Aji Quis Bu Sri
Aji Quis Bu Sri
Aji Quis Bu Sri
By
Muhamad Aji Putra Pamungkas
Reference : https://medium.com/precarious-physicist/the-learning-pyramid-
ba85e2931b42
2. Teaching media is effective media to support process of learning based on our strategy
and our planning for reach the goal of teaching.
Reference : https://www.facebook.com/241840552951609/posts/romiszowski-dalam-
basuki-dan-farida-2001-12-media-pembelajaran-adalah-media-
yang/253217208480610/
3. The advantages of using teaching media is could raise the students interest of the lesson
and media is important to lead students attention. Media increase students responsibility
to control their own learning. In brief, we can say that the use of media in teaching-
learning activity is good. https://googleweblight.com/i?
u:https://dianingpadmi.wordpress.com/eedduuccaattiioonn/the-use-of-media-in-
teaching-learning-process/&hl=id-ID
4. They don’t understand it. Maybe your educators don’t completely understand those
benefits I mentioned earlier and how some computers or platforms can help them
achieve these.
They don’t understand it. Maybe your educators don’t completely understand those
benefits I mentioned earlier and how some computers or platforms can help them
achieve these.
They’re very traditional. Many teachers are used to doing things their (old) way, with
paper and pencils, creating their lessons on paper, distributing tests to students on
paper, assessing their tests, and so on. This is so bad not only for the school system,
but for the environment as well. There is nothing wrong with having your own style
of teaching, but you have to embrace the changes that come with evolution. These
type of teachers usually think that technology can’t do a good job, they have security
issues, they’re worried that students can easily cheat, that automatic systems calculate
grades inaccurately, and more. Basically, they don’t want to be replaced with a
learning platform and they’re afraid of losing control over their teaching methods.
http://blog.neolms.com/educators-still-reluctant-using-technology-classroom/
1. Analyze
As with most things, you must first figure out what it is you’re setting out to do. This
step usually involves a needs analysis, an examination of the need that you’re aiming
to meet through instruction. What resources are available to you (time, financial
constraints, human resources, etc)? What is the current situation and where does it
need to be taken? In the case of designing instruction, skills (or a lack of them) is the
focus. The main point of the Analyze step is to discover the current situation and
identify the desired goal.
2. Design
This step involved breaking down (or “chunking”) the goal into a set of major
objectives or milestones, each usually containing a set of smaller objectives
within. Each of the small objectives will lead to major objectives, the sum of these
then leading to the goal identified by the Subject Matter Expert (SME) in the Analyze
step. Think of a tree with many roots, all with smaller sections connecting at larger
nodes, each of those eventually intersecting and meeting at the base of the tree. This
also lends to modularity/granularity in instruction, allowing for the elimination or
substitution of certain parts without the entire system falling to pieces. The
assessments or milestones are also drawn out here, defining how the effectiveness of
the instruction will be checked.
3. Develop
Here the IDs lay out the learning materials, content and activities. Prototypes and
wireframes of the learning materials, which are really just vehicles to transmit the
content, are outlined and tested with small target groups. Many revisions occur
within this step based on feedback from the prototype testing. The teacher-training
materials are also developed here, which is sadly one of the more overlooked parts of
instruction development. The teachers on the ground (for which I have the upmost
respect) benefit greatly from thorough yet concise “this is how you can reach your
learners” aids and guides.
4. Implement
This is the delivery and support step. The instruction has been developed, worked
over, aligned and realigned to meet the needs of the target population. The materials
are handed over to the instructors and/or made accessible (learning management
system, platform, etc). Cross your fingers and hope all the work you put into the
instruction design is going to translate into effective and efficient delivery of the
content. Well, there really shouldn’t be a whole lot of finger crossing if the
Development step was thorough, but it never hurts
5. Evaluate
So, how did it go? You won’t really know until this step. Using formative evaluation
(what did the learners think?) and summative evaluation (how did the learners
actually perform based on the instruction?), IDs develop a plan for revisions to the
instruction. As new content is collected, expanding the breadth and depth of the
subject that can be covered in, IDs lay out a maintenance plan that will grow the
course and adapt it to the new resources and factors.
Reference : https://billymeinke.wordpress.com/2012/08/01/easy-instructional-design-
thinking-the-five-steps-of-addie-at-a-glance/
15. Input strategy: helps students to crack codes, or "read" visually proficiently by
practicing visual analysis skills. (For example, through image analysis and film and
video program discussions).
Output strategy: helps students to encode, or "write", visually, to express themselves
and communicate with others. (For example, through planning and producing photo
and video presentations).
Reference :( Michael, mhlanga : 2015. Visual Literacy )
16. A method, in the context of object-oriented programming, is a procedure or function
associated with a class. As part of a class, a method defines a particular behavior of a
class instance. A class can have more than one method.
Media is the plural form of medium, which (broadly speaking) describes any channel
of communication.
https://www.techopedia.com/definition/3231/method
https://www.techopedia.com/definition/1098/media
Context
Context in the form of conditions that support when communication takes place. In order
for communication to be effective, the right context becomes the thing that attracts the
attention of the audience.
Continuity and Consistency
In order for communication to succeed, the message or information needs to be conveyed
continuously or continuously
Capability of Audience
Communication can be said to be successful if the recipient of the message understands
and does what is contained in the contents of the message
Clarity
A clear message alias does not cause various interpretations is the key to successful
communication. Clarity of information is an important thing that can reduce and avoid
the risk of misunderstanding in the audience.
17. In creating visual design we need to consider several things
Unity/ Harmony
According to Alex White, author of The Elements of Graphic Design, to achieve
visual unity is a main goal graphic design
Balance
It is a state of equalized tension and equilibrium, which may not always be calm.
Hierarchy
A good design contains elements that lead the reader through each element in order
of its significance
Scale/ proposition
Using the relative size of elements against each other can attract atention to a focal
point
Dominance/ emphasis
Dominance is created by contrasting size, positioning, color, style, or shape
Similarity and contrast
Planning a consistent and similar design is a important aspect of a designer’s work to
make their focal point visible.
https://en.wikipedia.org/wiki/Visual_design_elements_and_principles
18. The advantages and limitations of printed material in instruction
Advantages Limitations
Availability Reading level
Flexibility Prior knowledge
Portability Memorization
User friendly Vocabulary
Economical One-way presentation
Curriculum determination
Cursory appraisal
http://pascapbi-3a.blogspot.com/2017/01/non-projected-media-introduction.html