Rise of Nations Manual (English)
Rise of Nations Manual (English)
Rise of Nations Manual (English)
1
TABLE OF C ONTENTS GAME INSTALLATION
GAME INSTALLATION ...................................................................................... 3 Insert your Microsoft® Rise of Nations CD-ROM into your CD-ROM drive.
GETTING HELP............................................................................................... 3 On the Setup screen, click Express Install for a default installation without
GAME INTERFACE........................................................................................... 4 further prompting. Or if you want to install the game to a location other than
Command Palette....................................................................................................6
UNITS ........................................................................................................... 9 the default, click Install and follow the instructions on the screen.
Creating Units .........................................................................................................9
Selecting Units.........................................................................................................9 Note: Throughout this manual, “click” refers to using the left button on your
Moving Units......................................................................................................... 10 mouse. If you need to use the right mouse button, it will be specifically called
Unit Waypoints...................................................................................................... 10 out as “right-click.”
Attacking .............................................................................................................. 10
Health Bar............................................................................................................. 10
RESOURCES.................................................................................................. 11
Common Resources ............................................................................................... 11
Rare Resources ......................................................................................................14
Ruins ....................................................................................................................14
BUILDINGS...................................................................................................15
GETTING HELP
City ......................................................................................................................15
Library ................................................................................................................. 16 Rollover Help
Market...................................................................................................................17 Rise of Nations has extensive in-game rollover Help. Move the pointer over
Temple ................................................................................................................. 18 any object and Help text appears in the lower-left portion of the screen. Help
Resource Enhancement Buildings........................................................................... 18
Military Buildings .................................................................................................. 20 text can be cycled between low, medium, and high levels of detail.
Fortifications ......................................................................................................... 24
Wonders of the World ............................................................................................ 25
GAME CONCEPTS ......................................................................................... 26
Tutorial
Visibility ............................................................................................................... 26 To begin the tutorials, click Learn to Play on the Main Menu. Beginning
National Border ..................................................................................................... 26 players should start with “Boadicea.” Experienced real-time strategy players
City Capture .......................................................................................................... 27
Attrition Damage ................................................................................................... 27
may start with the “Quick Learn” tutorial.
MULTIPLAYER GAMES................................................................................... 28
Multiplayer Connections ........................................................................................ 28
Multiplayer Game Setup......................................................................................... 29
Key Commands
Refer to the Quick Reference Card for a list of the basic key commands. To
CONQUER THE WORLD ................................................................................. 30
How to Play Conquer the World .............................................................................. 30 see a full list of Key Commands and customize your key commands, select
CONQUER THE WORLD STRATEGIC MAP.......................................................... 32 Hotkeys in the Options & Profiles menu.
Tribute ................................................................................................................. 34
Supply Centers ...................................................................................................... 34
Support Armies ..................................................................................................... 34 Help on the Web
The Overrun Attack................................................................................................ 34 To learn more about Rise of Nations, visit www.riseofnationsinsider.com.
RISE OF NATIONS STRATEGIC OVERVIEW ........................................................ 35
CREDITS ..................................................................................................... 36
TECHNICAL SUPPORT ....................................................................................37
2 3
GAME INTERFACE
Population Limit — Current and maximum
number of units.
Advanced Options — Click to toggle advanced controls Idle Citizen — If button is lit, click to find idle Citizen.
in Command Palette on/off.
Objectives — Game Objectives/ Victory Conditions.
Minimap — Diagram of the main game map, showing the
locations of all known buildings, units, and rare resources.
4 5
Buildings
Command Palette Click to access the menu that lets your Citizen build resource-
Orders are issued from this palette to your Citizens, military, and other units. gathering and other commerce structures such as Farms
If a building is selected, upgrades or new technologies may also be and Mines. Note: The more Citizens you have constructing
researched here. a building, the faster it is built.
Wonders
Click to access the menu that allows your Citizen to build
Wonders of the World such as the Pyramids.
Repair
Select a Citizen, click this button, and then click a damaged
building that requires repair.
Auto Explore
Click to have a unit randomly search unexplored regions.
Attack Halt
Citizen will attack next enemy unit /building clicked. Selected Citizens stop their current task.
Note: Citizens have limited attack capabilities.
Garrison
Alarm Select a Citizen(s), click this button, and then click a City, Tower,
Click to garrison selected Citizens in the nearest City or or Fort to move them inside for greater defense. Garrisoned
Fortification. units increase the attack strength of these structures.
6 7
Military Unit Command Palette
Military units defend your nation and may attack enemy nations’ units and
buildings. Click a military unit to access the Military Unit Command Palette in
UNITS
the lower-left corner of the game screen. There are three basic unit types in Rise of Nations: Citizen, military, and
special. Citizens (see also Scholars and Caravans, page 13) gather resources,
construct and repair buildings, and in a limited fashion defend your nation
and attack enemies. Military units attack enemy units and buildings and
defend your nation. Depending on the type of military unit, they may operate
on land, sea, or air. Special units are those with additional powers; they are
Generals, Spies, Scouts, and Supply Wagons.
To view a unit’s properties, click it. The unit’s strength, armor and, if
applicable, range, appear in the Unit/Building Display.
Move
Creating Units
Moves unit to location indicated by clicking main game map or Units are created by selecting a unit-producing building and then clicking a
the minimap. If another unit is clicked, that unit will follow the unit button that appears in the Command Palette. Several units may be
first unit ordered to Move. queued for production by clicking their button multiple times.
Attack
Unit will attack next enemy unit /building clicked. If a location Selecting Units
is clicked on the map instead, the unit will perform an Attack To select a single unit, click it.
Move, engaging any enemies encountered along the way.
To select a group of units, click and drag the pointer over multiple units or
Note: Military units are effective against specific types of
hold SHIFT and click individual units. If you select a group containing military
opposing military units (see back cover for details).
and non-military units, only the military units will be selected.
Garrison To select all of one type of unit on the map, double-click that unit.
Select a military unit(s), click this button, and then click a City,
Tower, or Fort to move them inside for greater defense and Groups
healing/repair rates. Garrisoned units increase the attack To create a group of units, select the units you want to include in the group,
strength of these structures. Units may also garrison inside the and then press CTRL+0–9 or CTRL+F1–F8. The units in the group can then be
buildings that created them to heal, but they cannot attack until selected by pressing their associated number or F key.
they emerge and reengage an enemy.
8 9
Moving Units
To move a unit or group of units, select the unit or group of units, and then
right-click the location on the map where you want them to move. You may
RESOURCES
Resources let you construct buildings and units as well as research upgrades
also right-click a location on the minimap to move selected units. and technologies. Every City in your nation brings in a small fixed income of
Food and Timber, but there are many other ways to increase resource
Unit Waypoints accumulation.
You may move selected units along a defined pathway through waypoints.
Set this path by selecting a unit or group of units and then holding SHIFT as
you right-click destinations on the map.
Common Resources
Common resources are gathered by Citizens in resource-gathering
structures, such as Farms and Mines. Each resource-gathering structure
Attacking can hold a certain number of workers. If the resource building still has room,
select a Citizen, and then right-click the building. The Citizen will move to that
To attack an enemy building or unit, select a unit or group of units, and then building and gather its resource. To determine if a resource-gathering
right-click the opponent’s units or building you want attacked. building can support more workers, move the pointer over the building and
An Attack Move may also be issued when units move to a location, attacking the number of remaining openings will be displayed.
any enemies encountered along the way. To order an Attack Move, select a
unit or group of units, click the Attack button in the Command Palette, and Food
then click a location on the map or minimap. Gather Food by building Farms. Each City can
support a maximum of five Farms. To build a
All units have strengths against some units and weaknesses against others.
Farm, select a Citizen, click the Buildings button
For more information, see the back cover.
in the Command Palette, click the Farm button,
and then click a location within your City’s radius
Health Bar (see page 16) where you want the Farm built.
The Citizen will move to that location, build the Farm, and tend it. When
The health of a selected unit or building is constructed, a Farm produces a one-time bonus of Food. Food may also
indicated by a bar directly above the unit or be gathered by Fishermen, who are created at a Dock (see page 21). Farm
building. As a unit or building sustains damage, productivity within a City is boosted by building a Granary in that City
the bar will shrink and change color from green (see page 18).
to yellow to red.
10 11
Timber Wealth
Gather Timber by building Woodcutter’s Camps Wealth is acquired by establishing Trade Routes
near forests. To build a Woodcutter’s Camp, select between your Cities and by researching Taxation
a Citizen, click the Buildings button in the technologies at the Temple.
Command Palette, click the Woodcutter’s
To establish a Trade Route, first build a Market
Camp button, and then click the location where
near one of your Cities. To build a Market, select
you want it built. The more trees near the camp,
a Citizen, click the Buildings button in the
the more Woodcutters the camp may support. The Citizen will move to that
Command Palette, click the Market button, and then click the map where
location, build the camp, and collect Timber. When built, a Woodcutter’s
you want it built.
Camp provides a one-time bonus of Timber. Woodcutter’s Camp productivity
within a City is boosted by building a Lumber Mill in that City (see page 19). Next, select the Market, and then click the Caravan button in
the Command Palette. When created, this Caravan automati-
Metal cally proceeds to another one of your Cities and establishes a
Gather Metal by building a Mine near mountains Trade Route (or you may select the Caravan and right-click
or cliffs. Each nation may only build one mine at another City to override this automatic selection).
each mountain or cliff, and only the sections of Taxation is researched at your Temple (see page 18) and allows Wealth to be
mountains or cliffs within your National Borders generated based on the amount of territory you possess. As your National
(see p. 26) may be mined. Borders expand, the Wealth gathered through Taxation also increases.
To build a Mine, select a Citizen, click the
Buildings button in the Command Palette, click the Mine button, and then Knowledge
click near a mountain or cliff. The Citizen will move there, build the Mine, and Knowledge is gathered by Scholars, who are
gather Metal. When built, a Mine provides a one-time bonus of Metal. Mine created at Universities.
productivity within a City is boosted by building a Smelter in that City (see
page 19). To build a University, select a Citizen, click the
Buildings button in the Command Palette, click
the University button, and then click the map
Oil close to a City. The Citizen will move to that
Gather Oil by building Oil Wells on ground-based location and build the University. When built, a University provides a one-time
reserves and on water-based reserves. To build bonus of Knowledge.
these structures, select a Citizen, click the
Buildings button in the Command Palette, To create a Scholar, click the University, and then click the
click the Oil Well button, and then click the Scholar button in the Command Palette. Universities can hold
oil reserve. When built, an Oil Well provides up to seven Scholars.
a one-time bonus of Oil. Oil gather rates may be boosted by Refineries
Upgrades to Scholars’ Knowledge-gathering efficiency can
(see page 20).
be researched at Universities. To research upgrades, select
the University, and then click the upgrade button in the
Command Palette.
12 13
Rare Resources
Rare resources are especially valuable commodi-
ties that can provide your nation with additional
BUILDINGS
Buildings may have a military or economic nature, or they may have a
common resources and/or special benefits. They special purpose such as the Library or a Wonder of the World. Citizens,
are scattered throughout the world map and may military, and other special units are created in buildings. To get more
appear as glimmering gems, vineyards, or herds information on any building, select it, and its properties will be shown in
of animals. They also appear on the minimap the Unit/Building Display.
as blue dots. To benefit from rare resources, you must first claim them with
a Merchant. To construct any building, select a Citizen, click the Buildings, Military
Buildings, or Wonders button in the Command Palette, click the appropri-
To create a Merchant, select a Market, and then click the Merchant button. ate building button, and then click a location on the map. If an invalid
When a Merchant is created, select him and then right-click the rare construction site is selected, the pointer will turn red.
resource. A green circle will appear around the resource, confirming this
action. The Merchant will set up a trade post near the resource, and you Many military structures have their own defenses. The range of these
will reap benefits from that resource as long as your Merchant is there. defenses is shown in the Unit/Building Display. If a building has the ability to
garrison units, the current/maximum number of garrisoned units as well as
the garrison’s current/maximum power is also shown on the display.
Ruins Additional commands, upgrades, and orders associated with a building
Ruins are ancient places scattered across the appear in the Command Palette when the building is selected.
main game map. When a unit passes through
a Ruin, the nation that owns that unit acquires
a one-time bonus such as a cache of resources.
The Ruin then vanishes from the map.
City
Cities start as small villages and grow into
metropolises as your nation matures. Cities are
your nation’s economic centers. The first City built
will be your nation’s capital. Cities must be built in
territory controlled by your nation.
You may build additional Cities if you have
researched an appropriate level of Civic technology at the Library. The
number of Cities allowed is shown in the City Limit Indicator. New Cities must
be built a sufficient distance away from existing Cities.
Building additional Cities expands a nation’s territory and allows the creation
of additional Trade Routes. Each City also contributes slightly to your Food-
and Timber-gathering rates.
14 15
Economic Radius The other rows are Military, Civic, Commerce, and Science technologies.
Most non-military buildings—for example, a Farm, Library, or any World Research in these areas yields a variety of benefits to your nation (see the
Wonder—must be constructed within a City’s economic radius. Quick Reference Card for details).
To determine a City’s radius, select a Citizen, and start to construct a building. To research a technology, click the applicable button. If you
The economic radius will appear around the City. You may also select the City have enough resources to purchase it, your nation will start
and observe the radius distance in the Unit /Building Display. researching that technology. Technologies must be researched
in order from lowest to highest (left to right).
Library To advance to the Classical Age, your nation must have any two
technologies. Thereafter, your nation will require any four
The Library is where your nation researches additional technologies to advance further in Age (except in
Military, Civic, Commerce, and Science Conquer the World games; see page 30).
technologies. Research in these areas provides
increasing benefits to your nation. Your nation If you have multiple Libraries, you may research multiple technologies
also researches Age advancements at the Library. simultaneously. Future technologies become available only after all of the
Libraries must be constructed within a City’s technologies from the Ancient to the Information Age have been researched.
economic radius. Only one Library per City is allowed.
The top row of the Library Command Palette, Ages, represents the overall
status, power, and level of technology your nation possesses. Many upgrades You must buy and sell resources in batches of 100 units. In this example, you
require your nation to be in a certain Age. earn 87 Wealth for selling 100 units of Food, and it costs 152 Wealth to buy
100 units of Food. Market prices will fluctuate.
16 17
To research successive upgrades to the Granary’s Food-
Temple gathering bonus, select the Granary, and then click the upgrade
Temples expand your National Borders (see page button in the Command Palette. You may only research if your
26), and increase your Cities’ attack range and nation has a sufficient level of Science technology.
health. Temples must be constructed within a
To research successive upgrades to Cavalry, Infantry, and Ship
City’s economic radius, and only one Temple per
production speed, Cavalry and Infantry Line-of-Sight, and the
City is permitted. When built, Temples provide a
healing rate of garrisoned units, click the upgrade button in the
one-time bonus of Wealth.
Command Palette.
To research upgrades to a Temple’s effectiveness, select the
Temple, and then click the upgrade button in the Command Lumber Mill
Palette. You may only research this upgrade, however, if your Increases the Timber output of all the Wood-
nation has reached a sufficient level of Civic technology. cutter’s Camps in the City where constructed.
To research upgrades to your nation’s taxation ability, select the To build a Lumber Mill, your nation must have
Temple, and then click the upgrade button in the Command sufficient levels of Science technology and have
Palette (see page 13 for more on Taxation). You may only achieved the Classical Age.
research this upgrade, however, if your nation has reached a
sufficient level of Civic technology.
To research successive upgrades to the Lumber Mill’s Timber-
gathering bonus, select the Lumber Mill, and then click the
Resource Enhancement Buildings upgrade button in the Command Palette. You may only
These structures increase the gather rates from such buildings as Farms and research upgrades if your nation has a sufficient level of
Mines. Many allow your nation to improve this increase in gather rates by Science technology.
researching new technologies. All resource enhancement buildings must be To research successive upgrades to building construction speed
constructed within the economic radius of a City and only one of each type of and health, click the upgrade button in the Command Palette.
resource enhancing building may be constructed per City.
Granary
Increases the Food output of all Farms within the Smelter
City where the Granary is constructed. To build a Increases the Metal output of all the Mines in the
Granary, your nation must have sufficient levels City where constructed. To build a Smelter your
of Science technology and have achieved the nation must have sufficient levels of Science
Classical Age. technology and have achieved the Classical Age.
18 19
To research successive upgrades to the Smelter’s Metal- To create Light and Heavy Infantry or Foot Archers, select
gathering bonus, select the Smelter, and click the upgrade the Barracks, and then click their respective buttons in the
button in the Command Palette. You may only research these Command Palette. You may click multiple times to queue
upgrades if your nation has sufficient levels of Science the production.
technology.
To upgrade your Infantry, select the Barracks, and then click the
To research successive upgrades to vehicle production speed, appropriate upgrade button in the Command Palette. Your
supply wagon capabilities, and to lessen attrition damage (see nation must be of sufficient Age and Military technology to
page 27), click the upgrade button in the Command Palette. research these upgrades. When researched, all Infantry of that
class are automatically improved.
Refinery
Increases the Oil output of all the Oil Wells in your Dock /Anchorage
nation. To build a Refinery, your nation must Docks are where naval military units and
have sufficient levels of Science technology and Fishermen are created. Your nation must
have achieved the Industrial Age. have researched Commerce Level 1 to build
this structure.
Military Buildings To create Fishermen, select the Dock, and then click the
Fishermen button in the Command Palette. To gather Food
These structures create military units. Your nation may also purchase with the Fishermen, select the unit and then right-click any
upgrades for the units created at these buildings. Garrisoning military units visible Fish. A green circle will appear around the resource
made at these structures protects and heals them. confirming this action.
Military buildings may be constructed outside the economic radius of your To create military ships, select the Dock, and then click their
Cities, but they must be constructed within your National Borders (see page 26). respective buttons in the Command Palette. You may click
Note: Military building names may change throughout the ages; for example, multiple times to queue the production.
Siege Factories become Factories, and Stables become Auto Plants. To upgrade your ships, select the Dock, and then click the
appropriate upgrade icon in the Command Palette. Your nation
Barracks must be of sufficient Age and have sufficient Military technology
Barracks are where Infantry and Scouts are to research these upgrades. When researched, all ships of that
created. Your nation must have researched class are automatically improved.
Military Level 1 to build this structure.
20 21
Stable/Auto Plant Airbase
Stables are where Cavalry units are created, and Airbases are where aircraft are created. Your
ultimately, when Stables become Auto Plants, nation must have researched sufficient levels
they create tanks and other motorized Cavalry. of Military technology and have achieved the
Your nation must have researched one level of Industrial Age to build this structure.
Military technology and achieved the Classical
Age to build this structure.
To create aircraft, select the Airbase, and click their respective
To create Light, Heavy, or Ranged Cavalry units, select the
buttons in the Command Palette. You may click multiple times
Stable, and then click their respective buttons in the Command
to queue the production.
Palette. You may click multiple times to queue the production.
To upgrade your aircraft, select the Airbase, and then click the
To upgrade your Cavalry, select the Stable, and then click the
upgrade button in the Command Palette. Your nation must be of
appropriate upgrade button in the Command Palette. Your
sufficient Age to research these upgrades. When researched, all
nation must be of sufficient Age and Military technology to
aircraft of that class are automatically improved.
research these upgrades. When researched, all Cavalry of that
class are automatically improved.
Missile Silo
Missile Silos create, store, and launch conven-
Siege Factory/Factory tional and nuclear missiles. Each Silo may hold
Siege Factories are where siege and artillery
only one missile. You must have sufficient levels
units as well as Supply Wagons are created
of Military technology and have achieved the
(which can prevent attrition damage taken in
Modern Age to build this structure.
enemy territory). Your nation must have
sufficient Military technology and achieved the
Classical Age to build this structure. To create conventional or nuclear missiles, select the Missile
Silo, then click the appropriate buttons in the Command Palette.
To produce siege units, select the Siege Factory, and then click
their respective buttons in the Command Palette. You may click To upgrade your missiles, select the Missile Silo, and then click
multiple times to queue the production. the upgrade button in the Command Palette. Your Nation must
To upgrade your siege units, select the Siege Factory, and be of sufficient Age to research these upgrades. When re-
then click the upgrade button in the Command Palette. Your searched, all missiles of that class are automatically improved.
nation must be of sufficient Age to research this upgrade.
When researched, all siege units of that class are
automatically improved. WARNING: Using nuclear weapons inflicts vast damage on your
enemies. There are, however, political consequences levied against
any nation that uses them, such as an embargo, which temporarily
freezes the offending nation’s ability to trade resources. There are
environmental repercussions as well; an Armageddon countdown
begins. Any other nuclear strike increments the countdown closer to
zero. When it reaches zero the game is lost for ALL players.
22 23
Fort
Fortifications Forts are the largest and most powerful
Fortifications are military structures that may be built outside your Cities’ Fortifications. Forts may not be built too close
economic radii, but within your National Borders. to enemy Cities or other Forts. Generals and Spies
Fortification names change through the Ages; for example, Forts become are created here.
Castles, Fortresses, and finally Redoubts. Fortifications require that your Forts protect a larger area than Towers and
nation possess sufficient Age and Military technologies to construct them. automatically attack any enemies within range
with greater force. A large number of friendly troops may be garrisoned
Lookout within a Fort.
This structure provides a large observation radius
Forts have an influence on National Borders. If built near your border they
and is useful when built near an enemy border or
extend it farther out.
on the outskirts of your territory where sneak
attacks are likely. Lookouts have no offensive To upgrade the range and Line-of-Sight of your Forts and
capabilities and cannot garrison troops. In the Towers as well as the effect your Forts have on National Borders,
Industrial Age, the Lookout upgrades to an Air click the upgrade button. Your Nation must have the appropriate
Defense Gun and gains the ability to shoot down enemy aircraft. Age and Military technologies for these upgrades.
To increase the effectiveness of your Generals and Spies, click
Tower the upgrade button. Your nation must have the appropriate Age
This small cheap fortification automatically
and Military technologies for these upgrades.
attacks enemies when in range. It can also
garrison units, which adds to its offensive power
as well as protects and heals damaged units. Wonders of the World
Throughout history, nations have created great
works of art, architecture, and technology, which
To upgrade Citizen fighting capabilities and health, select a stand as monuments to their cultures. There are
Tower and then click the upgrade button. Your Citizens gain the fourteen Wonders in Rise of Nations. Each
To Arms button on their Command Palette, which increases Wonder requires a substantial investment of
their fighting capabilities. Your nation must have researched resources to construct, but each provides great
the appropriate Age for these upgrades. benefits to your nation.
To inflict attrition damage on your enemies (automatic
damage done to enemy units in your territory), research
these technologies. To research, click the Tower and then
click this button.
24 25
Competing National Borders
GAME C ONCEPTS Eventually the National Borders of expanding nations meet. The nation that
researches more Civic technology faster and places more border expanding
structures near the competing nation’s border will push their neighbor’s
Visibility border back.
When you start a normal game, the map is blacked out except where you All buildings and units inside another nation’s territory take attrition damage.
have units or buildings. To explore this territory, send a unit, such as a Scout, Note: City Centers cannot be lost in this fashion.
into that region. Rare resources, hidden assets, and the position of other
nations will be discovered. Note: When level six Science technology has been
researched, the entire game map is explored. City Capture
To capture an enemy City, its City Center health bar must be completely
When portions of the map are explored, this does not mean your nation can depleted. Unlike other buildings this does not destroy the structure; it
see what is happening there at all times. If your unit leaves and you have no becomes eligible for capture. To capture a City Center with a depleted health
structures in the region, it grays out. Other nation’s units may move, exploit bar, select infantry units, and move them close to the City Center. You must
resources, or build Cities in that area. You can directly observe only the have more military strength than the enemy in the City’s radius to capture
territory within your unit’s or building’s direct Line-of-Sight. the City.
The territory surrounding a captured City becomes neutral, and a countdown
National Border timer starts during which the City is assimilated. Once assimilated, the City
Your nation’s border surrounds the territory under its control. National Center and the surrounding territory become part of your nation.
Borders are shown as a colored line (your national color). Note: If you capture an enemy’s capital City, this starts a capital victory timer.
If the timer expires and you still hold their capital, all of that nation’s cities
Expanding National Borders become yours.
When you begin a game, the placement of your first City determines where
your National Border appears. As you research Civic technologies, the radius
of that border expands. Note: Temples and Temple upgrades have an Attrition Damage
additional border expanding effect. This damage occurs when your military units enter any other non-allied
Other buildings and their upgrades push your border out as well. Construct- nation’s territory and is indicated by a red glow that surrounds affected units.
ing a new City near your border will expand it around the vicinity of the new Attrition Damage is a technology initially researched and later upgraded at the
City. A similar effect occurs when you build a Fort near your border. Tower Fortification.
Note: If National Borders shift such that your buildings are enveloped by
non-allied territory, they will also suffer Attrition Damage.
26 27
MULTIPLAYER GAMES
To play a game over the Internet (TCP/IP) you must be connected to the
Internet through an Internet service provider. To join an Internet game you
must know the specific Internet protocol address of the host.
You may face challenging battles against computer-controlled nations in Note: Your IP address can be found on the game setup screen. If you are
a single player game, but nothing compares to pitting your skills against hosting a game, make sure all players have your IP address.
another human mind.
To invite others to a game of Rise of Nations, click Multiplayer Game on the GameSpy Internet Matchmaking
Main Menu. Up to eight players may participate. You may host the game and Matchmaking for these multiplayer games occurs through GameSpy servers.
select the game settings and map, or you may choose to join a game hosted You will be prompted to create a profile, or log in with your name and
by another person. password if you already have a profile. Once you log in, you will see available
Rise of Nations games hosted by other players in the GameSpy Lobby.
Multiplayer Connections To join a game in the GameSpy Lobby, click a game in the list, and then click
Join. To create your own game and customize the game parameters click
You must choose between two connection types for your multiplayer game: Create. Click Refresh to update the list of available games. To filter the list of
GameSpy Internet Matchmaking or Local Area Network (LAN)/Direct Internet games by various rules and map types click Filter.
(TCP/IP).
28 29
Bonus Cards
C ONQUER THE WORLD After you click the Start button you will be prompted to play any Bonus
Cards in your possession unless attacking an unclaimed territory.
Conquer the World is a series of linked Rise of Nations scenarios wherein you Obtain Bonus Cards by conquering territories or by purchasing random
start as the leader of one tribe in the Ancient Age, uniting distant provinces, Bonus Cards. Bonus Cards give extra resources, armies, or other special
allying with friendly foreign governments, and crushing those in your way… powers during a battle. Bonus Cards may only be used once.
until you rule the entire world.
Unlike a typical Rise of Nations game, each Conquer the World scenario The Attack
occurs in a comparatively narrow historical period. It will take several After you use Bonus Cards, you will launch into a Rise of Nations scenario.
scenarios to work through a single Age. The goals of the scenario depend on the specifics of the territory you are
attempting to capture. You may have to defend a city from barbarian hordes,
Since you will control a world-spanning empire, however, you have several
or invade and capture the capital City of an enemy.
special resources and features at your disposal, such as Bonus Cards, which
can shift the odds to your favor in battle.
After the Attack
To start a Conquer the World game, click Solo Game on the Main Menu, If you are successful, you will receive spoils from the territory, possibly
and then click Conquer the World Campaign. You will be prompted to including: Tribute, Bonus Cards, Supply Centers, Wonders of the World,
select a nation and difficulty setting. Click either New Campaign, Continue and rare resources. The territory is added to your nation.
Campaign, or Load Campaign to launch Conquer the World.
Defending Territories
How to Play Conquer the World After you attack, other nations may invade your territories. When you defend,
you will first be given the opportunity to play Bonus Cards.
Initiating an Attack
You start Conquer the World with one army and one territory, which is your Other Actions
capital. Thereafter, you use your armies to attack foreign and unclaimed During a turn you may also:
territories. Move your armies to adjacent territories within your nation (indicated
To attack an adjacent territory, click your Army Figure. All allowed attack by blue arrows).
moves will be displayed with green arrows. Move your Army into the Initiate diplomatic negotiations with other nations.
territory you want to conquer and click the Start button.
Buy random Bonus Cards.
Note: You may only initiate one attack per turn, unless it is an overrun attack
(see page 34). Upgrade the strength of your territories.
Purchase territories.
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C ONQUER THE WORLD
STRATEGIC MAP
Strategic Map — Displays information on territories: their defensive strength, what
resources and bonuses are available therein, and which nation controls them. To
scroll across the map, move the cursor to the edge of the screen.
Help Text
Allowed Non-Attack Move
Upgrade Territory Strength — If Buy Random Bonus Card Center Map — Click to center the Strategic Bonus Cards — Provide tactical and
you have sufficient Tribute (see next Map on your capital. strategic advantages in battle.
section) click this button and then Diplomacy Button — Click to access the
click on one of your territories to diplomacy screen where you may buy Next Turn/ Start Button — Click after you Rare Resources — The specific rare
increase its defensive strength. territories, propose alliances and peace have completed all actions to advance to the resources within your territories.
treaties, and declare war. next turn—or click to start a military action.
Wonders — The Wonders of the
World you control.
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Tribute
Tribute is the strategic equivalent of Wealth in a normal Rise of Nations RISE OF NATIONS
scenario. You gain Tribute by conquering territories, accepting bribes from
other nations for not attacking them, and other diplomatic actions.
Use Tribute to buy random Bonus Cards, increase the strength of your
STRATEGIC OVERVIEW
To win Rise of Nations you must become the most powerful nation. You may
territories, or purchase new territories. Tribute is also used in diplomatic
do so by building Wonders of the World, such as the Pyramids; you may
actions such as declaring war, making alliances, or paying bribes to stop
extend your National Border across the map to influence the world; or you
impending attacks on your territories.
may conquer rival nations with military might.
There are six basic principles to building a powerful nation.
Supply Centers Explore the World Send a Scout to explore the map and discover
Certain territories contain supply centers. If you conquer a territory
resources within your National Borders. This will also reveal rival
with a supply center, it will enable your nation to support another
nations’ locations.
army. Place this extra army in any of your territories not occupied
by one of your other armies. Gather Resources Use Citizens to build and man resource gathering
structures such as Farms, Woodcutter’s Camps, and Mines. Resources
are needed to create buildings and units, and to research technologies.
Support Armies See page 16.
Any of your armies or an ally’s armies in territories adjacent to a territory
Infrastructure Use Citizens to construct commerce and military
being attacked by you will lend their support to the battle. These Support
buildings. These buildings allow upgrades, provide military units, or
Armies are indicated by black arrows on the display. Note: Territories
give bonuses to your nation. See page 15.
defending against an attack may also call upon Support Armies.
Research Use your Library to research new technologies and advance
through historical ages. This yields benefits, such as more powerful
The Overrun Attack military units and improved resource gathering methods.
You may overwhelm an enemy’s forces with the help of enough Support
Defend Use military units and fortifications to defend your nation.
Armies. If you have two more total armies than your enemy you will
“overrun” that enemy and automatically win. This overrun attack does not Attack Use your military units to capture your opponents’ resources
count as an attack during your turn, and you are free to make another attack, and Cities, and destroy their ability to make war.
provided you have uncommitted armies to do so. Overrun attacks are not
allowed on an enemy’s capital.
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