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Aicte - Nittt Module 1 Unit 4: Learning and Instruction Assignment 3 Topic: Gagne's Nine Events of Instruction

i. The document discusses Gagne's nine events of instruction, which is a nine-step instructional design process proposed by Robert Gagne in 1965. The nine events include gaining attention, informing learners of objectives, stimulating recall of prior learning, presenting content, providing learning guidance, allowing students to practice, offering timely feedback, assessing performance, and enhancing transfer of knowledge. ii. Each of the nine events is described with examples of how to implement each step, such as using humor, questions, or challenges to gain attention, explaining learning goals and outcomes, building on previous lessons to stimulate recall, and assigning real-world scenarios to enhance transfer of knowledge. iii. The nine-step process provides a

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0% found this document useful (0 votes)
71 views

Aicte - Nittt Module 1 Unit 4: Learning and Instruction Assignment 3 Topic: Gagne's Nine Events of Instruction

i. The document discusses Gagne's nine events of instruction, which is a nine-step instructional design process proposed by Robert Gagne in 1965. The nine events include gaining attention, informing learners of objectives, stimulating recall of prior learning, presenting content, providing learning guidance, allowing students to practice, offering timely feedback, assessing performance, and enhancing transfer of knowledge. ii. Each of the nine events is described with examples of how to implement each step, such as using humor, questions, or challenges to gain attention, explaining learning goals and outcomes, building on previous lessons to stimulate recall, and assigning real-world scenarios to enhance transfer of knowledge. iii. The nine-step process provides a

Uploaded by

Ruchi Mishra
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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AICTE – NITTT MODULE 1

UNIT 4: LEARNING AND INSTRUCTION


ASSIGNMENT 3
Topic: Gagne's Nine Events of Instruction

Name: Prof. Ruchi Mishra


College Name: Institute of Rural Management Anand (IRMA) Gujarat

Overview
Gagne's 9 Events of Instruction, given by Gagne in 1965, is a nine-step process called the
event of instruction, which correlates and addresses the conditions of learning. Gagne’s
discussed in his book “Condition of Learning” a series of events which follow a systematic
instructional design process that share the behaviorist approach to learning, with a focus on
the outcomes or behaviors of instruction or training. The following picture depicts the nine
steps process with an example of how to perform each step.
The nine-step process helps in planning classroom sessions or online module and offers a
strong foundation to plan lesson. Nine events of instruction in the development and
instruction of a course are as follows:

i. Gain attention: Focus on grabbing students’ attention so that they can carefully watch
and listen while faculty present learning content.
Example:
i. Play a humorous video clip
ii. a thought-provoking question
iii. Tell an emotional story
iv. Share surprising statistics or facts
v. Tell a joke
vi. Poll the audience
vii. Present a challenge Ask
viii. Play a game
ix. Have learners ask questions
x. Do an ice-breaker activity
xi. Have a controversial discussion

ii. Inform learners of objectives: Allow students to organize their thoughts and prioritize
their attention regarding what they are about to learn and do.
Example:
i. Create an objective slide
ii. Explain what the audience will learn and why it is important
iii. Describe the goals and outcomes of the learning experience
iv. Explain how this information will benefit the learners

iii. Stimulate recall of prior learning: Encourage students to build on previous knowledge
or skills.
Example:
i. Ask questions from the last lesson
ii. Conduct pop quizzes
iii. Post discussion board questions related to prior knowledge
iv. Perform pre-tests to understand what the audience already knows
v. Create lesson plans that build upon each other

iv. Present the content: Show and explain the material you want students to learn.
Example:
i. Assign books/articles
ii. Watch videos
iii. Perform lectures
iv. Require writing (or notes)
v. Assign activities and projects
vi. Post homework assignments

v. Provide “learning guidance”: offer learners support when it comes to learning new
skill sets and absorbing new knowledge. 
Example:
i. Provide expectations as needed
ii. Write clear and concise instructions
iii. Provide an accessible ‘next’ button for online learning experiences
iv. Include tips on how best to navigate the course

vi. Practice makes perfect: Allow students to apply knowledge and skills learned.
Example:
i. Knowledge checks, quizzes, and tests
ii. eLearning branching scenarios
iii. Activities, projects, and writing assignments
iv. Role-playing situations
v. Group discussions and sharing

vii. Offer timely feedback.: Give students feedback on individualized tasks, thereby
correcting isolated problems rather than having little idea of where problems and
inconsistencies in learning are occurring.
Example:
i. Personalized written feedback on assignments and projects
ii. Detailed rubrics outlining both positive and negative feedback
iii. Use peer-evaluation assessments

viii. Assess early and often the performance: Help students identify content areas they
have not mastered.
Example:
i. Include pop quizzes
ii. Use written exams
iii. Assess often throughout the course

ix. Enhance transfer of knowledge by tying it into real world situations and applications.
Example:
i. Use real-world scenarios
ii. Build in time for real-world practice
iii. Interactive eLearning activities
iv. Allow for flexible learning opportunities (such as mobile access)
v. Continually use examples of real-world situations

References: https://www.niu.edu/facdev/_pdf/guide/learning/gagnes_nine_events_instruction.pdf

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