Lecture4 DS
Lecture4 DS
Algorithm
(CS 102)
Ashok K Turuk
Problem With Array
• Fixed Length (Occupy a Block of
memory) [Are also called Dense List]
• To expand an Array
– create a new array, longer in size and
– copy the contents of the old array into the
new array
• Insertion or Deletion
2
Solution
• Attach a pointer to each item in
the array, which points to the
next item
4
Linked List
• Each node is divided into two
parts
–First part contains the
information of the element, and
–Second part called the link field
or nextpointer field contains the
address of the next node in the
list.
5
Linked Lists
A B C
Head
• A linked list is a series of connected
nodes
• Head : pointer to the first node
• The last node points to NULL
6
Linked Lists
node
A
data pointer
7
A Simple Linked List Class
• We use two classes: Node and List
• Declare Node class for the nodes
– data: double-type data in this example
– next: a pointer to the next node in the
list
class Node {
public:
double data; // data
Node* next;// pointer to next
};
A Simple Linked List Class
newNode
Inserting a new node
int currIndex = 1;
Node* currNode = head;
while (currNode && index > currIndex) {
currNode = currNode->next;
currIndex++;
}
if (index > 0 && currNode == NULL) return NULL;
int currIndex = 1;
Node* currNode = head;
while (currNode && index > currIndex) {
currNode = currNode->next;
}
currIndex++;
Insert as first
element
if (index > 0 && currNode == NULL) return NULL;
if (index == 0) {
newNode->next = head; head
head = newNode;
}
else {
newNode->next = currNode->next;
currNode->next = newNode;
} newNode
return newNode;
}
Inserting a new node
Node* List::InsertNode(int index, double x) {
if (index < 0) return NULL;
int currIndex = 1;
Node* currNode = head;
while (currNode && index > currIndex) {
currNode = currNode->next;
currIndex++;
}
if (index > 0 && currNode == NULL) return NULL;
Insert after
Node* newNode = new Node;
newNode->data = x;
if (index == 0) {
newNode->next
head
=
=
head;
newNode; currNode
}
else {
newNode->next =currNode->next;
currNode->next = newNode;
} currNode
return newNode;
} newNode
Finding a node
• int FindNode(double x)
– Search for a node with the value equal
to x in the list.
– If such a node is found, return its
position. Otherwise, return 0.
int List::FindNode(double x) {
Node* currNode = head;
int currIndex = 1;
while (currNode && currNode->data != x) {
currNode = currNode->next;
currIndex++;
}
if (currNode) return currIndex;
return 0;
}
Finding a node
• int FindNode(double x)
– Search for a node with the value equal to x in the list.
– If such a node is found, return its position. Otherwise, return 0.
int List::FindNode(double x) {
Node* currNode = head;
int currIndex = 1;
while (currNode && currNode->data != x)
{
currNode =currNode->next;
currIndex++;
}
if (currNode) return currIndex;
return 0;
}
Deleting a node
• int DeleteNode(double x)
–Delete a node with the value
equal to x from the list.
–If such a node is found, return
its position. Otherwise, return 0.
• Steps
– Find the desirable node (similar to FindNode)
– Release the memory occupied by the found node
– Set the pointer of the predecessor of the found node to the successor of the found node
• Like InsertNode, there are two special cases
– Delete first node
– Delete the node in middle or at the end of the list
Deleting a node
• int DeleteNode(double x)
– Delete a node with the value equal to x from the list.
– If such a node is found, return its position. Otherwise, return 0.
• Steps
– Find the desirable node (similar to
FindNode)
– Release the memory occupied by the
found node
– Set the pointer of the predecessor
of the found node to the successor
of the found node
• Like InsertNode, there are two special cases
– Delete first node
– Delete the node in middle or at the end of the list
Deleting a node
• int DeleteNode(double x)
– Delete a node with the value equal to x from the list.
– If such a node is found, return its position. Otherwise, return 0.
• Steps
– Find the desirable node (similar to FindNode)
– Release the memory occupied by the found node
– Set the pointer of the predecessor of the found node to the successor of the found node
prevNode currNode
A B C
Deleting a node
int List::DeleteNode(double x) {
prevNode
A C
Deleting a node
int List::DeleteNode(double x) {
prevNode
A C
Deleting a node
int List::DeleteNode(double x) {
Node* prevNode = NULL;
Node* currNode = head;
int currIndex = 1;
while (currNode && currNode->data != x) {
prevNode = currNode;
currNode = currNode->next;
currIndex++;
}
if (currNode) {
if (prevNode) {
prevNode->next=
currNode->next;
delete currNode;
}
else {
head = currNode->next;
delete currNode;
}
return currIndex;
}
return 0;
}
Deleting a node
int List::DeleteNode(double x) {
head currNode
A B
Deleting a node
int List::DeleteNode(double x) {
head
B
Deleting a node
int List::DeleteNode(double x) {
head
B
Deleting a node
int List::DeleteNode(double x) {
Node* prevNode = NULL;
Node* currNode = head;
int currIndex = 1;
while (currNode && currNode->data != x) {
prevNode = currNode;
currNode = currNode->next;
currIndex++;
}
if (currNode) {
if (prevNode) {
prevNode->next = currNode->next;
delete currNode;
}
else {
head= currNode->next;
delete currNode;
}
return currIndex;
}
return 0;
}
Printing all the elements
• void DisplayList(void)
– Print the data of all the elements
– Print the number of the nodes in the list
void List::DisplayList()
{
int num = 0;
Node* currNode = head;
while (currNode != NULL){
cout << currNode->data << endl;
currNode = currNode->next;
num++;
}
cout << "Number of nodes in the list: " << num << endl;
}
Destroying the list
• ~List(void)
– Use the destructor to release all the memory used by the
list.
– Step through the list and delete each node one by one.
List::~List(void) {
Node* currNode = head, *nextNode = NULL;
while (currNode != NULL)
{
nextNode = currNode->next;
// destroy the current node
delete currNode;
currNode = nextNode;
}
}
6 result
Using List
7
5
Number of nodes in the list: 3
5.0 found
4.5 not found
6
5
int main(void) Number of nodes in the list: 2
{
List list;
list.InsertNode(0, 7.0); // successful
list.InsertNode(1, 5.0); // successful
list.InsertNode(-1, 5.0); // unsuccessful
list.InsertNode(0, 6.0); // successful
list.InsertNode(8, 4.0); // unsuccessful
// print all the elements
list.DisplayList();
if(list.FindNode(5.0) > 0) cout << "5.0 found" << endl;
else cout << "5.0 not found" << endl;
if(list.FindNode(4.5) > 0) cout << "4.5 found" << endl;
else cout << "4.5 not found" << endl;
list.DeleteNode(7.0);
list.DisplayList();
return 0;
}
Variations of Linked Lists
• Circular linked lists
– The last node points to the first node of the list
A B C
Head
A B C
Head
Time of the Operations
• Time to search() is O(L) where L is the
relative location of the desired item in the
List. In the worst case. The time is O(n). In
the average case it is O(N/2)=O(n).
• Time for remove() is dominated by the time
for search, and is thus O(n).
• Time for insert at head or at tail is O(1).
• Time for insert at other positions is
dominated by search time, and thus O(n).
• Time for size() is O(1), and time for isEmpty() is O(1)
CS 103 38