Portents of Importance: Choose A Player To Read The Following Aloud
Portents of Importance: Choose A Player To Read The Following Aloud
1
Chapter Objectives Room Tile Setup
13: Spiritsburrow
Place the following
Travel to Meanderfield and report to Zure. tiles: Puddleby, Thistle
Ridge, Brokenwood and
Victory Condition Spiritsburrow.
The mice are victorious if they can rescue the
Place the 3 mice being used
endangered Oakguard messengers, reach the
in this lost chapter on the
nest where Aerijin is resting and clear the tree of
indicated space. Place a
infiltrating minions.
3
single Oakguard figure
Brokenwood
with them.
Defeat Condition
If the hourglass marker reaches the chapter end
marker on the chapter track before the mice have
completed their victory condition, or if all the mice are
captured at the same time, the mice lose this chapter.
Chapter End
Place the chapter end marker on page 6 of the chapter
track.
Party Setup
Select 3 mice to be in the party for this chapter. Collin
must be 1 of the mice chosen. The party must also 3
2
Puddleby
3: Puddleby Whole
tile:
2
1
Exploring With
More Than Figures
When exploring to a new tile while having more than
4 figures in your party (due to the additional Oakguard
allies), place any additional figures on any space
adjacent to the exploring figures on the new tile.
3
New Cards 3
Requires
attack! My party was sent to beg your help.”
3 ANY
3
Special Rule: Flip Space: The flip space on this The Lair
2 tile cannot be used this chapter.
Dinner Fork Whole
PARTY ITEM
tile:
3 Special Search: Dinner Fork.
Upon drawing
this
dinner fork token card, add the
See page XX of
to the party stash
.
1
the rulebook for
on how to use details
the dinner fork.
No
Requirements 3
Thistle Ridge
4
7: Thistle Ridge Whole
tile:
5
1
2 6
8: The Lair
3
on.
3 No
Requirements
warrior, read the following aloud:
The burly rat staggered back from the blow
he’d received, losing control of his mouse-filled
barrel. The rat hit the ground and with a last
sigh, lost consciousness. The barrel thunked to the
ground and immediately began rolling toward the
exit to the north!
“Stop that barrel!” cried Lily.
Special Rule: Barrel Roll: When you remove squeaking, most certainly that of a lost Oakguard,
4 the defeated elite rat, leave its initiative card on was coming from below, in the deep dark depths
the initiative track. Place a cheese in the space no sun loving creature would care to venture...
he occupied and point the cheese toward the Now reveal an encounter card as usual. After
northern exit. The cheese represents the barrel clearing this tile of minions, if the mice have
and its trajectory. Each time that initiative not rescued the Oakguard in the barrel, they
card has its turn, roll a die and move the barrel must explore down the flip space if possible, or
that many spaces toward the north exit. If it backtrack if necessary to get to Deeper Dark.
rolls through a space with figures, each figure
receives 1 automatic hit and must defend
separately. After the barrel rolls off the edge Deeper Dark
(through the exit), place it on the next available Whole
matching exit space of the adjacent Deeper Dark tile:
tile, maintaining its trajectory.
1
Special Rule: Stopping The Barrel: Mice can stop
5 the barrel by smashing it open using an attack.
The barrel has a defense of 3 and 1 life point. 3
Successfully smashing open the barrel rescues
an Oakguard. Immediately add the figure to the
space the barrel was in. He becomes an allied 2 4
member of your party. Saving the Oakguard is
a Story Achievement. Advance the chapter end 5
marker one page space on the chapter track.
6: Deeper Dark
Brokenwood
Story Moment: When the mice first enter Deeper
Brokenwood Whole
tile:
1 Dark, if they have not rescued the Oakguard in
the barrel, choose a player to read the following
1 story moment:
“Oh mercy!” gasped Tilda. Remnants of a
smashed barrel lay scattered around a large rock
that squatted by a rushing underground stream.
And at the edge of the stream was a terrified
mouse, his legs caught in the frothing water, his
claws gripping the stony ledge in desperation, lest
he be pulled away into the inky blackness of the
freezing water.
The Hive 3
Whole
tile: Special Setup: When entering this
1 tile, place the tree climb token in
1 the northwest corner space on this
tile. Then reveal an encounter card
Tree Climb
as usual.
2 3 Token
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They ran along the gnarled, twisting branches, “Your majesty, I am Zure Dothrykt and this is my
leaping from bough to bough where needed. Below loyal mount Aerijin,” and Zure gestured toward the
them stretched an open expanse of breathtaking jay who nodded politely. “We are of Nextor, and were
size. Collin was struck by the beauty of the great dispatched to find you.”
wide field, and reflected how forest life had made “But how?” asked Collin.
such sights seem fantastical. And dangerous. Open
spaces were death traps for the diminutive creatures “Our seers,” answered Zure. “It was they who saw
of the world, and suddenly the field reminded Collin you as you are, and it was they who knew you carried
of the ocean: vast, and full of danger. the crown of your people. As for me, well, I volunteered
for... this.” And Zure looked down at his furry body.
The king and his friends scampered up a thick “Such a terrible cost,” he whispered sadly, and his blue
and rising branch, the Oakguard leading the way jay cried out in agreement.
up the rough bark. Ahead of them was a tightly
woven bird’s nest constructed from grass, twigs, and “But why?” asked Collin. “Why make such a
down. In the nest sat a brilliant blue bird, its crest sacrifice?”
high on its head, beak open. The bird had an injured “The future is built on sacrifice,” said Zure. “Safety
wing that had been medicated and wrapped. and peace are founded upon the bones of heroes. There
But danger was afoot! On the edge of the is a darkness, my king, and it reaches out for us even
nest stood an armor-clad mouse of considerable now. The first of its fingers has already clawed into this
grace and martial skill, for he was single-handedly region, and will reveal itself shortly.”
defending the nest from a motley group of grizzled Collin nodded his head gravely.
rat warriors who bore arms and an insignia
unknown to the Oakhaven party. You can now add the Oak
Leaf Sigil accessory card to Oak Leaf Sigil
“Defend that mouse!” cried Maginos.
your search deck. In times ACCESSORY
“For the Downwood!” cried the others. of need, you can use the
sigil to magically call the
Special Setup: Place the nest template as shown. grateful Oakguard allies to
2 Also place Aerijin and Zure on the nest. Instead your aid.
of revealing an encounter card as usual, place
Discard this Sigil, and immediately
3 regular rat warriors and 3 elite rat warriors place 3 Oakguard figures adjacent to
this figure. Add the Oakguard Allies
normally (use the Snag’s Commandos figures from card to the initiative track. You control
Tail Feathers to represent the elite rats). the Oakguard allies while in play.
Requires
3
ANY
Special Rule: Aerijin and Zure: Aerijin is injured
3 and cannot fight. Zure will not leave Aerijin’s side.
These figures will not participate in the battle.
7
Win the battle and ascend to victory!
Choose a Phoenixborn - a powerful demi-god and
magic-wielder. Summon faithful allies and dangerous
creatures. Combine powerful spells. Outwit your
opponents in a fast-paced back and forth barrage of
well-crafted magic and strategic skill.