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Ultimate Europe: Is Proudly Produced by William Elliott Sports LTD PO Box 2724 Radstock Ba3 2yu

This document provides an overview of the Ultimate Europe football management simulation game. It describes the game structure including leagues, cups, and the manager's decision sheet used to submit instructions. It also provides tips on paying attention to hints throughout the rulebook and that the game is easy to play once you understand your manager's report.
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0% found this document useful (0 votes)
160 views32 pages

Ultimate Europe: Is Proudly Produced by William Elliott Sports LTD PO Box 2724 Radstock Ba3 2yu

This document provides an overview of the Ultimate Europe football management simulation game. It describes the game structure including leagues, cups, and the manager's decision sheet used to submit instructions. It also provides tips on paying attention to hints throughout the rulebook and that the game is easy to play once you understand your manager's report.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 32

Ultimate Europe

is proudly produced by
William Elliott Sports Ltd
PO Box 2724
Radstock
BA3 2YU

www.ultimate-europe.net

Contents

1 An introduction to playing the game.


2 The Game Structure - Leagues and Cups.
3 The Managers Decision Sheet, Returning your MDS.
5 Player profiles - skills, and other attributes.
6 Picking your Team and Tactics. Goal keeping position.
7 Defensive Positions.
8 Defensive Tactics.
9 Midfield Positions.
10 Midfield Tactics.
11 Attacking Positions.
12 Attacking Tactics.
13 Injuries, Suspensions and Player Performance.
14 Training.
15 Special Abilities
16 UE Points.
18 Player and Manager Interaction
19 Reserve and Youth Squads.
20 Transfers, Signing Players including Trialists.
21 Transfers, Selling Players including Free Transfers. Player Evaluation.
22 Directors Confidence, Player Loaning.
23 Financial Details.
24 Karma
26 Scouting National Squads, Scouting other Teams
27 Player Scouting, National Team Management, Pools.
28 Friendly Matches, General Gameplay Conduct..
29 End of Season, Extra Prints.
30 Games Charges, Methods of Payment
31 Appendix
ULTIMATE EUROPE
AGreat man once said “Some people think Football is a matter of life and death, but it’s not, it’s far
more important”. This sums up why the greatest ever sport “Football” is so popular and
compelling. Welcome to ULTIMATE EUROPE, a genuine game with as much realism as possible
and then a little bit more!

What is Ultimate Europe?


Ultimate Europe is a multi player football manager game that is played through the post or by
email. You don`t however have to have a computer to play but just an address and a love for
Football. You will be playing against the computer and other managers like you so the competition
will be high. You will have complete control of everything from picking the team, choosing tactics
and training, buying and selling players and organising finance it will be up to you to find a
winning formula for your club.

How do you Play?


The game is run over a seven day period with us sending you your team info (Manager's Report)
and then you email or post your decisions to us in the form of a Managerial Decision Sheet (MDS).
We then input your team selections into our computer which then runs the games.

William Elliott run Ultimate Europe

Managers decisions Report is posted and/or


and payments entered PLAYING THE GAME emailed to the manager

Manager's returns MDS by


the WEEKLY turn deadline

Why ours?
Ultimate Europe has more weekly info for you as a manager to digest, more facts and figures
without being overly complicated. You will find the game to be highly playable and rewarding as
you discover the ways in which your decisions can shape your players and team performances.
You can play for as long as you like but the more involvement you put into the game the richer will
be your reward, any team under management can be built to compete with the best around!

Tips and Hints


* Pay close attention to the Tips and Hints throughout this rulebook as they can give you
valuable advice about playing the game
* It may seem complicated but Ultimate Europe is very easy to play. Your report will tell you
most things you need to know and you can refer to this guide to learn more about the game.

1
The Game Structure
There are 8 European Leagues in which you can take up management. Each League has divisions
comprising of 14 teams. A season consists of 26 league games with three teams promoted and
three relegated at the end. The league make up can vary for each Gameworld, but some of the
leagues that are typically available are below.
League Div 1 Div 2

English Premier Division 1


Italian SerieA Serie B
Central European Premier National
French Ligue 1 Ligue 2
Celtic Premier Division 1
Eastern European Premier National
Iberian La Liga LigaAdelante
Germany Bundesliga Bundesliga II

There are 4 main cup competitions running throughout the season.


The European Cup
The most prestigious of all the cups. The route to the final starts with the highly competitive
Champions' League. Firstly nine groups of four teams will play each other home and away with
the top two teams in each group plus the two highest third placed teams qualifying for the second
group stage. Then five groups of four teams must play each other home and away with the five
group winners and three highest runners up progressing into the knockout stages. Teams that
qualify for this competition will be the top three league clubs and the FA cup winners along with
the winners and finalists from last season’s European and UEFAcup finals.

The UEFACup
Second in status only to the European cup, this is a knockout cup that runs on a two legs basis with
each team playing home and away en route to the final. The 4th, 5th and 6th placed teams from
each league qualify along with the league cup winners. If a team qualifies twice or if any of the
teams that would qualify for the UEFA also qualify for the European Cup then teams lower down
the league table may be eligible.

The FACup
Each League will have its own FA cup, it will be run as a knock out tournament and the eventual
winners will qualify for a place in the European cup. All teams in each division are entered with
four having buys into the first round.

The League Cup


The other domestic based competition that is run on a knock-out basis with each team playing two
legs, home and away until the final. The winners will qualify for the UEFA cup and all teams that
have not qualified for a European competition are entered.

2
The Managers Decision Sheet (MDS)
The MDS will allow you to enter all of your instructions in an easy and clear way. It will also
list your previous turns decisions so that you only need to enter any changes you may have.

ZM

AOB

CF HERX
MESL
HLEA HLEB LM
MESL

KEIS KEITA

4
0

4
3

60 NW KRKB HLEB CF 0
60 A ETOS ETOS TM
0
70 NW KEIS HERX FR
PIQG 4
80 W INIA CB

SILH SILVINHO £2,000,000 GERR GERRARD £25,000,000


MKFJ MILITO Loan 6
BUSS BUSQUETS £5,250,000

RONC RONALDO BARCELONA £3,000,000


INIA INIESTA REAL MADRID £0
TOUY TOURE REAL MADRID £0 £10,00
CHEQUE

3
HERX XAVI STAMINA TRAINING DIV ITALIAN 2
JCOL COLE CANCEL BID FOR PLAYER DIV GERMAN 1
ESPV ESPASANDIN RESERVES NAT ROMANIA
SPS K BENZEMA FRE
POOLS 34 YOUTH
MESL MESSI PPLP RESERVES
PUYC PUYOL FINE 1 WEEKS WAGES MANAGE RESERVE TEAM
JDFL JORQUERA LOAN 4 MAN UTD MAT REAL BETIS LEA
PS TM FRE LIVERPOOL AWAY
PTCPP REST OF THE WORLD

Any1 have any good young defenders for sale? Please contact me!

Returning your MDS


It is important that your MDS reaches us on or before the deadline day of the game. If it does not
arrive in time then we cannot enter your decisions and if you have no credit you will be deleted
from the game! If for any reason you are unable to return your MDS to us by the deadline please
contact us as we can save your team for you. You can return your MDS to us by:

Email Visit www.ultimate-europe.net to find all the instructions to email your MDS.
Post Send it 1st class a minimum of 2 days before..
Fax Fax it to us on 01761 415 251 by 8am on the deadline day.

Returning your report


Your report will be posted back to you on the deadline day, if it hasn’t arrived after 3 working days
contact us as there may be a problem. If we have your email address then you will also receive an
emailed copy of your report on the deadline day. Reports are emailed out at any time up until 5pm.

Tips and Hints


* Just enter any changes that you have to your MDS as this will allow us to enter your
decisions more efficiently and with less chance of error.
* When sending a payment make sure you write the amount and type on your MDS.
* Please make sure that you read the Payments section at the back of this rulebook carefully
before you return your first MDS.

4
The Players
Every player in Ultimate Europe has a profile made up of the following:

Shooting (Sho) The accuracy and power of his shot.


Movement (Mov) Aplayer’s ability to lose his marker and create space for others.
Passing (Pas) The range and accuracy of his passing and crossing.
Control (Con) The quality of his first touch and his ability to dribble past opponents.
Speed (Spe) How fast he can run.
Stamina (Sta) The player’s level of fitness.
Heading (Hea) The player’s ability to win and direct headers.
Strength (Str) How able a player is to hold off opponents
Aggression (Agg) Aplayer’s “enthusiasm” when challenging for the ball.
Tackling (Tac) How good a player is at making and timing tackles.
Judgement (Jud) Aplayer’s ability to read the pace and nature of the game.
Vision (Vis) How aware he is of the position and movement of other players.

Goalkeepers have 4 skills in their profiles that related purely to goalkeeping:

Distribution (Dis) Agoalkeeper’s ability to launch attacks from the back.


Handling (Han) How sure handed a goalkeeper is.
Reflexes (Ref) How sharp a keeper’s reactions are.
Crosses (Cro) Akeeper’s ability to deal with crosses.

Other attributes:

OverallAbility (OA) The total of the 12 skills (the higher the better the player)
Age How old the player is.
Nationality The country the player is eligible to play for.
Foot (R, Lor B) The player’s preferred footing, right, left or both footed.
Morale Aplayer’s state of mind.
Fitness The current level of his fitness.
Confidence This can vary throughout the season and can have a profound effect on
a players ability and performance. A rise in confidence may result in a
player's skills going up but a fall could coincide with a loss of skills.
You can interact with a player (see page 17) to help improve a players
confidence but there is no easy fix.

* A + or - sign will indicate if a skill has gone up or down that week.


* A * symbol means the player has exceptional ability in that skill.

5
Picking your Team and Tactics

It is your job as manager to pick the formation, tactics and players you feel will be successful for
your club. Every player should be given a position in your team’s formation and this will be his
role for the match. It is very important that you play your players in suitable positions and you can
use the positional boxes on the next few pages to help you pick your team. You will also need to
pick a Captain and penalty and free kicks taker.

Tips and Hints


* Pick a sensible formation, you will need to find a good balance or your team could be
beaten by the lowest of opposition.
* It is important to select a suitable Captain. Age, experience and Average rating should all
help you to make the right decision. The Special ability Leadership is ideal.
* Both footed players can play on either side of the pitch but right or left footers will only
perform better if they are played on the relevant side or in the middle.

Just picking the best players is only part of finding a winning formula as you also need to choose a
combination of tactics that your team will follow during each match. You will be able to choose
two tactics for defence, two for midfield and a final two for your attack.

Tips and Hints

* Some tactics clash with each other and do not produce very good results. An example of this
would be to play Zonal Marking with Man Marking!

* Play to your strenghts, but also look at what your opponents are good at,and where they are
weak. There are no master tactics and formation that will work all the time. Scouting your
opponent’s matches and looking for chinks in their armour can go a long way.

The Goal Keeping Position

Goalkeeper (GK)
Plays in goal.

SHO MOV PAS CON SPE STA HEA STR DIS HAN REF CRS

6
Defensive Positions

Right back (RB)


Plays on the right side of the defence.

SHO MOV PAS CON SPE STA HEA STR AGR TAC JUD VIS

Left back (LB)


Plays on the left side of the defence.

SHO MOV PAS CON SPE STA HEA STR AGR TAC JUD VIS

Centre back (CB)


Plays in the centre of the defence.

SHO MOV PAS CON SPE STA HEA STR AGR TAC JUD VIS

Sweeper (SW)
Plays as the spare man, organising and covering for the other defenders.

SHO MOV PAS CON SPE STA HEA STR AGR TAC JUD VIS

Right wingback (RWB)


Plays on the right side of defence but will venture forward at every opportunity.

SHO MOV PAS CON SPE STA HEA STR AGR TAC JUD VIS

Left wingback (LWB)


Plays on the left side of defence but will venture forward at every opportunity.

SHO MOV PAS CON SPE STA HEA STR AGR TAC JUD VIS

7
Defensive Tactics
Man Marking (MM)
Your defence will assign a man to shadow each of the opposition's attackers. If played with
quick and strong defenders the opposing attackers will find it very hard to get into the game.
However the defenders can be dragged out of position, leaving holes that an attacking midfield
opposition may be able to exploit. It is recommended that either Man Marking or Zonal
Marking is used. Not doing may well create confusion amongst your defenders and leave gaps
your opponents can exploit.

Zonal Marking (ZM)


Each defender will hold their position and not stray from their area of the pitch as they will be
responsible for marking any player entering that zone. This tactic gives excellent cover against
most attacks. However unless your defenders are able to read the game and work together,
attackers may be able to find space in dangerous positions. It is recommended that either Man
Marking or Zonal Marking is used. Not doing may well create confusion amongst your
defenders and leave gaps your opponents can exploit.

Defend Deep (DD)


Your defence will remain in defensive positions when your team is attacking and will drop
deep when out of possession. This can be a very powerful defensive option if backed up by the
rest of the team, (if not, it may give creative opponents too much room in other areas of the
pitch). It can be very hard to break down as the opposition is denied space to run into, making
faster opponents less effective. It can limit your attacking options and give your opponents lots
of possession.A good tactic to pick if you're looking for a low scoreline.

Offside Trap (OST)


The defence will play a high line, squeezing play and trying to catch runners off side. A very
well organised off side trap can keep your opponents at arms reach, away from your goal
and lead them losing possession as they try to beat the trap. But it can be a dangerous game,
especially when you are against a forward line with very good movement, and pace. It is
important all the defenders are on the same wavelength because a lapse of concentration or
poor judgement from any of them could gift your opponents a goalscoring opportunity.

Go In Hard (GIH)
Your defenders will go in hard on the opposing attackers - pulling their shirts, holding them
back and even kicking them whenever they think they can get away with it. This can prove to be
very effective against attackers who haven't got the physical presence or spirit to deal with it. It
is a relatively safe option for lesser teams as strong, aggressive defenders are easier to find than
cultured ones, but can result in the giving away of more freekicks or even penalties if tackles are
misjudged.

Play out of Defence (POD)


This will instruct your defenders to play a more attacking role when possible, bringing the ball
out of defence and stepping into midfield, and when they see the opportunity, beyond. A tactic
that will work best when the rest of the team is playing a patient and expansive game. This can
give your side an attacking edge as your defenders are unlikely to be marked when they move
forward to attack, however your defenders must be good on the ball because if they make a
mistake the opposing attack could profit from it.

8
Midfield Positions

Anchor Man (AM)


Remains just behind the midfield, protecting the defence, will rarely venture forward.

SHO MOV PAS CON SPE STA HEA STR AGR TAC JUD VIS

Central Midfield (CM)


Plays in the center as a box to box midfielder, supporting the defence and attack.

SHO MOV PAS CON SPE STA HEA STR AGR TAC JUD VIS

Right Midfield (RM)


Plays on the right side of the midfield.

SHO MOV PAS CON SPE STA HEA STR AGR TAC JUD VIS

Left Midfield (LM)


Plays on the left side of the midfield.

SHO MOV PAS CON SPE STA HEA STR AGR TAC JUD VIS

Playmaker (PL)
Plays in the centre of the midfield, focusing on dictating and controlling the game.

SHO MOV PAS CON SPE STA HEA STR AGR TAC JUD VIS

Free Role (FR)


Is given the freedom to roam behind the forwards, concentrating on attack..

SHO MOV PAS CON SPE STA HEA STR AGR TAC JUD VIS

9
Midfield Tactics
Keep Possession (KP)
Your midfield will pass the ball around patiently and wait for the chance to create a
goalscoring opportunity. If you have intelligent players who are comfortable on the ball,
you can dictate the game, frustrating and disheartening your opponents. Keeping possession
also denies your opponents the ball, and gives them fewer opportunities to cause you
problems. However against an organised and stubborn defence, unless your midfield has the
vision to break down stubborn defences the possession may come to nothing.

Attack on the Break (AOB)


As soon as an opposition attack breaks down, your midfield will launch a counter attack,
moving the ball to the strikers and quickly advancing upfield to support them. This will work
well if your midfielders (and forwards) have the pace and movement to attack quickly once
possesion has been regained.. It can be very effective against a team that foccusses on attacking,
and commits a lot of players forward.. Especially if their defence doesn’t have the pace to deal
with any potential break aways

Support Defence (SD)


Your midfield will concentrate on the defensive side of the game, tracking any opposing
midfield runners and creating a barrier of players in front of the defence whenever the other
team are attacking. This tactic is very effective at containing the opposition’s attacks and
combines well with the defend deep tactic, but not so good from an attacking point as the
midfielders won’t be able to commit themselves further.

Fluid Midfield (FM)


This gives your midfielders freedom to drift from their positions in search of space from which
to damage the opposition. This is an offensive tactic and can be devastating if your midfield has
the imagination and mobility to take advantage of the space they find. However by playing this
you could leave gaps in the midfield at times that the opposition may be able to exploit. Is most
effective when your outnumber your opponents in midfield..

Pressure Play (PP)


The midfielders will try to close down and tackle the opposition quickly, not giving them the
time or space to pass the ball around. This is a high tempo tactic that flare players from the
other team will find it very hard to play against. It will make it harder for opponents who
are focussing on possession. It requires a lot of aggression and energy for your players to
maintain for 90 minutes, and all the midfielders need to be capable of carrying out this
tactics for it to work effectively.

Play to Wings (PTW)


Your midfield will use the full width of the pitch to stretch the opposition and will attempt to
play the ball into wide areas and get crosses into the box. A good tactic if you have the wide
players who can beat their man and deliver quality crosses as well as the type of forwards who
can thrive on such service.

10
Attacking Positions

Inside Forward (IF)


Plays 'in the hole' just behind the other attackers.

SHO MOV PAS CON SPE STA HEA STR AGR TAC JUD VIS

Centre Forward (CF)


Plays in the centre of attack.

SHO MOV PAS CON SPE STA HEA STR AGR TAC JUD VIS

Target Man (TM)


Looks to receive passes or crosses and holds the ball when supporting his teammates.

SHO MOV PAS CON SPE STA HEA STR AGR TAC JUD VIS

Right Forward (RF)


Will drift between the centre of the attack and the right wing position.

SHO MOV PAS CON SPE STA HEA STR AGR TAC JUD VIS

Left Forward (LF)


Will drift between the centre of the attack and the left wing position

SHO MOV PAS CON SPE STA HEA STR AGR TAC JUD VIS

11
Attacking Tactics
Create Space (CS)
Your attackers will try to create space for themselves and others by dropping off and
making runs off the ball This tactic can give the opposing defenders a very hard time,
but depends upon a lot of hard work and good off the ball movement and pace from
your forwards as they try to drag the opposition out of formation..

Run at Defence (RAD)


The attackers will be told to run at the defenders in the hope of cutting straight through
their defence. This can be effective if your forward players have the pace and skill to
pull it off and most flair players would relish the chance to play in such a style, but
playing this way can lead to a loss of possession or a waste of a good opportunity due
to an individual player's greed!

Link Play (LP)


Your forwards will try and bring other players into the game by dropping back to link
up with the midfield. If your strikers have the vision and the skill plus good support
from your midfield this tactic may prove very fruitful. However some players could
over-elaborate while playing this tactic, playing one pass too many when a shot on
goal would be the better option.

Shoot on Sight (SOS)


Your forwards will be told to shoot on goal at every opportunity, from all distances
and angles. If you don’t shoot you don’t score and you could get a goal out of nothing
from a mistake or a deflection. If your forwards have great shooting ability this can be
a great tactic to play, but they could also give possession to the other team without
them having to fight for it.

Aerial Bombardment (AB)


Your team will bombard the penalty box with high passes and crosses in an attempt to
give your attackers opportunities to head at goal. Having attackers with good aerial
ability is vital to this type of play, as is a good supplier of crosses. However this
approach can become predictable and therefore easy to defend against.

Defend from the Front (DFF)


This will tell your attackers to put energy into hassling the opposing defenders and
chasing any loose passes, forcing the opposition into making mistakes and conceding
possession. If your strikers don`t mind working hard and are half decent at tackling
they will provide a good first line of defence against any superior team.

12
Injuries
A players fitness should always be around 100% unless he gets injured or is tired from playing too
many games.Any player in the game can pick up an injury at any time, some may be serious others
minor knocks, the type of injury and the recovery time will be displayed on your team statistics
page. If a player is injured he may not be selected until he has recovered, at this point his fitness
will probably be lower and so he may need more time before he is fit enough to play again.
* Injured players may drop in skill but could recover as fitness improves.
Suspensions
Bookings will be picked up by all players at some time or other and suspensions will be dished out
in accordance:
6 Yellow Cards Aone turn suspension (including any cup games that turn)
ARed Card As above a one turn ban that will also include any cup games that turn.
Player Performance
Whenever a player plays a game he will score a match rating. This is in the form of a percentage
and shows how well he has player performed in that match. All players have good and bad days
and as they play more games they will build up an Average Rating (AR). This is very important
and indicates how consistently a player has been playing.
Substitutions
After selecting your starting line up you should also select 5 Substitutes. You can then use the
Substitute Instructions area on your MDS to allow you to make up to 3 substitutions each league,
cup or friendly game. You can also change a players position during a match - this does not count
as a substitution.
Minute Enter the time in the game where you may want to make a change.
Circumstance This is where you enter your specified instructions:
Winning (W) If you are winning the game.
Drawing (D) If you are drawing.
Losing (L) If you are losing.
Not Winning (NW) If you are losing or drawing.
Not Losing (NL) If you are winning or drawing.
Any (A) No specified circumstances.
Player On Sub on / position change.
Player Off Sub off / position change.
Position The new position (if required).

45 NW BENY BABR RM
45 NW KKNF KKNF CF

In the above example Liverpool have specified that if they are not winning after 45minutes
Benyoun will come on as a RM for Babel and Kuyt will move from RM to a CF.
* Injured players will be replaced by the computer using the most suitable player from the
bench.

13
Training
Every week you can spend up to 25 hours on training your squad, this can have several long and
short term benefits. Skills can be improved to help balance your team's structure, weak areas can
be developed and some players may dramatically improve! You can train:
Passing The squad will practice long, middle and short range passing, including
corners, one touch passing and crossing the ball.
Heading All aspects of heading will be practiced for both the attacking and defending
5-a-sides The squad will split into groups of 5 and play short games against each other.
Defensive Work The coach will work on the defensive side of the game, concentrating on
marking, blocking and tackling.
Attacking Work The coach will work on the attacking side of the game, concentrating on
shooting and freekick practice.
Strength The team will undergo various strength building exercises; both upper and
lower body will benefit.
Fitness The team will undergo intensive stamina building exercises, including circuit
training and long distance running.
Ball Skills The team will practice their first touch, dribbling and ball juggling.

Study Opp Lge The team will spend time preparing for upcoming league matches. This can
consist of studying videos of the opposition, highlighting their strengths and
weaknesses and learning how to deal with them on the training pitch.
Study Opp Cup The same as above but the time will be spent preparing for any upcoming cup
matches.
Each week you can also request for one of your players to undertake intensive training on one skill
(you can train up to three players if you are managing your reserve and youth teams). You will then
receive a report on his progress. This is entered in theActions section as follows:

CARJ CARRAGHER TRAIN STAMINA

Tips and Hints


* Some players respond better to training than others, keep a close eye on how your players
improve - some may have huge potential!
* Goalkeepers will have their own training schedule but they will generally improve with age
and experience.
* Speed, Aggression and Vision cannot be trained, Judgement will improve with age.

14
SpecialAbilities
Some players have up to two special abilities, that set them apart from normal players.
Free Kick (Fks) Free kick specialists will have an increased chance of
scoring from set pieces.
Height (Hei) Very tall players that can be the cause of lots of problems in
the opposing penalty area as well as being useful in defence.
Leadership (Lea) True leaders who can inspire and galvanise their team mates
are rare.
Goalscoring Instinct (Gsi) The knack of being in the right place at the right time in and
around the penalty area.
Composure (Com) Players that seem to have more time on the ball and can use
this to influence the pattern of play.
Gamesmanship (Gam) Players who do whatever they can to gain an advantage,
whether its pulling an opponents shirt or simulating a dive!
Versatility (Def, Mid,Att, Ver) Some players are equally at home in two or more positions.
Ver means a player is comfortable in Def, Mid andAtt.
Character (Cha) Having a few characters in the squad helps build team spirit,
boost morale and protects player from losing confidence.
Experience (Exp) Experienced players can read the game better than most of
their younger team mates.
Loyalty (Loy) Loyal players run a little bit further and put their body on
the line more readily than other players. If sold, they will
reluctantly accept, but they will lose the LOY SA.
Ego (Ego) Have no doubt in ones ability. Won’t hide their anger if
any manager is foolish enough not to select them.
Disruptive (Dis) If disruptive players are in the team and playing well they
might not cause any problems. Maybe.
Drinking Problem (Dri) Some players are very fond of a drink or 3 after the game.
Can become a more serious problem
Alcoholic (Alc) Alcoholics may be unavailable at time while they struggle
with their condition, until it has been removed.
Injury Prone (Inj) Picks up injuries more often then other players
Determination (Det) The type of player that will never give up for their team.
Flair (Fla) Crowd pleasers who like to try tricks and do the unexpected.

Long Throws (Lts) The ability to make a throw in as useful as a corner!


Resilience (Res) Can shake off most minor knocks, is very rarely injured.
Gentleman (Gen) Behaves well on the pitch, very rarely gets cautioned.

15
UE Points
At the start of the game smaller teams are given UE points to help them compete with the giants of
European football.
The points can be spent in the following ways:

Boost Potential Improve a player's potential (once per player) 7 Pts


All players have several hidden potentials which you can gauge by giving them individual
training. Spending UE points to boost their potential, will set all of his potential values to a
very high level, giving them a better chance of improving. Players who have been boosted in
this way have a * in ‘P’ column in your squad’s ‘Player Statistics’ page. In some games
players with added potential won’t be able to be transferred for a number of weeks, this will be
denoted in the ‘P’ column by ‘*5’, for example.

POGB POGBA UE POINTS - BOOST POTENTIAL

Boost Speed Increase a player's speed by 1 (can be done once per player) *10 Pts
* If you are increasing a player's speed to 10 the cost is 20 Pts.

KANT KANTE UE POINTS - BOOST SPEED

Boost Aggression Increase a player's aggression by 1 (once per player) *10 Pts
* If you are increasing a player's aggression to 10 the cost is 20 Pts.

MANN MANE UE POINTS - BOOST AGGRESSION

Leadership Add the Leadership Special Ability 8 Pts

MODE MODRIC UE POINTS - SA LEA

Special Ability (Flair, Composure, GSI, Determination, Resilience) 6 Pts

CREG CRESSWELL UE POINTS - SA DET

- Increase stadium by 10,000 seats and 1 condition 5 Pts


- Make a player Both Footed 5 Pts
- Special Ability for a player (Free Kicks, Gamesmanship, Character, Gentleman) 3 Pts

16
ExpandStadium by 10,000 seats and 1 condition 5 Pts

UE POINTS - STAD10

Both Footed Make a player Both Footed 5 Pts

RRSP RAMSEY UE POINTS - MAKE BOTH FOOTED

Special Ability (Free Kicks, Gamesmanship, Character, Gentleman) 3 Pts

BUSX BUSQUETS UE POINTS - SA FKS

TransferFunds Add £2 million to your starting budget 1 Pt

UE POINTS - MON6

Points can be spent at any time, and can be done so in the actions section of your MDS.
From season 2 onwards, all teams get an additional 3 UE points on turn 1, and one UE point
on weeks 5, 10, 15, 20 and 25.
You can buy UE points at any time in the actions section of your MDS, £10 million per point.
You can buy a maximum of 10 points per week, and can use the action one per week.

BUY UE POINTS - 4

If a player already has two special abilities and you want to replace one with another, you
must remove one first, this can be done in the actions section..

STUD STURRIDGE REMOVE SA - INJ

If you want to removeDIS, INJ or EGO there is an additional cost of 5 UE points for doing so.
If you want to remove ALC there is an additional cost of 10 UE points for doing so.

17
Player and Manager Interaction
Each player has his own unique personality and so player and manager interaction is a big part of
the game. Morale can indicate a player’s state of mind and should be monitored as good team
spirit is important to the success of your team. We have listed the options available for you as a
manager to interact with your players. Each should be entered in the Actions section as per the
example below.
Talk to player (Talk to)
Find out if the player has any problems (you may wish to use this if Morale is low)
Reassure player (Reassure)
Reassure a player if he has expressed a concern or complaint.
Fine a player (Fine 1/ Fine 2)
If you feel a player has stepped out of line or are unhappy with his disciplinary record for example
you can fine him one or two weeks wages.
Praise or criticise a player’s attitude (PPA/CPA)
You may want to praise or criticise any of your players. You will do this face to face but you can go
public if you want.
Praise or criticise a player’s league performance (PPLP/CPLP)
You may want to praise or criticise a player’s last league performance. Again as above you can
make this statement in private or in public.
Praise or criticise a player’s cup performance (PPCP/CPCP)
As above but for a cup game performance.
Praise or criticise your team’s League performance (PTLP/CTLP)
Again to but make a statement about your whole teams in private or public.
Praise or criticise your team’s cup performance (PTCP/CTCP)
As above for any cup game.

CARJ CARRAGHER TALK TO PLAYER


MASJ MASCHERANO FINE 2 WEEKS
GERR GERRARD PPLP
- - PTCPP

Tips and Hints


* Remember although some players may respond well to the “verbal hairdryer” others may
react better to an “arm around the shoulder!”
* To make any of the above statements public just add a “P” after your command.

18
Reserve and Youth Squads
These are available as extra prints (page 26), although the reserve squad will feature within your
report every week at no extra charge. Each week when your team plays in the league, your reserve
and youth teams will also play against your league opponents reserve and youth teams. All the
players involved will score separate Average Ratings so you will be able to see how they have
performed outside the 1st team. If you choose to scout either of them then you will get the full
squad details and evaluations plus a match report and league tables.
Both reserve and youth teams will take part in the squads training and will play the same tactics
and formation as the 1st team but the players will be selected by your coaching staff, unless you
choose to manage them yourself. Youth and reserve players can be transferred in the normal way.
To scout your youth or reserve team simply enter your request in the extra prints section.

RESERVE SQUAD
YOUTH SQUAD

You can promote or relegate players between your squads, although players must be under 21 to
play in the youth team. All you have to do is to enter the player’s name, code and squad he is to join
in the Actions section on your MDS. You can also automatically promote a player to your 1st team
by picking him in any first team selection including as a substitute.

HUGH HUGHES RESERVES


YOUL YOUNG YOUTH
JONE JONES FIRST TEAM

Managing your Reserve orYouth Squad


You can manage your reserve or youth team for an extra 50p per turn if you wish to (managing
both will cost £1 per turn) Please note that once you have made your request you will be in charge
of the team until you resign.

Besides from the obvious advantage of being able to choose your players positions you will also
be given your next weeks reserve and/or youth team opponents, receive a larger number of trialists
and be able to give individual training to a member from each squad you manage.

To apply to manage your reserve or youth team simply enter manage reserve team or manage
youth team in the extra prints section. To resign from your reserve or youth team simply enter
resign reserve team or resign youth team in the extra prints section.

MANAGE RESERVE SQUAD


RESIGN YOUTH SQUAD

19
Transfers - Signing Players
1 Bidding for players on the Transfer list
The transfer list operates like an auction where the highest bid gets the player. To attempt to sign a
player just make a bid in the bids section on your MDS, enter his code, name and the amount you
want to bid. Some players will be classed as ‘Unattached’ in this case they will join the highest
bidding team and the bid will act as a signing on fee. Remember many other managers may be
bidding for the same player!

RONC RONALDO £75,000,000

2 Bidding for Non Transfer Listed players


Other managed teams may have players that you would want to sign but have not made them
available by placing them on the transfer list. In this case you can use your Player bids section to
make an offer for them. The other team will receive a message informing them of your offer and if
they accept the deal it could go through the following week. If you change your mind you can
cancel a bid by entering the player’s ID, name and ‘cancel bid for player’in theActions section.

MIKJ MIKEL CANCEL BID FOR PLAYER

3 Bidding for players from around the world


If you find players that are playing for a team outside of the main eight European leagues that you
wish to sign, again you can make an offer through the bids section. These clubs will have a price
displayed by their players on their squad sheet and you must beat or at least equal this amount in
order to sign them. It works exactly the same as the Transfer list and it is possible that other
managers will be competing for the signings.

4Agreed Transfers (including exchange deals)


You can also agree deals with your fellow managers that can involve swapping or part exchanging
players, this needs to be done through the Agreed Player Transfers section on your MDS. If you
agree on a deal then both managers should write the players code, name, the team the player is
going to and the amount he is going for on both of their MDS’s.These deals can often be quite
complex, the deals below shows R Ferdinand going to Liverpool in exchange for two players +
£2,000,000.

RFRD FERDINAND LIVERPOOL £2,000,000


CARJ CARRAGHER MAN UTD 0
KKTR KUYT MAN UTD 0

5 Trialists
Every week you will receive a list of “Trialist” players at the end of the transfer list. These players
will be available to your team only for just the week they appear. You can sign them if you wish to
do so by making a bid of £0 for them. As mentioned earlier you will receive more trialists if you
manage your reserve or youth teams.

20
Transfers - Selling Players
1 Transfer Listing Players
To transfer list a player enter his code, name and the minimum amount you are willing to sell him
for, any bids below this amount will be ignored. You can put up to 5 players on the transfer list each
week and if a player isn't sold he will automatically disappear from the list the following week.

GERR GERRARD £26,150,000

If you change your mind about selling a player you can remove him from the transfer list by
entering his ID, name and ‘remove from the list’in theActions section.

TTRR TERRY REMOVE FROM THE LIST

2Accepting bids
If another team has made an offer for one of your non transfer listed players you can automatically
accept the bid by entering the details through yourAgreed Player Transfer section.

PRBS ROBINSON ASTON VILLA £5,500,000

3Agreed deals including Swaps deals As explained on page 21.

4 Free Transfers
If you have a player that you cannot sell you can release him on a free transfer. To do this just fill in
the player’s code and name in theActions section and enter“Free transfer”.

BOGW BOGARDE FREE TRANSFER

Tips and Hints


* You can put players on the transfer list for less than their minimum value, however they
might get sold for much less than they are worth!
* Players need to pass a medical before they can join a club, please take this into account
when arranging deals as injured players cannot be transferred.

Player Evaluation
Every player has a minimum and maximum value and these are displayed on your Player
Statistics sheet. These values can change as a player changes and are based on three things.
1Age Older players will lose value as they are nearing the end of their careers.
2 OA The higher the OverallAbility of a player the more he will be worth.
3 PV Positional value is also essential when evaluating a player. To establish the best
positions use the ticked boxes on pages 7, 8, 10 & 12.

21
Director’s Confidence
Your club’s directors will monitor all of your activity as manager and will have the final say over
any deals that you may propose. They may block any transfers that they deem foolish but they can
also be a source of extra revenue and could increase your transfer funds if they are able . The better
job you do the more they will trust your ability, this is known as Directors Confidence. This will
start at 50% and will rise or fall depending on how long you are at the club and how successful you
are as a manager.
Tips and Hints
* Your directors will not like to see the clubs best players being sold. For top players to be
transferred players of a similar quality may need to be exchanged.
* If you have high directors confidence you may be able to pay slightly more than the
maximum value of a player.
* Attempting to sell players to one club for their minimum and buy players back for their
maximum is classed as ‘asset stripping’ and will not be allowed.

Player Loaning
It is possible to loan out or take other players on loan. You can do this from 1 to 26 weeks and have
the option to recall or return the player at any time. If you take a player on loan you are responsible
for his wages until he returns to his club. Please note, although you can loan out as many players as
you like, you can only have a maximum of three players loaned to your club at any one time. If you
want to agree a loan deal with another manager then you both have to write the deal in the Actions
section on your MDS.

BARW BARTON LOAN 6 SPURS

You can also put players on the transfer list for loan, enter their details in the transfer list section
as usual but in the amount column write “loan” and the number of weeks he is available for.

CARJ CARRAGHER LOAN 16

Other teams can then bid to take the player on loan by entering the details in the Actions section as
above, the player will then decide which club to join.

HUTH HUTH LOAN 10

Any player can be recalled or returned by either manager at any stage by entering Recall or Return
in the Actions section (Recall to get your player back, Return to give back the loaned player).

BRBN BENT RECALL

22
Financial Details
Football is big business and huge costs will affect every team no matter how big or small. Every
week you will receive a financial report for your club. It will list all of the income and expenditure
activity that has occurred during the previous week including player transfers and ground
expenses etc. The final figure on the page will be your current balance. This will obviously
represent your spending power for the club, however it will be difficult for any team big or small to
generate profit unless they are winning things! The ultimate key to riches lies in European
Competition and mainly the highly lucrative Champions league. Here are the prizes available:

The European Cup The biggest of the money spinners, the revenue starts rolling in at the
league games stage with £500,000 for every draw and £1,000,000 for
every win. Qualification to the quarter final nets you £2,000,000,
another £2,000,000 for reaching the semis and a further £2,000,000 if
you get to the final. On top of that the winner can expect to pick up a
final bonus of £10,000,000.
The UEFACup A bonus of £750,000 will be paid for every round your team qualifies
through, adding up to a possible £3,750,000. Upon reaching the final,
the cup winner will also receive £7,500,000 and both finalists a place
in the following season's European cup!
The FACup £7,500,000 for the team that wins the FAcup.

The League Cup The winners will receive £5,000,000.

The League Title The winners will receive £7,500,000.


The 2nd Division The winners will receive £5,000,000.
Youth/Reserve League The winners will receive £4,000,000 + 3 UE points
Youth/ Reserve 2nd Div The winners will receive £2,000,000 + 3 UE points

Cup runs don`t just generate the bonuses above. Teams will also get to keep home gate receipts
and split any cup final gates. Merchandising and Sponsorship will rise considerably with any cup
run. Take this into account and both league and FA cup winners could raise between £6m -£11m
while the UEFAcup could be worth a staggering £11m - £16m !

Tips and Hints


* You will earn interest on any positive bank balance but you will also pay an overdraft rate if
you go into debt.
* Success in your own league will draw higher attendances and will increase your share of TV
money that is distributed at the end of every season.
* Each team can go up to £25,000,000 into debt, any deals that push your team beyond this
will be blocked by the board.

23
Karma

Karma can be gained through out the season by playing the game. The more active you are, the
more Karma you will gain. It can be spent in the same way that UE points can be spent.

Karma can be gained by:


1) Submitting an MDS (10 Karma)
2) Completing an agreed deal with another manager (1 per player transferred) (Not by selling
a player via the transfer list or two a rest of the World club)
3) Using the 'Charity Work' action in the actions section (3 per action slot used). This is the
equivalent of sending your players to visit hospitals. There is no morale or financial gain, just
Karma.
4) Posting a message on the manager noticeboard (1) (unique/relevant messages only)
5) Whichever manager spends the most (or joint most) actions on 'Charity Work' gets an
additional 30 Karma points.
6) The running and completing, or winning, of any player run competitions on the forum will
gain you Karma. The amount will depend on the competition, email the office if you wish to
do this.
7) You can use an Action slot to bet 10 Karma on the result of a league match. The odds will
be (league position*2+ 8)/2. So betting on a first place team to win would win you 5 points.
Betting on a 6th placed team would win you 10 points. Betting on a 14th placed team would
win you 18 points. This can be done multiple teams per week and you can bet on yourself. The
Karma bookmakers will give you credit, so you can place bets even if your current Karma
score is 0.
The use do this select the 'Karma - Bet' option in the actions section, and enter the team you
wish to bet on in the 'Player (SPS), Team Name (Loans)' column.

Karma can be lost by:

If a deal is arranged on the forum, and both managers post in the 'Confirmed Deals' section for
that game, confirming the deal, it will be classed as agreed.
If one manager pulls out of the deal - the manager who has been let down can report it to the
office by email, if they wish to. The manager who pulled out of the deal would lose 50 karma
points. If a manager fails to write a deal down or does so wrongly they will have the
opportunity to do the deal in the following turn.
Deals arranged by text, pm or whassap are unaffected, unless they are confirmed on the forum.
Please note this is just an option and you can arrange deals on the forum without doing this.

24
Karma can be spent on:
1) Reducing an injury by 1 week (40 Karma) (reducing an injury can only be done once per
player, per week. Takes effect after this weeks matches so will not allow anyone with a 1 week
injury to play this week)
To do this select the 'Karma - reduce injury by 1 week' option in the action section.

2) Reducing an injury by 2 weeks (150 Karma) (reducing an injury can only be done once per
player, per week. Takes effect after this weeks matches so will not allow anyone with a 1 week
injury to play this week)
To do this select the 'Karma - reduce injury by 2 week2' option in the action section.
* If a player has had his injuries reduced by more than 4 weeks there is a chance the injury
reduction will fail.

3) Regaining lost confidence (100 Karma) (can only be done one the week that a player's
confidence has gone down)
To do this select the 'Karma - regain lost confidence' option in the action section.

4) Persuade a player not to retire (250 Karma) (can only be done on players under 37)
To do this select the 'Karma - delay retirement' option in the action section, once the player has
announced his retirement.

5) Give an older player longevity (250 Karma) (less likely to lose stats at the EOS)
To do this select the 'Karma - longevity' option in the action section.

6) Create a personalised youth player (350 Karma)


To do this select the one of the 'Karma - youth player' options in the action section, depending
on the position you him to be.
Please take care when using this option, as it is often done incorrectly.
Enter his initial in the 'ID' column, and his surname in the 'Player (SPS), Team Name
(Loans)' column.

Karma youth players will generally have good untrainables and good potential, but there is no
guarantee he will a player of a certain OA or BP. Doing so is a risk, he may not be as good as
you hoped. If you are unhappy with a player, please note, his stats will not re boosted, and
Karma will not be refunded The personalised player will appear in your list of trialists.
7) Give a player the Def/Mid/Att special ability (1000 Karma)
When this is implemented, all Karma spend and UE Points spent, will be done in the actions
section. This can't be done to goalkeepers.
To do this select the 'Karma - Def', 'Karma - Mid', or 'Karma - Att' option in the action section.

25
Scouting National Squads
Scouting an International team can uncover a wealth of talent. The best players from 76 countries
as well as the corresponding under 21 squads are available. This gives you access to thousands of
players, some of which will already play for the teams in the game, whilst others will play for other
teams from around the world. These teams will be willing to sell their players for a price which
will be given. Top internationals from Brazil are likely to cost millions but unknown players from
smaller countries could be available on a free transfer. Who knows you might find the next Kaka!

Albania China Holland Nigeria South Korea


Algeria Columbia Hungary N Ireland Spain
America Costa Rica Iceland Norway Sweden
Angola Croatia Iran Paraguay Switzerland
Argentina Czech Rep Irish Rep Peru Trinidad
Australia Denmark Israel Poland Tunisia
Austria Egypt Italy Portugal Turkey
Belarus England Ivory Coast Romania Ukraine
Belgium Estonia Jamaica Russia Uruguay
Bolivia Finland Japan SaudiArabia Wales
Bosnia France Latvia Scotland Zambia
Brazil Georgia Liberia Senegal Zimbabwe
Bulgaria Germany Macedonia Serbia
Cameroon Ghana Mexico Slovakia
Cape Verde Greece Moldova Slovenia
Chile Guinea Morocco SouthAfrica

To scout an international team write NAT then the name of the country in the Extra Prints box. To
scout an under 21 team write U21 followed by the name of the country. We will automatically send
you your league's National and U21 squads at the start of each season, free of charge!
Scouting Other Teams
You can also scout other teams from all around the world, from Panathanikos of Greece to River
Plate of Argentina. This is done through the Extra Prints (See page 25) section on your MDS, just
enter TEAthen the name of the team you wish to scout and which country they are from!

NAT ENGLAND
U21 HOLLAND
TEA SANTOS BRAZIL

26
Player Scouting
You can request your scouts to look for a player for you either by position or by name. The
instruction should be entered in the Actions section as follows - Player Search (PS) and the
position to look for or Specific Player Search (SPS) and the players initial followed by his
surname. If your scouts are looking for a position please note that the results are not guaranteed
and you may only have one search going on at any one time.

PS TM
SPS L MESSI

National Team Management


Running throughout each season will be an International Competition. Season 1 starts with the
European Championship, season 2 sees the introduction of the World Cup. Each competition will
feature 8 groups of 4 teams playing each other home and away. The top two of each group will then
proceed to the knockout stages. Below are the guidelines for International Management:
* Any manager can only manage one National team at any one time.
* You have to apply for a job, vacant posts are advertised each week in your report.
* The computer will decide who will manage which team.
* Any manager who does not achieve the National teams expectations can be sacked.
* Aseparate Report and MDS will be printed for International managers.
* Bookings will not lead to domestic suspensions, but will add to an International tally.
* To apply for any job write your request in theActions section as below.
* There is no extra charge for managing a National side with your league team.

APPLY FRANCE

Managing a National side will give you the chance to pick and choose the best players for their
country. You will be provided with extra stat sheets detailing the top OA’s and highest AR’s and
will be able to promote and relegate players from the squad. As there are only 32 squads in each of
the tournaments not every manager will be given a job so it is important that you are successful
with your domestic side if you have ambitions to manage Brazil!
Pools
You can place a bet on how many draws happen each week. Each bet will cost £100,000 with the
winners splitting the prize fund. For example if 100 managers have a go and there is only one
winner his/her team will collect £10,000,000. Two winners will collect £5,000,000 each etc. If no
one wins then the money will role over to the following week and so on until there is a winner. You
can enter up to six bets each week in yourActions section on your MDS.

POOLS 30

27
Friendly matches
You can arrange to stage friendly matches throughout the season, this gives managers a chance to
challenge other managed teams from any of the 8 leagues. You can request either a specific
friendly game which you will need to arrange with the other manager or you can request a random
game that will be arranged automatically for you. Friendly matches are classed as extra prints
(page25) To arrange one with another team both managers need to enter FRE followed by the
opposing team followed by the venue (Home or Away) in the extra prints section on your MDS.
For a random friendly with another managed team just enter FRE.

FRE MAN UTD - HOME


FRE

* Arranged games will only take place if both managers agree on the venue.
* The games will only go ahead if neither team has a cup game that turn.
* The home team will receive gate receipts but don`t expect these matches to be sell outs!
* Injuries are less likely to happen as the games should be good natured.
* Goals and performances DO NOT count towards your player tallies but bookings do.

Messages
At the bottom of your MDS is a space for a message that will be sent to other managers in the
game. These messages can appear on the Notice board or you can send one to a particular club. If
you want to send it to only one club then put the name of that club in the appropriate space, if not
leave it blank. This space can also be used if you have any requests or questions for us.

General Gameplay Conduct


Please keep your team in credit at all times. Unless we have actually spoken to you we can only
assume that any team in debt has been dropped. No reports will be emailed out in debt
If for any reason you are expecting your MDS to arrive to us late then please phone us and let us
know! We can stop you from being deleted from the game!
If you are playing by post and you have not received your report after three working days of the
deadline please contact us and we should be able to resend it for a charge of 50p.
If you are deleted from the game (if your MDS has arrived late and you have not contacted us) then
your Director’s Confidence will be reset to 50% and you will lose any National team job.
If you wish to give your team up please let us know as soon as possible. We regret that we cannot
give any refunds in such circumstances.
Please note that as a member of Ultimate Europe we expect you to treat fellow managers with
respect - any form of abuse will result in immediate and permanent expulsion from the game.
You can if you wish to display your contact details in the game but we will otherwise treat them in
strict confidence and will not make them available to any 3rd party etc.

28
End of the Season
The new season starts the turn after the current season ends but a lots of things happen at this time:

* You will have the chance to improve your stadium and ground facilities.
* Players may retire from your team, this can happen from 32 years onwards.
* Certificates are awarded for all Divisional and Cup winning teams.
* Injuries will have time to completely heal.
* Youth players that have gained experience can develop into established players.
* Some players that may not have been in your game could be added for you to find.
* On turn 26 only unmanaged teams may sell players if you make a good enough bid!
* Players values are recalculated at the start of each new season to prevent inflation.
* 2 youth players might develop the Def/Mid/Att SA, and other may develop LOY.

Extra Prints
You can order extra information from the game from the Extra Prints box on your MDS. Although
they cost extra we will give you a free 10p one of your choosing every turn.
Team (10p) Enter ‘Tea’then the name of the team and the country they are from.
National Squad (10p) Enter ‘Nat’and the name of the country.
U21 National Squad (10p) Enter ‘U21’and the name of the country.
Reserve Squad (10p) Enter ‘Reserves’.
Youth Squad (10p) Enter ‘Youth’.
Friendly Match (10p per team) For an arranged friendly game just enter ‘FRE’ followed by the
team name, and home or away. For a random friendly game enter ‘FRE’.
Other Match Reports (10p) If you would like to view a match report from a game your team is
not involved in just enter ‘Mat’ and the team name followed by ‘League’ or ‘Cup’.
Other Team’s Youth and Reserves (10p) To scout any other reserve or youth squad within the 8
leagues enter the team name followed by ‘Reserves’or ‘Youth’.
Division (75p) Get all 14 teams from a particular division from one of the 8 leagues. Just enter
DIV followed by the country and the name of the division. (See page 4)
Rest of the World team list (50p) Enter‘Rest of the world team list’ and you will get a list of the
rest of the teams available to scout in your game.
Manage Reserve Squad (50p per turn) To take control of your reserve team enter ‘Manage
reserve team’. It will cost an extra 50p per turn until you resign as reserve team manager.
Manage Youth Squad (50p per turn) To take control of your youth team write ‘Manage youth

29
Game Charges
By Post (Standard cost £4.50 per turn UK addresses only)
Your report will be sent back to you 1st class on the deadline day. We will also email you a copy at
no extra charge if we have your email address.

By Email (Standard cost £3.00 per turn available Worldwide)


Your report will be emailed out to you on the deadline day in the form of a PDF file. You will need
to ensure we have a correct email address for you ,and make sure [email protected] is
added to your safe list. For this option just enter ‘Send by email’ in the Actions section on your
MDS.

Season Tickets £70.00 (Email only)


For managers that play by email only we also offer a Season Ticket. A Season Ticket runs for 26
turns from any point in the season and the price includes all Extra Prints and Reserve and Youth
team management.

Please note that Season Tickets are not refundable and can’t be transferred to any other team. Your
MDS return will only be accepted when it is emailed through our website by 8am on the games
deadline day. To apply for this option enter ‘Order Season Ticket’in the Actions section when you
make the appropriate payment.
Multi team management is allowed, but you won’t be able to do any transfers between your clubs
(loans are fine) and you can only manage one team per division. If you have a season ticket for a
team in a game that you paid full price for, an additional season ticket for a team in the same game
will cost £50

Below we have listed our discount structure for larger payments:

Payment Bonus Credit Payment Bonus Credit


£10.00 £1.00 £40.00 £10.00
£20.00 £3.00 £50.00 £15.00
£30.00 £6.00

Methods of Payment
Paypal. You can make payments online from any country through our website - just go to the
Payment page and follow the on screen instructions.
Postal Order. Postal Orders should be made payable to “William Elliott Sports Ltd”.
Cheque. Please make cheque payments above £10.00 as this will avoid you paying a 60p banking
charge. Make them out to William Elliott Sports Ltd”.
Cash. We strongly recommend you do NOT send cash through the post but if you really need to
we would advise you use a recorded delivery. William Elliott Ltd can accept no responsibility for
money lost in the post so please try and take as many precautions as possible with your payments.
Please note once any payment has been credited to a team, it will not be refundable.

30
Appendix
Here is a summary of the abbreviations you will find in the game and guide.
Skills
Sho Shooting Spe Speed Jud Judgement Dis Distribution
Mov Movement Sta Stamina Agg Aggression Han Handling
Pas Passing Hea Heading Tac Tackling Ref Reflexes
Con Control Str Strength Vis Vision Cro Crosses

Positions
Defenders Midfielders Attackers
GK Goalkeeper AM Anchor Man IF Inside Forward
RB Right Back CM Central Midfield CF Centre Forward
LB Left Back RM Right Midfield TM Target Man
CB Centre Back LM Left Midfield RF Right Forward
SW Sweeper PL Playmaker LF Left Forward
RWB Right Wingback
LWB Left Wingback

Tactics
Defensive Midfield Attacking
MM Man Marking KP Keep Possession CS Create Space
ZM Zonal Marking AOB Attack on the Break RAD Run at Defence
DD Defend Deep SD Support Defence LP Link Play
OST Offside Trap FM Fluid Midfield SOS Shoot on Sight
GIH Go in Hard PP Pressure Play AB Aerial Bombardment
POD Play out of Defence PTW Play to Wings DFF Defend from Front

Special Abilities
Fks Freekick Lts Long Throws
Hei Height Det Determination
Lea Leadership Fla Flair
GSI Goalscoring Instinct Gam Gamesmanship
Com Composure Def, Mid, Att Versatility

Misc
MDS Managers Decision Sheet Sus Suspended
OA Overall Ability Inj Injured
AR Average Rating C Captain
MM Man of the Match Bkd Booked
GP Games Played SO Sent Off
GS Goals Scored SA Special Ability
Conf Confidence Disc Disciplinary

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