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Maya Lab 1

1) The document provides security instructions for working with computers including examining the computer case for integrity before turning it on, maintaining an optimal distance from the monitor, and not touching wires or putting liquids on the computer. 2) The purpose of the practical work is to learn how to create objects in Autodesk Maya using surface and polygonal modeling. Students will model basic chess pieces like pawns, bishops, and queens. 3) References for further learning include books on Mastering Autodesk Maya and 3D modeling and animation, as well as relevant YouTube tutorials.

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0% found this document useful (0 votes)
174 views1 page

Maya Lab 1

1) The document provides security instructions for working with computers including examining the computer case for integrity before turning it on, maintaining an optimal distance from the monitor, and not touching wires or putting liquids on the computer. 2) The purpose of the practical work is to learn how to create objects in Autodesk Maya using surface and polygonal modeling. Students will model basic chess pieces like pawns, bishops, and queens. 3) References for further learning include books on Mastering Autodesk Maya and 3D modeling and animation, as well as relevant YouTube tutorials.

Uploaded by

Mono
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Laboratory work № 1

Security instructions for working with computers:


Before turning on of the computer, you must examine the personal computer on integrity of the computer case, that
wires don't disturb work and movement;
Optimum distance of eyes up to the monitor during working time (60-70 cm.);
It is strictly forbidden:
To touch to wires, forks, sockets, move of the equipment during working time;
To work at the computer wet hands or in wet clothes;
To put any subjects or to spill liquids on the computer or the keyboard;
At detection of defects in operation of the computer, a smell of burning, you have to stop work, switch off the computer
and tell to the teacher.

LEARN: WORKING IN AUTODESK MAYA. MODELING OBJECTS.

THE PURPOSE OF PRACTICAL WORK – take knowledge about creating objects in program using Surface
and Polygonal modelling.

Open the program Maya. Main view - Front. In this view select View menu – Image
Plane – Import Image or click on Image plane button . Load the image with the traditional
chess.
To move the picture, select Image Center for the required axis in Chanel Box and
holding the mouse wheel move the picture along the axis.
For creation cylindrical shapes we will use Curves and the Revolve command. Select
Create – CV Curve Tool (click on the box) – Curve degree: 3Cubic.
Increase the Pawn figure and start tracing its half of the curve. Delete extra dots with
the Delete key.
Select the Select tool and RMB (right mouse button) on the curve to select Control
Vertex from menu. Now you can move any points with the Move tool.
After fixing the curve control points, RMB on the curve and select Object Mode.
Select the Move tool and move the curve away from the image.
Click the Insert key and move the Pivot to the center of the future figure (along all
three axes).

Then execute Surface – Revolve command or click on Revolve button .


You get Pawn figure. Assign a white or black material to the figure.
Select Control Vertex of the figure you can change its form, using Move, Rotate and
Scale tools.
In Renderer View window select renderer – Mental ray.

Task
Create the following chess:

Pawn Bishop Queen

REFERENCES
1. Mastering Autodesk Maya 2015. Todd Palamar, Autodesk Maya Official Press, 2015.
2. Осипа, Д. 3D-моделиpование и анимация лица [Текст] / Джейсон Осипа.- 2-е изд.- М.:
ИД"Вильямс", 2008.
3. https://www.youtube.com/watch?v=IcjHoftBndQ
4. https://www.youtube.com/watch?v=yWKCe_lBZo8

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