Ac-130 Simulation For Arma 2 V.0.7: Lurchiderlurch, 2011
Ac-130 Simulation For Arma 2 V.0.7: Lurchiderlurch, 2011
v.0.7
LurchiDerLurch, 2011
http://hx3.de/arma-2-armed-assault-2-156/
http://www.ofpec.com/forum/
http://forums.bistudio.com
http://forums.bistudio.com/showthread.php?p=1635824#post1635824
http://www.armaholic.com/page.php?id=10136
Uses Scripts:
Credits:
You can use the script (v.0.6 and higher) only with Operation Arrowhead or
ARMA2 + Operation Arrowhead (Combined Operations).
If you use ARMA2 standalone (v.0.5 or lower) you have the simple old FLIR.
Not the new OAH FLIR (black and white).
You can use the script with and without the Addon (ldl_ac130.pbo).
If you use the Addon you have new shells and it's more user-friendly.
I. Installation
1. Addon
2. Script
II. Usage
1. Addon
2. Script
III. Miscellaneous
1. Controls
2. Changelog
3. Known Issues
I. Installation
1. Addon
Put the @LDL folder into your ARMA2 folder and launch it with ARMA2.
Note: If you don't know how to install Addons visit this site:
http://www.armaholic.com/plug.php?e=faq&q=18
Start Arma 2 and the editior. Load the mission and click "Preview".
II: Usage
Remeber that the example missions are usually ready to play and necessary
code is already implemented . Load the mission and click "Preview" or have
a look at the files in the mission folder. (Install the Addon at first)
1. Addon
Place the "LDL AC-130 Init" (Editor: "Logics" -> "LDL Logics")
Now you can place an AC-130. (Editor: "USMC" -> "Air" or "USA" -> "Air")
Note: Consider that the action of the copilot only appears in first person
view.
Available logics
Every unit or object which is synchronized with that logic has the action
to call a rotating AC130 via mapclick
Every unit or object which is synchronized with that logic has the action
to call a AI controlled rotating AC130 via mapclick
Every unit or object which is synchronized with that logic has the action
to call a rotating UAV via mapclick
4: "Rearm AC-130"
If you want to configurate the AC-130 you must place the following code
into your init.sqf:
Remeber that the example missions are usually ready to play and necessary
code is already implemented . Load the mission and click "Preview" or have
a look at the files in the mission folder.
In Game Actions:
Remeber that the example missions are usually ready to play and necessary
code is already implemented . Load the mission and click "Preview" or have
a look at the files in the mission folder. (Install the Addon at first)
Note: The script uses the old shells without the Addon
This is only recommended for users with experience in scripting. You can
configurate and start the AC-130 exactly how you want
Note: The easiest way to ensure that the script is working correctly is to
copy everything except the "mission.sqm" from the example mission
Add the following codes into the correct file. Create the file if it
doesn't exist. Also ensure that the LDL_ac130 folder is in your mission
folder.
init.sqf
Code (copy and paste the follwing into an sqf file)
LDL_init = compile preprocessFileLineNumbers "LDL_ac130\LDL_init.sqf";
[]spawn LDL_init;
waitUntil {!isNil "LDL_initDone"};
waitUntil {LDL_initDone};
describtion.ext
Code (copy and paste the follwing into an sqf file)
//defines
#include "LDL_ac130\Includes\uiDefines.hpp"
#include "LDL_ac130\Includes\define.hpp"
//Dialogs
#include "LDL_ac130\Includes\dialogParent.hpp"
#include "LDL_ac130\Includes\dialogAC130.hpp"
#include "LDL_ac130\Includes\dialogUAV.hpp"
#include "LDL_ac130\Includes\dialogMap.hpp"
//Titles
//Note: If your mission already has a RscTitles add the line "#include
"LDL_ac130\Includes\RscTitles.hpp" to the existing RscTitles.
class RscTitles
{
#include "LDL_ac130\Includes\RscTitles.hpp"
};
//Sounds
//Note: If your mission already has a CfgSounds add the line "#include
"LDL_ac130\Includes\CfgSounds.hpp" to the existing CfgSounds.
class CfgSounds
{
sounds[] = {};
#include "LDL_ac130\Includes\CfgSounds.hpp"
};
Note: If your mission already has a CfgSounds or RscTitles only add the
line "#include *" to the existing CfgSounds or RscTitles
Necessary work in the editor
To convert a C-130J to an AC-130 put the following line into the init-line
of the plane
To give a certain object actions put the following codes into the init-line
of the object
Note: You must execute the codes via script. Either directly in the
init.sqf or in an extern *.sqf file.
or
III. Miscellaneous
1. Controls:
2. Changelog v0.7:
3. Known issues: