Unreal Tournament 2003 (Prima's Official Strategy Guide - 2004) PDF
Unreal Tournament 2003 (Prima's Official Strategy Guide - 2004) PDF
Unreal Tournament 2003 (Prima's Official Strategy Guide - 2004) PDF
99 Games/Shooter
DETAILED MAPS!
Unreal ® Tournament 2003 © 2002 Epic Games, Inc.
Raleigh, N.C. USA. Unreal and the Unreal logo are
registered trademarks of Epic Games, Inc. ALL
RIGHTS RESERVED. Unreal Tournament 2003 was
created by Digital Extremes in collaboration with
Epic Games Inc. Manufactured and marketed by
Infogrames, Inc., New York, New York, under license
from Epic Games, Inc. The Atari trademark and logo are
the property of Infogrames. All other trademarks are
the property of their respective owners.
Bryan Stratton
primagames.com®
The Prima Games logo is a registered trademark of Random House, Inc.,
registered in the United States and other countries. Primagames.com is a
registered trademark of Random House, Inc., registered in the United States. primagames.com®
®
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A Division of Random House, Inc.
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www.primagames.com
The Prima Games logo is a registered trademark of Please be advised that the ESRB rating icons, “EC”, “K-A”, “E”,
Random House, Inc., registered in the United States and “T”, “M”, “AO” and “RP” are copyrighted works and certification
other countries. Primagames.com is a registered trademark marks owned by the Entertainment Software Association and the
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© 2001-2004 by Prima Games. All rights reserved. No part of this rating icons be self-applied or used in connection with any product
book may be reproduced or transmitted in any form or by any that has not been rated by the ESRB. For information regarding
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permission from Prima Games. Prima Games is a division of regarding licensing issues, please call the ESA at (212) 223-8936.
Random House, Inc. Please note that ESRB ratings only apply to the content of the game
itself and does NOT apply to the content of this book.
Associate Product Manager: Jill Hinckley
Project Editor: Michelle Trujillo Important:
Editorial Assistant: Matt Sumpter Prima Games has made every effort to determine that the information
Layout & Design: Bryan Neff, Damon Carlson, Jody Seltzer contained in this book is accurate. However, the publisher makes
no warranty, either expressed or implied, as to the accuracy,
Unreal ® Tournament 2003 © 2002-2004 Epic Games, Inc. effectiveness, or completeness of the material in this book; nor does
Raleigh, N.C. USA. Unreal and the Unreal logo are registered the publisher assume liability for damages, either incidental or
trademarks of Epic Games, Inc. ALL RIGHTS RESERVED. consequential, that may result from using the information in this
Unreal Tournament 2003 was created by Digital Extremes book. The publisher cannot provide information regarding game
in collaboration with Epic Games Inc. Manufactured and marketed play, hints and strategies, or problems with hardware or software.
by Infogrames, Inc., New York, New York, under license from Questions should be directed to the support numbers provided by
Epic Games, Inc. The Atari trademark and logo are the property the game and device manufacturers in their documentation. Some
of Infogrames. All other trademarks are the property of their game tricks require precise timing and may require repeated
respective owners. attempts before the desired result is achieved.
All products and characters mentioned in this book are trademarks ISBN: 0-7615-3968-9
Library of Congress Catalog Card Number: 2002106392
of their respective companies.
Contents
Introduction ........................................................................4 Player Settings ........................................................13
Welcome to Network Settings ....................................................13
Unreal Tournament 2003 ..........................................4 Control Settings ......................................................13
Game Types ......................................................................4 IForce Settings ........................................................14
Deathmatch ................................................................4 Weapons ..................................................................14
Team Deathmatch ....................................................5 Game Settings ........................................................14
Capture the Flag ......................................................5 Basic Training: Game Strategies ..........................15
Bombing Run ............................................................5 Keep Moving ............................................................15
Double Domination ..................................................6 Strafe ........................................................................15
Basic Controls ..................................................................6 Side-to-Side Strafing ..........................................15
Movement ..................................................................6 Circle-Strafing ....................................................15
Running ................................................................6 Run Backward ........................................................15
Walking ................................................................7 Steep Climbs ............................................................15
Strafing ................................................................7 Duck and Cover ......................................................15
Jumping ................................................................7 Watch Your Ammo ..................................................16
Dodging ................................................................7 Elevator Jumps ........................................................16
Crouching ..............................................................7 Creative Weapon Use ............................................16
Respawning ..........................................................7 Items and Weapons ....................................................17
Adrenaline Combos ..............................................7 Items................................................................................17
Looking........................................................................8 Adrenaline ................................................................17
With Mouse ..........................................................8 Double Damage ......................................................17
With Keyboard ....................................................8 Ball ............................................................................17
Weapons......................................................................8 Health ......................................................................17
Fire ......................................................................8 Shield Pack ..............................................................17
Alt-Fire ................................................................8 Weapons ..........................................................................18
Equipping Weapons ..............................................8 Assault Rifle ............................................................18
Throw Weapon ....................................................9 Bio-Rifle ..................................................................18
Communication ..........................................................9 Flak Cannon ............................................................18
Say ......................................................................9 Ion Painter (Superweapon) ..................................19
Team-Say ..............................................................9 Lightning Gun..........................................................19
Speech Menu ........................................................9 Link Gun ..................................................................19
Gestures ................................................................9 Minigun ....................................................................20
Spectator ....................................................................9 Redeemer (Superweapon) ....................................20
Toggle Follow-View ..............................................9 Rocket Launcher......................................................20
Switching Characters ............................................9 Shield Gun ................................................................21
Shock Rifle ..............................................................21
Contents
HUD ..........................................................................10
Translocator ............................................................21
Toggle HUD ........................................................10
Grow/Shrink HUD ..............................................10 Characters ..........................................................................22
2
Prima’s Official Strategy Guide
Contents
Nebri ........................................................................27
Selig ..........................................................................27 Gael ..................................................................................46
Artificial Life-forms ....................................................27 Inferno ............................................................................47
Cobalt ........................................................................27 Insidious ..........................................................................49
Corrosion ..................................................................28 Leviathan ........................................................................50
Mandible ..................................................................28 Oceanic ............................................................................51
Rapier ......................................................................28 Phobos Moon2 ..............................................................52
Renegade..................................................................28 Plunge .. ..........................................................................56
Syzygy ......................................................................28 Serpentine ......................................................................59
Thorax ......................................................................28 Tokara Forest ................................................................61
Widowmaker ..........................................................28
Training Day ..................................................................63
Egyptian Humans ........................................................29
Asp ..........................................................................29
Capture the Flag Levels ..........................................65
Cleopatra ..................................................................29 Chrome ............................................................................65
Diva ..........................................................................29 Citadel .. ..........................................................................68
Horus ........................................................................29 December ........................................................................71
Hyena ........................................................................29 Face3 ................................................................................75
Memphis....................................................................29 Geothermal ....................................................................79
Roc ..........................................................................29 Lost-Faith ........................................................................81
Scarab ......................................................................29 Maul ..................................................................................84
Boss Characters ............................................................30 Orbital II ........................................................................87
Brock ........................................................................30
Bombing Run Levels ..................................................92
Lauren ......................................................................30
Anubis ..............................................................................92
Malcolm ....................................................................30
Disclosure ........................................................................94
Single-Player Mode ....................................................31 Frostbite ..........................................................................98
Profile ..............................................................................31
Ice Fields ......................................................................101
Qualification ..................................................................31
Skyline ..........................................................................104
Step 1: Tutorial ......................................................31
Step 2: One on One ..............................................31 Slaughterhouse ..........................................................106
Step 3: One on One ..............................................31 Twin Tombs..................................................................109
Step 4: Cutthroat Deathmatch ............................32 Double Domination Levels ................................113
Step 5: Five-Way Deathmatch ............................32 Core ................................................................................113
Step 6: Draft Your Team, Outrigger ......................................................................115
Then Defeat Them..................................................32 Scorched Earth ..........................................................118
Drafting Your Team ............................................32
Sepukku Gorge ..........................................................120
Ladder ......................................................................32
Sun Temple ..................................................................123
Roster ........................................................................32
primagames.com 3
Introduction
Welcome to Unreal Tournament 2003
The rush of adrenaline. The roar of the crowd. The hail of bullets. The ultimate team
sport has arrived, and its name is Unreal Tournament 2003. There are only two types of
players: the quick and the dead. Leave your sportsmanship in the locker room,
because there's only one rule in Unreal Tournament 2003: Survive, any way you can.
This game is not for the faint of heart or the slow of wrist. Expect to suffer a
thousand messy deaths before you master the fine art of reducing your opponents to
hamburger. Fortunately, you have an edge, even if you're a rank amateur. This guide
tells you everything about Unreal Tournament 2003, from configuring your keyboard to
defying gravity with the Link Gun.
This first section covers the game basics. It explains the controls, gives an overview
of the game modes, and shows you how to customize the game for the best performance on your PC. You learn what
techniques you must master if you don't want to wind up as manure for the farm team.
Other sections provide detailed coverage on all the weapons as well as the brutal foes you battle. You’re able to read
about the ultimate playbook strategies for every match type. You also get maps of every level in the game—with all
weapons, items, and strategic locations labeled.
But don't get cocky, rookie. You have a long way to becoming the point leader. Strap on that body armor, shine that
Assault Rifle, and get into that arena. The crowd goes crazy for new meat…
4
Prima’s Official Strategy Guide
Introduction
easier to kill an opponent they're not in possession of their own flag.
when you can pin them
The team that reaches the score limit first is the winner. If
down with crossfire.
the time limit expires before the score limit is reached, the
However, sticking too
team with the higher score wins. If both teams are tied, you
close to your teammates
go into sudden death overtime, in which the first team to
leaves you all vulnerable
score wins.
to rocket and other splash
damage attacks, making it
easier for the opposing Bombing Run
team to rack up several Bombing Run is like profes-
kills with very few shots. sional football with heavy
artillery. The goal is to pick
Capture the Flag up the yellow Ball located
somewhere in the level,
Capture the Flag is a
carry it into the enemy's
classic team-versus-team
base, and either run or fire
game mode in which each
the Ball through their goal.
team has a base at one
You score three points for
end of the level. In each
firing the Ball through the
base is a colored flag that
enemy goal and seven
represents the team's
points for running it in.
color. The goal is to run
into the enemy base, pick When you pick up the
up their flag by running Ball, you automatically equip
over it, and bring it back to the Ball Launcher (which
your own flag in your base. appears only during
Your team scores one Bombing Run games), and
point for each time you you cannot switch to any
successfully capture the other weapon while
opposing team's flag, but carrying the Ball. While
you can only score if your carrying the Ball, your
own team's flag is in your Health regenerates at a rate
base when you return the of approximately 3 points
enemy flag. per second, enough to allow
you to withstand moderate
If you are killed while carrying a flag, the flag remains on
fire, but not enough to save
the level where you were killed. To recover your team's flag,
you from a rocket or a blast
you need to kill the opposing player who is carrying it and
from the Lightning Gun.
then run over the flag to instantly return it to your base.
primagames.com 5
When facing heavy opposition, you can pass the Ball to a your heels into the area around a base and destroy any
teammate by firing it in their direction. It doesn't hurt to enemy who tries to take it from you.
have a teammate lurking around the enemy goal and ready As in any other team-based game mode, the first team to
to receive passes, but you also need to protect your own reach the score limit wins. If the time limit expires, the team
goal, as well as maintain a good mid-field presence so you with the most points wins. If both teams are tied at the end
can get the Ball in the first place. of the time limit, the next team to score is the winner.
If a player is killed while carrying the Ball, the Ball remains
in the spot in which the player was killed. It can then be
picked up by any other player. If the Ball is dropped or fired
off of the level (down a pit, for instance), the Ball reappears
Basic Controls
in its original location, which is generally around the middle
of the level. The first rule of Unreal Tournament 2003 is know your
When your team has the Ball, move all of your players controls. You can't win in the arena if you can't tell your Fire
down the field so they can pick off enemy players and clear button from your Jump button. The game has a default
a path for the Ball carrier (or receive a pass from the carrier). control scheme, but you should customize your control
When the opposing team has the Ball, fall back to your own setup to your style of play. The game has over three dozen
goal, since you know that's where the Ball carrier needs to control commands, so coming up with a setup that works
head next. for you is essential.
As with Capture the Flag games, the first team to reach There's no right or wrong way to set up your controls. Try
the score limit wins. If the time limit expires before the a few layouts to see what works best. To customize your
score limit is reached, the team with more points wins. If control scheme or view the default commands, see the
both teams are tied at the end of the time limit, the first "Controls" section under "Settings."
team to score in sudden death overtime wins.
NOTE
Double Domination
Like Capture the Flag and This guide uses generic terms for actions—
Bombing Run matches,
such as fire, alt-fire, and jump—instead of
Double Domination
matches place two teams giving you the default button for the action
of Tournament players on a and expecting you to translate that into your
level with two bases. At own control setup.
the center of each base is
a trigger that is colored
either red or blue
depending upon which Movement
Introduction
team has possession of A wise man once said, "If a man can't move, he can't fight."
the base. To change the It’s a good adage for Unreal Tournament 2003. A Tournament
base to your team's competitor must keep moving to survive. Master the art of
possession, simply run moving quickly and efficiently, and you're on your way to
over this trigger. The goal stardom.
is to hold both bases for
ten consecutive seconds, Running
which scores a point for By default, your
your team. character always runs
In Double Domination when moving. This is not
games, your team needs to the sort of game that
play offense and defense rewards sauntering. Run
simultaneously at all times. forward or backward
It helps if you split your with the Move
team into two halves, with Forward/Move Backward
each one taking responsi- buttons. You run in the
bility for one base. Don't direction you’re facing.
waste time running back The up and down arrow
and forth across the keys are good choices
level—the bases are the for the Running buttons.
only areas that matter. Dig
6
Prima’s Official Strategy Guide
Walking much more quickly when you dodge. To wall dodge, jump
against a wall and double-tap the Strafe button that propels
Running is the best way
you away from the wall.
to stay one step ahead
of your opponents, but Crouching
there are times when a
little precision is called One of the most
for. Use the Walk button underused actions in
in conjunction with the Unreal Tournament 2003
Move Forward and Move is the crouch—
Backward buttons to invaluable when you are
move carefully around camped out with a
narrow ledges and Lightning Gun and
similar areas, where it's better to be safe than speedy. You looking to snipe a few
cannot fall off ledges while walking unless you release the careless enemies. Stand
Walk button and start to run. behind a short obstacle,
then press and hold the
Strafing crouch button to duck behind it for cover. Release the
button to pop back up and pop someone in the head. You
Strafing—moving to the
can move forward and backward—slowly—while holding the
right or left while facing
crouch button.
forward—is what
Introduction
separates pros from Respawning
rookies. Use the Strafe
Right/Strafe Left buttons When an opponent
to move from side to side pummels the health out
while battling opponents of you, you die.
or when rounding Fortunately, death is
corners. This keeps you temporary in this game.
targeted on your foes and allows you to dodge your enemies' Hit the Fire button to
attacks. Remember, a moving target is harder to hit. Many reappear immediately
players map the Strafe Right/Strafe Left commands to the right (respawn) elsewhere in
and left arrow keys. the level with full health.
Unfortunately, you do
Jumping lose all the weapons and ammunition you acquired in your
previous life.
The Jump button causes
your character to hop Adrenaline Combos
into the air. If you're
moving, you jump
horizontally as well as
vertically. Use the Jump
button to leap over small
obstacles; time your
jump so you don't run
into the obstacle and
lose your forward
momentum. Jumping repeatedly also propels you up slopes,
and jumping while running from enemies makes it harder for
them to hit you. To double jump, hit the jump button at the
apex of your jump. As you kill opponents, capture flags, pick
up Adrenaline capsules, and generally
Dodging play well, the Adrenaline Meter fills up.
When it is full, the adrenaline pill in the
Press the strafe right/left
top right of the HUD blinks. This
keys twice to cause your
means you can perform an
character to jump to the
Adrenaline Combo. See the table for
side and dodge incoming
more information on how to
fire. Dodging enemy fire
perform Adrenaline Combos.
is even better than
trying to strafe around it,
because you move
primagames.com 7
Adrenaline Combos
Button(s) Combo Name Effect
Move forward (x4) Speed A short burst of speed that helps you catch up to or run away
from enemies
Right, right, left, left Invisibility Makes your character temporarily invisible, though not invulnerable
(quickly dodge right then left)
Move back (x4) Booster (Defense) Your character regenerates Health for a short period of time
Move forward (x2), Berserk Allows your character to shoot more quickly
move back (x2)
Once you activate an Adrenaline Combo, your Adrenaline starts counting down from 100. At zero, the Adrenaline
Combo wears off. Picking up Adrenaline capsules and killing opponents increases your Adrenaline and extends the duration
of the combo.
Looking Weapons
Getting a good view of Having the right weapon is important in Unreal Tournament
the arena is highly 2003; being able to equip it instantly for any situation is
important. Use the equally so. See "Items and Weapons" for information on
mouse (recommended) each weapon in the game.
or the keyboard to
control your view. Get Fire
used to looking around Most players assign the
you as you move. If you left mouse button as the
only look straight ahead, Fire button, with good
expect constant reason: This is one of
ambushes from behind the most-used buttons
and from either side. in Unreal Tournament
2003. Clicking it fires
With Mouse your equipped weapon's
Using the mouse is the quickest, easiest, and most intuitive primary attack. Many
way to get a good view of the area. Adjust the sensitivity of weapons fire contin-
the mouse so that a slight nudge rotates your view 90 uously if you hold the
degrees, or tone it down so that you have to move the button down. See the individual weapon descriptions for
Introduction
mouse a foot to achieve the same result. details on each weapon's primary Fire mode.
Unless you have enabled the Invert
Mouse Y setting (see "Input Alt-Fire
Settings"), you look in the Many weapons have a
direction you move the mouse. secondary (or alternate)
Fire mode. See each
With Keyboard weapon's description in
You have the option of the next chapter to learn
controlling your view their alt-fire commands.
with the keyboard as The right mouse button
well—configure the is a natural choice for
look up, down, right, the alt-fire function.
and left keys in the
Looking submenu Equipping Weapons
of Every weapon you pick up is available in your weapon
the Control inventory as long as you have ammunition for it. You can
Settings menu. equip only one weapon at a time. Use the Next
Warning: the Weapon/Previous Weapon buttons to cycle through them in
four directions allowed by the the order of preference you determined in the Weapons—
keyboard can't match the 360 Priorities submenu of the Control Settings menu. If you have
degrees offered by the mouse. a mouse with a wheel between the right and left buttons,
8
Prima’s Official Strategy Guide
Introduction
desperate strategy, but without taking part in
that's what the Throw it. It's a good way for
Weapon button is for. new players to watch
When you run out of the pros at work and
ammo for a weapon, pick up some new and
throw the weapon in the nasty ideas.
enemies' path, using it
as bait to pick them off.
In cooperative multi-
player games, you can toss a weapon on the ground so that Toggle Follow-View
a buddy can pick it up and wreak havoc.
primagames.com 9
HUD Miscellaneous
These commands can't be neatly categorized, but they're
important to know.
The heads-up display
(HUD) is a screen overlay Pause
with relevant infor-
mation about your The Pause button freezes the action. It's handy when nature
character (health, ammo calls or your wrist has cramped after 12 hours of play. Press
levels, and Adrenaline) it again to resume play. This only works in single player..
and your performance in
the game.
Screenshot
The Screenshot button takes a snapshot of the screen and
saves it in the Unreal Tournament 2003 system/ folder on
Toggle HUD your computer. You can capture images of frantic battles
and mess around with them. Set up a shot of you zapping
By default, HUD is visible. To turn it off, press the Toggle HUD your buddy with a Lightning Gun and send it to Mom. She'll
button. Press the button again to make the HUD visible. be so proud.
Grow/Shrink HUD Console
If you have a lot of information on your HUD, use the Shrink You can set the Console button to another “Button” via INI
HUD button to keep it from taking up too much screen editing.
space. Press the Grow HUD button to return it to its original
size. Show Menu
Toggle Weapon The Show menu button brings up an in-game menu that
allows you to continue or forfeit the game, switch teams in
mid-game, or bring up the Settings
menu.
Scores
The scoreboard button
brings up the scores list
that appears automat-
ically after you get
killed. It lets you check
your progress without
Introduction
10
Prima’s Official Strategy Guide
Introduction
Play," below. If you want total control over your online play experience,
• Host Multiplayer Game: Start a multiplayer UT2003 choose Host Multiplayer Game from the Main Menu. The
game and invite other online gamers to join in. See Multiplayer Host Menu allows you to determine which type
"Online Play”. of game you want to host, which maps you want to play on,
• Instant Action: Jump right into a Deathmatch, play a various unique rules and mutators for the game, and many
quick round of Capture the Flag, or fire up one of more options.
several other quick games. For more information on the Play On-Line/LAN and Host
• Settings: Configure controls, audio and video settings, Multiplayer Game options, see “Multiplayer and Instant
and network options. Action Games.”
Instant Action
Single-Player
Success in these game modes depends not only on your There are no rankings in Instant Action mode—it's all
own running and gunning skills, but also on your ability to about quick matches, furious action, and reducing Bots to
put together a solid team. Between matches, you have the bite-sized chunks. For more information on Instant Action
option of hiring and firing team members or reassigning modes, refer to "Multiplayer and Instant Action Games."
them to different positions. For more information on single-
player mode, refer to "Single-Player Mode."
primagames.com 11
Settings Detail Settings
The Detail Settings Menu
allows you to customize
details of the way the
Clicking on Settings in the Main menu takes you to the game is rendered as you
Settings menu, which allows you to configure game controls, play. Note that the more
video and audio settings, and network options. Click the tabs detail you ask the
at the top of the screen to access different sets of options. computer to render, the
more processing power
Video Settings you will require. If you
have an older PC or
graphics card, you
should keep the detail levels lower to prevent choppiness.
The different detail settings you can customize are:
The Video Settings Menu • World Detail (Low-Ultra High): Sets the level of detail in
allows you to customize the game environments; higher settings make for better
the following video looking levels but eat up more system resources.
options:
• Character Detail (Low-Ultra High): Sets the level of
detail for characters; higher settings make for better
looking characters but eat up more system resources.
• High Detail Actors: If checked, the game renders
• Resolution (320x240- more realistic character models but requires more
1600x1200): Sets the processing power.
screen resolution. • Character Shadows: Toggles characters' shadows on or
Higher values display off; turning this on requires more processing power.
more of the game on- • Dynamic Lighting: Toggles lighting effects on or off,
screen by zooming such as reflected light from explosions; turning this on
the camera out, but requires more processing power.
these resolutions
require more powerful • Decals: A "decal" is any change in the environment
graphics cards and caused by a weapon (for instance, scorch marks on a
processors. wall hit by a rocket). Turning this off eliminates these
decals, but it also improves the speed of the game.
• Full Screen: When checked, the
game takes up the entire • Cubemaps: This feature toggles dynamic reflections
Introduction
screen; when unchecked, it is from water or polished metal surfaces on or off. Turning
displayed inside of a window. it off improves the speed of the game.
• Color Depth (16-Bit or 32-Bit): • Coronas: Turns coronas (lens flares) on or off. Enabling
Determines the range of color coronas requires slightly more system resources.
available to the game; 32-Bit • Detail Textures: If enabled, a new high-detail texture
color is more vivid. appears on a surface when you stand very close to it;
• Gamma (0.5-2.5): Adjusts the the detail textures option increases the level of detail in
gamma level of the game (higher the level, but it is also a drain on processing power.
gamma means a brighter screen). • Decal Stay (Never-Extended): Determines how long
• Brightness (0.0-1.0): Adjusts the details remain in the level.
brightness level of the game. • Physics Detail (Low-High): Higher physics details make
• Contrast (0.0-1.0): Adjusts the for more realistic character responses; for instance,
contrast level of the game. setting this to High means that a character's death
animation will change depending upon where they were
killed, how they were killed, etc. It has no real effect on
gameplay, but it does require additional system
resources.
12
Prima’s Official Strategy Guide
Introduction
the in-game voices; a value of 0 mutes the voices. http://ut2003stats.epicgames.com.
primagames.com 13
• Spectator: Toggle follow view, next and previous • Screen Flashes: When your character is hit or fires a
characters to follow. weapon, the screen flashes briefly; turn this off if you
• HUD: Toggle HUD on or off, grow or shrink HUD, toggle are sensitive to this effect.
weapon visibility on or off. • Weapon Bob: When turned on, your character's weapon
bobs slightly when they run; it does not affect your
• Miscellaneous: Pause, screenshot, show menu, show
accuracy or the speed of the game.
scoreboard.
• Reduce Gore: When turned on, this reduces the level of
gore in the game; recommended for the young and
IForce Settings squeamish.
• Dodging: Turns dodging (double-tap of a strafe button)
on or off. Turn this off if you wind up dodging when
you're trying to strafe, for instance.
Configure your IForce • Auto Aim: Toggles assisted targeting on or off. Novices
mouse to provide force should keep this on until they get the hang of the game.
feedback under the This only functions in Single Player and Instant Action.
following situations with
• Hide HUD: Hides HUD, if checked.
this submenu:
• Crosshair: Choose the style crosshair you want to use,
or choose to have none at all.
and click the Up or Down settings to their maximum setting and test the
buttons to change its game. If it's too choppy, go back to your Settings
position on the list. menu and turn them down (or off) one at a time,
A weapon's rank determines if you will automatically testing again after each modification. Keep fine-
switch to it if you pick it up. For instance, if you have the tuning until you find a balance between level of
Flak Cannon listed higher than the Shock Rifle, you will detail and smoothness of play. If you have an
automatically switch to the Flak Cannon if you pick it up especially low-end system, try turning the settings
while holding the Shock Rife (or any other weapon listed to their lowest levels (or off altogether) and turning
below the Flak Cannon). This also determines which weapon them up (or on) one at a time.
you will equip if you hit the best weapon key.
Video Settings • Dynamic Lighting
Game Settings • Resolution • Decals (and Decal Stay)
• Color Depth • Cubemaps
• Coronas
Detail Settings
• Detail Textures
This submenu is a catch- • World Detail
• Physics Detail
all for game options that • Character Detail
don't fit neatly into any Audio Settings
• High Detail Actors
other category:
• Character Shadows • Play Voices
14
Prima’s Official Strategy Guide
Introduction
be tempted to stand still crosshairs trained on
and try to carefully set your foe. While running
up shots. Whenever backward, use a more
possible, remain in precise weapon, like the Lightning Gun or Shock Rifle, to pick
motion. This is the best them off. This technique is best used in areas without pits or
way to pick up as many gaps. It's easy to backpedal right off the arena and fall to
weapons and as much ammunition as you can. It's also the your doom.
only way to avoid enemy fire.
primagames.com 15
Watch Your Ammo camping: Hiding in a secluded location with a long-range
When the action gets weapon, remaining still and picking off enemies from a
fast and furious, it's easy distance.
to hold down the Fire console: A command prompt from which you can enter
button without thinking cheat codes or other command information to change
aspects of the game.
and waste all your
ammunition. Pick your frame rate: A measure of the smoothness of the game,
measured in frames per second (FPS). A high frame rate
shots carefully, fire in
means the game is running smoothly, with little
bursts, and switch to a choppiness. This requires more processing power.
new weapon when your
gib: A kill, used in reference to one-shot kills.
ammo count gets low.
HUD: Heads-up display; the in-game information about
your character that is displayed along the sides and
When all your weapons start running low on ammunition, corners of the screen.
go on an ammo hunt. You won't last long if you're caught
LAN: Local area network, a direct cable connection
with only a Shield Gun in your weapon inventory. If you keep between two or more computers.
moving through the level, and you have an idea where all
newbie: A new player; a rookie.
the ammo pickups are, you should have no trouble picking
up all the ammo you need. resolution: The amount of game information displayed
on your screen. Higher resolutions show more of the
game on the screen and require more processing power.
Elevator Jumps respawn: The reappearance of a weapon, item, or
Many of the levels in character.
Unreal Tournament 2003 spectator: A player who is observing the action in a
have elevator platforms. match but is not involved in the match itself.
If you step onto an strafe: Moving from side to side while facing forward.
elevator, it rises or system resources: The ability of your computer to
lowers to another floor. process all of the technical aspects of the game; generally
Get on a rising elevator determined by your processor speed, your graphics card,
and press the Jump and the amount of RAM you have.
button just as you reach toggle: Turning a feature on and off with the same
the top to perform an button, like a light switch.
elevator jump. This
propels you much
farther into the air than a normal jump, allowing you to
reach difficult-to-access areas.
Cheats!
Creative Weapon Use Enter these commands (in bold) at the command prompt
Introduction
Not only do most of the to cheat your way to glory! These cheats do not work in
weapons have Alt-Fire Multiplayer mode:
modes, some of them behindview 0: Return camera to first-person
can be used in very perspective.
unconventional ways. For behindview 1: Switch the camera to third-person
example, if you point the perspective.
Shield Gun straight down fly: Allows you to move anywhere in the arena except
and fire its primary through solid objects. Does not make you bulletproof!
Weapon mode, you can
freecamera 1: You control the camera.
propel yourself into the
ghost: Allows you to move anywhere in the arena,
air. Refer to "Items and
including through solid objects.
Weapons" for more infor-
mation on each weapon's unconventional applications. god: You cannot be hurt except with falling damage. You
can still die if you fall off a level or into lava, spinning
blades, or any other "instant kill" environmental object.
Unreal Tournament 2003 loaded: All weapons, full ammo.
playersonly: All characters freeze except human-
Glossary controlled characters.
alt-fire: A weapon's secondary fire function (the plasma slomo (enter numerical value 0.1–1+): Gameplay
moves in slow motion.
shaft on the Link Gun, for example).
walk: Undoes fly and ghost.
Bot: A computer-controlled player.
16
Prima’s Official Strategy Guide
Ball
Adrenaline The Ball appears only in Bombing Run matches. Each
level has only one Ball, surrounded by a glowing
yellow field. When you pick up the Ball, you automat-
ically equip the Ball Launcher and cannot switch to
any other weapon. While you carry the Ball, your
health regenerates up to 100 percent. A glowing field
of the same color as their team surrounds any
character carrying the Ball.
When you reach your opponent's goal, press the
Fire button to throw the Ball through the goal ring and
earn three points for your side. You can also run directly through the goal ring while
carrying the Ball, giving your team seven points.
Health Vial +5 Health Pack +25 Big Keg o' Health +100
Double Damage There are three varieties of Health pick-ups, all of which restore some of your health. Cross-
shaped Health Packs +25 restore your health, but they do not raise it above 100 points.
Health Vials +5 look like blue test tubes. They restore five health points. They can raise
your Health Meter above 100 points, to a maximum of 199 points.
Big Kegs o' Health +100 look like, well, big kegs. Picking up one of these instantly
restores 100 points of Health. Like Health Vials +5, they raise your Health up to the 199-
point maximum.
Shield Pack
The yellow Shield
Double Damage modifiers are Packs give you shields,
purple icons that spin slowly as which act as a second
they float above the ground. A Health Bar. When you
Double Damage modifier briefly have shields, any
doubles your weapons' power. damage you suffer is
Double Damage is best used first subtracted from
with weapons that have a fast your shields. You lose
rate of fire (such as the Minigun health only after your
or Assault Rifle) or weapons that Shield Pack +50 Shield Pack +100 shields are fully
do splash damage (such as the depleted. Shield Packs come in +50 and +100 denominations, and you can have a
Rocket Launcher). A character’s maximum of 150 shield points at any time.
weapon powered up with
Double Damage glows purple.
primagames.com 17
Flak Cannon
Weapons
Initial Ammo:
15
Max Ammo:
50
Ammo Type:
Assault Rifle Flak shells
Rate of Fire:
Slow
Initial Ammo: Range:
50 bullets, 4 grenades Long, with decreasing
Max Ammo: accuracy past point-
100 bullets, 8 grenades The Flak Cannon has a slow rate of blank range
Ammo Type: fire, but its power makes up for its Damage:
Rifle rounds lack of speed. Its primary Fire mode Very high at close
Rate of Fire: shoots chunks of flak (shrapnel) that range, moderate at a
Fast distance, some splash
tear through your opponents and damage from ricochets
Range: ricochet off walls. Its Alt-Fire mode
Long (bullets), short
(grenades) lobs a Flak Grenade that explodes
The Assault Rifle is your default Damage:
on impact, shredding any nearby players with the same devas-
weapon. You begin every match with Moderate (bullets), tating shrapnel.
it in your weapon inventory. It is one high (grenades) The Flak Cannon works best at close range, where it can take
of the most common weapons in the out a shieldless opponent in one or two shots. But it can also be
game, but don't underestimate its fired at distant enemies to discourage them from pursuing you.
power or versatility. In its primary Fire mode, it shoots a constant
stream of high-velocity bullets with good accuracy. Its Alt-Fire mode CAUTION
lobs grenades that detonate a few seconds after being fired. The
longer you hold down the Alt-Fire button, the farther the grenades fly. Be careful when using the Flak Cannon in confined
areas—your own ricochets may hit you.
Bio-Rifle
Items and Weapons
Initial Ammo:
20
Max Ammo:
50
Ammo Type:
Bio-Rifle Goop
Rate of Fire:
Fast
Range:
Short
Damage:
The Bio-Rifle fires globs of green Bio- Moderate
Rifle Goop that stick to whatever they
hit for a few seconds before evapo-
rating. Even if you miss, an enemy still suffers damage by running
across Bio-Rifle Goop on the floor. The larger the glob of Goop, the
more damage it does.
The Bio-Rifle's Alt-Fire mode shoots a large glob of damaging Goop.
The longer you hold down the Alt-Fire button before releasing it to
lob the glob, the larger the glob you fire.
TIP
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Prima’s Official Strategy Guide
Lightning Gun
Initial Ammo:
15
Max Ammo:
40
Ammo Type:
Lightning charges
Rate of Fire:
Slow
Range:
Long
Damage:
The Lightning Gun—the sniper rifle of Very high (body shot),
one-shot kill (head
Unreal Tournament 2003—fires single shot)
bolts of electricity with pinpoint
accuracy. A head shot immediately
kills your opponent, no matter how much health your foe had.
To improve your chances of getting a head shot, click the Alt-Fire
button to bring up a targeting scope, hold the button to zoom in, and
click it again to return to your normal view.
CAUTION
While using the targeting scope, your field of
vision is very limited, making you vulnerable to
enemy fire. Be sure you are in a secure location
before using it.
The Lightning Gun has a very slow rate of fire, so it's best used for
picking off foes, not for charging at them and running them down.
primagames.com 19
Minigun Rocket Launcher
Initial Ammo: Initial Ammo:
100 12
Max Ammo: Max Ammo:
250 48
Ammo Type: Ammo Type:
Minigun bullets Rocket packs
Rate of Fire: Rate of Fire:
Very high Slow
Range: Range:
Long, with decreasing Long
accuracy past point- Damage:
Don't let the name fool you—there's blank range As its name implies, the Rocket High (direct hit),
nothing mini about this beast of a Damage: Launcher fires rockets. Its Alt-Fire moderate (splash
High at close range, damage)
machine gun. Its Normal and Alt-Fire mode allows you to simultaneously
modes are almost identical: Hold the low at a distance fire up to three rockets. The rockets
Fire button down and the barrel of load into the firing chamber one at a time and fire when all three
the Minigun starts spinning. After the Minigun has warmed up, it are loaded or when you release the Fire button. Pressing the Fire
fires a constant spray of bullets as long as you hold down the Fire button shoots a rocket that travels in a straight line until it hits
button. The regular Fire mode shoots faster but is less accurate; the something (or someone) and explodes.
Alt-Fire mode is a bit slower but more precise. A direct hit with the Rocket Launcher does impressive damage.
The Minigun isn't accurate at a distance, and it delays firing for a Even a near miss critically wounds an enemy with the splash
second after you first press the Fire button; however, it obliterates damage from the explosion. Use the Rocket Launcher against
any enemies caught in its lethal lead barrage. Use the Minigun at distant enemies, because you can damage yourself by firing a
close range, where it works very well against multiple opponents rocket at a nearby enemy. Keep the crosshair on your target for a
clustered together. second to lock-on and fire a homing rocket.
Redeemer (Superweapon)
Initial Ammo:
Items and Weapons
1
Max Ammo:
1
Ammo Type:
n/a
Rate of Fire:
one shot
Range:
Long
Damage:
The Redeemer is a super-powerful Instant obliteration of
Rocket Launcher. You only get one anyone caught in the
shot, but one shot is all you need. last radius
Make sure you've got a good, long
distance between yourself and the
Redeemer's impact point, because the blast radius is mammoth, and
it instantly devastates anything in its path. The Redeemer is
extremely powerful, but it's very hard to use without killing yourself
or your teammates.
Like all superweapons, the Redeemer damages a player's Health
directly, no matter how high his Shield strength is. The Alt-Fire mode
allows you to steer the rocket from a first-person perspective.
20
Prima’s Official Strategy Guide
The Shock Rifle's rate of fire is a bit slow, but the speed of its
Shield Gun shots and the punch that they pack compensate. The Shock Rifle
also is equipped with a laser sight that makes it easier to line up
Initial Ammo: your shots carefully and pick off enemies from a distance. However,
100
that same laser sight gives away your location.
Max Ammo:
100
Ammo Type:
N/A
Translocator
Rate of Fire:
Very slow Initial Ammo:
Range: 5
Point-blank Max Ammo:
Damage: 5
High Ammo Type:
In addition to the Assault Rifle, you
N/A
always begin with a Shield Gun in your
inventory. It is primarily a defensive weapon, although you can use it as Rate of Fire:
Moderate
an offensive weapon at close range. Hold down the Fire button until
Range:
the gun starts to shake, then touch enemies to autofire it.
Short
Holding down the Alt-Fire button creates a green energy shield in Damage:
front of you that blocks enemy fire. The Shield Gun's power gradually The Translocator is more of a tool One-shot kill (if used
drains as you keep the shield up. When the power is gone, the shield than a weapon, although it can be as a weapon)
used to kill an enemy if you're very
Don't shoot the ball too quickly, or you'll get You can fire a maximum of five teleport
beacons. After you use one, the
caught in your own blast. Translocator automatically regenerates
that beacon in a short period of time.
primagames.com 21
Characters
Juggernauts Cannonball
Juggernauts, genetically modified (gene-boosted) humans,
are the toughest characters in the game. If Name: Niles Krieger
you enable Species Statistics from the
Age: 28 Years
Mutator menu, you’ll see that Juggernauts
have approximately 90 percent more Race: Homo sapiens (gene-boosted)
health than the average character.
Their power comes from their size,
but their bulk has a downside: Their
ground speed, jump height, accel- If a trash compacter and a tank had offspring, the result
eration, and aerial dodging abilities might be Cannonball. He's big, ugly, and has the personality
are all slightly below average (10–20 of a rabid grizzly. Only the suicidal would voluntarily share a
percent less than the average cell with this career criminal.
character).
Frostbite
Age: 26 Years
His cold gaze is like gangrene crawling beneath your flesh. It
Race: Homo sapiens (gene-boosted) devours you; it seeks to turn your blood to ice and your
heart to stone. Imagine what he'll do when he actually gets
his hands on you.
Characters
Age: 24 Years
It takes a special kind of person to survive the harsh
Race: Homo sapiens (gene-boosted) environment of the Allerian penal colony. It takes another
kind of person altogether to revel in it. Prometheus Pithras
is more than just a survivor; he's a predator with a sweet
tooth for suffering. Once incarcerated, Pithras took to the
Unlike his male counterparts, Arclite is neither a criminal nor Tournaments like a fish to water, honing his combat skills
a killer by nature. His presence in the Tournaments is a both on and off the arena floor. The lack of firepower in the
byproduct of his genetic makeup. But watch your step prison mines doesn't affect his training regimen in the
around him. He's not happy to be here. least—who needs a gun when you've got hands and teeth?
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Prima’s Official Strategy Guide
Mercs
Reinha
Mercs are unmodified humans trained in the combat arts.
Their training has made them as tough as nails, but unlike
Juggernauts, Mercs don't carry around excessive bulk. When
Name: Carol Robinson you enable Species Statistics from the Mutator menu, all
Mercs have approximately 30 percent more health than the
Age: 29 Years
average character and no loss in any other statistic.
Race: Homo sapiens (gene-boosted)
BlackJack
After her husband was killed in a mining accident, Reinha
had nothing left to live for, so she adopted the nickname her
spouse had given her in his native Portuguese and set out to Name: Sylvia Russel
find meaning in death. Age: 26 Years
Race: Human
Characters
Rylisa
Don't let those pretty eyes fool you. She's hard as steel and
holds her own in the arena. As a scout for Merc raiding
parties, she earned a reputation for dependability and
Name: Constance Lapp courage while she was still a kid.
Age: 32 Years
Prism
Race: Homo Sapiens (Geneboosted)
Remus
Name: Eva Kasprzak
Age: 27 Years
Name: Michael Cassidy
Race: Homo sapiens (gene-boosted)
Age: 26 Years
Race: Human
Siren was severely beaten with the ugly stick, and she's had
DNA from the tree spliced directly into her genes. There's
nothing pretty about Siren, and she'll be the first to admit it.
Being a twin in the Tournaments isn't so bad, as long as
But if you mention it, she'll kick your tail.
you're on the same side. If you think it's hard to face a
brother in the arena, try facing one who shares your face.
One factor makes it easier: He's a real jackass.
primagames.com 23
Romulus Torch
Supported by his twin brother Remus, Romulus has proven He's not much for talking, but when you need to give orders,
that a good leader, backed up by the right team, can go you don't want to be yelling over your men. If there's a point
anywhere. So what if his brother occasionally feels a little to be made, Torch prefers to make it with raw firepower.
jealous? So what if they start taking shots at each other?
That's what the cloning tank's for, right?
Wraith
Sapphire
Name: Aaron Bishop
Race: Human
Satin Nightmares
Characters
24
Prima’s Official Strategy Guide
Brutalis Harlequin
As strong as he is ugly, Brutalis was part of an experiment to Ever wonder why some children are afraid of clowns? Now
hybridize human and Taratic prisoners into a highly intel- you know.
ligent killing machine. The project was scrapped after
proving to be more successful than anyone could have Lilith
imagined.
Name: Unknown
Domina
Characters
Age: Unknown
Age: 54 Years RT
As a child, her dreams were filled with ghoulish
Race: Homo sapiens Medusae monstrosities—nightmares that craved the sustenance of
human suffering. Decades later, only the nightmare remains,
and the innocence of childhood is a fairy tale for the weak.
A walking deathtrap who preys on the compassion of her Mr. Crow
victims, Domina prowls the dark corners of a thousand
worlds seeking enemies of the Empire. Like all members of
the Vigilance Force, Domina possesses the ability to ferret
out treason where none has been committed. Some say she Name: Unknown
can hear guilty thoughts. Others say she can find the
Age: Approx. 36 Years
threads of dissent woven deep into the DNA. If the shadows
speak to you in a child's voice one day, run—and never stop. Race: Homo sapiens Medusae
Fate Mr. Crow brings culture and style to a brutal sport. The fact
that he is a raving lunatic with a taste for the bizarre only
adds to his charm.
Name: Sara Cortez
Ravage
Age: 19 Years
Age: Unknown
Having lost her legs during an attack on an Imperial medical
Race: Homo sapiens Taratis
supply transport, Sara Cortez was captured and sentenced
to deletion of personality at the Purgatory penal facility. With
her mind and body rebuilt from the ground up, she now
serves as a bounty hunter for the Empire. If league regulations allowed for unarmed combat, the
competition would be quite brief with Ravage involved. And
very, very messy.
primagames.com 25
Subversa Faraleth
Her eyes are devoid of life—empty orbs that take in the When the human plague known as the Crimson Scourge
world with an unfeeling gaze. annihilated her tribe, the healer Faraleth went mad with
grief, sickened by her own inability to combat the disease.
Now every death she causes in the Tournaments is one
Gen Mo'Kai small step toward redemption.
Makreth
Damarus
Name: Makreth
Name: Damarus Age: 24 Years
Age: 23 Years Race: Gen Mo'Kai
Race: Gen Mo'Kai
26
Prima’s Official Strategy Guide
Mokara Selig
Damarus' sister and second in line to the scepter of Mobeth, Unlike his flashy young friend Motig, Selig prefers solitude.
Mokara feels that her brother is unworthy of the title and He likes to explore the worlds he visits and document the
seeks to usurp it by proving herself the better in battle. interesting findings, or he plays a lethal game of cat and
Quiet and reserved, she watches her enemies closely for mouse with the interesting things that find him.
hidden weakness.
Artificial Life-forms
Characters
Motig
These eight robots were designed to be
the ultimate killing machines. There's
Name: Motig no doubt that their creators
succeeded on every level. Many of
Age: 19 Years
these artificial life-forms have organic
Race: Gen Mo'Kai components inside their hard
exoskeletons, but hearts are not among them.
When you enable Species Statistics, the robots
have 10 percent more health and a 60 percent
The youngest of the Gen Mo'Kai players, Motig is also the higher dodging ability on the ground than the
most enthusiastic and outgoing of the recruits. He plays the average character. However, they suffer a 20
crowd like a finely tuned instrument, using finesse and style percent penalty to walking speed, a 30
to impress while crushing his enemies underfoot. percent penalty to crouching movement
Underestimating his abilities in combat may be the last speed, and a 30 percent penalty to aerial
mistake you'll ever make. dodging speed.
Nebri
Cobalt
Name: Nebri
primagames.com 27
Corrosion Renegade
Beneath an exterior of cold metal burns a soul as bright as a It slices, it dices, eviscerates, and decapitates. It sees in the
dying star, the essence of a being who sought to rule the dark and can track you by your DNA, just like the girl you
galaxy at the Emperor's side. With his dreams stripped away stood up on prom night.
from him as easily as his dying flesh, Corrosion now exists
only to seek revenge. Syzygy
Mandible
Name: YYZ-0799
Name: MDB-2274 Age: N/A
Age: N/A Race: Artificial life-form
Race: Artificial life-form
Name: LVW-1963
Age: N/A
Relentless in competition and possessed of a digital immor-
Race: Artificial life-form tality that even the organics are incapable of understanding,
Thorax seeks only one goal: victory.
Widowmaker
This drone will grant no
mercy. The feature was
removed in its last
operating system update. Name: WMR-0333
Age: N/A
28
Prima’s Official Strategy Guide
Egyptian Humans
Horus
As settlers on a distant planet, a race of humans based its
culture on ancient Egyptian civilization. These characters
have very high maneuverability (150 percent better control in Name: Khnumhotep
the air, 30 percent higher jump, and 50 percent higher aerial
dodging ability) when you enable Species Statistics. However, Age: 28 Years
they suffer a 15 percent maximum health penalty, a 10
Race: Human
percent inflicted damage penalty, a 20 percent acceleration
penalty, and a 10 percent dodging penalty on the ground.
Age: 25 Years
Characters
Race: Human
Hyena
Beautiful and deadly, Asp is quick to strike, and her victims
are not likely to recover from her bite. Name: Khensthoth
Age: 27 Years
Cleopatra
Race: Human
Name: Khutenptah
A former officer in the Temple Guardians, Hyena found the
Age: 25 Years position to be unrewarding. The city's low incidence of
Race: Human crime made it a very dull career. The encouraging words of
an Imperial recruiter finally persuaded him to leave his world
and venture out into the galaxy.
If you think Cleopatra and Asp have something going on, you
may be right. But it's not something you want to show up
for unarmed.
Memphis
Diva
Name: Hebeny
Race: Human
primagames.com 29
Roc Brock
The display of emotions is a sign of weakness to the Fresh from the interstellar academy, a scion from a rich
warriors of the Northern Waste. Roc has never shed a tear, Martian family. It is rumored he killed his mentor during
considering every drop of water more precious than his training but had his father bribe the authorities. Can be a
blood. Born to do battle on the desert sand, he now fights hothead, but mostly tends to do things by the book.
to return there.
Scarab
Lauren
Name: Sinefertari
Name: Lauren
Age: 24 Years
Age: 25 Years
Race: Human
Race: Human
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Prima’s Official Strategy Guide
Single-Player Mode
The Single Player game mode in Unreal Tournament is the place for a rookie to earn
stripes before jumping into the big bad world of Multiplayer. (It's also much less embar-
rassing to get beaten by a bunch of Bots than it is to chew lead online with 30 strangers.)
Single Player mode begins with a short tutorial, goes into a series of single-player
Deathmatch games, and ultimately ends with you assembling a team of battle-hardened
warriors ready to claw up the highly competitive ladder of Unreal Tournament.
The four tabs along the top of the Single Player menu are Profile, Qualification, Ladder,
and Roster. Each brings up a submenu with important information about your quest for
Tournament gold. All the submenus have a Play button in the lower right corner, which
you click to resume your struggles, and a Menu button in the lower left corner that
returns you to the main menu.
Single-Player Mode
Profile Qualification
primagames.com 31
• Offense: The character leads the charge on the
Step 4: Cutthroat Deathmatch opposing turf.
The fourth rung on the qualification ladder is another
• Roam: The character floats between defense and
Deathmatch, this one set in the Leviathan level. It's no
offense (picture a soccer halfback).
longer one on one—you face two enemies this time.
Fortunately, they're both out for themselves. Catch them off • Support: The character plays neither offense nor
guard while they're in a firefight with each other. defense but helps other characters achieve match goals
(moves the ball down the arena, picks off opponents in
pursuit of their flag, and so forth).
Step 5: Five-Way Deathmatch
This Deathmatch is a five-person free-for-all on the Oceanic
map. Check out the advanced strategy for this level in the
Ladder
section on Deathmatch and Team Deathmatch maps. Stay After you make it through
out of areas where you can get ambushed from behind, the six steps of
such as the narrow corridors on the bottom of the level, and Tournament qualification,
watch the ceiling for enemies on the catwalks. take the show on the road
and start climbing the
Unreal Tournament 2003
Step 6: Draft Your Team, Then ladder. The four brackets of
competition are Team
Defeat Them Deathmatch, Domination,
Now assemble the team that will take you to the top of the Capture the Flag, and
Tournament. First, unfortunately, you have to take on the Bombing Run.
characters you choose in an every-man-for-himself You start in Team Deathmatch, and the competition gets
Deathmatch on the crazy Phobos Moon 2 level. Beat them progressively tougher. Once through the Deathmatch
there, and you needn't worry about anyone stepping out of bracket, you proceed to the Domination, Capture the Flag,
line in the future. and Bombing Run brackets. Conquer them all, and you're the
undisputed champion!
Drafting Your Team After you defeat all comers in the Team Deathmatch,
Domination, Capture the Flag, and Bombing Run ladders, you
appear in a one-against-two Deathmatch with Brock and
Lauren—two of the toughest Bots in the game. Don't be
Single-Player Mode
Each potential Tournament surprised if they repeatedly hand you your head.
team member has five If you beat them, you face the ultimate Bot, Malcom, in a
important attributes: one-on-one Deathmatch. The match takes place in Serpentine,
one of the game's most confusing and frustrating maps.
Malcom knows it like the back of his hand. If you want to
survive, you'd better know it that well, too.
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Prima’s Official Strategy Guide
primagames.com 33
Host Multiplayer Game Game Rules
Selecting this option takes you to the Multiplayer Host After choosing your game type and maps, click the Game
menu, which allows you to host a multiplayer game from Rules tab to set the rules of the game. Your options are as
your computer. You can use this menu to select the maps follows:
and game type for your hosted game; adjust the server, • Game Speed (50-200 percent): Sets the speed of the
game, and round settings, and toggle different Mutators on game; 100 percent is normal, 50 percent is half-speed,
and off to add a little spice to your game. At the bottom of and 200 percent is double-speed.
every submenu in the Multiplayer Host Menu are two • Weapon Stay: Weapons remain on their spawning points
buttons: Start Server (begins game) and Back (returns you to even after they are picked up; if this is disabled,
the Main Menu). weapons respawn a short while after they are picked up.
Game & Map • Include Translocator: Translocator is initially available (if
checked) or not available at all (if unchecked).
Use the Game Type option
to choose which type of • Friendly Fire (0-100 percent): Determines how much
Multiplayer game you want damage teammates inflict on each other; 100 percent is
to host: Deathmatch, Team full damage, while 0 percent is no damage at all.
Deathmatch, Capture the • Frag Limit: The number of kills (or goals) required to win
Flag, Bombing Run, or the game.
Double Domination. See
• Time Limit: Length of time, in minutes, of the game.
Multiplayer and Instant Action Games
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Prima’s Official Strategy Guide
Bot Config
This submenu allows you to configure the Bots in your multi-
player game. Check Use Custom Teams if you want to put
• Dedicated Server: Check this if you want the host together the Bot teams by clicking on the portraits at the
computer to serve the game but you don't want to play bottom of the screen and using the arrows near the Red and
on it. Turn it off if you want to play on the computer that Blue Team rosters to assign them to a team. You can also
is hosting the game. A dedicated server can handle use the Bot Editor feature to create a new Bot or customize
more players with greater ease than a server that is also an existing one.
being used for play.
• LAN Game: Check this if all players' computers are
primagames.com 35
Deathmatch and Team Deathmatch Levels
Level Overview
Antalus Antalus is an outdoor arena
with uneven terrain. Watch
your back at all times. Start
by collecting weapons and
ammunition at the bottom,
then head for high ground;
return to the bottom when
your health and shields
start to run low.
Low Ground
Deathmatch and Team Deathmatch Levels
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Prima’s Official Strategy Guide
primagames.com 37
In certain areas, you can
Asbestos make a stand and hold off
your foes for a long time,
but no single area has
everything you need. An
area with powerful
weapons might not have
any Health Packs, for
instance. Keep moving
through this level, or you
aren't going to make it.
Level Overview
This area has three exits.
This huge industrial area The first is the large
mainly consists of hallway between the
catwalks, inclines, and Health Pack and the
shallow pools of murky Adrenaline capsules. This
water. It is divided into leads to the area with two
several smaller areas with pillars, which contains the
distinct strategic points. Shock Rifle.
The layout is confusing at
first. Once you get to know
it, keep moving from area
to area, accumulating The second exit is the
weapons, health, and elevator on the opposite
shield energy. Five main side of the room from the
areas exist, each with two hallway. This leads down
or three exits. Knowing to a large area with two
how quickly to get from horizontal turbines.
one to the next is the key
to success.
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Prima’s Official Strategy Guide
Hot Spot
The Flak Cannon is best
The third exit is at the used in confined areas,
opposite end of the room so after grabbing it from
from the second exit, and the horizontal turbine
it leads to the top of the L- area, take the elevator
shaped ditch area. up to the vertical turbine
area and pick off foes.
Continue on to the two-
pillars area, which is another small room.
primagames.com 39
The Redeemer is also
L-Shaped Ditch Area found in this area. Run
around the L-shaped ditch
at the bottom of the area
until you reach a grate. You
This area has an L-shaped
can actually run right
ditch at the bottom of it,
through the gate and pick
with high ceilings and
up the Redeemer on the
several levels of steel grate
other side. Make sure to
platforms.
use it in an open area so
you don't wind up caught in the blast!
TIP
At the top of the area, on The Minigun and the Rocket Launcher are
the same side of the room powerful but imprecise weapons. After getting
as the first two exits, is a one or both, pick up the Double Damage
hallway that leads to the
modifier to compensate for their inaccuracy
room with two pillars and
the Shock Rifle. and take out clusters of enemies at once.
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Prima’s Official Strategy Guide
Level Overview
Two exits lead from the
octagonal pool area. At the
bottom, a doorway opens
to the winding hallway that
leads to the horizontal Compressed is a small
turbine area. industrial level consisting
essentially of two vertical
columns encircled by
spiraling pathways. At the
top and bottom of the
levels are plateaus that
connect the two columns.
At the top of the area, Elevators at the bottom of
next to the Minigun is a each column lead you to
doorway that leads into the spiral pathways. An
the two-pillars area. elevator in one of the
columns goes directly to
primagames.com 41
The only enticement at the Feel the walls closing in on you? A little claustrophobia,
bottom is the Shield Pack maybe? When the Flak starts flying and the Shock Combos
+50 between the two fill the air and you find yourself backed into a corner by a
vertical columns and the relentless pursuer, you'll come to learn the meaning of the
Health Vials +5 at the word "cursed."
bottom of each column.
It's a small bonus
considering how easy it is
Level Overview
to get stuck down there
and be assaulted by
enemies above you.
Curse3 is a large level, but
If you see an enemy at the bottom of a column, cover the its difficulty doesn't stem
elevator that leads up to the spiral pathway—it's the only from its size. It's the
way out of the bottom. complexity of the map that
It never hurts to drop a grenade down a column every time baffles most players. As
you pass by. Maybe you'll hit someone foolish enough to be with any other level, the
camping out down there. most valuable weapon in
your arsenal is compre-
At the very top of each of
hensive knowledge of the
the two large, cylindrical
floor plan, so run through
Deathmatch and Team Deathmatch Levels
Top
At the top of the level are
the Shock Rifle, a Health
Pack +25, four Health Vials
+5, and pits and catwalks
from which you can jump
to reach lower areas of
the level. One of the two
pits drops you down near
the Flak Cannon, and the
other pit takes you to the
Weapons Available: Assault Rifle, Bio-Rifle, Flak Cannon, Rocket Launcher.
Lightning Gun, Link Gun, Minigun, Shield Gun, Shock Rifle
Items Available: Adrenaline, Double Damage, Health Pack
+25, Health Vial +5, Shield Pack +50
42
Prima’s Official Strategy Guide
Campsites
One of the best camping To open the wall and
areas in the entire level is retrieve the Double
right next to the Lightning Damage modifier, you just
Gun, near the skulls with need to shoot the flimsy
the glowing red eyes. Hop wall in front of the
up into the small tunnel modifier. The wall opens
near the Lightning Gun slowly, and you can run in
and walk through to the and grab the modifier.
other side.
primagames.com 43
Hot Spots Flux II
The entire bottom is one
big hot spot, but the
corner with the Bio-Rifle
is particularly nasty. This
area has a great deal of
traffic, and you often find
players (especially Bots)
waiting here.
Hanging around the
top or bottom of an
elevator is a good way to
pick off opponents, but
you're pressing your luck
in these high-traffic
areas. Your foes will
catch on to the fact that
Deathmatch and Team Deathmatch Levels
After picking up the Deep in the ice chasms of the Hollis Expanse, an
Flak Cannon, head into abandoned supply depot becomes host to a game
the alcove under the of death. The winner rides out in style, while
stairs to pick up the the losers enter cryostasis the hard way.
Shield Pack +50. Hang
out here for a bit. You
are well-hidden, so pick
Level Overview
up Shield Packs as they
respawn and pick off
opponents whose shadows
you see on the floor.
Be forewarned: One
well-placed rocket,
grenade, or Shock Combo
can quickly spoil your plans.
You have no chance to dodge,
and it won't take long for your
opponents to figure out you're
lurking down there.
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Prima’s Official Strategy Guide
Interior
The large supply depot in
the center occupies most Exterior
of the space. It also
The exterior is a thin strip of
contains most of the
snow sandwiched between
weapons in the level,
Every doorway is a
potential hot spot. A Double Damage modifier
They all see frequent floats above a high
use by players looking platform in a corner. It's
to run outside for a difficult to reach, but doing
quick Adrenaline twice as much damage on
boost or competitors a fast and open level is a
running inside for the huge benefit.
Health Packs.
primagames.com 45
To reach the platform Campsite
with the Double Damage
modifier, run up the ramp One of the best
on the adjacent platform campsites in the level is
(which has a Lightning the platform with the
Gun) and execute a Double Damage
perfectly timed Shield modifier. Because you
Gun jump. need to Shield Gun jump
off the platform with the
Lightning Gun to reach
As you start running up the Double Damage modifier, don't leap for the
the ramp, look down and Double Damage immediately. Camp with the
charge your Shield Gun. Lightning Gun for a bit. When you're ready to
Simultaneously release the rumble again, pick up the Double Damage and
fire button and jump as equip the Minigun or Flak Cannon.
you reach the corner of
the platform to soar onto
the modifier.
Deathmatch and Team Deathmatch Levels
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Prima’s Official Strategy Guide
primagames.com 47
Inferno is an impressive,
intimidating level. It is The stairs in each tower
composed of one large lead to another circular
tower encircled by four catwalk that runs around
smaller towers. After you the large tower in the
start running around on it, center. Head up any of the
you'll see that there is three staircases on the
little surface area in the inside of the catwalk to
arena—just a lot of long reach the Link Gun, a
narrow pathways with Shield Pack +50, and an
plenty of weapon and item pickups. elevator that leads to the
A long grated catwalk top of the large tower.
encircles the large tower,
passing through each of
the four smaller towers.
Along this catwalk, pick Drop off this catwalk onto
up plenty of Adrenaline. If a platform near one of the
you run around the smaller towers that
catwalk, the items will contains a Super Shield
respawn by the time you Pack +100.
Deathmatch and Team Deathmatch Levels
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Prima’s Official Strategy Guide
Insidious
primagames.com 49
There are no great Weapons Available: Assault Rifle, Bio-Rifle, Flak Cannon,
Lightning Gun, Link Gun, Minigun, Rocket Launcher, Shield
camping spots in this
Gun, Shock Rifle
small, open level, but leap
onto the narrow girders on Items Available: Adrenaline, Health Pack +25, Shield Pack +50
either side of the upper
pathway to get out of the They say, "Keep your friends close and your enemies closer."
flow of traffic and pick off You won't find any friends here, so reach out and touch
a few unready foes. someone.
Level Overview
Despite its gargantuan
Tiny Bubbles name, Leviathan is another
small, intense level like
On either side of the Insidious. Two main areas
Shield Pack +50 are are on the map: a
tanks filled with a rectangular pathway that
bubbling liquid. Approach runs around the perimeter
the one to the right of and a narrow open room
Deathmatch and Team Deathmatch Levels
Leviathan
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Prima’s Official Strategy Guide
Oceanic
In all four corners of the
rectangular pathway, three
Adrenaline capsules float
above ramps that continue
the pathway above the
floor of the center room.
Level Overview
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The catwalk is a relatively
safe place to be, as you
can always drop down to
the corridor if the action
gets too intense. However,
in a small level such as
this, there really aren't any
safe places to hide.
Phobos Moon 2
In the recessed area, you
can pick up the Rocket
Launcher and a Health
Pack +25. There are two
ramps and a small elevator
that lead up to the
corridor.
Deathmatch and Team Deathmatch Levels
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Prima’s Official Strategy Guide
primagames.com 53
Along the corridors and
plateaus that line the
Hot Spots middle part of the level,
you can find the Lightning
The area sees the most Gun, two Shock Rifles,
traffic. Most of the several Health Packs +25, a
corridors run to and handful of Health Vials +25
from this vast column of and Adrenaline capsules,
open space; you're and a Shield Pack +50.
practically guaranteed to Again, be sure to explore
find an enemy every them thoroughly and learn the layout.
time you enter. Most of
the level's best campsites look directly down into
this area.
As you get higher up the
Another tough place to sides of the center, you
find yourself is in the can pick up another
other large open area at Rocket Launcher, another
the bottom. The L- Lightning Gun, and a Big
shaped trench at the Keg o' Health +100.
Deathmatch and Team Deathmatch Levels
Movin' on Up
You can reach higher levels
in one of three ways. The The fenced-in elevator
first is to run or jump onto between the two Health
a purple jump pad, which Packs +25 and the Shock Rifle
propels you onto higher takes you to the top, but it
levels. The second is to ride doesn't put you in strategic
one of two elevators, position. You wind up in a wide-
neither of which can be open space at the lower end of
entered through the large the top area. That's not a problem
open area in the arena's if you move quickly, but if an
center. Third, run up the set of stairs near the Minigun. enemy is camping out and
covering the elevator, you're in
trouble.
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Prima’s Official Strategy Guide
Campsites
The best campsites are
in the middle and at the
top. Two are found near
the Lightning Guns.
Stand in the two large
The biggest and baddest weapon windows near one of the
in the game is found at the top Lightning Guns to get a
of the arena. The Ion Painter sits full view of the open
atop a structure in one corner. column of space in the center.
There are three ways to reach
the Ion Painter.
primagames.com 55
Plunge
Campsites (cont’d)
(cont’d)
Jump from the top of the Weapons Available: Assault Rifle, Bio-Rifle, Flak Cannon,
level onto any of the Lightning Gun, Link Gun, Minigun, Redeemer, Rocket
grated awnings above Launcher, Shield Gun, Shock Rifle
most of the higher Items Available: Adrenaline, Big Keg o'Health +100, Health
doorways. These allow Pack +25, Health Vial +5, Super Shield Pack +100
you to see most of the
central area, and plug
anyone who runs Level Overview
through the door.
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Prima’s Official Strategy Guide
primagames.com 57
The upper level of the
yellow tower has a Rocket
Launcher on it. You can
leap off of either end of it On the upper level of the
to reach one of two yellow green tower is a Health
platforms. On one of these Pack +25 and a purple
platforms is a purple jump jump pad that sends you
pad that sends you to the to the purple tower.
purple tower, and on the
other is a green jump pad
that sends you to the green tower.
To reach the platform
Above the upper level of above the upper level of
the yellow tower is a small the green tower, you need
platform that you can only to jump carefully from
reach with a stellar Shield either of the green jump
Gun jump, a good double- pads on the middle level of
jump from the aforemen- the green tower. On this
tioned yellow platforms, or upper platform is a yellow
by being launched from a jump pad that sends you
jump pad on the green to the yellow tower and
DeathmatchLevels
Strategy
There's a reason you're
given three Shock Rifles in
The middle level of this level: They're the best
the green tower has a Shock weapons for the job. They
Rifle and several Adrenaline fire quickly and in a
capsules in it. It also has a yellow straight line, which is
jump pad that sends you to the handy when you're soaring
platform above the higher level of through the air in a lazy,
the yellow tower if you run into low-grav jump. They also
it. The two green jump pads on pack quite a wallop.
the middle level of the green
tower send you to the upper
level of the green tower.
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Prima’s Official Strategy Guide
Keeping yourself in motion The crypt maze of the Serpentine Temple, home of the
is as good an idea on Scaled God Rec. Once considered a sacred crypt, now the
Plunge as it is in any other corporeal vessels of past heroes have been excavated. It's
level, but beware of foes time to replace them with new sacrifices.
who will shoot you out of
the sky while you're
between buildings. One
Level Overview
well-placed rocket stops
your momentum and
sends you plummeting to
your death. Of course, they don't get credit for the kill, but it
doesn't help you at all.
Maze
On the floor of the level
(the "roof" of the maze),
you can pick up one of two
Miniguns in opposite
corners of the arena. In the
center of the arena is a
spawning point for a
random item: a Double
Weapons Available: Assault Rifle, Flak Cannon, Lightning Damage modifier, a Health
Gun, Link Gun, Minigun, Rocket Launcher, Shield Gun, Shock Rifle Pack +25, a Big Keg o'
Items Available: Adrenaline, Big Keg o' Health +100, Health +100, or a Super
Double Damage, Health Pack +25, Health Vial +5, Super Shield Pack +100.
Shield Pack +100
primagames.com 59
The maze itself is easy to
get lost in, despite its Along this catwalk, you
small size. There are two can pick up 12 Adrenaline
of each of the following capsules and one of two
weapons on opposite sides Link Guns. Leave the
of the maze: Rocket catwalk by running or
Launcher, Flak Cannon, jumping down the ramps.
and Lightning Gun.
Upper Catwalk
Running through the
center of the maze is a line
of 12 Health Packs +5. This The only way to get to the
is an excellent way to upper catwalk, which runs
quickly replenish Health, or across the middle of the
to push it up to the 199- level, high above the
point maximum. ground, you need to take
the elevators at either end
Deathmatch and Team Deathmatch Levels
of the maze.
There are only two exits
from the maze, once you
fall or jump into it. The first
is to take one of two The upper catwalk has two
elevators on opposite sides Shock Rifles on it, one at
of the maze, right near the either end. It also has four
Flak Cannons. These Adrenaline capsules in the
elevators take you up to middle of the arena. You
the upper catwalk (see can use the circular hole in
"Upper Catwalk"). the middle of the catwalk
to snipe at enemies or fall
back down to the floor.
The second exit from the
maze is to run up one of
two ramps, also on Strategy
opposite sides of the
arena. They are directly
behind the Lightning Guns.
These ramps bring you
back to the ground floor of
the level.
Lower Catwalk
To reach the lower First of all, you're given two of just
catwalk, which runs along about every weapon in the game,
the perimeter of the arena, but it's important to know when
simply run up one of the and where to use them. Ironically,
two ramps leading up from the three weapons provided in the
the floor of the arena near maze (Flak Cannon, Lightning Gun,
the Miniguns. and Rocket Launcher) are not all that
useful in the maze. The Flak Cannon
has too much ricochet, the Rocket
Launcher does splash damage, and
the Lightning Gun is best used from a
distance, with the scope.
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Prima’s Official Strategy Guide
primagames.com 61
The best weapons to use
in this level are the
Lightning Gun (because of
the countless sniping
opportunities) and the
Rocket Launcher. Thanks to
low gravity, you can fire
rockets at your opponents'
feet, launching them into
the air. As long as they're
airborne, they're out of control—and you can juggle them as
long as you want, if your aim is true.
Tokara Forest has two
main areas: the pathways
that wind between the
Movement
trees and the forest floor. You can't run blindly in
Large blue jump pads are Tokara Forest. It's so huge
scattered around the that you could run for
level; jumping or running minutes at a time without
onto one propels you high running into an enemy. It's
also so open that anyone
Deathmatch and Team Deathmatch Levels
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Prima’s Official Strategy Guide
Level Overview
primagames.com 63
The best weapons for this
close-quarters level are
the Flak Cannon and the
Minigun, both of which
require you to run out into
the open hallway between
the two loops. This area is
a huge hot spot, as it's the
only long straightaway in
the level.
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Prima’s Official Strategy Guide
NOTE
Weapons Available: Assault Rifle, Bio-Rifle, Flak Cannon,
Lightning Gun, Link Gun, Minigun, Rocket Launcher, Shield The red base has a warm, reddish color
Gun, Shock Rifle, Translocator
scheme, and has the team's logo posted near
Items Available: Flags (red and blue), Health Pack +25,
the doorways to the base. The blue base has a
Shield Pack +50
cooler, bluish color scheme with the blue
team's logo next to the doors to the base.
A recent addition to the Tournaments, this arena has yet to
be fouled by the rusted brown of dried blood or the carbon
black of scorch marks. Let us welcome you to be the first to Hall
christen it.
The main part of each
base is a giant hall with an
elevated catwalk in the
middle. Doorways at either
end of the hall, opposite
the flag, lead into the area
that separates the bases.
primagames.com 65
On the ground at the rear The most important item
of the hall, underneath the on the catwalk is the team
team flag, are several flag, at the rear. Doors on
Adrenaline capsules and a either side of the catwalk
Shield Pack +50. lead to second-floor
hallways.
Hallways
Catwalk
Near the weapons in each
hallway, giant windows
look out over the hall. You
The middle of each base is can jump through the
dominated by an elevated windows to return quickly
Capture the Flag Levels
Outer Halls
On either side of the
front of each team's
base, a doorway leads to
a small outer hall with
two doorways. One
doorway leads to the
team base; the other
leads to the neutral area
between the bases.
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Prima’s Official Strategy Guide
Game Plan
Between the doors in each Offense
outer hall is a pillar of
energy, reflecting the color
of the team's base that it
is connected to.
Defense
primagames.com 67
Level Overview
One of the best defensive
positions is in the hallway
that branches off from the
catwalk and overlooks the
base. Camp up there with
a Lightning Gun trained on
your flag and pop any
enemy who tries to take it.
Citadel
Capture the Flag Levels
Interior
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Prima’s Official Strategy Guide
Exterior
At the front and top of your base
Exiting your base via the is the third and middle bridge
left door on the ground over the chasm. Either run across
floor takes you to a this bridge or drop carefully off
pathway leading to the left either side of the grassy plateau
bridge across the chasm to land near the right or left
that separates the bases. bridges.
Pick up two Health Packs
+25 and a Shock Rifle in
this area.
primagames.com 69
Dropping through the tunnel
above the enemy flag is the
quickest way to capture the
flag. However, a savvy
The middle bridge has 10 enemy with a Lightning Gun
Health Vials +5 and Rocket or Bio-Rifle who waits in
Launchers at either end. front of the flag for you to
try that will cut you to
pieces before you take two
steps with the flag.
Defense
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Prima’s Official Strategy Guide
If possible, keep a
defensive player inside
your base, standing in one
of the front corners and
facing toward the rear. This
teammate can cover the
flag, the tunnel, and both
doorways. The tricky bit is
watching all four at once.
December
primagames.com 71
Interior
A Rocket Launcher
sits in a small room
In this labyrinth (which you just beyond the right door from
can reach through either the flag area (as you face away from
of the steel doors at the the flag).
bottom of the flag area or
the tunnel near the Big
Keg o' Health) are most of
the weapons and items in
the game. Ammunition for
the various weapons is
scattered around the area.
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Prima’s Official Strategy Guide
Game Plan
Offense
Exit the base by following
the "Dock" stencils on the
wall (running around the
corner past the Shock Rifle
atop the crate). You emerge
on a landing. From here,
jump into the dried-up dock
between the two bases or
run (or translocate) onto the
battleship.
December is easier to
Battleship play on defense than on
offense. You must know
the floor plan of the
From the landing outside arena. The rooms and
the base, head straight to corridors between the
find a Health Pack +25 and battleship and the flag
a small diving hole that area of each base are
takes you directly into the confusing.
dried-up dock between
the bases.
primagames.com 73
TIP The second elevator you
encounter in the lower
entrance to the base takes
The most direct route to the enemy's flag, from you up to the area under
the entrance to the labyrinth of rooms and the ramp with the Minigun.
corridors, is to run straight in, turn left as the To reach the flag, run away
hallway turns, and go straight through the next from the ramp, up the
two doors. When you see the giant pistons, turn small set of stairs to the
left, and in through the
left and run up the stairs between the pistons,
steel door beyond them.
and then take a right and go through the
sliding steel doors that lead into the flag area.
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Prima’s Official Strategy Guide
primagames.com 75
One asteroid, two towers…ten thousand headshots.
The exits to the right and
Level Overview left of the flag take you
down hallways with
transport portals at the
end of them. These
transport towers take you
to the upper sniper post
near the top of the tower.
Bases
Lower Base
The two exits in front of
the flag are also joined to
the exits to the right and
left of the flag with
hallways. One of these
hallways contains a
Minigun. The other has a
Flak Cannon in it.
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Prima’s Official Strategy Guide
Sniper Posts
At the top of this elevator
is a Super Shield Pack
+100. To the right and left The lower sniper post
of the elevator are (accessed via the teleport
doorways to the catwalk portals in the exits in front
above the flag area. of the flag) has a Lighting
Gun, a Shield Pack +50,
and two Health Packs +25.
primagames.com 77
Game Plan
There are also four yellow
jump pads around the Offense
front of the base. Landing This level is constructed to
on any of these propels be a sniper's paradise, so
you towards the center of the key is to pick up all of
the arena (and makes you the Health and Shield
a harder target to hit). energy you can while
inside of your base, and
then use the jump pads
and your Translocator to
cross the empty space
between the bases quickly.
To the right and left and
behind the base are
respawning chambers. Remember that each base
Killed players randomly has a rear entrance/exit.
respawn in one of these. You encounter much less
resistance if you enter the
base via this entrance, and
you can pick up the Big Keg
o' Health +100 as you do.
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Prima’s Official Strategy Guide
Geothermal
Upper Pathway
Weapons Available: Assault Rifle, Flak Cannon, Lightning
Gun, Link Gun, Minigun, Rocket Launcher, Shield Gun, Shock
Rifle, Translocator With your back to your
Items Available: Double Damage, Flags (red and blue), team's flag, only two paths
Health Pack +25, Big Keg o' Health +100, Shield Pack +50 are available: straight
ahead, which leads to the
lower pathway, and to the
Welcome to the Kretzig Geothermal Facility. We provide heat left, which takes you to
and water to nearly 20,000 prisoners housed in the nearby the upper pathway.
prison colony. Thanks to the Tournaments, we've been able
to add protein bales to our list of exports. Don't worry
though; it's no one you know.
Level Overview
Going left takes you to a
ramp leading up. On the
way, you can pick up two
Health Packs +25 and a
Link Gun.
primagames.com 79
Follow the hallway as it
Inside of the tunnel is a turns left, and you enter
pick-up point with either the bottom floor of the no-
a Shield Pack +50, a Big man's land with the
Keg o' Health +100, catwalks above you. Along
Double Damage, or a the floor of this are a
Health Pack +25. After Minigun (at each end of
you pick it up, it respawns the area) and two Health
as a different item. Packs +25 at either end of
the room.
Game Plan
Offense
To reach your opponents'
flag from the upper
pathway, simply enter
their tunnel, exit through
either of its ends, and
head left.
Lower Pathway
This is a fast level, but there are
plenty of Health and Shield Packs
To reach your opponents' lying around, and the arena is so
base from your flag, head small that you shouldn't have
straight and up a small trouble acquiring an arsenal and
set of stairs to find a Flak keeping it fully loaded.
Cannon and a Health
Pack +25.
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Defense
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The caverns of Lost-Faith have been part of Gen Mo'kai
legend for millennia. The spirits of slain gods are said to lurk
in the shadows, using the bodies of the innocent as vessels On either side of the flag,
to transport themselves away from their ethereal prison. pathways lead beneath
They'll be waiting a long time. the flag level to a subter-
ranean area. In this area,
Level Overview you can pick up a Rocket
Launcher.
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Waterfall
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Defense
Maul
Enemies come in for the
flag from all angles, so
position your defenders to
cover as much ground as
possible.
can get flanked if you're Items Available: Flags (red and blue), Health Pack +25
not careful. Don't be afraid
to crouch to make yourself As you walk among the shattered ruins of the old retaining
a smaller target. wall, the hip deep grass tugs at your clothes. The twisted
skeleton of an ancient tree towers above you, giving life to
the fragile beauty that has slowly reclaimed the abandoned
fueling station. There is still poison moving through the soil
beneath your feet, and still many battles to scar the land.
Level Overview
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Once you get past the
Game Plan retaining wall, it's all
Offense downhill—literally.
Continue to weave around
As with all CTF games, obstacles such as boulders
half the offensive and trees to keep your
strategy is reaching the opponents from securing a
enemy base without direct line of fire.
presenting yourself as a
sniper target. Fortunately,
the arena offers plenty of
natural obstacles to duck Defense
behind and weave
around. Translocate The high ground in Maul is
frequently to cover ground quickly and keep a sniper from the key to successful
getting a bead on you. defense. There is no better
position for a sniper than
the roof of the base. You
can pick up a Lightning
If you are skilled with the Gun there, and also get an
Translocator, the best unobstructed view of your
route to the enemy flag is entire half of the level.
to translocate through the
front window of the
second floor of their base. The tops of the fuel tanks
are also good sniper
positions, although they
tend to leave you a little
too exposed. There's not
Capture the Flag Levels
Finally, stationing a
defender behind the
retaining wall is a great
Once you have the flag, the best way nasty trick to play on an
out is to jump out of that front window opponent. Your opponents
and run as if your pants were on fire. have to come through one
The area directly in front of the base of the holes in the wall,
is the most open terrain in the level, unless they translocate
so head for the cover of the fuel over it. You're guaranteed
tanks as quickly as possible, and to surprise them if you're
dodge like crazy as you go. waiting for them when they run right past you.
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Orbital II
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On the upper level directly
in front of the flag is a After the Shock Rifle, the
Rocket Launcher. The arena widens. Two ramps
easiest way to reach it is take you to the upper
to take the elevators near level. If you want to
the Minigun or Link Gun. continue moving along the
lower area, run between
them and underneath the
catwalk that they lead to.
Packs +25. Just past them arena, where you can pick
is a drop-off that begins up a Shield Pack +100.
the lower path to the
enemy base.
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Upper Path
The upper path between If you choose not to
the team bases is more descend the elevator that
complex, but it also has takes you to the Shield
more goodies. From the Pack +50, you can head
team flag, the easiest way along a path that takes
to reach the upper level is you to a Flak Cannon, two
to run along the right or Health Packs +25, and a
left paths and take the Minigun.
elevators found there. You
can also reach the upper
level from the lower level with an elevator jump, or by
translocating up to it.
primagames.com 89
The upper pathway at the Take advantage of the
center is a series of generous number of Shield
catwalks that encircle the and Health Packs. As you
room. The catwalks don't close in on the enemy
offer much aside from base, the arena narrows,
some ammunition for the offering fewer ways to
Link Gun and Shock Rifle. avoid enemy fire.
Game Plan
Take advantage of a
Offense Double Damage modifier at
the top-center of the level.
Entrenched defenders are
Capture the Flag Levels
Your Translocator is
hard to root out, so you'll
essential on most CTF
need every advantage.
levels, but spend most of
your time running through
Orbital II. Don't miss the
abundant pick-ups, and the
close quarters demand a
close-range weapon.
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Bombing Run Levels
Anubis
Weapons Available: Assault Rifle, Ball Launcher, Bio-Rifle, There is only one doorway
Flak Cannon, Lightning Gun, Link Gun, Minigun, Redeemer, in the goal room, and it
Rocket Launcher, Shield Gun, Shock Rifle, Translocator leads out into a huge open
Bombing Run Levels
Items Available: Adrenaline, Ball, Health Pack +25, Health area with six obelisks in
Vial +5, Shield Pack +50, Shield Pack +100 the center of it. In the
middle of the obelisks is a
Shield Pack +50.
The infidels seek to defile your ancestors. Send them to
meet theirs.
On the ledge that runs
around the entire room, you
Level Overview can pick up (clockwise from
The Anubis Bombing Run the door to the goal): a
arena is a wide-open level, Lightning Gun, a Link Gun, a
with interior and exterior Shock Rifle, a Bio-Rifle, and a
areas. Many of the interior Minigun. There is also
areas have open ceilings, ammunition for the various
making the arena's two Ion weapons, as well as several
Painters very useful Health Packs +25, scattered
indeed. It's easy to get lost between them on the ledge.
in this arena, since not
only are the two teams' The doors to the right and
sides of the level nearly left (as you stand with
identical, the other two your back to your goal)
sides are as well. Expect lead into small, empty side
plenty of direct combat, rooms. There is only one
since there isn't much to other doorway in each,
hide behind and there and both doors lead into
aren't that many different nearly identical sandy
ways to get from one outdoor areas.
place to the next.
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Game Plan
The outdoor area to the
left (as you face the blue Offense
base; right as you face the Anubis seems like more of
red) has a Redeemer a Team Deathmatch level
behind a large obelisk. The than a Bombing Run level.
other one has a Super Its wide open areas lend
Shield Pack +100 behind themselves to down and
an obelisk. dirty frag-fests, so don't
come to the party empty-
handed. Other than the
The door directly across
Flak Cannon, all of the
from the goal room in the
other weapons (as well as
large, open room leads to
most of the ammunition) in the level are found in the huge
a tiny circular room with a
rooms with the six obelisks on either side of the arena.
giant pillar in the middle of
Stock up in here before going after the ball. You don't have
it. The pillar is surrounded
to worry about your opponents getting by you as you equip
by Adrenaline capsules,
yourself, since they have to come through that room on their
and there is a doorway
way to your goal.
into the center room of
primagames.com 93
Defense Level Overview
It's hard to come up with a Disclosure is the smallest
coherent defense in a level and fastest Bombing Run
as crazy as Anubis. The best map in UT2003, and it has
place to position a defender one of the easiest layouts
is in the small round room to memorize. The arena is
with the giant pillar. Hide split into a large upper
around the side of the pillar, part (where you find most
and you can squeeze off at of the weapons and items)
least one point-blank shot and a smaller lower part
at an unwitting enemy as (where the goals are
they run by. located). Between the two
teams' sides is a large
Defenders should generally
open area with the ball.
float around the six-obelisk
area and the goal. They
should continually be
loading up on weapons,
ammo, Health, and Shields;
there is a Shield Pack +50
in the center of the room
and six Health Vials +5
near the goal, all of which
should be used to your defenders' best advantage. Not only
do you want healthy defenders, you don't want a near-dead
opponent to make it near your goal and then pick up a
Shield Pack that you left lying there for them.
Disclosure
Bombing Run Levels
NOTE
Goals
Weapons Available: Assault Rifle, Ball Launcher, Bio-Rifle,
Flak Cannon, Lightning Gun, Link Gun, Minigun, Rocket
Each team's goal is on the
Launcher, Shield Gun, Shock Rifle, Translocator
lower level at the farthest
Items Available: Adrenaline, ball, Double Damage, Health end of their side of the
Pack +25, Shield Pack +50 map. The goal is the
rotating fan at the end of
This enclosed Bombing Run arena has a reputation for fast- the goal room.
paced matches with close combat. Be careful—the open
center area is a perfect location for snipers to show their skill.
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Following the right path
all the way to the end Head down this hallway to a
brings you past several Rocket Launcher and to the
Adrenaline capsules and a middle of the level, where
Link Gun to a Lightning you find a Shield Pack +50.
Gun and a Health Pack +25 This is the mid-arena side
on a ledge above the opposite the ball.
center of the area.
Middle of Arena
A side path branches
off to the left along the
path that leads from the The ball is on a catwalk at
Bio-Rifle to the Lightning the right of the level (as
Gun. This takes you across you face the blue base).
a catwalk that crosses On either side of the ball,
over the team's goal. The two catwalk ramps lead to
Flak Cannon sits in the the center of the arena.
center of this catwalk,
above the goal.
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Game Plan
Offense
Once you have the ball, hit
as many of the jump pads
as possible in the center
area. The fast vertical boost
you get from them makes
it tough for an opponent to
aim at you. The varying
levels of the center of the
arena also keep enemies
from aiming well.
The quickest and easiest way to
reach the ball from your team's
spawning chamber is to head
along the path that takes you to Once you have the ball,
the Lightning Gun. Take this don't get lost! On the
path to the Bio-Rifle and ground are several arrows
Lightning Gun, but that in the opposing team's
doesn't leave you in good color that guide you
shape for the down-and-dirty straight to the goal.
frag-fest you face when you'll
get to the ball.
primagames.com 97
Defense Without the pocket of warm air venting from your thermal
unit, your life expectancy is less than two minutes. Throw in
If the other team gets the
a few hardened killers and some firepower and you can cut
ball, pursue the carrier
that number in half.
with most of your
teammates but have one Remember, think warm thoughts.
or two pull back to defend
the goal. Ideally, one Level Overview
defender hides around the
Your Translocator will get a
corner of the ground-floor
workout on Frostbite. This
doorway into the goal
huge arena consists of two
room while two others
small team bases at either
guard the upper doorways on the catwalk. Equip your
end of a vast snowy field.
defenders with Flak Cannons, Rocket Launchers, or any
Use the Translocator to
other weapon capable of killing the ball carrier with one
cross the snowfield quickly
well-placed shot.
and to reach the arena's
best weapons and items,
The player carrying the including the Super Shield
ball constantly regen- Pack +100 and the Ion
erates. Don't let that Painter.
player survive long enough
Each team's base is
to score on you. When the
identical to the other's,
ball carrier enters the
with minor cosmetic
room, concentrate fire on
differences, so this
that enemy to the
description will suffice
exclusion of all others.
for both.
Frostbite
Bombing Run Levels
Bases
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Outside
Around the perimeter of
the base are another Link
At the end of this curving Gun and ammo. Run past it
corridor is the base's sole to find a ramp that leads to
entrance. A Shock Rifle sits the roof of the base; here,
in the middle of the floor you can pick up a Shield
of this corridor. Pack +100 and…another
Link Gun?! There must
have been a sale on them.
primagames.com 99
In contrast to most levels,
the team bases are not
Game Plan
across from each other. Offense
They are at opposite ends
of the C-shaped snowfield. Travel in a pack! That's the
Along the shortest route rule of thumb for most
between the two bases team games in large
are two Health Packs +25 arenas, but it's especially
and a Lightning Gun. true for Frostbite. The
outdoor area is so vast and
open that you'll fight
pitched battles to get the
ball, never mind getting
inside the opposing base.
The ball is on a plateau on
the outside of the Translocate frequently to
snowfield's curve. Get to it cover ground quickly and
by running around the avoid presenting yourself
back of the ledge, but it's as a target for snipers.
quicker and easier to Don't get too far ahead of
translocate to it. the rest of your offensive
squad. You'll get the ball
only to lose possession
when you get slammed by
multiple opponents.
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Defense
Ice Fields
Frostbite has several good
sniper spots. The first is
the sniper post with the
teleporter because the
Lightning Gun and ammo
are there.
Level Overview
If you're a crack shot with
the Translocator, camp a
defender along the narrow
ridges that run around the
upper part of the walls in
the round room.
primagames.com 101
Ice Fields is a huge outdoor
M-shaped level with steep
cliff walls that keep the
action in the narrow snow- Past the Shock Rifle and
filled valleys below. tunnel shortcut on either
Although you can move team's side of the arena is
along the plateaus that line a Rocket Launcher.
the valley walls, most of the
action takes place on the
valley floor.
Bases
Past the Rocket Launcher
The team goals stand and away from the middle
vertically on top of raised of the arena is a small
platforms at opposite ends alcove with four
of the M-shaped level. An Adrenaline capsules, two
elevator on the valley floor Health Packs +25, and a
near each goal takes you Shield Pack +50. This
directly up to the goal. You alcove appears on each
can put the ball through team's side of the arena.
the goal from either side.
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Skyline
The team bases are
identical, so the following
description applies to both.
Bases
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Game Plan
A ledge with six jump pads Offense
runs around the recessed
area. Four jump pads are Whether you're on offense
raised; jumping on these or defense, the key to
takes you to the higher mastering Skyline is
levels of the middle of the precise control over your
skyscraper. These jump movements and your
pads cannot be used to weapons. It takes a while
leap from the middle to get used to the low
skyscraper to either of the gravity of the level, and
other skyscrapers. Skyline is unforgiving of mistimed jumps.
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From your spawn point, Seize the upper platform
head to the middle of the middle skyscraper
skyscraper via the jump and pick off airborne
pad in your base. You land enemies with the Lightning
near the Flak Cannon—an Gun. If possible, move
excellent weapon to use higher to the narrow
right off the bat because platforms above. The
everyone is headed for the platforms offer a better
recessed open area in the vantage point and
center of the middle respawn ammo.
skyscraper.
The top of your own base
is a useful sniping point
because your opponents
Let your opponents get the have to leap to your base
ball first. Flak them to once they have the ball.
death and grab it for Atop your base, cover both
yourself. If you grab the entrances to the goal area.
ball first, they'll do the The bases have no
same to you. Lightning Gun ammo, so
load up before you take up
this position.
Defense
The goals of each base are Weapons Available:Assault Rifle, Bio-Rifle, Flak Cannon,
too hard to defend specif- Link Gun, Minigun, Rocket Launcher, Shield Gun, Shock Rifle,
ically. With two entrances Translocator
and limited maneuvering Items Available:Adrenaline, Health Pack +25, Health Vial +5,
room, an opponent will Shield Pack +50, Super Shield Pack +100
probably be able to score
if they get inside, even if
they just fire the ball at
Even commercial companies can get in on the
the goal.
action…for a fee.
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Level Overview
Underneath your team
flag is an alcove with four
Health Vials +5, five
Adrenaline capsules, and
a Bio-Rifle.
Bases
Apart from some minor
cosmetic differences, both
bases are identical to each
other, so this description If you go through the door
works for either one. The straight ahead (as you face
bases are at either end of away from the enemy
the vast processing plant, base) from the flag room,
and you'll have your work you enter a long hallway
cut out for you getting with a catwalk above it.
from one to the other.
Slaughterhouse is huge and confusing, so get the level
layout down as quickly as possible. Your Translocator comes
in very handy in this level.
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At the end of the meat
locker is a door that leads
into a small room with two
The circular room has a doors on the opposite
Health Pack +25 in the side; the left one has a
center of it and another Link Gun in it. Head
door that leads into through them, and then
another long hallway. through the doorway
following, to enter the
stockyard that separates
the two bases (see Stockyard).
Ill-boards
In the end of the meat
locker nearer to your base
is a Shock Rifle.
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Defense
The dead tell no tales, so we've come to rely on live video
feeds to keep us on top of the latest matches. This elegant
In the flag room, take recreation of the twin tombs of brothers Ramses III and
advantage of the corners Rudamon has a reputation for speed, brutality, and
of the room for their treachery, just like the pharaoh interred within.
defensive potential. Train
your weapon on the
doorways, and wait for
someone to come through.
primagames.com 109
The goal room has three
Level Overview doorways. Two are
opposite the goal, one on
the upper level of the
room and one on the
lower. The third is in the
far right corner of the
Twin Tombs is a fast room as you stand with
Bombing Run arena with your back to the goal. Two
multiple corridors and Health Packs +25 rest on
small, enclosed rooms in small ledges in the middle of the room.
each team base. The open
area between the bases
gets hairy at times.
Much of the level
consists of the two tombs The doorway in the far
that serve as team bases, right corner leads to an
but there are several ways outside ledge with a
to get to any location. The Double Damage modifier.
player who knows them all
is the player who will lead a
team to victory.
The team bases are
identical, so this description
works for either.
The upper doorway
opposite the goal takes you
to a short corridor with
Adrenaline capsules
leading to a doorway at left
Bombing Run Levels
Bases
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Prima’s Official Strategy Guide
Game Plan
Offense
Stairs to the ground level The most valuable
of the arena center are at strategy your offense can
either end of the ledge. have is a comprehensive
You can leap from several knowledge of the arena.
points to the center of the Most weapons are above
arena below. the level of the goal; many
primagames.com 111
From the center of the The goal room boasts two
level, enter the base excellent defensive
through the cobblestone weapons: the Lightning
pathway that leads to a Gun and the Shock Rifle.
side door. This route takes Both are slow to fire, but
you past four Health Vials extremely powerful. If you
+5 and near a Shield Pack stand in the corner where
+50 before you reach the the Lightning Gun appears,
lower door of the goal you can cover all three
room opposite the goal. entrances. A head shot or
Use the ledge that runs a Shock Combo will ruin any ball carrier's day.
around the base perimeter
to shake your foes. The Don't focus all your
ledge narrows drastically defensive attention on the
at the rear of the base; goal room. If you stop a
you might entice some ball carrier in the goal
careless foes to run right room, that player probably
off of it. If they launch won't be alone, and you
rockets at you, the force still have to move the ball
of the explosions will out of your base. If you
knock you off the ledge. pick up the ball in the goal
room, fire it into the pit so
You can combine methods it respawns in the middle of the level—a good move if half
to create elaborate of the opposing team is in your goal room.
schemes for penetrating
Positioning snipers on the
enemy defenses, but they
outside ledges of your
all revolve around
base is an excellent way to
knowledge of the bases. If
cover the middle. A
you don't have the layout
Lightning Gun is available
in your head, you might not
on the upper ledge, and
Bombing Run Levels
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Prima’s Official Strategy Guide
Ground Floor
The two bases are at either
end of a horseshoe-shaped
pathway that runs along
Weapons Available: Assault Rifle, Flak Cannon, Lightning
Gun, Link Gun, Minigun, Rocket Launcher, Shield Gun,
the ground floor. Around
Shock Rifle each base are the Link Gun
and ammo, Lightning Gun,
Items Available: Adrenaline, Health Pack +25, Shield Pack Flak Cannon, and Shock
+50, Shield Pack +100
Rifle. An elevator in the far
corner of each base leads
"There's not all that much difference between splitting an to an overhead catwalk.
atom and splitting open a man's skull. All you need is the Heading away from a base
right tool for the job and a little finesse. But leave the atom takes you down a corridor
smashing to the professionals and focus your efforts on with white track lighting.
crushing your opponents instead. You can pick up the
And try not to blow us all off the face of the planet." Minigun, two Health Packs
+25, and the Shock Rifle
—Overseer Thale
along this corridor. On the
elevated side of the
Level Overview corridor, which you can
reach by double-jumping,
is ammunition for the
The Core arena is set deep Rocket Launcher.
in the bowels of a nuclear The Shock Rifles at the ends
power plant. Fortunately, of the corridors mark the
pains have been taken to beginning of the middle of
ensure that a stray rocket the arena. After being killed,
doesn't cause a players respawn in small
meltdown…hopefully. hallways overhead, and
each team's respawning
point is supplied with two
Rocket Launchers.
primagames.com 113
Upper Catwalk
Dead center of the level is There are two ways to
a small elevator that takes reach the upper catwalk.
you to an area below the The first is to take the
ground floor. You can also elevators that lead from
reach this area by falling the lower catwalk to the
off the grated metal large green pipes. Jump up
hallway in front of the the pipes until you reach
elevator. the upper catwalk. You can
also take the elevator in
This underground area the center of the level that
contains the only Flak runs from the corridor beneath the ground floor all the way
Cannon of the level, as well to the upper level. The first way is more difficult, but the
as a Shield Pack +100 and second way is easier for your opponents to anticipate.
four Adrenaline capsules. High above each base at
At the end of the under- the end of the upper
ground hallway is a long catwalk are Shield Packs
elevator ride to the top of +50 and Lightning Gun and
the middle of the level. Rocket Launcher ammo.
You can drop safely to each
base by landing on the large
Lower Catwalk green pipes below you, or
In the far corner of each you can dive straight down
base, an elevator takes you and suffer some damage.
up to the overhead
catwalk. On the catwalk
Double Domination Levels
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Prima’s Official Strategy Guide
Defense
Each of the arena's three
levels has strategic
points for defending
bases that you have
seized. Surprise
opponents as they run in
to retake the base by
waiting in a corner on the
ground floor near the
base. If you grabbed the
Flak Cannon or Minigun, you can make short work of
anyone who comes down the hallway.
Another good spot for a
defender is the lower
catwalk near the base. You Weapons Available: Assault Rifle, Flak Cannon, Lightning
get a better view of the Gun, Link Gun, Minigun, Rocket Launcher, Shield Gun,
action and have the luxury Shock Rifle
of dropping to ground level
Items Available: Adrenaline, Health Pack +25, Health Vial
if you need to. It's also
+5, Shield Pack +100
easier to reach the base
from the lower catwalk, in
case the enemy gets
through your defenses and The Tournaments demand power. Precious gases refined on
you need to retake it. this platform are a mere facade; the processing of your soul
will be the mainstay here.
primagames.com 115
Level Overview
Near the Shield Pack are
two jump pads with four
arrows. These send you to
the floor directly above
you through narrow holes
Outrigger floats in the in the ceiling.
depths of space near a
giant swirling cloud of
space dust. You won't get
much chance to enjoy the
TIP
view; it’s one of the fastest
Double Domination maps When using a jump pad, don't try to control
in UT2003. your descent. The pads land you in a specific
In Outrigger, you use place. If you move while you're in the air, you
jump pads scattered might miss your landing spot.
throughout the arena to
jump from one level to the
next. It bears repeating:
Your most valuable skill is Two paths lead from each
a comprehensive side of the level into the
knowledge of your center. Both are ramps
surroundings and the that slope downward. The
ability to get efficiently right one has a Link Gun;
from one area to the next. the left one has several
Double Domination Levels
116
Prima’s Official Strategy Guide
primagames.com 117
Another option is to use Put someone on the upper
the right jump pad on the level above the base to
ground floor to get the pick off enemies trying to
Shock Rifle, and then run run in from that direction.
toward one of the bases to This is a particularly
reach the floor beneath. Or advantageous spot,
you can use the nearby because this defender can
teleporters to go all the also fire down at enemies
way to the top of the level, on the base level.
grab the Lightning Gun,
and make a reckless leap for the base. It won't do your Finally, station someone on
health any favors, but you'll get there in a hurry, and you'll the base level, but not too
probably surprise any enemies nearby. close to the base itself.
That's too open and
Make good use of your
vulnerable a position. Keep
ability to hit the bases
your defender moving
from multiple angles. You
around the edges of the
can also pick off defenders
base platform, ready to act
from a distance by using
as the last line of defense.
the Lightning Gun on top
of the level, clearing a path
for your own assault force.
Variety is not only the Scorched Earth
spice of life, it's the bane
of death—take full advantage of this map's openness to shut
down your opponents.
Double Domination Levels
Defense
Outrigger is tough to
defend, considering how
many ways there are to
get to the bases. Your
enemies will try to swarm
you, so do your best to
predict their moves.
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Level Overview
Scorched Earth is small,
Four doorways lead into
fast, and vicious. It is
the base. Two are on the
among the most intense
sides of the base's front,
Double Domination arenas.
and two are on the sides
Holding both bases for 10
of its rear.
seconds is especially
challenging, because
there's almost nowhere on
the map where you're
more than 10 seconds
away from a base. The
limited selection of Entering the base from the
weapons reflects the front entrances takes you
arena's emphasis on down a hallway. The goal
down-and-dirty fighting— point is on a raised platform
none of that fancy-pants toward the rear. Elevators
camping stuff here. on either side take you up
The arena is set above a to the goal point.
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Game Plan Make good use of your
Offense Adrenaline Combos,
especially Booster, while
No matter how good your
you're on defense. It's easy
strategy, combat in
to get pinned down in
Scorched Earth is the very
there by waves of
definition of chaos. The
attackers, each of which
map is so small, with so
depletes your health.
few places to go, that you
can expect to run into
enemies frequently.
Sepukku Gorge
After respawning, drop
onto the roof of the center
structure and grab the Flak
Cannon and Rocket
Launcher. In close-quarters
fighting, these are
invaluable weapons.
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whoever steps on it to a
point near Base B. Red and
blue characters both You can avoid these
teleport to the same place, weapons and instead head
making telefragging your straight up the hill outside
opponents at the the spawning chamber to
beginning of the match reach a shortcut that takes
easy and fun. you directly into the area
around base A.
Pathways from both
spawning points lead into
a large clearing in the
jungle with Base A. This At the end of this path are
clearing is separated from a Lighting Gun and a
Base B by two narrow teleport pad that
land bridges that span the transports you directly to a
gorge for which the arena high hill overlooking Base
is named. Unlike most A. This is a great sniper
team game arenas, post, which is probably
Sepukku Gorge is not why you were offered the
bilaterally symmetrical; Lighting Gun near the
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The open space in this
Two narrow land bridges arena suggests weapons
span the gorge that runs with range—the Shock
between bases A and B. Rifle, Lightning Gun, and
On each bridge is a row of Rocket Launcher. This level
four Adrenaline capsules. is tremendous for
Falling off either bridge improving your targeting
means instant death. skills. Players who can pick
off foes at great distances
have a powerful advantage.
Base B
The main strategy for this
Base B is much smaller level is to capture a base
than base A. The goal and dig in. The strategy
point floats above a favors the defender, but a
horseshoe-shaped skilled offensive tactician
platform in the center. who knows how to make
Around the goal point are good use of natural cover
many Health Vials +5, (such as trees and
various types of boulders) should do well.
ammunition, a Link Gun,
two Health Packs +25, a Defense
Shield Pack +50, and a Minigun.
We repeat: Send the
majority of your forces to
There is a large blue pad in base B at the start of the
front of Base B, but though game, seize the base, and
it looks like a teleport pad, take up defensive positions.
Double Domination Levels
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Prima’s Official Strategy Guide
Lower Level
The lower level has all the
indoor areas, including
both bases, which are
opposite each other at the
far sides of the arena. Each
base area is identical to
the other, and the right
and left sides of the map,
as seen facing a base, are
identical to each other.
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Both doorways have
Two ramps lead down from ramps on the outside
each goal point; between curve of the level that lead
them is a Minigun. The up to a narrow catwalk
ramps turn into a pathway above the center of the
that leads toward the arena. Find a Link Gun and
center of the level. a Rocket Launcher on this
catwalk.
on the stone floor. If you onto it, and you can jump
ever get confused as to directly up to the roof of
how to reach a goal point, the level (see Upper
head through the doorway Level, below).
that the golden lines point
toward.
Upper Level
The upper level of Sun
Temple is a vast roof that
stretches over most of the
Head through the doorway arena. At either end are
to the right as you face the structures with obelisks in
center to get a Shock Rifle. the center. On either side
Head through the left of the obelisks, ramps lead
doorway to get a Flak down to a base. In front of
Cannon. each obelisk is a Big Keg o'
Health +100 or a Shield
Pack +100.
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Prima’s Official Strategy Guide
When invading an
occupied base, use
corners and outcroppings
Run along the ledges at to your advantage. A
the outside of the arena headlong rush for the goal
near the obelisks to find a point gets your head
Link Gun and a Shock Rifle blown by defenders. Take
on each. the main pathway, drop off
to the side, and peek
around the alcoves, taking
pot shots at defenders while other teammates do the same.
Give them more targets to shoot at than they have
defenders, and you should be able to take the bases with
From these ledges, follow minimal losses.
the ramps leading down to
the center of the level to The roof is a valuable area.
pick up a Bio-Rifle and a It has the Shield and
Flak Cannon on either side Health Packs +100 and
of the arena. some potent weapons.
Plus, you have the option
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