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Ultima Underworld 2 - Quick Reference Card

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159 views8 pages

Ultima Underworld 2 - Quick Reference Card

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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UttTNE Underworld oF Ly () 149) rl REFERENCE CARD IBM-PC 386 & 100% compatibles BEGINNING PLAY Install the game, following the direc- tions in the Install Guide. Change to the you installed it and to begin play. If you used our defaultselections you would type: © Gna) Cojua Owe) The first time you play, typing We takes you to the title screens, followed by the introduction. Press (Esc) to bypass the titles and/or introduction and go to the Main Menu. Gargoyle Message Scroll Compass Current Spells View Window Your Weapon u Ifyouhave played (and saved) thegame, typing U)W)E takes you to the title screens and then the Main Menu. MAIN MENU To select an option with the mouse, click on it. With the keyboard, use the arrow keys to highlight it, then press select it. Create Character. Choose before you be- gin a new game. Use the mouse or arrow keysand follow the directions on-screen to make selections. Character Panel Rune Shelf Icons Fight Look Use Command Introduction. Allows you to watch the introduction. (Press{Esc] to exitat any time.) Acknowledgements. Lists the peoplewho created ULTIMA Underworld II. Journey Onward. Ifyouhavesaved games, a list appears when you select Journey Onward. Move the pointer to the game you wish to play and click either button. (With the keyboard, use the arrow keys to highlight your choice and press Enter).) When you Journey Onward, the main game screen appears. 3-D View Window. The view window shows what you see: * As you move, the view changes to reflect your new position. © When you take damage in combat, the window shakes. * When you are critically wounded, the screen flashes red. * When you are drowning, the screen flashesblue. * When you wear or usea cursed item or a spell backfires, the screen flashes orange. Normally, youlookstraightahead,butyou canlookupanddown: *Tolookdown, press( repeatedly. *Tolookup, press{3)repeatedly. * To return to the “straight ahead” posi- tion, press (2). Character Panel. Three panels share this position, and you can switch from one to the other at will. * The inventory panel shows all items you are carrying and wearing. From the inventory panel: - Left-click the runebag in your invent- ory to flip to the rune display. = Click on the pull chain to flip to the statistics panel. * Your rune display shows all of the Tunes you own. Click on the pull chain to return to the inventory panel. * The statistics panel displays detailed information about your character's skills and current condition. Click on the pull chain to return to the inventory panel. On these panels, the right mouse-button triggers the action specified by the com- mand icon selected and, when used to drag, moves an item; the left button selects or uses an object. Vitality and Mana Flasks. Shows your current Vitality or Mana as compared to your maximums. If the Vitality flask is green, you are poisoned. Rune Shelf. Click on runes in your rune display and they appear here. Click on a rune here to cast the spell represented by the runes on the shelf. Compass. Indicates the direction you are facing. The silver arrow-tip always points north. Clicking on the compass itself gives you an indication of your character’s con- dition and overall situation. Message Scroll. Displays messages and results of commands. Power Gem. In combat, the gem starts red, then turns green, then sparkles when the attack is at maximum power. Current Spells. Icons represent active du- ration spells. Command Icons. Accesses the game op- tion panel, and determines whether the right mouse-button allows you to Look, Get, Use, Fight or Talk. Gargoyle. Above the view window is a gargoyle. During combat, the glow in its eyes changes as the condition of your foe changes: * Green eyesmean your foeisstill strong. * Yellow means the foe is hurt. © Red means the foe is seriously injured. Walking, Running, Swimming. Press and hold the left mouse-button while the cur- sor is in the 3-D view window. The further from the center of the window your cursor is, the faster you move. The shape of the cursor determines direction: p Move forward Turn right or left while moving forward “air Ae Tum right or left with no forward movement st = sidestep right or left © Move backwards Introduction. Allows you to watch the introduction. (Press(Esd) to exitatany time.) Acknowledgements. Lists the people who created ULTIMA Underworld Il Journey Onward. Ifyouhavesaved games, a list appears when you select Journey Onward. Move the pointer to the game you wish to play and click either button. (With the keyboard, use the aro highlight your choice and press When you Journey Onward, the main game screen appears. 3-D View Window. The view window shows what you see: * As you move, the view changes to reflect your new position. * When you take damage in combat, the window shakes. * When you are critically wounded, the screen flashes red. * When you are drowning, the screen flashesblue. When you wear or usea cursed item or a spell backfires, the screen flashes orange. Normally, youlookstraightahead, butyou canlookupanddown: *Tolookdown, press(7}repeatedly. *Tolookup, press(3)repeatedly. * To return to the “straight ahead” posi- tion, press (2). Character Panel. Three panels share this position, and you can switch from one to the other at will. * The inventory panel shows all items you are carrying and wearing. From the inventory panel: - Left-click the runebag in your invent- ory to flip to the rune display. = Click on the pull chain to flip to the statistics panel * Your rune display shows all of the runes you own. Click on the pull chain to return to the inventory panel. * The statistics panel displays detailed information about your character's skills and current condition. Click on the pull chain to return to the inventory panel. On these panels, the right mouse-button triggers the action specified by the com- mand icon selected and, when used to drag, moves an item; the left button selects or uses an object. Vitality and Mana Flasks. Shows your current Vitality or Mana as compared to your maximums. If the Vitality flask is green, you are poisoned. Rune Shelf. Click on runes in your rune display and they appear here. Click on a rune here to cast the spell represented by the runes on the shelf. Compass. Indicates the direction you are facing. The silver arrow-tip always points north. Clicking on the compass itself gives you an indication of your character’s con- dition and overall situation. Message Scroll. Displays messages and results of commands. Power Gem. In combat, the gem starts red, then turns green, then sparkles when the attack is at maximum power. Current Spells. Icons represent active du- ration spells. Command Icons. Accesses the game op- tion panel, and determines whether the right mouse-button allows you to Look, Get, Use, Fight or Talk. Gargoyle. Above the view window is a gargoyle. During combat, the glow in its eyes changes as the condition of your foe changes: * Green eyes mean your foeis still strong. © Yellow means the foe is hurt. * Red means the foe is seriously injured. MOVEMENT Walking, Running, Swimming, Pressand hold the left mouse-button while the cur- sor is in the 3-D view window. The further from the center of the window your cursor is, the faster you move. The shape of the cursor determines direction: > Move forward Turn right or left while moving i forward gma Tum right of left with no forward movement st —™ sidestep right or left WW = Move backwards spell. To do so, click on the runebag in your inventory, thenclickoneachrune required to cast the spell, in order. When the runes appear on the rune shelf, left-click any- where on the rune shelf. Targeting Spells. Some spells must be tar- geted. When you left-click the rune shelf to cast such a spell, a targeting cursor appears on screen. For missile spells, the targeting cursor is a red circle. For non- missile spells, the cursor is a blue cross. When a targeting cursor appears, posi- tion it on the person, creature or object you wish to target, then right-click to unleash the spell. (You may or may not succeed.) THE EIGHT CIRCLES OF RUNIC MAGIC First Circle Create Food IPA Detect Trap N? Light Ir Luck BR Magic Arrow Re Resist Blows BI4 Second Circle Cause Fear PA Deadly Seeker PRP Jump NK Lesser Heal IBPY Rune of Flame Ie? Slow Fall RMIK Third Circle Bleeding Plea Cure Poison RA Dispel Rune Ron Lightning RX Night Vision tah Speed RtK Water Walk AK Fourth Circle Flameproof be Heal IP Missile Protection X4K Poison Weapon +R Remove Trap Ke Study Monster NPS Fifth Circle Fireball KP Levitate NPK Name Enchantment PNA Open MA Smite Undead RAPS Telekinesis RKA Sixth Circle Charm PRN Daylight Alt Gate Travel ARK Greater Heal AIP Invisibility Aur Paralyze RMK Sheet Lightning ARX Seventh Circle Magic Satellite RKX Mass Confusion ARN Portal AMA Reveal PRY Shockwave > Eighth Circle Flame Wind p> Fly ADK Freeze Time Bt Iron Flesh 1A4 Restoration APA Roaming Sight FKN ORI-s4028, spell. To do so, click on the runebag in your inventory, thenclickoneachrune required to cast the spell, in order. When the runes appear on the rune shelf, left-click any- where on the rune shelf. Targeting Spells. Some spells must be tar- geted. When you left-click the rune shelf to cast such a spell, a targeting cursor appears on screen. For missile spells, the targeting cursor is a red circle. For non- missile spells, the cursor is a blue cross. When a targeting cursor appears, posi- tion it on the person, creature or object you wish to target, then right-click to unleash the spell. (You may or may not succeed.) THE EIGHT CIRCLES OF RUNIC MAGIC First Circle Create Food IPA Detect Trap N? Light Ir Luck BR Magic Arrow Re Resist Blows BI4 Second Circle Cause Fear PA Deadly Seeker PRP Jump NK Lesser Heal IBPY Rune of Flame Ie? Slow Fall RMIK Third Circle Bleeding Plea Cure Poison RA Dispel Rune Ron Lightning RX Night Vision tah Speed RtK Water Walk AK Fourth Circle Flameproof be Heal IP Missile Protection X4K Poison Weapon +R Remove Trap Ke Study Monster NPS Fifth Circle Fireball KP Levitate NPK Name Enchantment PNA Open MA Smite Undead RAPS Telekinesis RKA Sixth Circle Charm PRN Daylight Alt Gate Travel ARK Greater Heal AIP Invisibility Aur Paralyze RMK Sheet Lightning ARX Seventh Circle Magic Satellite RKX Mass Confusion ARN Portal AMA Reveal PRY Shockwave > Eighth Circle Flame Wind p> Fly ADK Freeze Time Bt Iron Flesh 1A4 Restoration APA Roaming Sight FKN ORI-s4028, To talk to a character or creature: 1.Click on the Talkicon. (In Quick Mode, skip this step.) 2. Position the cursor over the character you wish to talk to, then press the right mouse-button to bring up the conversa- tionscreen (or, in Quick Mode, position the cursor on the character, then right-click and drag the mouse). The other person’s comments appear on the large scroll in the center of the screen. Your response options appear on your message scroll. 3. Move the mouse cursor onto the op- tion you want and click either button (or press the number of the statement you want to make). 4, Read the other person’s response and pick one of your own. If you see the word “[MORE]” at the end of a comment, click either mouse-button or press any key to see the rest of what the other person has to say. If yousee the word “Other” in your list of choices, you have the option of typing in something that isn’t on your list. 5. If you have the last word in the conver- sation, you return to the main game screen automatically. Otherwise, click either mouse-button or press any key. Bartering. 1.Select the option on your conversation option list that says you want to trade items. 2. Get items you are willing to trade and put them in your barter area. 3. Click on items in either barter area to select or deselect them for the current trade. 4, Offer the deal by clicking on the ap- propriate menu line, or click on “I must think about this deal” to use your appraise skill. 5. If the person or creature with whom you are trading accepts the deal, any items you offered disappear into your trading partner's inventory. Now, you may move traded items from his barter area into your inventory. 6. If the deal isn’t accepted, you can change the highlighted items in either bar- ter area and try again. 7. At the end of a bartering session, any items that remained in the barter area that belong to you appear on the floor in front of you. Giving and Getting Items 1, Place the item you wish to give or show in your barter area. 2, Seléct a conversation option like wish to give you this gift.” The character takes the item from your barter area, or simply looks at it, depending on the cir- cumstances. 3. If a character gives you something, it appears on your cursor, allowing you to place it in your inventory. Repairing Items To repair damaged weapons or armor: 1. Use an anvil as you would any item. 2. When your cursor turns into an anvil, click on the broken item. 3. A message appears telling you how difficult the repair will beand asking ifyou want to continue. 4. Select “Yes” or “No.” KEYBOARD CONTROLS When using a keyboard, note that the game is case sensitive — is not the Also, there are some keyboard com- mands for which there areno mouse equiva- lents — even mouse users must use these. These commands are listed below in italics. Two of these keyboard-only commands require additional explanation: The Hand- edness command and the Save to .GIF command. Handedness. Some players find iteasier to click-and-drag with the left mouse but- ton than with the right. The oe allows Pressing reverses the function of each mouse button. So, for example, you jand use the right mouse- e. All functions normally associated with the right mouse-button would then be controlled by the left. Save to .GIF. Press to save any game screen (including your automap) as a GIF file. With appropriate software, you can then view saved screens whenever you wish. Many .GIF viewers and conversion programs are available as shareware and can be downloaded from computer bulle- tin board systems. Note that you cannot save introduction or endgame screens in this manner. you to do this with the (Ait[H) command. KEYBOARD COMMANDS Menus Special Function Keys Up to next option above Down to next option below Left one column (2-column lists only) Right one column (2-column lists only) Top of List Top of List Bottom of List or Bottom of List Normal Movement Run Forward Turn Left Turn Right Slide Left Slide Right Walk Backwards Other Movement Look Down Center View Look Up Fly Up Fly Down Jump Standing Long Jump ame Combat Mode Keys ©) Bash (5) Slash () Thrust Fight Mode Use Mode Get Mode Talk Mode Look Mode Game Options/Pause Game Slide Character Panel Cast Spell Use Track Skill Sleep Game Options [H) Reverse functions of left and right mouse buttons Save screen as .GIF file Change Detail Level Turn Sound Effects on/off Calibrate /center joystick Turn Music on/off Quit Game Restore Game Save Game Return to Game (Cir) (Ctr Cursor Movement Keys (in game and on auto-map) Move cursor one hot area right Move cursor one hot area left Numeric Pad (@-@ Cursor Direction (0) Left Mouse-Button (©) Right Mouse-Button In addition to mouse and keyboard control, you can play ULTIMA Under- world II with a joystick. Movement To move, push or pull the joystick in the direction you wish to go — push forward to move forward, pull back to move back, and so on. Your speed is determined by how far you push or pull the joystick. The farther you move the stick, the faster you move. (Note that you can't sidestep or jump when using the joystick — you must use the keyboard commands.) Selecting Options To control cursor movement (to. select one of the game icons, for ex- ample), press joystick button #1 and move the joystick. Moving the stick while button #1 is pressed moves the cursor, not your character. (Since buttons vary from joystick to joystick, a bit of experimentation may be necessary in order to determine which button is #1 on your stick.) Actions normally accomplished with the right mouse-button are accomplished by selecting an icon, moving the cursor and pressing joystick button #2 when the cursor is over the person or object with which you want to interact. Some actions may require you to keep both joystick buttons pressed simultaneously. For example, to pick up and move an object from the view window into your inventory, you would first press button #1 to move the cursor over the Get icon. Press button #2 to select this icon. Then press button #1 again and move the cursor over the object you want to pick up. Now, press button #2 while keeping button #1 pressed to pick up and move the object. When it is over the appropriate circle in your inventory, release both buttons. The object will fall into place. Note that you can combine joystick and keyboard controls to increase efficiency. (In the example above, you could simply press to select Get mode, saving yourself time and effort.) In Brief To move: No button, move joystick. To control cursor: Button #1, move joystick To emulate right mouse-button: Button #2 UW2REF/1292/11

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