University Physics I

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Old Dominion University

University Physics I

Alex Godunov

March 2016
2. Motion in One Dimension

2 Motion in One Dimension

2.1 Motion
Many people would like to place the beginnings of physics with the work done 400 years ago by
Galileo, and to call him the first physicist. Until that time, the study of motion had been a philosophical
one based on arguments that could be thought up in one's head. Most of the arguments had been
presented by Aristotle and other Greek philosophers, and were taken as "proven." Galileo was
skeptical, and did an experiment on motion which was essentially this: He allowed a ball to roll down
an inclined trough and observed the motion. He did not, however, just look; he measured how far the
ball went in how long a time. By the way, Galileo's first experiments on motion were done by using his
pulse to count off equal intervals of time.

In order to find the laws governing the various changes that take place in bodies as time goes on, we
must be able to describe the changes and have some way to record them. The simplest change to
observe in a body is the apparent change in its position with time, which we call motion. Let us
consider some solid object with a permanent mark, which we shall call a point, which we can observe.
We shall discuss the motion of the little marker, which might be the radiator cap of an automobile or
the center of a falling ball, and shall try to describe the fact that it moves and how it moves.

These examples may sound trivial, but many subtleties enter into the description of change. Some
changes are more difficult to describe than the motion of a point on a solid object, for example the
speed of drift of a cloud that is drifting very slowly, but rapidly forming or evaporating.
The study of the motion of objects and the related concepts of force and energy form the field called
mechanics. Mechanics is customarily divided into two parts: kinematics, which is the description of

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2.2 Reference Frames, Position and Displacement

how objects move without regard to its cause, and dynamics, which deals with forces and why objects
move as they do, thus dynamics studies principles that relate motion to its cause.

So far we are going to examine some general properties of a motion that is restricted in the following
ways.
1. Object moves without rotating. Such motion is called translational motion.
2. We consider the motion itself without its cause, i.e. kinematics of motion.
3. The motion is along a straight-line only, which is one-dimensional (1D) motion. The line may
be horizontal, vertical, or slanted but it must be straight.
4. The moving object is either a particle (a point-like object that does not have spatial extent) or
an object such that every portion moves in the same direction and at the same rate. We simply
think of some kind of small objects – small, that is, compared with the distance moved.

Note that studying first motion in 1D provides a solid foundation for understanding of motion because
all basic variables of motion (position, displacement, velocity, acceleration) can be easier defined and
understood in 1D space.

2.2 Reference Frames, Position and Displacement


First, we need to define a frame of reference (or a coordinate system) to describe the position of a
point in space. A coordinate system consists of
 An origin at a particular point in space
 A set of coordinate axes with scales and labels
 Choice of positive direction for each axis (unit vectors)

There are multiple types of coordinate systems: Cartesian, polar, cylindrical, spherical and more.
Coordinate transformations provide formulae for the coordinates in one system in terms of the
coordinates in another system. Cartesian one dimensional (1D) or two dimensional (2D) coordinate
systems are typically used in general physics courses.

Figure 9 An example of two dimensional Cartesian coordinate systems


To locate an object means to find its position relative to some reference point, often the origin. It is
clear that position of an object is a vector, since we need more than one number to locate it. Most

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2. Motion in One Dimension

common notation for a position vector is 𝑟⃗ that can be represented in the unit vector notations with
components as 𝑟⃗ = 𝑥𝑖̂ + 𝑦𝑗̂ + 𝑧𝑘̂.

Attention: In this chapter we will be working with motion in one dimension, when 𝑦 = 0 and 𝑧 = 0.
Then, instead of writing 𝑟⃗ = 𝑥𝑖̂ we will work just with the component 𝑥. This component contains
both the magnitude |𝑥| and direction (positive or negative). The positive direction of the axis is the
direction of increasing numbers (coordinates), which is toward the right for 𝑥 axis (it corresponds to
𝜃 = 00 ). The opposite direction is the negative direction (corresponding to 𝜃 = 1800).

2.2.1 Position
Even in one dimensional (1D) case, as we noted above, the position is a vector. Generally, we will
denote the position of the object as a vector 𝑥⃗. However, we will only do it when we need to stress the
vector nature of position. Most often we will denote the position coordinate of the object with respect
to the choice of origin by 𝑥(𝑡). The position coordinate is a function of time and can be positive, zero,
or negative, depending on the location of the object. Thus +𝑥 means positive direction, and – 𝑥 is the
negative one.

Figure 10 In this example the position of the red point is +2.5 m relative to the origin.

2.2.2 Time Interval


A time interval is the difference between two moments in time Δ𝑡 = 𝑡2 − 𝑡1 .

2.2.3 Displacement
A change from one position 𝑥1 to another position 𝑥2 is called a displacement. Displacement is a vector
quantity that has both a direction and a magnitude

Δ𝑥⃗ = 𝑥⃗2 − 𝑥⃗1 (2.1)


However, as we mentioned above, in 1D case we can drop the vector symbol above vector quantities
using + and – signs to identify the direction, namely Δ𝑥 = 𝑥2 − 𝑥1 .

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2.3 Velocity and Speed

Figure 11 Positions of an object at two times 𝑡1 and 𝑡2 and its displacement


Note the importance of the sign, for example for 𝑥1 = 5 and 𝑥2 = +7 the displacement is +7 − 5 =
2, but for 𝑥1 = 5 and 𝑥2 = −7 the displacement is −7 − (5) = −12.

Attention: in physics “displacement” and “distance” have different definitions. Thus, “distance” is a
scalar and means the total ground covered while traveling, e.g. odometer reading, but the
“displacement” is a vector from where you started to where you end up.
Results of observations of motions can be conveniently presented as a table, or by means of a graph.

Figure 12 Example of 1D motion (position as a function of time)

2.3 Velocity and Speed


The terms velocity and speed are often used interchangeably in ordinary language. But introducing a
mathematical description of motion we make a clear distinction between the two.

The term "speed" refers to how far an object travels in a given time interval regardless of direction. If
a car travels 240 kilometers (km) in 3 hours, we say its average speed was 80 km/h.
In general; the average speed of an object is defined as
𝑡𝑜𝑡𝑎𝑙 𝑑𝑖𝑠𝑡𝑎𝑛𝑐𝑒
𝑠𝑎𝑣𝑔 = (2.2)
𝑡2 − 𝑡1
Because average speed does not include direction, it lacks any algebraic sign, i.e. it is always positive.
The average velocity is a vector defined as “how fast”, or the displacement divided by the time
interval

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2. Motion in One Dimension

Δ𝑥⃗ 𝑥⃗2 − 𝑥⃗1


𝑣⃗𝑎𝑣𝑔 = = . (2.3)
Δ𝑡 𝑡2 − 𝑡1
Again, as we mentioned above, in 1D case we can drop the vector symbol above vector quantities
using + and – signs to identify the direction, thus in this chapter we can use
Δ𝑥 𝑥2 − 𝑥1
𝑣𝑎𝑣𝑔 = = (2.4)
Δ𝑡 𝑡2 − 𝑡1
as the definition for average velocity.
The average velocity can be even equal to zero if an object ended up in the same position where it
started. For example, driving from home to a class and later coming back home will result in zero
displacement thus giving zero average velocity.

Figure 13 Calculation of average velocity


Note: Sometimes 𝑠𝑎𝑣𝑔 is the same (except for the absence of sign) as 𝑣𝑎𝑣𝑔 . However, when an object
doubles back on its path the two can be quite different.

Figure 14 Average velocity at different time intervals.

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2.4 Acceleration

In example above (Figure 14) the red, blue, and green straight lines represent the object motion as if
it was moving at constant average velocity (equation (2.4)) for different time intervals. So, for various
time intervals we get 𝑣27 = 9 𝑚/𝑠, 𝑣25 = 7 𝑚/𝑠, 𝑣23 = 5 𝑚/𝑠. As the time interval becomes
smaller, the lines that represent those average velocities approach the tangent to the curve at the time
of interest 𝑡 = 2 𝑠 and 𝑣22 = 4 𝑚/𝑠.

The definitions of average speed or average velocity look as simple ones, but there are indeed some
subtleties in reasoning about speed.

Example: At the point where an old lady in the car is caught by a cop, the cop comes up to her and
says, "Lady, you were going 60 miles an hour!" She says, "That's impossible, sir, I was travelling for
only seven minutes. It is ridiculous - how can I go 60 miles an hour when I wasn't going an hour?"
How would you answer her if you were the cop?

The instantaneous velocity is a vector defined as “how fast” a particle is moving at a given instant.
Δ𝑥⃗ 𝑥⃗(𝑡 + Δ𝑡) − 𝑥⃗(𝑡) 𝑑𝑥⃗
𝑣⃗(𝑡) = lim = lim = (2.5)
Δ𝑡→0 Δ𝑡 Δ𝑡→0 Δ𝑡 𝑑𝑡
Yet again, in 1D case we can drop vector notations using + and – for directions, then we can write
Δ𝑥 𝑥(𝑡 + Δ𝑡) − 𝑥(𝑡) 𝑑𝑥
𝑣(𝑡) = lim = lim = (2.6)
Δ𝑡→0 Δ𝑡 Δ𝑡→0 Δ𝑡 𝑑𝑡
The 𝑥 -component of instantaneous velocity at time 𝑡 is given by the slope of the tangent line to the
curve of position vs. time curve at time 𝑡

Figure 15 The instantaneous speed is the magnitude of instantaneous velocity.

2.4 Acceleration
Acceleration is the quantity that indicates how a particle’s velocity changes with time (acceleration is
the rate of change of velocity).

The average acceleration is the vector quantity that measures a change in velocity over a particular
time interval.

22
2. Motion in One Dimension

𝑣⃗2 − 𝑣⃗1 Δ𝑣⃗


𝑎⃗𝑎𝑣𝑔 = = (2.7)
𝑡2 − 𝑡1 Δ𝑡
The instantaneous acceleration (or simply acceleration) is the derivative of the velocity with
respect to time

Δ𝑣⃗ 𝑣⃗(𝑡 + Δ𝑡) − 𝑣⃗(𝑡) 𝑑𝑣⃗ 𝑑 𝑑𝑥⃗ 𝑑2 𝑥⃗


𝑎⃗ = lim = lim = = ( )= 2 (2.8)
Δ𝑡→0 Δ𝑡 Δ𝑡→0 Δ𝑡 𝑑𝑡 𝑑𝑡 𝑑𝑡 𝑑𝑡

or we can write it as

𝑑𝑣⃗ 𝑑2 𝑥⃗
𝑎⃗ = = (2.9)
𝑑𝑡 𝑑𝑡 2
Note that here we could write the second set of equations for 1D case, now without vectors, like we
did before.

Figure 16 Instantaneous acceleration


A common unit of acceleration is meter per second per second: 𝑚/(𝑠𝑠) or 𝑚/𝑠 2. Large accelerations
are sometimes expressed in terms of 𝑔 units, with = 9.8 𝑚⁄𝑠 2 . Soon we will see that 𝑔 is the free-fall
acceleration.

Attention: Acceleration and velocity may have the same or different signs! If the signs are the same
then an object is speeding up; if the signs are different, then an object is slowing down.
Example: The positions of two cars at successive 1.0-second time intervals are represented in the
figures below.

What can conclude about the car’s speed and acceleration for the first car?

What can conclude about the car’s speed and acceleration for the second car?

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2.5 Motion with constant velocity

2.5 Motion with constant velocity


Let’s consider a simple type of motion when the velocity is constant (e.g. driving a car with 55 mph in
the same direction). The acceleration is equal to zero in this case, i.e. 𝑎 = 0. When the velocity is
constant, the average and instantaneous velocity are equal, and we can write with some change in
notations as
𝑥 − 𝑥0
𝑣 = 𝑣𝑎𝑣𝑔 = (2.10)
𝑡−0
Here 𝑥0 is the position at time 𝑡 = 0, and 𝑥 is the position at any later time 𝑡. We can recast this
equation as
𝑥 = 𝑥0 + 𝑣𝑎𝑣𝑔 𝑡 (2.11)
As one can see, the position is a linear function of the time

Figure 17 Position as a function of time for notion with constant velocity (𝑎 = 0).

2.6 Motion with constant acceleration


Many practical situations occur in which the acceleration is constant or close enough that we can
assume it is constant. For example, a car accelerating after a traffic light turns green, a taking off
airplane, or a falling body. In this case, the velocity changes with constant rate.

Let’s recall definitions for the instantaneous velocity and acceleration


𝑑𝑥
𝑣= (2.12)
𝑑𝑡
𝑑𝑣
𝑎= (2.13)
𝑑𝑡
The first equation (2.12) can be written as 𝑑𝑥 = 𝑣𝑑𝑡 and the second equation (2.13) as 𝑑𝑣 = 𝑎𝑑𝑡.
Integrating both sides of the second equation gives ∫ 𝑑𝑣 = ∫ 𝑎𝑑𝑡 with 𝑣 = 𝑎𝑡 + 𝐶1. Since at time 𝑡 =
0 𝐶1 = 𝑣0 then we can write
𝑣 = 𝑣0 + 𝑎𝑡

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2. Motion in One Dimension

Now we integrate the first equation ∫ 𝑑𝑥 = ∫ 𝑣𝑑𝑡 with the equation above for the velocity ∫ 𝑑𝑥 =
∫(𝑣0 + 𝑎𝑡)𝑑𝑡 to get

𝑎𝑡 2
𝑥 = 𝑣0 𝑡 + + 𝐶2
2
From the initial condition 𝑥 = 𝑥0 at 𝑡 = 0 follows 𝐶2 = 𝑥0 , then

𝑎𝑡 2
𝑥 = 𝑥0 + 𝑣0 𝑡 +
2
Thus, everything we need to know to describe motion under constant acceleration is contained in just
two simple equations (everything else you may need for solving problems can be derived from these
equation using algebra!)

𝑎𝑡 2
𝑥(𝑡) = 𝑥0 + 𝑣0 𝑡 + (2.14)
2
𝑣(𝑡) = 𝑣0 + 𝑎𝑡 (2.15)
These equations are the basic equations for motion with constant acceleration. Reiterating again, these
equations can be used to solve any constant acceleration problem in case of 1D motion.

Attention: You need to have at least as many equations as unknown variables to find a unique solution.
The two above equations can only be solved if there are only two unknown variables.
Just as a reminder, these two equation use 𝑡0 = 0 as the reference time, so the variable 𝑡0 does not
appear in either case.

The figures below shows the position, velocity and (constant) acceleration as a function of time

The position 𝑥(𝑡) of a particle moving with constant acceleration

Its velocity 𝑣(𝑡) given at each point by the slope of the curve in (a)

Its (constant) acceleration, equal to the (constant) slope of the curve of 𝑣(𝑡)

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2.6 Motion with constant acceleration

Let’s consider contributions of every term in equation for position 𝑥 and velocity 𝑣

Figure 18 Contributions of terms for𝑥 when 𝑥0 = 10 𝑚, 𝑣0 = 2 𝑚 ⁄ 𝑠 and 𝑎 = 1 𝑚 ⁄ 𝑠 2 .

Figure 19 Velocity as a function of time 𝑣 = 𝑣0 + 𝑎𝑡 (for 𝑣0 = 2 𝑚 ⁄ 𝑠 and𝑎 = 1 𝑚 ⁄ 𝑠 2 )

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2. Motion in One Dimension

Attention: Deceleration does not mean the acceleration is negative. A deceleration results in an
object’s speed decreasing in magnitude. An object is decelerating – slowing down – when its
acceleration and velocity have opposite signs. Here are two examples.

Example 1: where 𝑣0 = 1 𝑚⁄𝑠 , and 𝑎 = 1 𝑚⁄𝑠 2 have the same sign (direction)

Example 2: where initially velocity and acceleration have opposite signs


2
𝑣0 = −6 𝑚⁄𝑠 , 𝑎 = +1 𝑚⁄𝑠 (note that after 𝑡 = 6 𝑠 the velocity has the same sign as acceleration)

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2.7 Freely Falling Bodies

It is often useful to have a relationship between position, velocity and (constant) acceleration that
does not involve the time. To obtain this we first solve the first basic equation for time
𝑣 − 𝑣0
𝑡=
𝑎
and then substitute the result into the second equation
𝑣 − 𝑣0 1 𝑣 − 𝑣0 2
𝑥 = 𝑥0 + 𝑣0 ( )+ 𝑎( )
𝑎 2 𝑎
2𝑎(𝑥 − 𝑥0 ) = 2𝑣0 𝑣 − 2𝑣0 2 + 𝑣 2 − 2𝑣𝑣0 + 𝑣0 2

and finally

𝑣 2 = 𝑣0 2 + 2𝑎(𝑥 − 𝑥0 ) (2.16)
This equation is useful if we do not know 𝑡 and are not required to find it (𝑡 can be called a “missing
variable” in this case).
We can also eliminate the acceleration from the basic equations (2.14) and (2.15) to produce an
equation in which acceleration 𝑎 does not appear (𝑎 is a “missing variable”)
1
𝑥 − 𝑥0 = (𝑣0 + 𝑣)𝑡 (2.17)
2
The power of physics is in generalization of complicated phenomena with one or only a few equations
in terms of small number of variables. Here we have our first example of that capability. Just TWO
equations describe all one dimensional motion with constant accelerations.

SUMMARY: Let’s write again the two basic equations describing 1D motion of a particle with constant
acceleration

𝑎𝑡 2
𝑥(𝑡) = 𝑥0 + 𝑣0 𝑡 + (2.18)
2
𝑣(𝑡) = 𝑣0 + 𝑎𝑡 (2.19)
together with the two auxiliary equations that are easily derived from the equations above, namely

𝑣 2 = 𝑣0 2 + 2𝑎(𝑥 − 𝑥0 ) (2.20)
1 (2.21)
𝑥 − 𝑥0 = (𝑣0 + 𝑣)𝑡
2

2.7 Freely Falling Bodies


The most familiar example of motion with (nearly) constant acceleration is a body falling under the
influence of the earth's gravitational attraction. Such motion has held the attention of philosophers
and scientists since ancient times. In the fourth century B.C., Aristotle thought (erroneously) that
heavy bodies fall faster than light bodies, in proportion to their weight. Nineteen centuries later,

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2. Motion in One Dimension

Galileo argued that a body should fall with a downward acceleration that is constant and independent
of its weight.

Experiment shows that if the effects of the air can be neglected, Galileo is right; all bodies at a
particular location fall with the same downward acceleration, regardless of their size or weight.
If in addition the distance of the fall is small compared with the radius of the earth, and if we ignore
small effects due to the earth's rotation, the acceleration is constant. The idealized motion that results
under all of these assumptions is called free fall, although it includes rising as well as falling motion.

The constant acceleration of a freely falling body is called the acceleration due to gravity, and we
denote its magnitude with the letter g. We will frequently use the approximate value of g at or near
the earth's surface: g = 9.8 m/s2.

The exact value varies with location, so we will often give the value of g at the earth's surface to only
two significant figures. Because g is the magnitude of a vector quantity, it is always a positive number.
On the surface of the moon, the acceleration due to gravity is caused by the attractive force of the
moon rather than the earth, and g = l.6 m/s2. Near the surface of the sun, g = 270 m/s2.

Attention: Objects accelerate downward under the influence of gravity, but the value of g is positive.
Accordingly, the equations for the freely falling bodies are easily written using (2.18) for the position
𝑔𝑡 2
𝑦(𝑡) = 𝑦0 + 𝑣0 𝑡 − (2.22)
2
and (2.19) for the velocity
𝑣(𝑡) = 𝑣0 − 𝑔𝑡 (2.23)
with a quite practical auxiliary equation

𝑣 2 = 𝑣0 2 − 2𝑔(𝑦 − 𝑦0 ) (2.24)
Here is a link to a wonderful experiment -free fall for a hammer and a feather on the moon
http://www.youtube.com/watch?v=5C5_dOEyAfk

29
2.7 Freely Falling Bodies

Example: position, velocity and acceleration as functions of time for 𝑣0 = 10 𝑚⁄𝑠 , 𝑔 = 9.8 𝑚⁄𝑠 2

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2. Motion in One Dimension

2.8 Most common problems


Most problems in introductory physics on one dimensional motion can be classified as

Case 1: One object, one time interval


Then all we need is the two basic equations
𝑎𝑡 2
𝑥 = 𝑥0 + 𝑣0 𝑡 +
2
𝑣 = 𝑣0 + 𝑎𝑡
Remember that the two auxiliary equations (2.20) and (2.21) are easily derived from the basic
equations.

Case 2: One object, two time intervals


In this case we use the basic equations two times, first for the first time interval, and later for the
second interval, where the results from the first interval are the initial conditions for the second
interval. This for the first interval (from time 𝑡0 to time 𝑡1 )

𝑎0 𝑡12
𝑥1 = 𝑥0 + 𝑣0 𝑡1 +
2
𝑣1 = 𝑣0 + 𝑎0 𝑡1

and then for the second interval (from time 𝑡1 to time 𝑡2 )

𝑎1 𝑡22
𝑥2 = 𝑥1 + 𝑣1 𝑡2 +
2
𝑣2 = 𝑣1 + 𝑎1 𝑡2

Case 3: Two objects, one time interval


Then we have a system of equations for two objects that share the same time

𝑎1 𝑡 2
𝑥1 = 𝑥01 + 𝑣01 𝑡 +
2
𝑣1 = 𝑣01 + 𝑎1 𝑡
𝑎2 𝑡 2
𝑥2 = 𝑥02 + 𝑣02 𝑡 +
2
𝑣2 = 𝑣02 + 𝑎2 𝑡

There are very many variations for “two object problems”. As a rule solutions can be derived from the
equations above (after some simple algebra).

One of examples for such problems is a “collision” problem, when one object chases a second object,
and later they are at the same point in space (𝑥1 = 𝑥2 ) at the same moment in time 𝑡𝑐 .

𝑎1 𝑡𝑐2 𝑎2 𝑡𝑐2
𝑥01 + 𝑣01 𝑡𝑐 + = 𝑥02 + 𝑣02 𝑡𝑐 +
2 2
Generally, time 𝑡𝑐 is unknown, and you need to solve quadratic equations to find it

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2.9 Examples

𝑎2 − 𝑎1 2
𝑡𝑐 + (𝑣20 − 𝑣10 )𝑡𝑐 + (𝑥02 − 𝑥01 ) = 0
2
If the initial separation between two objects is zero 𝑥02 − 𝑥01 = 0, then you solve a linear equation.

2.9 Examples

Example 2-1

The catapult of the aircraft carrier USS Abraham Lincoln accelerates an F/A-18 Hornet jet fighter from
rest to a takeoff speed of 173 mph in a distance of 307 ft. Assume constant acceleration.
a) Calculate the acceleration of the fighter in m/s.
b) Calculate the time required for the fighter to accelerate to takeoff speed.

SOLUTION:
1. Physics – one-dimensional motion with constant acceleration for one object and one time interval

2. The basic equations for 1D motion with constant acceleration

𝑎𝑡 2
𝑥 = 𝑥0 + 𝑣0 𝑡 +
2
𝑣 = 𝑣0 + 𝑎𝑡

3. Using given data 𝑥0 = 0 𝑚 and 𝑣0 = 0 𝑚/𝑠 , we may rewrite the basic equations as
𝑎𝑡 2
𝑥=
2
𝑣 = 𝑎𝑡
4. There are two unknowns in the system above, namely the acceleration 𝑎 and the time 𝑡. From the
second equation we have 𝑡 = 𝑣/𝑎. Substituting it into the first equation gives

1 𝑣2 𝑣2 𝑣2
𝑥= ∙𝑎∙ 2 = , 𝑡ℎ𝑒𝑛 𝑎= ,
2 𝑎 2𝑎 2𝑥
using this solution with 𝑡 = 𝑣/𝑎
𝑣 2𝑥 2𝑥
𝑡= =𝑣∙ 2 =
𝑎 𝑣 𝑣
Now we have two analytic solutions for the unknowns.

5. Calculations:

The initial data in SI units (we use 1 ft = 0.3048 m, 1 mile = 1609 m, 1 h = 3600 s)

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2. Motion in One Dimension

0.3048 𝑚
307 𝑓𝑡 = 307 𝑓𝑡 ( ) = 93.6 𝑚
1 𝑓𝑡
𝑚𝑖𝑙𝑒 1609 𝑚 1ℎ
173 𝑚𝑝ℎ = 173 ( )( ) = 77.3 𝑚/𝑠
ℎ 1 𝑚𝑖𝑙𝑒 3600 𝑠
calculations

𝑣 2 (77.3 𝑚⁄𝑠)2 2𝑥 2 × 93.6 𝑚


𝑎= = = 31.9 𝑚⁄𝑠 2 , 𝑡= = = 2.42 𝑠
2𝑥 2 × 93.6 𝑚 𝑣 77.3 𝑚/𝑠

6. Let’s evaluate the answer.

Units and dimensions:

𝑣2 𝑚2 1 𝑚 2𝑥 𝑠
𝑎= → [ 2 ∙ ] = [ 2 ] 𝑂𝐾! 𝑡= → [𝑚 ∙ ] = [𝑠] 𝑂𝐾!
2𝑥 𝑠 𝑚 𝑠 𝑣 𝑚

Both the time and acceleration have proper units and dimensions.
The takeoff time 𝑡 = 2.42 𝑠 looks as a reasonable numerical value.

Example 2-2

You are driving down the highway late one night at 58 mph when a deer steps into the road 50 m
(about 164 ft) in front of you. Your reaction time before stepping on the brakes is 0.5 s, and the
maximum deceleration of your car is 9.1 m/s2. How much distance is between you and the deer when
you come to stop?

SOLUTION:

1. Physics – one-dimensional motion with constant acceleration for one object but two time intervals

2. The basic equations for 1D motion with constant acceleration


𝑎𝑡 2
𝑥 = 𝑥0 + 𝑣0 𝑡 +
2
𝑣 = 𝑣0 + 𝑎𝑡
3. Note that we have two phases of the motion

Phase 1: “thinking distance” or travelling with constant speed during the reaction time 𝑡1

𝑥1 = 𝑣0 𝑡1

Phase 2: “braking distance” or motion with constant deceleration

𝑎𝑡22
𝑥2 = 𝑣0 𝑡2 −
2
0 = 𝑣0 − 𝑎𝑡2

33
2.9 Examples

From the last two equations

𝑣02
𝑥2 =
2𝑎
4. The total stopping distance

𝑣02
𝑥 = 𝑥1 + 𝑥2 = 𝑣0 𝑡1 +
2𝑎
5. Calculations
𝑚𝑖𝑙𝑒 1609 𝑚 1ℎ
58 𝑚𝑝ℎ = 55 ( )( ) = 25.92 𝑚/𝑠
ℎ 1 𝑚𝑖𝑙𝑒 3600 𝑠
(25.92 𝑚⁄𝑠)2
𝑥 = 25.92 𝑚⁄𝑠 ∙ 0.5 𝑠 + = 49.9 𝑚
2 ∙ 9.8 𝑚⁄𝑠 2
So the car stopped 0.1 𝑚 in front of the deer.

6. We have got both proper dimensions and reasonable numerical results.

Example 2-3
A car speeding at 90 mph passes a still police car which immediately takes off in hot pursuit. Assume
that the speeder continues at a constant speed but the police car moves with constant acceleration.
The technical specification states the police car can accelerate from 0 mph to 60 mph in 8.7 s.
a) How long would it take for the police car to overtake the speeder?
b) Estimate the distance (in meters and miles) of the hot pursuit.
c) Estimate the police car’s speed at that moment the police car overtakes the speeder.
SOLUTION

1. Physics – one dimensional motion with constant acceleration for two objects

2. The basic equations (for two objects)


𝑎1 𝑡 2 𝑎2 𝑡 2
𝑥1 = 𝑥10 + 𝑣10 𝑡 + 𝑥2 = 𝑥20 + 𝑣20 𝑡 +
2 2
𝑣1 = 𝑣10 + 𝑎1 𝑡 𝑣2 = 𝑣20 + 𝑎2 𝑡

Here we call index 1 for the first object (let it be the speeder), and index 2 for the second object (the
police car)
3. The basic equation can be simplified using given data and conditions, namely

The data
 at initial time 𝑡 = 0 both cars have the same position 𝑥10 = 0 𝑚, 𝑥20 = 0 𝑚
 the speeder keeps moving with a constant speed, i.e. 𝑎1 = 0 𝑚/𝑠 2
 the police cars is initially at rest, i.e. 𝑣20 = 0 𝑚/𝑠

34
2. Motion in One Dimension

The condition (the police car overtakes the speeder)


 at some time 𝑡 = 𝑡𝑓 both cars are at the same position on the road, i.e. 𝑥1 = 𝑥2

Then the original basic equations can be written as

𝑎2 𝑡 2
𝑥1 = 𝑣10 𝑡 𝑥2 =
2
𝑣1 = 𝑣10 𝑣2 = 𝑎2 𝑡

4. Using the condition 𝑥1 = 𝑥2 we have

𝑎2 𝑡 2
𝑣10 𝑡 =
2
The last equation has two unknowns, namely 𝑡 and 𝑎2 . The acceleration of the police car can be found
from the given data (the police car can accelerate from 0 mph to 60 mph in 8.7 s) using the definition
for the average acceleration
Δ𝑣
𝑎𝑎𝑣𝑔 =
Δ𝑡
𝑎2 𝑡 2
Then solving the equation 𝑣10 𝑡 = for the unknown time we get
2

2𝑣10
𝑡=
𝑎2

Having the time, we can easily find the distance of the hot pursuit
2 2 2
2𝑣10 2𝑣10 𝑎2 𝑡 2 𝑎2 22 ∙ 𝑣10 2𝑣10
𝑥1 = 𝑣10 ∙ = 𝑜𝑟 𝑥2 = = ∙ = (𝑡ℎ𝑒 𝑠𝑎𝑚𝑒 𝑎𝑠 𝑥1 )
𝑎2 𝑎2 2 2 𝑎2 𝑎2
Thus
2
2𝑣10
𝑥=
𝑎2
Using 𝑣2 = 𝑎2 𝑡 we get
2𝑣10
𝑣2 = 𝑎2 ∙ = 2𝑣10
𝑎2

𝑣2 = 2𝑣10

5. Calculations
First we should switch to SI units using: 1 mile = 1609 m, 1 h = 3600 s
𝑚𝑖𝑙𝑒 1609 𝑚 1ℎ
90 𝑚𝑝ℎ = 90 ( )( ) = 40 𝑚/𝑠
ℎ 1 𝑚𝑖𝑙𝑒 3600 𝑠

35
2.9 Examples

𝑚𝑖𝑙𝑒 1609 𝑚 1ℎ
60 𝑚𝑝ℎ = 60 ( )( ) = 27 𝑚/𝑠
ℎ 1 𝑚𝑖𝑙𝑒 3600 𝑠
The police car acceleration
27 𝑚⁄𝑠 − 0 𝑚⁄𝑠
𝑎2 = = 3.1 𝑚⁄𝑠 2
8.7 𝑠
2𝑣10 2 ∙ 40 𝑚/𝑠
𝑡= = = 26 𝑠
𝑎2 3.1 𝑚⁄𝑠 2
2
2𝑣10 2 ∙ (40 𝑚/𝑠)2
𝑥= = = 1030 𝑚
𝑎2 3.1 𝑚⁄𝑠 2
𝑣2 = 2𝑣10 = 80 𝑚/𝑠

6. Let’s evaluate the results


The dimensions and units are correct.

Both the time and distance of the pursuit seem realistic.


How about the speed of the police car? Since we are more comfortable with mph or km/h we can
write that 80 𝑚⁄𝑠 = 180 𝑚𝑝ℎ. This is very high (and risky) speed! It is rather unlikely that an average
police car can go so fast (unless it is a Ferrari or Lamborghini).
Despite the numerical solutions seem correct, in real life different pursuit tactics should be used
(decreasing the acceleration when the speed is above 100 mph that would result in a longer pursuit
time, or calling for a roadblock ahead of the speeder, etc.).

Example 2-4
The engineer of a passenger train traveling at 30.0 m/s sights a freight train whose caboose is 100 m
ahead on the same track. The freight train is traveling at 15.0 m/s in the same direction as the
passenger train. The engineer of the passenger train immediately applies the brakes, causing a
constant acceleration of -1.0 m/s2, while the freight train continues with constant speed.
a) Will the cows nearby witness a collision? If so, determine how far from the initial position of
the passenger train and at what time the collision occurs.
b) If not, determine the distance of closest approach between two trains

SOLUTION

1. Physics – one dimensional motion with constant acceleration for two objects

2. The basic equations (for two objects)

𝑎1 𝑡 2 𝑎2 𝑡 2
𝑥1 = 𝑥10 + 𝑣10 𝑡 + 𝑥2 = 𝑥20 + 𝑣20 𝑡 +
2 2
𝑣1 = 𝑣10 + 𝑎1 𝑡 𝑣2 = 𝑣20 + 𝑎2 𝑡

36
2. Motion in One Dimension

Here we call index 1 for the passenger train, and index 2 for the cargo train

3. The basic equation can be simplified using given data and conditions, namely

The data
 at initial time 𝑡 = 0 the passenger train is at 𝑥10 = 0 but the freight train is at 𝑥20
 the freight train moves with a constant speed, i.e. 𝑎2 = 0

The condition (a collision)


 at some time 𝑡 = 𝑡𝑓 both trains are at the same position i.e. 𝑥1 = 𝑥2

Then the original basic equations for the positions can be written as

𝑎1 𝑡 2
𝑥1 = 𝑣10 𝑡 + 𝑥2 = 𝑥20 + 𝑣20 𝑡
2
4. Using the condition 𝑥1 = 𝑥2 we have
𝑎1 𝑡 2 𝑎1 𝑡 2
𝑣10 𝑡 + = 𝑥20 + 𝑣20 𝑡, + (𝑣10 − 𝑣20 )𝑡 − 𝑥20 = 0
2 2
This is a quadratic equation for 𝑡.

5. Calculations

Solving the equation for 𝑎 = −1.0 𝑚/𝑠 2 , 𝑣10 − 𝑣20 = 15 𝑚/𝑠, and 𝑥20 = 100 𝑚 gives two solutions
𝑡1 = 10.0 𝑠, 𝑡2 = 20.0 𝑠. The first solutions corresponds to the collision. If the trains were travelling
on parallel tracks, the second solution would correspond for the trains to run parallel again.

For 𝑡1 = 10.0 𝑠 the position of the trains (relative to the point where the engineer of the passenger
train saw the problem 𝑥10 = 0) is 𝑥1 = 250 𝑚
6. Let’s evaluate the results

Both the time and distance of the pursuit seem realistic.

Attention. If solving quadratic equation for time 𝑡 you are getting complex roots (i.e. a negative number
under square root) then there is no collision between the objects. In this case the distance between the
trains as a function of time is

𝑎1 𝑡 2
𝑥2 − 𝑥1 = 𝑥20 + 𝑣20 𝑡 − 𝑣10 𝑡 −
2
Differentiating over time 𝑡 and setting 𝑑(𝑥2 − 𝑥1 )/𝑑𝑡 = 0 gives equation to find the time for the
closest approach
𝑑(𝑥2 − 𝑥1 ) 𝑣10 − 𝑣20
= 𝑣20 − 𝑣10 − 𝑎1 𝑡 = 0, 𝑡 =
𝑑𝑡 𝑎1

As one can see, at such distance the velocities of both trains are equal, or 𝑣10 + 𝑎1 𝑡 = 𝑣20 . Having this
time you can easily find the distance of the closest approach between two trains.

37
2.9 Examples

Example 2-5

An apple (a fruit or a computer) is dropped from a bridge that is 52.0 m above the river. Neglecting
air resistance
a) How long does the apple take to reach the water?
b) What is its speed just as it strikes the water surface?

SOLUTION:
1. Physics – one-dimensional motion vertical with constant free-fall acceleration (𝑎 = −𝑔)

2. The basic equations

𝑔𝑡 2
𝑦 = 𝑦0 + 𝑣0 𝑡 −
2
𝑣 = 𝑣0 − 𝑔𝑡

3. The basic equations can be simplified using the given conditions (𝑣0 = 0, 𝑦 = 0). (We choose the
river surface as our zero level). Then
𝑔𝑡 2
0 = 𝑦0 −
2
𝑣 = −𝑔𝑡

4. Solving the first equation gives the time

2𝑦0
𝑡=√
𝑔

then from the second equation

2𝑦0
𝑣 = −𝑔 ∙ √ = −√2𝑦0 𝑔
𝑔

5. Calculations

2𝑦0 2 ∙ 52 𝑚
𝑡=√ =√ = 3.26 𝑠 𝑣 = −√2𝑦0 𝑔 = −√2 ∙ 52 𝑚 ∙ 9.8 𝑚⁄𝑠 2 = −31.9 𝑚⁄𝑠
𝑔 9.8 𝑚⁄𝑠 2

6. The time looks reasonable (from experience). We certainly have correct units for both time and
velocity.

38
2. Motion in One Dimension

Example 2.6

If the apple was thrown vertically upward from the same bridge with a speed of 10.0 m/s
a) How high above its starting point would the apple go?
b) In how many seconds after being thrown upward would the apple strike the water below?
SOLUTION:

1. Physics – one-dimensional motion vertical with constant free-fall acceleration

2. The basic equations

𝑔𝑡 2
𝑦 = 𝑦0 + 𝑣0 𝑡 −
2
𝑣 = 𝑣0 − 𝑔𝑡

3-4. The problem has two parts, namely motion to the highest point, and total motion to the river.

a) For the first part the basic equations can be rewritten as

𝑔𝑡 2
𝑦𝑡𝑜𝑝 = 𝑦0 + 𝑣0 𝑡 −
2
0 = 𝑣0 − 𝑔𝑡

The first equation has two unknowns, but the second equation has only one unknown. Solving the
second equation gives the time to the top point

𝑡 = 𝑣0 /𝑔

Using this time in the first equation provides the distance

𝑣0 𝑔 𝑣02 1 𝑣02
𝑦𝑡𝑜𝑝 = 𝑦0 + 𝑣0 − = 𝑦0 +
𝑔 2 𝑔2 2𝑔

thus, from the bridge the apple goes as high as

𝑣02
Δ𝑦 =
2𝑔
b) For the second part the final vertical position is zero (the river)

𝑔𝑡 2
0 = 𝑦0 + 𝑣0 𝑡 −
2
𝑣 = 𝑣0 − 𝑔𝑡

The first equation has only one unknown, namely the time that we are looking for. This is a quadratic
equation.
5. Calculations

39
2.9 Examples

𝑣02 (10 𝑚⁄𝑠)^2


𝑎) Δ𝑦 = = = 5.10 𝑚
2𝑔 2 ∙ 9.8 𝑚⁄𝑠 2

b) the quadratic equation has two solutions, 𝑡1 = −2.39 𝑠, 𝑡2 = 4.43 𝑠.

Out of two solutions only the second satisfies the given conditions that the apple hits the water after
it was thrown from the bridge. The first solution satisfies another condition that the apple was at the
river level before it reached the bridge with the given speed. This could happen if the apple was
thrown from the water surface with an appropriate velocity.

6. The time looks reasonable (a bit large time when the apple was thrown upward). We certainly have
correct units for both time and speed.

Example 2-7

A 75-kg person jumps from a fourth-story window 15.0 m above a


firefighter's safety net. The survivor stretches the net 1.0 m before
coming to rest,
a) How long was the survivor in free fall?
b) What was his speed just as he reached the net?
c) What was the average deceleration experienced by the
survivor on the net (in g units)?
d) What would you do to make it “safer” (that is to generate a
smaller deceleration)? Would you stiffen or loosen the net?
Explain.
e) How would your answers change if it was a 1,500 kg
hippopotamus?

SOLUTION
1. Physics – one dimensional motion with constant acceleration

2. The basic equations for 1D motion with constant acceleration

𝑔𝑡 2
𝑦 = 𝑦0 + 𝑣0 𝑡 −
2
𝑣 = 𝑣0 − 𝑔𝑡

3. From the given information follows that we have two phases of motion, the first one is from the
window to the net, and the second one is the stopping by stretching the net. Let’s call the window as
the initial position. The net is located at level 1, and the end position is at level 2. Then the velocity at
the end of the first phase is the initial velocity for the second phase. Since the initial velocity was
0 𝑚/𝑠, and the final velocity at level 2 was 𝑣2 = 0 𝑚/𝑠,

then for the first phase of motion

40
2. Motion in One Dimension

𝑔𝑡12
𝑦1 = 𝑦0 − 𝑣 = −𝑔𝑡1
2 1
and for the second phase of motion

𝑎2 𝑡22
𝑦2 = 𝑦1 + 𝑣1 𝑡2 + ∙ 𝑣2 = 0 = 𝑣1 + 𝑎2 𝑡2
2
4. We can easily solve the first set of equation to find both the time 𝑡1 and velocity 𝑣1

2(𝑦0 − 𝑦1 ) 2(𝑦0 − 𝑦1 )
𝑡1 = √ 𝑎𝑛𝑑 𝑣1 = −𝑔√ = √2(𝑦0 − 𝑦1 )𝑔
𝑔 𝑔

Now we consider the second set of equations. From 0 = 𝑣1 + 𝑎2 𝑡2 we have 𝑡2 = − 𝑣1 ⁄𝑎2 (it looks like
we have a problem here with negative time, but remember that 𝑣1 is negative!). Then the first
equation reads

𝑎2 𝑡22 𝑣1 𝑎2 𝑣12 𝑣12 𝑣12 𝑣12


𝑦2 − 𝑦1 = 𝑣1 𝑡2 + = 𝑣1 (− ) + = − + = − 𝑜𝑟 𝑣12 = 2𝑎2 (𝑦1 − 𝑦2 ) 𝑎𝑛𝑑 𝑎2
2 𝑎2 2 𝑎22 𝑎2 2𝑎2 2𝑎2
𝑣12
=
2(𝑦1 − 𝑦2 )

At this moment we can write analytic solutions for all questions

(a) How long was the survivor in free fall?

2(𝑦0 − 𝑦1 )
𝑡1 = √
𝑔

(b) What was his speed just as he reached the net?

𝑣1 = √2(𝑦0 − 𝑦1 )𝑔

(c) What was the average deceleration experienced by the survivor on the net (in terms of gravity
"g")?

𝑣12 2(𝑦0 − 𝑦1 )𝑔 (𝑦0 − 𝑦1 )


𝑎2 = = = 𝑔
2(𝑦1 − 𝑦2 ) 2(𝑦1 − 𝑦2 ) (𝑦1 − 𝑦2 )

(d) What would you do to make it “safer” (that is to generate a smaller deceleration)? Would you
stiffen or loosen the net? Explain
It is clear from the equation for 𝑎2 that increasing the stopping distance (𝑦1 − 𝑦2 ) will decrease the
deceleration, making safer landing. Therefore, loosening the net will make it "safer".
(e) How would your answers change if it was a 1,500 kg hippopotamus?
All our answer does not depend on mass of an object. Therefore, there results are going to be the same
for any object if the effect of air resistance can be neglected.

41
2.9 Examples

5. Calculations

All the initial data were given in SI units (lucky us)

2(𝑦0 − 𝑦1 ) 2 ∙ 15 𝑚
𝑡1 = √ =√ = 1.7 𝑠
𝑔 9.8 𝑚⁄𝑠 2

𝑣1 = √2(𝑦0 − 𝑦1 )𝑔 = √2 ∙ 15 𝑚 ∙ 9.8 𝑚⁄𝑠 2 = 17 𝑚/𝑠


(𝑦0 − 𝑦1 ) 15 𝑚
𝑎2 = 𝑔= 𝑔 = 15𝑔
(𝑦1 − 𝑦2 ) 1𝑚

6. Let’s evaluate our results

The dimensions and units are correct.


The free fall time seems right. For evaluating the “landing” speed we may use 𝑚𝑝ℎ units
𝑚 1 𝑚𝑖𝑙𝑒 3600 𝑠
17 𝑚⁄𝑠 = 17 ( )( ) = 38 𝑚𝑝ℎ
𝑠 1609 𝑚 1ℎ
It looks like a speed one would expect (fast and dangerous).

The deceleration is high 15𝑔 but the number is correct. It means that landing on a safety at given
conditions is probably unpleasant experience.

42

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