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INFORMATION TECHNOLOGY AND INFORMATION SYSTEM
DEPARTMENT
MOBILE DEVELOPMENT
MACHINE PROBLEM
3
CUSTOM ANIMATION
NAME SECTION
DATE PERFORMED DATE FINISHED
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I. OBJECTIVES
At the end of this exercise, students must be able to:
1. create classes for tween and frame by frame animations
II. EXPERIMENTAL PROCEDURE
Create the following android animation:
1. Applying View animation
2. Slot Machine using Drawable
3. Bouncing Ball
Provide the following from your program:
1. XML files Layout file
2. strings.xml
3. Activity files
4. Program Outputs
III. REFERENCES
http://www.developer.android.com
I. ASSESSMENT
Program (50 (Excellent) (Good) (Fair) (Poor)
pts)
Program Program Program Program Program does
execution executes executes with executes with not execute (10
(20pts) correctly with less than 3 more than 3 – 11)
no syntax or errors (15 – errors (12 –
runtime errors 17 ) 14)
(18 – 20)
Correct output Program Output has Output has Output is
(20pts) displays minor errors multiple errors incorrect (10 -
correct output (15 – 17) (12 – 14 ) 11)
with no errors
(18 – 20)
Design of Program Program Program does Output is
output displays more displays not display the poorly
(10pts) than expected minimally required output designed (5)
(10) expected (6-7)
output (8 – 9)
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Design of logic Program is Program has Program has Program is
(20pts) logically well slight logic significant logic incorrect (10 -
designed (18 – errors that do errors (12 – 11)
20) no significantly 14 )
affect the
results (15 –
17)
Standards Program is Few Several Program is
(20pts) stylistically inappropriate inappropriate poorly written
well designed design choices design choices (10 - 11)
(18 – 20) (i.e. poor (i.e. poor
variable variable
names, names,
improper improper
indentation) indentation)
(15 – 17) (12 – 14 )
Delivery The program The program The code was The code was
(10pts) was delivered was delivered within 2 weeks more than 2
on time. (10) within a week of the due weeks overdue
of the due date. (6 – 7) (5)
date. (8 – 9)
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