Training DW PDF
Training DW PDF
TRAINING
S ONAR S CHOOL
Subs, ships and aircraft all use Sound Navigation And Ranging (Sonar) to
detect submarines, although sonar also detects surface ships in the area.
All controllable platforms in Dangerous Waters have some form of sonar
capability. These are described later in this section.
S O N AR
A sonar array is an interconnected group of hydrophones or transducers
that focus either the transmission or reception of sound. There are two
types of sonar: passive and active. Each has an important place in anti-
submarine warfare.
Passive Sonar
A passive sonar system can only listen. A hydrophone (sensor) or a set of
hydrophones is positioned to receive sounds produced by sources in the
water. Its major purpose in this game is to detect and help classify
submarines and ships. Depending on environmental conditions passive
sonar can detect contacts several miles away; however, you can only
determine the direction, or bearing, of the contact. The distance, or range,
to the contact is not immediately known. It is helpful to know the range to
successfully target the contact.
By tracking a contact over time with passive sonar you can fairly accurately
determine a contact’s bearing, range, course, and speed by using a
process called Target Motion Analysis (TMA). See Training/TMA Basics.
Active Sonar
An active sonar system transmits a high-energy acoustic signal or “ping”.
Any object in the area reflects the transmitted signal and the sonar sensors
pick up the returning echo. The time from the initial transmission to the
reception of the echo accurately reveals the range to the contact and the
direction of the returning echo indicates the bearing.
Active sonar quickly provides range information but the active transmission
can also be received by enemy ships and used to locate the transmitting
sensor. Because of this risk submarines should use active sonar only as a
last resort for determining a target’s range. Using TMA on passive sonar
contacts is a safer approach to localization when time permits.
Signal Strength
The amount of noise a contact generates is known as its signal strength.
Depending on the sonar display, a signal appears as a line, a spike, or a
dot. Thick lines, tall spikes and larger, darker dots indicate stronger signals.
The signal strength generated by a contact is influenced by the type of
contact it is (loud merchant ship or quiet diesel sub), its range and its
speed.
In general loud, fast contacts generate a strong signal while quiet contacts
generate a faint signal. Distant contacts can be faint while close contacts
are stronger. However, a faint signal doesn’t always mean a distant contact.
It could be a quiet submarine close by traveling at a slow rate of speed
while a strong signal could be a merchant ship at a greater distance
traveling at a high rate of speed.
Noise
The amount of noise detected by your sonar sensors is influenced by the
speed of your Ownship as well as several environmental factors. The noise
generated by Ownship’s movement through the water increases as your
speed increases. The more noise you generate the less your sensors can
detect. It is possible that all signals can be lost in the noise if you travel fast
enough.
The wave action of a high sea state also generates background noise that
can influence signal detection. Thermal layers, discussed later in this
section, can significantly reduce the ability of signals to travel through the
water.
Broadband Signals
Sonar systems detect acoustic signals in the broadband and narrowband
frequency ranges. Contacts of interest emit both broadband and
narrowband signals.
Narrowband Signals
Passive narrowband (PNB) sources emit energy at a distinct frequency. A
narrowband acoustic source is typically generated by a specific piece of
equipment on a ship such as a pump or a motor. Because it is possible to
detect a contact at a longer range by searching for a distinct frequency it is
sometimes helpful to start the search for contacts in narrowband sonar. The
increased detections are possible because narrowband focuses the sonar
in frequency, rejecting ambient noise that is outside the frequency band of
the target signature.
Additionally, the specific frequencies emitted by a contact are unique and
readily identifiable; therefore, narrowband frequencies can be used to
classify contacts. The specific frequencies associated with a ship are known
as its sonar signature, sometimes called its sound profile. Sonar systems
access a library of known sonar signatures or profiles to aid in the
classification process.
Contacts can be classified in each submarine’s Sonar Narrowband Station,
and in the Acoustic Station on the FFG, P-3C and the MH-60R platforms.
The MH-60’s dipping sonar in passive mode can also be used to classify
contacts.
U N D E R W A TE R S OU N D P R O P A G AT I O N
Sound travels in waves of alternating high and low pressure created when a
vibrating object disturbs the air or water around it. While sound in air
generally travels in a straight line until it is reflected or simply fades away,
sound in water tends to bend depending on conditions in the water it is
traversing.
The speed of sound in the ocean is related to temperature, salinity, and
depth. Salinity usually does not change for a given ocean area. Increasing
depth or increasing temperature tends to increase the speed of sound.
Temperature may increase or decrease with depth near the surface,
depending upon atmospheric conditions, but eventually begins to decrease
until a depth of about 3000 feet, where it becomes nearly constant
(isothermal). While the temperature is decreasing with depth, the speed of
sound will also decrease unless the change in temperature is very small.
But at deep depths, the speed of sound increases with depth.
Thermal Layers
Sometimes conditions in the ocean give rise to an effect known as the
layer. As the surface of the ocean cools late in the day, a region of
increasing temperature near the surface creates a layer where the
temperature increases with depth. At the layer depth the normal cooling
with increased depth resumes, so that the layer depth is the depth with the
greatest temperature. Sound energy bends away from the layer, so that a
contact is much harder to detect if it is on the opposite side of the layer
depth from the sonar array. Very little sound energy passes through this
layer depth, especially at higher frequencies.
Surface Duct
Sound speed increases down to the thermal layer in a surface duct, then
decreases to the bottom. While detection ranges are roughly the same
Tip: To determine the channel number for a specific sonobuoy, visit the
Nav Map. The channel number for a buoy is noted beside its NTDS symbol
on the Nav Map and is shown in the DDI when a buoy symbol is selected.
Below is a view of a Sound Speed Profile from a BT sonobuoy launched by
a MH-60R and processed by the FFG with the location of the layer
identified. In S.C.S. Dangerous Waters the SSP depth data displays in feet
To Launch an XBT from a Sub: XBTs are launched from the Sonar Suite’s
SSP Station.
The Sound Speed Profile displays in graph and table form at the SSP
station.
Utilizing Thermal Layers
Understanding the effects of thermal layers on sound propagation is very
important when using sonar or attempting to limit sonar detection of
ownship. Since sound waves bend away from the layer, it acts as a screen
to shield your sub from sonar on the other side of the layer. This bending
also lessens the ability of your sonar to detect a contact on the other side of
the layer. When commanding a submarine it is wise to stay below the
thermal layer to avoid detection by surface ships or submarines operating
above the layer. If an enemy sub is also below the layer it may be prudent
to move above the thermal layer to decrease the likelihood of being
detected. There are no clear-cut rules for utilizing the layer since how you
use the layer depends on whether you hope to remain undetected or
maximize your sonar range.
When commanding the FFG or an aircraft it is important to know the
location of the layer so you can set your sonobuoys to the correct depth to
optimize the probability of detecting a submarine.
S O N AR S Y S TE M S
Every controllable platform has at least one sonar or sonobuoy system.
Trackers available on the FFG’s and submarine sonar systems work
directly with the Target Motion Analysis and Fire Control systems to help
assure accurate localization and targeting data.
Sonobuoy systems both in passive and active mode are used to determine
the location of subsurface contacts using a process called triangulation.
Towed Arrays
A towed array is a linear array dragged behind a ship or sub. It is a passive
sonar system used by both submarines and surface ships.
FFG-7: The FFG-7 utilizes the AN/SQR-19 Tactical Towed Array Sonar
System (TACTASS) for broadband and narrowband detection and tracking.
In the case of the FFG-7 the array is towed a mile behind the ship, thus, the
ship does not interfere with the array’s ability to search any part of the
environment (masking.) TACTASS provides full 360° detection.
Subs: The number of towed arrays and their capabilities vary from sub to
sub.
Towed arrays are for both broadband and narrowband detection and
tracking in the subs. They are used at low to medium speeds and optimized
for lower frequencies.
Because a sub masks a certain amount of the environment from a sub-
mounted or towed array no individual sub-mounted sensor provides full
360° detection. Together the subs’ arrays provide omni-directional detection
capabilities
Note: For gameplay purposes a passive sonar flank array and active
intercept are modeled for the Kilos in S.C.S. - Dangerous Waters.
Sonobuoys
Sonobuoys are part of an acoustic system used by naval forces to detect,
localize and classify hostile submarines. Some sonobuoys are used to
determine specialized information regarding environmental conditions in an
area of interest.
Sonobuoys can be dropped into the ocean by ASW aircraft and also “over
the side” (OTS) by ships. The sonobuoy deploys a floating transmission unit
and its hydrophone array descends to a preset depth on a cable.
Passive Sonobuoys
Passive sonobuoys deploy hydrophones that listen for sound energy
created by ships and submarines and report bearing and/or target signature
information about the sound source. A passive sonobuoy buoy can have
directional or omni-directional hydrophones or both.
Omni-directional hydrophones detect and relay information about a
specific frequency band. They cannot determine the bearing to the
contact; they only indicate that something is out there. Generally, omni-
directional sonobuoys have a short detection range, so that detection
indicates a nearby submarine.
Directional hydrophones provide a bearing to detected sound energy
but not a range.
By dropping a pattern of directional sonobuoys the location of the
sound source can be identified by a process called triangulation. In
S.C.S. - Dangerous Waters the intersection of three or more sonobuoy
LOBs can indicate the location of the sound source. The U.S. Navy's
DIFAR, LOFAR and VLAD sonobuoys are examples of passive
sonobuoys. All three are modeled in the game although LOFAR are not
carried by the controllable platforms. DICASS can operate in Omni and
Directional passive modes as well as in Active mode.
In S.C.S. – Dangerous Waters when a buoy is hot (detecting and
transmitting information) the Nav Map symbol for the buoy has a red dot in
the center.
Tip: Passive buoys should be used for the initial detection and classification
of submarine contacts. This keeps the target sub ‘in the dark” as to the
presence of the deploying aircraft.
Active Sonobuoys
Active buoys emit an acoustic ping into the water. By examining the return
echo the exact range of the target can be established. Some active buoys
return both bearing and range, some only range. Ships and aircraft in S.C.S
- Dangerous Waters carry the DICASS sonobuoy. As modeled, it returns
both range and bearing to the contact.
Active sonobuoys are typically used a) to determine the location of a
submarine contact when the ASW aircraft is in attack mode, b) when
localization information is needed quickly, c) when environmental conditions
make it difficult for passive buoys to collect the necessary data and/or d)
when the contact is extremely quiet.
Tip: When a high sea state increases the level of background noise, VLAD
should be your buoy of choice.
LOFAR (Low Frequency Analysis and Recording) Sonobuoy:
Sensors: Omni-directional hydrophone
Primary Use: Gathering data on ambient noise levels.
The CLASS name of the selected library profile appears in place of the
cursor data in the top line of the display.
The frequencies that make up the selected Library profile are represented
by V-shaped Profile Frequency Indicators above the waterfall at the location
of the frequencies that make up the sound profile of the ship or weapon
named in the selected profile.
Filter OFF: Click the left or right facing arrows to click through all of
the profiles in the database.
Filter ON: Click the left or facing arrows to view the profiles that
most closely match the detected profile. When four or more lines
(Omni mode) or dots (Directional mode) are visible, the list is
narrowed to one or a very few options.
C A VI T A TI O N IN S U B M AR I NE S
Submarines experience a noisy event known as cavitation when their
propellers move so fast that low pressure bubbles form and collapse in the
water around the propeller. Your sub's speed and depth influence the
occurrence of this phenomenon. In general, increasing speed tends to
increase the likelihood and strength of cavitation, while going deeper
reduces the likelihood.
When at all possible, avoid cavitation. The resulting noise alerts the enemy
to your presence and can pinpoint your bearing. Your crew alerts you to the
TMA B ASICS
This section provides an overview of the principles behind Target Motion
Analysis (TMA). It explains what it is, a bit about how it works and what you
do with the information gathered in TMA. The FFG-7 and all submarines in
S.C.S. - Dangerous Waters have TMA capabilities. Information on how to
use TMA within a specific platform is found in that platform’s Stations
section in the TMA sub-section.
WH AT I S TMA?
At the TMA station, bearing returns from your ship’s sensors are
manipulated and analyzed to determine a contact’s bearing, range, course
and speed. This information, called a target solution, a firing solution or
simply the solution, is necessary to accurately target a contact with your
ship’s weapons.
The contact designation number for each contact detected and marked by
you or your Autocrew appears in a drop-down list at the TMA station.
Selecting a contact designation from the list displays a history of the
reported lines of bearing (LOB) to that contact on the TMA Board (Subs) or
TMA DRT Plot (FFG).
H O W D O E S TMA W O R K ?
Target Motion Analysis is a process by which a contact’s course and range
are estimated using timed bearing readings and an estimate of the target’s
speed. At the TMA Station you examine available sensor data on a contact
and develop possible or trial solutions.
While the examples shown here refer to submarines, the principles are the
same for surface ships.
Suppose your ship is stationary and one of your passive sonar sensors is
tracking an unknown contact. If at two-minute intervals you could draw a
line from your ship along the bearing at which the contact is detected, it
would look something like the diagram below.
TMA T O OL S
The TMA tools are the same in all classes of controllable submarines in
SCS-Dangerous Waters. The FFG’s TMA tools are visually and functionally
different but the principles of TMA remain the same. The tools are
described here.
Note: This training portion of the manual deals primarily with the
Submarine TMA since all of them work the same way. The FFG’s
TMA Station functions a little differently. See FFG Stations/FFG TMA
Station for information on using the FFG’s unique TMA. However,
FFG commanders should read this entire TMA training section to
learn the basics.
Bearing Lines
When a contact is selected from the track selection drop-down list, the most
recent sensor information for that contact is displayed on the TMA Board.
The information consists of a line of bearing extending from a point
representing Ownship’s position at the time of the report. If a tracker is
assigned to the contact, every two minutes the latest line of bearing is
added to the board. Over time these lines provide a history of bearing
changes that provides valuable information.
Dragging and positioning the ruler across the lines of bearing allows you to
test out possible solutions. The dot stack in the subs provides a visual cue
as to the accuracy of your trial solution. The oldest bearing lines are deleted
Speed Strip Ruler showing returns sent every two minutes from a sonar
tracker.
FFG’s Ruler:
The FFG has a separate ruler for each unique speed. Click or right-click the
digits in the SPD field of the trial solution area or click the up and down
arrow to the left of the SPD label to select a speed ruler with tick marks
representing the selected speed. FFG’s Ruler functionality is described
below
The ruler appears on the plot only when a contact is selected in the
track update report and there are LOBs on the plot.
The arrows on the ruler indicate the suspected course of the contact.
Click the center of the ruler to move the entire ruler in its current
orientation.
Click on an end of the ruler to rotate the ruler on the axis of the other
end.
If a range greater than that of the viewable range is entered into the
RNG field the ruler disappears from the TMA Plot. Enter a smaller
range or reselect the contact from the dropdown list.
A tiny circle indicates the probable location of the contact at this time,
given the speed, range, course and time at the last reported LOB.
Tip: Be sure that you don’t rush the TMA process. Before sending a report
to the Fire Control system ensure that you have analyzed and manipulated
bearing reports for some time and maneuvered Ownship as much as
needed to eliminate all but a few possible solutions.