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Revision Notes On Chapter 6: Vectors (Term 1) : X Axyz R OA Xi Yj ZK y Z OA R X y Z OA R OA R OA

The document provides revision notes on vectors in 2D and 3D. It covers: 1) Position and unit vectors, algebraic properties of vectors including addition and subtraction, and the scalar (dot) and vector (cross) products. 2) Vector geometry including vector equations and Cartesian equations for lines, and using the cross product to find the perpendicular distance from a point to a line. 3) Applications of dot and cross products such as calculating the volume of a cuboid and finding projections.
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0% found this document useful (0 votes)
57 views6 pages

Revision Notes On Chapter 6: Vectors (Term 1) : X Axyz R OA Xi Yj ZK y Z OA R X y Z OA R OA R OA

The document provides revision notes on vectors in 2D and 3D. It covers: 1) Position and unit vectors, algebraic properties of vectors including addition and subtraction, and the scalar (dot) and vector (cross) products. 2) Vector geometry including vector equations and Cartesian equations for lines, and using the cross product to find the perpendicular distance from a point to a line. 3) Applications of dot and cross products such as calculating the volume of a cuboid and finding projections.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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F6 Mathematics T 1/5

Revision Notes on Chapter 6 : Vectors (Term 1)


Name : ______________________________ Date : __________________
6.1 : VECTORS IN 2 & 3-D
(A) : Unit Vectors & Position Vectors
 x

A( x, y , z )  r  OA  xi  yj  zk   y 
    z
1). Position vector of a point  

OA  r  x 2  y 2  z 2
2). Length of  
 OA r
OA (with length of 1 unit)    
OA r
3). Unit vector in the direction of 
(B) : Algebraic Properties of Vectors
 x2  x1 
  
AB  OB  OA   y2  y1 
z z 
1). If point A  ( x1 , y1 , z1 ) and B  ( x2 , y2 , z2 ) ,  2 1

 x1  x2    y1  y2    z1  z2 
2 2 2
B ( x2 , y 2 , z 2 ) =
2). Distance between point A( x1 , y1 , z1 ) and
A λ C μ B
  a   b
OC   
3).   a b
 

O
4). At x-axis, y = 0, z = 0 ; At y-axis, x = 0, z = 0 ; At z-axis, x = 0, y = 0
(C) : Scalar Product ( Dot Product ) of 2 Vectors
a.b
 cos    
a.b  a b cos  a b
1).     ;  
a Ө b
+ve or –ve scalar  
 a1   b1 
a.b   a2  .  b2   a1b1  a2b2  a3b3
    
2).  a3   b3 
i .i  j. j  k .k  1 ; i . j  j.k  k .i  0 ; if a .b  0  a  b and vice versa
           
3).

4). a.b  b.a


   
5). a.(b  c)  a.b  a.c
      
b 1
a . k b  k ( a . b ) , for example : a . b  a .   (a.b)
       b b  
6). If k is a constant, then  

(D) : Vector Product ( Cross Product ) of 2 Vectors a b 2/5


 
a  b = ( a b sin  ) nˆ b
1).      
The direction can be determined by Right-hand-rule. a
Ө 
i j k
  
a  b  a1 a2 a3  (a2b3  a3b2 ) i  ( a1b3  a3b1 ) j  (a1b2  a2b1 )k
    
b1 b2 b3
2).
z
3).
 i  j  j  k  k  0 ;
i k
i
 j  k  , j  k  i , k  i  j ; 
j j
 i  - k , k  j  - i , i  k   - j  y
         i

If a  b  0 , then a // b and vice versa x x
   
4). a  b  - b  a
   
5). a  (b  c)  a  b  a  c
      
6). If k is a constant, then a  k b  k ( a  b )
1  
 AB  AC
7). Area of triangle ABC 2
 
 AB  AD
8). Area of parallelogram ABCD
(E) : Application of Dot & Cross Product of Vectors
1). Volume of a cuboid
 a b c
  
 ( a b sin 90) c
  
a  b c cos 0
c
 a  b (    ) 
  a  b b
  
 a  b.c
   a
2). Projections : 
C


AC 
AC  bˆ


A E D
 b
AC . bˆ 

6.2 : Vector Geometry 3/5


b  ai  bj  ck
(A) : Line (a point A ( x1 , y1 , z1 ) on the line and a direction vector     are needed)
r  a  t b ( for example : r  ( 3i  2 j  k )  t ( 3i - j  8k ) )
1). Vector Equation of a line, l :          
 x   x1   a 
 y      t  b 
   y1 
 z   z   c 
   1   
Vector from the origin Position vector Direction
 vector
of the
line
pointing to the line of a point on the line (e.g. AB  OB - OA , simplified by factorization,
where t is just a constant )
2). Cartesian Equation of a line :
x - x1 y - y1 z - z1 x 1 y 2 z 3
  ( for example :   )
a b c 1 1 3
Must know :
i ). interchange both vector & Cartesian equations of a line.
ii ). given 2 points, form equation.
iii). show a given point is on a given line.
iv). direction vector of x-axis or parallel to x-axis = i ,
j
direction vector of y-axis or parallel to y-axis =  ,
direction vector of z-axis or parallel to z-axis = k

p  AC  bˆ
3).Shortest distance (perpendicular distance) from a point C to a line = 
Must know :

p  AC  bˆ
i ). given 1 point & 1 line, find p. (hint: using  )
 b b
p  AC . nˆ , where nˆ  1  2
  b1  b2
ii ). given 2 skewed lines, find p. (hint: using   )

p  AC  bˆ
iii). given 2 parallel lines, find p. (hint: using  )
iv). always use modulus sign when finding distance using dot product of vectors.

n  ai  bj  ck
(B) : Plane (a point A ( x1 , y1 , z1 ) on the plane and a normal vector     are needed)
r . n  d ( for example : r . ( 2 i - 2 j  k )  - 3 )
1). Vector Equation of a plane,  :      
 x   a 
 y  .  b   x1a  y1b  z1c
   
 z   c 
   
Vector from the origin Normal vector to unique scalar for a specific plane
Pointing to the plane the plane

2). Cartesian Equation of a plane :



ax  by  cz  d where d  OA . n

4
/5

Must know :
i ). interchange both vector & Cartesian equations of a plane.
ii ). given 1 point on a plane & the normal vector, find the equation of plane.
iii). find the intersection point between a plane and x, y or z axis.
(e.g. for x-axis, y=0,z=0; substitute these into the plane’s Cartesian eq. to find x, i.e. (x,0,0))
iv). given 3 points on a plane,find the equation of the plane.
v ). given 2 points on a plane & a vector on the plane or a parallel line equation, find the equation of the
plane.
vi). given 1 point on a plane & 1 line equation on the plane, find the equation of plane.
vii).show a given point is on a given plane.
viii).show a given line is on a given plane.(hint: substitute the r of the line into the r of the plane and if the
dot product is equal to the value of d, then the line is on the plane)
ix). given 1 point, A above
 plane & 1 plane, find the perpendicular intersecting point, B from A to the plane.
(hint: find OB  OA  t n , then substitute the co-ordinates of B into the plane equation to find t)
x ). Given a line, l1 on a plane,  1 which is perpendicular to another plane  2 , find  1 .
(hint: n 1 of  1  n 2  b1 & obtain a point from l1)
p  r . nˆ
3). Shortest distance (perpendicular distance) from the origin to a plane =  

ax1  by1  cz1  d



4). Shortest distance from a point ( x1 , y1 , z1 ) to the plane ( ax  by  cz  d  0 ) a 2  b2  c2

(note: this formula is derived from p  p2  p1 and can be used directly)

(C) : Angles (All formulae in this part are derived using the dot product of 2 vectors) b

(if cos  is –ve, find also the acute angle of  )

1). Angle between 2 lines =  , (can be acute or obtuse), where


b .b
cos   1 2
b1 b2 n
 
2). Angle between a line & a plane =  , where b


b.n
cos   sin  and sin     plane
b n 
 
3). Angle between 2 planes =  , where n2
n1 . n2  n1
cos     
n1 n2
  plane 1
 plane 2

5/5

(D) : Intersection
 a   b1 r  a  b2 ,
1). To find the intersecting point between lines l1: r1  1  & l2 : 2  2 
a1   b1 a2  b2
Steps: i ). Start with   =  
i ,j,k
ii ). Then equating the 3 coefficient of    respectively to find the values of  and  .
(note: the values of  and  must satisfy the 3 equations or otherwise the 2 lines not
intersecting)
iii). Substitute the values of  and  back into l1 or l2 to find the intersecting point.

2). To find the intersecting point between a line l, r  a  tb and a plane  , r . n  d ,
Steps: i ). Substitute the r of the line into the r of the plane to find the value of t.
ii ). Substitute the value of t back into the line equation to find the intersecting point.

3). To find the intersecting line between the plane  1 and  2 ,


Steps: i ). The direction vector of the intersecting line = n1  n 2
ii ). Find a point on the intersecting line by using Cartesian equations of  1 and  2 :
a). eliminate the variable z to obtain 1 equation with only x and y variables.
b). let x = any number which will cause y to be an integer.
c). substitute the values of x and y into one of the planes’ Cartesian equation to find z value.
d). write the intersecting line equation as r  a  tb

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