Statement
- Introduction to Collections
- Using an ArrayList
- Using a List
- Using a Dictionary
- Using a Dictionary, cont'd
- Boxing and Unboxing
- Quick Practice
- Chapter Summary

10. Inheritance and Polymorphism


- Inheritance and Polymorphism
- What is Inheritance?
- Why Use Inheritance?
- Inheritance Vs Composed-Of Relationships

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- C# and Inheritance
- Derived Class Objects are a Superset
- Accessing the Base Class
- Building Class Hierarchies
- Quiz: What Kind of Relationship?
- Quiz: What Kind of Relationship?
- Quiz: What Kind of Relationship?
- Overriding Behaviors
- The Object Class
- Constructors and Superclasses
- Constructors and Superclasses. cont'd
- Polymorphism
- Polymorphic Reference Assignment
- Writing Polymorphic Algorithims
- Using Abstract Classes
- Review Questions
- Quick Practice
- Chapter Summary

11. Interfaces
- Interfaces
- What are Interfaces?
- Why Use Interfaces?
- Defining an Interface
- Implementing an Interface
- Interfaces versus Abstract Classes
- Interface Reference Types
- Example: Using the IComparable Interface
- Using the IComparable Interface, cont'd
- Using the IComparable Interface, cont'd
- Using the IComparable Interface, cont'd
- Using the IComparable Interface, cont'd
- Implementing Multiple Interfaces
- Explicit Interface Implementation
- Explicit Interface Implementation, cont'd
- Review Questions
- Quick Practice
- Chapter Summary

12. File I/O


- File I/O
- File I/O Fundamentals
- Binary versus Text
- What is a Stream?
- What is a Reader/Writer?
- Handling I/O Exceptions
- Reading a Text File
- Writing a Text File

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- Reading a Binary File a Byte at a Time
- Writing a Binary File
- Reading a Binary File
- The File Class
- The File Class, cont'd
- The Path Class
- Review Questions
- Chapter Summary

13. Additional C# Topics


- Additional C# Topics
- Preprocessor Directives
- Symbolic Constants
- Enumerations
- Using an Enumeration
- Structs
- Defining a Struct
- Using a Struct
- Using a Struct, cont'd
- Passing Value Types by Reference
- Introduction to Delegates
- Defining a Delegate
- Writing a Delegate Method
- Instantiating and Calling a Delegate
- Delegate Example
- Delegate Example, cont'd
- Delegate Example, cont'd
- Introduction to Threads
- Why Use Threads?
- Why NOT Use Threads?
- Defining a Thread Using a Delegate
- Thread Example
- Thread Example, cont'd
- Operator Overloading
- Operator Overloading Example
- Operator Overloading Example, cont'd
- Operator Overloading Example, cont'd
- Attributes
- Chapter Summary

14. XML Overview


- XML Overview
- What is XML?
- Why Use XML?
- Basic XML Syntax Rules
- Sample XML Content
- More Sample XML Content
- Name Ambiguity

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- One Solution
- Introduction to XML Namespaces
- Namespace Syntax
- Content with Multiple Namespaces
- Defining a Default Namespace
- Well Formed Versus Valid
- Introducing XML Schema
- A Sample Schema
- Simple Types vs Complex Types
- Sample Built-in Simple Types
- Defining a New Simple Type
- Defining Complex Types
- Compositors
- Defining Elements
- Element Occurrence Constraints
- Defining Attributes
- Attribute Occurrence
- Referencing Global Elements
- Writing an XML Application
- XmlDocument vs XmlReader
- Introduction to XmlDocument
- DOM Interfaces
- Sample XML Content
- Objects in the DOM Tree for Sample
- XmlDocument Sample Program
- XmlDocument Sample Program, cont'd
- Introduction to XmlReader
- XmlReader Overvew
- XmlReader Sample Program
- XmlReader Sample Program, cont'd
- XmlReader Sample Program, cont'd
- Chapter Summary

15. Introduction to ASP.NET


- Introduction to ASP.NET
- HTTP and HTML
- HTML Forms
- HTML Forms, cont'd
- Introduction to ASP.NET
- ASP.NET History
- ASP.NET Development
- Simple ASP.NET Application
- Simple ASP.NET Application, Design View
- Simple ASP.NET Page
- Simple ASP.NET Page, cont'd
- Server Controls
- Event Handling and Postbacks
- Postbacks, cont'd

www.descriptor.com
- Chapter Summary

www.descriptor.com

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