Ultimate Europe: Is Proudly Produced by William Elliott Sports LTD PO Box 2724 Radstock Ba3 2yu
Ultimate Europe: Is Proudly Produced by William Elliott Sports LTD PO Box 2724 Radstock Ba3 2yu
is proudly produced by
William Elliott Sports Ltd
PO Box 2724
Radstock
BA3 2YU
www.ultimate-europe.net
Contents
Why ours?
Ultimate Europe has more weekly info for you as a manager to digest, more facts and figures
without being overly complicated. You will find the game to be highly playable and rewarding as
you discover the ways in which your decisions can shape your players and team performances.
You can play for as long as you like but the more involvement you put into the game the richer will
be your reward, any team under management can be built to compete with the best around!
1
The Game Structure
There are 8 European Leagues in which you can take up management. Each League has divisions
comprising of 14 teams. A season consists of 26 league games with three teams promoted and
three relegated at the end. The league make up can vary for each Gameworld, but some of the
leagues that are typically available are below.
League Div 1 Div 2
The UEFACup
Second in status only to the European cup, this is a knockout cup that runs on a two legs basis with
each team playing home and away en route to the final. The 4th, 5th and 6th placed teams from
each league qualify along with the league cup winners. If a team qualifies twice or if any of the
teams that would qualify for the UEFA also qualify for the European Cup then teams lower down
the league table may be eligible.
The FACup
Each League will have its own FA cup, it will be run as a knock out tournament and the eventual
winners will qualify for a place in the European cup. All teams in each division are entered with
four having buys into the first round.
2
The Managers Decision Sheet (MDS)
The MDS will allow you to enter all of your instructions in an easy and clear way. It will also
list your previous turns decisions so that you only need to enter any changes you may have.
ZM
AOB
CF HERX
MESL
HLEA HLEB LM
MESL
KEIS KEITA
4
0
4
3
60 NW KRKB HLEB CF 0
60 A ETOS ETOS TM
0
70 NW KEIS HERX FR
PIQG 4
80 W INIA CB
3
HERX XAVI STAMINA TRAINING DIV ITALIAN 2
JCOL COLE CANCEL BID FOR PLAYER DIV GERMAN 1
ESPV ESPASANDIN RESERVES NAT ROMANIA
SPS K BENZEMA FRE
POOLS 34 YOUTH
MESL MESSI PPLP RESERVES
PUYC PUYOL FINE 1 WEEKS WAGES MANAGE RESERVE TEAM
JDFL JORQUERA LOAN 4 MAN UTD MAT REAL BETIS LEA
PS TM FRE LIVERPOOL AWAY
PTCPP REST OF THE WORLD
Any1 have any good young defenders for sale? Please contact me!
Email Visit www.ultimate-europe.net to find all the instructions to email your MDS.
Post Send it 1st class a minimum of 2 days before..
Fax Fax it to us on 01761 415 251 by 8am on the deadline day.
4
The Players
Every player in Ultimate Europe has a profile made up of the following:
Other attributes:
OverallAbility (OA) The total of the 12 skills (the higher the better the player)
Age How old the player is.
Nationality The country the player is eligible to play for.
Foot (R, Lor B) The player’s preferred footing, right, left or both footed.
Morale Aplayer’s state of mind.
Fitness The current level of his fitness.
Confidence This can vary throughout the season and can have a profound effect on
a players ability and performance. A rise in confidence may result in a
player's skills going up but a fall could coincide with a loss of skills.
You can interact with a player (see page 17) to help improve a players
confidence but there is no easy fix.
5
Picking your Team and Tactics
It is your job as manager to pick the formation, tactics and players you feel will be successful for
your club. Every player should be given a position in your team’s formation and this will be his
role for the match. It is very important that you play your players in suitable positions and you can
use the positional boxes on the next few pages to help you pick your team. You will also need to
pick a Captain and penalty and free kicks taker.
Just picking the best players is only part of finding a winning formula as you also need to choose a
combination of tactics that your team will follow during each match. You will be able to choose
two tactics for defence, two for midfield and a final two for your attack.
* Some tactics clash with each other and do not produce very good results. An example of this
would be to play Zonal Marking with Man Marking!
* Play to your strenghts, but also look at what your opponents are good at,and where they are
weak. There are no master tactics and formation that will work all the time. Scouting your
opponent’s matches and looking for chinks in their armour can go a long way.
Goalkeeper (GK)
Plays in goal.
SHO MOV PAS CON SPE STA HEA STR DIS HAN REF CRS
6
Defensive Positions
SHO MOV PAS CON SPE STA HEA STR AGR TAC JUD VIS
SHO MOV PAS CON SPE STA HEA STR AGR TAC JUD VIS
SHO MOV PAS CON SPE STA HEA STR AGR TAC JUD VIS
Sweeper (SW)
Plays as the spare man, organising and covering for the other defenders.
SHO MOV PAS CON SPE STA HEA STR AGR TAC JUD VIS
SHO MOV PAS CON SPE STA HEA STR AGR TAC JUD VIS
SHO MOV PAS CON SPE STA HEA STR AGR TAC JUD VIS
7
Defensive Tactics
Man Marking (MM)
Your defence will assign a man to shadow each of the opposition's attackers. If played with
quick and strong defenders the opposing attackers will find it very hard to get into the game.
However the defenders can be dragged out of position, leaving holes that an attacking midfield
opposition may be able to exploit. It is recommended that either Man Marking or Zonal
Marking is used. Not doing may well create confusion amongst your defenders and leave gaps
your opponents can exploit.
Go In Hard (GIH)
Your defenders will go in hard on the opposing attackers - pulling their shirts, holding them
back and even kicking them whenever they think they can get away with it. This can prove to be
very effective against attackers who haven't got the physical presence or spirit to deal with it. It
is a relatively safe option for lesser teams as strong, aggressive defenders are easier to find than
cultured ones, but can result in the giving away of more freekicks or even penalties if tackles are
misjudged.
8
Midfield Positions
SHO MOV PAS CON SPE STA HEA STR AGR TAC JUD VIS
SHO MOV PAS CON SPE STA HEA STR AGR TAC JUD VIS
SHO MOV PAS CON SPE STA HEA STR AGR TAC JUD VIS
SHO MOV PAS CON SPE STA HEA STR AGR TAC JUD VIS
Playmaker (PL)
Plays in the centre of the midfield, focusing on dictating and controlling the game.
SHO MOV PAS CON SPE STA HEA STR AGR TAC JUD VIS
SHO MOV PAS CON SPE STA HEA STR AGR TAC JUD VIS
9
Midfield Tactics
Keep Possession (KP)
Your midfield will pass the ball around patiently and wait for the chance to create a
goalscoring opportunity. If you have intelligent players who are comfortable on the ball,
you can dictate the game, frustrating and disheartening your opponents. Keeping possession
also denies your opponents the ball, and gives them fewer opportunities to cause you
problems. However against an organised and stubborn defence, unless your midfield has the
vision to break down stubborn defences the possession may come to nothing.
10
Attacking Positions
SHO MOV PAS CON SPE STA HEA STR AGR TAC JUD VIS
SHO MOV PAS CON SPE STA HEA STR AGR TAC JUD VIS
SHO MOV PAS CON SPE STA HEA STR AGR TAC JUD VIS
SHO MOV PAS CON SPE STA HEA STR AGR TAC JUD VIS
SHO MOV PAS CON SPE STA HEA STR AGR TAC JUD VIS
11
Attacking Tactics
Create Space (CS)
Your attackers will try to create space for themselves and others by dropping off and
making runs off the ball This tactic can give the opposing defenders a very hard time,
but depends upon a lot of hard work and good off the ball movement and pace from
your forwards as they try to drag the opposition out of formation..
12
Injuries
A players fitness should always be around 100% unless he gets injured or is tired from playing too
many games.Any player in the game can pick up an injury at any time, some may be serious others
minor knocks, the type of injury and the recovery time will be displayed on your team statistics
page. If a player is injured he may not be selected until he has recovered, at this point his fitness
will probably be lower and so he may need more time before he is fit enough to play again.
* Injured players may drop in skill but could recover as fitness improves.
Suspensions
Bookings will be picked up by all players at some time or other and suspensions will be dished out
in accordance:
6 Yellow Cards Aone turn suspension (including any cup games that turn)
ARed Card As above a one turn ban that will also include any cup games that turn.
Player Performance
Whenever a player plays a game he will score a match rating. This is in the form of a percentage
and shows how well he has player performed in that match. All players have good and bad days
and as they play more games they will build up an Average Rating (AR). This is very important
and indicates how consistently a player has been playing.
Substitutions
After selecting your starting line up you should also select 5 Substitutes. You can then use the
Substitute Instructions area on your MDS to allow you to make up to 3 substitutions each league,
cup or friendly game. You can also change a players position during a match - this does not count
as a substitution.
Minute Enter the time in the game where you may want to make a change.
Circumstance This is where you enter your specified instructions:
Winning (W) If you are winning the game.
Drawing (D) If you are drawing.
Losing (L) If you are losing.
Not Winning (NW) If you are losing or drawing.
Not Losing (NL) If you are winning or drawing.
Any (A) No specified circumstances.
Player On Sub on / position change.
Player Off Sub off / position change.
Position The new position (if required).
45 NW BENY BABR RM
45 NW KKNF KKNF CF
In the above example Liverpool have specified that if they are not winning after 45minutes
Benyoun will come on as a RM for Babel and Kuyt will move from RM to a CF.
* Injured players will be replaced by the computer using the most suitable player from the
bench.
13
Training
Every week you can spend up to 25 hours on training your squad, this can have several long and
short term benefits. Skills can be improved to help balance your team's structure, weak areas can
be developed and some players may dramatically improve! You can train:
Passing The squad will practice long, middle and short range passing, including
corners, one touch passing and crossing the ball.
Heading All aspects of heading will be practiced for both the attacking and defending
5-a-sides The squad will split into groups of 5 and play short games against each other.
Defensive Work The coach will work on the defensive side of the game, concentrating on
marking, blocking and tackling.
Attacking Work The coach will work on the attacking side of the game, concentrating on
shooting and freekick practice.
Strength The team will undergo various strength building exercises; both upper and
lower body will benefit.
Fitness The team will undergo intensive stamina building exercises, including circuit
training and long distance running.
Ball Skills The team will practice their first touch, dribbling and ball juggling.
Study Opp Lge The team will spend time preparing for upcoming league matches. This can
consist of studying videos of the opposition, highlighting their strengths and
weaknesses and learning how to deal with them on the training pitch.
Study Opp Cup The same as above but the time will be spent preparing for any upcoming cup
matches.
Each week you can also request for one of your players to undertake intensive training on one skill
(you can train up to three players if you are managing your reserve and youth teams). You will then
receive a report on his progress. This is entered in theActions section as follows:
14
SpecialAbilities
Some players have up to two special abilities, that set them apart from normal players.
Free Kick (Fks) Free kick specialists will have an increased chance of
scoring from set pieces.
Height (Hei) Very tall players that can be the cause of lots of problems in
the opposing penalty area as well as being useful in defence.
Leadership (Lea) True leaders who can inspire and galvanise their team mates
are rare.
Goalscoring Instinct (Gsi) The knack of being in the right place at the right time in and
around the penalty area.
Composure (Com) Players that seem to have more time on the ball and can use
this to influence the pattern of play.
Gamesmanship (Gam) Players who do whatever they can to gain an advantage,
whether its pulling an opponents shirt or simulating a dive!
Versatility (Def, Mid,Att, Ver) Some players are equally at home in two or more positions.
Ver means a player is comfortable in Def, Mid andAtt.
Character (Cha) Having a few characters in the squad helps build team spirit,
boost morale and protects player from losing confidence.
Experience (Exp) Experienced players can read the game better than most of
their younger team mates.
Loyalty (Loy) Loyal players run a little bit further and put their body on
the line more readily than other players. If sold, they will
reluctantly accept, but they will lose the LOY SA.
Ego (Ego) Have no doubt in ones ability. Won’t hide their anger if
any manager is foolish enough not to select them.
Disruptive (Dis) If disruptive players are in the team and playing well they
might not cause any problems. Maybe.
Drinking Problem (Dri) Some players are very fond of a drink or 3 after the game.
Can become a more serious problem
Alcoholic (Alc) Alcoholics may be unavailable at time while they struggle
with their condition, until it has been removed.
Injury Prone (Inj) Picks up injuries more often then other players
Determination (Det) The type of player that will never give up for their team.
Flair (Fla) Crowd pleasers who like to try tricks and do the unexpected.
15
UE Points
At the start of the game smaller teams are given UE points to help them compete with the giants of
European football.
The points can be spent in the following ways:
Boost Speed Increase a player's speed by 1 (can be done once per player) *10 Pts
* If you are increasing a player's speed to 10 the cost is 20 Pts.
Boost Aggression Increase a player's aggression by 1 (once per player) *10 Pts
* If you are increasing a player's aggression to 10 the cost is 20 Pts.
16
ExpandStadium by 10,000 seats and 1 condition 5 Pts
UE POINTS - STAD10
UE POINTS - MON6
Points can be spent at any time, and can be done so in the actions section of your MDS.
From season 2 onwards, all teams get an additional 3 UE points on turn 1, and one UE point
on weeks 5, 10, 15, 20 and 25.
You can buy UE points at any time in the actions section of your MDS, £10 million per point.
You can buy a maximum of 10 points per week, and can use the action one per week.
BUY UE POINTS - 4
If a player already has two special abilities and you want to replace one with another, you
must remove one first, this can be done in the actions section..
If you want to removeDIS, INJ or EGO there is an additional cost of 5 UE points for doing so.
If you want to remove ALC there is an additional cost of 10 UE points for doing so.
17
Player and Manager Interaction
Each player has his own unique personality and so player and manager interaction is a big part of
the game. Morale can indicate a player’s state of mind and should be monitored as good team
spirit is important to the success of your team. We have listed the options available for you as a
manager to interact with your players. Each should be entered in the Actions section as per the
example below.
Talk to player (Talk to)
Find out if the player has any problems (you may wish to use this if Morale is low)
Reassure player (Reassure)
Reassure a player if he has expressed a concern or complaint.
Fine a player (Fine 1/ Fine 2)
If you feel a player has stepped out of line or are unhappy with his disciplinary record for example
you can fine him one or two weeks wages.
Praise or criticise a player’s attitude (PPA/CPA)
You may want to praise or criticise any of your players. You will do this face to face but you can go
public if you want.
Praise or criticise a player’s league performance (PPLP/CPLP)
You may want to praise or criticise a player’s last league performance. Again as above you can
make this statement in private or in public.
Praise or criticise a player’s cup performance (PPCP/CPCP)
As above but for a cup game performance.
Praise or criticise your team’s League performance (PTLP/CTLP)
Again to but make a statement about your whole teams in private or public.
Praise or criticise your team’s cup performance (PTCP/CTCP)
As above for any cup game.
18
Reserve and Youth Squads
These are available as extra prints (page 26), although the reserve squad will feature within your
report every week at no extra charge. Each week when your team plays in the league, your reserve
and youth teams will also play against your league opponents reserve and youth teams. All the
players involved will score separate Average Ratings so you will be able to see how they have
performed outside the 1st team. If you choose to scout either of them then you will get the full
squad details and evaluations plus a match report and league tables.
Both reserve and youth teams will take part in the squads training and will play the same tactics
and formation as the 1st team but the players will be selected by your coaching staff, unless you
choose to manage them yourself. Youth and reserve players can be transferred in the normal way.
To scout your youth or reserve team simply enter your request in the extra prints section.
RESERVE SQUAD
YOUTH SQUAD
You can promote or relegate players between your squads, although players must be under 21 to
play in the youth team. All you have to do is to enter the player’s name, code and squad he is to join
in the Actions section on your MDS. You can also automatically promote a player to your 1st team
by picking him in any first team selection including as a substitute.
Besides from the obvious advantage of being able to choose your players positions you will also
be given your next weeks reserve and/or youth team opponents, receive a larger number of trialists
and be able to give individual training to a member from each squad you manage.
To apply to manage your reserve or youth team simply enter manage reserve team or manage
youth team in the extra prints section. To resign from your reserve or youth team simply enter
resign reserve team or resign youth team in the extra prints section.
19
Transfers - Signing Players
1 Bidding for players on the Transfer list
The transfer list operates like an auction where the highest bid gets the player. To attempt to sign a
player just make a bid in the bids section on your MDS, enter his code, name and the amount you
want to bid. Some players will be classed as ‘Unattached’ in this case they will join the highest
bidding team and the bid will act as a signing on fee. Remember many other managers may be
bidding for the same player!
5 Trialists
Every week you will receive a list of “Trialist” players at the end of the transfer list. These players
will be available to your team only for just the week they appear. You can sign them if you wish to
do so by making a bid of £0 for them. As mentioned earlier you will receive more trialists if you
manage your reserve or youth teams.
20
Transfers - Selling Players
1 Transfer Listing Players
To transfer list a player enter his code, name and the minimum amount you are willing to sell him
for, any bids below this amount will be ignored. You can put up to 5 players on the transfer list each
week and if a player isn't sold he will automatically disappear from the list the following week.
If you change your mind about selling a player you can remove him from the transfer list by
entering his ID, name and ‘remove from the list’in theActions section.
2Accepting bids
If another team has made an offer for one of your non transfer listed players you can automatically
accept the bid by entering the details through yourAgreed Player Transfer section.
4 Free Transfers
If you have a player that you cannot sell you can release him on a free transfer. To do this just fill in
the player’s code and name in theActions section and enter“Free transfer”.
Player Evaluation
Every player has a minimum and maximum value and these are displayed on your Player
Statistics sheet. These values can change as a player changes and are based on three things.
1Age Older players will lose value as they are nearing the end of their careers.
2 OA The higher the OverallAbility of a player the more he will be worth.
3 PV Positional value is also essential when evaluating a player. To establish the best
positions use the ticked boxes on pages 7, 8, 10 & 12.
21
Director’s Confidence
Your club’s directors will monitor all of your activity as manager and will have the final say over
any deals that you may propose. They may block any transfers that they deem foolish but they can
also be a source of extra revenue and could increase your transfer funds if they are able . The better
job you do the more they will trust your ability, this is known as Directors Confidence. This will
start at 50% and will rise or fall depending on how long you are at the club and how successful you
are as a manager.
Tips and Hints
* Your directors will not like to see the clubs best players being sold. For top players to be
transferred players of a similar quality may need to be exchanged.
* If you have high directors confidence you may be able to pay slightly more than the
maximum value of a player.
* Attempting to sell players to one club for their minimum and buy players back for their
maximum is classed as ‘asset stripping’ and will not be allowed.
Player Loaning
It is possible to loan out or take other players on loan. You can do this from 1 to 26 weeks and have
the option to recall or return the player at any time. If you take a player on loan you are responsible
for his wages until he returns to his club. Please note, although you can loan out as many players as
you like, you can only have a maximum of three players loaned to your club at any one time. If you
want to agree a loan deal with another manager then you both have to write the deal in the Actions
section on your MDS.
You can also put players on the transfer list for loan, enter their details in the transfer list section
as usual but in the amount column write “loan” and the number of weeks he is available for.
Other teams can then bid to take the player on loan by entering the details in the Actions section as
above, the player will then decide which club to join.
Any player can be recalled or returned by either manager at any stage by entering Recall or Return
in the Actions section (Recall to get your player back, Return to give back the loaned player).
22
Financial Details
Football is big business and huge costs will affect every team no matter how big or small. Every
week you will receive a financial report for your club. It will list all of the income and expenditure
activity that has occurred during the previous week including player transfers and ground
expenses etc. The final figure on the page will be your current balance. This will obviously
represent your spending power for the club, however it will be difficult for any team big or small to
generate profit unless they are winning things! The ultimate key to riches lies in European
Competition and mainly the highly lucrative Champions league. Here are the prizes available:
The European Cup The biggest of the money spinners, the revenue starts rolling in at the
league games stage with £500,000 for every draw and £1,000,000 for
every win. Qualification to the quarter final nets you £2,000,000,
another £2,000,000 for reaching the semis and a further £2,000,000 if
you get to the final. On top of that the winner can expect to pick up a
final bonus of £10,000,000.
The UEFACup A bonus of £750,000 will be paid for every round your team qualifies
through, adding up to a possible £3,750,000. Upon reaching the final,
the cup winner will also receive £7,500,000 and both finalists a place
in the following season's European cup!
The FACup £7,500,000 for the team that wins the FAcup.
Cup runs don`t just generate the bonuses above. Teams will also get to keep home gate receipts
and split any cup final gates. Merchandising and Sponsorship will rise considerably with any cup
run. Take this into account and both league and FA cup winners could raise between £6m -£11m
while the UEFAcup could be worth a staggering £11m - £16m !
23
Karma
Karma can be gained through out the season by playing the game. The more active you are, the
more Karma you will gain. It can be spent in the same way that UE points can be spent.
If a deal is arranged on the forum, and both managers post in the 'Confirmed Deals' section for
that game, confirming the deal, it will be classed as agreed.
If one manager pulls out of the deal - the manager who has been let down can report it to the
office by email, if they wish to. The manager who pulled out of the deal would lose 50 karma
points. If a manager fails to write a deal down or does so wrongly they will have the
opportunity to do the deal in the following turn.
Deals arranged by text, pm or whassap are unaffected, unless they are confirmed on the forum.
Please note this is just an option and you can arrange deals on the forum without doing this.
24
Karma can be spent on:
1) Reducing an injury by 1 week (40 Karma) (reducing an injury can only be done once per
player, per week. Takes effect after this weeks matches so will not allow anyone with a 1 week
injury to play this week)
To do this select the 'Karma - reduce injury by 1 week' option in the action section.
2) Reducing an injury by 2 weeks (150 Karma) (reducing an injury can only be done once per
player, per week. Takes effect after this weeks matches so will not allow anyone with a 1 week
injury to play this week)
To do this select the 'Karma - reduce injury by 2 week2' option in the action section.
* If a player has had his injuries reduced by more than 4 weeks there is a chance the injury
reduction will fail.
3) Regaining lost confidence (100 Karma) (can only be done one the week that a player's
confidence has gone down)
To do this select the 'Karma - regain lost confidence' option in the action section.
4) Persuade a player not to retire (250 Karma) (can only be done on players under 37)
To do this select the 'Karma - delay retirement' option in the action section, once the player has
announced his retirement.
5) Give an older player longevity (250 Karma) (less likely to lose stats at the EOS)
To do this select the 'Karma - longevity' option in the action section.
Karma youth players will generally have good untrainables and good potential, but there is no
guarantee he will a player of a certain OA or BP. Doing so is a risk, he may not be as good as
you hoped. If you are unhappy with a player, please note, his stats will not re boosted, and
Karma will not be refunded The personalised player will appear in your list of trialists.
7) Give a player the Def/Mid/Att special ability (1000 Karma)
When this is implemented, all Karma spend and UE Points spent, will be done in the actions
section. This can't be done to goalkeepers.
To do this select the 'Karma - Def', 'Karma - Mid', or 'Karma - Att' option in the action section.
25
Scouting National Squads
Scouting an International team can uncover a wealth of talent. The best players from 76 countries
as well as the corresponding under 21 squads are available. This gives you access to thousands of
players, some of which will already play for the teams in the game, whilst others will play for other
teams from around the world. These teams will be willing to sell their players for a price which
will be given. Top internationals from Brazil are likely to cost millions but unknown players from
smaller countries could be available on a free transfer. Who knows you might find the next Kaka!
To scout an international team write NAT then the name of the country in the Extra Prints box. To
scout an under 21 team write U21 followed by the name of the country. We will automatically send
you your league's National and U21 squads at the start of each season, free of charge!
Scouting Other Teams
You can also scout other teams from all around the world, from Panathanikos of Greece to River
Plate of Argentina. This is done through the Extra Prints (See page 25) section on your MDS, just
enter TEAthen the name of the team you wish to scout and which country they are from!
NAT ENGLAND
U21 HOLLAND
TEA SANTOS BRAZIL
26
Player Scouting
You can request your scouts to look for a player for you either by position or by name. The
instruction should be entered in the Actions section as follows - Player Search (PS) and the
position to look for or Specific Player Search (SPS) and the players initial followed by his
surname. If your scouts are looking for a position please note that the results are not guaranteed
and you may only have one search going on at any one time.
PS TM
SPS L MESSI
APPLY FRANCE
Managing a National side will give you the chance to pick and choose the best players for their
country. You will be provided with extra stat sheets detailing the top OA’s and highest AR’s and
will be able to promote and relegate players from the squad. As there are only 32 squads in each of
the tournaments not every manager will be given a job so it is important that you are successful
with your domestic side if you have ambitions to manage Brazil!
Pools
You can place a bet on how many draws happen each week. Each bet will cost £100,000 with the
winners splitting the prize fund. For example if 100 managers have a go and there is only one
winner his/her team will collect £10,000,000. Two winners will collect £5,000,000 each etc. If no
one wins then the money will role over to the following week and so on until there is a winner. You
can enter up to six bets each week in yourActions section on your MDS.
POOLS 30
27
Friendly matches
You can arrange to stage friendly matches throughout the season, this gives managers a chance to
challenge other managed teams from any of the 8 leagues. You can request either a specific
friendly game which you will need to arrange with the other manager or you can request a random
game that will be arranged automatically for you. Friendly matches are classed as extra prints
(page25) To arrange one with another team both managers need to enter FRE followed by the
opposing team followed by the venue (Home or Away) in the extra prints section on your MDS.
For a random friendly with another managed team just enter FRE.
* Arranged games will only take place if both managers agree on the venue.
* The games will only go ahead if neither team has a cup game that turn.
* The home team will receive gate receipts but don`t expect these matches to be sell outs!
* Injuries are less likely to happen as the games should be good natured.
* Goals and performances DO NOT count towards your player tallies but bookings do.
Messages
At the bottom of your MDS is a space for a message that will be sent to other managers in the
game. These messages can appear on the Notice board or you can send one to a particular club. If
you want to send it to only one club then put the name of that club in the appropriate space, if not
leave it blank. This space can also be used if you have any requests or questions for us.
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End of the Season
The new season starts the turn after the current season ends but a lots of things happen at this time:
* You will have the chance to improve your stadium and ground facilities.
* Players may retire from your team, this can happen from 32 years onwards.
* Certificates are awarded for all Divisional and Cup winning teams.
* Injuries will have time to completely heal.
* Youth players that have gained experience can develop into established players.
* Some players that may not have been in your game could be added for you to find.
* On turn 26 only unmanaged teams may sell players if you make a good enough bid!
* Players values are recalculated at the start of each new season to prevent inflation.
* 2 youth players might develop the Def/Mid/Att SA, and other may develop LOY.
Extra Prints
You can order extra information from the game from the Extra Prints box on your MDS. Although
they cost extra we will give you a free 10p one of your choosing every turn.
Team (10p) Enter ‘Tea’then the name of the team and the country they are from.
National Squad (10p) Enter ‘Nat’and the name of the country.
U21 National Squad (10p) Enter ‘U21’and the name of the country.
Reserve Squad (10p) Enter ‘Reserves’.
Youth Squad (10p) Enter ‘Youth’.
Friendly Match (10p per team) For an arranged friendly game just enter ‘FRE’ followed by the
team name, and home or away. For a random friendly game enter ‘FRE’.
Other Match Reports (10p) If you would like to view a match report from a game your team is
not involved in just enter ‘Mat’ and the team name followed by ‘League’ or ‘Cup’.
Other Team’s Youth and Reserves (10p) To scout any other reserve or youth squad within the 8
leagues enter the team name followed by ‘Reserves’or ‘Youth’.
Division (75p) Get all 14 teams from a particular division from one of the 8 leagues. Just enter
DIV followed by the country and the name of the division. (See page 4)
Rest of the World team list (50p) Enter‘Rest of the world team list’ and you will get a list of the
rest of the teams available to scout in your game.
Manage Reserve Squad (50p per turn) To take control of your reserve team enter ‘Manage
reserve team’. It will cost an extra 50p per turn until you resign as reserve team manager.
Manage Youth Squad (50p per turn) To take control of your youth team write ‘Manage youth
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Game Charges
By Post (Standard cost £4.50 per turn UK addresses only)
Your report will be sent back to you 1st class on the deadline day. We will also email you a copy at
no extra charge if we have your email address.
Please note that Season Tickets are not refundable and can’t be transferred to any other team. Your
MDS return will only be accepted when it is emailed through our website by 8am on the games
deadline day. To apply for this option enter ‘Order Season Ticket’in the Actions section when you
make the appropriate payment.
Multi team management is allowed, but you won’t be able to do any transfers between your clubs
(loans are fine) and you can only manage one team per division. If you have a season ticket for a
team in a game that you paid full price for, an additional season ticket for a team in the same game
will cost £50
Methods of Payment
Paypal. You can make payments online from any country through our website - just go to the
Payment page and follow the on screen instructions.
Postal Order. Postal Orders should be made payable to “William Elliott Sports Ltd”.
Cheque. Please make cheque payments above £10.00 as this will avoid you paying a 60p banking
charge. Make them out to William Elliott Sports Ltd”.
Cash. We strongly recommend you do NOT send cash through the post but if you really need to
we would advise you use a recorded delivery. William Elliott Ltd can accept no responsibility for
money lost in the post so please try and take as many precautions as possible with your payments.
Please note once any payment has been credited to a team, it will not be refundable.
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Appendix
Here is a summary of the abbreviations you will find in the game and guide.
Skills
Sho Shooting Spe Speed Jud Judgement Dis Distribution
Mov Movement Sta Stamina Agg Aggression Han Handling
Pas Passing Hea Heading Tac Tackling Ref Reflexes
Con Control Str Strength Vis Vision Cro Crosses
Positions
Defenders Midfielders Attackers
GK Goalkeeper AM Anchor Man IF Inside Forward
RB Right Back CM Central Midfield CF Centre Forward
LB Left Back RM Right Midfield TM Target Man
CB Centre Back LM Left Midfield RF Right Forward
SW Sweeper PL Playmaker LF Left Forward
RWB Right Wingback
LWB Left Wingback
Tactics
Defensive Midfield Attacking
MM Man Marking KP Keep Possession CS Create Space
ZM Zonal Marking AOB Attack on the Break RAD Run at Defence
DD Defend Deep SD Support Defence LP Link Play
OST Offside Trap FM Fluid Midfield SOS Shoot on Sight
GIH Go in Hard PP Pressure Play AB Aerial Bombardment
POD Play out of Defence PTW Play to Wings DFF Defend from Front
Special Abilities
Fks Freekick Lts Long Throws
Hei Height Det Determination
Lea Leadership Fla Flair
GSI Goalscoring Instinct Gam Gamesmanship
Com Composure Def, Mid, Att Versatility
Misc
MDS Managers Decision Sheet Sus Suspended
OA Overall Ability Inj Injured
AR Average Rating C Captain
MM Man of the Match Bkd Booked
GP Games Played SO Sent Off
GS Goals Scored SA Special Ability
Conf Confidence Disc Disciplinary
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