Pages From Weird North (Spreads) PDF

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FELL SORCERY d12 SNAKE ASPECTS

Roll a d20, adding your current corruption to the result


1 Your skin turns to hard scales and gain +1 armor.
1 You can move small nearby objects with your mind. 2 You can speak to and understand all reptiles.
After gaining a fifth
3 Your grip is ten times the strength of a normal human. Aspect of the same
2 You can create dim light from all of your fingertips simultaneously. 4 Your teeth are fangs and deal d8 STR damage. kind, you are warped
3 Your dreams are tinged with dread, but always contain a hidden truth. 5 Your footsteps and breathing are utterly silent. into a non-player
6 You can compel weak-willed individuals, one at a time. character (NPC), pose
4 You can sense nearby otherworldly beings and objects. an immediate threat to
7 You can shed your skin and change your appearance. the party, and a long-
5 You can unerringly impersonate the voice of anyone with whom you converse. 8 You are unaffected by poison and disease. term threat to the
6 Gain one Demon Aspect. 9 You can sense nearby artifacts. game world.
10 You are unaffected by DEX damage.
7 You are subtly aware if any individual has magic or magic-adjacent ability. 11 You can perfectly regulate heartbeat and temperature.
Snake: your character
fully transforms into a
8 Gain one Snake Aspect. 12 You can buy and sell memories and dreams. horrible serpentine
9 You can speak into the mind of someone you can see. They cannot reply. malison, vowing enmity
d12 DEMON ASPECTS on all who trusted you.
10 Gain one Stranger Aspect.
1 You do not have a reflection or shadow. Demon: your character
11 You cough up a pale fruit which when consumed provides a truthful vision. 2 You can wilt plants by touching them. gains mastery over souls,
12 Gain one Demon Aspect. 3 You can wither muscle and deal d12 DEX damage. seeking to ensorcel and
enthrall the leaders of the
4 You can ignite and extinguish small flames at will.
13 You spawn a shadow duplicate of yourself which tries to steal your identity. region and beyond.
5 You are unaffected by WIL damage.
14 Gain one Snake Aspect. 6 You know if someone breaks an agreement with you. Stranger: your character
7 You know someone’s location if they speak your name. crystallizes into an
15 You take direct STR damage from silvered weapons. obsidian pillar of hideous
8 You do not need to eat, sleep, or breathe. architecture, corrupting
16 Gain one Stranger Aspect. 9 Your eyes turn to slits and you can see in the dark. the landscape.
17 You cannot enter a home uninvited or cross running water unless carried. 10 You are unaffected by fatigue.
18 Gain one Demon Aspect. 11 You can detach and re-attach your hands and feet.
12 You gain a pair of shadowy wings and can fly.
19 A tiny famulus made of dirt (3 HP, d4) follows you and whispers secrets to you.
20 Gain one Snake Aspect. d12 STRANGER ASPECTS
21 You crave carrion and are deprived if you don't consume some every day. 1 You can decipher ancient or forbidden writing.
22 Gain one Stranger Aspect. 2 You can create a mirror image of yourself for a minute.
3 You can speak abyssal words and deal d12 WIL damage.
23 Gain one point of permanent fatigue as your body warps and shrivels. 4 You can squeeze through spaces as narrow as an inch.
24 Gain one Aspect of whichever category you have the most. 5 Your touch can restore d6 STR at the cost of d6 WIL.
6 You have a third eye capable of discerning invisibility.
25 You spawn a shadow duplicate of yourself which tries to kill your peers.
7 You can mutate small animals to act as disfigured tools.
26 Gain one Aspect of whichever category you have the most. 8 You can implant unnerving thoughts into others’ minds.
27 Everyone around you always hears a rasping whisper. 9 Your blood is an intoxicating and tranquilizing substance.
10 You can breathe underwater and are mildly magnetic.
28 Gain one Demon Aspect and one Snake Aspect and one Stranger Aspect. 11 You can excrete small amounts of sticky, transparent tar.
29 All animals loathe you, fleeing from you if prey and attacking you if predatory. 12 You are unaffected by insanity or mental manipulation.
30 A portal to a dimension without flesh and hope opens and consumes you.
Every nearby character gains 2 corruption and makes two rolls on this table.

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