Ginanagel Resume

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Gina Nagel

http://ginanagel.weebly.com

Work Experience
3D Modeler StillRay LLC. May 2018 – Present
- Finalizing commercial grade, low poly, AR ready models of various furniture and fixtures, used by Build.com to
increase customer engagement and sales
- Ensuring highest quality visual accuracy and physical measurements to manufacturer specifications, thus
streamlining upload pipeline and reducing time spent correcting models
- Unwrapping, Texturing, and Rendering all assets, Creating custom textures as necessary
- Organized and standardized over 200 materials and textures, 300 models, best practices, and naming
conventions into scalable, searchable documents, Reducing time spent finding necessary tools and streamlining
workflow

Projects
Artist for Senior and Research Game Design Teams UC Santa Cruz. 2013-17
- 2016 - 2017, Dragon Crash: Concept Artist, 3D Generalist
 Led character design and 3D animation process, iteratively refining options based on project
needs, player feedback, and team lead feedback, lowering stress and improving workflow for
team members
 Modeled, textured, rigged, and animated dragon and environmental assets
- 2017, Undergraduate Climate Research Game: Concept and 2D Artist
 Collaborated with art team and project lead to determine visual style of project
 Designed and produced over 40 2D low-poly style character sprites, 3 backgrounds
- 2015-16, Deep Squid: Concept Artist, 3D Generalist
 Modeled, textured, rigged, and animated various ocean animals and scenery
 Produced concept and promotional art, as well as project website
 Managed import of assets into Unity and setup of animation controllers
- 2015, Say la Vie: 3D Modeler
 Designed and modeled 7 building interiors and environmental assets for 8 areas
 Modeled, textured, and animated barnyard animals
- 2013, Lens: 3D Modeler
 Modeled environmental assets from concept art and from verbal discussion
 Communicated and collaborated with a team of over 20 people
 Configured completed models for proper import into Unity
 Grand prize and audio award winning game at Sammy Awards, 2013

T-shirt, Logo, and Mascot Design


- 2015/16/17, UC Santa Cruz, Designed Crown College T-shirt sold at Welcome Week and throughout year
- 2017, Schyler Palen Real Estate, Designed logo
- 2016, Accredited Real Estate Schools, Inc., Designed and Animated 2D mascot

Software/Programming
3DS Max Maya Adobe Photoshop Autodesk SketchBook Pro Inkscape ZBrush Blender
Some Experience with: Unreal Engine, Unity

Education
Bachelor of Art in Art & Design: Games and Playable Media June 2017
University of California Santa Cruz

Pursuing Certificate in 3D Modeling and Texturing expected 2020


American River College

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